| |
| class Base |
| { |
| public: |
| virtual int get_foo () { return 1; } |
| int base_function_only () { return 2; } |
| }; |
| |
| class Foo : public Base |
| { |
| |
| private: |
| int foo_value; |
| |
| public: |
| Foo () { foo_value = 0;} |
| Foo (int i) { foo_value = i;} |
| ~Foo () { } |
| void set_foo (int value); |
| int get_foo (); |
| |
| // Something similar to a constructor name. |
| void Foofoo (); |
| |
| bool operator== (const Foo &other) { return foo_value == other.foo_value; } |
| }; |
| |
| void Foo::set_foo (int value) |
| { |
| foo_value = value; |
| } |
| |
| int Foo::get_foo () |
| { |
| return foo_value; |
| } |
| |
| void Foo::Foofoo () |
| { |
| } |
| |
| namespace Test_NS { |
| |
| int foo; |
| int bar; |
| |
| namespace Nested { |
| |
| int qux; |
| |
| } /* namespace Nested */ |
| |
| } /* namespace Test_NS */ |
| |
| int main () |
| { |
| // Anonymous struct with method. |
| struct { |
| int get() { return 5; } |
| } a; |
| Foo foo1; |
| foo1.set_foo (42); // Set breakpoint here. |
| a.get(); // Prevent compiler from throwing 'a' away. |
| return 0; |
| } |