| #include <stdio.h> |
| #include <unistd.h> |
| /* |
| * Since using watchpoints can be very slow, we have to take some pains to |
| * ensure that we don't run too long with them enabled or we run the risk |
| * of having the test timeout. To help avoid this, we insert some marker |
| * functions in the execution stream so we can set breakpoints at known |
| * locations, without worrying about invalidating line numbers by changing |
| * this file. We use null bodied functions are markers since gdb does |
| * not support breakpoints at labeled text points at this time. |
| * |
| * One place we need is a marker for when we start executing our tests |
| * instructions rather than any process startup code, so we insert one |
| * right after entering main(). Another is right before we finish, before |
| * we start executing any process termination code. |
| * |
| * Another problem we have to guard against, at least for the test |
| * suite, is that we need to ensure that the line that causes the |
| * watchpoint to be hit is still the current line when gdb notices |
| * the hit. Depending upon the specific code generated by the compiler, |
| * the instruction after the one that triggers the hit may be part of |
| * the same line or part of the next line. Thus we ensure that there |
| * are always some instructions to execute on the same line after the |
| * code that should trigger the hit. |
| */ |
| |
| int count = -1; |
| int ival1 = -1; |
| int ival2 = -1; |
| int ival3 = -1; |
| int ival4 = -1; |
| int ival5 = -1; |
| char buf[31] = "testtesttesttesttesttesttestte"; |
| struct foo |
| { |
| int val; |
| }; |
| struct foo struct1, struct2, *ptr1, *ptr2; |
| |
| int doread = 0; |
| |
| char *global_ptr; |
| char **global_ptr_ptr; |
| |
| struct foo2 |
| { |
| int val[2]; |
| }; |
| struct foo2 foo2; |
| |
| struct foo4 |
| { |
| int val[4]; |
| }; |
| struct foo4 foo4; |
| |
| struct foo5 |
| { |
| struct { int x; } *p; |
| }; |
| |
| struct foo5 *null_ptr; |
| |
| void marker1 () |
| { |
| } |
| |
| void marker2 () |
| { |
| } |
| |
| void marker4 () |
| { |
| } |
| |
| void marker5 () |
| { |
| } |
| |
| void marker6 () |
| { |
| } |
| |
| void recurser (int x) |
| { |
| int local_x = 0; |
| |
| if (x > 0) |
| recurser (x-1); |
| local_x = x; |
| } |
| |
| void |
| func2 () |
| { |
| int local_a = 0; |
| static int static_b; |
| |
| /* func2 breakpoint here */ |
| ival5++; |
| local_a = ival5; |
| static_b = local_a; |
| } |
| |
| void |
| func3 () |
| { |
| int x; |
| int y; |
| |
| x = 0; |
| x = 1; /* second x assignment */ |
| y = 1; |
| y = 2; |
| buf[26] = 3; |
| } |
| |
| int |
| func1 () |
| { |
| /* The point of this is that we will set a breakpoint at this call. |
| |
| Then, if DECR_PC_AFTER_BREAK equals the size of a function call |
| instruction (true on a sun3 if this is gcc-compiled--FIXME we |
| should use asm() to make it work for any compiler, present or |
| future), then we will end up branching to the location just after |
| the breakpoint. And we better not confuse that with hitting the |
| breakpoint. */ |
| func2 (); |
| return 73; |
| } |
| |
| void |
| func4 () |
| { |
| buf[0] = 3; |
| global_ptr = buf; |
| buf[0] = 7; |
| buf[1] = 5; |
| global_ptr_ptr = &global_ptr; |
| buf[0] = 9; |
| global_ptr++; |
| } |
| |
| void |
| func5 () |
| { |
| int val = 0, val2 = 23; |
| int *x = &val; |
| |
| /* func5 breakpoint here */ |
| x = &val2; |
| val = 27; |
| } |
| |
| void |
| func6 (void) |
| { |
| /* func6 breakpoint here */ |
| foo2.val[1] = 0; |
| foo2.val[1] = 11; |
| } |
| |
| void |
| func7 (void) |
| { |
| /* func7 breakpoint here */ |
| foo4.val[3] = 0; |
| foo4.val[3] = 33; |
| } |
| |
| int main () |
| { |
| struct1.val = 1; |
| struct2.val = 2; |
| ptr1 = &struct1; |
| ptr2 = &struct2; |
| marker1 (); |
| func1 (); |
| for (count = 0; count < 4; count++) { |
| ival1 = count; |
| ival3 = count; ival4 = count; |
| } |
| ival1 = count; /* Outside loop */ |
| ival2 = count; |
| ival3 = count; ival4 = count; |
| marker2 (); |
| if (doread) |
| { |
| static char msg[] = "type stuff for buf now:"; |
| write (1, msg, sizeof (msg) - 1); |
| read (0, &buf[0], 5); |
| } |
| marker4 (); |
| |
| /* We have a watchpoint on ptr1->val. It should be triggered if |
| ptr1's value changes. */ |
| ptr1 = ptr2; |
| |
| /* This should not trigger the watchpoint. If it does, then we |
| used the wrong value chain to re-insert the watchpoints or we |
| are not evaluating the watchpoint expression correctly. */ |
| struct1.val = 5; |
| marker5 (); |
| |
| /* We have a watchpoint on ptr1->val. It should be triggered if |
| ptr1's value changes. */ |
| ptr1 = ptr2; |
| |
| /* This should not trigger the watchpoint. If it does, then we |
| used the wrong value chain to re-insert the watchpoints or we |
| are not evaluating the watchpoint expression correctly. */ |
| struct1.val = 5; |
| marker5 (); |
| |
| /* We're going to watch locals of func2, to see that out-of-scope |
| watchpoints are detected and properly deleted. |
| */ |
| marker6 (); |
| |
| /* This invocation is used for watches of a single |
| local variable. */ |
| func2 (); |
| |
| /* This invocation is used for watches of an expression |
| involving a local variable. */ |
| func2 (); |
| |
| /* This invocation is used for watches of a static |
| (non-stack-based) local variable. */ |
| func2 (); |
| |
| /* This invocation is used for watches of a local variable |
| when recursion happens. |
| */ |
| marker6 (); |
| recurser (2); |
| |
| /* This invocation is used for watches of a local variable with explicitly |
| specified scope when recursion happens. |
| */ |
| marker6 (); |
| recurser (2); |
| |
| marker6 (); |
| |
| func3 (); |
| |
| func4 (); |
| |
| func5 (); |
| |
| func6 (); |
| |
| func7 (); |
| |
| return 0; |
| } |