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/* TUI layout window management.
Copyright (C) 1998-2021 Free Software Foundation, Inc.
Contributed by Hewlett-Packard Company.
This file is part of GDB.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>. */
#ifndef TUI_TUI_LAYOUT_H
#define TUI_TUI_LAYOUT_H
#include "ui-file.h"
#include "tui/tui.h"
#include "tui/tui-data.h"
/* Values that can be returned when handling a request to adjust a
window's size. */
enum tui_adjust_result
{
/* Requested window was not found here. */
NOT_FOUND,
/* Window was found but not handled. */
FOUND,
/* Window was found and handled. */
HANDLED
};
/* The basic object in a TUI layout. This represents a single piece
of screen real estate. Subclasses determine the exact
behavior. */
class tui_layout_base
{
public:
DISABLE_COPY_AND_ASSIGN (tui_layout_base);
virtual ~tui_layout_base () = default;
/* Clone this object. Ordinarily a layout is cloned before it is
used, so that any necessary modifications do not affect the
"skeleton" layout. */
virtual std::unique_ptr<tui_layout_base> clone () const = 0;
/* Change the size and location of this layout. */
virtual void apply (int x, int y, int width, int height) = 0;
/* Return the minimum and maximum height or width of this layout.
HEIGHT is true to fetch height, false to fetch width. */
virtual void get_sizes (bool height, int *min_value, int *max_value) = 0;
/* True if the topmost item in this layout is boxed. */
virtual bool top_boxed_p () const = 0;
/* True if the bottommost item in this layout is boxed. */
virtual bool bottom_boxed_p () const = 0;
/* Return the name of this layout's window, or nullptr if this
layout does not represent a single window. */
virtual const char *get_name () const
{
return nullptr;
}
/* Adjust the size of the window named NAME to NEW_HEIGHT, updating
the sizes of the other windows around it. */
virtual tui_adjust_result adjust_size (const char *name, int new_height) = 0;
/* Remove some windows from the layout, leaving the command window
and the window being passed in here. */
virtual void remove_windows (const char *name) = 0;
/* Replace the window named NAME in the layout with the window named
NEW_WINDOW. */
virtual void replace_window (const char *name, const char *new_window) = 0;
/* Append the specification to this window to OUTPUT. DEPTH is the
depth of this layout in the hierarchy (zero-based). */
virtual void specification (ui_file *output, int depth) = 0;
/* Add all windows to the WINDOWS vector. */
virtual void get_windows (std::vector<tui_win_info *> *windows) = 0;
/* The most recent space allocation. */
int x = 0;
int y = 0;
int width = 0;
int height = 0;
protected:
tui_layout_base () = default;
};
/* A TUI layout object that displays a single window. The window is
given by name. */
class tui_layout_window : public tui_layout_base
{
public:
explicit tui_layout_window (const char *name)
: m_contents (name)
{
}
DISABLE_COPY_AND_ASSIGN (tui_layout_window);
std::unique_ptr<tui_layout_base> clone () const override;
void apply (int x, int y, int width, int height) override;
const char *get_name () const override
{
return m_contents.c_str ();
}
tui_adjust_result adjust_size (const char *name, int new_height) override
{
return m_contents == name ? FOUND : NOT_FOUND;
}
bool top_boxed_p () const override;
bool bottom_boxed_p () const override;
void remove_windows (const char *name) override
{
}
void replace_window (const char *name, const char *new_window) override;
void specification (ui_file *output, int depth) override;
/* See tui_layout_base::get_windows. */
void get_windows (std::vector<tui_win_info *> *windows) override
{
windows->push_back (m_window);
}
protected:
void get_sizes (bool height, int *min_value, int *max_value) override;
private:
/* Type of content to display. */
std::string m_contents;
/* When a layout is applied, this is updated to point to the window
object. */
tui_win_info *m_window = nullptr;
};
/* A TUI layout that holds other layouts. */
class tui_layout_split : public tui_layout_base
{
public:
/* Create a new layout. If VERTICAL is true, then windows in this
layout will be arranged vertically. */
explicit tui_layout_split (bool vertical = true)
: m_vertical (vertical)
{
}
DISABLE_COPY_AND_ASSIGN (tui_layout_split);
/* Add a new split layout to this layout. WEIGHT is the desired
size, which is relative to the other weights given in this
layout. */
void add_split (std::unique_ptr<tui_layout_split> &&layout, int weight);
/* Add a new window to this layout. NAME is the name of the window
to add. WEIGHT is the desired size, which is relative to the
other weights given in this layout. */
void add_window (const char *name, int weight);
std::unique_ptr<tui_layout_base> clone () const override;
void apply (int x, int y, int width, int height) override;
tui_adjust_result adjust_size (const char *name, int new_height) override;
bool top_boxed_p () const override;
bool bottom_boxed_p () const override;
void remove_windows (const char *name) override;
void replace_window (const char *name, const char *new_window) override;
void specification (ui_file *output, int depth) override;
/* See tui_layout_base::get_windows. */
void get_windows (std::vector<tui_win_info *> *windows) override
{
for (auto &item : m_splits)
item.layout->get_windows (windows);
}
protected:
void get_sizes (bool height, int *min_value, int *max_value) override;
private:
/* Set the weights from the current heights. */
void set_weights_from_heights ();
struct split
{
/* The requested weight. */
int weight;
/* The layout. */
std::unique_ptr<tui_layout_base> layout;
};
/* The splits. */
std::vector<split> m_splits;
/* True if the windows in this split are arranged vertically. */
bool m_vertical;
/* True if this layout has already been applied at least once. */
bool m_applied = false;
};
/* Add the specified window to the layout in a logical way. This
means setting up the most logical layout given the window to be
added. Only the source or disassembly window can be added this
way. */
extern void tui_add_win_to_layout (enum tui_win_type);
/* Set the initial layout. */
extern void tui_set_initial_layout ();
/* Switch to the next layout. */
extern void tui_next_layout ();
/* Show the register window. Like "layout regs". */
extern void tui_regs_layout ();
/* Remove some windows from the layout, leaving only the focused
window and the command window; if no window has the focus, then
some other window is chosen to remain. */
extern void tui_remove_some_windows ();
/* Apply the current layout. */
extern void tui_apply_current_layout ();
/* Adjust the window height of WIN to NEW_HEIGHT. */
extern void tui_adjust_window_height (struct tui_win_info *win,
int new_height);
/* The type of a function that is used to create a TUI window. */
typedef std::function<tui_win_info * (const char *name)> window_factory;
/* Register a new TUI window type. NAME is the name of the window
type. FACTORY is a function that can be called to instantiate the
window. */
extern void tui_register_window (const char *name, window_factory &&factory);
#endif /* TUI_TUI_LAYOUT_H */