blob: edbe2c1b1b58d4689c5ad5d3ee960afc5f10079e [file] [log] [blame]
/* This test script is part of GDB, the GNU debugger.
Copyright 1999, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011
Free Software Foundation, Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <iostream>
using namespace std;
void marker1()
{
return;
}
class A1 {
int x;
int y;
friend ostream& operator<<(ostream& outs, A1 one);
public:
A1(int a, int b)
{
x=a;
y=b;
}
A1 operator+=(int value);
A1 operator+(const A1&);
A1 operator-(const A1&);
A1 operator%(const A1&);
int operator==(const A1&);
int operator!=(const A1&);
int operator&&(const A1&);
int operator||(const A1&);
A1 operator<<(int);
A1 operator>>(int);
A1 operator|(const A1&);
A1 operator^(const A1&);
A1 operator&(const A1&);
int operator<(const A1&);
int operator<=(const A1&);
int operator>=(const A1&);
int operator>(const A1&);
A1 operator*(const A1&);
A1 operator/(const A1&);
A1 operator=(const A1&);
A1 operator~();
A1 operator+();
A1 operator-();
int operator!();
A1 operator++();
A1 operator++(int);
A1 operator--();
A1 operator--(int);
};
A1 A1::operator+(const A1& second)
{
A1 sum(0,0);
sum.x = x + second.x;
sum.y = y + second.y;
return (sum);
}
A1 A1::operator*(const A1& second)
{
A1 product(0,0);
product.x = this->x * second.x;
product.y = this->y * second.y;
return product;
}
A1 A1::operator-(const A1& second)
{
A1 diff(0,0);
diff.x = x - second.x;
diff.y = y - second.y;
return diff;
}
A1 A1::operator/(const A1& second)
{
A1 div(0,0);
div.x = x / second.x;
div.y = y / second.y;
return div;
}
A1 A1::operator%(const A1& second)
{
A1 rem(0,0);
rem.x = x % second.x;
rem.y = y % second.y;
return rem;
}
int A1::operator==(const A1& second)
{
int a = (x == second.x);
int b = (y == second.y);
return (a && b);
}
int A1::operator!=(const A1& second)
{
int a = (x != second.x);
int b = (y != second.y);
return (a || b);
}
int A1::operator&&(const A1& second)
{
return ( x && second.x);
}
int A1::operator||(const A1& second)
{
return ( x || second.x);
}
A1 A1::operator<<(int value)
{
A1 lshft(0,0);
lshft.x = x << value;
lshft.y = y << value;
return lshft;
}
A1 A1::operator>>(int value)
{
A1 rshft(0,0);
rshft.x = x >> value;
rshft.y = y >> value;
return rshft;
}
A1 A1::operator|(const A1& second)
{
A1 abitor(0,0);
abitor.x = x | second.x;
abitor.y = y | second.y;
return abitor;
}
A1 A1::operator^(const A1& second)
{
A1 axor(0,0);
axor.x = x ^ second.x;
axor.y = y ^ second.y;
return axor;
}
A1 A1::operator&(const A1& second)
{
A1 abitand(0,0);
abitand.x = x & second.x;
abitand.y = y & second.y;
return abitand;
}
int A1::operator<(const A1& second)
{
A1 b(0,0);
b.x = 3;
return (x < second.x);
}
int A1::operator<=(const A1& second)
{
return (x <= second.x);
}
int A1::operator>=(const A1& second)
{
return (x >= second.x);
}
int A1::operator>(const A1& second)
{
return (x > second.x);
}
int A1::operator!(void)
{
return (!x);
}
A1 A1::operator-(void)
{
A1 neg(0,0);
neg.x = -x;
neg.y = -y;
return (neg);
}
A1 A1::operator+(void)
{
A1 pos(0,0);
pos.x = +x;
pos.y = +y;
return (pos);
}
A1 A1::operator~(void)
{
A1 acompl(0,0);
acompl.x = ~x;
acompl.y = ~y;
return (acompl);
}
A1 A1::operator++() // pre increment
{
x = x +1;
return (*this);
}
A1 A1::operator++(int) // post increment
{
y = y +1;
return (*this);
}
A1 A1::operator--() // pre decrement
{
x = x -1;
return (*this);
}
A1 A1::operator--(int) // post decrement
{
y = y -1;
return (*this);
}
A1 A1::operator=(const A1& second)
{
x = second.x;
y = second.y;
return (*this);
}
A1 A1::operator+=(int value)
{
x += value;
y += value;
return (*this);
}
ostream& operator<<(ostream& outs, A1 one)
{
return (outs << endl << "x = " << one.x << endl << "y = " << one.y << endl << "-------" << endl);
}
class A2 {
public:
A2 operator+();
};
A2 A2::operator+()
{
return A2 ();
}
class Member
{
public:
int z;
};
bool operator== (const Member &m1, const Member &m2)
{
return m1.z == m2.z;
}
class Container
{
public:
Member m;
Member& operator* ();
};
Member& Container::operator* ()
{
return this->m;
}
int main (void)
{
A1 one(2,3);
A1 two(4,5);
A1 three(0,0);
Container c;
Member mem1, mem2;
int val;
mem1.z = 5;
mem2.z = 7;
marker1(); // marker1-returns-here
cout << one; // marker1-returns-here
cout << two;
three = one + two;
cout << "+ " << three;
three = one - two;
cout << "- " << three;
three = one * two;
cout <<"* " << three;
three = one / two;
cout << "/ " << three;
three = one % two;
cout << "% " << three;
three = one | two;
cout << "| " <<three;
three = one ^ two;
cout << "^ " <<three;
three = one & two;
cout << "& "<< three;
val = one && two;
cout << "&& " << val << endl << "-----"<<endl;
val = one || two;
cout << "|| " << val << endl << "-----"<<endl;
val = one == two;
cout << " == " << val << endl << "-----"<<endl;
val = one != two;
cout << "!= " << val << endl << "-----"<<endl;
val = one >= two;
cout << ">= " << val << endl << "-----"<<endl;
val = one <= two;
cout << "<= " << val << endl << "-----"<<endl;
val = one < two;
cout << "< " << val << endl << "-----"<<endl;
val = one > two;
cout << "> " << val << endl << "-----"<<endl;
three = one << 2;
cout << "lsh " << three;
three = one >> 2;
cout << "rsh " << three;
three = one;
cout << " = "<< three;
three += 5;
cout << " += "<< three;
val = (!one);
cout << "! " << val << endl << "-----"<<endl;
three = (+one);
cout << "+ " << three;
three = (-one);
cout << "- " << three;
three = (~one);
cout << " ~" << three;
three++;
cout << "postinc " << three;
three--;
cout << "postdec " << three;
--three;
cout << "predec " << three;
++three;
cout << "preinc " << three;
(*c).z = 1;
return 0;
}