blob: d50bcca978ac96e46f0c4125dba2b659056e61eb [file] [log] [blame]
/* Perform an inferior function call, for GDB, the GNU debugger.
Copyright (C) 1986, 1987, 1988, 1989, 1990, 1991, 1992, 1993, 1994, 1995,
1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007,
2008 Free Software Foundation, Inc.
This file is part of GDB.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>. */
#include "defs.h"
#include "breakpoint.h"
#include "target.h"
#include "regcache.h"
#include "inferior.h"
#include "gdb_assert.h"
#include "block.h"
#include "gdbcore.h"
#include "language.h"
#include "objfiles.h"
#include "gdbcmd.h"
#include "command.h"
#include "gdb_string.h"
#include "infcall.h"
#include "dummy-frame.h"
#include "ada-lang.h"
#include "gdbthread.h"
/* NOTE: cagney/2003-04-16: What's the future of this code?
GDB needs an asynchronous expression evaluator, that means an
asynchronous inferior function call implementation, and that in
turn means restructuring the code so that it is event driven. */
/* How you should pass arguments to a function depends on whether it
was defined in K&R style or prototype style. If you define a
function using the K&R syntax that takes a `float' argument, then
callers must pass that argument as a `double'. If you define the
function using the prototype syntax, then you must pass the
argument as a `float', with no promotion.
Unfortunately, on certain older platforms, the debug info doesn't
indicate reliably how each function was defined. A function type's
TYPE_FLAG_PROTOTYPED flag may be clear, even if the function was
defined in prototype style. When calling a function whose
TYPE_FLAG_PROTOTYPED flag is clear, GDB consults this flag to
decide what to do.
For modern targets, it is proper to assume that, if the prototype
flag is clear, that can be trusted: `float' arguments should be
promoted to `double'. For some older targets, if the prototype
flag is clear, that doesn't tell us anything. The default is to
trust the debug information; the user can override this behavior
with "set coerce-float-to-double 0". */
static int coerce_float_to_double_p = 1;
static void
show_coerce_float_to_double_p (struct ui_file *file, int from_tty,
struct cmd_list_element *c, const char *value)
{
fprintf_filtered (file, _("\
Coercion of floats to doubles when calling functions is %s.\n"),
value);
}
/* This boolean tells what gdb should do if a signal is received while
in a function called from gdb (call dummy). If set, gdb unwinds
the stack and restore the context to what as it was before the
call.
The default is to stop in the frame where the signal was received. */
int unwind_on_signal_p = 0;
static void
show_unwind_on_signal_p (struct ui_file *file, int from_tty,
struct cmd_list_element *c, const char *value)
{
fprintf_filtered (file, _("\
Unwinding of stack if a signal is received while in a call dummy is %s.\n"),
value);
}
/* Perform the standard coercions that are specified
for arguments to be passed to C or Ada functions.
If PARAM_TYPE is non-NULL, it is the expected parameter type.
IS_PROTOTYPED is non-zero if the function declaration is prototyped.
SP is the stack pointer were additional data can be pushed (updating
its value as needed). */
static struct value *
value_arg_coerce (struct gdbarch *gdbarch, struct value *arg,
struct type *param_type, int is_prototyped, CORE_ADDR *sp)
{
const struct builtin_type *builtin = builtin_type (gdbarch);
struct type *arg_type = check_typedef (value_type (arg));
struct type *type
= param_type ? check_typedef (param_type) : arg_type;
/* Perform any Ada-specific coercion first. */
if (current_language->la_language == language_ada)
arg = ada_convert_actual (arg, type, sp);
/* Force the value to the target if we will need its address. At
this point, we could allocate arguments on the stack instead of
calling malloc if we knew that their addresses would not be
saved by the called function. */
arg = value_coerce_to_target (arg);
switch (TYPE_CODE (type))
{
case TYPE_CODE_REF:
{
struct value *new_value;
if (TYPE_CODE (arg_type) == TYPE_CODE_REF)
return value_cast_pointers (type, arg);
/* Cast the value to the reference's target type, and then
convert it back to a reference. This will issue an error
if the value was not previously in memory - in some cases
we should clearly be allowing this, but how? */
new_value = value_cast (TYPE_TARGET_TYPE (type), arg);
new_value = value_ref (new_value);
return new_value;
}
case TYPE_CODE_INT:
case TYPE_CODE_CHAR:
case TYPE_CODE_BOOL:
case TYPE_CODE_ENUM:
/* If we don't have a prototype, coerce to integer type if necessary. */
if (!is_prototyped)
{
if (TYPE_LENGTH (type) < TYPE_LENGTH (builtin->builtin_int))
type = builtin->builtin_int;
}
/* Currently all target ABIs require at least the width of an integer
type for an argument. We may have to conditionalize the following
type coercion for future targets. */
if (TYPE_LENGTH (type) < TYPE_LENGTH (builtin->builtin_int))
type = builtin->builtin_int;
break;
case TYPE_CODE_FLT:
if (!is_prototyped && coerce_float_to_double_p)
{
if (TYPE_LENGTH (type) < TYPE_LENGTH (builtin->builtin_double))
type = builtin->builtin_double;
else if (TYPE_LENGTH (type) > TYPE_LENGTH (builtin->builtin_double))
type = builtin->builtin_long_double;
}
break;
case TYPE_CODE_FUNC:
type = lookup_pointer_type (type);
break;
case TYPE_CODE_ARRAY:
/* Arrays are coerced to pointers to their first element, unless
they are vectors, in which case we want to leave them alone,
because they are passed by value. */
if (current_language->c_style_arrays)
if (!TYPE_VECTOR (type))
type = lookup_pointer_type (TYPE_TARGET_TYPE (type));
break;
case TYPE_CODE_UNDEF:
case TYPE_CODE_PTR:
case TYPE_CODE_STRUCT:
case TYPE_CODE_UNION:
case TYPE_CODE_VOID:
case TYPE_CODE_SET:
case TYPE_CODE_RANGE:
case TYPE_CODE_STRING:
case TYPE_CODE_BITSTRING:
case TYPE_CODE_ERROR:
case TYPE_CODE_MEMBERPTR:
case TYPE_CODE_METHODPTR:
case TYPE_CODE_METHOD:
case TYPE_CODE_COMPLEX:
default:
break;
}
return value_cast (type, arg);
}
/* Determine a function's address and its return type from its value.
Calls error() if the function is not valid for calling. */
CORE_ADDR
find_function_addr (struct value *function, struct type **retval_type)
{
struct type *ftype = check_typedef (value_type (function));
enum type_code code = TYPE_CODE (ftype);
struct type *value_type = NULL;
CORE_ADDR funaddr;
/* If it's a member function, just look at the function
part of it. */
/* Determine address to call. */
if (code == TYPE_CODE_FUNC || code == TYPE_CODE_METHOD)
{
funaddr = VALUE_ADDRESS (function);
value_type = TYPE_TARGET_TYPE (ftype);
}
else if (code == TYPE_CODE_PTR)
{
funaddr = value_as_address (function);
ftype = check_typedef (TYPE_TARGET_TYPE (ftype));
if (TYPE_CODE (ftype) == TYPE_CODE_FUNC
|| TYPE_CODE (ftype) == TYPE_CODE_METHOD)
{
funaddr = gdbarch_convert_from_func_ptr_addr (current_gdbarch,
funaddr,
&current_target);
value_type = TYPE_TARGET_TYPE (ftype);
}
}
else if (code == TYPE_CODE_INT)
{
/* Handle the case of functions lacking debugging info.
Their values are characters since their addresses are char */
if (TYPE_LENGTH (ftype) == 1)
funaddr = value_as_address (value_addr (function));
else
{
/* Handle function descriptors lacking debug info. */
int found_descriptor = 0;
if (VALUE_LVAL (function) == lval_memory)
{
CORE_ADDR nfunaddr;
funaddr = value_as_address (value_addr (function));
nfunaddr = funaddr;
funaddr = gdbarch_convert_from_func_ptr_addr (current_gdbarch,
funaddr,
&current_target);
if (funaddr != nfunaddr)
found_descriptor = 1;
}
if (!found_descriptor)
/* Handle integer used as address of a function. */
funaddr = (CORE_ADDR) value_as_long (function);
}
}
else
error (_("Invalid data type for function to be called."));
if (retval_type != NULL)
*retval_type = value_type;
return funaddr + gdbarch_deprecated_function_start_offset (current_gdbarch);
}
/* Call breakpoint_auto_delete on the current contents of the bpstat
of the current thread. */
static void
breakpoint_auto_delete_contents (void *arg)
{
if (!ptid_equal (inferior_ptid, null_ptid))
breakpoint_auto_delete (inferior_thread ()->stop_bpstat);
}
/* For CALL_DUMMY_ON_STACK, push a breakpoint sequence that the called
function returns to. */
static CORE_ADDR
push_dummy_code (struct gdbarch *gdbarch,
CORE_ADDR sp, CORE_ADDR funaddr,
struct value **args, int nargs,
struct type *value_type,
CORE_ADDR *real_pc, CORE_ADDR *bp_addr,
struct regcache *regcache)
{
gdb_assert (gdbarch_push_dummy_code_p (gdbarch));
return gdbarch_push_dummy_code (gdbarch, sp, funaddr,
args, nargs, value_type, real_pc, bp_addr,
regcache);
}
/* All this stuff with a dummy frame may seem unnecessarily complicated
(why not just save registers in GDB?). The purpose of pushing a dummy
frame which looks just like a real frame is so that if you call a
function and then hit a breakpoint (get a signal, etc), "backtrace"
will look right. Whether the backtrace needs to actually show the
stack at the time the inferior function was called is debatable, but
it certainly needs to not display garbage. So if you are contemplating
making dummy frames be different from normal frames, consider that. */
/* Perform a function call in the inferior.
ARGS is a vector of values of arguments (NARGS of them).
FUNCTION is a value, the function to be called.
Returns a value representing what the function returned.
May fail to return, if a breakpoint or signal is hit
during the execution of the function.
ARGS is modified to contain coerced values. */
struct value *
call_function_by_hand (struct value *function, int nargs, struct value **args)
{
CORE_ADDR sp;
struct type *values_type, *target_values_type;
unsigned char struct_return = 0, lang_struct_return = 0;
CORE_ADDR struct_addr = 0;
struct regcache *retbuf;
struct cleanup *retbuf_cleanup;
struct inferior_status *inf_status;
struct cleanup *inf_status_cleanup;
CORE_ADDR funaddr;
CORE_ADDR real_pc;
struct type *ftype = check_typedef (value_type (function));
CORE_ADDR bp_addr;
struct regcache *caller_regcache;
struct cleanup *caller_regcache_cleanup;
struct frame_id dummy_id;
struct cleanup *args_cleanup;
struct frame_info *frame;
struct gdbarch *gdbarch;
if (TYPE_CODE (ftype) == TYPE_CODE_PTR)
ftype = check_typedef (TYPE_TARGET_TYPE (ftype));
if (!target_has_execution)
noprocess ();
frame = get_current_frame ();
gdbarch = get_frame_arch (frame);
if (!gdbarch_push_dummy_call_p (gdbarch))
error (_("This target does not support function calls."));
/* Create a cleanup chain that contains the retbuf (buffer
containing the register values). This chain is create BEFORE the
inf_status chain so that the inferior status can cleaned up
(restored or discarded) without having the retbuf freed. */
retbuf = regcache_xmalloc (gdbarch);
retbuf_cleanup = make_cleanup_regcache_xfree (retbuf);
/* A cleanup for the inferior status. Create this AFTER the retbuf
so that this can be discarded or applied without interfering with
the regbuf. */
inf_status = save_inferior_status (1);
inf_status_cleanup = make_cleanup_restore_inferior_status (inf_status);
/* Save the caller's registers so that they can be restored once the
callee returns. To allow nested calls the registers are (further
down) pushed onto a dummy frame stack. Include a cleanup (which
is tossed once the regcache has been pushed). */
caller_regcache = frame_save_as_regcache (frame);
caller_regcache_cleanup = make_cleanup_regcache_xfree (caller_regcache);
/* Ensure that the initial SP is correctly aligned. */
{
CORE_ADDR old_sp = get_frame_sp (frame);
if (gdbarch_frame_align_p (gdbarch))
{
sp = gdbarch_frame_align (gdbarch, old_sp);
/* NOTE: cagney/2003-08-13: Skip the "red zone". For some
ABIs, a function can use memory beyond the inner most stack
address. AMD64 called that region the "red zone". Skip at
least the "red zone" size before allocating any space on
the stack. */
if (gdbarch_inner_than (gdbarch, 1, 2))
sp -= gdbarch_frame_red_zone_size (gdbarch);
else
sp += gdbarch_frame_red_zone_size (gdbarch);
/* Still aligned? */
gdb_assert (sp == gdbarch_frame_align (gdbarch, sp));
/* NOTE: cagney/2002-09-18:
On a RISC architecture, a void parameterless generic dummy
frame (i.e., no parameters, no result) typically does not
need to push anything the stack and hence can leave SP and
FP. Similarly, a frameless (possibly leaf) function does
not push anything on the stack and, hence, that too can
leave FP and SP unchanged. As a consequence, a sequence of
void parameterless generic dummy frame calls to frameless
functions will create a sequence of effectively identical
frames (SP, FP and TOS and PC the same). This, not
suprisingly, results in what appears to be a stack in an
infinite loop --- when GDB tries to find a generic dummy
frame on the internal dummy frame stack, it will always
find the first one.
To avoid this problem, the code below always grows the
stack. That way, two dummy frames can never be identical.
It does burn a few bytes of stack but that is a small price
to pay :-). */
if (sp == old_sp)
{
if (gdbarch_inner_than (gdbarch, 1, 2))
/* Stack grows down. */
sp = gdbarch_frame_align (gdbarch, old_sp - 1);
else
/* Stack grows up. */
sp = gdbarch_frame_align (gdbarch, old_sp + 1);
}
gdb_assert ((gdbarch_inner_than (gdbarch, 1, 2)
&& sp <= old_sp)
|| (gdbarch_inner_than (gdbarch, 2, 1)
&& sp >= old_sp));
}
else
/* FIXME: cagney/2002-09-18: Hey, you loose!
Who knows how badly aligned the SP is!
If the generic dummy frame ends up empty (because nothing is
pushed) GDB won't be able to correctly perform back traces.
If a target is having trouble with backtraces, first thing to
do is add FRAME_ALIGN() to the architecture vector. If that
fails, try dummy_id().
If the ABI specifies a "Red Zone" (see the doco) the code
below will quietly trash it. */
sp = old_sp;
}
funaddr = find_function_addr (function, &values_type);
if (!values_type)
values_type = builtin_type (gdbarch)->builtin_int;
CHECK_TYPEDEF (values_type);
/* Are we returning a value using a structure return (passing a
hidden argument pointing to storage) or a normal value return?
There are two cases: language-mandated structure return and
target ABI structure return. The variable STRUCT_RETURN only
describes the latter. The language version is handled by passing
the return location as the first parameter to the function,
even preceding "this". This is different from the target
ABI version, which is target-specific; for instance, on ia64
the first argument is passed in out0 but the hidden structure
return pointer would normally be passed in r8. */
if (language_pass_by_reference (values_type))
{
lang_struct_return = 1;
/* Tell the target specific argument pushing routine not to
expect a value. */
target_values_type = builtin_type_void;
}
else
{
struct_return = using_struct_return (value_type (function), values_type);
target_values_type = values_type;
}
/* Determine the location of the breakpoint (and possibly other
stuff) that the called function will return to. The SPARC, for a
function returning a structure or union, needs to make space for
not just the breakpoint but also an extra word containing the
size (?) of the structure being passed. */
/* The actual breakpoint (at BP_ADDR) is inserted separatly so there
is no need to write that out. */
switch (gdbarch_call_dummy_location (gdbarch))
{
case ON_STACK:
sp = push_dummy_code (gdbarch, sp, funaddr,
args, nargs, target_values_type,
&real_pc, &bp_addr, get_current_regcache ());
break;
case AT_ENTRY_POINT:
{
CORE_ADDR dummy_addr;
real_pc = funaddr;
dummy_addr = entry_point_address ();
/* Make certain that the address points at real code, and not a
function descriptor. */
dummy_addr = gdbarch_convert_from_func_ptr_addr (gdbarch,
dummy_addr,
&current_target);
/* A call dummy always consists of just a single breakpoint, so
its address is the same as the address of the dummy. */
bp_addr = dummy_addr;
break;
}
case AT_SYMBOL:
/* Some executables define a symbol __CALL_DUMMY_ADDRESS whose
address is the location where the breakpoint should be
placed. Once all targets are using the overhauled frame code
this can be deleted - ON_STACK is a better option. */
{
struct minimal_symbol *sym;
CORE_ADDR dummy_addr;
sym = lookup_minimal_symbol ("__CALL_DUMMY_ADDRESS", NULL, NULL);
real_pc = funaddr;
if (sym)
dummy_addr = SYMBOL_VALUE_ADDRESS (sym);
else
dummy_addr = entry_point_address ();
/* Make certain that the address points at real code, and not
a function descriptor. */
dummy_addr = gdbarch_convert_from_func_ptr_addr (gdbarch,
dummy_addr,
&current_target);
/* A call dummy always consists of just a single breakpoint,
so it's address is the same as the address of the dummy. */
bp_addr = dummy_addr;
break;
}
default:
internal_error (__FILE__, __LINE__, _("bad switch"));
}
if (nargs < TYPE_NFIELDS (ftype))
error (_("Too few arguments in function call."));
{
int i;
for (i = nargs - 1; i >= 0; i--)
{
int prototyped;
struct type *param_type;
/* FIXME drow/2002-05-31: Should just always mark methods as
prototyped. Can we respect TYPE_VARARGS? Probably not. */
if (TYPE_CODE (ftype) == TYPE_CODE_METHOD)
prototyped = 1;
else if (i < TYPE_NFIELDS (ftype))
prototyped = TYPE_PROTOTYPED (ftype);
else
prototyped = 0;
if (i < TYPE_NFIELDS (ftype))
param_type = TYPE_FIELD_TYPE (ftype, i);
else
param_type = NULL;
args[i] = value_arg_coerce (gdbarch, args[i],
param_type, prototyped, &sp);
if (param_type != NULL && language_pass_by_reference (param_type))
args[i] = value_addr (args[i]);
}
}
/* Reserve space for the return structure to be written on the
stack, if necessary. Make certain that the value is correctly
aligned. */
if (struct_return || lang_struct_return)
{
int len = TYPE_LENGTH (values_type);
if (gdbarch_inner_than (gdbarch, 1, 2))
{
/* Stack grows downward. Align STRUCT_ADDR and SP after
making space for the return value. */
sp -= len;
if (gdbarch_frame_align_p (gdbarch))
sp = gdbarch_frame_align (gdbarch, sp);
struct_addr = sp;
}
else
{
/* Stack grows upward. Align the frame, allocate space, and
then again, re-align the frame??? */
if (gdbarch_frame_align_p (gdbarch))
sp = gdbarch_frame_align (gdbarch, sp);
struct_addr = sp;
sp += len;
if (gdbarch_frame_align_p (gdbarch))
sp = gdbarch_frame_align (gdbarch, sp);
}
}
if (lang_struct_return)
{
struct value **new_args;
/* Add the new argument to the front of the argument list. */
new_args = xmalloc (sizeof (struct value *) * (nargs + 1));
new_args[0] = value_from_pointer (lookup_pointer_type (values_type),
struct_addr);
memcpy (&new_args[1], &args[0], sizeof (struct value *) * nargs);
args = new_args;
nargs++;
args_cleanup = make_cleanup (xfree, args);
}
else
args_cleanup = make_cleanup (null_cleanup, NULL);
/* Create the dummy stack frame. Pass in the call dummy address as,
presumably, the ABI code knows where, in the call dummy, the
return address should be pointed. */
sp = gdbarch_push_dummy_call (gdbarch, function, get_current_regcache (),
bp_addr, nargs, args,
sp, struct_return, struct_addr);
do_cleanups (args_cleanup);
/* Set up a frame ID for the dummy frame so we can pass it to
set_momentary_breakpoint. We need to give the breakpoint a frame
ID so that the breakpoint code can correctly re-identify the
dummy breakpoint. */
/* Sanity. The exact same SP value is returned by PUSH_DUMMY_CALL,
saved as the dummy-frame TOS, and used by dummy_id to form
the frame ID's stack address. */
dummy_id = frame_id_build (sp, bp_addr);
/* Create a momentary breakpoint at the return address of the
inferior. That way it breaks when it returns. */
{
struct breakpoint *bpt;
struct symtab_and_line sal;
init_sal (&sal); /* initialize to zeroes */
sal.pc = bp_addr;
sal.section = find_pc_overlay (sal.pc);
/* Sanity. The exact same SP value is returned by
PUSH_DUMMY_CALL, saved as the dummy-frame TOS, and used by
dummy_id to form the frame ID's stack address. */
bpt = set_momentary_breakpoint (sal, dummy_id, bp_call_dummy);
bpt->disposition = disp_del;
}
/* Everything's ready, push all the info needed to restore the
caller (and identify the dummy-frame) onto the dummy-frame
stack. */
dummy_frame_push (caller_regcache, &dummy_id);
discard_cleanups (caller_regcache_cleanup);
/* - SNIP - SNIP - SNIP - SNIP - SNIP - SNIP - SNIP - SNIP - SNIP -
If you're looking to implement asynchronous dummy-frames, then
just below is the place to chop this function in two.. */
/* Now proceed, having reached the desired place. */
clear_proceed_status ();
/* Execute a "stack dummy", a piece of code stored in the stack by
the debugger to be executed in the inferior.
The dummy's frame is automatically popped whenever that break is
hit. If that is the first time the program stops,
call_function_by_hand returns to its caller with that frame
already gone and sets RC to 0.
Otherwise, set RC to a non-zero value. If the called function
receives a random signal, we do not allow the user to continue
executing it as this may not work. The dummy frame is poped and
we return 1. If we hit a breakpoint, we leave the frame in place
and return 2 (the frame will eventually be popped when we do hit
the dummy end breakpoint). */
{
struct cleanup *old_cleanups = make_cleanup (null_cleanup, 0);
struct cleanup *old_cleanups2;
int saved_async = 0;
struct thread_info *tp = inferior_thread ();
/* If all error()s out of proceed ended up calling normal_stop
(and perhaps they should; it already does in the special case
of error out of resume()), then we wouldn't need this. */
make_cleanup (breakpoint_auto_delete_contents, NULL);
disable_watchpoints_before_interactive_call_start ();
tp->proceed_to_finish = 1; /* We want stop_registers, please... */
if (target_can_async_p ())
saved_async = target_async_mask (0);
old_cleanups2 = make_cleanup_restore_integer (&suppress_resume_observer);
suppress_resume_observer = 1;
make_cleanup_restore_integer (&suppress_stop_observer);
suppress_stop_observer = 1;
proceed (real_pc, TARGET_SIGNAL_0, 0);
do_cleanups (old_cleanups2);
if (saved_async)
target_async_mask (saved_async);
enable_watchpoints_after_interactive_call_stop ();
discard_cleanups (old_cleanups);
}
if (! target_has_execution)
{
/* If we try to restore the inferior status (via the cleanup),
we'll crash as the inferior is no longer running. */
discard_cleanups (inf_status_cleanup);
discard_inferior_status (inf_status);
error (_("\
The program being debugged exited while in a function called from GDB."));
}
if (stopped_by_random_signal || !stop_stack_dummy)
{
/* Find the name of the function we're about to complain about. */
const char *name = NULL;
{
struct symbol *symbol = find_pc_function (funaddr);
if (symbol)
name = SYMBOL_PRINT_NAME (symbol);
else
{
/* Try the minimal symbols. */
struct minimal_symbol *msymbol = lookup_minimal_symbol_by_pc (funaddr);
if (msymbol)
name = SYMBOL_PRINT_NAME (msymbol);
}
if (name == NULL)
{
/* Can't use a cleanup here. It is discarded, instead use
an alloca. */
char *tmp = xstrprintf ("at %s", hex_string (funaddr));
char *a = alloca (strlen (tmp) + 1);
strcpy (a, tmp);
xfree (tmp);
name = a;
}
}
if (stopped_by_random_signal)
{
/* We stopped inside the FUNCTION because of a random
signal. Further execution of the FUNCTION is not
allowed. */
if (unwind_on_signal_p)
{
/* The user wants the context restored. */
/* We must get back to the frame we were before the
dummy call. */
frame_pop (get_current_frame ());
/* FIXME: Insert a bunch of wrap_here; name can be very
long if it's a C++ name with arguments and stuff. */
error (_("\
The program being debugged was signaled while in a function called from GDB.\n\
GDB has restored the context to what it was before the call.\n\
To change this behavior use \"set unwindonsignal off\".\n\
Evaluation of the expression containing the function (%s) will be abandoned."),
name);
}
else
{
/* The user wants to stay in the frame where we stopped
(default).*/
/* If we restored the inferior status (via the cleanup),
we would print a spurious error message (Unable to
restore previously selected frame), would write the
registers from the inf_status (which is wrong), and
would do other wrong things. */
discard_cleanups (inf_status_cleanup);
discard_inferior_status (inf_status);
/* FIXME: Insert a bunch of wrap_here; name can be very
long if it's a C++ name with arguments and stuff. */
error (_("\
The program being debugged was signaled while in a function called from GDB.\n\
GDB remains in the frame where the signal was received.\n\
To change this behavior use \"set unwindonsignal on\".\n\
Evaluation of the expression containing the function (%s) will be abandoned."),
name);
}
}
if (!stop_stack_dummy)
{
/* We hit a breakpoint inside the FUNCTION. */
/* If we restored the inferior status (via the cleanup), we
would print a spurious error message (Unable to restore
previously selected frame), would write the registers
from the inf_status (which is wrong), and would do other
wrong things. */
discard_cleanups (inf_status_cleanup);
discard_inferior_status (inf_status);
/* The following error message used to say "The expression
which contained the function call has been discarded."
It is a hard concept to explain in a few words. Ideally,
GDB would be able to resume evaluation of the expression
when the function finally is done executing. Perhaps
someday this will be implemented (it would not be easy). */
/* FIXME: Insert a bunch of wrap_here; name can be very long if it's
a C++ name with arguments and stuff. */
error (_("\
The program being debugged stopped while in a function called from GDB.\n\
When the function (%s) is done executing, GDB will silently\n\
stop (instead of continuing to evaluate the expression containing\n\
the function call)."), name);
}
/* The above code errors out, so ... */
internal_error (__FILE__, __LINE__, _("... should not be here"));
}
/* If we get here the called FUNCTION run to completion. */
/* On normal return, the stack dummy has been popped already. */
regcache_cpy_no_passthrough (retbuf, stop_registers);
/* Restore the inferior status, via its cleanup. At this stage,
leave the RETBUF alone. */
do_cleanups (inf_status_cleanup);
/* Figure out the value returned by the function. */
{
struct value *retval = NULL;
if (lang_struct_return)
retval = value_at (values_type, struct_addr);
else if (TYPE_CODE (target_values_type) == TYPE_CODE_VOID)
{
/* If the function returns void, don't bother fetching the
return value. */
retval = allocate_value (values_type);
}
else
{
switch (gdbarch_return_value (gdbarch, value_type (function),
target_values_type, NULL, NULL, NULL))
{
case RETURN_VALUE_REGISTER_CONVENTION:
case RETURN_VALUE_ABI_RETURNS_ADDRESS:
case RETURN_VALUE_ABI_PRESERVES_ADDRESS:
retval = allocate_value (values_type);
gdbarch_return_value (gdbarch, value_type (function), values_type,
retbuf, value_contents_raw (retval), NULL);
break;
case RETURN_VALUE_STRUCT_CONVENTION:
retval = value_at (values_type, struct_addr);
break;
}
}
do_cleanups (retbuf_cleanup);
gdb_assert(retval);
return retval;
}
}
/* Provide a prototype to silence -Wmissing-prototypes. */
void _initialize_infcall (void);
void
_initialize_infcall (void)
{
add_setshow_boolean_cmd ("coerce-float-to-double", class_obscure,
&coerce_float_to_double_p, _("\
Set coercion of floats to doubles when calling functions."), _("\
Show coercion of floats to doubles when calling functions"), _("\
Variables of type float should generally be converted to doubles before\n\
calling an unprototyped function, and left alone when calling a prototyped\n\
function. However, some older debug info formats do not provide enough\n\
information to determine that a function is prototyped. If this flag is\n\
set, GDB will perform the conversion for a function it considers\n\
unprototyped.\n\
The default is to perform the conversion.\n"),
NULL,
show_coerce_float_to_double_p,
&setlist, &showlist);
add_setshow_boolean_cmd ("unwindonsignal", no_class,
&unwind_on_signal_p, _("\
Set unwinding of stack if a signal is received while in a call dummy."), _("\
Show unwinding of stack if a signal is received while in a call dummy."), _("\
The unwindonsignal lets the user determine what gdb should do if a signal\n\
is received while in a function called from gdb (call dummy). If set, gdb\n\
unwinds the stack and restore the context to what as it was before the call.\n\
The default is to stop in the frame where the signal was received."),
NULL,
show_unwind_on_signal_p,
&setlist, &showlist);
}