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/* _Unwind_Frames_Extra with shadow stack for x86-64 and x86.
Copyright (C) 2017-2021 Free Software Foundation, Inc.
This file is part of GCC.
GCC is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3, or (at your option)
any later version.
GCC is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
Under Section 7 of GPL version 3, you are granted additional
permissions described in the GCC Runtime Library Exception, version
3.1, as published by the Free Software Foundation.
You should have received a copy of the GNU General Public License and
a copy of the GCC Runtime Library Exception along with this program;
see the files COPYING3 and COPYING.RUNTIME respectively. If not, see
<http://www.gnu.org/licenses/>. */
#include <x86gprintrin.h>
/* Unwind the shadow stack for EH. */
#undef _Unwind_Frames_Extra
#define _Unwind_Frames_Extra(x) \
do \
{ \
_Unwind_Word ssp = _get_ssp (); \
if (ssp != 0) \
{ \
_Unwind_Word tmp = (x); \
while (tmp > 255) \
{ \
_inc_ssp (255); \
tmp -= 255; \
} \
_inc_ssp (tmp); \
} \
} \
while (0)
/* Linux CET kernel places a restore token on shadow stack for signal
handler to enhance security. The restore token is 8 byte and aligned
to 8 bytes. It is usually transparent to user programs since kernel
will pop the restore token when signal handler returns. But when an
exception is thrown from a signal handler, now we need to pop the
restore token from shadow stack. For x86-64, we just need to treat
the signal frame as normal frame. For i386, we need to search for
the restore token to check if the original shadow stack is 8 byte
aligned. If the original shadow stack is 8 byte aligned, we just
need to pop 2 slots, one restore token, from shadow stack. Otherwise,
we need to pop 3 slots, one restore token + 4 byte padding, from
shadow stack. */
#ifndef __x86_64__
#undef _Unwind_Frames_Increment
#define _Unwind_Frames_Increment(context, frames) \
if (_Unwind_IsSignalFrame (context)) \
do \
{ \
_Unwind_Word ssp, prev_ssp, token; \
ssp = _get_ssp (); \
if (ssp != 0) \
{ \
/* Align shadow stack pointer to the next \
8 byte aligned boundary. */ \
ssp = (ssp + 4) & ~7; \
do \
{ \
/* Look for a restore token. */ \
token = (*(_Unwind_Word *) (ssp - 8)); \
prev_ssp = token & ~7; \
if (prev_ssp == ssp) \
break; \
ssp += 8; \
} \
while (1); \
frames += (token & 0x4) ? 3 : 2; \
} \
} \
while (0); \
else \
frames++;
#endif