| #ifndef _weakpointer_h_ |
| #define _weakpointer_h_ |
| |
| /**************************************************************************** |
| |
| WeakPointer and CleanUp |
| |
| Copyright (c) 1991 by Xerox Corporation. All rights reserved. |
| |
| THIS MATERIAL IS PROVIDED AS IS, WITH ABSOLUTELY NO WARRANTY EXPRESSED |
| OR IMPLIED. ANY USE IS AT YOUR OWN RISK. |
| |
| Permission is hereby granted to copy this code for any purpose, |
| provided the above notices are retained on all copies. |
| |
| Last modified on Mon Jul 17 18:16:01 PDT 1995 by ellis |
| |
| ****************************************************************************/ |
| |
| /**************************************************************************** |
| |
| WeakPointer |
| |
| A weak pointer is a pointer to a heap-allocated object that doesn't |
| prevent the object from being garbage collected. Weak pointers can be |
| used to track which objects haven't yet been reclaimed by the |
| collector. A weak pointer is deactivated when the collector discovers |
| its referent object is unreachable by normal pointers (reachability |
| and deactivation are defined more precisely below). A deactivated weak |
| pointer remains deactivated forever. |
| |
| ****************************************************************************/ |
| |
| |
| template< class T > class WeakPointer { |
| public: |
| |
| WeakPointer( T* t = 0 ) |
| /* Constructs a weak pointer for *t. t may be null. It is an error |
| if t is non-null and *t is not a collected object. */ |
| {impl = _WeakPointer_New( t );} |
| |
| T* Pointer() |
| /* wp.Pointer() returns a pointer to the referent object of wp or |
| null if wp has been deactivated (because its referent object |
| has been discovered unreachable by the collector). */ |
| {return (T*) _WeakPointer_Pointer( this->impl );} |
| |
| int operator==( WeakPointer< T > wp2 ) |
| /* Given weak pointers wp1 and wp2, if wp1 == wp2, then wp1 and |
| wp2 refer to the same object. If wp1 != wp2, then either wp1 |
| and wp2 don't refer to the same object, or if they do, one or |
| both of them has been deactivated. (Note: If objects t1 and t2 |
| are never made reachable by their clean-up functions, then |
| WeakPointer<T>(t1) == WeakPointer<T>(t2) if and only t1 == t2.) */ |
| {return _WeakPointer_Equal( this->impl, wp2.impl );} |
| |
| int Hash() |
| /* Returns a hash code suitable for use by multiplicative- and |
| division-based hash tables. If wp1 == wp2, then wp1.Hash() == |
| wp2.Hash(). */ |
| {return _WeakPointer_Hash( this->impl );} |
| |
| private: |
| void* impl; |
| }; |
| |
| /***************************************************************************** |
| |
| CleanUp |
| |
| A garbage-collected object can have an associated clean-up function |
| that will be invoked some time after the collector discovers the |
| object is unreachable via normal pointers. Clean-up functions can be |
| used to release resources such as open-file handles or window handles |
| when their containing objects become unreachable. If a C++ object has |
| a non-empty explicit destructor (i.e. it contains programmer-written |
| code), the destructor will be automatically registered as the object's |
| initial clean-up function. |
| |
| There is no guarantee that the collector will detect every unreachable |
| object (though it will find almost all of them). Clients should not |
| rely on clean-up to cause some action to occur immediately -- clean-up |
| is only a mechanism for improving resource usage. |
| |
| Every object with a clean-up function also has a clean-up queue. When |
| the collector finds the object is unreachable, it enqueues it on its |
| queue. The clean-up function is applied when the object is removed |
| from the queue. By default, objects are enqueued on the garbage |
| collector's queue, and the collector removes all objects from its |
| queue after each collection. If a client supplies another queue for |
| objects, it is his responsibility to remove objects (and cause their |
| functions to be called) by polling it periodically. |
| |
| Clean-up queues allow clean-up functions accessing global data to |
| synchronize with the main program. Garbage collection can occur at any |
| time, and clean-ups invoked by the collector might access data in an |
| inconsistent state. A client can control this by defining an explicit |
| queue for objects and polling it at safe points. |
| |
| The following definitions are used by the specification below: |
| |
| Given a pointer t to a collected object, the base object BO(t) is the |
| value returned by new when it created the object. (Because of multiple |
| inheritance, t and BO(t) may not be the same address.) |
| |
| A weak pointer wp references an object *t if BO(wp.Pointer()) == |
| BO(t). |
| |
| ***************************************************************************/ |
| |
| template< class T, class Data > class CleanUp { |
| public: |
| |
| static void Set( T* t, void c( Data* d, T* t ), Data* d = 0 ) |
| /* Sets the clean-up function of object BO(t) to be <c, d>, |
| replacing any previously defined clean-up function for BO(t); c |
| and d can be null, but t cannot. Sets the clean-up queue for |
| BO(t) to be the collector's queue. When t is removed from its |
| clean-up queue, its clean-up will be applied by calling c(d, |
| t). It is an error if *t is not a collected object. */ |
| {_CleanUp_Set( t, c, d );} |
| |
| static void Call( T* t ) |
| /* Sets the new clean-up function for BO(t) to be null and, if the |
| old one is non-null, calls it immediately, even if BO(t) is |
| still reachable. Deactivates any weak pointers to BO(t). */ |
| {_CleanUp_Call( t );} |
| |
| class Queue {public: |
| Queue() |
| /* Constructs a new queue. */ |
| {this->head = _CleanUp_Queue_NewHead();} |
| |
| void Set( T* t ) |
| /* q.Set(t) sets the clean-up queue of BO(t) to be q. */ |
| {_CleanUp_Queue_Set( this->head, t );} |
| |
| int Call() |
| /* If q is non-empty, q.Call() removes the first object and |
| calls its clean-up function; does nothing if q is |
| empty. Returns true if there are more objects in the |
| queue. */ |
| {return _CleanUp_Queue_Call( this->head );} |
| |
| private: |
| void* head; |
| }; |
| }; |
| |
| /********************************************************************** |
| |
| Reachability and Clean-up |
| |
| An object O is reachable if it can be reached via a non-empty path of |
| normal pointers from the registers, stacks, global variables, or an |
| object with a non-null clean-up function (including O itself), |
| ignoring pointers from an object to itself. |
| |
| This definition of reachability ensures that if object B is accessible |
| from object A (and not vice versa) and if both A and B have clean-up |
| functions, then A will always be cleaned up before B. Note that as |
| long as an object with a clean-up function is contained in a cycle of |
| pointers, it will always be reachable and will never be cleaned up or |
| collected. |
| |
| When the collector finds an unreachable object with a null clean-up |
| function, it atomically deactivates all weak pointers referencing the |
| object and recycles its storage. If object B is accessible from object |
| A via a path of normal pointers, A will be discovered unreachable no |
| later than B, and a weak pointer to A will be deactivated no later |
| than a weak pointer to B. |
| |
| When the collector finds an unreachable object with a non-null |
| clean-up function, the collector atomically deactivates all weak |
| pointers referencing the object, redefines its clean-up function to be |
| null, and enqueues it on its clean-up queue. The object then becomes |
| reachable again and remains reachable at least until its clean-up |
| function executes. |
| |
| The clean-up function is assured that its argument is the only |
| accessible pointer to the object. Nothing prevents the function from |
| redefining the object's clean-up function or making the object |
| reachable again (for example, by storing the pointer in a global |
| variable). |
| |
| If the clean-up function does not make its object reachable again and |
| does not redefine its clean-up function, then the object will be |
| collected by a subsequent collection (because the object remains |
| unreachable and now has a null clean-up function). If the clean-up |
| function does make its object reachable again and a clean-up function |
| is subsequently redefined for the object, then the new clean-up |
| function will be invoked the next time the collector finds the object |
| unreachable. |
| |
| Note that a destructor for a collected object cannot safely redefine a |
| clean-up function for its object, since after the destructor executes, |
| the object has been destroyed into "raw memory". (In most |
| implementations, destroying an object mutates its vtbl.) |
| |
| Finally, note that calling delete t on a collected object first |
| deactivates any weak pointers to t and then invokes its clean-up |
| function (destructor). |
| |
| **********************************************************************/ |
| |
| extern "C" { |
| void* _WeakPointer_New( void* t ); |
| void* _WeakPointer_Pointer( void* wp ); |
| int _WeakPointer_Equal( void* wp1, void* wp2 ); |
| int _WeakPointer_Hash( void* wp ); |
| void _CleanUp_Set( void* t, void (*c)( void* d, void* t ), void* d ); |
| void _CleanUp_Call( void* t ); |
| void* _CleanUp_Queue_NewHead (); |
| void _CleanUp_Queue_Set( void* h, void* t ); |
| int _CleanUp_Queue_Call( void* h ); |
| } |
| |
| #endif /* _weakpointer_h_ */ |
| |
| |