| /* Functions to support general ended bitmaps. |
| Copyright (C) 1997 Free Software Foundation, Inc. |
| |
| This file is part of GNU CC. |
| |
| GNU CC is free software; you can redistribute it and/or modify |
| it under the terms of the GNU General Public License as published by |
| the Free Software Foundation; either version 2, or (at your option) |
| any later version. |
| |
| GNU CC is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| GNU General Public License for more details. |
| |
| You should have received a copy of the GNU General Public License |
| along with GNU CC; see the file COPYING. If not, write to |
| the Free Software Foundation, 59 Temple Place - Suite 330, |
| Boston, MA 02111-1307, USA. */ |
| |
| /* Number of words to use for each element in the linked list. */ |
| |
| #ifndef BITMAP_ELEMENT_WORDS |
| #define BITMAP_ELEMENT_WORDS 2 |
| #endif |
| |
| /* Number of bits in each actual element of a bitmap. We get slightly better |
| code for bit % BITMAP_ELEMENT_ALL_BITS and bit / BITMAP_ELEMENT_ALL_BITS if |
| bits is unsigned, assuming it is a power of 2. */ |
| |
| #define BITMAP_ELEMENT_ALL_BITS \ |
| ((unsigned) (BITMAP_ELEMENT_WORDS * HOST_BITS_PER_WIDE_INT)) |
| |
| /* Bitmap set element. We use a linked list to hold only the bits that |
| are set. This allows for use to grow the bitset dynamically without |
| having to realloc and copy a giant bit array. The `prev' field is |
| undefined for an element on the free list. */ |
| |
| typedef struct bitmap_element_def |
| { |
| struct bitmap_element_def *next; /* Next element. */ |
| struct bitmap_element_def *prev; /* Previous element. */ |
| unsigned int indx; /* regno/BITMAP_ELEMENT_ALL_BITS. */ |
| unsigned HOST_WIDE_INT bits[BITMAP_ELEMENT_WORDS]; /* Bits that are set. */ |
| } bitmap_element; |
| |
| /* Head of bitmap linked list. */ |
| typedef struct bitmap_head_def { |
| bitmap_element *first; /* First element in linked list. */ |
| bitmap_element *current; /* Last element looked at. */ |
| int indx; /* Index of last element looked at. */ |
| } bitmap_head, *bitmap; |
| |
| /* Enumeration giving the various operations we support. */ |
| enum bitmap_bits { |
| BITMAP_AND, /* TO = FROM1 & FROM2 */ |
| BITMAP_AND_COMPL, /* TO = FROM1 & ~ FROM2 */ |
| BITMAP_IOR /* TO = FROM1 | FROM2 */ |
| }; |
| |
| /* Global data */ |
| extern bitmap_element *bitmap_free; /* Freelist of bitmap elements */ |
| extern bitmap_element bitmap_zero; /* Zero bitmap element */ |
| |
| /* Clear a bitmap by freeing up the linked list. */ |
| extern void bitmap_clear PROTO((bitmap)); |
| |
| /* Copy a bitmap to another bitmap. */ |
| extern void bitmap_copy PROTO((bitmap, bitmap)); |
| |
| /* Perform an operation on two bitmaps, yielding a third. */ |
| extern void bitmap_operation PROTO((bitmap, bitmap, bitmap, enum bitmap_bits)); |
| |
| /* `or' into one bitmap the `and' of a second bitmap witih the complement |
| of a third. */ |
| extern void bitmap_ior_and_compl PROTO((bitmap, bitmap, bitmap)); |
| |
| /* Clear a single register in a register set. */ |
| extern void bitmap_clear_bit PROTO((bitmap, int)); |
| |
| /* Set a single register in a register set. */ |
| extern void bitmap_set_bit PROTO((bitmap, int)); |
| |
| /* Return true if a register is set in a register set. */ |
| extern int bitmap_bit_p PROTO((bitmap, int)); |
| |
| /* Debug functions to print a bitmap linked list. */ |
| extern void bitmap_debug PROTO((bitmap)); |
| extern void bitmap_debug_file STDIO_PROTO((FILE *, bitmap)); |
| |
| /* Initialize a bitmap header. */ |
| extern bitmap bitmap_initialize PROTO((bitmap)); |
| |
| /* Release all memory held by bitmaps. */ |
| extern void bitmap_release_memory PROTO((void)); |
| |
| /* Allocate a bitmap with oballoc. */ |
| #define BITMAP_OBSTACK_ALLOC(OBSTACK) \ |
| bitmap_initialize ((bitmap) obstack_alloc (OBSTACK, sizeof (bitmap_head))) |
| |
| /* Allocate a bitmap with alloca. */ |
| #define BITMAP_ALLOCA() \ |
| bitmap_initialize ((bitmap) alloca (sizeof (bitmap_head))) |
| |
| /* Do any cleanup needed on a bitmap when it is no longer used. */ |
| #define BITMAP_FREE(BITMAP) \ |
| do { \ |
| if (BITMAP) \ |
| { \ |
| bitmap_clear (BITMAP); \ |
| (BITMAP) = 0; \ |
| } \ |
| } while (0) |
| |
| /* Do any one-time initializations needed for bitmaps. */ |
| #define BITMAP_INIT_ONCE() |
| |
| /* Loop over all bits in BITMAP, starting with MIN, setting BITNUM to the |
| bit number and executing CODE for all bits that are set. */ |
| |
| #define EXECUTE_IF_SET_IN_BITMAP(BITMAP, MIN, BITNUM, CODE) \ |
| do { \ |
| bitmap_element *ptr_ = (BITMAP)->first; \ |
| unsigned int indx_ = (MIN) / BITMAP_ELEMENT_ALL_BITS; \ |
| unsigned bit_num_ = (MIN) % ((unsigned) HOST_BITS_PER_WIDE_INT); \ |
| unsigned word_num_ = (((MIN) / ((unsigned) HOST_BITS_PER_WIDE_INT)) \ |
| % BITMAP_ELEMENT_WORDS); \ |
| \ |
| \ |
| /* Find the block the minimum bit is in. */ \ |
| while (ptr_ != 0 && ptr_->indx < indx_) \ |
| ptr_ = ptr_->next; \ |
| \ |
| if (ptr_ != 0 && ptr_->indx != indx_) \ |
| { \ |
| bit_num_ = 0; \ |
| word_num_ = 0; \ |
| } \ |
| \ |
| for (; ptr_ != 0; ptr_ = ptr_->next) \ |
| { \ |
| for (; word_num_ < BITMAP_ELEMENT_WORDS; word_num_++) \ |
| { \ |
| unsigned HOST_WIDE_INT word_ = ptr_->bits[word_num_]; \ |
| \ |
| if (word_ != 0) \ |
| { \ |
| for (; bit_num_ < HOST_BITS_PER_WIDE_INT; bit_num_++) \ |
| { \ |
| unsigned HOST_WIDE_INT mask_ \ |
| = ((unsigned HOST_WIDE_INT) 1) << bit_num_; \ |
| \ |
| if ((word_ & mask_) != 0) \ |
| { \ |
| word_ &= ~ mask_; \ |
| (BITNUM) = (ptr_->indx * BITMAP_ELEMENT_ALL_BITS \ |
| + word_num_ * HOST_BITS_PER_WIDE_INT \ |
| + bit_num_); \ |
| CODE; \ |
| \ |
| if (word_ == 0) \ |
| break; \ |
| } \ |
| } \ |
| } \ |
| \ |
| bit_num_ = 0; \ |
| } \ |
| \ |
| word_num_ = 0; \ |
| } \ |
| } while (0) |
| |
| /* Loop over all bits in BITMAP1 and BITMAP2, starting with MIN, setting |
| BITNUM to the bit number and executing CODE for all bits that are set in |
| the first bitmap and not set in the second. */ |
| |
| #define EXECUTE_IF_AND_COMPL_IN_BITMAP(BITMAP1, BITMAP2, MIN, BITNUM, CODE) \ |
| do { \ |
| bitmap_element *ptr1_ = (BITMAP1)->first; \ |
| bitmap_element *ptr2_ = (BITMAP2)->first; \ |
| unsigned int indx_ = (MIN) / BITMAP_ELEMENT_ALL_BITS; \ |
| unsigned bit_num_ = (MIN) % ((unsigned) HOST_BITS_PER_WIDE_INT); \ |
| unsigned word_num_ = (((MIN) / ((unsigned) HOST_BITS_PER_WIDE_INT)) \ |
| % BITMAP_ELEMENT_WORDS); \ |
| \ |
| /* Find the block the minimum bit is in in the first bitmap. */ \ |
| while (ptr1_ != 0 && ptr1_->indx < indx_) \ |
| ptr1_ = ptr1_->next; \ |
| \ |
| if (ptr1_ != 0 && ptr1_->indx != indx_) \ |
| { \ |
| bit_num_ = 0; \ |
| word_num_ = 0; \ |
| } \ |
| \ |
| for (; ptr1_ != 0 ; ptr1_ = ptr1_->next) \ |
| { \ |
| /* Advance BITMAP2 to the equivalent link, using an all \ |
| zero element if an equavialent link doesn't exist. */ \ |
| bitmap_element *tmp2_; \ |
| \ |
| while (ptr2_ != 0 && ptr2_->indx < ptr1_->indx) \ |
| ptr2_ = ptr2_->next; \ |
| \ |
| tmp2_ = ((ptr2_ != 0 && ptr2_->indx == ptr1_->indx) \ |
| ? ptr2_ : &bitmap_zero); \ |
| \ |
| for (; word_num_ < BITMAP_ELEMENT_WORDS; word_num_++) \ |
| { \ |
| unsigned HOST_WIDE_INT word_ = (ptr1_->bits[word_num_] \ |
| & ~ tmp2_->bits[word_num_]); \ |
| if (word_ != 0) \ |
| { \ |
| for (; bit_num_ < HOST_BITS_PER_WIDE_INT; bit_num_++) \ |
| { \ |
| unsigned HOST_WIDE_INT mask_ \ |
| = ((unsigned HOST_WIDE_INT)1) << bit_num_; \ |
| \ |
| if ((word_ & mask_) != 0) \ |
| { \ |
| word_ &= ~ mask_; \ |
| (BITNUM) = (ptr1_->indx * BITMAP_ELEMENT_ALL_BITS \ |
| + word_num_ * HOST_BITS_PER_WIDE_INT \ |
| + bit_num_); \ |
| \ |
| CODE; \ |
| if (word_ == 0) \ |
| break; \ |
| } \ |
| } \ |
| } \ |
| \ |
| bit_num_ = 0; \ |
| } \ |
| \ |
| word_num_ = 0; \ |
| } \ |
| } while (0) |