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/* Language-independent node constructors for parse phase of GNU compiler.
Copyright (C) 1987, 88, 92-96, 1997 Free Software Foundation, Inc.
This file is part of GNU CC.
GNU CC is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
GNU CC is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GNU CC; see the file COPYING. If not, write to
the Free Software Foundation, 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA. */
/* This file contains the low level primitives for operating on tree nodes,
including allocation, list operations, interning of identifiers,
construction of data type nodes and statement nodes,
and construction of type conversion nodes. It also contains
tables index by tree code that describe how to take apart
nodes of that code.
It is intended to be language-independent, but occasionally
calls language-dependent routines defined (for C) in typecheck.c.
The low-level allocation routines oballoc and permalloc
are used also for allocating many other kinds of objects
by all passes of the compiler. */
#include <setjmp.h>
#include "config.h"
#include "flags.h"
#include "tree.h"
#include "except.h"
#include "function.h"
#include "obstack.h"
#ifdef __STDC__
#include <stdarg.h>
#else
#include <varargs.h>
#endif
#include <stdio.h>
#define obstack_chunk_alloc xmalloc
#define obstack_chunk_free free
/* Tree nodes of permanent duration are allocated in this obstack.
They are the identifier nodes, and everything outside of
the bodies and parameters of function definitions. */
struct obstack permanent_obstack;
/* The initial RTL, and all ..._TYPE nodes, in a function
are allocated in this obstack. Usually they are freed at the
end of the function, but if the function is inline they are saved.
For top-level functions, this is maybepermanent_obstack.
Separate obstacks are made for nested functions. */
struct obstack *function_maybepermanent_obstack;
/* This is the function_maybepermanent_obstack for top-level functions. */
struct obstack maybepermanent_obstack;
/* This is a list of function_maybepermanent_obstacks for top-level inline
functions that are compiled in the middle of compiling other functions. */
struct simple_obstack_stack *toplev_inline_obstacks;
/* This is a list of function_maybepermanent_obstacks for inline functions
nested in the current function that were compiled in the middle of
compiling other functions. */
struct simple_obstack_stack *inline_obstacks;
/* The contents of the current function definition are allocated
in this obstack, and all are freed at the end of the function.
For top-level functions, this is temporary_obstack.
Separate obstacks are made for nested functions. */
struct obstack *function_obstack;
/* This is used for reading initializers of global variables. */
struct obstack temporary_obstack;
/* The tree nodes of an expression are allocated
in this obstack, and all are freed at the end of the expression. */
struct obstack momentary_obstack;
/* The tree nodes of a declarator are allocated
in this obstack, and all are freed when the declarator
has been parsed. */
static struct obstack temp_decl_obstack;
/* This points at either permanent_obstack
or the current function_maybepermanent_obstack. */
struct obstack *saveable_obstack;
/* This is same as saveable_obstack during parse and expansion phase;
it points to the current function's obstack during optimization.
This is the obstack to be used for creating rtl objects. */
struct obstack *rtl_obstack;
/* This points at either permanent_obstack or the current function_obstack. */
struct obstack *current_obstack;
/* This points at either permanent_obstack or the current function_obstack
or momentary_obstack. */
struct obstack *expression_obstack;
/* Stack of obstack selections for push_obstacks and pop_obstacks. */
struct obstack_stack
{
struct obstack_stack *next;
struct obstack *current;
struct obstack *saveable;
struct obstack *expression;
struct obstack *rtl;
};
struct obstack_stack *obstack_stack;
/* Obstack for allocating struct obstack_stack entries. */
static struct obstack obstack_stack_obstack;
/* Addresses of first objects in some obstacks.
This is for freeing their entire contents. */
char *maybepermanent_firstobj;
char *temporary_firstobj;
char *momentary_firstobj;
char *temp_decl_firstobj;
/* This is used to preserve objects (mainly array initializers) that need to
live until the end of the current function, but no further. */
char *momentary_function_firstobj;
/* Nonzero means all ..._TYPE nodes should be allocated permanently. */
int all_types_permanent;
/* Stack of places to restore the momentary obstack back to. */
struct momentary_level
{
/* Pointer back to previous such level. */
struct momentary_level *prev;
/* First object allocated within this level. */
char *base;
/* Value of expression_obstack saved at entry to this level. */
struct obstack *obstack;
};
struct momentary_level *momentary_stack;
/* Table indexed by tree code giving a string containing a character
classifying the tree code. Possibilities are
t, d, s, c, r, <, 1, 2 and e. See tree.def for details. */
#define DEFTREECODE(SYM, NAME, TYPE, LENGTH) TYPE,
char *standard_tree_code_type[] = {
#include "tree.def"
};
#undef DEFTREECODE
/* Table indexed by tree code giving number of expression
operands beyond the fixed part of the node structure.
Not used for types or decls. */
#define DEFTREECODE(SYM, NAME, TYPE, LENGTH) LENGTH,
int standard_tree_code_length[] = {
#include "tree.def"
};
#undef DEFTREECODE
/* Names of tree components.
Used for printing out the tree and error messages. */
#define DEFTREECODE(SYM, NAME, TYPE, LEN) NAME,
char *standard_tree_code_name[] = {
#include "tree.def"
};
#undef DEFTREECODE
/* Table indexed by tree code giving a string containing a character
classifying the tree code. Possibilities are
t, d, s, c, r, e, <, 1 and 2. See tree.def for details. */
char **tree_code_type;
/* Table indexed by tree code giving number of expression
operands beyond the fixed part of the node structure.
Not used for types or decls. */
int *tree_code_length;
/* Table indexed by tree code giving name of tree code, as a string. */
char **tree_code_name;
/* Statistics-gathering stuff. */
typedef enum
{
d_kind,
t_kind,
b_kind,
s_kind,
r_kind,
e_kind,
c_kind,
id_kind,
op_id_kind,
perm_list_kind,
temp_list_kind,
vec_kind,
x_kind,
lang_decl,
lang_type,
all_kinds
} tree_node_kind;
int tree_node_counts[(int)all_kinds];
int tree_node_sizes[(int)all_kinds];
int id_string_size = 0;
char *tree_node_kind_names[] = {
"decls",
"types",
"blocks",
"stmts",
"refs",
"exprs",
"constants",
"identifiers",
"op_identifiers",
"perm_tree_lists",
"temp_tree_lists",
"vecs",
"random kinds",
"lang_decl kinds",
"lang_type kinds"
};
/* Hash table for uniquizing IDENTIFIER_NODEs by name. */
#define MAX_HASH_TABLE 1009
static tree hash_table[MAX_HASH_TABLE]; /* id hash buckets */
/* 0 while creating built-in identifiers. */
static int do_identifier_warnings;
/* Unique id for next decl created. */
static int next_decl_uid;
/* Unique id for next type created. */
static int next_type_uid = 1;
/* Here is how primitive or already-canonicalized types' hash
codes are made. */
#define TYPE_HASH(TYPE) ((HOST_WIDE_INT) (TYPE) & 0777777)
extern char *mode_name[];
void gcc_obstack_init ();
/* Init the principal obstacks. */
void
init_obstacks ()
{
gcc_obstack_init (&obstack_stack_obstack);
gcc_obstack_init (&permanent_obstack);
gcc_obstack_init (&temporary_obstack);
temporary_firstobj = (char *) obstack_alloc (&temporary_obstack, 0);
gcc_obstack_init (&momentary_obstack);
momentary_firstobj = (char *) obstack_alloc (&momentary_obstack, 0);
momentary_function_firstobj = momentary_firstobj;
gcc_obstack_init (&maybepermanent_obstack);
maybepermanent_firstobj
= (char *) obstack_alloc (&maybepermanent_obstack, 0);
gcc_obstack_init (&temp_decl_obstack);
temp_decl_firstobj = (char *) obstack_alloc (&temp_decl_obstack, 0);
function_obstack = &temporary_obstack;
function_maybepermanent_obstack = &maybepermanent_obstack;
current_obstack = &permanent_obstack;
expression_obstack = &permanent_obstack;
rtl_obstack = saveable_obstack = &permanent_obstack;
/* Init the hash table of identifiers. */
bzero ((char *) hash_table, sizeof hash_table);
}
void
gcc_obstack_init (obstack)
struct obstack *obstack;
{
/* Let particular systems override the size of a chunk. */
#ifndef OBSTACK_CHUNK_SIZE
#define OBSTACK_CHUNK_SIZE 0
#endif
/* Let them override the alloc and free routines too. */
#ifndef OBSTACK_CHUNK_ALLOC
#define OBSTACK_CHUNK_ALLOC xmalloc
#endif
#ifndef OBSTACK_CHUNK_FREE
#define OBSTACK_CHUNK_FREE free
#endif
_obstack_begin (obstack, OBSTACK_CHUNK_SIZE, 0,
(void *(*) ()) OBSTACK_CHUNK_ALLOC,
(void (*) ()) OBSTACK_CHUNK_FREE);
}
/* Save all variables describing the current status into the structure *P.
This is used before starting a nested function.
CONTEXT is the decl_function_context for the function we're about to
compile; if it isn't current_function_decl, we have to play some games. */
void
save_tree_status (p, context)
struct function *p;
tree context;
{
p->all_types_permanent = all_types_permanent;
p->momentary_stack = momentary_stack;
p->maybepermanent_firstobj = maybepermanent_firstobj;
p->temporary_firstobj = temporary_firstobj;
p->momentary_firstobj = momentary_firstobj;
p->momentary_function_firstobj = momentary_function_firstobj;
p->function_obstack = function_obstack;
p->function_maybepermanent_obstack = function_maybepermanent_obstack;
p->current_obstack = current_obstack;
p->expression_obstack = expression_obstack;
p->saveable_obstack = saveable_obstack;
p->rtl_obstack = rtl_obstack;
p->inline_obstacks = inline_obstacks;
if (context == current_function_decl)
/* Objects that need to be saved in this function can be in the nonsaved
obstack of the enclosing function since they can't possibly be needed
once it has returned. */
function_maybepermanent_obstack = function_obstack;
else
{
/* We're compiling a function which isn't nested in the current
function. We need to create a new maybepermanent_obstack for this
function, since it can't go onto any of the existing obstacks. */
struct simple_obstack_stack **head;
struct simple_obstack_stack *current;
if (context == NULL_TREE)
head = &toplev_inline_obstacks;
else
{
struct function *f = find_function_data (context);
head = &f->inline_obstacks;
}
current = ((struct simple_obstack_stack *)
xmalloc (sizeof (struct simple_obstack_stack)));
current->obstack = (struct obstack *) xmalloc (sizeof (struct obstack));
function_maybepermanent_obstack = current->obstack;
gcc_obstack_init (function_maybepermanent_obstack);
current->next = *head;
*head = current;
}
maybepermanent_firstobj
= (char *) obstack_finish (function_maybepermanent_obstack);
function_obstack = (struct obstack *) xmalloc (sizeof (struct obstack));
gcc_obstack_init (function_obstack);
current_obstack = &permanent_obstack;
expression_obstack = &permanent_obstack;
rtl_obstack = saveable_obstack = &permanent_obstack;
temporary_firstobj = (char *) obstack_alloc (&temporary_obstack, 0);
momentary_firstobj = (char *) obstack_finish (&momentary_obstack);
momentary_function_firstobj = momentary_firstobj;
}
/* Restore all variables describing the current status from the structure *P.
This is used after a nested function. */
void
restore_tree_status (p)
struct function *p;
{
all_types_permanent = p->all_types_permanent;
momentary_stack = p->momentary_stack;
obstack_free (&momentary_obstack, momentary_function_firstobj);
/* Free saveable storage used by the function just compiled and not
saved.
CAUTION: This is in function_obstack of the containing function.
So we must be sure that we never allocate from that obstack during
the compilation of a nested function if we expect it to survive
past the nested function's end. */
obstack_free (function_maybepermanent_obstack, maybepermanent_firstobj);
obstack_free (function_obstack, 0);
free (function_obstack);
temporary_firstobj = p->temporary_firstobj;
momentary_firstobj = p->momentary_firstobj;
momentary_function_firstobj = p->momentary_function_firstobj;
maybepermanent_firstobj = p->maybepermanent_firstobj;
function_obstack = p->function_obstack;
function_maybepermanent_obstack = p->function_maybepermanent_obstack;
current_obstack = p->current_obstack;
expression_obstack = p->expression_obstack;
saveable_obstack = p->saveable_obstack;
rtl_obstack = p->rtl_obstack;
inline_obstacks = p->inline_obstacks;
}
/* Start allocating on the temporary (per function) obstack.
This is done in start_function before parsing the function body,
and before each initialization at top level, and to go back
to temporary allocation after doing permanent_allocation. */
void
temporary_allocation ()
{
/* Note that function_obstack at top level points to temporary_obstack.
But within a nested function context, it is a separate obstack. */
current_obstack = function_obstack;
expression_obstack = function_obstack;
rtl_obstack = saveable_obstack = function_maybepermanent_obstack;
momentary_stack = 0;
inline_obstacks = 0;
}
/* Start allocating on the permanent obstack but don't
free the temporary data. After calling this, call
`permanent_allocation' to fully resume permanent allocation status. */
void
end_temporary_allocation ()
{
current_obstack = &permanent_obstack;
expression_obstack = &permanent_obstack;
rtl_obstack = saveable_obstack = &permanent_obstack;
}
/* Resume allocating on the temporary obstack, undoing
effects of `end_temporary_allocation'. */
void
resume_temporary_allocation ()
{
current_obstack = function_obstack;
expression_obstack = function_obstack;
rtl_obstack = saveable_obstack = function_maybepermanent_obstack;
}
/* While doing temporary allocation, switch to allocating in such a
way as to save all nodes if the function is inlined. Call
resume_temporary_allocation to go back to ordinary temporary
allocation. */
void
saveable_allocation ()
{
/* Note that function_obstack at top level points to temporary_obstack.
But within a nested function context, it is a separate obstack. */
expression_obstack = current_obstack = saveable_obstack;
}
/* Switch to current obstack CURRENT and maybepermanent obstack SAVEABLE,
recording the previously current obstacks on a stack.
This does not free any storage in any obstack. */
void
push_obstacks (current, saveable)
struct obstack *current, *saveable;
{
struct obstack_stack *p
= (struct obstack_stack *) obstack_alloc (&obstack_stack_obstack,
(sizeof (struct obstack_stack)));
p->current = current_obstack;
p->saveable = saveable_obstack;
p->expression = expression_obstack;
p->rtl = rtl_obstack;
p->next = obstack_stack;
obstack_stack = p;
current_obstack = current;
expression_obstack = current;
rtl_obstack = saveable_obstack = saveable;
}
/* Save the current set of obstacks, but don't change them. */
void
push_obstacks_nochange ()
{
struct obstack_stack *p
= (struct obstack_stack *) obstack_alloc (&obstack_stack_obstack,
(sizeof (struct obstack_stack)));
p->current = current_obstack;
p->saveable = saveable_obstack;
p->expression = expression_obstack;
p->rtl = rtl_obstack;
p->next = obstack_stack;
obstack_stack = p;
}
/* Pop the obstack selection stack. */
void
pop_obstacks ()
{
struct obstack_stack *p = obstack_stack;
obstack_stack = p->next;
current_obstack = p->current;
saveable_obstack = p->saveable;
expression_obstack = p->expression;
rtl_obstack = p->rtl;
obstack_free (&obstack_stack_obstack, p);
}
/* Nonzero if temporary allocation is currently in effect.
Zero if currently doing permanent allocation. */
int
allocation_temporary_p ()
{
return current_obstack != &permanent_obstack;
}
/* Go back to allocating on the permanent obstack
and free everything in the temporary obstack.
FUNCTION_END is true only if we have just finished compiling a function.
In that case, we also free preserved initial values on the momentary
obstack. */
void
permanent_allocation (function_end)
int function_end;
{
/* Free up previous temporary obstack data */
obstack_free (&temporary_obstack, temporary_firstobj);
if (function_end)
{
obstack_free (&momentary_obstack, momentary_function_firstobj);
momentary_firstobj = momentary_function_firstobj;
}
else
obstack_free (&momentary_obstack, momentary_firstobj);
obstack_free (function_maybepermanent_obstack, maybepermanent_firstobj);
obstack_free (&temp_decl_obstack, temp_decl_firstobj);
/* Free up the maybepermanent_obstacks for any of our nested functions
which were compiled at a lower level. */
while (inline_obstacks)
{
struct simple_obstack_stack *current = inline_obstacks;
inline_obstacks = current->next;
obstack_free (current->obstack, 0);
free (current->obstack);
free (current);
}
current_obstack = &permanent_obstack;
expression_obstack = &permanent_obstack;
rtl_obstack = saveable_obstack = &permanent_obstack;
}
/* Save permanently everything on the maybepermanent_obstack. */
void
preserve_data ()
{
maybepermanent_firstobj
= (char *) obstack_alloc (function_maybepermanent_obstack, 0);
}
void
preserve_initializer ()
{
struct momentary_level *tem;
char *old_momentary;
temporary_firstobj
= (char *) obstack_alloc (&temporary_obstack, 0);
maybepermanent_firstobj
= (char *) obstack_alloc (function_maybepermanent_obstack, 0);
old_momentary = momentary_firstobj;
momentary_firstobj
= (char *) obstack_alloc (&momentary_obstack, 0);
if (momentary_firstobj != old_momentary)
for (tem = momentary_stack; tem; tem = tem->prev)
tem->base = momentary_firstobj;
}
/* Start allocating new rtl in current_obstack.
Use resume_temporary_allocation
to go back to allocating rtl in saveable_obstack. */
void
rtl_in_current_obstack ()
{
rtl_obstack = current_obstack;
}
/* Start allocating rtl from saveable_obstack. Intended to be used after
a call to push_obstacks_nochange. */
void
rtl_in_saveable_obstack ()
{
rtl_obstack = saveable_obstack;
}
/* Allocate SIZE bytes in the current obstack
and return a pointer to them.
In practice the current obstack is always the temporary one. */
char *
oballoc (size)
int size;
{
return (char *) obstack_alloc (current_obstack, size);
}
/* Free the object PTR in the current obstack
as well as everything allocated since PTR.
In practice the current obstack is always the temporary one. */
void
obfree (ptr)
char *ptr;
{
obstack_free (current_obstack, ptr);
}
/* Allocate SIZE bytes in the permanent obstack
and return a pointer to them. */
char *
permalloc (size)
int size;
{
return (char *) obstack_alloc (&permanent_obstack, size);
}
/* Allocate NELEM items of SIZE bytes in the permanent obstack
and return a pointer to them. The storage is cleared before
returning the value. */
char *
perm_calloc (nelem, size)
int nelem;
long size;
{
char *rval = (char *) obstack_alloc (&permanent_obstack, nelem * size);
bzero (rval, nelem * size);
return rval;
}
/* Allocate SIZE bytes in the saveable obstack
and return a pointer to them. */
char *
savealloc (size)
int size;
{
return (char *) obstack_alloc (saveable_obstack, size);
}
/* Print out which obstack an object is in. */
void
print_obstack_name (object, file, prefix)
char *object;
FILE *file;
char *prefix;
{
struct obstack *obstack = NULL;
char *obstack_name = NULL;
struct function *p;
for (p = outer_function_chain; p; p = p->next)
{
if (_obstack_allocated_p (p->function_obstack, object))
{
obstack = p->function_obstack;
obstack_name = "containing function obstack";
}
if (_obstack_allocated_p (p->function_maybepermanent_obstack, object))
{
obstack = p->function_maybepermanent_obstack;
obstack_name = "containing function maybepermanent obstack";
}
}
if (_obstack_allocated_p (&obstack_stack_obstack, object))
{
obstack = &obstack_stack_obstack;
obstack_name = "obstack_stack_obstack";
}
else if (_obstack_allocated_p (function_obstack, object))
{
obstack = function_obstack;
obstack_name = "function obstack";
}
else if (_obstack_allocated_p (&permanent_obstack, object))
{
obstack = &permanent_obstack;
obstack_name = "permanent_obstack";
}
else if (_obstack_allocated_p (&momentary_obstack, object))
{
obstack = &momentary_obstack;
obstack_name = "momentary_obstack";
}
else if (_obstack_allocated_p (function_maybepermanent_obstack, object))
{
obstack = function_maybepermanent_obstack;
obstack_name = "function maybepermanent obstack";
}
else if (_obstack_allocated_p (&temp_decl_obstack, object))
{
obstack = &temp_decl_obstack;
obstack_name = "temp_decl_obstack";
}
/* Check to see if the object is in the free area of the obstack. */
if (obstack != NULL)
{
if (object >= obstack->next_free
&& object < obstack->chunk_limit)
fprintf (file, "%s in free portion of obstack %s",
prefix, obstack_name);
else
fprintf (file, "%s allocated from %s", prefix, obstack_name);
}
else
fprintf (file, "%s not allocated from any obstack", prefix);
}
void
debug_obstack (object)
char *object;
{
print_obstack_name (object, stderr, "object");
fprintf (stderr, ".\n");
}
/* Return 1 if OBJ is in the permanent obstack.
This is slow, and should be used only for debugging.
Use TREE_PERMANENT for other purposes. */
int
object_permanent_p (obj)
tree obj;
{
return _obstack_allocated_p (&permanent_obstack, obj);
}
/* Start a level of momentary allocation.
In C, each compound statement has its own level
and that level is freed at the end of each statement.
All expression nodes are allocated in the momentary allocation level. */
void
push_momentary ()
{
struct momentary_level *tem
= (struct momentary_level *) obstack_alloc (&momentary_obstack,
sizeof (struct momentary_level));
tem->prev = momentary_stack;
tem->base = (char *) obstack_base (&momentary_obstack);
tem->obstack = expression_obstack;
momentary_stack = tem;
expression_obstack = &momentary_obstack;
}
/* Set things up so the next clear_momentary will only clear memory
past our present position in momentary_obstack. */
void
preserve_momentary ()
{
momentary_stack->base = (char *) obstack_base (&momentary_obstack);
}
/* Free all the storage in the current momentary-allocation level.
In C, this happens at the end of each statement. */
void
clear_momentary ()
{
obstack_free (&momentary_obstack, momentary_stack->base);
}
/* Discard a level of momentary allocation.
In C, this happens at the end of each compound statement.
Restore the status of expression node allocation
that was in effect before this level was created. */
void
pop_momentary ()
{
struct momentary_level *tem = momentary_stack;
momentary_stack = tem->prev;
expression_obstack = tem->obstack;
/* We can't free TEM from the momentary_obstack, because there might
be objects above it which have been saved. We can free back to the
stack of the level we are popping off though. */
obstack_free (&momentary_obstack, tem->base);
}
/* Pop back to the previous level of momentary allocation,
but don't free any momentary data just yet. */
void
pop_momentary_nofree ()
{
struct momentary_level *tem = momentary_stack;
momentary_stack = tem->prev;
expression_obstack = tem->obstack;
}
/* Call when starting to parse a declaration:
make expressions in the declaration last the length of the function.
Returns an argument that should be passed to resume_momentary later. */
int
suspend_momentary ()
{
register int tem = expression_obstack == &momentary_obstack;
expression_obstack = saveable_obstack;
return tem;
}
/* Call when finished parsing a declaration:
restore the treatment of node-allocation that was
in effect before the suspension.
YES should be the value previously returned by suspend_momentary. */
void
resume_momentary (yes)
int yes;
{
if (yes)
expression_obstack = &momentary_obstack;
}
/* Init the tables indexed by tree code.
Note that languages can add to these tables to define their own codes. */
void
init_tree_codes ()
{
tree_code_type = (char **) xmalloc (sizeof (standard_tree_code_type));
tree_code_length = (int *) xmalloc (sizeof (standard_tree_code_length));
tree_code_name = (char **) xmalloc (sizeof (standard_tree_code_name));
bcopy ((char *) standard_tree_code_type, (char *) tree_code_type,
sizeof (standard_tree_code_type));
bcopy ((char *) standard_tree_code_length, (char *) tree_code_length,
sizeof (standard_tree_code_length));
bcopy ((char *) standard_tree_code_name, (char *) tree_code_name,
sizeof (standard_tree_code_name));
}
/* Return a newly allocated node of code CODE.
Initialize the node's unique id and its TREE_PERMANENT flag.
For decl and type nodes, some other fields are initialized.
The rest of the node is initialized to zero.
Achoo! I got a code in the node. */
tree
make_node (code)
enum tree_code code;
{
register tree t;
register int type = TREE_CODE_CLASS (code);
register int length;
register struct obstack *obstack = current_obstack;
register int i;
register tree_node_kind kind;
switch (type)
{
case 'd': /* A decl node */
#ifdef GATHER_STATISTICS
kind = d_kind;
#endif
length = sizeof (struct tree_decl);
/* All decls in an inline function need to be saved. */
if (obstack != &permanent_obstack)
obstack = saveable_obstack;
/* PARM_DECLs go on the context of the parent. If this is a nested
function, then we must allocate the PARM_DECL on the parent's
obstack, so that they will live to the end of the parent's
closing brace. This is necessary in case we try to inline the
function into its parent.
PARM_DECLs of top-level functions do not have this problem. However,
we allocate them where we put the FUNCTION_DECL for languages such as
Ada that need to consult some flags in the PARM_DECLs of the function
when calling it.
See comment in restore_tree_status for why we can't put this
in function_obstack. */
if (code == PARM_DECL && obstack != &permanent_obstack)
{
tree context = 0;
if (current_function_decl)
context = decl_function_context (current_function_decl);
if (context)
obstack
= find_function_data (context)->function_maybepermanent_obstack;
}
break;
case 't': /* a type node */
#ifdef GATHER_STATISTICS
kind = t_kind;
#endif
length = sizeof (struct tree_type);
/* All data types are put where we can preserve them if nec. */
if (obstack != &permanent_obstack)
obstack = all_types_permanent ? &permanent_obstack : saveable_obstack;
break;
case 'b': /* a lexical block */
#ifdef GATHER_STATISTICS
kind = b_kind;
#endif
length = sizeof (struct tree_block);
/* All BLOCK nodes are put where we can preserve them if nec. */
if (obstack != &permanent_obstack)
obstack = saveable_obstack;
break;
case 's': /* an expression with side effects */
#ifdef GATHER_STATISTICS
kind = s_kind;
goto usual_kind;
#endif
case 'r': /* a reference */
#ifdef GATHER_STATISTICS
kind = r_kind;
goto usual_kind;
#endif
case 'e': /* an expression */
case '<': /* a comparison expression */
case '1': /* a unary arithmetic expression */
case '2': /* a binary arithmetic expression */
#ifdef GATHER_STATISTICS
kind = e_kind;
usual_kind:
#endif
obstack = expression_obstack;
/* All BIND_EXPR nodes are put where we can preserve them if nec. */
if (code == BIND_EXPR && obstack != &permanent_obstack)
obstack = saveable_obstack;
length = sizeof (struct tree_exp)
+ (tree_code_length[(int) code] - 1) * sizeof (char *);
break;
case 'c': /* a constant */
#ifdef GATHER_STATISTICS
kind = c_kind;
#endif
obstack = expression_obstack;
/* We can't use tree_code_length for INTEGER_CST, since the number of
words is machine-dependent due to varying length of HOST_WIDE_INT,
which might be wider than a pointer (e.g., long long). Similarly
for REAL_CST, since the number of words is machine-dependent due
to varying size and alignment of `double'. */
if (code == INTEGER_CST)
length = sizeof (struct tree_int_cst);
else if (code == REAL_CST)
length = sizeof (struct tree_real_cst);
else
length = sizeof (struct tree_common)
+ tree_code_length[(int) code] * sizeof (char *);
break;
case 'x': /* something random, like an identifier. */
#ifdef GATHER_STATISTICS
if (code == IDENTIFIER_NODE)
kind = id_kind;
else if (code == OP_IDENTIFIER)
kind = op_id_kind;
else if (code == TREE_VEC)
kind = vec_kind;
else
kind = x_kind;
#endif
length = sizeof (struct tree_common)
+ tree_code_length[(int) code] * sizeof (char *);
/* Identifier nodes are always permanent since they are
unique in a compiler run. */
if (code == IDENTIFIER_NODE) obstack = &permanent_obstack;
break;
default:
abort ();
}
t = (tree) obstack_alloc (obstack, length);
#ifdef GATHER_STATISTICS
tree_node_counts[(int)kind]++;
tree_node_sizes[(int)kind] += length;
#endif
/* Clear a word at a time. */
for (i = (length / sizeof (int)) - 1; i >= 0; i--)
((int *) t)[i] = 0;
/* Clear any extra bytes. */
for (i = length / sizeof (int) * sizeof (int); i < length; i++)
((char *) t)[i] = 0;
TREE_SET_CODE (t, code);
if (obstack == &permanent_obstack)
TREE_PERMANENT (t) = 1;
switch (type)
{
case 's':
TREE_SIDE_EFFECTS (t) = 1;
TREE_TYPE (t) = void_type_node;
break;
case 'd':
if (code != FUNCTION_DECL)
DECL_ALIGN (t) = 1;
DECL_IN_SYSTEM_HEADER (t)
= in_system_header && (obstack == &permanent_obstack);
DECL_SOURCE_LINE (t) = lineno;
DECL_SOURCE_FILE (t) = (input_filename) ? input_filename : "<built-in>";
DECL_UID (t) = next_decl_uid++;
break;
case 't':
TYPE_UID (t) = next_type_uid++;
TYPE_ALIGN (t) = 1;
TYPE_MAIN_VARIANT (t) = t;
TYPE_OBSTACK (t) = obstack;
TYPE_ATTRIBUTES (t) = NULL_TREE;
#ifdef SET_DEFAULT_TYPE_ATTRIBUTES
SET_DEFAULT_TYPE_ATTRIBUTES (t);
#endif
break;
case 'c':
TREE_CONSTANT (t) = 1;
break;
}
return t;
}
/* Return a new node with the same contents as NODE
except that its TREE_CHAIN is zero and it has a fresh uid. */
tree
copy_node (node)
tree node;
{
register tree t;
register enum tree_code code = TREE_CODE (node);
register int length;
register int i;
switch (TREE_CODE_CLASS (code))
{
case 'd': /* A decl node */
length = sizeof (struct tree_decl);
break;
case 't': /* a type node */
length = sizeof (struct tree_type);
break;
case 'b': /* a lexical block node */
length = sizeof (struct tree_block);
break;
case 'r': /* a reference */
case 'e': /* an expression */
case 's': /* an expression with side effects */
case '<': /* a comparison expression */
case '1': /* a unary arithmetic expression */
case '2': /* a binary arithmetic expression */
length = sizeof (struct tree_exp)
+ (tree_code_length[(int) code] - 1) * sizeof (char *);
break;
case 'c': /* a constant */
/* We can't use tree_code_length for INTEGER_CST, since the number of
words is machine-dependent due to varying length of HOST_WIDE_INT,
which might be wider than a pointer (e.g., long long). Similarly
for REAL_CST, since the number of words is machine-dependent due
to varying size and alignment of `double'. */
if (code == INTEGER_CST)
length = sizeof (struct tree_int_cst);
else if (code == REAL_CST)
length = sizeof (struct tree_real_cst);
else
length = (sizeof (struct tree_common)
+ tree_code_length[(int) code] * sizeof (char *));
break;
case 'x': /* something random, like an identifier. */
length = sizeof (struct tree_common)
+ tree_code_length[(int) code] * sizeof (char *);
if (code == TREE_VEC)
length += (TREE_VEC_LENGTH (node) - 1) * sizeof (char *);
}
t = (tree) obstack_alloc (current_obstack, length);
for (i = (length / sizeof (int)) - 1; i >= 0; i--)
((int *) t)[i] = ((int *) node)[i];
/* Clear any extra bytes. */
for (i = length / sizeof (int) * sizeof (int); i < length; i++)
((char *) t)[i] = ((char *) node)[i];
TREE_CHAIN (t) = 0;
TREE_ASM_WRITTEN (t) = 0;
if (TREE_CODE_CLASS (code) == 'd')
DECL_UID (t) = next_decl_uid++;
else if (TREE_CODE_CLASS (code) == 't')
{
TYPE_UID (t) = next_type_uid++;
TYPE_OBSTACK (t) = current_obstack;
/* The following is so that the debug code for
the copy is different from the original type.
The two statements usually duplicate each other
(because they clear fields of the same union),
but the optimizer should catch that. */
TYPE_SYMTAB_POINTER (t) = 0;
TYPE_SYMTAB_ADDRESS (t) = 0;
}
TREE_PERMANENT (t) = (current_obstack == &permanent_obstack);
return t;
}
/* Return a copy of a chain of nodes, chained through the TREE_CHAIN field.
For example, this can copy a list made of TREE_LIST nodes. */
tree
copy_list (list)
tree list;
{
tree head;
register tree prev, next;
if (list == 0)
return 0;
head = prev = copy_node (list);
next = TREE_CHAIN (list);
while (next)
{
TREE_CHAIN (prev) = copy_node (next);
prev = TREE_CHAIN (prev);
next = TREE_CHAIN (next);
}
return head;
}
#define HASHBITS 30
/* Return an IDENTIFIER_NODE whose name is TEXT (a null-terminated string).
If an identifier with that name has previously been referred to,
the same node is returned this time. */
tree
get_identifier (text)
register char *text;
{
register int hi;
register int i;
register tree idp;
register int len, hash_len;
/* Compute length of text in len. */
for (len = 0; text[len]; len++);
/* Decide how much of that length to hash on */
hash_len = len;
if (warn_id_clash && len > id_clash_len)
hash_len = id_clash_len;
/* Compute hash code */
hi = hash_len * 613 + (unsigned) text[0];
for (i = 1; i < hash_len; i += 2)
hi = ((hi * 613) + (unsigned) (text[i]));
hi &= (1 << HASHBITS) - 1;
hi %= MAX_HASH_TABLE;
/* Search table for identifier */
for (idp = hash_table[hi]; idp; idp = TREE_CHAIN (idp))
if (IDENTIFIER_LENGTH (idp) == len
&& IDENTIFIER_POINTER (idp)[0] == text[0]
&& !bcmp (IDENTIFIER_POINTER (idp), text, len))
return idp; /* <-- return if found */
/* Not found; optionally warn about a similar identifier */
if (warn_id_clash && do_identifier_warnings && len >= id_clash_len)
for (idp = hash_table[hi]; idp; idp = TREE_CHAIN (idp))
if (!strncmp (IDENTIFIER_POINTER (idp), text, id_clash_len))
{
warning ("`%s' and `%s' identical in first %d characters",
IDENTIFIER_POINTER (idp), text, id_clash_len);
break;
}
if (tree_code_length[(int) IDENTIFIER_NODE] < 0)
abort (); /* set_identifier_size hasn't been called. */
/* Not found, create one, add to chain */
idp = make_node (IDENTIFIER_NODE);
IDENTIFIER_LENGTH (idp) = len;
#ifdef GATHER_STATISTICS
id_string_size += len;
#endif
IDENTIFIER_POINTER (idp) = obstack_copy0 (&permanent_obstack, text, len);
TREE_CHAIN (idp) = hash_table[hi];
hash_table[hi] = idp;
return idp; /* <-- return if created */
}
/* If an identifier with the name TEXT (a null-terminated string) has
previously been referred to, return that node; otherwise return
NULL_TREE. */
tree
maybe_get_identifier (text)
register char *text;
{
register int hi;
register int i;
register tree idp;
register int len, hash_len;
/* Compute length of text in len. */
for (len = 0; text[len]; len++);
/* Decide how much of that length to hash on */
hash_len = len;
if (warn_id_clash && len > id_clash_len)
hash_len = id_clash_len;
/* Compute hash code */
hi = hash_len * 613 + (unsigned) text[0];
for (i = 1; i < hash_len; i += 2)
hi = ((hi * 613) + (unsigned) (text[i]));
hi &= (1 << HASHBITS) - 1;
hi %= MAX_HASH_TABLE;
/* Search table for identifier */
for (idp = hash_table[hi]; idp; idp = TREE_CHAIN (idp))
if (IDENTIFIER_LENGTH (idp) == len
&& IDENTIFIER_POINTER (idp)[0] == text[0]
&& !bcmp (IDENTIFIER_POINTER (idp), text, len))
return idp; /* <-- return if found */
return NULL_TREE;
}
/* Enable warnings on similar identifiers (if requested).
Done after the built-in identifiers are created. */
void
start_identifier_warnings ()
{
do_identifier_warnings = 1;
}
/* Record the size of an identifier node for the language in use.
SIZE is the total size in bytes.
This is called by the language-specific files. This must be
called before allocating any identifiers. */
void
set_identifier_size (size)
int size;
{
tree_code_length[(int) IDENTIFIER_NODE]
= (size - sizeof (struct tree_common)) / sizeof (tree);
}
/* Return a newly constructed INTEGER_CST node whose constant value
is specified by the two ints LOW and HI.
The TREE_TYPE is set to `int'.
This function should be used via the `build_int_2' macro. */
tree
build_int_2_wide (low, hi)
HOST_WIDE_INT low, hi;
{
register tree t = make_node (INTEGER_CST);
TREE_INT_CST_LOW (t) = low;
TREE_INT_CST_HIGH (t) = hi;
TREE_TYPE (t) = integer_type_node;
return t;
}
/* Return a new REAL_CST node whose type is TYPE and value is D. */
tree
build_real (type, d)
tree type;
REAL_VALUE_TYPE d;
{
tree v;
int overflow = 0;
/* Check for valid float value for this type on this target machine;
if not, can print error message and store a valid value in D. */
#ifdef CHECK_FLOAT_VALUE
CHECK_FLOAT_VALUE (TYPE_MODE (type), d, overflow);
#endif
v = make_node (REAL_CST);
TREE_TYPE (v) = type;
TREE_REAL_CST (v) = d;
TREE_OVERFLOW (v) = TREE_CONSTANT_OVERFLOW (v) = overflow;
return v;
}
/* Return a new REAL_CST node whose type is TYPE
and whose value is the integer value of the INTEGER_CST node I. */
#if !defined (REAL_IS_NOT_DOUBLE) || defined (REAL_ARITHMETIC)
REAL_VALUE_TYPE
real_value_from_int_cst (type, i)
tree type, i;
{
REAL_VALUE_TYPE d;
REAL_VALUE_TYPE e;
/* Some 386 compilers mishandle unsigned int to float conversions,
so introduce a temporary variable E to avoid those bugs. */
#ifdef REAL_ARITHMETIC
if (! TREE_UNSIGNED (TREE_TYPE (i)))
REAL_VALUE_FROM_INT (d, TREE_INT_CST_LOW (i), TREE_INT_CST_HIGH (i),
TYPE_MODE (type));
else
REAL_VALUE_FROM_UNSIGNED_INT (d, TREE_INT_CST_LOW (i),
TREE_INT_CST_HIGH (i), TYPE_MODE (type));
#else /* not REAL_ARITHMETIC */
if (TREE_INT_CST_HIGH (i) < 0 && ! TREE_UNSIGNED (TREE_TYPE (i)))
{
d = (double) (~ TREE_INT_CST_HIGH (i));
e = ((double) ((HOST_WIDE_INT) 1 << (HOST_BITS_PER_WIDE_INT / 2))
* (double) ((HOST_WIDE_INT) 1 << (HOST_BITS_PER_WIDE_INT / 2)));
d *= e;
e = (double) (unsigned HOST_WIDE_INT) (~ TREE_INT_CST_LOW (i));
d += e;
d = (- d - 1.0);
}
else
{
d = (double) (unsigned HOST_WIDE_INT) TREE_INT_CST_HIGH (i);
e = ((double) ((HOST_WIDE_INT) 1 << (HOST_BITS_PER_WIDE_INT / 2))
* (double) ((HOST_WIDE_INT) 1 << (HOST_BITS_PER_WIDE_INT / 2)));
d *= e;
e = (double) (unsigned HOST_WIDE_INT) TREE_INT_CST_LOW (i);
d += e;
}
#endif /* not REAL_ARITHMETIC */
return d;
}
/* This function can't be implemented if we can't do arithmetic
on the float representation. */
tree
build_real_from_int_cst (type, i)
tree type;
tree i;
{
tree v;
int overflow = TREE_OVERFLOW (i);
REAL_VALUE_TYPE d;
jmp_buf float_error;
v = make_node (REAL_CST);
TREE_TYPE (v) = type;
if (setjmp (float_error))
{
d = dconst0;
overflow = 1;
goto got_it;
}
set_float_handler (float_error);
#ifdef REAL_ARITHMETIC
d = real_value_from_int_cst (type, i);
#else
d = REAL_VALUE_TRUNCATE (TYPE_MODE (type),
real_value_from_int_cst (type, i));
#endif
/* Check for valid float value for this type on this target machine. */
got_it:
set_float_handler (NULL_PTR);
#ifdef CHECK_FLOAT_VALUE
CHECK_FLOAT_VALUE (TYPE_MODE (type), d, overflow);
#endif
TREE_REAL_CST (v) = d;
TREE_OVERFLOW (v) = TREE_CONSTANT_OVERFLOW (v) = overflow;
return v;
}
#endif /* not REAL_IS_NOT_DOUBLE, or REAL_ARITHMETIC */
/* Return a newly constructed STRING_CST node whose value is
the LEN characters at STR.
The TREE_TYPE is not initialized. */
tree
build_string (len, str)
int len;
char *str;
{
/* Put the string in saveable_obstack since it will be placed in the RTL
for an "asm" statement and will also be kept around a while if
deferring constant output in varasm.c. */
register tree s = make_node (STRING_CST);
TREE_STRING_LENGTH (s) = len;
TREE_STRING_POINTER (s) = obstack_copy0 (saveable_obstack, str, len);
return s;
}
/* Return a newly constructed COMPLEX_CST node whose value is
specified by the real and imaginary parts REAL and IMAG.
Both REAL and IMAG should be constant nodes. TYPE, if specified,
will be the type of the COMPLEX_CST; otherwise a new type will be made. */
tree
build_complex (type, real, imag)
tree type;
tree real, imag;
{
register tree t = make_node (COMPLEX_CST);
TREE_REALPART (t) = real;
TREE_IMAGPART (t) = imag;
TREE_TYPE (t) = type ? type : build_complex_type (TREE_TYPE (real));
TREE_OVERFLOW (t) = TREE_OVERFLOW (real) | TREE_OVERFLOW (imag);
TREE_CONSTANT_OVERFLOW (t)
= TREE_CONSTANT_OVERFLOW (real) | TREE_CONSTANT_OVERFLOW (imag);
return t;
}
/* Build a newly constructed TREE_VEC node of length LEN. */
tree
make_tree_vec (len)
int len;
{
register tree t;
register int length = (len-1) * sizeof (tree) + sizeof (struct tree_vec);
register struct obstack *obstack = current_obstack;
register int i;
#ifdef GATHER_STATISTICS
tree_node_counts[(int)vec_kind]++;
tree_node_sizes[(int)vec_kind] += length;
#endif
t = (tree) obstack_alloc (obstack, length);
for (i = (length / sizeof (int)) - 1; i >= 0; i--)
((int *) t)[i] = 0;
TREE_SET_CODE (t, TREE_VEC);
TREE_VEC_LENGTH (t) = len;
if (obstack == &permanent_obstack)
TREE_PERMANENT (t) = 1;
return t;
}
/* Return 1 if EXPR is the integer constant zero or a complex constant
of zero. */
int
integer_zerop (expr)
tree expr;
{
STRIP_NOPS (expr);
return ((TREE_CODE (expr) == INTEGER_CST
&& ! TREE_CONSTANT_OVERFLOW (expr)
&& TREE_INT_CST_LOW (expr) == 0
&& TREE_INT_CST_HIGH (expr) == 0)
|| (TREE_CODE (expr) == COMPLEX_CST
&& integer_zerop (TREE_REALPART (expr))
&& integer_zerop (TREE_IMAGPART (expr))));
}
/* Return 1 if EXPR is the integer constant one or the corresponding
complex constant. */
int
integer_onep (expr)
tree expr;
{
STRIP_NOPS (expr);
return ((TREE_CODE (expr) == INTEGER_CST
&& ! TREE_CONSTANT_OVERFLOW (expr)
&& TREE_INT_CST_LOW (expr) == 1
&& TREE_INT_CST_HIGH (expr) == 0)
|| (TREE_CODE (expr) == COMPLEX_CST
&& integer_onep (TREE_REALPART (expr))
&& integer_zerop (TREE_IMAGPART (expr))));
}
/* Return 1 if EXPR is an integer containing all 1's in as much precision as
it contains. Likewise for the corresponding complex constant. */
int
integer_all_onesp (expr)
tree expr;
{
register int prec;
register int uns;
STRIP_NOPS (expr);
if (TREE_CODE (expr) == COMPLEX_CST
&& integer_all_onesp (TREE_REALPART (expr))
&& integer_zerop (TREE_IMAGPART (expr)))
return 1;
else if (TREE_CODE (expr) != INTEGER_CST
|| TREE_CONSTANT_OVERFLOW (expr))
return 0;
uns = TREE_UNSIGNED (TREE_TYPE (expr));
if (!uns)
return TREE_INT_CST_LOW (expr) == -1 && TREE_INT_CST_HIGH (expr) == -1;
/* Note that using TYPE_PRECISION here is wrong. We care about the
actual bits, not the (arbitrary) range of the type. */
prec = GET_MODE_BITSIZE (TYPE_MODE (TREE_TYPE (expr)));
if (prec >= HOST_BITS_PER_WIDE_INT)
{
int high_value, shift_amount;
shift_amount = prec - HOST_BITS_PER_WIDE_INT;
if (shift_amount > HOST_BITS_PER_WIDE_INT)
/* Can not handle precisions greater than twice the host int size. */
abort ();
else if (shift_amount == HOST_BITS_PER_WIDE_INT)
/* Shifting by the host word size is undefined according to the ANSI
standard, so we must handle this as a special case. */
high_value = -1;
else
high_value = ((HOST_WIDE_INT) 1 << shift_amount) - 1;
return TREE_INT_CST_LOW (expr) == -1
&& TREE_INT_CST_HIGH (expr) == high_value;
}
else
return TREE_INT_CST_LOW (expr) == ((HOST_WIDE_INT) 1 << prec) - 1;
}
/* Return 1 if EXPR is an integer constant that is a power of 2 (i.e., has only
one bit on). */
int
integer_pow2p (expr)
tree expr;
{
int prec;
HOST_WIDE_INT high, low;
STRIP_NOPS (expr);
if (TREE_CODE (expr) == COMPLEX_CST
&& integer_pow2p (TREE_REALPART (expr))
&& integer_zerop (TREE_IMAGPART (expr)))
return 1;
if (TREE_CODE (expr) != INTEGER_CST || TREE_CONSTANT_OVERFLOW (expr))
return 0;
prec = (TREE_CODE (TREE_TYPE (expr)) == POINTER_TYPE
? POINTER_SIZE : TYPE_PRECISION (TREE_TYPE (expr)));
high = TREE_INT_CST_HIGH (expr);
low = TREE_INT_CST_LOW (expr);
/* First clear all bits that are beyond the type's precision in case
we've been sign extended. */
if (prec == 2 * HOST_BITS_PER_WIDE_INT)
;
else if (prec > HOST_BITS_PER_WIDE_INT)
high &= ~((HOST_WIDE_INT) (-1) << (prec - HOST_BITS_PER_WIDE_INT));
else
{
high = 0;
if (prec < HOST_BITS_PER_WIDE_INT)
low &= ~((HOST_WIDE_INT) (-1) << prec);
}
if (high == 0 && low == 0)
return 0;
return ((high == 0 && (low & (low - 1)) == 0)
|| (low == 0 && (high & (high - 1)) == 0));
}
/* Return the power of two represented by a tree node known to be a
power of two. */
int
tree_log2 (expr)
tree expr;
{
int prec;
HOST_WIDE_INT high, low;
STRIP_NOPS (expr);
if (TREE_CODE (expr) == COMPLEX_CST)
return tree_log2 (TREE_REALPART (expr));
prec = (TREE_CODE (TREE_TYPE (expr)) == POINTER_TYPE
? POINTER_SIZE : TYPE_PRECISION (TREE_TYPE (expr)));
high = TREE_INT_CST_HIGH (expr);
low = TREE_INT_CST_LOW (expr);
/* First clear all bits that are beyond the type's precision in case
we've been sign extended. */
if (prec == 2 * HOST_BITS_PER_WIDE_INT)
;
else if (prec > HOST_BITS_PER_WIDE_INT)
high &= ~((HOST_WIDE_INT) (-1) << (prec - HOST_BITS_PER_WIDE_INT));
else
{
high = 0;
if (prec < HOST_BITS_PER_WIDE_INT)
low &= ~((HOST_WIDE_INT) (-1) << prec);
}
return (high != 0 ? HOST_BITS_PER_WIDE_INT + exact_log2 (high)
: exact_log2 (low));
}
/* Return 1 if EXPR is the real constant zero. */
int
real_zerop (expr)
tree expr;
{
STRIP_NOPS (expr);
return ((TREE_CODE (expr) == REAL_CST
&& ! TREE_CONSTANT_OVERFLOW (expr)
&& REAL_VALUES_EQUAL (TREE_REAL_CST (expr), dconst0))
|| (TREE_CODE (expr) == COMPLEX_CST
&& real_zerop (TREE_REALPART (expr))
&& real_zerop (TREE_IMAGPART (expr))));
}
/* Return 1 if EXPR is the real constant one in real or complex form. */
int
real_onep (expr)
tree expr;
{
STRIP_NOPS (expr);
return ((TREE_CODE (expr) == REAL_CST
&& ! TREE_CONSTANT_OVERFLOW (expr)
&& REAL_VALUES_EQUAL (TREE_REAL_CST (expr), dconst1))
|| (TREE_CODE (expr) == COMPLEX_CST
&& real_onep (TREE_REALPART (expr))
&& real_zerop (TREE_IMAGPART (expr))));
}
/* Return 1 if EXPR is the real constant two. */
int
real_twop (expr)
tree expr;
{
STRIP_NOPS (expr);
return ((TREE_CODE (expr) == REAL_CST
&& ! TREE_CONSTANT_OVERFLOW (expr)
&& REAL_VALUES_EQUAL (TREE_REAL_CST (expr), dconst2))
|| (TREE_CODE (expr) == COMPLEX_CST
&& real_twop (TREE_REALPART (expr))
&& real_zerop (TREE_IMAGPART (expr))));
}
/* Nonzero if EXP is a constant or a cast of a constant. */
int
really_constant_p (exp)
tree exp;
{
/* This is not quite the same as STRIP_NOPS. It does more. */
while (TREE_CODE (exp) == NOP_EXPR
|| TREE_CODE (exp) == CONVERT_EXPR
|| TREE_CODE (exp) == NON_LVALUE_EXPR)
exp = TREE_OPERAND (exp, 0);
return TREE_CONSTANT (exp);
}
/* Return first list element whose TREE_VALUE is ELEM.
Return 0 if ELEM is not in LIST. */
tree
value_member (elem, list)
tree elem, list;
{
while (list)
{
if (elem == TREE_VALUE (list))
return list;
list = TREE_CHAIN (list);
}
return NULL_TREE;
}
/* Return first list element whose TREE_PURPOSE is ELEM.
Return 0 if ELEM is not in LIST. */
tree
purpose_member (elem, list)
tree elem, list;
{
while (list)
{
if (elem == TREE_PURPOSE (list))
return list;
list = TREE_CHAIN (list);
}
return NULL_TREE;
}
/* Return first list element whose BINFO_TYPE is ELEM.
Return 0 if ELEM is not in LIST. */
tree
binfo_member (elem, list)
tree elem, list;
{
while (list)
{
if (elem == BINFO_TYPE (list))
return list;
list = TREE_CHAIN (list);
}
return NULL_TREE;
}
/* Return nonzero if ELEM is part of the chain CHAIN. */
int
chain_member (elem, chain)
tree elem, chain;
{
while (chain)
{
if (elem == chain)
return 1;
chain = TREE_CHAIN (chain);
}
return 0;
}
/* Return nonzero if ELEM is equal to TREE_VALUE (CHAIN) for any piece of
chain CHAIN. */
/* ??? This function was added for machine specific attributes but is no
longer used. It could be deleted if we could confirm all front ends
don't use it. */
int
chain_member_value (elem, chain)
tree elem, chain;
{
while (chain)
{
if (elem == TREE_VALUE (chain))
return 1;
chain = TREE_CHAIN (chain);
}
return 0;
}
/* Return nonzero if ELEM is equal to TREE_PURPOSE (CHAIN)
for any piece of chain CHAIN. */
/* ??? This function was added for machine specific attributes but is no
longer used. It could be deleted if we could confirm all front ends
don't use it. */
int
chain_member_purpose (elem, chain)
tree elem, chain;
{
while (chain)
{
if (elem == TREE_PURPOSE (chain))
return 1;
chain = TREE_CHAIN (chain);
}
return 0;
}
/* Return the length of a chain of nodes chained through TREE_CHAIN.
We expect a null pointer to mark the end of the chain.
This is the Lisp primitive `length'. */
int
list_length (t)
tree t;
{
register tree tail;
register int len = 0;
for (tail = t; tail; tail = TREE_CHAIN (tail))
len++;
return len;
}
/* Concatenate two chains of nodes (chained through TREE_CHAIN)
by modifying the last node in chain 1 to point to chain 2.
This is the Lisp primitive `nconc'. */
tree
chainon (op1, op2)
tree op1, op2;
{
if (op1)
{
register tree t1;
register tree t2;
for (t1 = op1; TREE_CHAIN (t1); t1 = TREE_CHAIN (t1))
;
TREE_CHAIN (t1) = op2;
for (t2 = op2; t2; t2 = TREE_CHAIN (t2))
if (t2 == t1)
abort (); /* Circularity created. */
return op1;
}
else return op2;
}
/* Return the last node in a chain of nodes (chained through TREE_CHAIN). */
tree
tree_last (chain)
register tree chain;
{
register tree next;
if (chain)
while (next = TREE_CHAIN (chain))
chain = next;
return chain;
}
/* Reverse the order of elements in the chain T,
and return the new head of the chain (old last element). */
tree
nreverse (t)
tree t;
{
register tree prev = 0, decl, next;
for (decl = t; decl; decl = next)
{
next = TREE_CHAIN (decl);
TREE_CHAIN (decl) = prev;
prev = decl;
}
return prev;
}
/* Given a chain CHAIN of tree nodes,
construct and return a list of those nodes. */
tree
listify (chain)
tree chain;
{
tree result = NULL_TREE;
tree in_tail = chain;
tree out_tail = NULL_TREE;
while (in_tail)
{
tree next = tree_cons (NULL_TREE, in_tail, NULL_TREE);
if (out_tail)
TREE_CHAIN (out_tail) = next;
else
result = next;
out_tail = next;
in_tail = TREE_CHAIN (in_tail);
}
return result;
}
/* Return a newly created TREE_LIST node whose
purpose and value fields are PARM and VALUE. */
tree
build_tree_list (parm, value)
tree parm, value;
{
register tree t = make_node (TREE_LIST);
TREE_PURPOSE (t) = parm;
TREE_VALUE (t) = value;
return t;
}
/* Similar, but build on the temp_decl_obstack. */
tree
build_decl_list (parm, value)
tree parm, value;
{
register tree node;
register struct obstack *ambient_obstack = current_obstack;
current_obstack = &temp_decl_obstack;
node = build_tree_list (parm, value);
current_obstack = ambient_obstack;
return node;
}
/* Return a newly created TREE_LIST node whose
purpose and value fields are PARM and VALUE
and whose TREE_CHAIN is CHAIN. */
tree
tree_cons (purpose, value, chain)
tree purpose, value, chain;
{
#if 0
register tree node = make_node (TREE_LIST);
#else
register int i;
register tree node = (tree) obstack_alloc (current_obstack, sizeof (struct tree_list));
#ifdef GATHER_STATISTICS
tree_node_counts[(int)x_kind]++;
tree_node_sizes[(int)x_kind] += sizeof (struct tree_list);
#endif
for (i = (sizeof (struct tree_common) / sizeof (int)) - 1; i >= 0; i--)
((int *) node)[i] = 0;
TREE_SET_CODE (node, TREE_LIST);
if (current_obstack == &permanent_obstack)
TREE_PERMANENT (node) = 1;
#endif
TREE_CHAIN (node) = chain;
TREE_PURPOSE (node) = purpose;
TREE_VALUE (node) = value;
return node;
}
/* Similar, but build on the temp_decl_obstack. */
tree
decl_tree_cons (purpose, value, chain)
tree purpose, value, chain;
{
register tree node;
register struct obstack *ambient_obstack = current_obstack;
current_obstack = &temp_decl_obstack;
node = tree_cons (purpose, value, chain);
current_obstack = ambient_obstack;
return node;
}
/* Same as `tree_cons' but make a permanent object. */
tree
perm_tree_cons (purpose, value, chain)
tree purpose, value, chain;
{
register tree node;
register struct obstack *ambient_obstack = current_obstack;
current_obstack = &permanent_obstack;
node = tree_cons (purpose, value, chain);
current_obstack = ambient_obstack;
return node;
}
/* Same as `tree_cons', but make this node temporary, regardless. */
tree
temp_tree_cons (purpose, value, chain)
tree purpose, value, chain;
{
register tree node;
register struct obstack *ambient_obstack = current_obstack;
current_obstack = &temporary_obstack;
node = tree_cons (purpose, value, chain);
current_obstack = ambient_obstack;
return node;
}
/* Same as `tree_cons', but save this node if the function's RTL is saved. */
tree
saveable_tree_cons (purpose, value, chain)
tree purpose, value, chain;
{
register tree node;
register struct obstack *ambient_obstack = current_obstack;
current_obstack = saveable_obstack;
node = tree_cons (purpose, value, chain);
current_obstack = ambient_obstack;
return node;
}
/* Return the size nominally occupied by an object of type TYPE
when it resides in memory. The value is measured in units of bytes,
and its data type is that normally used for type sizes
(which is the first type created by make_signed_type or
make_unsigned_type). */
tree
size_in_bytes (type)
tree type;
{
tree t;
if (type == error_mark_node)
return integer_zero_node;
type = TYPE_MAIN_VARIANT (type);
if (TYPE_SIZE (type) == 0)
{
incomplete_type_error (NULL_TREE, type);
return integer_zero_node;
}
t = size_binop (CEIL_DIV_EXPR, TYPE_SIZE (type),
size_int (BITS_PER_UNIT));
if (TREE_CODE (t) == INTEGER_CST)
force_fit_type (t, 0);
return t;
}
/* Return the size of TYPE (in bytes) as an integer,
or return -1 if the size can vary. */
int
int_size_in_bytes (type)
tree type;
{
unsigned int size;
if (type == error_mark_node)
return 0;
type = TYPE_MAIN_VARIANT (type);
if (TYPE_SIZE (type) == 0)
return -1;
if (TREE_CODE (TYPE_SIZE (type)) != INTEGER_CST)
return -1;
if (TREE_INT_CST_HIGH (TYPE_SIZE (type)) != 0)
{
tree t = size_binop (CEIL_DIV_EXPR, TYPE_SIZE (type),
size_int (BITS_PER_UNIT));
return TREE_INT_CST_LOW (t);
}
size = TREE_INT_CST_LOW (TYPE_SIZE (type));
return (size + BITS_PER_UNIT - 1) / BITS_PER_UNIT;
}
/* Return, as a tree node, the number of elements for TYPE (which is an
ARRAY_TYPE) minus one. This counts only elements of the top array.
Don't let any SAVE_EXPRs escape; if we are called as part of a cleanup
action, they would get unsaved. */
tree
array_type_nelts (type)
tree type;
{
tree index_type, min, max;
/* If they did it with unspecified bounds, then we should have already
given an error about it before we got here. */
if (! TYPE_DOMAIN (type))
return error_mark_node;
index_type = TYPE_DOMAIN (type);
min = TYPE_MIN_VALUE (index_type);
max = TYPE_MAX_VALUE (index_type);
if (! TREE_CONSTANT (min))
{
STRIP_NOPS (min);
if (TREE_CODE (min) == SAVE_EXPR)
min = build (RTL_EXPR, TREE_TYPE (TYPE_MIN_VALUE (index_type)), 0,
SAVE_EXPR_RTL (min));
else
min = TYPE_MIN_VALUE (index_type);
}
if (! TREE_CONSTANT (max))
{
STRIP_NOPS (max);
if (TREE_CODE (max) == SAVE_EXPR)
max = build (RTL_EXPR, TREE_TYPE (TYPE_MAX_VALUE (index_type)), 0,
SAVE_EXPR_RTL (max));
else
max = TYPE_MAX_VALUE (index_type);
}
return (integer_zerop (min)
? max
: fold (build (MINUS_EXPR, TREE_TYPE (max), max, min)));
}
/* Return nonzero if arg is static -- a reference to an object in
static storage. This is not the same as the C meaning of `static'. */
int
staticp (arg)
tree arg;
{
switch (TREE_CODE (arg))
{
case FUNCTION_DECL:
/* Nested functions aren't static, since taking their address
involves a trampoline. */
return decl_function_context (arg) == 0 || DECL_NO_STATIC_CHAIN (arg);
case VAR_DECL:
return TREE_STATIC (arg) || DECL_EXTERNAL (arg);
case CONSTRUCTOR:
return TREE_STATIC (arg);
case STRING_CST:
return 1;
/* If we are referencing a bitfield, we can't evaluate an
ADDR_EXPR at compile time and so it isn't a constant. */
case COMPONENT_REF:
return (! DECL_BIT_FIELD (TREE_OPERAND (arg, 1))
&& staticp (TREE_OPERAND (arg, 0)));
case BIT_FIELD_REF:
return 0;
#if 0
/* This case is technically correct, but results in setting
TREE_CONSTANT on ADDR_EXPRs that cannot be evaluated at
compile time. */
case INDIRECT_REF:
return TREE_CONSTANT (TREE_OPERAND (arg, 0));
#endif
case ARRAY_REF:
if (TREE_CODE (TYPE_SIZE (TREE_TYPE (arg))) == INTEGER_CST
&& TREE_CODE (TREE_OPERAND (arg, 1)) == INTEGER_CST)
return staticp (TREE_OPERAND (arg, 0));
}
return 0;
}
/* Wrap a SAVE_EXPR around EXPR, if appropriate.
Do this to any expression which may be used in more than one place,
but must be evaluated only once.
Normally, expand_expr would reevaluate the expression each time.
Calling save_expr produces something that is evaluated and recorded
the first time expand_expr is called on it. Subsequent calls to
expand_expr just reuse the recorded value.
The call to expand_expr that generates code that actually computes
the value is the first call *at compile time*. Subsequent calls
*at compile time* generate code to use the saved value.
This produces correct result provided that *at run time* control
always flows through the insns made by the first expand_expr
before reaching the other places where the save_expr was evaluated.
You, the caller of save_expr, must make sure this is so.
Constants, and certain read-only nodes, are returned with no
SAVE_EXPR because that is safe. Expressions containing placeholders
are not touched; see tree.def for an explanation of what these
are used for. */
tree
save_expr (expr)
tree expr;
{
register tree t = fold (expr);
/* We don't care about whether this can be used as an lvalue in this
context. */
while (TREE_CODE (t) == NON_LVALUE_EXPR)
t = TREE_OPERAND (t, 0);
/* If the tree evaluates to a constant, then we don't want to hide that
fact (i.e. this allows further folding, and direct checks for constants).
However, a read-only object that has side effects cannot be bypassed.
Since it is no problem to reevaluate literals, we just return the
literal node. */
if (TREE_CONSTANT (t) || (TREE_READONLY (t) && ! TREE_SIDE_EFFECTS (t))
|| TREE_CODE (t) == SAVE_EXPR || TREE_CODE (t) == ERROR_MARK)
return t;
/* If T contains a PLACEHOLDER_EXPR, we must evaluate it each time, since
it means that the size or offset of some field of an object depends on
the value within another field.
Note that it must not be the case that T contains both a PLACEHOLDER_EXPR
and some variable since it would then need to be both evaluated once and
evaluated more than once. Front-ends must assure this case cannot
happen by surrounding any such subexpressions in their own SAVE_EXPR
and forcing evaluation at the proper time. */
if (contains_placeholder_p (t))
return t;
t = build (SAVE_EXPR, TREE_TYPE (expr), t, current_function_decl, NULL_TREE);
/* This expression might be placed ahead of a jump to ensure that the
value was computed on both sides of the jump. So make sure it isn't
eliminated as dead. */
TREE_SIDE_EFFECTS (t) = 1;
return t;
}
/* Arrange for an expression to be expanded multiple independent
times. This is useful for cleanup actions, as the backend can
expand them multiple times in different places. */
tree
unsave_expr (expr)
tree expr;
{
tree t;
/* If this is already protected, no sense in protecting it again. */
if (TREE_CODE (expr) == UNSAVE_EXPR)
return expr;
t = build1 (UNSAVE_EXPR, TREE_TYPE (expr), expr);
TREE_SIDE_EFFECTS (t) = TREE_SIDE_EFFECTS (expr);
return t;
}
/* Modify a tree in place so that all the evaluate only once things
are cleared out. Return the EXPR given. */
tree
unsave_expr_now (expr)
tree expr;
{
enum tree_code code;
register int i;
int first_rtl;
if (expr == NULL_TREE)
return expr;
code = TREE_CODE (expr);
first_rtl = tree_code_length [(int) code];
switch (code)
{
case SAVE_EXPR:
SAVE_EXPR_RTL (expr) = 0;
first_rtl = 2;
break;
case TARGET_EXPR:
TREE_OPERAND (expr, 1) = TREE_OPERAND (expr, 3);
TREE_OPERAND (expr, 3) = NULL_TREE;
break;
case RTL_EXPR:
/* I don't yet know how to emit a sequence multiple times. */
if (RTL_EXPR_SEQUENCE (expr) != 0)
abort ();
first_rtl = 0;
break;
case CALL_EXPR:
CALL_EXPR_RTL (expr) = 0;
if (TREE_OPERAND (expr, 1)
&& TREE_CODE (TREE_OPERAND (expr, 1)) == TREE_LIST)
{
tree exp = TREE_OPERAND (expr, 1);
while (exp)
{
unsave_expr_now (TREE_VALUE (exp));
exp = TREE_CHAIN (exp);
}
}
first_rtl = 2;
break;
case WITH_CLEANUP_EXPR:
/* Should be defined to be 2. */
first_rtl = 1;
break;
case METHOD_CALL_EXPR:
first_rtl = 3;
break;
}
switch (TREE_CODE_CLASS (code))
{
case 'c': /* a constant */
case 't': /* a type node */
case 'x': /* something random, like an identifier or an ERROR_MARK. */
case 'd': /* A decl node */
case 'b': /* A block node */
return expr;
case 'e': /* an expression */
case 'r': /* a reference */
case 's': /* an expression with side effects */
case '<': /* a comparison expression */
case '2': /* a binary arithmetic expression */
case '1': /* a unary arithmetic expression */
for (i = first_rtl - 1; i >= 0; i--)
unsave_expr_now (TREE_OPERAND (expr, i));
return expr;
default:
abort ();
}
}
/* Return 1 if EXP contains a PLACEHOLDER_EXPR; i.e., if it represents a size
or offset that depends on a field within a record. */
int
contains_placeholder_p (exp)
tree exp;
{
register enum tree_code code = TREE_CODE (exp);
/* If we have a WITH_RECORD_EXPR, it "cancels" any PLACEHOLDER_EXPR
in it since it is supplying a value for it. */
if (code == WITH_RECORD_EXPR)
return 0;
else if (code == PLACEHOLDER_EXPR)
return 1;
switch (TREE_CODE_CLASS (code))
{
case 'r':
/* Don't look at any PLACEHOLDER_EXPRs that might be in index or bit
position computations since they will be converted into a
WITH_RECORD_EXPR involving the reference, which will assume
here will be valid. */
return contains_placeholder_p (TREE_OPERAND (exp, 0));
case '1':
case '2': case '<':
case 'e':
switch (code)
{
case COMPOUND_EXPR:
/* Ignoring the first operand isn't quite right, but works best. */
return contains_placeholder_p (TREE_OPERAND (exp, 1));
case RTL_EXPR:
case CONSTRUCTOR:
return 0;
case COND_EXPR:
return (contains_placeholder_p (TREE_OPERAND (exp, 0))
|| contains_placeholder_p (TREE_OPERAND (exp, 1))
|| contains_placeholder_p (TREE_OPERAND (exp, 2)));
case SAVE_EXPR:
return (SAVE_EXPR_RTL (exp) == 0
&& contains_placeholder_p (TREE_OPERAND (exp, 0)));
}
switch (tree_code_length[(int) code])
{
case 1:
return contains_placeholder_p (TREE_OPERAND (exp, 0));
case 2:
return (contains_placeholder_p (TREE_OPERAND (exp, 0))
|| contains_placeholder_p (TREE_OPERAND (exp, 1)));
}
}
return 0;
}
/* Given a tree EXP, a FIELD_DECL F, and a replacement value R,
return a tree with all occurrences of references to F in a
PLACEHOLDER_EXPR replaced by R. Note that we assume here that EXP
contains only arithmetic expressions. */
tree
substitute_in_expr (exp, f, r)
tree exp;
tree f;
tree r;
{
enum tree_code code = TREE_CODE (exp);
tree op0, op1, op2;
tree new = 0;
tree inner;
switch (TREE_CODE_CLASS (code))
{
case 'c':
case 'd':
return exp;
case 'x':
if (code == PLACEHOLDER_EXPR)
return exp;
break;
case '1':
case '2':
case '<':
case 'e':
switch (tree_code_length[(int) code])
{
case 1:
op0 = substitute_in_expr (TREE_OPERAND (exp, 0), f, r);
if (op0 == TREE_OPERAND (exp, 0))
return exp;
new = fold (build1 (code, TREE_TYPE (exp), op0));
break;
case 2:
/* An RTL_EXPR cannot contain a PLACEHOLDER_EXPR; a CONSTRUCTOR
could, but we don't support it. */
if (code == RTL_EXPR)
return exp;
else if (code == CONSTRUCTOR)
abort ();
op0 = substitute_in_expr (TREE_OPERAND (exp, 0), f, r);
op1 = substitute_in_expr (TREE_OPERAND (exp, 1), f, r);
if (op0 == TREE_OPERAND (exp, 0) && op1 == TREE_OPERAND (exp, 1))
return exp;
new = fold (build (code, TREE_TYPE (exp), op0, op1));
break;
case 3:
/* It cannot be that anything inside a SAVE_EXPR contains a
PLACEHOLDER_EXPR. */
if (code == SAVE_EXPR)
return exp;
if (code != COND_EXPR)
abort ();
op0 = substitute_in_expr (TREE_OPERAND (exp, 0), f, r);
op1 = substitute_in_expr (TREE_OPERAND (exp, 1), f, r);
op2 = substitute_in_expr (TREE_OPERAND (exp, 2), f, r);
if (op0 == TREE_OPERAND (exp, 0) && op1 == TREE_OPERAND (exp, 1)
&& op2 == TREE_OPERAND (exp, 2))
return exp;
new = fold (build (code, TREE_TYPE (exp), op0, op1, op2));
}
break;
case 'r':
switch (code)
{
case COMPONENT_REF:
/* If this expression is getting a value from a PLACEHOLDER_EXPR
and it is the right field, replace it with R. */
for (inner = TREE_OPERAND (exp, 0);
TREE_CODE_CLASS (TREE_CODE (inner)) == 'r';
inner = TREE_OPERAND (inner, 0))
;
if (TREE_CODE (inner) == PLACEHOLDER_EXPR
&& TREE_OPERAND (exp, 1) == f)
return r;
/* If this expression hasn't been completed let, leave it
alone. */
if (TREE_CODE (inner) == PLACEHOLDER_EXPR
&& TREE_TYPE (inner) == 0)
return exp;
op0 = substitute_in_expr (TREE_OPERAND (exp, 0), f, r);
if (op0 == TREE_OPERAND (exp, 0))
return exp;
new = fold (build (code, TREE_TYPE (exp), op0,
TREE_OPERAND (exp, 1)));
break;
case BIT_FIELD_REF:
op0 = substitute_in_expr (TREE_OPERAND (exp, 0), f, r);
op1 = substitute_in_expr (TREE_OPERAND (exp, 1), f, r);
op2 = substitute_in_expr (TREE_OPERAND (exp, 2), f, r);
if (op0 == TREE_OPERAND (exp, 0) && op1 == TREE_OPERAND (exp, 1)
&& op2 == TREE_OPERAND (exp, 2))
return exp;
new = fold (build (code, TREE_TYPE (exp), op0, op1, op2));
break;
case INDIRECT_REF:
case BUFFER_REF:
op0 = substitute_in_expr (TREE_OPERAND (exp, 0), f, r);
if (op0 == TREE_OPERAND (exp, 0))
return exp;
new = fold (build1 (code, TREE_TYPE (exp), op0));
break;
}
}
/* If it wasn't one of the cases we handle, give up. */
if (new == 0)
abort ();
TREE_READONLY (new) = TREE_READONLY (exp);
return new;
}
/* Stabilize a reference so that we can use it any number of times
without causing its operands to be evaluated more than once.
Returns the stabilized reference. This works by means of save_expr,
so see the caveats in the comments about save_expr.
Also allows conversion expressions whose operands are references.
Any other kind of expression is returned unchanged. */
tree
stabilize_reference (ref)
tree ref;
{
register tree result;
register enum tree_code code = TREE_CODE (ref);
switch (code)
{
case VAR_DECL:
case PARM_DECL:
case RESULT_DECL:
/* No action is needed in this case. */
return ref;
case NOP_EXPR:
case CONVERT_EXPR:
case FLOAT_EXPR:
case FIX_TRUNC_EXPR:
case FIX_FLOOR_EXPR:
case FIX_ROUND_EXPR:
case FIX_CEIL_EXPR:
result = build_nt (code, stabilize_reference (TREE_OPERAND (ref, 0)));
break;
case INDIRECT_REF:
result = build_nt (INDIRECT_REF,
stabilize_reference_1 (TREE_OPERAND (ref, 0)));
break;
case COMPONENT_REF:
result = build_nt (COMPONENT_REF,
stabilize_reference (TREE_OPERAND (ref, 0)),
TREE_OPERAND (ref, 1));
break;
case BIT_FIELD_REF:
result = build_nt (BIT_FIELD_REF,
stabilize_reference (TREE_OPERAND (ref, 0)),
stabilize_reference_1 (TREE_OPERAND (ref, 1)),
stabilize_reference_1 (TREE_OPERAND (ref, 2)));
break;
case ARRAY_REF:
result = build_nt (ARRAY_REF,
stabilize_reference (TREE_OPERAND (ref, 0)),
stabilize_reference_1 (TREE_OPERAND (ref, 1)));
break;
case COMPOUND_EXPR:
/* We cannot wrap the first expression in a SAVE_EXPR, as then
it wouldn't be ignored. This matters when dealing with
volatiles. */
return stabilize_reference_1 (ref);
case RTL_EXPR:
result = build1 (INDIRECT_REF, TREE_TYPE (ref),
save_expr (build1 (ADDR_EXPR,
build_pointer_type (TREE_TYPE (ref)),
ref)));
break;
/* If arg isn't a kind of lvalue we recognize, make no change.
Caller should recognize the error for an invalid lvalue. */
default:
return ref;
case ERROR_MARK:
return error_mark_node;
}
TREE_TYPE (result) = TREE_TYPE (ref);
TREE_READONLY (result) = TREE_READONLY (ref);
TREE_SIDE_EFFECTS (result) = TREE_SIDE_EFFECTS (ref);
TREE_THIS_VOLATILE (result) = TREE_THIS_VOLATILE (ref);
TREE_RAISES (result) = TREE_RAISES (ref);
return result;
}
/* Subroutine of stabilize_reference; this is called for subtrees of
references. Any expression with side-effects must be put in a SAVE_EXPR
to ensure that it is only evaluated once.
We don't put SAVE_EXPR nodes around everything, because assigning very
simple expressions to temporaries causes us to miss good opportunities
for optimizations. Among other things, the opportunity to fold in the
addition of a constant into an addressing mode often gets lost, e.g.
"y[i+1] += x;". In general, we take the approach that we should not make
an assignment unless we are forced into it - i.e., that any non-side effect
operator should be allowed, and that cse should take care of coalescing
multiple utterances of the same expression should that prove fruitful. */
tree
stabilize_reference_1 (e)
tree e;
{
register tree result;
register enum tree_code code = TREE_CODE (e);
/* We cannot ignore const expressions because it might be a reference
to a const array but whose index contains side-effects. But we can
ignore things that are actual constant or that already have been
handled by this function. */
if (TREE_CONSTANT (e) || code == SAVE_EXPR)
return e;
switch (TREE_CODE_CLASS (code))
{
case 'x':
case 't':
case 'd':
case 'b':
case '<':
case 's':
case 'e':
case 'r':
/* If the expression has side-effects, then encase it in a SAVE_EXPR
so that it will only be evaluated once. */
/* The reference (r) and comparison (<) classes could be handled as
below, but it is generally faster to only evaluate them once. */
if (TREE_SIDE_EFFECTS (e))
return save_expr (e);
return e;
case 'c':
/* Constants need no processing. In fact, we should never reach
here. */
return e;
case '2':
/* Division is slow and tends to be compiled with jumps,
especially the division by powers of 2 that is often
found inside of an array reference. So do it just once. */
if (code == TRUNC_DIV_EXPR || code == TRUNC_MOD_EXPR
|| code == FLOOR_DIV_EXPR || code == FLOOR_MOD_EXPR
|| code == CEIL_DIV_EXPR || code == CEIL_MOD_EXPR
|| code == ROUND_DIV_EXPR || code == ROUND_MOD_EXPR)
return save_expr (e);
/* Recursively stabilize each operand. */
result = build_nt (code, stabilize_reference_1 (TREE_OPERAND (e, 0)),
stabilize_reference_1 (TREE_OPERAND (e, 1)));
break;
case '1':
/* Recursively stabilize each operand. */
result = build_nt (code, stabilize_reference_1 (TREE_OPERAND (e, 0)));
break;
default:
abort ();
}
TREE_TYPE (result) = TREE_TYPE (e);
TREE_READONLY (result) = TREE_READONLY (e);
TREE_SIDE_EFFECTS (result) = TREE_SIDE_EFFECTS (e);
TREE_THIS_VOLATILE (result) = TREE_THIS_VOLATILE (e);
TREE_RAISES (result) = TREE_RAISES (e);
return result;
}
/* Low-level constructors for expressions. */
/* Build an expression of code CODE, data type TYPE,
and operands as specified by the arguments ARG1 and following arguments.
Expressions and reference nodes can be created this way.
Constants, decls, types and misc nodes cannot be. */
tree
build VPROTO((enum tree_code code, tree tt, ...))
{
#ifndef __STDC__
enum tree_code code;
tree tt;
#endif
va_list p;
register tree t;
register int length;
register int i;
VA_START (p, tt);
#ifndef __STDC__
code = va_arg (p, enum tree_code);
tt = va_arg (p, tree);
#endif
t = make_node (code);
length = tree_code_length[(int) code];
TREE_TYPE (t) = tt;
if (length == 2)
{
/* This is equivalent to the loop below, but faster. */
register tree arg0 = va_arg (p, tree);
register tree arg1 = va_arg (p, tree);
TREE_OPERAND (t, 0) = arg0;
TREE_OPERAND (t, 1) = arg1;
if ((arg0 && TREE_SIDE_EFFECTS (arg0))
|| (arg1 && TREE_SIDE_EFFECTS (arg1)))
TREE_SIDE_EFFECTS (t) = 1;
TREE_RAISES (t)
= (arg0 && TREE_RAISES (arg0)) || (arg1 && TREE_RAISES (arg1));
}
else if (length == 1)
{
register tree arg0 = va_arg (p, tree);
/* Call build1 for this! */
if (TREE_CODE_CLASS (code) != 's')
abort ();
TREE_OPERAND (t, 0) = arg0;
if (arg0 && TREE_SIDE_EFFECTS (arg0))
TREE_SIDE_EFFECTS (t) = 1;
TREE_RAISES (t) = (arg0 && TREE_RAISES (arg0));
}
else
{
for (i = 0; i < length; i++)
{
register tree operand = va_arg (p, tree);
TREE_OPERAND (t, i) = operand;
if (operand)
{
if (TREE_SIDE_EFFECTS (operand))
TREE_SIDE_EFFECTS (t) = 1;
if (TREE_RAISES (operand))
TREE_RAISES (t) = 1;
}
}
}
va_end (p);
return t;
}
/* Same as above, but only builds for unary operators.
Saves lions share of calls to `build'; cuts down use
of varargs, which is expensive for RISC machines. */
tree
build1 (code, type, node)
enum tree_code code;
tree type;
tree node;
{
register struct obstack *obstack = expression_obstack;
register int i, length;
register tree_node_kind kind;
register tree t;
#ifdef GATHER_STATISTICS
if (TREE_CODE_CLASS (code) == 'r')
kind = r_kind;
else
kind = e_kind;
#endif
length = sizeof (struct tree_exp);
t = (tree) obstack_alloc (obstack, length);
#ifdef GATHER_STATISTICS
tree_node_counts[(int)kind]++;
tree_node_sizes[(int)kind] += length;
#endif
for (i = (length / sizeof (int)) - 1; i >= 0; i--)
((int *) t)[i] = 0;
TREE_TYPE (t) = type;
TREE_SET_CODE (t, code);
if (obstack == &permanent_obstack)
TREE_PERMANENT (t) = 1;
TREE_OPERAND (t, 0) = node;
if (node)
{
if (TREE_SIDE_EFFECTS (node))
TREE_SIDE_EFFECTS (t) = 1;
if (TREE_RAISES (node))
TREE_RAISES (t) = 1;
}
return t;
}
/* Similar except don't specify the TREE_TYPE
and leave the TREE_SIDE_EFFECTS as 0.
It is permissible for arguments to be null,
or even garbage if their values do not matter. */
tree
build_nt VPROTO((enum tree_code code, ...))
{
#ifndef __STDC__
enum tree_code code;
#endif
va_list p;
register tree t;
register int length;
register int i;
VA_START (p, code);
#ifndef __STDC__
code = va_arg (p, enum tree_code);
#endif
t = make_node (code);
length = tree_code_length[(int) code];
for (i = 0; i < length; i++)
TREE_OPERAND (t, i) = va_arg (p, tree);
va_end (p);
return t;
}
/* Similar to `build_nt', except we build
on the temp_decl_obstack, regardless. */
tree
build_parse_node VPROTO((enum tree_code code, ...))
{
#ifndef __STDC__
enum tree_code code;
#endif
register struct obstack *ambient_obstack = expression_obstack;
va_list p;
register tree t;
register int length;
register int i;
VA_START (p, code);
#ifndef __STDC__
code = va_arg (p, enum tree_code);
#endif
expression_obstack = &temp_decl_obstack;
t = make_node (code);
length = tree_code_length[(int) code];
for (i = 0; i < length; i++)
TREE_OPERAND (t, i) = va_arg (p, tree);
va_end (p);
expression_obstack = ambient_obstack;
return t;
}
#if 0
/* Commented out because this wants to be done very
differently. See cp-lex.c. */
tree
build_op_identifier (op1, op2)
tree op1, op2;
{
register tree t = make_node (OP_IDENTIFIER);
TREE_PURPOSE (t) = op1;
TREE_VALUE (t) = op2;
return t;
}
#endif
/* Create a DECL_... node of code CODE, name NAME and data type TYPE.
We do NOT enter this node in any sort of symbol table.
layout_decl is used to set up the decl's storage layout.
Other slots are initialized to 0 or null pointers. */
tree
build_decl (code, name, type)
enum tree_code code;
tree name, type;
{
register tree t;
t = make_node (code);
/* if (type == error_mark_node)
type = integer_type_node; */
/* That is not done, deliberately, so that having error_mark_node
as the type can suppress useless errors in the use of this variable. */
DECL_NAME (t) = name;
DECL_ASSEMBLER_NAME (t) = name;
TREE_TYPE (t) = type;
if (code == VAR_DECL || code == PARM_DECL || code == RESULT_DECL)
layout_decl (t, 0);
else if (code == FUNCTION_DECL)
DECL_MODE (t) = FUNCTION_MODE;
return t;
}
/* BLOCK nodes are used to represent the structure of binding contours
and declarations, once those contours have been exited and their contents
compiled. This information is used for outputting debugging info. */
tree
build_block (vars, tags, subblocks, supercontext, chain)
tree vars, tags, subblocks, supercontext, chain;
{
register tree block = make_node (BLOCK);
BLOCK_VARS (block) = vars;
BLOCK_TYPE_TAGS (block) = tags;
BLOCK_SUBBLOCKS (block) = subblocks;
BLOCK_SUPERCONTEXT (block) = supercontext;
BLOCK_CHAIN (block) = chain;
return block;
}
/* Return a declaration like DDECL except that its DECL_MACHINE_ATTRIBUTE
is ATTRIBUTE. */
tree
build_decl_attribute_variant (ddecl, attribute)
tree ddecl, attribute;
{
DECL_MACHINE_ATTRIBUTES (ddecl) = attribute;
return ddecl;
}
/* Return a type like TTYPE except that its TYPE_ATTRIBUTE
is ATTRIBUTE.
Record such modified types already made so we don't make duplicates. */
tree
build_type_attribute_variant (ttype, attribute)
tree ttype, attribute;
{
if ( ! attribute_list_equal (TYPE_ATTRIBUTES (ttype), attribute))
{
register int hashcode;
register struct obstack *ambient_obstack = current_obstack;
tree ntype;
if (ambient_obstack != &permanent_obstack)
current_obstack = TYPE_OBSTACK (ttype);
ntype = copy_node (ttype);
current_obstack = ambient_obstack;
TYPE_POINTER_TO (ntype) = 0;
TYPE_REFERENCE_TO (ntype) = 0;
TYPE_ATTRIBUTES (ntype) = attribute;
/* Create a new main variant of TYPE. */
TYPE_MAIN_VARIANT (ntype) = ntype;
TYPE_NEXT_VARIANT (ntype) = 0;
TYPE_READONLY (ntype) = TYPE_VOLATILE (ntype) = 0;
hashcode = TYPE_HASH (TREE_CODE (ntype))
+ TYPE_HASH (TREE_TYPE (ntype))
+ attribute_hash_list (attribute);
switch (TREE_CODE (ntype))
{
case FUNCTION_TYPE:
hashcode += TYPE_HASH (TYPE_ARG_TYPES (ntype));
break;
case ARRAY_TYPE:
hashcode += TYPE_HASH (TYPE_DOMAIN (ntype));
break;
case INTEGER_TYPE:
hashcode += TYPE_HASH (TYPE_MAX_VALUE (ntype));
break;
case REAL_TYPE:
hashcode += TYPE_HASH (TYPE_PRECISION (ntype));
break;
}
ntype = type_hash_canon (hashcode, ntype);
ttype = build_type_variant (ntype, TYPE_READONLY (ttype),
TYPE_VOLATILE (ttype));
}
return ttype;
}
/* Return a 1 if ATTR_NAME and ATTR_ARGS is valid for either declaration DECL
or type TYPE and 0 otherwise. Validity is determined the configuration
macros VALID_MACHINE_DECL_ATTRIBUTE and VALID_MACHINE_TYPE_ATTRIBUTE. */
int
valid_machine_attribute (attr_name, attr_args, decl, type)
tree attr_name, attr_args;
tree decl;
tree type;
{
int valid = 0;
tree decl_attr_list = decl != 0 ? DECL_MACHINE_ATTRIBUTES (decl) : 0;
tree type_attr_list = TYPE_ATTRIBUTES (type);
if (TREE_CODE (attr_name) != IDENTIFIER_NODE)
abort ();
#ifdef VALID_MACHINE_DECL_ATTRIBUTE
if (decl != 0
&& VALID_MACHINE_DECL_ATTRIBUTE (decl, decl_attr_list, attr_name, attr_args))
{
tree attr = lookup_attribute (IDENTIFIER_POINTER (attr_name),
decl_attr_list);
if (attr != NULL_TREE)
{
/* Override existing arguments. Declarations are unique so we can
modify this in place. */
TREE_VALUE (attr) = attr_args;
}
else
{
decl_attr_list = tree_cons (attr_name, attr_args, decl_attr_list);
decl = build_decl_attribute_variant (decl, decl_attr_list);
}
valid = 1;
}
#endif
#ifdef VALID_MACHINE_TYPE_ATTRIBUTE
if (VALID_MACHINE_TYPE_ATTRIBUTE (type, type_attr_list, attr_name, attr_args))
{
tree attr = lookup_attribute (IDENTIFIER_POINTER (attr_name),
type_attr_list);
if (attr != NULL_TREE)
{
/* Override existing arguments.
??? This currently works since attribute arguments are not
included in `attribute_hash_list'. Something more complicated
may be needed in the future. */
TREE_VALUE (attr) = attr_args;
}
else
{
type_attr_list = tree_cons (attr_name, attr_args, type_attr_list);
type = build_type_attribute_variant (type, type_attr_list);
}
if (decl != 0)
TREE_TYPE (decl) = type;
valid = 1;
}
/* Handle putting a type attribute on pointer-to-function-type by putting
the attribute on the function type. */
else if (TREE_CODE (type) == POINTER_TYPE
&& TREE_CODE (TREE_TYPE (type)) == FUNCTION_TYPE
&& VALID_MACHINE_TYPE_ATTRIBUTE (TREE_TYPE (type), type_attr_list,
attr_name, attr_args))
{
tree inner_type = TREE_TYPE (type);
tree inner_attr_list = TYPE_ATTRIBUTES (inner_type);
tree attr = lookup_attribute (IDENTIFIER_POINTER (attr_name),
type_attr_list);
if (attr != NULL_TREE)
TREE_VALUE (attr) = attr_args;
else
{
inner_attr_list = tree_cons (attr_name, attr_args, inner_attr_list);
inner_type = build_type_attribute_variant (inner_type,
inner_attr_list);
}
if (decl != 0)
TREE_TYPE (decl) = build_pointer_type (inner_type);
valid = 1;
}
#endif
return valid;
}
/* Return non-zero if IDENT is a valid name for attribute ATTR,
or zero if not.
We try both `text' and `__text__', ATTR may be either one. */
/* ??? It might be a reasonable simplification to require ATTR to be only
`text'. One might then also require attribute lists to be stored in
their canonicalized form. */
int
is_attribute_p (attr, ident)
char *attr;
tree ident;
{
int ident_len, attr_len;
char *p;
if (TREE_CODE (ident) != IDENTIFIER_NODE)
return 0;
if (strcmp (attr, IDENTIFIER_POINTER (ident)) == 0)
return 1;
p = IDENTIFIER_POINTER (ident);
ident_len = strlen (p);
attr_len = strlen (attr);
/* If ATTR is `__text__', IDENT must be `text'; and vice versa. */
if (attr[0] == '_')
{
if (attr[1] != '_'
|| attr[attr_len - 2] != '_'
|| attr[attr_len - 1] != '_')
abort ();
if (ident_len == attr_len - 4
&& strncmp (attr + 2, p, attr_len - 4) == 0)
return 1;
}
else
{
if (ident_len == attr_len + 4
&& p[0] == '_' && p[1] == '_'
&& p[ident_len - 2] == '_' && p[ident_len - 1] == '_'
&& strncmp (attr, p + 2, attr_len) == 0)
return 1;
}
return 0;
}
/* Given an attribute name and a list of attributes, return a pointer to the
attribute's list element if the attribute is part of the list, or NULL_TREE
if not found. */
tree
lookup_attribute (attr_name, list)
char *attr_name;
tree list;
{
tree l;
for (l = list; l; l = TREE_CHAIN (l))
{
if (TREE_CODE (TREE_PURPOSE (l)) != IDENTIFIER_NODE)
abort ();
if (is_attribute_p (attr_name, TREE_PURPOSE (l)))
return l;
}
return NULL_TREE;
}
/* Return an attribute list that is the union of a1 and a2. */
tree
merge_attributes (a1, a2)
register tree a1, a2;
{
tree attributes;
/* Either one unset? Take the set one. */
if (! (attributes = a1))
attributes = a2;
/* One that completely contains the other? Take it. */
else if (a2 && ! attribute_list_contained (a1, a2))
if (attribute_list_contained (a2, a1))
attributes = a2;
else
{
/* Pick the longest list, and hang on the other list. */
/* ??? For the moment we punt on the issue of attrs with args. */
if (list_length (a1) < list_length (a2))
attributes = a2, a2 = a1;
for (; a2; a2 = TREE_CHAIN (a2))
if (lookup_attribute (IDENTIFIER_POINTER (TREE_PURPOSE (a2)),
attributes) == NULL_TREE)
{
a1 = copy_node (a2);
TREE_CHAIN (a1) = attributes;
attributes = a1;
}
}
return attributes;
}
/* Return a type like TYPE except that its TYPE_READONLY is CONSTP
and its TYPE_VOLATILE is VOLATILEP.
Such variant types already made are recorded so that duplicates
are not made.
A variant types should never be used as the type of an expression.
Always copy the variant information into the TREE_READONLY
and TREE_THIS_VOLATILE of the expression, and then give the expression
as its type the "main variant", the variant whose TYPE_READONLY
and TYPE_VOLATILE are zero. Use TYPE_MAIN_VARIANT to find the
main variant. */
tree
build_type_variant (type, constp, volatilep)
tree type;
int constp, volatilep;
{