| ------------------------------------------------------------------------------ |
| -- -- |
| -- GNAT COMPILER COMPONENTS -- |
| -- -- |
| -- G N A T . W I D E _ W I D E _ S T R I N G _ S P L I T -- |
| -- -- |
| -- S p e c -- |
| -- -- |
| -- Copyright (C) 2002-2014, Free Software Foundation, Inc. -- |
| -- -- |
| -- GNAT is free software; you can redistribute it and/or modify it under -- |
| -- terms of the GNU General Public License as published by the Free Soft- -- |
| -- ware Foundation; either version 3, or (at your option) any later ver- -- |
| -- sion. GNAT is distributed in the hope that it will be useful, but WITH- -- |
| -- OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY -- |
| -- or FITNESS FOR A PARTICULAR PURPOSE. -- |
| -- -- |
| -- As a special exception under Section 7 of GPL version 3, you are granted -- |
| -- additional permissions described in the GCC Runtime Library Exception, -- |
| -- version 3.1, as published by the Free Software Foundation. -- |
| -- -- |
| -- You should have received a copy of the GNU General Public License and -- |
| -- a copy of the GCC Runtime Library Exception along with this program; -- |
| -- see the files COPYING3 and COPYING.RUNTIME respectively. If not, see -- |
| -- <http://www.gnu.org/licenses/>. -- |
| -- -- |
| -- GNAT was originally developed by the GNAT team at New York University. -- |
| -- Extensive contributions were provided by Ada Core Technologies Inc. -- |
| -- -- |
| ------------------------------------------------------------------------------ |
| |
| -- Useful wide_string-manipulation routines: given a set of separators, split |
| -- a wide_string wherever the separators appear, and provide direct access |
| -- to the resulting slices. See GNAT.Array_Split for full documentation. |
| |
| with Ada.Strings.Wide_Wide_Maps; use Ada.Strings; |
| with GNAT.Array_Split; |
| |
| package GNAT.Wide_Wide_String_Split is new GNAT.Array_Split |
| (Element => Wide_Wide_Character, |
| Element_Sequence => Wide_Wide_String, |
| Element_Set => Wide_Wide_Maps.Wide_Wide_Character_Set, |
| To_Set => Wide_Wide_Maps.To_Set, |
| Is_In => Wide_Wide_Maps.Is_In); |