| @set gprconfig GPRconfig |
| |
| @c ------ projects.texi |
| @c Copyright (C) 2002-2014, Free Software Foundation, Inc. |
| @c This file is shared between the GNAT user's guide and gprbuild. It is not |
| @c compilable on its own, you should instead compile the other two manuals. |
| @c For that reason, there is no toplevel @menu |
| |
| @c --------------------------------------------- |
| @node GNAT Project Manager |
| @chapter GNAT Project Manager |
| @c --------------------------------------------- |
| |
| @noindent |
| @menu |
| * Introduction:: |
| * Building With Projects:: |
| * Organizing Projects into Subsystems:: |
| * Scenarios in Projects:: |
| * Library Projects:: |
| * Project Extension:: |
| * Aggregate Projects:: |
| * Aggregate Library Projects:: |
| * Project File Reference:: |
| @end menu |
| |
| @c --------------------------------------------- |
| @node Introduction |
| @section Introduction |
| @c --------------------------------------------- |
| |
| @noindent |
| This chapter describes GNAT's @emph{Project Manager}, a facility that allows |
| you to manage complex builds involving a number of source files, directories, |
| and options for different system configurations. In particular, |
| project files allow you to specify: |
| |
| @itemize @bullet |
| @item The directory or set of directories containing the source files, and/or the |
| names of the specific source files themselves |
| @item The directory in which the compiler's output |
| (@file{ALI} files, object files, tree files, etc.) is to be placed |
| @item The directory in which the executable programs are to be placed |
| @item Switch settings for any of the project-enabled tools; |
| you can apply these settings either globally or to individual compilation units. |
| @item The source files containing the main subprogram(s) to be built |
| @item The source programming language(s) |
| @item Source file naming conventions; you can specify these either globally or for |
| individual compilation units (@pxref{Naming Schemes}). |
| @item Change any of the above settings depending on external values, thus enabling |
| the reuse of the projects in various @b{scenarios} (@pxref{Scenarios in Projects}). |
| @item Automatically build libraries as part of the build process |
| (@pxref{Library Projects}). |
| |
| @end itemize |
| |
| @noindent |
| Project files are written in a syntax close to that of Ada, using familiar |
| notions such as packages, context clauses, declarations, default values, |
| assignments, and inheritance (@pxref{Project File Reference}). |
| |
| Project files can be built hierarchically from other project files, simplifying |
| complex system integration and project reuse (@pxref{Organizing Projects into |
| Subsystems}). |
| |
| @itemize @bullet |
| @item One project can import other projects containing needed source files. |
| More generally, the Project Manager lets you structure large development |
| efforts into hierarchical subsystems, where build decisions are delegated |
| to the subsystem level, and thus different compilation environments |
| (switch settings) used for different subsystems. |
| @item You can organize GNAT projects in a hierarchy: a child project |
| can extend a parent project, inheriting the parent's source files and |
| optionally overriding any of them with alternative versions |
| (@pxref{Project Extension}). |
| |
| @end itemize |
| |
| @noindent |
| Several tools support project files, generally in addition to specifying |
| the information on the command line itself). They share common switches |
| to control the loading of the project (in particular |
| @option{-P@emph{projectfile}} and |
| @option{-X@emph{vbl}=@emph{value}}). |
| |
| The Project Manager supports a wide range of development strategies, |
| for systems of all sizes. Here are some typical practices that are |
| easily handled: |
| |
| @itemize @bullet |
| @item Using a common set of source files and generating object files in different |
| directories via different switch settings. It can be used for instance, for |
| generating separate sets of object files for debugging and for production. |
| @item Using a mostly-shared set of source files with different versions of |
| some units or subunits. It can be used for instance, for grouping and hiding |
| all OS dependencies in a small number of implementation units. |
| @end itemize |
| |
| @noindent |
| Project files can be used to achieve some of the effects of a source |
| versioning system (for example, defining separate projects for |
| the different sets of sources that comprise different releases) but the |
| Project Manager is independent of any source configuration management tool |
| that might be used by the developers. |
| |
| The various sections below introduce the different concepts related to |
| projects. Each section starts with examples and use cases, and then goes into |
| the details of related project file capabilities. |
| |
| @c --------------------------------------------- |
| @node Building With Projects |
| @section Building With Projects |
| @c --------------------------------------------- |
| |
| @noindent |
| In its simplest form, a unique project is used to build a single executable. |
| This section concentrates on such a simple setup. Later sections will extend |
| this basic model to more complex setups. |
| |
| The following concepts are the foundation of project files, and will be further |
| detailed later in this documentation. They are summarized here as a reference. |
| |
| @table @asis |
| @item @b{Project file}: |
| A text file using an Ada-like syntax, generally using the @file{.gpr} |
| extension. It defines build-related characteristics of an application. |
| The characteristics include the list of sources, the location of those |
| sources, the location for the generated object files, the name of |
| the main program, and the options for the various tools involved in the |
| build process. |
| |
| @item @b{Project attribute}: |
| A specific project characteristic is defined by an attribute clause. Its |
| value is a string or a sequence of strings. All settings in a project |
| are defined through a list of predefined attributes with precise |
| semantics. @xref{Attributes}. |
| |
| @item @b{Package in a project}: |
| Global attributes are defined at the top level of a project. |
| Attributes affecting specific tools are grouped in a |
| package whose name is related to tool's function. The most common |
| packages are @code{Builder}, @code{Compiler}, @code{Binder}, |
| and @code{Linker}. @xref{Packages}. |
| |
| @item @b{Project variables}: |
| In addition to attributes, a project can use variables to store intermediate |
| values and avoid duplication in complex expressions. It can be initialized |
| with a value coming from the environment. |
| A frequent use of variables is to define scenarios. |
| @xref{External Values}, @xref{Scenarios in Projects}, and @xref{Variables}. |
| |
| @item @b{Source files} and @b{source directories}: |
| A source file is associated with a language through a naming convention. For |
| instance, @code{foo.c} is typically the name of a C source file; |
| @code{bar.ads} or @code{bar.1.ada} are two common naming conventions for a |
| file containing an Ada spec. A compilation unit is often composed of a main |
| source file and potentially several auxiliary ones, such as header files in C. |
| The naming conventions can be user defined @xref{Naming Schemes}, and will |
| drive the builder to call the appropriate compiler for the given source file. |
| Source files are searched for in the source directories associated with the |
| project through the @b{Source_Dirs} attribute. By default, all the files (in |
| these source directories) following the naming conventions associated with the |
| declared languages are considered to be part of the project. It is also |
| possible to limit the list of source files using the @b{Source_Files} or |
| @b{Source_List_File} attributes. Note that those last two attributes only |
| accept basenames with no directory information. |
| |
| @item @b{Object files} and @b{object directory}: |
| An object file is an intermediate file produced by the compiler from a |
| compilation unit. It is used by post-compilation tools to produce |
| final executables or libraries. Object files produced in the context of |
| a given project are stored in a single directory that can be specified by the |
| @b{Object_Dir} attribute. In order to store objects in |
| two or more object directories, the system must be split into |
| distinct subsystems with their own project file. |
| |
| @end table |
| |
| The following subsections introduce gradually all the attributes of interest |
| for simple build needs. Here is the simple setup that will be used in the |
| following examples. |
| |
| The Ada source files @file{pack.ads}, @file{pack.adb}, and @file{proc.adb} are in |
| the @file{common/} directory. The file @file{proc.adb} contains an Ada main |
| subprogram @code{Proc} that @code{with}s package @code{Pack}. We want to compile |
| these source files with the switch |
| @option{-O2}, and put the resulting files in |
| the directory @file{obj/}. |
| |
| @smallexample |
| @group |
| common/ |
| pack.ads |
| pack.adb |
| proc.adb |
| @end group |
| @group |
| common/obj/ |
| proc.ali, proc.o pack.ali, pack.o |
| @end group |
| @end smallexample |
| |
| @noindent |
| Our project is to be called @emph{Build}. The name of the |
| file is the name of the project (case-insensitive) with the |
| @file{.gpr} extension, therefore the project file name is @file{build.gpr}. This |
| is not mandatory, but a warning is issued when this convention is not followed. |
| |
| This is a very simple example, and as stated above, a single project |
| file is enough for it. We will thus create a new file, that for now |
| should contain the following code: |
| |
| @smallexample |
| @b{project} Build @b{is} |
| @b{end} Build; |
| @end smallexample |
| |
| @menu |
| * Source Files and Directories:: |
| * Duplicate Sources in Projects:: |
| * Object and Exec Directory:: |
| * Main Subprograms:: |
| * Tools Options in Project Files:: |
| * Compiling with Project Files:: |
| * Executable File Names:: |
| * Avoid Duplication With Variables:: |
| * Naming Schemes:: |
| * Installation:: |
| * Distributed support:: |
| @end menu |
| |
| @c --------------------------------------------- |
| @node Source Files and Directories |
| @subsection Source Files and Directories |
| @c --------------------------------------------- |
| |
| @noindent |
| When you create a new project, the first thing to describe is how to find the |
| corresponding source files. These are the only settings that are needed by all |
| the tools that will use this project (builder, compiler, binder and linker for |
| the compilation, IDEs to edit the source files,@dots{}). |
| |
| @cindex Source directories |
| The first step is to declare the source directories, which are the directories |
| to be searched to find source files. In the case of the example, |
| the @file{common} directory is the only source directory. |
| |
| @cindex @code{Source_Dirs} |
| There are several ways of defining source directories: |
| |
| @itemize @bullet |
| @item When the attribute @b{Source_Dirs} is not used, a project contains a |
| single source directory which is the one where the project file itself |
| resides. In our example, if @file{build.gpr} is placed in the @file{common} |
| directory, the project has the needed implicit source directory. |
| |
| @item The attribute @b{Source_Dirs} can be set to a list of path names, one |
| for each of the source directories. Such paths can either be absolute |
| names (for instance @file{"/usr/local/common/"} on UNIX), or relative to the |
| directory in which the project file resides (for instance "." if |
| @file{build.gpr} is inside @file{common/}, or "common" if it is one level up). |
| Each of the source directories must exist and be readable. |
| |
| @cindex portability |
| The syntax for directories is platform specific. For portability, however, |
| the project manager will always properly translate UNIX-like path names to |
| the native format of the specific platform. For instance, when the same |
| project file is to be used both on Unix and Windows, "/" should be used as |
| the directory separator rather than "\". |
| |
| @item The attribute @b{Source_Dirs} can automatically include subdirectories |
| using a special syntax inspired by some UNIX shells. If any of the paths in |
| the list ends with "@file{**}", then that path and all its subdirectories |
| (recursively) are included in the list of source directories. For instance, |
| @file{**} and @file{./**} represent the complete directory tree rooted at |
| the directory in which the project file resides. |
| @cindex Source directories, recursive |
| |
| @cindex @code{Excluded_Source_Dirs} |
| When using that construct, it can sometimes be convenient to also use the |
| attribute @b{Excluded_Source_Dirs}, which is also a list of paths. Each entry |
| specifies a directory whose immediate content, not including subdirs, is to |
| be excluded. It is also possible to exclude a complete directory subtree |
| using the "**" notation. |
| |
| @cindex @code{Ignore_Source_Sub_Dirs} |
| It is often desirable to remove, from the source directories, directory |
| subtrees rooted at some subdirectories. An example is the subdirectories |
| created by a Version Control System such as Subversion that creates directory |
| subtrees rooted at subdirectories ".svn". To do that, attribute |
| @b{Ignore_Source_Sub_Dirs} can be used. It specifies the list of simple |
| file names for the roots of these undesirable directory subtrees. |
| |
| @smallexample |
| @b{for} Source_Dirs @b{use} ("./**"); |
| @b{for} Ignore_Source_Sub_Dirs @b{use} (".svn"); |
| @end smallexample |
| |
| @end itemize |
| |
| @noindent |
| When applied to the simple example, and because we generally prefer to have |
| the project file at the toplevel directory rather than mixed with the sources, |
| we will create the following file |
| |
| @smallexample |
| build.gpr |
| @b{project} Build @b{is} |
| @b{for} Source_Dirs @b{use} ("common"); -- <<<< |
| @b{end} Build; |
| @end smallexample |
| |
| @noindent |
| Once source directories have been specified, one may need to indicate |
| source files of interest. By default, all source files present in the source |
| directories are considered by the project manager. When this is not desired, |
| it is possible to specify the list of sources to consider explicitly. |
| In such a case, only source file base names are indicated and not |
| their absolute or relative path names. The project manager is in charge of |
| locating the specified source files in the specified source directories. |
| |
| @itemize @bullet |
| @item By default, the project manager searches for all source files of all |
| specified languages in all the source directories. |
| |
| Since the project manager was initially developed for Ada environments, the |
| default language is usually Ada and the above project file is complete: it |
| defines without ambiguity the sources composing the project: that is to say, |
| all the sources in subdirectory "common" for the default language (Ada) using |
| the default naming convention. |
| |
| @cindex @code{Languages} |
| However, when compiling a multi-language application, or a pure C |
| application, the project manager must be told which languages are of |
| interest, which is done by setting the @b{Languages} attribute to a list of |
| strings, each of which is the name of a language. Tools like |
| @command{gnatmake} only know about Ada, while other tools like |
| @command{gprbuild} know about many more languages such as C, C++, Fortran, |
| assembly and others can be added dynamically. |
| |
| @cindex Naming scheme |
| Even when using only Ada, the default naming might not be suitable. Indeed, |
| how does the project manager recognizes an "Ada file" from any other |
| file? Project files can describe the naming scheme used for source files, |
| and override the default (@pxref{Naming Schemes}). The default is the |
| standard GNAT extension (@file{.adb} for bodies and @file{.ads} for |
| specs), which is what is used in our example, explaining why no naming scheme |
| is explicitly specified. |
| @xref{Naming Schemes}. |
| |
| @item @code{Source_Files} |
| @cindex @code{Source_Files} |
| In some cases, source directories might contain files that should not be |
| included in a project. One can specify the explicit list of file names to |
| be considered through the @b{Source_Files} attribute. |
| When this attribute is defined, instead of looking at every file in the |
| source directories, the project manager takes only those names into |
| consideration reports errors if they cannot be found in the source |
| directories or does not correspond to the naming scheme. |
| |
| @item For various reasons, it is sometimes useful to have a project with no |
| sources (most of the time because the attributes defined in the project |
| file will be reused in other projects, as explained in |
| @pxref{Organizing Projects into Subsystems}. To do this, the attribute |
| @emph{Source_Files} is set to the empty list, i.e. @code{()}. Alternatively, |
| @emph{Source_Dirs} can be set to the empty list, with the same |
| result. |
| |
| @item @code{Source_List_File} |
| @cindex @code{Source_List_File} |
| If there is a great number of files, it might be more convenient to use |
| the attribute @b{Source_List_File}, which specifies the full path of a file. |
| This file must contain a list of source file names (one per line, no |
| directory information) that are searched as if they had been defined |
| through @emph{Source_Files}. Such a file can easily be created through |
| external tools. |
| |
| A warning is issued if both attributes @code{Source_Files} and |
| @code{Source_List_File} are given explicit values. In this case, the |
| attribute @code{Source_Files} prevails. |
| |
| @item @code{Excluded_Source_Files} |
| @cindex @code{Excluded_Source_Files} |
| @cindex @code{Locally_Removed_Files} |
| @cindex @code{Excluded_Source_List_File} |
| Specifying an explicit list of files is not always convenient.It might be |
| more convenient to use the default search rules with specific exceptions. |
| This can be done thanks to the attribute @b{Excluded_Source_Files} |
| (or its synonym @b{Locally_Removed_Files}). |
| Its value is the list of file names that should not be taken into account. |
| This attribute is often used when extending a project, |
| @xref{Project Extension}. A similar attribute |
| @b{Excluded_Source_List_File} plays the same |
| role but takes the name of file containing file names similarly to |
| @code{Source_List_File}. |
| |
| @end itemize |
| |
| @noindent |
| In most simple cases, such as the above example, the default source file search |
| behavior provides the expected result, and we do not need to add anything after |
| setting @code{Source_Dirs}. The project manager automatically finds |
| @file{pack.ads}, @file{pack.adb} and @file{proc.adb} as source files of the |
| project. |
| |
| Note that by default a warning is issued when a project has no sources attached |
| to it and this is not explicitly indicated in the project file. |
| |
| @c --------------------------------------------- |
| @node Duplicate Sources in Projects |
| @subsection Duplicate Sources in Projects |
| @c --------------------------------------------- |
| |
| @noindent |
| If the order of the source directories is known statically, that is if |
| @code{"/**"} is not used in the string list @code{Source_Dirs}, then there may |
| be several files with the same name sitting in different directories of the |
| project. In this case, only the file in the first directory is considered as a |
| source of the project and the others are hidden. If @code{"/**"} is used in the |
| string list @code{Source_Dirs}, it is an error to have several files with the |
| same name in the same directory @code{"/**"} subtree, since there would be an |
| ambiguity as to which one should be used. However, two files with the same name |
| may exist in two single directories or directory subtrees. In this case, the |
| one in the first directory or directory subtree is a source of the project. |
| |
| If there are two sources in different directories of the same @code{"/**"} |
| subtree, one way to resolve the problem is to exclude the directory of the |
| file that should not be used as a source of the project. |
| |
| @c --------------------------------------------- |
| @node Object and Exec Directory |
| @subsection Object and Exec Directory |
| @c --------------------------------------------- |
| |
| @noindent |
| The next step when writing a project is to indicate where the compiler should |
| put the object files. In fact, the compiler and other tools might create |
| several different kind of files (for GNAT, there is the object file and the ALI |
| file for instance). One of the important concepts in projects is that most |
| tools may consider source directories as read-only and do not attempt to create |
| new or temporary files there. Instead, all files are created in the object |
| directory. It is of course not true for project-aware IDEs, whose purpose it is |
| to create the source files. |
| |
| @cindex @code{Object_Dir} |
| The object directory is specified through the @b{Object_Dir} attribute. |
| Its value is the path to the object directory, either absolute or |
| relative to the directory containing the project file. This |
| directory must already exist and be readable and writable, although |
| some tools have a switch to create the directory if needed (See |
| the switch @code{-p} for @command{gnatmake} |
| and @command{gprbuild}). |
| |
| If the attribute @code{Object_Dir} is not specified, it defaults to |
| the project directory, that is the directory containing the project file. |
| |
| For our example, we can specify the object dir in this way: |
| |
| @smallexample |
| @b{project} Build @b{is} |
| @b{for} Source_Dirs @b{use} ("common"); |
| @b{for} Object_Dir @b{use} "obj"; -- <<<< |
| @b{end} Build; |
| @end smallexample |
| |
| @noindent |
| As mentioned earlier, there is a single object directory per project. As a |
| result, if you have an existing system where the object files are spread across |
| several directories, you can either move all of them into the same directory if |
| you want to build it with a single project file, or study the section on |
| subsystems (@pxref{Organizing Projects into Subsystems}) to see how each |
| separate object directory can be associated with one of the subsystems |
| constituting the application. |
| |
| When the @command{linker} is called, it usually creates an executable. By |
| default, this executable is placed in the object directory of the project. It |
| might be convenient to store it in its own directory. |
| |
| @cindex @code{Exec_Dir} |
| This can be done through the @code{Exec_Dir} attribute, which, like |
| @emph{Object_Dir} contains a single absolute or relative path and must point to |
| an existing and writable directory, unless you ask the tool to create it on |
| your behalf. When not specified, It defaults to the object directory and |
| therefore to the project file's directory if neither @emph{Object_Dir} nor |
| @emph{Exec_Dir} was specified. |
| |
| In the case of the example, let's place the executable in the root |
| of the hierarchy, ie the same directory as @file{build.gpr}. Hence |
| the project file is now |
| |
| @smallexample |
| @b{project} Build @b{is} |
| @b{for} Source_Dirs @b{use} ("common"); |
| @b{for} Object_Dir @b{use} "obj"; |
| @b{for} Exec_Dir @b{use} "."; -- <<<< |
| @b{end} Build; |
| @end smallexample |
| |
| @c --------------------------------------------- |
| @node Main Subprograms |
| @subsection Main Subprograms |
| @c --------------------------------------------- |
| |
| @noindent |
| In the previous section, executables were mentioned. The project manager needs |
| to be taught what they are. In a project file, an executable is indicated by |
| pointing to the source file of a main subprogram. In C this is the file that |
| contains the @code{main} function, and in Ada the file that contains the main |
| unit. |
| |
| There can be any number of such main files within a given project, and thus |
| several executables can be built in the context of a single project file. Of |
| course, one given executable might not (and in fact will not) need all the |
| source files referenced by the project. As opposed to other build environments |
| such as @command{makefile}, one does not need to specify the list of |
| dependencies of each executable, the project-aware builder knows enough of the |
| semantics of the languages to build and link only the necessary elements. |
| |
| @cindex @code{Main} |
| The list of main files is specified via the @b{Main} attribute. It contains |
| a list of file names (no directories). If a project defines this |
| attribute, it is not necessary to identify main files on the |
| command line when invoking a builder, and editors like |
| @command{GPS} will be able to create extra menus to spawn or debug the |
| corresponding executables. |
| |
| @smallexample |
| @b{project} Build @b{is} |
| @b{for} Source_Dirs @b{use} ("common"); |
| @b{for} Object_Dir @b{use} "obj"; |
| @b{for} Exec_Dir @b{use} "."; |
| @b{for} Main @b{use} ("proc.adb"); -- <<<< |
| @b{end} Build; |
| @end smallexample |
| |
| @noindent |
| If this attribute is defined in the project, then spawning the builder |
| with a command such as |
| |
| @smallexample |
| gprbuild -Pbuild |
| @end smallexample |
| |
| @noindent |
| automatically builds all the executables corresponding to the files |
| listed in the @emph{Main} attribute. It is possible to specify one |
| or more executables on the command line to build a subset of them. |
| |
| @c --------------------------------------------- |
| @node Tools Options in Project Files |
| @subsection Tools Options in Project Files |
| @c --------------------------------------------- |
| |
| @noindent |
| We now have a project file that fully describes our environment, and can be |
| used to build the application with a simple @command{gprbuild} command as seen |
| in the previous section. In fact, the empty project we showed immediately at |
| the beginning (with no attribute at all) could already fulfill that need if it |
| was put in the @file{common} directory. |
| |
| Of course, we might want more control. This section shows you how to specify |
| the compilation switches that the various tools involved in the building of the |
| executable should use. |
| |
| @cindex command line length |
| Since source names and locations are described in the project file, it is not |
| necessary to use switches on the command line for this purpose (switches such |
| as -I for gcc). This removes a major source of command line length overflow. |
| Clearly, the builders will have to communicate this information one way or |
| another to the underlying compilers and tools they call but they usually use |
| response files for this and thus are not subject to command line overflows. |
| |
| Several tools participate to the creation of an executable: the compiler |
| produces object files from the source files; the binder (in the Ada case) |
| creates a "source" file that takes care, among other things, of elaboration |
| issues and global variable initialization; and the linker gathers everything |
| into a single executable that users can execute. All these tools are known to |
| the project manager and will be called with user defined switches from the |
| project files. However, we need to introduce a new project file concept to |
| express the switches to be used for any of the tools involved in the build. |
| |
| @cindex project file packages |
| A project file is subdivided into zero or more @b{packages}, each of which |
| contains the attributes specific to one tool (or one set of tools). Project |
| files use an Ada-like syntax for packages. Package names permitted in project |
| files are restricted to a predefined set (@pxref{Packages}), and the contents |
| of packages are limited to a small set of constructs and attributes |
| (@pxref{Attributes}). |
| |
| Our example project file can be extended with the following empty packages. At |
| this stage, they could all be omitted since they are empty, but they show which |
| packages would be involved in the build process. |
| |
| @smallexample |
| @b{project} Build @b{is} |
| @b{for} Source_Dirs @b{use} ("common"); |
| @b{for} Object_Dir @b{use} "obj"; |
| @b{for} Exec_Dir @b{use} "."; |
| @b{for} Main @b{use} ("proc.adb"); |
| |
| @b{package} Builder @b{is} --<<< for gnatmake and gprbuild |
| @b{end} Builder; |
| |
| @b{package} Compiler @b{is} --<<< for the compiler |
| @b{end} Compiler; |
| |
| @b{package} Binder @b{is} --<<< for the binder |
| @b{end} Binder; |
| |
| @b{package} Linker @b{is} --<<< for the linker |
| @b{end} Linker; |
| @b{end} Build; |
| @end smallexample |
| |
| @noindent |
| Let's first examine the compiler switches. As stated in the initial description |
| of the example, we want to compile all files with @option{-O2}. This is a |
| compiler switch, although it is usual, on the command line, to pass it to the |
| builder which then passes it to the compiler. It is recommended to use directly |
| the right package, which will make the setup easier to understand for other |
| people. |
| |
| Several attributes can be used to specify the switches: |
| |
| @table @asis |
| @item @b{Default_Switches}: |
| @cindex @code{Default_Switches} |
| This is the first mention in this manual of an @b{indexed attribute}. When |
| this attribute is defined, one must supply an @emph{index} in the form of a |
| literal string. |
| In the case of @emph{Default_Switches}, the index is the name of the |
| language to which the switches apply (since a different compiler will |
| likely be used for each language, and each compiler has its own set of |
| switches). The value of the attribute is a list of switches. |
| |
| In this example, we want to compile all Ada source files with the switch |
| @option{-O2}, and the resulting project file is as follows |
| (only the @code{Compiler} package is shown): |
| |
| @smallexample |
| @b{package} Compiler @b{is} |
| @b{for} Default_Switches ("Ada") @b{use} ("-O2"); |
| @b{end} Compiler; |
| @end smallexample |
| |
| @item @b{Switches}: |
| @cindex @code{Switches} |
| in some cases, we might want to use specific switches |
| for one or more files. For instance, compiling @file{proc.adb} might not be |
| possible at high level of optimization because of a compiler issue. |
| In such a case, the @emph{Switches} |
| attribute (indexed on the file name) can be used and will override the |
| switches defined by @emph{Default_Switches}. Our project file would |
| become: |
| |
| @smallexample |
| package Compiler is |
| for Default_Switches ("Ada") |
| use ("-O2"); |
| for Switches ("proc.adb") |
| use ("-O0"); |
| end Compiler; |
| @end smallexample |
| |
| @noindent |
| @code{Switches} may take a pattern as an index, such as in: |
| |
| @smallexample |
| package Compiler is |
| for Default_Switches ("Ada") |
| use ("-O2"); |
| for Switches ("pkg*") |
| use ("-O0"); |
| end Compiler; |
| @end smallexample |
| |
| @noindent |
| Sources @file{pkg.adb} and @file{pkg-child.adb} would be compiled with -O0, |
| not -O2. |
| |
| @noindent |
| @code{Switches} can also be given a language name as index instead of a file |
| name in which case it has the same semantics as @emph{Default_Switches}. |
| However, indexes with wild cards are never valid for language name. |
| |
| @item @b{Local_Configuration_Pragmas}: |
| @cindex @code{Local_Configuration_Pragmas} |
| this attribute may specify the path |
| of a file containing configuration pragmas for use by the Ada compiler, |
| such as @code{pragma Restrictions (No_Tasking)}. These pragmas will be |
| used for all the sources of the project. |
| |
| @end table |
| |
| The switches for the other tools are defined in a similar manner through the |
| @b{Default_Switches} and @b{Switches} attributes, respectively in the |
| @emph{Builder} package (for @command{gnatmake} and @command{gprbuild}), |
| the @emph{Binder} package (binding Ada executables) and the @emph{Linker} |
| package (for linking executables). |
| |
| @c --------------------------------------------- |
| @node Compiling with Project Files |
| @subsection Compiling with Project Files |
| @c --------------------------------------------- |
| |
| @noindent |
| Now that our project files are written, let's build our executable. |
| Here is the command we would use from the command line: |
| |
| @smallexample |
| gnatmake -Pbuild |
| @end smallexample |
| |
| @noindent |
| This will automatically build the executables specified through the |
| @emph{Main} attribute: for each, it will compile or recompile the |
| sources for which the object file does not exist or is not up-to-date; it |
| will then run the binder; and finally run the linker to create the |
| executable itself. |
| |
| @command{gnatmake} only knows how to handle Ada files. By using |
| @command{gprbuild} as a builder, you could automatically manage C files the |
| same way: create the file @file{utils.c} in the @file{common} directory, |
| set the attribute @emph{Languages} to @code{"(Ada, C)"}, and run |
| |
| @smallexample |
| gprbuild -Pbuild |
| @end smallexample |
| |
| @noindent |
| Gprbuild knows how to recompile the C files and will |
| recompile them only if one of their dependencies has changed. No direct |
| indication on how to build the various elements is given in the |
| project file, which describes the project properties rather than a |
| set of actions to be executed. Here is the invocation of |
| @command{gprbuild} when building a multi-language program: |
| |
| @smallexample |
| $ gprbuild -Pbuild |
| gcc -c proc.adb |
| gcc -c pack.adb |
| gcc -c utils.c |
| gprbind proc |
| ... |
| gcc proc.o -o proc |
| @end smallexample |
| |
| @noindent |
| Notice the three steps described earlier: |
| |
| @itemize @bullet |
| @item The first three gcc commands correspond to the compilation phase. |
| @item The gprbind command corresponds to the post-compilation phase. |
| @item The last gcc command corresponds to the final link. |
| |
| @end itemize |
| |
| @noindent |
| @cindex @option{-v} option (for GPRbuild) |
| The default output of GPRbuild's execution is kept reasonably simple and easy |
| to understand. In particular, some of the less frequently used commands are not |
| shown, and some parameters are abbreviated. So it is not possible to rerun the |
| effect of the @command{gprbuild} command by cut-and-pasting its output. |
| GPRbuild's option @code{-v} provides a much more verbose output which includes, |
| among other information, more complete compilation, post-compilation and link |
| commands. |
| |
| @c --------------------------------------------- |
| @node Executable File Names |
| @subsection Executable File Names |
| @c --------------------------------------------- |
| |
| @noindent |
| @cindex @code{Executable} |
| By default, the executable name corresponding to a main file is |
| computed from the main source file name. Through the attribute |
| @b{Builder.Executable}, it is possible to change this default. |
| |
| For instance, instead of building @command{proc} (or @command{proc.exe} |
| on Windows), we could configure our project file to build "proc1" |
| (resp proc1.exe) with the following addition: |
| |
| @smallexample @c projectfile |
| @b{project} Build @b{is} |
| ... --@i{ same as before} |
| @b{package} Builder @b{is} |
| @b{for} Executable ("proc.adb") @b{use} "proc1"; |
| @b{end} Builder |
| @b{end} Build; |
| @end smallexample |
| |
| @noindent |
| @cindex @code{Executable_Suffix} |
| Attribute @b{Executable_Suffix}, when specified, may change the suffix |
| of the executable files, when no attribute @code{Executable} applies: |
| its value replaces the platform-specific executable suffix. |
| The default executable suffix is empty on UNIX and ".exe" on Windows. |
| |
| It is also possible to change the name of the produced executable by using the |
| command line switch @option{-o}. When several mains are defined in the project, |
| it is not possible to use the @option{-o} switch and the only way to change the |
| names of the executable is provided by Attributes @code{Executable} and |
| @code{Executable_Suffix}. |
| |
| @c --------------------------------------------- |
| @node Avoid Duplication With Variables |
| @subsection Avoid Duplication With Variables |
| @c --------------------------------------------- |
| |
| @noindent |
| To illustrate some other project capabilities, here is a slightly more complex |
| project using similar sources and a main program in C: |
| |
| @smallexample @c projectfile |
| @b{project} C_Main @b{is} |
| @b{for} Languages @b{use} ("Ada", "C"); |
| @b{for} Source_Dirs @b{use} ("common"); |
| @b{for} Object_Dir @b{use} "obj"; |
| @b{for} Main @b{use} ("main.c"); |
| @b{package} Compiler @b{is} |
| C_Switches := ("-pedantic"); |
| @b{for} Default_Switches ("C") @b{use} C_Switches; |
| @b{for} Default_Switches ("Ada") @b{use} ("-gnaty"); |
| @b{for} Switches ("main.c") @b{use} C_Switches & ("-g"); |
| @b{end} Compiler; |
| @b{end} C_Main; |
| @end smallexample |
| |
| @noindent |
| This project has many similarities with the previous one. |
| As expected, its @code{Main} attribute now refers to a C source. |
| The attribute @emph{Exec_Dir} is now omitted, thus the resulting |
| executable will be put in the directory @file{obj}. |
| |
| The most noticeable difference is the use of a variable in the |
| @emph{Compiler} package to store settings used in several attributes. |
| This avoids text duplication, and eases maintenance (a single place to |
| modify if we want to add new switches for C files). We will revisit |
| the use of variables in the context of scenarios (@pxref{Scenarios in |
| Projects}). |
| |
| In this example, we see how the file @file{main.c} can be compiled with |
| the switches used for all the other C files, plus @option{-g}. |
| In this specific situation the use of a variable could have been |
| replaced by a reference to the @code{Default_Switches} attribute: |
| |
| @smallexample @c projectfile |
| @b{for} Switches ("c_main.c") @b{use} Compiler'Default_Switches ("C") & ("-g"); |
| @end smallexample |
| |
| @noindent |
| Note the tick (@emph{'}) used to refer to attributes defined in a package. |
| |
| Here is the output of the GPRbuild command using this project: |
| |
| @smallexample |
| $gprbuild -Pc_main |
| gcc -c -pedantic -g main.c |
| gcc -c -gnaty proc.adb |
| gcc -c -gnaty pack.adb |
| gcc -c -pedantic utils.c |
| gprbind main.bexch |
| ... |
| gcc main.o -o main |
| @end smallexample |
| |
| @noindent |
| The default switches for Ada sources, |
| the default switches for C sources (in the compilation of @file{lib.c}), |
| and the specific switches for @file{main.c} have all been taken into |
| account. |
| |
| @c --------------------------------------------- |
| @node Naming Schemes |
| @subsection Naming Schemes |
| @c --------------------------------------------- |
| |
| @noindent |
| Sometimes an Ada software system is ported from one compilation environment to |
| another (say GNAT), and the file are not named using the default GNAT |
| conventions. Instead of changing all the file names, which for a variety of |
| reasons might not be possible, you can define the relevant file naming scheme |
| in the @b{Naming} package of your project file. |
| |
| The naming scheme has two distinct goals for the project manager: it |
| allows finding of source files when searching in the source |
| directories, and given a source file name it makes it possible to guess |
| the associated language, and thus the compiler to use. |
| |
| Note that the use by the Ada compiler of pragmas Source_File_Name is not |
| supported when using project files. You must use the features described in this |
| paragraph. You can however specify other configuration pragmas. |
| |
| The following attributes can be defined in package @code{Naming}: |
| |
| @table @asis |
| @item @b{Casing}: |
| @cindex @code{Casing} |
| Its value must be one of @code{"lowercase"} (the default if |
| unspecified), @code{"uppercase"} or @code{"mixedcase"}. It describes the |
| casing of file names with regards to the Ada unit name. Given an Ada unit |
| My_Unit, the file name will respectively be @file{my_unit.adb} (lowercase), |
| @file{MY_UNIT.ADB} (uppercase) or @file{My_Unit.adb} (mixedcase). |
| On Windows, file names are case insensitive, so this attribute is |
| irrelevant. |
| |
| @item @b{Dot_Replacement}: |
| @cindex @code{Dot_Replacement} |
| This attribute specifies the string that should replace the "." in unit |
| names. Its default value is @code{"-"} so that a unit |
| @code{Parent.Child} is expected to be found in the file |
| @file{parent-child.adb}. The replacement string must satisfy the following |
| requirements to avoid ambiguities in the naming scheme: |
| |
| @itemize - |
| @item It must not be empty |
| @item It cannot start or end with an alphanumeric character |
| @item It cannot be a single underscore |
| @item It cannot start with an underscore followed by an alphanumeric |
| @item It cannot contain a dot @code{'.'} except if the entire string |
| is @code{"."} |
| |
| @end itemize |
| |
| @item @b{Spec_Suffix} and @b{Specification_Suffix}: |
| @cindex @code{Spec_Suffix} |
| @cindex @code{Specification_Suffix} |
| For Ada, these attributes give the suffix used in file names that contain |
| specifications. For other languages, they give the extension for files |
| that contain declaration (header files in C for instance). The attribute |
| is indexed on the language. |
| The two attributes are equivalent, but the latter is obsolescent. |
| |
| If the value of the attribute is the empty string, it indicates to the |
| Project Manager that the only specifications/header files for the language |
| are those specified with attributes @code{Spec} or |
| @code{Specification_Exceptions}. |
| |
| If @code{Spec_Suffix ("Ada")} is not specified, then the default is |
| @code{".ads"}. |
| |
| A non empty value must satisfy the following requirements: |
| |
| @itemize - |
| @item It must include at least one dot |
| @item If @code{Dot_Replacement} is a single dot, then it cannot include |
| more than one dot. |
| @end itemize |
| |
| @item @b{Body_Suffix} and @b{Implementation_Suffix}: |
| @cindex @code{Body_Suffix} |
| @cindex @code{Implementation_Suffix} |
| These attributes give the extension used for file names that contain |
| code (bodies in Ada). They are indexed on the language. The second |
| version is obsolescent and fully replaced by the first attribute. |
| |
| For each language of a project, one of these two attributes need to be |
| specified, either in the project itself or in the configuration project file. |
| |
| If the value of the attribute is the empty string, it indicates to the |
| Project Manager that the only source files for the language |
| are those specified with attributes @code{Body} or |
| @code{Implementation_Exceptions}. |
| |
| These attributes must satisfy the same requirements as @code{Spec_Suffix}. |
| In addition, they must be different from any of the values in |
| @code{Spec_Suffix}. |
| If @code{Body_Suffix ("Ada")} is not specified, then the default is |
| @code{".adb"}. |
| |
| If @code{Body_Suffix ("Ada")} and @code{Spec_Suffix ("Ada")} end with the |
| same string, then a file name that ends with the longest of these two |
| suffixes will be a body if the longest suffix is @code{Body_Suffix ("Ada")} |
| or a spec if the longest suffix is @code{Spec_Suffix ("Ada")}. |
| |
| If the suffix does not start with a '.', a file with a name exactly equal to |
| the suffix will also be part of the project (for instance if you define the |
| suffix as @code{Makefile.in}, a file called @file{Makefile.in} will be part |
| of the project. This capability is usually not interesting when building. |
| However, it might become useful when a project is also used to |
| find the list of source files in an editor, like the GNAT Programming System |
| (GPS). |
| |
| @item @b{Separate_Suffix}: |
| @cindex @code{Separate_Suffix} |
| This attribute is specific to Ada. It denotes the suffix used in file names |
| that contain separate bodies. If it is not specified, then it defaults to |
| same value as @code{Body_Suffix ("Ada")}. |
| |
| The value of this attribute cannot be the empty string. |
| |
| Otherwise, the same rules apply as for the |
| @code{Body_Suffix} attribute. The only accepted index is "Ada". |
| |
| @item @b{Spec} or @b{Specification}: |
| @cindex @code{Spec} |
| @cindex @code{Specification} |
| This attribute @code{Spec} can be used to define the source file name for a |
| given Ada compilation unit's spec. The index is the literal name of the Ada |
| unit (case insensitive). The value is the literal base name of the file that |
| contains this unit's spec (case sensitive or insensitive depending on the |
| operating system). This attribute allows the definition of exceptions to the |
| general naming scheme, in case some files do not follow the usual |
| convention. |
| |
| When a source file contains several units, the relative position of the unit |
| can be indicated. The first unit in the file is at position 1 |
| |
| @smallexample @c projectfile |
| for Spec ("MyPack.MyChild") use "mypack.mychild.spec"; |
| for Spec ("top") use "foo.a" at 1; |
| for Spec ("foo") use "foo.a" at 2; |
| @end smallexample |
| |
| @item @b{Body} or @b{Implementation}: |
| @cindex @code{Body} |
| @cindex @code{Implementation} |
| These attribute play the same role as @emph{Spec} for Ada bodies. |
| |
| @item @b{Specification_Exceptions} and @b{Implementation_Exceptions}: |
| @cindex @code{Specification_Exceptions} |
| @cindex @code{Implementation_Exceptions} |
| These attributes define exceptions to the naming scheme for languages |
| other than Ada. They are indexed on the language name, and contain |
| a list of file names respectively for headers and source code. |
| |
| @end table |
| |
| @set unw |
| For example, the following package models the Apex file naming rules: |
| |
| @smallexample @c projectfile |
| @group |
| @b{package} Naming @b{is} |
| @b{for} Casing @b{use} "lowercase"; |
| @b{for} Dot_Replacement @b{use} "."; |
| @b{for} Spec_Suffix ("Ada") @b{use} ".1.ada"; |
| @b{for} Body_Suffix ("Ada") @b{use} ".2.ada"; |
| @b{end} Naming; |
| @end group |
| @end smallexample |
| |
| |
| @c --------------------------------------------- |
| @node Installation |
| @subsection Installation |
| @c --------------------------------------------- |
| |
| @noindent |
| After building an application or a library it is often required to |
| install it into the development environment. For instance this step is |
| required if the library is to be used by another application. |
| The @command{gprinstall} tool provides an easy way to install |
| libraries, executable or object code generated during the build. The |
| @b{Install} package can be used to change the default locations. |
| |
| The following attributes can be defined in package @code{Install}: |
| |
| @table @asis |
| |
| @item @b{Active} |
| |
| Whether the project is to be installed, values are @code{true} |
| (default) or @code{false}. |
| |
| @item @b{Artifacts} |
| @cindex @code{Artifacts} |
| |
| An array attribute to declare a set of files not part of the sources |
| to be installed. The array discriminant is the directory where the |
| file is to be installed. If a relative directory then Prefix (see |
| below) is prepended. |
| |
| @item @b{Prefix}: |
| @cindex @code{Prefix} |
| |
| Root directory for the installation. |
| |
| @item @b{Exec_Subdir} |
| |
| Subdirectory of @b{Prefix} where executables are to be |
| installed. Default is @b{bin}. |
| |
| @item @b{Lib_Subdir} |
| |
| Subdirectory of @b{Prefix} where directory with the library or object |
| files is to be installed. Default is @b{lib}. |
| |
| @item @b{Sources_Subdir} |
| |
| Subdirectory of @b{Prefix} where directory with sources is to be |
| installed. Default is @b{include}. |
| |
| @item @b{Project_Subdir} |
| |
| Subdirectory of @b{Prefix} where the generated project file is to be |
| installed. Default is @b{share/gpr}. |
| |
| @item @b{Mode} |
| |
| The installation mode, it is either @b{dev} (default) or @b{usage}. |
| See @b{gprbuild} user's guide for details. |
| |
| @item @b{Install_Name} |
| |
| Specify the name to use for recording the installation. The default is |
| the project name without the extension. |
| @end table |
| |
| @c --------------------------------------------- |
| @node Distributed support |
| @subsection Distributed support |
| @c --------------------------------------------- |
| |
| @noindent |
| For large projects the compilation time can become a limitation in |
| the development cycle. To cope with that, GPRbuild supports |
| distributed compilation. |
| |
| The following attributes can be defined in package @code{Remote}: |
| |
| @table @asis |
| |
| @item @b{Root_Dir}: |
| @cindex @code{Root_Dir} |
| |
| Root directory of the project's sources. The default value is the |
| project's directory. |
| |
| @end table |
| |
| @c --------------------------------------------- |
| @node Organizing Projects into Subsystems |
| @section Organizing Projects into Subsystems |
| @c --------------------------------------------- |
| |
| @noindent |
| A @b{subsystem} is a coherent part of the complete system to be built. It is |
| represented by a set of sources and one single object directory. A system can |
| be composed of a single subsystem when it is simple as we have seen in the |
| first section. Complex systems are usually composed of several interdependent |
| subsystems. A subsystem is dependent on another subsystem if knowledge of the |
| other one is required to build it, and in particular if visibility on some of |
| the sources of this other subsystem is required. Each subsystem is usually |
| represented by its own project file. |
| |
| In this section, the previous example is being extended. Let's assume some |
| sources of our @code{Build} project depend on other sources. |
| For instance, when building a graphical interface, it is usual to depend upon |
| a graphical library toolkit such as GtkAda. Furthermore, we also need |
| sources from a logging module we had previously written. |
| |
| @menu |
| * Project Dependencies:: |
| * Cyclic Project Dependencies:: |
| * Sharing Between Projects:: |
| * Global Attributes:: |
| @end menu |
| |
| @c --------------------------------------------- |
| @node Project Dependencies |
| @subsection Project Dependencies |
| @c --------------------------------------------- |
| |
| @noindent |
| GtkAda comes with its own project file (appropriately called |
| @file{gtkada.gpr}), and we will assume we have already built a project |
| called @file{logging.gpr} for the logging module. With the information provided |
| so far in @file{build.gpr}, building the application would fail with an error |
| indicating that the gtkada and logging units that are relied upon by the sources |
| of this project cannot be found. |
| |
| This is solved by adding the following @b{with} clauses at the beginning of our |
| project: |
| |
| @smallexample @c projectfile |
| @b{with} "gtkada.gpr"; |
| @b{with} "a/b/logging.gpr"; |
| @b{project} Build @b{is} |
| ... --@i{ as before} |
| @b{end} Build; |
| @end smallexample |
| |
| @noindent |
| @cindex @code{Externally_Built} |
| When such a project is compiled, @command{gprbuild} will automatically check |
| the other projects and recompile their sources when needed. It will also |
| recompile the sources from @code{Build} when needed, and finally create the |
| executable. In some cases, the implementation units needed to recompile a |
| project are not available, or come from some third party and you do not want to |
| recompile it yourself. In this case, set the attribute @b{Externally_Built} to |
| "true", indicating to the builder that this project can be assumed to be |
| up-to-date, and should not be considered for recompilation. In Ada, if the |
| sources of this externally built project were compiled with another version of |
| the compiler or with incompatible options, the binder will issue an error. |
| |
| The project's @code{with} clause has several effects. It provides source |
| visibility between projects during the compilation process. It also guarantees |
| that the necessary object files from @code{Logging} and @code{GtkAda} are |
| available when linking @code{Build}. |
| |
| As can be seen in this example, the syntax for importing projects is similar |
| to the syntax for importing compilation units in Ada. However, project files |
| use literal strings instead of names, and the @code{with} clause identifies |
| project files rather than packages. |
| |
| Each literal string after @code{with} is the path |
| (absolute or relative) to a project file. The @code{.gpr} extension is |
| optional, although we recommend adding it. If no extension is specified, |
| and no project file with the @file{.gpr} extension is found, then |
| the file is searched for exactly as written in the @code{with} clause, |
| that is with no extension. |
| |
| As mentioned above, the path after a @code{with} has to be a literal |
| string, and you cannot use concatenation, or lookup the value of external |
| variables to change the directories from which a project is loaded. |
| A solution if you need something like this is to use aggregate projects |
| (@pxref{Aggregate Projects}). |
| |
| @cindex project path |
| When a relative path or a base name is used, the |
| project files are searched relative to each of the directories in the |
| @b{project path}. This path includes all the directories found with the |
| following algorithm, in this order; the first matching file is used: |
| |
| @itemize @bullet |
| @item First, the file is searched relative to the directory that contains the |
| current project file. |
| |
| @item |
| @cindex @code{GPR_PROJECT_PATH_FILE} |
| @cindex @code{GPR_PROJECT_PATH} |
| @cindex @code{ADA_PROJECT_PATH} |
| Then it is searched relative to all the directories specified in the |
| environment variables @b{GPR_PROJECT_PATH_FILE}, |
| @b{GPR_PROJECT_PATH} and @b{ADA_PROJECT_PATH} (in that order) if they exist. |
| The value of @b{GPR_PROJECT_PATH_FILE}, when defined, is the path name of |
| a text file that contains project directory path names, one per line. |
| @b{GPR_PROJECT_PATH} and @b{ADA_PROJECT_PATH}, when defined, contain |
| project directory path names separated by directory separators. |
| @b{ADA_PROJECT_PATH} is used for compatibility, it is recommended to |
| use @b{GPR_PROJECT_PATH_FILE} or @b{GPR_PROJECT_PATH}. |
| |
| @item Finally, it is searched relative to the default project directories. |
| Such directories depend on the tool used. The locations searched in the |
| specified order are: |
| |
| @itemize @bullet |
| @item @file{<prefix>/<target>/lib/gnat} |
| (for @command{gnatmake} in all cases, and for @command{gprbuild} if option |
| @option{--target} is specified) |
| @item @file{<prefix>/<target>/share/gpr} |
| (for @command{gnatmake} in all cases, and for @command{gprbuild} if option |
| @option{--target} is specified) |
| @item @file{<prefix>/share/gpr/} |
| (for @command{gnatmake} and @command{gprbuild}) |
| @item @file{<prefix>/lib/gnat/} |
| (for @command{gnatmake} and @command{gprbuild}) |
| @end itemize |
| |
| In our example, @file{gtkada.gpr} is found in the predefined directory if |
| it was installed at the same root as GNAT. |
| @end itemize |
| |
| @noindent |
| Some tools also support extending the project path from the command line, |
| generally through the @option{-aP}. You can see the value of the project |
| path by using the @command{gnatls -v} command. |
| |
| Any symbolic link will be fully resolved in the directory of the |
| importing project file before the imported project file is examined. |
| |
| Any source file in the imported project can be used by the sources of the |
| importing project, transitively. |
| Thus if @code{A} imports @code{B}, which imports @code{C}, the sources of |
| @code{A} may depend on the sources of @code{C}, even if @code{A} does not |
| import @code{C} explicitly. However, this is not recommended, because if |
| and when @code{B} ceases to import @code{C}, some sources in @code{A} will |
| no longer compile. @command{gprbuild} has a switch @option{--no-indirect-imports} |
| that will report such indirect dependencies. |
| |
| One very important aspect of a project hierarchy is that |
| @b{a given source can only belong to one project} (otherwise the project manager |
| would not know which settings apply to it and when to recompile it). It means |
| that different project files do not usually share source directories or |
| when they do, they need to specify precisely which project owns which sources |
| using attribute @code{Source_Files} or equivalent. By contrast, 2 projects |
| can each own a source with the same base file name as long as they live in |
| different directories. The latter is not true for Ada Sources because of the |
| correlation between source files and Ada units. |
| |
| @c --------------------------------------------- |
| @node Cyclic Project Dependencies |
| @subsection Cyclic Project Dependencies |
| @c --------------------------------------------- |
| |
| @noindent |
| Cyclic dependencies are mostly forbidden: |
| if @code{A} imports @code{B} (directly or indirectly) then @code{B} |
| is not allowed to import @code{A}. However, there are cases when cyclic |
| dependencies would be beneficial. For these cases, another form of import |
| between projects exists: the @b{limited with}. A project @code{A} that |
| imports a project @code{B} with a straight @code{with} may also be imported, |
| directly or indirectly, by @code{B} through a @code{limited with}. |
| |
| The difference between straight @code{with} and @code{limited with} is that |
| the name of a project imported with a @code{limited with} cannot be used in the |
| project importing it. In particular, its packages cannot be renamed and |
| its variables cannot be referred to. |
| |
| @smallexample @c 0projectfile |
| with "b.gpr"; |
| with "c.gpr"; |
| project A is |
| For Exec_Dir use B'Exec_Dir; -- ok |
| end A; |
| |
| limited with "a.gpr"; -- Cyclic dependency: A -> B -> A |
| project B is |
| For Exec_Dir use A'Exec_Dir; -- not ok |
| end B; |
| |
| with "d.gpr"; |
| project C is |
| end C; |
| |
| limited with "a.gpr"; -- Cyclic dependency: A -> C -> D -> A |
| project D is |
| For Exec_Dir use A'Exec_Dir; -- not ok |
| end D; |
| @end smallexample |
| |
| @c --------------------------------------------- |
| @node Sharing Between Projects |
| @subsection Sharing Between Projects |
| @c --------------------------------------------- |
| |
| @noindent |
| When building an application, it is common to have similar needs in several of |
| the projects corresponding to the subsystems under construction. For instance, |
| they will all have the same compilation switches. |
| |
| As seen before (@pxref{Tools Options in Project Files}), setting compilation |
| switches for all sources of a subsystem is simple: it is just a matter of |
| adding a @code{Compiler.Default_Switches} attribute to each project files with |
| the same value. Of course, that means duplication of data, and both places need |
| to be changed in order to recompile the whole application with different |
| switches. It can become a real problem if there are many subsystems and thus |
| many project files to edit. |
| |
| There are two main approaches to avoiding this duplication: |
| |
| @itemize @bullet |
| @item Since @file{build.gpr} imports @file{logging.gpr}, we could change it |
| to reference the attribute in Logging, either through a package renaming, |
| or by referencing the attribute. The following example shows both cases: |
| |
| @smallexample @c projectfile |
| project Logging is |
| package Compiler is |
| for Switches ("Ada") |
| use ("-O2"); |
| end Compiler; |
| package Binder is |
| for Switches ("Ada") |
| use ("-E"); |
| end Binder; |
| end Logging; |
| |
| with "logging.gpr"; |
| project Build is |
| package Compiler renames Logging.Compiler; |
| package Binder is |
| for Switches ("Ada") use Logging.Binder'Switches ("Ada"); |
| end Binder; |
| end Build; |
| @end smallexample |
| |
| @noindent |
| The solution used for @code{Compiler} gets the same value for all |
| attributes of the package, but you cannot modify anything from the |
| package (adding extra switches or some exceptions). The second |
| version is more flexible, but more verbose. |
| |
| If you need to refer to the value of a variable in an imported |
| project, rather than an attribute, the syntax is similar but uses |
| a "." rather than an apostrophe. For instance: |
| |
| @smallexample @c projectfile |
| with "imported"; |
| project Main is |
| Var1 := Imported.Var; |
| end Main; |
| @end smallexample |
| |
| @item The second approach is to define the switches in a third project. |
| That project is set up without any sources (so that, as opposed to |
| the first example, none of the project plays a special role), and |
| will only be used to define the attributes. Such a project is |
| typically called @file{shared.gpr}. |
| |
| @smallexample @c projectfile |
| abstract project Shared is |
| for Source_Files use (); -- no sources |
| package Compiler is |
| for Switches ("Ada") |
| use ("-O2"); |
| end Compiler; |
| end Shared; |
| |
| with "shared.gpr"; |
| project Logging is |
| package Compiler renames Shared.Compiler; |
| end Logging; |
| |
| with "shared.gpr"; |
| project Build is |
| package Compiler renames Shared.Compiler; |
| end Build; |
| @end smallexample |
| |
| @noindent |
| As for the first example, we could have chosen to set the attributes |
| one by one rather than to rename a package. The reason we explicitly |
| indicate that @code{Shared} has no sources is so that it can be created |
| in any directory and we are sure it shares no sources with @code{Build} |
| or @code{Logging}, which of course would be invalid. |
| |
| @cindex project qualifier |
| Note the additional use of the @b{abstract} qualifier in @file{shared.gpr}. |
| This qualifier is optional, but helps convey the message that we do not |
| intend this project to have sources (@pxref{Qualified Projects} for |
| more qualifiers). |
| @end itemize |
| |
| @c --------------------------------------------- |
| @node Global Attributes |
| @subsection Global Attributes |
| @c --------------------------------------------- |
| |
| @noindent |
| We have already seen many examples of attributes used to specify a special |
| option of one of the tools involved in the build process. Most of those |
| attributes are project specific. That it to say, they only affect the invocation |
| of tools on the sources of the project where they are defined. |
| |
| There are a few additional attributes that apply to all projects in a |
| hierarchy as long as they are defined on the "main" project. |
| The main project is the project explicitly mentioned on the command-line. |
| The project hierarchy is the "with"-closure of the main project. |
| |
| Here is a list of commonly used global attributes: |
| |
| @table @asis |
| @item @b{Builder.Global_Configuration_Pragmas}: |
| @cindex @code{Global_Configuration_Pragmas} |
| This attribute points to a file that contains configuration pragmas |
| to use when building executables. These pragmas apply for all |
| executables built from this project hierarchy. As we have seen before, |
| additional pragmas can be specified on a per-project basis by setting the |
| @code{Compiler.Local_Configuration_Pragmas} attribute. |
| |
| @item @b{Builder.Global_Compilation_Switches}: |
| @cindex @code{Global_Compilation_Switches} |
| This attribute is a list of compiler switches to use when compiling any |
| source file in the project hierarchy. These switches are used in addition |
| to the ones defined in the @code{Compiler} package, which only apply to |
| the sources of the corresponding project. This attribute is indexed on |
| the name of the language. |
| |
| @end table |
| |
| Using such global capabilities is convenient. It can also lead to unexpected |
| behavior. Especially when several subsystems are shared among different main |
| projects and the different global attributes are not |
| compatible. Note that using aggregate projects can be a safer and more powerful |
| replacement to global attributes. |
| |
| @c --------------------------------------------- |
| @node Scenarios in Projects |
| @section Scenarios in Projects |
| @c --------------------------------------------- |
| |
| @noindent |
| Various aspects of the projects can be modified based on @b{scenarios}. These |
| are user-defined modes that change the behavior of a project. Typical |
| examples are the setup of platform-specific compiler options, or the use of |
| a debug and a release mode (the former would activate the generation of debug |
| information, while the second will focus on improving code optimization). |
| |
| Let's enhance our example to support debug and release modes. The issue is to |
| let the user choose what kind of system he is building: use @option{-g} as |
| compiler switches in debug mode and @option{-O2} in release mode. We will also |
| set up the projects so that we do not share the same object directory in both |
| modes; otherwise switching from one to the other might trigger more |
| recompilations than needed or mix objects from the two modes. |
| |
| One naive approach is to create two different project files, say |
| @file{build_debug.gpr} and @file{build_release.gpr}, that set the appropriate |
| attributes as explained in previous sections. This solution does not scale |
| well, because in the presence of multiple projects depending on each other, you |
| will also have to duplicate the complete hierarchy and adapt the project files |
| to point to the right copies. |
| |
| @cindex scenarios |
| Instead, project files support the notion of scenarios controlled |
| by external values. Such values can come from several sources (in decreasing |
| order of priority): |
| |
| @table @asis |
| @item @b{Command line}: |
| @cindex @option{-X} |
| When launching @command{gnatmake} or @command{gprbuild}, the user can pass |
| extra @option{-X} switches to define the external value. In |
| our case, the command line might look like |
| |
| @smallexample |
| gnatmake -Pbuild.gpr -Xmode=debug |
| or gnatmake -Pbuild.gpr -Xmode=release |
| @end smallexample |
| |
| @item @b{Environment variables}: |
| When the external value does not come from the command line, it can come from |
| the value of environment variables of the appropriate name. |
| In our case, if an environment variable called "mode" |
| exists, its value will be taken into account. |
| |
| @item @b{External function second parameter}. |
| |
| @end table |
| |
| @cindex @code{external} |
| We now need to get that value in the project. The general form is to use |
| the predefined function @b{external} which returns the current value of |
| the external. For instance, we could set up the object directory to point to |
| either @file{obj/debug} or @file{obj/release} by changing our project to |
| |
| @smallexample @c projectfile |
| @b{project} Build @b{is} |
| @b{for} Object_Dir @b{use} "obj/" & @b{external} ("mode", "debug"); |
| ... --@i{ as before} |
| @b{end} Build; |
| @end smallexample |
| |
| @noindent |
| The second parameter to @code{external} is optional, and is the default |
| value to use if "mode" is not set from the command line or the environment. |
| |
| In order to set the switches according to the different scenarios, other |
| constructs have to be introduced such as typed variables and case constructions. |
| |
| @cindex typed variable |
| @cindex case construction |
| A @b{typed variable} is a variable that |
| can take only a limited number of values, similar to an enumeration in Ada. |
| Such a variable can then be used in a @b{case construction} and create conditional |
| sections in the project. The following example shows how this can be done: |
| |
| @smallexample @c projectfile |
| @b{project} Build @b{is} |
| @b{type} Mode_Type @b{is} ("debug", "release"); --@i{ all possible values} |
| Mode : Mode_Type := @b{external} ("mode", "debug"); --@i{ a typed variable} |
| |
| @b{package} Compiler @b{is} |
| @b{case} Mode @b{is} |
| @b{when} "debug" => |
| @b{for} Switches ("Ada") |
| @b{use} ("-g"); |
| @b{when} "release" => |
| @b{for} Switches ("Ada") |
| @b{use} ("-O2"); |
| @b{end} @b{case}; |
| @b{end} Compiler; |
| @b{end} Build; |
| @end smallexample |
| |
| @noindent |
| The project has suddenly grown in size, but has become much more flexible. |
| @code{Mode_Type} defines the only valid values for the @code{mode} variable. If |
| any other value is read from the environment, an error is reported and the |
| project is considered as invalid. |
| |
| The @code{Mode} variable is initialized with an external value |
| defaulting to @code{"debug"}. This default could be omitted and that would |
| force the user to define the value. Finally, we can use a case construction to set the |
| switches depending on the scenario the user has chosen. |
| |
| Most aspects of the projects can depend on scenarios. The notable exception |
| are project dependencies (@code{with} clauses), which cannot depend on a scenario. |
| |
| Scenarios work the same way with @b{project hierarchies}: you can either |
| duplicate a variable similar to @code{Mode} in each of the project (as long |
| as the first argument to @code{external} is always the same and the type is |
| the same), or simply set the variable in the @file{shared.gpr} project |
| (@pxref{Sharing Between Projects}). |
| |
| @c --------------------------------------------- |
| @node Library Projects |
| @section Library Projects |
| @c --------------------------------------------- |
| |
| @noindent |
| So far, we have seen examples of projects that create executables. However, |
| it is also possible to create libraries instead. A @b{library} is a specific |
| type of subsystem where, for convenience, objects are grouped together |
| using system-specific means such as archives or windows DLLs. |
| |
| Library projects provide a system- and language-independent way of building both @b{static} |
| and @b{dynamic} libraries. They also support the concept of @b{standalone |
| libraries} (SAL) which offer two significant properties: the elaboration |
| (e.g. initialization) of the library is either automatic or very simple; |
| a change in the |
| implementation part of the library implies minimal post-compilation actions on |
| the complete system and potentially no action at all for the rest of the |
| system in the case of dynamic SALs. |
| |
| There is a restriction on shared library projects: by default, they are only |
| allowed to import other shared library projects. They are not allowed to |
| import non library projects or static library projects. |
| |
| The GNAT Project Manager takes complete care of the library build, rebuild and |
| installation tasks, including recompilation of the source files for which |
| objects do not exist or are not up to date, assembly of the library archive, and |
| installation of the library (i.e., copying associated source, object and |
| @file{ALI} files to the specified location). |
| |
| @menu |
| * Building Libraries:: |
| * Using Library Projects:: |
| * Stand-alone Library Projects:: |
| * Installing a library with project files:: |
| @end menu |
| |
| @c --------------------------------------------- |
| @node Building Libraries |
| @subsection Building Libraries |
| @c --------------------------------------------- |
| |
| @noindent |
| Let's enhance our example and transform the @code{logging} subsystem into a |
| library. In order to do so, a few changes need to be made to |
| @file{logging.gpr}. Some attributes need to be defined: at least |
| @code{Library_Name} and @code{Library_Dir}; in addition, some other attributes |
| can be used to specify specific aspects of the library. For readability, it is |
| also recommended (although not mandatory), to use the qualifier @code{library} |
| in front of the @code{project} keyword. |
| |
| @table @asis |
| @item @b{Library_Name}: |
| @cindex @code{Library_Name} |
| This attribute is the name of the library to be built. There is no |
| restriction on the name of a library imposed by the project manager, except |
| for stand-alone libraries whose names must follow the syntax of Ada |
| identifiers; however, there may be system-specific restrictions on the name. |
| In general, it is recommended to stick to alphanumeric characters (and |
| possibly single underscores) to help portability. |
| |
| @item @b{Library_Dir}: |
| @cindex @code{Library_Dir} |
| This attribute is the path (absolute or relative) of the directory where |
| the library is to be installed. In the process of building a library, |
| the sources are compiled, the object files end up in the explicit or |
| implicit @code{Object_Dir} directory. When all sources of a library |
| are compiled, some of the compilation artifacts, including the library itself, |
| are copied to the library_dir directory. This directory must exist and be |
| writable. It must also be different from the object directory so that cleanup |
| activities in the Library_Dir do not affect recompilation needs. |
| |
| @end table |
| |
| Here is the new version of @file{logging.gpr} that makes it a library: |
| |
| @smallexample @c projectfile |
| library @b{project} Logging @b{is} --@i{ "library" is optional} |
| @b{for} Library_Name @b{use} "logging"; --@i{ will create "liblogging.a" on Unix} |
| @b{for} Object_Dir @b{use} "obj"; |
| @b{for} Library_Dir @b{use} "lib"; --@i{ different from object_dir} |
| @b{end} Logging; |
| @end smallexample |
| |
| @noindent |
| Once the above two attributes are defined, the library project is valid and |
| is enough for building a library with default characteristics. |
| Other library-related attributes can be used to change the defaults: |
| |
| @table @asis |
| @item @b{Library_Kind}: |
| @cindex @code{Library_Kind} |
| The value of this attribute must be either @code{"static"}, @code{"dynamic"} or |
| @code{"relocatable"} (the latter is a synonym for dynamic). It indicates |
| which kind of library should be built (the default is to build a |
| static library, that is an archive of object files that can potentially |
| be linked into a static executable). When the library is set to be dynamic, |
| a separate image is created that will be loaded independently, usually |
| at the start of the main program execution. Support for dynamic libraries is |
| very platform specific, for instance on Windows it takes the form of a DLL |
| while on GNU/Linux, it is a dynamic elf image whose suffix is usually |
| @file{.so}. Library project files, on the other hand, can be written in |
| a platform independent way so that the same project file can be used to build |
| a library on different operating systems. |
| |
| If you need to build both a static and a dynamic library, it is recommended |
| to use two different object directories, since in some cases some extra code |
| needs to be generated for the latter. For such cases, one can either define |
| two different project files, or a single one that uses scenarios to indicate |
| the various kinds of library to be built and their corresponding object_dir. |
| |
| @cindex @code{Library_ALI_Dir} |
| @item @b{Library_ALI_Dir}: |
| This attribute may be specified to indicate the directory where the ALI |
| files of the library are installed. By default, they are copied into the |
| @code{Library_Dir} directory, but as for the executables where we have a |
| separate @code{Exec_Dir} attribute, you might want to put them in a separate |
| directory since there can be hundreds of them. The same restrictions as for |
| the @code{Library_Dir} attribute apply. |
| |
| @cindex @code{Library_Version} |
| @item @b{Library_Version}: |
| This attribute is platform dependent, and has no effect on Windows. |
| On Unix, it is used only for dynamic libraries as the internal |
| name of the library (the @code{"soname"}). If the library file name (built |
| from the @code{Library_Name}) is different from the @code{Library_Version}, |
| then the library file will be a symbolic link to the actual file whose name |
| will be @code{Library_Version}. This follows the usual installation schemes |
| for dynamic libraries on many Unix systems. |
| |
| @smallexample @c projectfile |
| @group |
| @b{project} Logging @b{is} |
| Version := "1"; |
| @b{for} Library_Dir @b{use} "lib"; |
| @b{for} Library_Name @b{use} "logging"; |
| @b{for} Library_Kind @b{use} "dynamic"; |
| @b{for} Library_Version @b{use} "liblogging.so." & Version; |
| @b{end} Logging; |
| @end group |
| @end smallexample |
| |
| @noindent |
| After the compilation, the directory @file{lib} will contain both a |
| @file{libdummy.so.1} library and a symbolic link to it called |
| @file{libdummy.so}. |
| |
| @cindex @code{Library_GCC} |
| @item @b{Library_GCC}: |
| This attribute is the name of the tool to use instead of "gcc" to link shared |
| libraries. A common use of this attribute is to define a wrapper script that |
| accomplishes specific actions before calling gcc (which itself calls the |
| linker to build the library image). |
| |
| @item @b{Library_Options}: |
| @cindex @code{Library_Options} |
| This attribute may be used to specify additional switches (last switches) |
| when linking a shared library. |
| |
| It may also be used to add foreign object files to a static library. |
| Each string in Library_Options is an absolute or relative path of an object |
| file. When a relative path, it is relative to the object directory. |
| |
| @item @b{Leading_Library_Options}: |
| @cindex @code{Leading_Library_Options} |
| This attribute, that is taken into account only by @command{gprbuild}, may be |
| used to specified leading options (first switches) when linking a shared |
| library. |
| |
| @cindex @code{Linker_Options} |
| @item @b{Linker.Linker_Options}: |
| This attribute specifies additional switches to be given to the linker when |
| linking an executable. It is ignored when defined in the main project and |
| taken into account in all other projects that are imported directly or |
| indirectly. These switches complement the @code{Linker.Switches} |
| defined in the main project. This is useful when a particular subsystem |
| depends on an external library: adding this dependency as a |
| @code{Linker_Options} in the project of the subsystem is more convenient than |
| adding it to all the @code{Linker.Switches} of the main projects that depend |
| upon this subsystem. |
| @end table |
| |
| @c --------------------------------------------- |
| @node Using Library Projects |
| @subsection Using Library Projects |
| @c --------------------------------------------- |
| |
| @noindent |
| When the builder detects that a project file is a library project file, it |
| recompiles all sources of the project that need recompilation and rebuild the |
| library if any of the sources have been recompiled. It then groups all object |
| files into a single file, which is a shared or a static library. This library |
| can later on be linked with multiple executables. Note that the use |
| of shard libraries reduces the size of the final executable and can also reduce |
| the memory footprint at execution time when the library is shared among several |
| executables. |
| |
| It is also possible to build @b{multi-language libraries}. When using |
| @command{gprbuild} as a builder, multi-language library projects allow naturally |
| the creation of multi-language libraries . @command{gnatmake}, does not try to |
| compile non Ada sources. However, when the project is multi-language, it will |
| automatically link all object files found in the object directory, whether or |
| not they were compiled from an Ada source file. This specific behavior does not |
| apply to Ada-only projects which only take into account the objects |
| corresponding to the sources of the project. |
| |
| A non-library project can import a library project. When the builder is invoked |
| on the former, the library of the latter is only rebuilt when absolutely |
| necessary. For instance, if a unit of the library is not up-to-date but none of |
| the executables need this unit, then the unit is not recompiled and the library |
| is not reassembled. For instance, let's assume in our example that logging has |
| the following sources: @file{log1.ads}, @file{log1.adb}, @file{log2.ads} and |
| @file{log2.adb}. If @file{log1.adb} has been modified, then the library |
| @file{liblogging} will be rebuilt when compiling all the sources of |
| @code{Build} only if @file{proc.ads}, @file{pack.ads} or @file{pack.adb} |
| include a @code{"with Log1"}. |
| |
| To ensure that all the sources in the @code{Logging} library are |
| up to date, and that all the sources of @code{Build} are also up to date, |
| the following two commands need to be used: |
| |
| @smallexample |
| gnatmake -Plogging.gpr |
| gnatmake -Pbuild.gpr |
| @end smallexample |
| |
| @noindent |
| All @file{ALI} files will also be copied from the object directory to the |
| library directory. To build executables, @command{gnatmake} will use the |
| library rather than the individual object files. |
| |
| Library projects can also be useful to describe a library that needs to be used |
| but, for some reason, cannot be rebuilt. For instance, it is the case when some |
| of the library sources are not available. Such library projects need to use the |
| @code{Externally_Built} attribute as in the example below: |
| |
| @smallexample @c projectfile |
| library @b{project} Extern_Lib @b{is} |
| @b{for} Languages @b{use} ("Ada", "C"); |
| @b{for} Source_Dirs @b{use} ("lib_src"); |
| @b{for} Library_Dir @b{use} "lib2"; |
| @b{for} Library_Kind @b{use} "dynamic"; |
| @b{for} Library_Name @b{use} "l2"; |
| @b{for} Externally_Built @b{use} "true"; --@i{ <<<<} |
| @b{end} Extern_Lib; |
| @end smallexample |
| |
| @noindent |
| In the case of externally built libraries, the @code{Object_Dir} |
| attribute does not need to be specified because it will never be |
| used. |
| |
| The main effect of using such an externally built library project is mostly to |
| affect the linker command in order to reference the desired library. It can |
| also be achieved by using @code{Linker.Linker_Options} or @code{Linker.Switches} |
| in the project corresponding to the subsystem needing this external library. |
| This latter method is more straightforward in simple cases but when several |
| subsystems depend upon the same external library, finding the proper place |
| for the @code{Linker.Linker_Options} might not be easy and if it is |
| not placed properly, the final link command is likely to present ordering issues. |
| In such a situation, it is better to use the externally built library project |
| so that all other subsystems depending on it can declare this dependency thanks |
| to a project @code{with} clause, which in turn will trigger the builder to find |
| the proper order of libraries in the final link command. |
| |
| @c --------------------------------------------- |
| @node Stand-alone Library Projects |
| @subsection Stand-alone Library Projects |
| @c --------------------------------------------- |
| |
| @noindent |
| @cindex standalone libraries |
| A @b{stand-alone library} is a library that contains the necessary code to |
| elaborate the Ada units that are included in the library. A stand-alone |
| library is a convenient way to add an Ada subsystem to a more global system |
| whose main is not in Ada since it makes the elaboration of the Ada part mostly |
| transparent. However, stand-alone libraries are also useful when the main is in |
| Ada: they provide a means for minimizing relinking & redeployment of complex |
| systems when localized changes are made. |
| |
| The name of a stand-alone library, specified with attribute |
| @code{Library_Name}, must have the syntax of an Ada identifier. |
| |
| The most prominent characteristic of a stand-alone library is that it offers a |
| distinction between interface units and implementation units. Only the former |
| are visible to units outside the library. A stand-alone library project is thus |
| characterised by a third attribute, usually @b{Library_Interface}, in addition |
| to the two attributes that make a project a Library Project |
| (@code{Library_Name} and @code{Library_Dir}). This third attribute may also be |
| @b{Interfaces}. @b{Library_Interface} only works when the interface is in Ada |
| and takes a list of units as parameter. @b{Interfaces} works for any supported |
| language and takes a list of sources as parameter. |
| |
| @table @asis |
| @item @b{Library_Interface}: |
| @cindex @code{Library_Interface} |
| This attribute defines an explicit subset of the units of the project. Units |
| from projects importing this library project may only "with" units whose |
| sources are listed in the @code{Library_Interface}. Other sources are |
| considered implementation units. |
| |
| @smallexample @c projectfile |
| @group |
| @b{for} Library_Dir @b{use} "lib"; |
| @b{for} Library_Name @b{use} "logging"; |
| @b{for} Library_Interface @b{use} ("lib1", "lib2"); --@i{ unit names} |
| @end group |
| @end smallexample |
| |
| @item @b{Interfaces} |
| This attribute defines an explicit subset of the source files of a project. |
| Sources from projects importing this project, can only depend on sources from |
| this subset. This attribute can be used on non library projects. It can also |
| be used as a replacement for attribute @code{Library_Interface}, in which |
| case, units have to be replaced by source files. For multi-language library |
| projects, it is the only way to make the project a Stand-Alone Library project |
| whose interface is not purely Ada. |
| |
| @item @b{Library_Standalone}: |
| @cindex @code{Library_Standalone} |
| This attribute defines the kind of standalone library to |
| build. Values are either @code{standard} (the default), @code{no} or |
| @code{encapsulated}. When @code{standard} is used the code to elaborate and |
| finalize the library is embedded, when @code{encapsulated} is used the |
| library can furthermore depend only on static libraries (including |
| the GNAT runtime). This attribute can be set to @code{no} to make it clear |
| that the library should not be standalone in which case the |
| @code{Library_Interface} should not defined. Note that this attribute |
| only applies to shared libraries, so @code{Library_Kind} must be set |
| to @code{dynamic}. |
| |
| @smallexample @c projectfile |
| @group |
| @b{for} Library_Dir @b{use} "lib"; |
| @b{for} Library_Name @b{use} "logging"; |
| @b{for} Library_Kind @b{use} "dynamic"; |
| @b{for} Library_Interface @b{use} ("lib1", "lib2"); --@i{ unit names} |
| @b{for} Library_Standalone @b{use} "encapsulated"; |
| @end group |
| @end smallexample |
| |
| @end table |
| |
| In order to include the elaboration code in the stand-alone library, the binder |
| is invoked on the closure of the library units creating a package whose name |
| depends on the library name (b~logging.ads/b in the example). |
| This binder-generated package includes @b{initialization} and @b{finalization} |
| procedures whose names depend on the library name (@code{logginginit} and |
| @code{loggingfinal} in the example). The object corresponding to this package is |
| included in the library. |
| |
| @table @asis |
| @item @b{Library_Auto_Init}: |
| @cindex @code{Library_Auto_Init} |
| A dynamic stand-alone Library is automatically initialized |
| if automatic initialization of Stand-alone Libraries is supported on the |
| platform and if attribute @b{Library_Auto_Init} is not specified or |
| is specified with the value "true". A static Stand-alone Library is never |
| automatically initialized. Specifying "false" for this attribute |
| prevents automatic initialization. |
| |
| When a non-automatically initialized stand-alone library is used in an |
| executable, its initialization procedure must be called before any service of |
| the library is used. When the main subprogram is in Ada, it may mean that the |
| initialization procedure has to be called during elaboration of another |
| package. |
| |
| @item @b{Library_Dir}: |
| @cindex @code{Library_Dir} |
| For a stand-alone library, only the @file{ALI} files of the interface units |
| (those that are listed in attribute @code{Library_Interface}) are copied to |
| the library directory. As a consequence, only the interface units may be |
| imported from Ada units outside of the library. If other units are imported, |
| the binding phase will fail. |
| |
| @item @b{Binder.Default_Switches}: |
| When a stand-alone library is bound, the switches that are specified in |
| the attribute @b{Binder.Default_Switches ("Ada")} are |
| used in the call to @command{gnatbind}. |
| |
| @item @b{Library_Src_Dir}: |
| @cindex @code{Library_Src_Dir} |
| This attribute defines the location (absolute or relative to the project |
| directory) where the sources of the interface units are copied at |
| installation time. |
| These sources includes the specs of the interface units along with the |
| closure of sources necessary to compile them successfully. That may include |
| bodies and subunits, when pragmas @code{Inline} are used, or when there are |
| generic units in specs. This directory cannot point to the object directory |
| or one of the source directories, but it can point to the library directory, |
| which is the default value for this attribute. |
| |
| @item @b{Library_Symbol_Policy}: |
| @cindex @code{Library_Symbol_Policy} |
| This attribute controls the export of symbols and, on some platforms (like |
| VMS) that have the notions of major and minor IDs built in the library |
| files, it controls the setting of these IDs. It is not supported on all |
| platforms (where it will just have no effect). It may have one of the |
| following values: |
| |
| @itemize - |
| @item @code{"autonomous"} or @code{"default"}: exported symbols are not controlled |
| @item @code{"compliant"}: if attribute @b{Library_Reference_Symbol_File} |
| is not defined, then it is equivalent to policy "autonomous". If there |
| are exported symbols in the reference symbol file that are not in the |
| object files of the interfaces, the major ID of the library is increased. |
| If there are symbols in the object files of the interfaces that are not |
| in the reference symbol file, these symbols are put at the end of the list |
| in the newly created symbol file and the minor ID is increased. |
| @item @code{"controlled"}: the attribute @b{Library_Reference_Symbol_File} must be |
| defined. The library will fail to build if the exported symbols in the |
| object files of the interfaces do not match exactly the symbol in the |
| symbol file. |
| @item @code{"restricted"}: The attribute @b{Library_Symbol_File} must be defined. |
| The library will fail to build if there are symbols in the symbol file that |
| are not in the exported symbols of the object files of the interfaces. |
| Additional symbols in the object files are not added to the symbol file. |
| @item @code{"direct"}: The attribute @b{Library_Symbol_File} must be defined and |
| must designate an existing file in the object directory. This symbol file |
| is passed directly to the underlying linker without any symbol processing. |
| |
| @end itemize |
| |
| @item @b{Library_Reference_Symbol_File} |
| @cindex @code{Library_Reference_Symbol_File} |
| This attribute may define the path name of a reference symbol file that is |
| read when the symbol policy is either "compliant" or "controlled", on |
| platforms that support symbol control, such as VMS, when building a |
| stand-alone library. The path may be an absolute path or a path relative |
| to the project directory. |
| |
| @item @b{Library_Symbol_File} |
| @cindex @code{Library_Symbol_File} |
| This attribute may define the name of the symbol file to be created when |
| building a stand-alone library when the symbol policy is either "compliant", |
| "controlled" or "restricted", on platforms that support symbol control, |
| such as VMS. When symbol policy is "direct", then a file with this name |
| must exist in the object directory. |
| @end table |
| |
| @c --------------------------------------------- |
| @node Installing a library with project files |
| @subsection Installing a library with project files |
| @c --------------------------------------------- |
| |
| @noindent |
| When using project files, a usable version of the library is created in the |
| directory specified by the @code{Library_Dir} attribute of the library |
| project file. Thus no further action is needed in order to make use of |
| the libraries that are built as part of the general application build. |
| |
| You may want to install a library in a context different from where the library |
| is built. This situation arises with third party suppliers, who may want |
| to distribute a library in binary form where the user is not expected to be |
| able to recompile the library. The simplest option in this case is to provide |
| a project file slightly different from the one used to build the library, by |
| using the @code{externally_built} attribute. @ref{Using Library Projects} |
| |
| Another option is to use @command{gprinstall} to install the library in a |
| different context than the build location. @command{gprinstall} automatically |
| generates a project to use this library, and also copies the minimum set of |
| sources needed to use the library to the install location. |
| @ref{Installation} |
| |
| @c --------------------------------------------- |
| @node Project Extension |
| @section Project Extension |
| @c --------------------------------------------- |
| |
| @noindent |
| During development of a large system, it is sometimes necessary to use |
| modified versions of some of the source files, without changing the original |
| sources. This can be achieved through the @b{project extension} facility. |
| |
| Suppose for instance that our example @code{Build} project is built every night |
| for the whole team, in some shared directory. A developer usually needs to work |
| on a small part of the system, and might not want to have a copy of all the |
| sources and all the object files (mostly because that would require too much |
| disk space, time to recompile everything). He prefers to be able to override |
| some of the source files in his directory, while taking advantage of all the |
| object files generated at night. |
| |
| Another example can be taken from large software systems, where it is common to have |
| multiple implementations of a common interface; in Ada terms, multiple |
| versions of a package body for the same spec. For example, one implementation |
| might be safe for use in tasking programs, while another might be used only |
| in sequential applications. This can be modeled in GNAT using the concept |
| of @emph{project extension}. If one project (the ``child'') @emph{extends} |
| another project (the ``parent'') then by default all source files of the |
| parent project are inherited by the child, but the child project can |
| override any of the parent's source files with new versions, and can also |
| add new files or remove unnecessary ones. |
| This facility is the project analog of a type extension in |
| object-oriented programming. Project hierarchies are permitted (an extending |
| project may itself be extended), and a project that |
| extends a project can also import other projects. |
| |
| A third example is that of using project extensions to provide different |
| versions of the same system. For instance, assume that a @code{Common} |
| project is used by two development branches. One of the branches has now |
| been frozen, and no further change can be done to it or to @code{Common}. |
| However, the other development branch still needs evolution of @code{Common}. |
| Project extensions provide a flexible solution to create a new version |
| of a subsystem while sharing and reusing as much as possible from the original |
| one. |
| |
| A project extension implicitly inherits all the sources and objects from the |
| project it extends. It is possible to create a new version of some of the |
| sources in one of the additional source directories of the extending |
| project. Those new versions hide the original versions. Adding new sources or |
| removing existing ones is also possible. Here is an example on how to extend |
| the project @code{Build} from previous examples: |
| |
| @smallexample @c projectfile |
| @b{project} Work @b{extends} "../bld/build.gpr" @b{is} |
| @b{end} Work; |
| @end smallexample |
| |
| @noindent |
| The project after @b{extends} is the one being extended. As usual, it can be |
| specified using an absolute path, or a path relative to any of the directories |
| in the project path (@pxref{Project Dependencies}). This project does not |
| specify source or object directories, so the default values for these |
| attributes will be used that is to say the current directory (where project |
| @code{Work} is placed). We can compile that project with |
| |
| @smallexample |
| gprbuild -Pwork |
| @end smallexample |
| |
| @noindent |
| If no sources have been placed in the current directory, this command |
| won't do anything, since this project does not change the |
| sources it inherited from @code{Build}, therefore all the object files |
| in @code{Build} and its dependencies are still valid and are reused |
| automatically. |
| |
| Suppose we now want to supply an alternate version of @file{pack.adb} but use |
| the existing versions of @file{pack.ads} and @file{proc.adb}. We can create |
| the new file in Work's current directory (likely by copying the one from the |
| @code{Build} project and making changes to it. If new packages are needed at |
| the same time, we simply create new files in the source directory of the |
| extending project. |
| |
| When we recompile, @command{gprbuild} will now automatically recompile |
| this file (thus creating @file{pack.o} in the current directory) and |
| any file that depends on it (thus creating @file{proc.o}). Finally, the |
| executable is also linked locally. |
| |
| Note that we could have obtained the desired behavior using project import |
| rather than project inheritance. A @code{base} project would contain the |
| sources for @file{pack.ads} and @file{proc.adb}, and @code{Work} would |
| import @code{base} and add @file{pack.adb}. In this scenario, @code{base} |
| cannot contain the original version of @file{pack.adb} otherwise there would be |
| 2 versions of the same unit in the closure of the project and this is not |
| allowed. Generally speaking, it is not recommended to put the spec and the |
| body of a unit in different projects since this affects their autonomy and |
| reusability. |
| |
| In a project file that extends another project, it is possible to |
| indicate that an inherited source is @b{not part} of the sources of the |
| extending project. This is necessary sometimes when a package spec has |
| been overridden and no longer requires a body: in this case, it is |
| necessary to indicate that the inherited body is not part of the sources |
| of the project, otherwise there will be a compilation error |
| when compiling the spec. |
| |
| @cindex @code{Excluded_Source_Files} |
| @cindex @code{Excluded_Source_List_File} |
| For that purpose, the attribute @b{Excluded_Source_Files} is used. |
| Its value is a list of file names. |
| It is also possible to use attribute @code{Excluded_Source_List_File}. |
| Its value is the path of a text file containing one file name per |
| line. |
| |
| @smallexample @c @projectfile |
| project Work extends "../bld/build.gpr" is |
| for Source_Files use ("pack.ads"); |
| -- New spec of Pkg does not need a completion |
| for Excluded_Source_Files use ("pack.adb"); |
| end Work; |
| @end smallexample |
| |
| @noindent |
| All packages that are not declared in the extending project are inherited from |
| the project being extended, with their attributes, with the exception of |
| @code{Linker'Linker_Options} which is never inherited. In particular, an |
| extending project retains all the switches specified in the project being |
| extended. |
| |
| At the project level, if they are not declared in the extending project, some |
| attributes are inherited from the project being extended. They are: |
| @code{Languages}, @code{Main} (for a root non library project) and |
| @code{Library_Name} (for a project extending a library project). |
| |
| @menu |
| * Project Hierarchy Extension:: |
| @end menu |
| |
| @c --------------------------------------------- |
| @node Project Hierarchy Extension |
| @subsection Project Hierarchy Extension |
| @c --------------------------------------------- |
| |
| @noindent |
| One of the fundamental restrictions in project extension is the following: |
| @b{A project is not allowed to import directly or indirectly at the same time an |
| extending project and one of its ancestors}. |
| |
| By means of example, consider the following hierarchy of projects. |
| |
| @smallexample |
| a.gpr contains package A1 |
| b.gpr, imports a.gpr and contains B1, which depends on A1 |
| c.gpr, imports b.gpr and contains C1, which depends on B1 |
| @end smallexample |
| |
| @noindent |
| If we want to locally extend the packages @code{A1} and @code{C1}, we need to |
| create several extending projects: |
| |
| @smallexample |
| a_ext.gpr which extends a.gpr, and overrides A1 |
| b_ext.gpr which extends b.gpr and imports a_ext.gpr |
| c_ext.gpr which extends c.gpr, imports b_ext.gpr and overrides C1 |
| @end smallexample |
| |
| @noindent |
| @smallexample @c projectfile |
| @b{project} A_Ext @b{extends} "a.gpr" @b{is} |
| @b{for} Source_Files @b{use} ("a1.adb", "a1.ads"); |
| @b{end} A_Ext; |
| |
| @b{with} "a_ext.gpr"; |
| @b{project} B_Ext @b{extends} "b.gpr" @b{is} |
| @b{end} B_Ext; |
| |
| @b{with} "b_ext.gpr"; |
| @b{project} C_Ext @b{extends} "c.gpr" @b{is} |
| @b{for} Source_Files @b{use} ("c1.adb"); |
| @b{end} C_Ext; |
| @end smallexample |
| |
| @noindent |
| The extension @file{b_ext.gpr} is required, even though we are not overriding |
| any of the sources of @file{b.gpr} because otherwise @file{c_expr.gpr} would |
| import @file{b.gpr} which itself knows nothing about @file{a_ext.gpr}. |
| |
| @cindex extends all |
| When extending a large system spanning multiple projects, it is often |
| inconvenient to extend every project in the hierarchy that is impacted by a |
| small change introduced in a low layer. In such cases, it is possible to create |
| an @b{implicit extension} of an entire hierarchy using @b{extends all} |
| relationship. |
| |
| When the project is extended using @code{extends all} inheritance, all projects |
| that are imported by it, both directly and indirectly, are considered virtually |
| extended. That is, the project manager creates implicit projects |
| that extend every project in the hierarchy; all these implicit projects do not |
| control sources on their own and use the object directory of |
| the "extending all" project. |
| |
| It is possible to explicitly extend one or more projects in the hierarchy |
| in order to modify the sources. These extending projects must be imported by |
| the "extending all" project, which will replace the corresponding virtual |
| projects with the explicit ones. |
| |
| When building such a project hierarchy extension, the project manager will |
| ensure that both modified sources and sources in implicit extending projects |
| that depend on them are recompiled. |
| |
| Thus, in our example we could create the following projects instead: |
| |
| @smallexample |
| a_ext.gpr, extends a.gpr and overrides A1 |
| c_ext.gpr, "extends all" c.gpr, imports a_ext.gpr and overrides C1 |
| |
| @end smallexample |
| |
| @noindent |
| @smallexample @c projectfile |
| @b{project} A_Ext @b{extends} "a.gpr" @b{is} |
| @b{for} Source_Files @b{use} ("a1.adb", "a1.ads"); |
| @b{end} A_Ext; |
| |
| @b{with} "a_ext.gpr"; |
| @b{project} C_Ext @b{extends} @b{all} "c.gpr" @b{is} |
| @b{for} Source_Files @b{use} ("c1.adb"); |
| @b{end} C_Ext; |
| @end smallexample |
| |
| @noindent |
| When building project @file{c_ext.gpr}, the entire modified project space is |
| considered for recompilation, including the sources of @file{b.gpr} that are |
| impacted by the changes in @code{A1} and @code{C1}. |
| |
| @c --------------------------------------------- |
| @node Aggregate Projects |
| @section Aggregate Projects |
| @c --------------------------------------------- |
| |
| @noindent |
| |
| Aggregate projects are an extension of the project paradigm, and are |
| meant to solve a few specific use cases that cannot be solved directly |
| using standard projects. This section will go over a few of these use |
| cases to try to explain what you can use aggregate projects for. |
| |
| @menu |
| * Building all main programs from a single project tree:: |
| * Building a set of projects with a single command:: |
| * Define a build environment:: |
| * Performance improvements in builder:: |
| * Syntax of aggregate projects:: |
| * package Builder in aggregate projects:: |
| @end menu |
| |
| @c ----------------------------------------------------------- |
| @node Building all main programs from a single project tree |
| @subsection Building all main programs from a single project tree |
| @c ----------------------------------------------------------- |
| |
| Most often, an application is organized into modules and submodules, |
| which are very conveniently represented as a project tree or graph |
| (the root project A @code{with}s the projects for each modules (say B and C), |
| which in turn @code{with} projects for submodules. |
| |
| Very often, modules will build their own executables (for testing |
| purposes for instance), or libraries (for easier reuse in various |
| contexts). |
| |
| However, if you build your project through @command{gnatmake} or |
| @command{gprbuild}, using a syntax similar to |
| |
| @smallexample |
| gprbuild -PA.gpr |
| @end smallexample |
| |
| this will only rebuild the main programs of project A, not those of the |
| imported projects B and C. Therefore you have to spawn several |
| @command{gnatmake} commands, one per project, to build all executables. |
| This is a little inconvenient, but more importantly is inefficient |
| because @command{gnatmake} needs to do duplicate work to ensure that sources are |
| up-to-date, and cannot easily compile things in parallel when using |
| the -j switch. |
| |
| Also libraries are always rebuilt when building a project. |
| |
| You could therefore define an aggregate project Agg that groups A, B |
| and C. Then, when you build with |
| |
| @smallexample |
| gprbuild -PAgg.gpr |
| @end smallexample |
| |
| this will build all mains from A, B and C. |
| |
| @smallexample @c projectfile |
| aggregate @b{project} Agg @b{is} |
| @b{for} Project_Files @b{use} ("a.gpr", "b.gpr", "c.gpr"); |
| @b{end} Agg; |
| @end smallexample |
| |
| If B or C do not define any main program (through their Main |
| attribute), all their sources are built. When you do not group them |
| in the aggregate project, only those sources that are needed by A |
| will be built. |
| |
| If you add a main to a project P not already explicitly referenced in the |
| aggregate project, you will need to add "p.gpr" in the list of project |
| files for the aggregate project, or the main will not be built when |
| building the aggregate project. |
| |
| Aggregate projects are supported only with @command{gprbuild}, not with |
| @command{gnatmake}. |
| |
| @c --------------------------------------------------------- |
| @node Building a set of projects with a single command |
| @subsection Building a set of projects with a single command |
| @c --------------------------------------------------------- |
| |
| One other case is when you have multiple applications and libraries |
| that are built independently from each other (but can be built in |
| parallel). For instance, you have a project tree rooted at A, and |
| another one (which might share some subprojects) rooted at B. |
| |
| Using only @command{gprbuild}, you could do |
| |
| @smallexample |
| gprbuild -PA.gpr |
| gprbuild -PB.gpr |
| @end smallexample |
| |
| to build both. But again, @command{gprbuild} has to do some duplicate work for |
| those files that are shared between the two, and cannot truly build |
| things in parallel efficiently. |
| |
| If the two projects are really independent, share no sources other |
| than through a common subproject, and have no source files with a |
| common basename, you could create a project C that imports A and |
| B. But these restrictions are often too strong, and one has to build |
| them independently. An aggregate project does not have these |
| limitations and can aggregate two project trees that have common |
| sources. |
| |
| This scenario is particularly useful in environments like VxWorks 653 |
| where the applications running in the multiple partitions can be built |
| in parallel through a single @command{gprbuild} command. This also works nicely |
| with Annex E. |
| |
| @c --------------------------------------------- |
| @node Define a build environment |
| @subsection Define a build environment |
| @c --------------------------------------------- |
| |
| The environment variables at the time you launch @command{gprbuild} |
| will influence the view these tools have of the project |
| (PATH to find the compiler, ADA_PROJECT_PATH or GPR_PROJECT_PATH to find the |
| projects, environment variables that are referenced in project files |
| through the "external" built-in function, ...). Several command line switches |
| can be used to override those (-X or -aP), but on some systems and |
| with some projects, this might make the command line too long, and on |
| all systems often make it hard to read. |
| |
| An aggregate project can be used to set the environment for all |
| projects built through that aggregate. One of the nice aspects is that |
| you can put the aggregate project under configuration management, and |
| make sure all your user have a consistent environment when |
| building. The syntax looks like |
| |
| @smallexample @c projectfile |
| aggregate @b{project} Agg @b{is} |
| @b{for} Project_Files @b{use} ("A.gpr", "B.gpr"); |
| @b{for} Project_Path @b{use} ("../dir1", "../dir1/dir2"); |
| @b{for} External ("BUILD") @b{use} "PRODUCTION"; |
| |
| @b{package} Builder @b{is} |
| @b{for} Switches ("Ada") @b{use} ("-q"); |
| @b{end} Builder; |
| @b{end} Agg; |
| @end smallexample |
| |
| One of the often requested features in projects is to be able to |
| reference external variables in @code{with} declarations, as in |
| |
| @smallexample @c projectfile |
| @b{with} @b{external}("SETUP") & "path/prj.gpr"; --@i{ ILLEGAL} |
| @b{project} MyProject @b{is} |
| ... |
| @b{end} MyProject; |
| @end smallexample |
| |
| For various reasons, this is not allowed. But using aggregate projects provide |
| an elegant solution. For instance, you could use a project file like: |
| |
| @smallexample @c projectfile |
| aggregate @b{project} Agg @b{is} |
| @b{for} Project_Path @b{use} (@b{external}("SETUP") & "path"); |
| @b{for} Project_Files @b{use} ("myproject.gpr"); |
| @b{end} Agg; |
| |
| @b{with} "prj.gpr"; --@i{ searched on Agg'Project_Path} |
| @b{project} MyProject @b{is} |
| ... |
| @b{end} MyProject; |
| @end smallexample |
| |
| @c -------------------------------------------- |
| @node Performance improvements in builder |
| @subsection Performance improvements in builder |
| @c -------------------------------------------- |
| |
| The loading of aggregate projects is optimized in @command{gprbuild}, |
| so that all files are searched for only once on the disk |
| (thus reducing the number of system calls and contributing to faster |
| compilation times, especially on systems with sources on remote |
| servers). As part of the loading, @command{gprbuild} |
| computes how and where a source file should be compiled, and even if it is |
| found several times in the aggregated projects it will be compiled only |
| once. |
| |
| Since there is no ambiguity as to which switches should be used, files |
| can be compiled in parallel (through the usual -j switch) and this can |
| be done while maximizing the use of CPUs (compared to launching |
| multiple @command{gprbuild} and @command{gnatmake} commands in parallel). |
| |
| @c ------------------------------------- |
| @node Syntax of aggregate projects |
| @subsection Syntax of aggregate projects |
| @c ------------------------------------- |
| |
| An aggregate project follows the general syntax of project files. The |
| recommended extension is still @file{.gpr}. However, a special |
| @code{aggregate} qualifier must be put before the keyword |
| @code{project}. |
| |
| An aggregate project cannot @code{with} any other project (standard or |
| aggregate), except an abstract project which can be used to share attribute |
| values. Also, aggregate projects cannot be extended or imported though a |
| @code{with} clause by any other project. Building other aggregate projects from |
| an aggregate project is done through the Project_Files attribute (see below). |
| |
| An aggregate project does not have any source files directly (only |
| through other standard projects). Therefore a number of the standard |
| attributes and packages are forbidden in an aggregate project. Here is the |
| (non exhaustive) list: |
| |
| @itemize @bullet |
| @item Languages |
| @item Source_Files, Source_List_File and other attributes dealing with |
| list of sources. |
| @item Source_Dirs, Exec_Dir and Object_Dir |
| @item Library_Dir, Library_Name and other library-related attributes |
| @item Main |
| @item Roots |
| @item Externally_Built |
| @item Inherit_Source_Path |
| @item Excluded_Source_Dirs |
| @item Locally_Removed_Files |
| @item Excluded_Source_Files |
| @item Excluded_Source_List_File |
| @item Interfaces |
| @end itemize |
| |
| The only package that is authorized (albeit optional) is |
| Builder. Other packages (in particular Compiler, Binder and Linker) |
| are forbidden. |
| |
| The following three attributes can be used only in an aggregate project: |
| |
| @table @asis |
| @item @b{Project_Files}: |
| @cindex @code{Project_Files} |
| |
| This attribute is compulsory (or else we are not aggregating any project, |
| and thus not doing anything). It specifies a list of @file{.gpr} files |
| that are grouped in the aggregate. The list may be empty. The project |
| files can be either other aggregate projects, or standard projects. When |
| grouping standard projects, you can have both the root of a project tree |
| (and you do not need to specify all its imported projects), and any project |
| within the tree. |
| |
| Basically, the idea is to specify all those projects that have |
| main programs you want to build and link, or libraries you want to |
| build. You can even specify projects that do not use the Main |
| attribute nor the @code{Library_*} attributes, and the result will be to |
| build all their source files (not just the ones needed by other |
| projects). |
| |
| The file can include paths (absolute or relative). Paths are relative to |
| the location of the aggregate project file itself (if you use a base name, |
| we expect to find the .gpr file in the same directory as the aggregate |
| project file). The environment variables @code{ADA_PROJECT_PATH}, |
| @code{GPR_PROJECT_PATH} and @code{GPR_PROJECT_PATH_FILE} are not used to find |
| the project files. The extension @file{.gpr} is mandatory, since this attribute |
| contains file names, not project names. |
| |
| Paths can also include the @code{"*"} and @code{"**"} globbing patterns. The |
| latter indicates that any subdirectory (recursively) will be |
| searched for matching files. The latter (@code{"**"}) can only occur at the |
| last position in the directory part (ie @code{"a/**/*.gpr"} is supported, but |
| not @code{"**/a/*.gpr"}). Starting the pattern with @code{"**"} is equivalent |
| to starting with @code{"./**"}. |
| |
| For now, the pattern @code{"*"} is only allowed in the filename part, not |
| in the directory part. This is mostly for efficiency reasons to limit the |
| number of system calls that are needed. |
| |
| Here are a few valid examples: |
| |
| @smallexample @c projectfile |
| @b{for} Project_Files @b{use} ("a.gpr", "subdir/b.gpr"); |
| --@i{ two specific projects relative to the directory of agg.gpr} |
| |
| @b{for} Project_Files @b{use} ("**/*.gpr"); |
| --@i{ all projects recursively} |
| @end smallexample |
| |
| @item @b{Project_Path}: |
| @cindex @code{Project_Path} |
| |
| This attribute can be used to specify a list of directories in |
| which to look for project files in @code{with} declarations. |
| |
| When you specify a project in Project_Files (say @code{x/y/a.gpr}), and |
| @code{a.gpr} imports a project @code{b.gpr}, only @code{b.gpr} is searched in |
| the project path. @code{a.gpr} must be exactly at |
| @code{<dir of the aggregate>/x/y/a.gpr}. |
| |
| This attribute, however, does not affect the search for the aggregated |
| project files specified with @code{Project_Files}. |
| |
| Each aggregate project has its own @code{Project_Path} (that is if |
| @code{agg1.gpr} includes @code{agg2.gpr}, they can potentially both have a |
| different @code{Project_Path}). |
| |
| This project path is defined as the concatenation, in that order, of: |
| |
| @itemize @bullet |
| @item the current directory; |
| @item followed by the command line -aP switches; |
| @item then the directories from the GPR_PROJECT_PATH and ADA_PROJECT_PATH environment |
| variables; |
| @item then the directories from the Project_Path attribute; |
| @item and finally the predefined directories. |
| @end itemize |
| |
| In the example above, agg2.gpr's project path is not influenced by |
| the attribute agg1'Project_Path, nor is agg1 influenced by |
| agg2'Project_Path. |
| |
| This can potentially lead to errors. In the following example: |
| |
| @smallexample |
| +---------------+ +----------------+ |
| | Agg1.gpr |-=--includes--=-->| Agg2.gpr | |
| | 'project_path| | 'project_path | |
| | | | | |
| +---------------+ +----------------+ |
| : : |
| includes includes |
| : : |
| v v |
| +-------+ +---------+ |
| | P.gpr |<---------- withs --------| Q.gpr | |
| +-------+---------\ +---------+ |
| | | |
| withs | |
| | | |
| v v |
| +-------+ +---------+ |
| | R.gpr | | R'.gpr | |
| +-------+ +---------+ |
| @end smallexample |
| |
| When looking for p.gpr, both aggregates find the same physical file on |
| the disk. However, it might happen that with their different project |
| paths, both aggregate projects would in fact find a different r.gpr. |
| Since we have a common project (p.gpr) "with"ing two different r.gpr, |
| this will be reported as an error by the builder. |
| |
| Directories are relative to the location of the aggregate project file. |
| |
| Example: |
| |
| @smallexample @c projectfile |
| @b{for} Project_Path @b{use} ("/usr/local/gpr", "gpr/"); |
| @end smallexample |
| |
| @item @b{External}: |
| @cindex @code{External} |
| |
| This attribute can be used to set the value of environment |
| variables as retrieved through the @code{external} function |
| in projects. It does not affect the environment variables |
| themselves (so for instance you cannot use it to change the value |
| of your PATH as seen from the spawned compiler). |
| |
| This attribute affects the external values as seen in the rest of |
| the aggregate project, and in the aggregated projects. |
| |
| The exact value of external a variable comes from one of three |
| sources (each level overrides the previous levels): |
| |
| @itemize @bullet |
| @item An External attribute in aggregate project, for instance |
| @code{for External ("BUILD_MODE") use "DEBUG"}; |
| |
| @item Environment variables |
| |
| These override the value given by the attribute, so that |
| users can override the value set in the (presumably shared |
| with others team members) aggregate project. |
| |
| @item The -X command line switch to @command{gprbuild} |
| |
| This always takes precedence. |
| |
| @end itemize |
| |
| This attribute is only taken into account in the main aggregate |
| project (i.e. the one specified on the command line to @command{gprbuild}), |
| and ignored in other aggregate projects. It is invalid |
| in standard projects. |
| The goal is to have a consistent value in all |
| projects that are built through the aggregate, which would not |
| be the case in the diamond case: A groups the aggregate |
| projects B and C, which both (either directly or indirectly) |
| build the project P. If B and C could set different values for |
| the environment variables, we would have two different views of |
| P, which in particular might impact the list of source files in P. |
| |
| @end table |
| |
| @c ---------------------------------------------- |
| @node package Builder in aggregate projects |
| @subsection package Builder in aggregate projects |
| @c ---------------------------------------------- |
| |
| As we mentioned before, only the package Builder can be specified in |
| an aggregate project. In this package, only the following attributes |
| are valid: |
| |
| @table @asis |
| @item @b{Switches}: |
| @cindex @code{Switches} |
| This attribute gives the list of switches to use for @command{gprbuild}. |
| Because no mains can be specified for aggregate projects, the only possible |
| index for attribute @code{Switches} is @code{others}. All other indexes will |
| be ignored. |
| |
| Example: |
| |
| @smallexample @c projectfile |
| @b{for} Switches (@b{others}) @b{use} ("-v", "-k", "-j8"); |
| @end smallexample |
| |
| These switches are only read from the main aggregate project (the |
| one passed on the command line), and ignored in all other aggregate |
| projects or projects. |
| |
| It can only contain builder switches, not compiler switches. |
| |
| @item @b{Global_Compilation_Switches} |
| @cindex @code{Global_Compilation_Switches} |
| |
| This attribute gives the list of compiler switches for the various |
| languages. For instance, |
| |
| @smallexample @c projectfile |
| @b{for} Global_Compilation_Switches ("Ada") @b{use} ("O1", "-g"); |
| @b{for} Global_Compilation_Switches ("C") @b{use} ("-O2"); |
| @end smallexample |
| |
| This attribute is only taken into account in the aggregate project |
| specified on the command line, not in other aggregate projects. |
| |
| In the projects grouped by that aggregate, the attribute |
| Builder.Global_Compilation_Switches is also ignored. However, the |
| attribute Compiler.Default_Switches will be taken into account (but |
| that of the aggregate have higher priority). The attribute |
| Compiler.Switches is also taken into account and can be used to |
| override the switches for a specific file. As a result, it always |
| has priority. |
| |
| The rules are meant to avoid ambiguities when compiling. For |
| instance, aggregate project Agg groups the projects A and B, that |
| both depend on C. Here is an extra for all of these projects: |
| |
| @smallexample @c projectfile |
| aggregate @b{project} Agg @b{is} |
| @b{for} Project_Files @b{use} ("a.gpr", "b.gpr"); |
| @b{package} Builder @b{is} |
| @b{for} Global_Compilation_Switches ("Ada") @b{use} ("-O2"); |
| @b{end} Builder; |
| @b{end} Agg; |
| |
| @b{with} "c.gpr"; |
| @b{project} A @b{is} |
| @b{package} Builder @b{is} |
| @b{for} Global_Compilation_Switches ("Ada") @b{use} ("-O1"); |
| --@i{ ignored} |
| @b{end} Builder; |
| |
| @b{package} Compiler @b{is} |
| @b{for} Default_Switches ("Ada") |
| @b{use} ("-O1", "-g"); |
| @b{for} Switches ("a_file1.adb") |
| @b{use} ("-O0"); |
| @b{end} Compiler; |
| @b{end} A; |
| |
| @b{with} "c.gpr"; |
| @b{project} B @b{is} |
| @b{package} Compiler @b{is} |
| @b{for} Default_Switches ("Ada") @b{use} ("-O0"); |
| @b{end} Compiler; |
| @b{end} B; |
| |
| @b{project} C @b{is} |
| @b{package} Compiler @b{is} |
| @b{for} Default_Switches ("Ada") |
| @b{use} ("-O3", |
| "-gnatn"); |
| @b{for} Switches ("c_file1.adb") |
| @b{use} ("-O0", "-g"); |
| @b{end} Compiler; |
| @b{end} C; |
| @end smallexample |
| |
| then the following switches are used: |
| |
| @itemize @bullet |
| @item all files from project A except a_file1.adb are compiled |
| with "-O2 -g", since the aggregate project has priority. |
| @item the file a_file1.adb is compiled with |
| "-O0", since the Compiler.Switches has priority |
| @item all files from project B are compiled with |
| "-O2", since the aggregate project has priority |
| @item all files from C are compiled with "-O2 -gnatn", except for |
| c_file1.adb which is compiled with "-O0 -g" |
| @end itemize |
| |
| Even though C is seen through two paths (through A and through |
| B), the switches used by the compiler are unambiguous. |
| |
| @item @b{Global_Configuration_Pragmas} |
| @cindex @code{Global_Configuration_Pragmas} |
| |
| This attribute can be used to specify a file containing |
| configuration pragmas, to be passed to the Ada compiler. Since we |
| ignore the package Builder in other aggregate projects and projects, |
| only those pragmas defined in the main aggregate project will be |
| taken into account. |
| |
| Projects can locally add to those by using the |
| @code{Compiler.Local_Configuration_Pragmas} attribute if they need. |
| |
| @item @b{Global_Config_File} |
| @cindex @code{Global_Config_File} |
| |
| This attribute, indexed with a language name, can be used to specify a config |
| when compiling sources of the language. For Ada, these files are configuration |
| pragmas files. |
| |
| @end table |
| |
| For projects that are built through the aggregate, the package Builder |
| is ignored, except for the Executable attribute which specifies the |
| name of the executables resulting from the link of the main programs, and |
| for the Executable_Suffix. |
| |
| @c --------------------------------------------- |
| @node Aggregate Library Projects |
| @section Aggregate Library Projects |
| @c --------------------------------------------- |
| |
| @noindent |
| |
| Aggregate library projects make it possible to build a single library |
| using object files built using other standard or library |
| projects. This gives the flexibility to describe an application as |
| having multiple modules (a GUI, database access, ...) using different |
| project files (so possibly built with different compiler options) and |
| yet create a single library (static or relocatable) out of the |
| corresponding object files. |
| |
| @menu |
| * Building aggregate library projects:: |
| * Syntax of aggregate library projects:: |
| @end menu |
| |
| @c --------------------------------------------- |
| @node Building aggregate library projects |
| @subsection Building aggregate library projects |
| @c --------------------------------------------- |
| |
| For example, we can define an aggregate project Agg that groups A, B |
| and C: |
| |
| @smallexample @c projectfile |
| aggregate library @b{project} Agg @b{is} |
| @b{for} Project_Files @b{use} ("a.gpr", "b.gpr", "c.gpr"); |
| @b{for} Library_Name @b{use} ("agg"); |
| @b{for} Library_Dir @b{use} ("lagg"); |
| @b{end} Agg; |
| @end smallexample |
| |
| Then, when you build with: |
| |
| @smallexample |
| gprbuild agg.gpr |
| @end smallexample |
| |
| This will build all units from projects A, B and C and will create a |
| static library named @file{libagg.a} in the @file{lagg} |
| directory. An aggregate library project has the same set of |
| restriction as a standard library project. |
| |
| Note that a shared aggregate library project cannot aggregate a |
| static library project. In platforms where a compiler option is |
| required to create relocatable object files, a Builder package in the |
| aggregate library project may be used: |
| |
| @smallexample @c projectfile |
| aggregate library @b{project} Agg @b{is} |
| @b{for} Project_Files @b{use} ("a.gpr", "b.gpr", "c.gpr"); |
| @b{for} Library_Name @b{use} ("agg"); |
| @b{for} Library_Dir @b{use} ("lagg"); |
| @b{for} Library_Kind @b{use} "relocatable"; |
| |
| @b{package} Builder @b{is} |
| @b{for} Global_Compilation_Switches ("Ada") @b{use} ("-fPIC"); |
| @b{end} Builder; |
| @b{end} Agg; |
| @end smallexample |
| |
| With the above aggregate library Builder package, the @code{-fPIC} |
| option will be passed to the compiler when building any source code |
| from projects @file{a.gpr}, @file{b.gpr} and @file{c.gpr}. |
| |
| @c --------------------------------------------- |
| @node Syntax of aggregate library projects |
| @subsection Syntax of aggregate library projects |
| @c --------------------------------------------- |
| |
| An aggregate library project follows the general syntax of project |
| files. The recommended extension is still @file{.gpr}. However, a special |
| @code{aggregate library} qualifier must be put before the keyword |
| @code{project}. |
| |
| An aggregate library project cannot @code{with} any other project |
| (standard or aggregate), except an abstract project which can be used |
| to share attribute values. |
| |
| An aggregate library project does not have any source files directly (only |
| through other standard projects). Therefore a number of the standard |
| attributes and packages are forbidden in an aggregate library |
| project. Here is the (non exhaustive) list: |
| |
| @itemize @bullet |
| @item Languages |
| @item Source_Files, Source_List_File and other attributes dealing with |
| list of sources. |
| @item Source_Dirs, Exec_Dir and Object_Dir |
| @item Main |
| @item Roots |
| @item Externally_Built |
| @item Inherit_Source_Path |
| @item Excluded_Source_Dirs |
| @item Locally_Removed_Files |
| @item Excluded_Source_Files |
| @item Excluded_Source_List_File |
| @item Interfaces |
| @end itemize |
| |
| The only package that is authorized (albeit optional) is Builder. |
| |
| The Project_Files attribute (See @pxref{Aggregate Projects}) is used to |
| described the aggregated projects whose object files have to be |
| included into the aggregate library. The environment variables |
| @code{ADA_PROJECT_PATH}, @code{GPR_PROJECT_PATH} and |
| @code{GPR_PROJECT_PATH_FILE} are not used to find the project files. |
| |
| @c --------------------------------------------- |
| @node Project File Reference |
| @section Project File Reference |
| @c --------------------------------------------- |
| |
| @noindent |
| This section describes the syntactic structure of project files, the various |
| constructs that can be used. Finally, it ends with a summary of all available |
| attributes. |
| |
| @menu |
| * Project Declaration:: |
| * Qualified Projects:: |
| * Declarations:: |
| * Packages:: |
| * Expressions:: |
| * External Values:: |
| * Typed String Declaration:: |
| * Variables:: |
| * Case Constructions:: |
| * Attributes:: |
| @end menu |
| |
| @c --------------------------------------------- |
| @node Project Declaration |
| @subsection Project Declaration |
| @c --------------------------------------------- |
| |
| @noindent |
| Project files have an Ada-like syntax. The minimal project file is: |
| |
| @smallexample @c projectfile |
| @group |
| @b{project} Empty @b{is} |
| @b{end} Empty; |
| @end group |
| @end smallexample |
| |
| @noindent |
| The identifier @code{Empty} is the name of the project. |
| This project name must be present after the reserved |
| word @code{end} at the end of the project file, followed by a semi-colon. |
| |
| @b{Identifiers} (i.e.@: the user-defined names such as project or variable names) |
| have the same syntax as Ada identifiers: they must start with a letter, |
| and be followed by zero or more letters, digits or underscore characters; |
| it is also illegal to have two underscores next to each other. Identifiers |
| are always case-insensitive ("Name" is the same as "name"). |
| |
| @smallexample |
| simple_name ::= identifier |
| name ::= simple_name @{ . simple_name @} |
| @end smallexample |
| |
| @noindent |
| @b{Strings} are used for values of attributes or as indexes for these |
| attributes. They are in general case sensitive, except when noted |
| otherwise (in particular, strings representing file names will be case |
| insensitive on some systems, so that "file.adb" and "File.adb" both |
| represent the same file). |
| |
| @b{Reserved words} are the same as for standard Ada 95, and cannot |
| be used for identifiers. In particular, the following words are currently |
| used in project files, but others could be added later on. In bold are the |
| extra reserved words in project files: @code{all, at, case, end, for, is, |
| limited, null, others, package, renames, type, use, when, with, @b{extends}, |
| @b{external}, @b{project}}. |
| |
| @b{Comments} in project files have the same syntax as in Ada, two consecutive |
| hyphens through the end of the line. |
| |
| A project may be an @b{independent project}, entirely defined by a single |
| project file. Any source file in an independent project depends only |
| on the predefined library and other source files in the same project. |
| But a project may also depend on other projects, either by importing them |
| through @b{with clauses}, or by @b{extending} at most one other project. Both |
| types of dependency can be used in the same project. |
| |
| A path name denotes a project file. It can be absolute or relative. |
| An absolute path name includes a sequence of directories, in the syntax of |
| the host operating system, that identifies uniquely the project file in the |
| file system. A relative path name identifies the project file, relative |
| to the directory that contains the current project, or relative to a |
| directory listed in the environment variables ADA_PROJECT_PATH and |
| GPR_PROJECT_PATH. Path names are case sensitive if file names in the host |
| operating system are case sensitive. As a special case, the directory |
| separator can always be "/" even on Windows systems, so that project files |
| can be made portable across architectures. |
| The syntax of the environment variables ADA_PROJECT_PATH and |
| GPR_PROJECT_PATH is a list of directory names separated by colons on UNIX and |
| semicolons on Windows. |
| |
| A given project name can appear only once in a context clause. |
| |
| It is illegal for a project imported by a context clause to refer, directly |
| or indirectly, to the project in which this context clause appears (the |
| dependency graph cannot contain cycles), except when one of the with clauses |
| in the cycle is a @b{limited with}. |
| @c ??? Need more details here |
| |
| @smallexample @c projectfile |
| @b{with} "other_project.gpr"; |
| @b{project} My_Project @b{extends} "extended.gpr" @b{is} |
| @b{end} My_Project; |
| @end smallexample |
| |
| @noindent |
| These dependencies form a @b{directed graph}, potentially cyclic when using |
| @b{limited with}. The subgraph reflecting the @b{extends} relations is a tree. |
| |
| A project's @b{immediate sources} are the source files directly defined by |
| that project, either implicitly by residing in the project source directories, |
| or explicitly through any of the source-related attributes. |
| More generally, a project's @b{sources} are the immediate sources of the |
| project together with the immediate sources (unless overridden) of any project |
| on which it depends directly or indirectly. |
| |
| A @b{project hierarchy} can be created, where projects are children of |
| other projects. The name of such a child project must be @code{Parent.Child}, |
| where @code{Parent} is the name of the parent project. In particular, this |
| makes all @code{with} clauses of the parent project automatically visible |
| in the child project. |
| |
| @smallexample |
| project ::= context_clause project_declaration |
| |
| context_clause ::= @{with_clause@} |
| with_clause ::= @i{with} path_name @{ , path_name @} ; |
| path_name ::= string_literal |
| |
| project_declaration ::= simple_project_declaration | project_extension |
| simple_project_declaration ::= |
| @i{project} @i{<project_>}name @i{is} |
| @{declarative_item@} |
| @i{end} <project_>simple_name; |
| @end smallexample |
| |
| @c --------------------------------------------- |
| @node Qualified Projects |
| @subsection Qualified Projects |
| @c --------------------------------------------- |
| |
| @noindent |
| Before the reserved @code{project}, there may be one or two @b{qualifiers}, that |
| is identifiers or reserved words, to qualify the project. |
| The current list of qualifiers is: |
| |
| @table @asis |
| @item @b{abstract}: qualifies a project with no sources. Such a |
| project must either have no declaration of attributes @code{Source_Dirs}, |
| @code{Source_Files}, @code{Languages} or @code{Source_List_File}, or one of |
| @code{Source_Dirs}, @code{Source_Files}, or @code{Languages} must be declared |
| as empty. If it extends another project, the project it extends must also be a |
| qualified abstract project. |
| @item @b{standard}: a standard project is a non library project with sources. |
| This is the default (implicit) qualifier. |
| @item @b{aggregate}: a project whose sources are aggregated from other |
| project files. |
| @item @b{aggregate library}: a library whose sources are aggregated |
| from other project or library project files. |
| @item @b{library}: a library project must declare both attributes |
| @code{Library_Name} and @code{Library_Dir}. |
| @item @b{configuration}: a configuration project cannot be in a project tree. |
| It describes compilers and other tools to @command{gprbuild}. |
| @end table |
| |
| @c --------------------------------------------- |
| @node Declarations |
| @subsection Declarations |
| @c --------------------------------------------- |
| |
| @noindent |
| Declarations introduce new entities that denote types, variables, attributes, |
| and packages. Some declarations can only appear immediately within a project |
| declaration. Others can appear within a project or within a package. |
| |
| @smallexample |
| declarative_item ::= simple_declarative_item |
| | typed_string_declaration |
| | package_declaration |
| |
| simple_declarative_item ::= variable_declaration |
| | typed_variable_declaration |
| | attribute_declaration |
| | case_construction |
| | empty_declaration |
| |
| empty_declaration ::= @i{null} ; |
| @end smallexample |
| |
| @noindent |
| An empty declaration is allowed anywhere a declaration is allowed. It has |
| no effect. |
| |
| @c --------------------------------------------- |
| @node Packages |
| @subsection Packages |
| @c --------------------------------------------- |
| |
| @noindent |
| A project file may contain @b{packages}, that group attributes (typically |
| all the attributes that are used by one of the GNAT tools). |
| |
| A package with a given name may only appear once in a project file. |
| The following packages are currently supported in project files |
| (See @pxref{Attributes} for the list of attributes that each can contain). |
| |
| @table @code |
| @item Binder |
| This package specifies characteristics useful when invoking the binder either |
| directly via the @command{gnat} driver or when using a builder such as |
| @command{gnatmake} or @command{gprbuild}. @xref{Main Subprograms}. |
| @item Builder |
| This package specifies the compilation options used when building an |
| executable or a library for a project. Most of the options should be |
| set in one of @code{Compiler}, @code{Binder} or @code{Linker} packages, |
| but there are some general options that should be defined in this |
| package. @xref{Main Subprograms}, and @pxref{Executable File Names} in |
| particular. |
| @ifclear FSFEDITION |
| @item Check |
| This package specifies the options used when calling the checking tool |
| @command{gnatcheck} via the @command{gnat} driver. Its attribute |
| @b{Default_Switches} has the same semantics as for the package |
| @code{Builder}. The first string should always be @code{-rules} to specify |
| that all the other options belong to the @code{-rules} section of the |
| parameters to @command{gnatcheck}. |
| @end ifclear |
| @item Clean |
| This package specifies the options used when cleaning a project or a project |
| tree using the tools @command{gnatclean} or @command{gprclean}. |
| @item Compiler |
| This package specifies the compilation options used by the compiler for |
| each languages. @xref{Tools Options in Project Files}. |
| @item Cross_Reference |
| This package specifies the options used when calling the library tool |
| @command{gnatxref} via the @command{gnat} driver. Its attributes |
| @b{Default_Switches} and @b{Switches} have the same semantics as for the |
| package @code{Builder}. |
| @ifclear FSFEDITION |
| @item Eliminate |
| This package specifies the options used when calling the tool |
| @command{gnatelim} via the @command{gnat} driver. Its attributes |
| @b{Default_Switches} and @b{Switches} have the same semantics as for the |
| package @code{Builder}. |
| @end ifclear |
| @item Finder |
| This package specifies the options used when calling the search tool |
| @command{gnatfind} via the @command{gnat} driver. Its attributes |
| @b{Default_Switches} and @b{Switches} have the same semantics as for the |
| package @code{Builder}. |
| @item Gnatls |
| This package specifies the options to use when invoking @command{gnatls} |
| via the @command{gnat} driver. |
| @ifclear FSFEDITION |
| @item Gnatstub |
| This package specifies the options used when calling the tool |
| @command{gnatstub} via the @command{gnat} driver. Its attributes |
| @b{Default_Switches} and @b{Switches} have the same semantics as for the |
| package @code{Builder}. |
| @end ifclear |
| @item IDE |
| This package specifies the options used when starting an integrated |
| development environment, for instance @command{GPS} or @command{Gnatbench}. |
| @item Install |
| This package specifies the options used when installing a project |
| with @command{gprinstall}. @xref{Installation}. |
| @item Linker |
| This package specifies the options used by the linker. |
| @xref{Main Subprograms}. |
| @ifclear FSFEDITION |
| @item Metrics |
| This package specifies the options used when calling the tool |
| @command{gnatmetric} via the @command{gnat} driver. Its attributes |
| @b{Default_Switches} and @b{Switches} have the same semantics as for the |
| package @code{Builder}. |
| @end ifclear |
| @item Naming |
| This package specifies the naming conventions that apply |
| to the source files in a project. In particular, these conventions are |
| used to automatically find all source files in the source directories, |
| or given a file name to find out its language for proper processing. |
| @xref{Naming Schemes}. |
| @ifclear FSFEDITION |
| @item Pretty_Printer |
| This package specifies the options used when calling the formatting tool |
| @command{gnatpp} via the @command{gnat} driver. Its attributes |
| @b{Default_Switches} and @b{Switches} have the same semantics as for the |
| package @code{Builder}. |
| @end ifclear |
| @item Remote |
| This package is used by @command{gprbuild} to describe how distributed |
| compilation should be done. |
| @item Stack |
| This package specifies the options used when calling the tool |
| @command{gnatstack} via the @command{gnat} driver. Its attributes |
| @b{Default_Switches} and @b{Switches} have the same semantics as for the |
| package @code{Builder}. |
| @item Synchronize |
| This package specifies the options used when calling the tool |
| @command{gnatsync} via the @command{gnat} driver. |
| |
| @end table |
| |
| In its simplest form, a package may be empty: |
| |
| @smallexample @c projectfile |
| @group |
| @b{project} Simple @b{is} |
| @b{package} Builder @b{is} |
| @b{end} Builder; |
| @b{end} Simple; |
| @end group |
| @end smallexample |
| |
| @noindent |
| A package may contain @b{attribute declarations}, |
| @b{variable declarations} and @b{case constructions}, as will be |
| described below. |
| |
| When there is ambiguity between a project name and a package name, |
| the name always designates the project. To avoid possible confusion, it is |
| always a good idea to avoid naming a project with one of the |
| names allowed for packages or any name that starts with @code{gnat}. |
| |
| A package can also be defined by a @b{renaming declaration}. The new package |
| renames a package declared in a different project file, and has the same |
| attributes as the package it renames. The name of the renamed package |
| must be the same as the name of the renaming package. The project must |
| contain a package declaration with this name, and the project |
| must appear in the context clause of the current project, or be its parent |
| project. It is not possible to add or override attributes to the renaming |
| project. If you need to do so, you should use an @b{extending declaration} |
| (see below). |
| |
| Packages that are renamed in other project files often come from project files |
| that have no sources: they are just used as templates. Any modification in the |
| template will be reflected automatically in all the project files that rename |
| a package from the template. This is a very common way to share settings |
| between projects. |
| |
| Finally, a package can also be defined by an @b{extending declaration}. This is |
| similar to a @b{renaming declaration}, except that it is possible to add or |
| override attributes. |
| |
| @smallexample |
| package_declaration ::= package_spec | package_renaming | package_extension |
| package_spec ::= |
| @i{package} @i{<package_>}simple_name @i{is} |
| @{simple_declarative_item@} |
| @i{end} package_identifier ; |
| package_renaming ::== |
| @i{package} @i{<package_>}simple_name @i{renames} @i{<project_>}simple_name.package_identifier ; |
| package_extension ::== |
| @i{package} @i{<package_>}simple_name @i{extends} @i{<project_>}simple_name.package_identifier @i{is} |
| @{simple_declarative_item@} |
| @i{end} package_identifier ; |
| @end smallexample |
| |
| @c --------------------------------------------- |
| @node Expressions |
| @subsection Expressions |
| @c --------------------------------------------- |
| |
| @noindent |
| An expression is any value that can be assigned to an attribute or a |
| variable. It is either a literal value, or a construct requiring runtime |
| computation by the project manager. In a project file, the computed value of |
| an expression is either a string or a list of strings. |
| |
| A string value is one of: |
| @itemize @bullet |
| @item A literal string, for instance @code{"comm/my_proj.gpr"} |
| @item The name of a variable that evaluates to a string (@pxref{Variables}) |
| @item The name of an attribute that evaluates to a string (@pxref{Attributes}) |
| @item An external reference (@pxref{External Values}) |
| @item A concatenation of the above, as in @code{"prefix_" & Var}. |
| |
| @end itemize |
| |
| @noindent |
| A list of strings is one of the following: |
| |
| @itemize @bullet |
| @item A parenthesized comma-separated list of zero or more string expressions, for |
| instance @code{(File_Name, "gnat.adc", File_Name & ".orig")} or @code{()}. |
| @item The name of a variable that evaluates to a list of strings |
| @item The name of an attribute that evaluates to a list of strings |
| @item A concatenation of a list of strings and a string (as defined above), for |
| instance @code{("A", "B") & "C"} |
| @item A concatenation of two lists of strings |
| |
| @end itemize |
| |
| @noindent |
| The following is the grammar for expressions |
| |
| @smallexample |
| string_literal ::= "@{string_element@}" -- Same as Ada |
| string_expression ::= string_literal |
| | @i{variable_}name |
| | external_value |
| | attribute_reference |
| | ( string_expression @{ & string_expression @} ) |
| string_list ::= ( string_expression @{ , string_expression @} ) |
| | @i{string_variable}_name |
| | @i{string_}attribute_reference |
| term ::= string_expression | string_list |
| expression ::= term @{ & term @} -- Concatenation |
| @end smallexample |
| |
| @noindent |
| Concatenation involves strings and list of strings. As soon as a list of |
| strings is involved, the result of the concatenation is a list of strings. The |
| following Ada declarations show the existing operators: |
| |
| @smallexample @c ada |
| @b{function} "&" (X : String; Y : String) @b{return} String; |
| @b{function} "&" (X : String_List; Y : String) @b{return} String_List; |
| @b{function} "&" (X : String_List; Y : String_List) @b{return} String_List; |
| @end smallexample |
| |
| @noindent |
| Here are some specific examples: |
| |
| @smallexample @c projectfile |
| @group |
| List := () & File_Name; --@i{ One string in this list} |
| List2 := List & (File_Name & ".orig"); --@i{ Two strings} |
| Big_List := List & Lists2; --@i{ Three strings} |
| Illegal := "gnat.adc" & List2; --@i{ Illegal, must start with list} |
| @end group |
| @end smallexample |
| |
| @c --------------------------------------------- |
| @node External Values |
| @subsection External Values |
| @c --------------------------------------------- |
| |
| @noindent |
| An external value is an expression whose value is obtained from the command |
| that invoked the processing of the current project file (typically a |
| @command{gnatmake} or @command{gprbuild} command). |
| |
| There are two kinds of external values, one that returns a single string, and |
| one that returns a string list. |
| |
| The syntax of a single string external value is: |
| |
| @smallexample |
| external_value ::= @i{external} ( string_literal [, string_literal] ) |
| @end smallexample |
| |
| @noindent |
| The first string_literal is the string to be used on the command line or |
| in the environment to specify the external value. The second string_literal, |
| if present, is the default to use if there is no specification for this |
| external value either on the command line or in the environment. |
| |
| Typically, the external value will either exist in the |
| environment variables |
| or be specified on the command line through the |
| @option{-X@emph{vbl}=@emph{value}} switch. If both |
| are specified, then the command line value is used, so that a user can more |
| easily override the value. |
| |
| The function @code{external} always returns a string. It is an error if the |
| value was not found in the environment and no default was specified in the |
| call to @code{external}. |
| |
| An external reference may be part of a string expression or of a string |
| list expression, and can therefore appear in a variable declaration or |
| an attribute declaration. |
| |
| Most of the time, this construct is used to initialize typed variables, which |
| are then used in @b{case} constructions to control the value assigned to |
| attributes in various scenarios. Thus such variables are often called |
| @b{scenario variables}. |
| |
| The syntax for a string list external value is: |
| |
| @smallexample |
| external_value ::= @i{external_as_list} ( string_literal , string_literal ) |
| @end smallexample |
| |
| @noindent |
| The first string_literal is the string to be used on the command line or |
| in the environment to specify the external value. The second string_literal is |
| the separator between each component of the string list. |
| |
| If the external value does not exist in the environment or on the command line, |
| the result is an empty list. This is also the case, if the separator is an |
| empty string or if the external value is only one separator. |
| |
| Any separator at the beginning or at the end of the external value is |
| discarded. Then, if there is no separator in the external value, the result is |
| a string list with only one string. Otherwise, any string between the beginning |
| and the first separator, between two consecutive separators and between the |
| last separator and the end are components of the string list. |
| |
| @smallexample |
| @i{external_as_list} ("SWITCHES", ",") |
| @end smallexample |
| |
| @noindent |
| If the external value is "-O2,-g", |
| the result is ("-O2", "-g"). |
| |
| If the external value is ",-O2,-g,", |
| the result is also ("-O2", "-g"). |
| |
| if the external value is "-gnatv", |
| the result is ("-gnatv"). |
| |
| If the external value is ",,", the result is (""). |
| |
| If the external value is ",", the result is (), the empty string list. |
| |
| @c --------------------------------------------- |
| @node Typed String Declaration |
| @subsection Typed String Declaration |
| @c --------------------------------------------- |
| |
| @noindent |
| A @b{type declaration} introduces a discrete set of string literals. |
| If a string variable is declared to have this type, its value |
| is restricted to the given set of literals. These are the only named |
| types in project files. A string type may only be declared at the project |
| level, not inside a package. |
| |
| @smallexample |
| typed_string_declaration ::= |
| @i{type} @i{<typed_string_>}_simple_name @i{is} ( string_literal @{, string_literal@} ); |
| @end smallexample |
| |
| @noindent |
| The string literals in the list are case sensitive and must all be different. |
| They may include any graphic characters allowed in Ada, including spaces. |
| Here is an example of a string type declaration: |
| |
| @smallexample @c projectfile |
| @b{type} OS @b{is} ("NT", "nt", "Unix", "GNU/Linux", "other OS"); |
| @end smallexample |
| |
| @noindent |
| Variables of a string type are called @b{typed variables}; all other |
| variables are called @b{untyped variables}. Typed variables are |
| particularly useful in @code{case} constructions, to support conditional |
| attribute declarations. (@pxref{Case Constructions}). |
| |
| A string type may be referenced by its name if it has been declared in the same |
| project file, or by an expanded name whose prefix is the name of the project |
| in which it is declared. |
| |
| @c --------------------------------------------- |
| @node Variables |
| @subsection Variables |
| @c --------------------------------------------- |
| |
| @noindent |
| @b{Variables} store values (strings or list of strings) and can appear |
| as part of an expression. The declaration of a variable creates the |
| variable and assigns the value of the expression to it. The name of the |
| variable is available immediately after the assignment symbol, if you |
| need to reuse its old value to compute the new value. Before the completion |
| of its first declaration, the value of a variable defaults to the empty |
| string (""). |
| |
| A @b{typed} variable can be used as part of a @b{case} expression to |
| compute the value, but it can only be declared once in the project file, |
| so that all case constructions see the same value for the variable. This |
| provides more consistency and makes the project easier to understand. |
| The syntax for its declaration is identical to the Ada syntax for an |
| object declaration. In effect, a typed variable acts as a constant. |
| |
| An @b{untyped} variable can be declared and overridden multiple times |
| within the same project. It is declared implicitly through an Ada |
| assignment. The first declaration establishes the kind of the variable |
| (string or list of strings) and successive declarations must respect |
| the initial kind. Assignments are executed in the order in which they |
| appear, so the new value replaces the old one and any subsequent reference |
| to the variable uses the new value. |
| |
| A variable may be declared at the project file level, or within a package. |
| |
| @smallexample |
| typed_variable_declaration ::= |
| @i{<typed_variable_>}simple_name : @i{<typed_string_>}name := string_expression; |
| variable_declaration ::= @i{<variable_>}simple_name := expression; |
| @end smallexample |
| |
| @noindent |
| Here are some examples of variable declarations: |
| |
| @smallexample @c projectfile |
| @group |
| This_OS : OS := @b{external} ("OS"); --@i{ a typed variable declaration} |
| That_OS := "GNU/Linux"; --@i{ an untyped variable declaration} |
| |
| Name := "readme.txt"; |
| Save_Name := Name & ".saved"; |
| |
| Empty_List := (); |
| List_With_One_Element := ("-gnaty"); |
| List_With_Two_Elements := List_With_One_Element & "-gnatg"; |
| Long_List := ("main.ada", "pack1_.ada", "pack1.ada", "pack2_.ada"); |
| @end group |
| @end smallexample |
| |
| @noindent |
| A @b{variable reference} may take several forms: |
| |
| @itemize @bullet |
| @item The simple variable name, for a variable in the current package (if any) |
| or in the current project |
| @item An expanded name, whose prefix is a context name. |
| |
| @end itemize |
| |
| @noindent |
| A @b{context} may be one of the following: |
| |
| @itemize @bullet |
| @item The name of an existing package in the current project |
| @item The name of an imported project of the current project |
| @item The name of an ancestor project (i.e., a project extended by the current |
| project, either directly or indirectly) |
| @item An expanded name whose prefix is an imported/parent project name, and |
| whose selector is a package name in that project. |
| @end itemize |
| |
| @c --------------------------------------------- |
| @node Case Constructions |
| @subsection Case Constructions |
| @c --------------------------------------------- |
| |
| @noindent |
| A @b{case} construction is used in a project file to effect conditional |
| behavior. Through this construction, you can set the value of attributes |
| and variables depending on the value previously assigned to a typed |
| variable. |
| |
| All choices in a choice list must be distinct. Unlike Ada, the choice |
| lists of all alternatives do not need to include all values of the type. |
| An @code{others} choice must appear last in the list of alternatives. |
| |
| The syntax of a @code{case} construction is based on the Ada case construction |
| (although the @code{null} declaration for empty alternatives is optional). |
| |
| The case expression must be a string variable, either typed or not, whose value |
| is often given by an external reference (@pxref{External Values}). |
| |
| Each alternative starts with the reserved word @code{when}, either a list of |
| literal strings separated by the @code{"|"} character or the reserved word |
| @code{others}, and the @code{"=>"} token. |
| When the case expression is a typed string variable, each literal string must |
| belong to the string type that is the type of the case variable. |
| After each @code{=>}, there are zero or more declarations. The only |
| declarations allowed in a case construction are other case constructions, |
| attribute declarations and variable declarations. String type declarations and |
| package declarations are not allowed. Variable declarations are restricted to |
| variables that have already been declared before the case construction. |
| |
| @smallexample |
| case_construction ::= |
| @i{case} @i{<variable_>}name @i{is} @{case_item@} @i{end case} ; |
| |
| case_item ::= |
| @i{when} discrete_choice_list => |
| @{case_declaration |
| | attribute_declaration |
| | variable_declaration |
| | empty_declaration@} |
| |
| discrete_choice_list ::= string_literal @{| string_literal@} | @i{others} |
| @end smallexample |
| |
| @noindent |
| Here is a typical example, with a typed string variable: |
| |
| @smallexample @c projectfile |
| @group |
| @b{project} MyProj @b{is} |
| @b{type} OS_Type @b{is} ("GNU/Linux", "Unix", "NT", "VMS"); |
| OS : OS_Type := @b{external} ("OS", "GNU/Linux"); |
| |
| @b{package} Compiler @b{is} |
| @b{case} OS @b{is} |
| @b{when} "GNU/Linux" | "Unix" => |
| @b{for} Switches ("Ada") |
| @b{use} ("-gnath"); |
| @b{when} "NT" => |
| @b{for} Switches ("Ada") |
| @b{use} ("-gnatP"); |
| @b{when} @b{others} => |
| @b{null}; |
| @b{end} @b{case}; |
| @b{end} Compiler; |
| @b{end} MyProj; |
| @end group |
| @end smallexample |
| |
| @c --------------------------------------------- |
| @node Attributes |
| @subsection Attributes |
| @c --------------------------------------------- |
| |
| @menu |
| * Project Level Attributes:: |
| * Package Binder Attributes:: |
| * Package Builder Attributes:: |
| @ifclear FSFEDITION |
| * Package Check Attributes:: |
| @end ifclear |
| * Package Clean Attributes:: |
| * Package Compiler Attributes:: |
| * Package Cross_Reference Attributes:: |
| @ifclear FSFEDITION |
| * Package Eliminate Attributes:: |
| @end ifclear |
| * Package Finder Attributes:: |
| * Package gnatls Attributes:: |
| @ifclear FSFEDITION |
| * Package gnatstub Attributes:: |
| @end ifclear |
| * Package IDE Attributes:: |
| * Package Install Attributes:: |
| * Package Linker Attributes:: |
| @ifclear FSFEDITION |
| * Package Metrics Attribute:: |
| @end ifclear |
| * Package Naming Attributes:: |
| @ifclear FSFEDITION |
| * Package Pretty_Printer Attributes:: |
| @end ifclear |
| * Package Remote Attributes:: |
| * Package Stack Attributes:: |
| * Package Synchronize Attributes:: |
| @end menu |
| |
| @noindent |
| A project (and its packages) may have @b{attributes} that define |
| the project's properties. Some attributes have values that are strings; |
| others have values that are string lists. |
| |
| @smallexample |
| attribute_declaration ::= |
| simple_attribute_declaration | indexed_attribute_declaration |
| simple_attribute_declaration ::= @i{for} attribute_designator @i{use} expression ; |
| indexed_attribute_declaration ::= |
| @i{for} @i{<indexed_attribute_>}simple_name ( string_literal) @i{use} expression ; |
| attribute_designator ::= |
| @i{<simple_attribute_>}simple_name |
| | @i{<indexed_attribute_>}simple_name ( string_literal ) |
| @end smallexample |
| |
| @noindent |
| There are two categories of attributes: @b{simple attributes} |
| and @b{indexed attributes}. |
| Each simple attribute has a default value: the empty string (for string |
| attributes) and the empty list (for string list attributes). |
| An attribute declaration defines a new value for an attribute, and overrides |
| the previous value. The syntax of a simple attribute declaration is similar to |
| that of an attribute definition clause in Ada. |
| |
| Some attributes are indexed. These attributes are mappings whose |
| domain is a set of strings. They are declared one association |
| at a time, by specifying a point in the domain and the corresponding image |
| of the attribute. |
| Like untyped variables and simple attributes, indexed attributes |
| may be declared several times. Each declaration supplies a new value for the |
| attribute, and replaces the previous setting. |
| |
| Here are some examples of attribute declarations: |
| |
| @smallexample @c projectfile |
| --@i{ simple attributes} |
| @b{for} Object_Dir @b{use} "objects"; |
| @b{for} Source_Dirs @b{use} ("units", "test/drivers"); |
| |
| --@i{ indexed attributes} |
| @b{for} Body ("main") @b{use} "Main.ada"; |
| @b{for} Switches ("main.ada") |
| @b{use} ("-v", "-gnatv"); |
| @b{for} Switches ("main.ada") @b{use} Builder'Switches ("main.ada") & "-g"; |
| |
| --@i{ indexed attributes copy (from package Builder in project Default)} |
| --@i{ The package name must always be specified, even if it is the current} |
| --@i{ package.} |
| @b{for} Default_Switches @b{use} Default.Builder'Default_Switches; |
| @end smallexample |
| |
| @noindent |
| Attributes references may appear anywhere in expressions, and are used |
| to retrieve the value previously assigned to the attribute. If an attribute |
| has not been set in a given package or project, its value defaults to the |
| empty string or the empty list, with some exceptions. |
| |
| @smallexample |
| attribute_reference ::= |
| attribute_prefix ' @i{<simple_attribute>_}simple_name [ (string_literal) ] |
| attribute_prefix ::= @i{project} |
| | @i{<project_>}simple_name |
| | package_identifier |
| | @i{<project_>}simple_name . package_identifier |
| @end smallexample |
| |
| @noindent |
| Examples are: |
| |
| @smallexample @c projectfile |
| @b{project}'Object_Dir |
| Naming'Dot_Replacement |
| Imported_Project'Source_Dirs |
| Imported_Project.Naming'Casing |
| Builder'Default_Switches ("Ada") |
| @end smallexample |
| |
| The exceptions to the empty defaults are: |
| |
| @itemize @bullet |
| @item Object_Dir: default is "." |
| @item Exec_Dir: default is 'Object_Dir, that is the value of attribute |
| Object_Dir in the same project, declared or defaulted. |
| @item Source_Dirs: default is (".") |
| @end itemize |
| |
| @noindent |
| The prefix of an attribute may be: |
| |
| @itemize @bullet |
| @item @code{project} for an attribute of the current project |
| @item The name of an existing package of the current project |
| @item The name of an imported project |
| @item The name of a parent project that is extended by the current project |
| @item An expanded name whose prefix is imported/parent project name, |
| and whose selector is a package name |
| |
| @end itemize |
| |
| @noindent |
| |
| In the following sections, all predefined attributes are succinctly described, |
| first the project level attributes, that is those attributes that are not in a |
| package, then the attributes in the different packages. |
| |
| It is possible for different tools to dynamically create new packages with |
| attributes, or new attributes in predefined packages. These attributes are |
| not documented here. |
| |
| The attributes under Configuration headings are usually found only in |
| configuration project files. |
| |
| The characteristics of each attribute are indicated as follows: |
| |
| @itemize @bullet |
| |
| @item @b{Type of value} |
| |
| The value of an attribute may be a single string, indicated by the word |
| "single", or a string list, indicated by the word "list". |
| |
| @item @b{Read-only} |
| |
| When the attribute is read-only, that is when it is not allowed to declare |
| the attribute, this is indicated by the words "read-only". |
| |
| @item @b{Optional index} |
| |
| If it is allowed in the value of the attribute (both single and list) to have |
| an optional index, this is indicated by the words "optional index". |
| |
| @item @b{Indexed attribute} |
| |
| When an it is an indexed attribute, this is indicated by the word "indexed". |
| |
| @item @b{Case-sensitivity of the index} |
| |
| For an indexed attribute, if the index is case-insensitive, this is indicated |
| by the words "case-insensitive index". |
| |
| @item @b{File name index} |
| |
| For an indexed attribute, when the index is a file name, this is indicated by |
| the words "file name index". The index may or may not be case-sensitive, |
| depending on the platform. |
| |
| @item @b{others allowed in index} |
| |
| For an indexed attribute, if it is allowed to use @b{others} as the index, |
| this is indicated by the words "others allowed". |
| |
| When @b{others} is used as the index of an indexed attribute, the value of |
| the attribute indexed by @b{others} is used when no other index would apply. |
| |
| @end itemize |
| |
| @node Project Level Attributes |
| @subsubsection Project Level Attributes |
| @noindent |
| |
| @itemize @bullet |
| |
| @item @b{General} |
| |
| @itemize @bullet |
| |
| @item @b{Name}: single, read-only |
| |
| The name of the project. |
| |
| @item @b{Project_Dir}: single, read-only |
| |
| The path name of the project directory. |
| |
| @item @b{Main}: list, optional index |
| |
| The list of main sources for the executables. |
| |
| @item @b{Languages}: list |
| |
| The list of languages of the sources of the project. |
| |
| @item @b{Roots}: list, indexed, file name index |
| |
| The index is the file name of an executable source. Indicates the list of units |
| from the main project that need to be bound and linked with their closures |
| with the executable. The index is either a file name, a language name or "*". |
| The roots for an executable source are those in @b{Roots} with an index that |
| is the executable source file name, if declared. Otherwise, they are those in |
| @b{Roots} with an index that is the language name of the executable source, |
| if present. Otherwise, they are those in @b{Roots ("*")}, if declared. If none |
| of these three possibilities are declared, then there are no roots for the |
| executable source. |
| |
| @item @b{Externally_Built}: single |
| |
| Indicates if the project is externally built. |
| Only case-insensitive values allowed are "true" and "false", the default. |
| |
| @end itemize |
| @noindent |
| |
| @item @b{Directories} |
| |
| @itemize @bullet |
| |
| @item @b{Object_Dir}: single |
| |
| Indicates the object directory for the project. |
| |
| @item @b{Exec_Dir}: single |
| |
| Indicates the exec directory for the project, that is the directory where the |
| executables are. |
| |
| @item @b{Source_Dirs}: list |
| |
| The list of source directories of the project. |
| |
| @item @b{Inherit_Source_Path}: list, indexed, case-insensitive index |
| |
| Index is a language name. Value is a list of language names. Indicates that |
| in the source search path of the index language the source directories of |
| the languages in the list should be included. |
| |
| Example: |
| |
| for Inherit_Source_Path ("C++") use ("C"); |
| |
| @item @b{Exclude_Source_Dirs}: list |
| |
| The list of directories that are included in Source_Dirs but are not source |
| directories of the project. |
| |
| @item @b{Ignore_Source_Sub_Dirs}: list |
| |
| Value is a list of simple names for subdirectories that are removed from the |
| list of source directories, including theur subdirectories. |
| |
| @end itemize |
| |
| @item @b{Source Files} |
| |
| @itemize @bullet |
| |
| @item @b{Source_Files}: list |
| |
| Value is a list of source file simple names. |
| |
| @item @b{Locally_Removed_Files}: list |
| |
| Obsolescent. Equivalent to Excluded_Source_Files. |
| |
| @item @b{Excluded_Source_Files}: list |
| |
| Value is a list of simple file names that are not sources of the project. |
| Allows to remove sources that are inherited or found in the source directories |
| and that match the naming scheme. |
| |
| @item @b{Source_List_File}: single |
| |
| Value is a text file name that contains a list of source file simple names, |
| one on each line. |
| |
| @item @b{Excluded_Source_List_File}: single |
| |
| Value is a text file name that contains a list of file simple names that |
| are not sources of the project. |
| |
| @item @b{Interfaces}: list |
| |
| Value is a list of file names that constitutes the interfaces of the project. |
| |
| @end itemize |
| |
| @item @b{Aggregate Projects} |
| |
| @itemize @bullet |
| |
| @item @b{Project_Files}: list |
| |
| Value is the list of aggregated projects. |
| |
| @item @b{Project_Path}: list |
| |
| Value is a list of directories that are added to the project search path when |
| looking for the aggregated projects. |
| |
| @item @b{External}: single, indexed |
| |
| Index is the name of an external reference. Value is the value of the |
| external reference to be used when parsing the aggregated projects. |
| |
| @end itemize |
| |
| @item @b{Libraries} |
| |
| @itemize @bullet |
| |
| @item @b{Library_Dir}: single |
| |
| Value is the name of the library directory. This attribute needs to be |
| declared for each library project. |
| |
| @item @b{Library_Name}: single |
| |
| Value is the name of the library. This attribute needs to be declared or |
| inherited for each library project. |
| |
| @item @b{Library_Kind}: single |
| |
| Specifies the kind of library: static library (archive) or shared library. |
| Case-insensitive values must be one of "static" for archives (the default) or |
| "dynamic" or "relocatable" for shared libraries. |
| |
| @item @b{Library_Version}: single |
| |
| Value is the name of the library file. |
| |
| @item @b{Library_Interface}: list |
| |
| Value is the list of unit names that constitutes the interfaces |
| of a Stand-Alone Library project. |
| |
| @item @b{Library_Standalone}: single |
| |
| Specifies if a Stand-Alone Library (SAL) is encapsulated or not. |
| Only authorized case-insensitive values are "standard" for non encapsulated |
| SALs, "encapsulated" for encapsulated SALs or "no" for non SAL library project. |
| |
| @item @b{Library_Encapsulated_Options}: list |
| |
| Value is a list of options that need to be used when linking an encapsulated |
| Stand-Alone Library. |
| |
| @item @b{Library_Encapsulated_Supported}: single |
| |
| Indicates if encapsulated Stand-Alone Libraries are supported. Only |
| authorized case-insensitive values are "true" and "false" (the default). |
| |
| @item @b{Library_Auto_Init}: single |
| |
| Indicates if a Stand-Alone Library is auto-initialized. Only authorized |
| case-insentive values are "true" and "false". |
| |
| @item @b{Leading_Library_Options}: list |
| |
| Value is a list of options that are to be used at the beginning of |
| the command line when linking a shared library. |
| |
| @item @b{Library_Options}: list |
| |
| Value is a list of options that are to be used when linking a shared library. |
| |
| @item @b{Library_Rpath_Options}: list, indexed, case-insensitive index |
| |
| Index is a language name. Value is a list of options for an invocation of the |
| compiler of the language. This invocation is done for a shared library project |
| with sources of the language. The output of the invocation is the path name |
| of a shared library file. The directory name is to be put in the run path |
| option switch when linking the shared library for the project. |
| |
| @item @b{Library_Src_Dir}: single |
| |
| Value is the name of the directory where copies of the sources of the |
| interfaces of a Stand-Alone Library are to be copied. |
| |
| @item @b{Library_ALI_Dir}: single |
| |
| Value is the name of the directory where the ALI files of the interfaces |
| of a Stand-Alone Library are to be copied. When this attribute is not declared, |
| the directory is the library directory. |
| |
| @item @b{Library_gcc}: single |
| |
| Obsolescent attribute. Specify the linker driver used to link a shared library. |
| Use instead attribute Linker'Driver. |
| |
| @item @b{Library_Symbol_File}: single |
| |
| Value is the name of the library symbol file. |
| |
| @item @b{Library_Symbol_Policy}: single |
| |
| Indicates the symbol policy kind. Only authorized case-insensitive values are |
| "autonomous", "default", "compliant", "controlled" or "direct". |
| |
| @item @b{Library_Reference_Symbol_File}: single |
| |
| Value is the name of the reference symbol file. |
| |
| @end itemize |
| |
| @item @b{Configuration - General} |
| |
| @itemize @bullet |
| |
| @item @b{Default_Language}: single |
| |
| Value is the case-insensitive name of the language of a project when attribute |
| Languages is not specified. |
| |
| @item @b{Run_Path_Option}: list |
| |
| Value is the list of switches to be used when specifying the run path option |
| in an executable. |
| |
| @item @b{Run_Path_Origin}: single |
| |
| Value is the the string that may replace the path name of the executable |
| directory in the run path options. |
| |
| @item @b{Separate_Run_Path_Options}: single |
| |
| Indicates if there may be several run path options specified when linking an |
| executable. Only authorized case-insensitive values are "true" or "false" (the |
| default). |
| |
| @item @b{Toolchain_Version}: single, indexed, case-insensitive index |
| |
| Index is a language name. Specify the version of a toolchain for a language. |
| |
| @item @b{Toolchain_Description}: single, indexed, case-insensitive index |
| |
| Obsolescent. No longer used. |
| |
| @item @b{Object_Generated}: single, indexed, case-insensitive index |
| |
| Index is a language name. Indicates if invoking the compiler for a language |
| produces an object file. Only authorized case-insensitive values are "false" |
| and "true" (the default). |
| |
| @item @b{Objects_Linked}: single, indexed, case-insensitive index |
| |
| Index is a language name. Indicates if the object files created by the compiler |
| for a language need to be linked in the executable. Only authorized |
| case-insensitive values are "false" and "true" (the default). |
| |
| @item @b{Target}: single |
| |
| Value is the name of the target platform. Taken into account only in the main |
| project. |
| |
| @item @b{Runtime}: single, indexed, case-insensitive index |
| |
| Index is a language name. Indicates the runtime directory that is to be used |
| when using the compiler of the language. Taken into account only in the main |
| project. |
| |
| @end itemize |
| |
| @item @b{Configuration - Libraries} |
| |
| @itemize @bullet |
| |
| @item @b{Library_Builder}: single |
| |
| Value is the path name of the application that is to be used to build |
| libraries. Usually the path name of "gprlib". |
| |
| @item @b{Library_Support}: single |
| |
| Indicates the level of support of libraries. Only authorized case-insensitive |
| values are "static_only", "full" or "none" (the default). |
| |
| @end itemize |
| |
| @item @b{Configuration - Archives} |
| |
| @itemize @bullet |
| |
| @item @b{Archive_Builder}: list |
| |
| Value is the name of the application to be used to create a static library |
| (archive), followed by the options to be used. |
| |
| @item @b{Archive_Builder_Append_Option}: list |
| |
| Value is the list of options to be used when invoking the archive builder |
| to add project files into an archive. |
| |
| @item @b{Archive_Indexer}: list |
| |
| Value is the name of the archive indexer, followed by the required options. |
| |
| @item @b{Archive_Suffix}: single |
| |
| Value is the extension of archives. When not declared, the extension is ".a". |
| |
| @item @b{Library_Partial_Linker}: list |
| |
| Value is the name of the partial linker executable, followed by the required |
| options. |
| |
| @end itemize |
| |
| @item @b{Configuration - Shared Libraries} |
| |
| @itemize @bullet |
| |
| @item @b{Shared_Library_Prefix}: single |
| |
| Value is the prefix in the name of shared library files. When not declared, |
| the prefix is "lib". |
| |
| @item @b{Shared_Library_Suffix}: single |
| |
| Value is the the extension of the name of shared library files. When not |
| declared, the extension is ".so". |
| |
| @item @b{Symbolic_Link_Supported}: single |
| |
| Indicates if symbolic links are supported on the platform. Only authorized |
| case-insensitive values are "true" and "false" (the default). |
| |
| @item @b{Library_Major_Minor_Id_Supported}: single |
| |
| Indicates if major and minor ids for shared library names are supported on |
| the platform. Only authorized case-insensitive values are "true" and "false" |
| (the default). |
| |
| @item @b{Library_Auto_Init_Supported}: single |
| |
| Indicates if auto-initialization of Stand-Alone Libraries is supported. Only |
| |