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@set gprconfig GPRconfig
@c ------ projects.texi
@c Copyright (C) 2002-2014, Free Software Foundation, Inc.
@c This file is shared between the GNAT user's guide and gprbuild. It is not
@c compilable on its own, you should instead compile the other two manuals.
@c For that reason, there is no toplevel @menu
@c ---------------------------------------------
@node GNAT Project Manager
@chapter GNAT Project Manager
@c ---------------------------------------------
@noindent
@menu
* Introduction::
* Building With Projects::
* Organizing Projects into Subsystems::
* Scenarios in Projects::
* Library Projects::
* Project Extension::
* Aggregate Projects::
* Aggregate Library Projects::
* Project File Reference::
@end menu
@c ---------------------------------------------
@node Introduction
@section Introduction
@c ---------------------------------------------
@noindent
This chapter describes GNAT's @emph{Project Manager}, a facility that allows
you to manage complex builds involving a number of source files, directories,
and options for different system configurations. In particular,
project files allow you to specify:
@itemize @bullet
@item The directory or set of directories containing the source files, and/or the
names of the specific source files themselves
@item The directory in which the compiler's output
(@file{ALI} files, object files, tree files, etc.) is to be placed
@item The directory in which the executable programs are to be placed
@item Switch settings for any of the project-enabled tools;
you can apply these settings either globally or to individual compilation units.
@item The source files containing the main subprogram(s) to be built
@item The source programming language(s)
@item Source file naming conventions; you can specify these either globally or for
individual compilation units (@pxref{Naming Schemes}).
@item Change any of the above settings depending on external values, thus enabling
the reuse of the projects in various @b{scenarios} (@pxref{Scenarios in Projects}).
@item Automatically build libraries as part of the build process
(@pxref{Library Projects}).
@end itemize
@noindent
Project files are written in a syntax close to that of Ada, using familiar
notions such as packages, context clauses, declarations, default values,
assignments, and inheritance (@pxref{Project File Reference}).
Project files can be built hierarchically from other project files, simplifying
complex system integration and project reuse (@pxref{Organizing Projects into
Subsystems}).
@itemize @bullet
@item One project can import other projects containing needed source files.
More generally, the Project Manager lets you structure large development
efforts into hierarchical subsystems, where build decisions are delegated
to the subsystem level, and thus different compilation environments
(switch settings) used for different subsystems.
@item You can organize GNAT projects in a hierarchy: a child project
can extend a parent project, inheriting the parent's source files and
optionally overriding any of them with alternative versions
(@pxref{Project Extension}).
@end itemize
@noindent
Several tools support project files, generally in addition to specifying
the information on the command line itself). They share common switches
to control the loading of the project (in particular
@option{-P@emph{projectfile}} and
@option{-X@emph{vbl}=@emph{value}}).
The Project Manager supports a wide range of development strategies,
for systems of all sizes. Here are some typical practices that are
easily handled:
@itemize @bullet
@item Using a common set of source files and generating object files in different
directories via different switch settings. It can be used for instance, for
generating separate sets of object files for debugging and for production.
@item Using a mostly-shared set of source files with different versions of
some units or subunits. It can be used for instance, for grouping and hiding
all OS dependencies in a small number of implementation units.
@end itemize
@noindent
Project files can be used to achieve some of the effects of a source
versioning system (for example, defining separate projects for
the different sets of sources that comprise different releases) but the
Project Manager is independent of any source configuration management tool
that might be used by the developers.
The various sections below introduce the different concepts related to
projects. Each section starts with examples and use cases, and then goes into
the details of related project file capabilities.
@c ---------------------------------------------
@node Building With Projects
@section Building With Projects
@c ---------------------------------------------
@noindent
In its simplest form, a unique project is used to build a single executable.
This section concentrates on such a simple setup. Later sections will extend
this basic model to more complex setups.
The following concepts are the foundation of project files, and will be further
detailed later in this documentation. They are summarized here as a reference.
@table @asis
@item @b{Project file}:
A text file using an Ada-like syntax, generally using the @file{.gpr}
extension. It defines build-related characteristics of an application.
The characteristics include the list of sources, the location of those
sources, the location for the generated object files, the name of
the main program, and the options for the various tools involved in the
build process.
@item @b{Project attribute}:
A specific project characteristic is defined by an attribute clause. Its
value is a string or a sequence of strings. All settings in a project
are defined through a list of predefined attributes with precise
semantics. @xref{Attributes}.
@item @b{Package in a project}:
Global attributes are defined at the top level of a project.
Attributes affecting specific tools are grouped in a
package whose name is related to tool's function. The most common
packages are @code{Builder}, @code{Compiler}, @code{Binder},
and @code{Linker}. @xref{Packages}.
@item @b{Project variables}:
In addition to attributes, a project can use variables to store intermediate
values and avoid duplication in complex expressions. It can be initialized
with a value coming from the environment.
A frequent use of variables is to define scenarios.
@xref{External Values}, @xref{Scenarios in Projects}, and @xref{Variables}.
@item @b{Source files} and @b{source directories}:
A source file is associated with a language through a naming convention. For
instance, @code{foo.c} is typically the name of a C source file;
@code{bar.ads} or @code{bar.1.ada} are two common naming conventions for a
file containing an Ada spec. A compilation unit is often composed of a main
source file and potentially several auxiliary ones, such as header files in C.
The naming conventions can be user defined @xref{Naming Schemes}, and will
drive the builder to call the appropriate compiler for the given source file.
Source files are searched for in the source directories associated with the
project through the @b{Source_Dirs} attribute. By default, all the files (in
these source directories) following the naming conventions associated with the
declared languages are considered to be part of the project. It is also
possible to limit the list of source files using the @b{Source_Files} or
@b{Source_List_File} attributes. Note that those last two attributes only
accept basenames with no directory information.
@item @b{Object files} and @b{object directory}:
An object file is an intermediate file produced by the compiler from a
compilation unit. It is used by post-compilation tools to produce
final executables or libraries. Object files produced in the context of
a given project are stored in a single directory that can be specified by the
@b{Object_Dir} attribute. In order to store objects in
two or more object directories, the system must be split into
distinct subsystems with their own project file.
@end table
The following subsections introduce gradually all the attributes of interest
for simple build needs. Here is the simple setup that will be used in the
following examples.
The Ada source files @file{pack.ads}, @file{pack.adb}, and @file{proc.adb} are in
the @file{common/} directory. The file @file{proc.adb} contains an Ada main
subprogram @code{Proc} that @code{with}s package @code{Pack}. We want to compile
these source files with the switch
@option{-O2}, and put the resulting files in
the directory @file{obj/}.
@smallexample
@group
common/
pack.ads
pack.adb
proc.adb
@end group
@group
common/obj/
proc.ali, proc.o pack.ali, pack.o
@end group
@end smallexample
@noindent
Our project is to be called @emph{Build}. The name of the
file is the name of the project (case-insensitive) with the
@file{.gpr} extension, therefore the project file name is @file{build.gpr}. This
is not mandatory, but a warning is issued when this convention is not followed.
This is a very simple example, and as stated above, a single project
file is enough for it. We will thus create a new file, that for now
should contain the following code:
@smallexample
@b{project} Build @b{is}
@b{end} Build;
@end smallexample
@menu
* Source Files and Directories::
* Duplicate Sources in Projects::
* Object and Exec Directory::
* Main Subprograms::
* Tools Options in Project Files::
* Compiling with Project Files::
* Executable File Names::
* Avoid Duplication With Variables::
* Naming Schemes::
* Installation::
* Distributed support::
@end menu
@c ---------------------------------------------
@node Source Files and Directories
@subsection Source Files and Directories
@c ---------------------------------------------
@noindent
When you create a new project, the first thing to describe is how to find the
corresponding source files. These are the only settings that are needed by all
the tools that will use this project (builder, compiler, binder and linker for
the compilation, IDEs to edit the source files,@dots{}).
@cindex Source directories
The first step is to declare the source directories, which are the directories
to be searched to find source files. In the case of the example,
the @file{common} directory is the only source directory.
@cindex @code{Source_Dirs}
There are several ways of defining source directories:
@itemize @bullet
@item When the attribute @b{Source_Dirs} is not used, a project contains a
single source directory which is the one where the project file itself
resides. In our example, if @file{build.gpr} is placed in the @file{common}
directory, the project has the needed implicit source directory.
@item The attribute @b{Source_Dirs} can be set to a list of path names, one
for each of the source directories. Such paths can either be absolute
names (for instance @file{"/usr/local/common/"} on UNIX), or relative to the
directory in which the project file resides (for instance "." if
@file{build.gpr} is inside @file{common/}, or "common" if it is one level up).
Each of the source directories must exist and be readable.
@cindex portability
The syntax for directories is platform specific. For portability, however,
the project manager will always properly translate UNIX-like path names to
the native format of the specific platform. For instance, when the same
project file is to be used both on Unix and Windows, "/" should be used as
the directory separator rather than "\".
@item The attribute @b{Source_Dirs} can automatically include subdirectories
using a special syntax inspired by some UNIX shells. If any of the paths in
the list ends with "@file{**}", then that path and all its subdirectories
(recursively) are included in the list of source directories. For instance,
@file{**} and @file{./**} represent the complete directory tree rooted at
the directory in which the project file resides.
@cindex Source directories, recursive
@cindex @code{Excluded_Source_Dirs}
When using that construct, it can sometimes be convenient to also use the
attribute @b{Excluded_Source_Dirs}, which is also a list of paths. Each entry
specifies a directory whose immediate content, not including subdirs, is to
be excluded. It is also possible to exclude a complete directory subtree
using the "**" notation.
@cindex @code{Ignore_Source_Sub_Dirs}
It is often desirable to remove, from the source directories, directory
subtrees rooted at some subdirectories. An example is the subdirectories
created by a Version Control System such as Subversion that creates directory
subtrees rooted at subdirectories ".svn". To do that, attribute
@b{Ignore_Source_Sub_Dirs} can be used. It specifies the list of simple
file names for the roots of these undesirable directory subtrees.
@smallexample
@b{for} Source_Dirs @b{use} ("./**");
@b{for} Ignore_Source_Sub_Dirs @b{use} (".svn");
@end smallexample
@end itemize
@noindent
When applied to the simple example, and because we generally prefer to have
the project file at the toplevel directory rather than mixed with the sources,
we will create the following file
@smallexample
build.gpr
@b{project} Build @b{is}
@b{for} Source_Dirs @b{use} ("common"); -- <<<<
@b{end} Build;
@end smallexample
@noindent
Once source directories have been specified, one may need to indicate
source files of interest. By default, all source files present in the source
directories are considered by the project manager. When this is not desired,
it is possible to specify the list of sources to consider explicitly.
In such a case, only source file base names are indicated and not
their absolute or relative path names. The project manager is in charge of
locating the specified source files in the specified source directories.
@itemize @bullet
@item By default, the project manager searches for all source files of all
specified languages in all the source directories.
Since the project manager was initially developed for Ada environments, the
default language is usually Ada and the above project file is complete: it
defines without ambiguity the sources composing the project: that is to say,
all the sources in subdirectory "common" for the default language (Ada) using
the default naming convention.
@cindex @code{Languages}
However, when compiling a multi-language application, or a pure C
application, the project manager must be told which languages are of
interest, which is done by setting the @b{Languages} attribute to a list of
strings, each of which is the name of a language. Tools like
@command{gnatmake} only know about Ada, while other tools like
@command{gprbuild} know about many more languages such as C, C++, Fortran,
assembly and others can be added dynamically.
@cindex Naming scheme
Even when using only Ada, the default naming might not be suitable. Indeed,
how does the project manager recognizes an "Ada file" from any other
file? Project files can describe the naming scheme used for source files,
and override the default (@pxref{Naming Schemes}). The default is the
standard GNAT extension (@file{.adb} for bodies and @file{.ads} for
specs), which is what is used in our example, explaining why no naming scheme
is explicitly specified.
@xref{Naming Schemes}.
@item @code{Source_Files}
@cindex @code{Source_Files}
In some cases, source directories might contain files that should not be
included in a project. One can specify the explicit list of file names to
be considered through the @b{Source_Files} attribute.
When this attribute is defined, instead of looking at every file in the
source directories, the project manager takes only those names into
consideration reports errors if they cannot be found in the source
directories or does not correspond to the naming scheme.
@item For various reasons, it is sometimes useful to have a project with no
sources (most of the time because the attributes defined in the project
file will be reused in other projects, as explained in
@pxref{Organizing Projects into Subsystems}. To do this, the attribute
@emph{Source_Files} is set to the empty list, i.e. @code{()}. Alternatively,
@emph{Source_Dirs} can be set to the empty list, with the same
result.
@item @code{Source_List_File}
@cindex @code{Source_List_File}
If there is a great number of files, it might be more convenient to use
the attribute @b{Source_List_File}, which specifies the full path of a file.
This file must contain a list of source file names (one per line, no
directory information) that are searched as if they had been defined
through @emph{Source_Files}. Such a file can easily be created through
external tools.
A warning is issued if both attributes @code{Source_Files} and
@code{Source_List_File} are given explicit values. In this case, the
attribute @code{Source_Files} prevails.
@item @code{Excluded_Source_Files}
@cindex @code{Excluded_Source_Files}
@cindex @code{Locally_Removed_Files}
@cindex @code{Excluded_Source_List_File}
Specifying an explicit list of files is not always convenient.It might be
more convenient to use the default search rules with specific exceptions.
This can be done thanks to the attribute @b{Excluded_Source_Files}
(or its synonym @b{Locally_Removed_Files}).
Its value is the list of file names that should not be taken into account.
This attribute is often used when extending a project,
@xref{Project Extension}. A similar attribute
@b{Excluded_Source_List_File} plays the same
role but takes the name of file containing file names similarly to
@code{Source_List_File}.
@end itemize
@noindent
In most simple cases, such as the above example, the default source file search
behavior provides the expected result, and we do not need to add anything after
setting @code{Source_Dirs}. The project manager automatically finds
@file{pack.ads}, @file{pack.adb} and @file{proc.adb} as source files of the
project.
Note that by default a warning is issued when a project has no sources attached
to it and this is not explicitly indicated in the project file.
@c ---------------------------------------------
@node Duplicate Sources in Projects
@subsection Duplicate Sources in Projects
@c ---------------------------------------------
@noindent
If the order of the source directories is known statically, that is if
@code{"/**"} is not used in the string list @code{Source_Dirs}, then there may
be several files with the same name sitting in different directories of the
project. In this case, only the file in the first directory is considered as a
source of the project and the others are hidden. If @code{"/**"} is used in the
string list @code{Source_Dirs}, it is an error to have several files with the
same name in the same directory @code{"/**"} subtree, since there would be an
ambiguity as to which one should be used. However, two files with the same name
may exist in two single directories or directory subtrees. In this case, the
one in the first directory or directory subtree is a source of the project.
If there are two sources in different directories of the same @code{"/**"}
subtree, one way to resolve the problem is to exclude the directory of the
file that should not be used as a source of the project.
@c ---------------------------------------------
@node Object and Exec Directory
@subsection Object and Exec Directory
@c ---------------------------------------------
@noindent
The next step when writing a project is to indicate where the compiler should
put the object files. In fact, the compiler and other tools might create
several different kind of files (for GNAT, there is the object file and the ALI
file for instance). One of the important concepts in projects is that most
tools may consider source directories as read-only and do not attempt to create
new or temporary files there. Instead, all files are created in the object
directory. It is of course not true for project-aware IDEs, whose purpose it is
to create the source files.
@cindex @code{Object_Dir}
The object directory is specified through the @b{Object_Dir} attribute.
Its value is the path to the object directory, either absolute or
relative to the directory containing the project file. This
directory must already exist and be readable and writable, although
some tools have a switch to create the directory if needed (See
the switch @code{-p} for @command{gnatmake}
and @command{gprbuild}).
If the attribute @code{Object_Dir} is not specified, it defaults to
the project directory, that is the directory containing the project file.
For our example, we can specify the object dir in this way:
@smallexample
@b{project} Build @b{is}
@b{for} Source_Dirs @b{use} ("common");
@b{for} Object_Dir @b{use} "obj"; -- <<<<
@b{end} Build;
@end smallexample
@noindent
As mentioned earlier, there is a single object directory per project. As a
result, if you have an existing system where the object files are spread across
several directories, you can either move all of them into the same directory if
you want to build it with a single project file, or study the section on
subsystems (@pxref{Organizing Projects into Subsystems}) to see how each
separate object directory can be associated with one of the subsystems
constituting the application.
When the @command{linker} is called, it usually creates an executable. By
default, this executable is placed in the object directory of the project. It
might be convenient to store it in its own directory.
@cindex @code{Exec_Dir}
This can be done through the @code{Exec_Dir} attribute, which, like
@emph{Object_Dir} contains a single absolute or relative path and must point to
an existing and writable directory, unless you ask the tool to create it on
your behalf. When not specified, It defaults to the object directory and
therefore to the project file's directory if neither @emph{Object_Dir} nor
@emph{Exec_Dir} was specified.
In the case of the example, let's place the executable in the root
of the hierarchy, ie the same directory as @file{build.gpr}. Hence
the project file is now
@smallexample
@b{project} Build @b{is}
@b{for} Source_Dirs @b{use} ("common");
@b{for} Object_Dir @b{use} "obj";
@b{for} Exec_Dir @b{use} "."; -- <<<<
@b{end} Build;
@end smallexample
@c ---------------------------------------------
@node Main Subprograms
@subsection Main Subprograms
@c ---------------------------------------------
@noindent
In the previous section, executables were mentioned. The project manager needs
to be taught what they are. In a project file, an executable is indicated by
pointing to the source file of a main subprogram. In C this is the file that
contains the @code{main} function, and in Ada the file that contains the main
unit.
There can be any number of such main files within a given project, and thus
several executables can be built in the context of a single project file. Of
course, one given executable might not (and in fact will not) need all the
source files referenced by the project. As opposed to other build environments
such as @command{makefile}, one does not need to specify the list of
dependencies of each executable, the project-aware builder knows enough of the
semantics of the languages to build and link only the necessary elements.
@cindex @code{Main}
The list of main files is specified via the @b{Main} attribute. It contains
a list of file names (no directories). If a project defines this
attribute, it is not necessary to identify main files on the
command line when invoking a builder, and editors like
@command{GPS} will be able to create extra menus to spawn or debug the
corresponding executables.
@smallexample
@b{project} Build @b{is}
@b{for} Source_Dirs @b{use} ("common");
@b{for} Object_Dir @b{use} "obj";
@b{for} Exec_Dir @b{use} ".";
@b{for} Main @b{use} ("proc.adb"); -- <<<<
@b{end} Build;
@end smallexample
@noindent
If this attribute is defined in the project, then spawning the builder
with a command such as
@smallexample
gprbuild -Pbuild
@end smallexample
@noindent
automatically builds all the executables corresponding to the files
listed in the @emph{Main} attribute. It is possible to specify one
or more executables on the command line to build a subset of them.
@c ---------------------------------------------
@node Tools Options in Project Files
@subsection Tools Options in Project Files
@c ---------------------------------------------
@noindent
We now have a project file that fully describes our environment, and can be
used to build the application with a simple @command{gprbuild} command as seen
in the previous section. In fact, the empty project we showed immediately at
the beginning (with no attribute at all) could already fulfill that need if it
was put in the @file{common} directory.
Of course, we might want more control. This section shows you how to specify
the compilation switches that the various tools involved in the building of the
executable should use.
@cindex command line length
Since source names and locations are described in the project file, it is not
necessary to use switches on the command line for this purpose (switches such
as -I for gcc). This removes a major source of command line length overflow.
Clearly, the builders will have to communicate this information one way or
another to the underlying compilers and tools they call but they usually use
response files for this and thus are not subject to command line overflows.
Several tools participate to the creation of an executable: the compiler
produces object files from the source files; the binder (in the Ada case)
creates a "source" file that takes care, among other things, of elaboration
issues and global variable initialization; and the linker gathers everything
into a single executable that users can execute. All these tools are known to
the project manager and will be called with user defined switches from the
project files. However, we need to introduce a new project file concept to
express the switches to be used for any of the tools involved in the build.
@cindex project file packages
A project file is subdivided into zero or more @b{packages}, each of which
contains the attributes specific to one tool (or one set of tools). Project
files use an Ada-like syntax for packages. Package names permitted in project
files are restricted to a predefined set (@pxref{Packages}), and the contents
of packages are limited to a small set of constructs and attributes
(@pxref{Attributes}).
Our example project file can be extended with the following empty packages. At
this stage, they could all be omitted since they are empty, but they show which
packages would be involved in the build process.
@smallexample
@b{project} Build @b{is}
@b{for} Source_Dirs @b{use} ("common");
@b{for} Object_Dir @b{use} "obj";
@b{for} Exec_Dir @b{use} ".";
@b{for} Main @b{use} ("proc.adb");
@b{package} Builder @b{is} --<<< for gnatmake and gprbuild
@b{end} Builder;
@b{package} Compiler @b{is} --<<< for the compiler
@b{end} Compiler;
@b{package} Binder @b{is} --<<< for the binder
@b{end} Binder;
@b{package} Linker @b{is} --<<< for the linker
@b{end} Linker;
@b{end} Build;
@end smallexample
@noindent
Let's first examine the compiler switches. As stated in the initial description
of the example, we want to compile all files with @option{-O2}. This is a
compiler switch, although it is usual, on the command line, to pass it to the
builder which then passes it to the compiler. It is recommended to use directly
the right package, which will make the setup easier to understand for other
people.
Several attributes can be used to specify the switches:
@table @asis
@item @b{Default_Switches}:
@cindex @code{Default_Switches}
This is the first mention in this manual of an @b{indexed attribute}. When
this attribute is defined, one must supply an @emph{index} in the form of a
literal string.
In the case of @emph{Default_Switches}, the index is the name of the
language to which the switches apply (since a different compiler will
likely be used for each language, and each compiler has its own set of
switches). The value of the attribute is a list of switches.
In this example, we want to compile all Ada source files with the switch
@option{-O2}, and the resulting project file is as follows
(only the @code{Compiler} package is shown):
@smallexample
@b{package} Compiler @b{is}
@b{for} Default_Switches ("Ada") @b{use} ("-O2");
@b{end} Compiler;
@end smallexample
@item @b{Switches}:
@cindex @code{Switches}
in some cases, we might want to use specific switches
for one or more files. For instance, compiling @file{proc.adb} might not be
possible at high level of optimization because of a compiler issue.
In such a case, the @emph{Switches}
attribute (indexed on the file name) can be used and will override the
switches defined by @emph{Default_Switches}. Our project file would
become:
@smallexample
package Compiler is
for Default_Switches ("Ada")
use ("-O2");
for Switches ("proc.adb")
use ("-O0");
end Compiler;
@end smallexample
@noindent
@code{Switches} may take a pattern as an index, such as in:
@smallexample
package Compiler is
for Default_Switches ("Ada")
use ("-O2");
for Switches ("pkg*")
use ("-O0");
end Compiler;
@end smallexample
@noindent
Sources @file{pkg.adb} and @file{pkg-child.adb} would be compiled with -O0,
not -O2.
@noindent
@code{Switches} can also be given a language name as index instead of a file
name in which case it has the same semantics as @emph{Default_Switches}.
However, indexes with wild cards are never valid for language name.
@item @b{Local_Configuration_Pragmas}:
@cindex @code{Local_Configuration_Pragmas}
this attribute may specify the path
of a file containing configuration pragmas for use by the Ada compiler,
such as @code{pragma Restrictions (No_Tasking)}. These pragmas will be
used for all the sources of the project.
@end table
The switches for the other tools are defined in a similar manner through the
@b{Default_Switches} and @b{Switches} attributes, respectively in the
@emph{Builder} package (for @command{gnatmake} and @command{gprbuild}),
the @emph{Binder} package (binding Ada executables) and the @emph{Linker}
package (for linking executables).
@c ---------------------------------------------
@node Compiling with Project Files
@subsection Compiling with Project Files
@c ---------------------------------------------
@noindent
Now that our project files are written, let's build our executable.
Here is the command we would use from the command line:
@smallexample
gnatmake -Pbuild
@end smallexample
@noindent
This will automatically build the executables specified through the
@emph{Main} attribute: for each, it will compile or recompile the
sources for which the object file does not exist or is not up-to-date; it
will then run the binder; and finally run the linker to create the
executable itself.
@command{gnatmake} only knows how to handle Ada files. By using
@command{gprbuild} as a builder, you could automatically manage C files the
same way: create the file @file{utils.c} in the @file{common} directory,
set the attribute @emph{Languages} to @code{"(Ada, C)"}, and run
@smallexample
gprbuild -Pbuild
@end smallexample
@noindent
Gprbuild knows how to recompile the C files and will
recompile them only if one of their dependencies has changed. No direct
indication on how to build the various elements is given in the
project file, which describes the project properties rather than a
set of actions to be executed. Here is the invocation of
@command{gprbuild} when building a multi-language program:
@smallexample
$ gprbuild -Pbuild
gcc -c proc.adb
gcc -c pack.adb
gcc -c utils.c
gprbind proc
...
gcc proc.o -o proc
@end smallexample
@noindent
Notice the three steps described earlier:
@itemize @bullet
@item The first three gcc commands correspond to the compilation phase.
@item The gprbind command corresponds to the post-compilation phase.
@item The last gcc command corresponds to the final link.
@end itemize
@noindent
@cindex @option{-v} option (for GPRbuild)
The default output of GPRbuild's execution is kept reasonably simple and easy
to understand. In particular, some of the less frequently used commands are not
shown, and some parameters are abbreviated. So it is not possible to rerun the
effect of the @command{gprbuild} command by cut-and-pasting its output.
GPRbuild's option @code{-v} provides a much more verbose output which includes,
among other information, more complete compilation, post-compilation and link
commands.
@c ---------------------------------------------
@node Executable File Names
@subsection Executable File Names
@c ---------------------------------------------
@noindent
@cindex @code{Executable}
By default, the executable name corresponding to a main file is
computed from the main source file name. Through the attribute
@b{Builder.Executable}, it is possible to change this default.
For instance, instead of building @command{proc} (or @command{proc.exe}
on Windows), we could configure our project file to build "proc1"
(resp proc1.exe) with the following addition:
@smallexample @c projectfile
@b{project} Build @b{is}
... --@i{ same as before}
@b{package} Builder @b{is}
@b{for} Executable ("proc.adb") @b{use} "proc1";
@b{end} Builder
@b{end} Build;
@end smallexample
@noindent
@cindex @code{Executable_Suffix}
Attribute @b{Executable_Suffix}, when specified, may change the suffix
of the executable files, when no attribute @code{Executable} applies:
its value replaces the platform-specific executable suffix.
The default executable suffix is empty on UNIX and ".exe" on Windows.
It is also possible to change the name of the produced executable by using the
command line switch @option{-o}. When several mains are defined in the project,
it is not possible to use the @option{-o} switch and the only way to change the
names of the executable is provided by Attributes @code{Executable} and
@code{Executable_Suffix}.
@c ---------------------------------------------
@node Avoid Duplication With Variables
@subsection Avoid Duplication With Variables
@c ---------------------------------------------
@noindent
To illustrate some other project capabilities, here is a slightly more complex
project using similar sources and a main program in C:
@smallexample @c projectfile
@b{project} C_Main @b{is}
@b{for} Languages @b{use} ("Ada", "C");
@b{for} Source_Dirs @b{use} ("common");
@b{for} Object_Dir @b{use} "obj";
@b{for} Main @b{use} ("main.c");
@b{package} Compiler @b{is}
C_Switches := ("-pedantic");
@b{for} Default_Switches ("C") @b{use} C_Switches;
@b{for} Default_Switches ("Ada") @b{use} ("-gnaty");
@b{for} Switches ("main.c") @b{use} C_Switches & ("-g");
@b{end} Compiler;
@b{end} C_Main;
@end smallexample
@noindent
This project has many similarities with the previous one.
As expected, its @code{Main} attribute now refers to a C source.
The attribute @emph{Exec_Dir} is now omitted, thus the resulting
executable will be put in the directory @file{obj}.
The most noticeable difference is the use of a variable in the
@emph{Compiler} package to store settings used in several attributes.
This avoids text duplication, and eases maintenance (a single place to
modify if we want to add new switches for C files). We will revisit
the use of variables in the context of scenarios (@pxref{Scenarios in
Projects}).
In this example, we see how the file @file{main.c} can be compiled with
the switches used for all the other C files, plus @option{-g}.
In this specific situation the use of a variable could have been
replaced by a reference to the @code{Default_Switches} attribute:
@smallexample @c projectfile
@b{for} Switches ("c_main.c") @b{use} Compiler'Default_Switches ("C") & ("-g");
@end smallexample
@noindent
Note the tick (@emph{'}) used to refer to attributes defined in a package.
Here is the output of the GPRbuild command using this project:
@smallexample
$gprbuild -Pc_main
gcc -c -pedantic -g main.c
gcc -c -gnaty proc.adb
gcc -c -gnaty pack.adb
gcc -c -pedantic utils.c
gprbind main.bexch
...
gcc main.o -o main
@end smallexample
@noindent
The default switches for Ada sources,
the default switches for C sources (in the compilation of @file{lib.c}),
and the specific switches for @file{main.c} have all been taken into
account.
@c ---------------------------------------------
@node Naming Schemes
@subsection Naming Schemes
@c ---------------------------------------------
@noindent
Sometimes an Ada software system is ported from one compilation environment to
another (say GNAT), and the file are not named using the default GNAT
conventions. Instead of changing all the file names, which for a variety of
reasons might not be possible, you can define the relevant file naming scheme
in the @b{Naming} package of your project file.
The naming scheme has two distinct goals for the project manager: it
allows finding of source files when searching in the source
directories, and given a source file name it makes it possible to guess
the associated language, and thus the compiler to use.
Note that the use by the Ada compiler of pragmas Source_File_Name is not
supported when using project files. You must use the features described in this
paragraph. You can however specify other configuration pragmas.
The following attributes can be defined in package @code{Naming}:
@table @asis
@item @b{Casing}:
@cindex @code{Casing}
Its value must be one of @code{"lowercase"} (the default if
unspecified), @code{"uppercase"} or @code{"mixedcase"}. It describes the
casing of file names with regards to the Ada unit name. Given an Ada unit
My_Unit, the file name will respectively be @file{my_unit.adb} (lowercase),
@file{MY_UNIT.ADB} (uppercase) or @file{My_Unit.adb} (mixedcase).
On Windows, file names are case insensitive, so this attribute is
irrelevant.
@item @b{Dot_Replacement}:
@cindex @code{Dot_Replacement}
This attribute specifies the string that should replace the "." in unit
names. Its default value is @code{"-"} so that a unit
@code{Parent.Child} is expected to be found in the file
@file{parent-child.adb}. The replacement string must satisfy the following
requirements to avoid ambiguities in the naming scheme:
@itemize -
@item It must not be empty
@item It cannot start or end with an alphanumeric character
@item It cannot be a single underscore
@item It cannot start with an underscore followed by an alphanumeric
@item It cannot contain a dot @code{'.'} except if the entire string
is @code{"."}
@end itemize
@item @b{Spec_Suffix} and @b{Specification_Suffix}:
@cindex @code{Spec_Suffix}
@cindex @code{Specification_Suffix}
For Ada, these attributes give the suffix used in file names that contain
specifications. For other languages, they give the extension for files
that contain declaration (header files in C for instance). The attribute
is indexed on the language.
The two attributes are equivalent, but the latter is obsolescent.
If the value of the attribute is the empty string, it indicates to the
Project Manager that the only specifications/header files for the language
are those specified with attributes @code{Spec} or
@code{Specification_Exceptions}.
If @code{Spec_Suffix ("Ada")} is not specified, then the default is
@code{".ads"}.
A non empty value must satisfy the following requirements:
@itemize -
@item It must include at least one dot
@item If @code{Dot_Replacement} is a single dot, then it cannot include
more than one dot.
@end itemize
@item @b{Body_Suffix} and @b{Implementation_Suffix}:
@cindex @code{Body_Suffix}
@cindex @code{Implementation_Suffix}
These attributes give the extension used for file names that contain
code (bodies in Ada). They are indexed on the language. The second
version is obsolescent and fully replaced by the first attribute.
For each language of a project, one of these two attributes need to be
specified, either in the project itself or in the configuration project file.
If the value of the attribute is the empty string, it indicates to the
Project Manager that the only source files for the language
are those specified with attributes @code{Body} or
@code{Implementation_Exceptions}.
These attributes must satisfy the same requirements as @code{Spec_Suffix}.
In addition, they must be different from any of the values in
@code{Spec_Suffix}.
If @code{Body_Suffix ("Ada")} is not specified, then the default is
@code{".adb"}.
If @code{Body_Suffix ("Ada")} and @code{Spec_Suffix ("Ada")} end with the
same string, then a file name that ends with the longest of these two
suffixes will be a body if the longest suffix is @code{Body_Suffix ("Ada")}
or a spec if the longest suffix is @code{Spec_Suffix ("Ada")}.
If the suffix does not start with a '.', a file with a name exactly equal to
the suffix will also be part of the project (for instance if you define the
suffix as @code{Makefile.in}, a file called @file{Makefile.in} will be part
of the project. This capability is usually not interesting when building.
However, it might become useful when a project is also used to
find the list of source files in an editor, like the GNAT Programming System
(GPS).
@item @b{Separate_Suffix}:
@cindex @code{Separate_Suffix}
This attribute is specific to Ada. It denotes the suffix used in file names
that contain separate bodies. If it is not specified, then it defaults to
same value as @code{Body_Suffix ("Ada")}.
The value of this attribute cannot be the empty string.
Otherwise, the same rules apply as for the
@code{Body_Suffix} attribute. The only accepted index is "Ada".
@item @b{Spec} or @b{Specification}:
@cindex @code{Spec}
@cindex @code{Specification}
This attribute @code{Spec} can be used to define the source file name for a
given Ada compilation unit's spec. The index is the literal name of the Ada
unit (case insensitive). The value is the literal base name of the file that
contains this unit's spec (case sensitive or insensitive depending on the
operating system). This attribute allows the definition of exceptions to the
general naming scheme, in case some files do not follow the usual
convention.
When a source file contains several units, the relative position of the unit
can be indicated. The first unit in the file is at position 1
@smallexample @c projectfile
for Spec ("MyPack.MyChild") use "mypack.mychild.spec";
for Spec ("top") use "foo.a" at 1;
for Spec ("foo") use "foo.a" at 2;
@end smallexample
@item @b{Body} or @b{Implementation}:
@cindex @code{Body}
@cindex @code{Implementation}
These attribute play the same role as @emph{Spec} for Ada bodies.
@item @b{Specification_Exceptions} and @b{Implementation_Exceptions}:
@cindex @code{Specification_Exceptions}
@cindex @code{Implementation_Exceptions}
These attributes define exceptions to the naming scheme for languages
other than Ada. They are indexed on the language name, and contain
a list of file names respectively for headers and source code.
@end table
@set unw
For example, the following package models the Apex file naming rules:
@smallexample @c projectfile
@group
@b{package} Naming @b{is}
@b{for} Casing @b{use} "lowercase";
@b{for} Dot_Replacement @b{use} ".";
@b{for} Spec_Suffix ("Ada") @b{use} ".1.ada";
@b{for} Body_Suffix ("Ada") @b{use} ".2.ada";
@b{end} Naming;
@end group
@end smallexample
@c ---------------------------------------------
@node Installation
@subsection Installation
@c ---------------------------------------------
@noindent
After building an application or a library it is often required to
install it into the development environment. For instance this step is
required if the library is to be used by another application.
The @command{gprinstall} tool provides an easy way to install
libraries, executable or object code generated during the build. The
@b{Install} package can be used to change the default locations.
The following attributes can be defined in package @code{Install}:
@table @asis
@item @b{Active}
Whether the project is to be installed, values are @code{true}
(default) or @code{false}.
@item @b{Artifacts}
@cindex @code{Artifacts}
An array attribute to declare a set of files not part of the sources
to be installed. The array discriminant is the directory where the
file is to be installed. If a relative directory then Prefix (see
below) is prepended.
@item @b{Prefix}:
@cindex @code{Prefix}
Root directory for the installation.
@item @b{Exec_Subdir}
Subdirectory of @b{Prefix} where executables are to be
installed. Default is @b{bin}.
@item @b{Lib_Subdir}
Subdirectory of @b{Prefix} where directory with the library or object
files is to be installed. Default is @b{lib}.
@item @b{Sources_Subdir}
Subdirectory of @b{Prefix} where directory with sources is to be
installed. Default is @b{include}.
@item @b{Project_Subdir}
Subdirectory of @b{Prefix} where the generated project file is to be
installed. Default is @b{share/gpr}.
@item @b{Mode}
The installation mode, it is either @b{dev} (default) or @b{usage}.
See @b{gprbuild} user's guide for details.
@item @b{Install_Name}
Specify the name to use for recording the installation. The default is
the project name without the extension.
@end table
@c ---------------------------------------------
@node Distributed support
@subsection Distributed support
@c ---------------------------------------------
@noindent
For large projects the compilation time can become a limitation in
the development cycle. To cope with that, GPRbuild supports
distributed compilation.
The following attributes can be defined in package @code{Remote}:
@table @asis
@item @b{Root_Dir}:
@cindex @code{Root_Dir}
Root directory of the project's sources. The default value is the
project's directory.
@end table
@c ---------------------------------------------
@node Organizing Projects into Subsystems
@section Organizing Projects into Subsystems
@c ---------------------------------------------
@noindent
A @b{subsystem} is a coherent part of the complete system to be built. It is
represented by a set of sources and one single object directory. A system can
be composed of a single subsystem when it is simple as we have seen in the
first section. Complex systems are usually composed of several interdependent
subsystems. A subsystem is dependent on another subsystem if knowledge of the
other one is required to build it, and in particular if visibility on some of
the sources of this other subsystem is required. Each subsystem is usually
represented by its own project file.
In this section, the previous example is being extended. Let's assume some
sources of our @code{Build} project depend on other sources.
For instance, when building a graphical interface, it is usual to depend upon
a graphical library toolkit such as GtkAda. Furthermore, we also need
sources from a logging module we had previously written.
@menu
* Project Dependencies::
* Cyclic Project Dependencies::
* Sharing Between Projects::
* Global Attributes::
@end menu
@c ---------------------------------------------
@node Project Dependencies
@subsection Project Dependencies
@c ---------------------------------------------
@noindent
GtkAda comes with its own project file (appropriately called
@file{gtkada.gpr}), and we will assume we have already built a project
called @file{logging.gpr} for the logging module. With the information provided
so far in @file{build.gpr}, building the application would fail with an error
indicating that the gtkada and logging units that are relied upon by the sources
of this project cannot be found.
This is solved by adding the following @b{with} clauses at the beginning of our
project:
@smallexample @c projectfile
@b{with} "gtkada.gpr";
@b{with} "a/b/logging.gpr";
@b{project} Build @b{is}
... --@i{ as before}
@b{end} Build;
@end smallexample
@noindent
@cindex @code{Externally_Built}
When such a project is compiled, @command{gprbuild} will automatically check
the other projects and recompile their sources when needed. It will also
recompile the sources from @code{Build} when needed, and finally create the
executable. In some cases, the implementation units needed to recompile a
project are not available, or come from some third party and you do not want to
recompile it yourself. In this case, set the attribute @b{Externally_Built} to
"true", indicating to the builder that this project can be assumed to be
up-to-date, and should not be considered for recompilation. In Ada, if the
sources of this externally built project were compiled with another version of
the compiler or with incompatible options, the binder will issue an error.
The project's @code{with} clause has several effects. It provides source
visibility between projects during the compilation process. It also guarantees
that the necessary object files from @code{Logging} and @code{GtkAda} are
available when linking @code{Build}.
As can be seen in this example, the syntax for importing projects is similar
to the syntax for importing compilation units in Ada. However, project files
use literal strings instead of names, and the @code{with} clause identifies
project files rather than packages.
Each literal string after @code{with} is the path
(absolute or relative) to a project file. The @code{.gpr} extension is
optional, although we recommend adding it. If no extension is specified,
and no project file with the @file{.gpr} extension is found, then
the file is searched for exactly as written in the @code{with} clause,
that is with no extension.
As mentioned above, the path after a @code{with} has to be a literal
string, and you cannot use concatenation, or lookup the value of external
variables to change the directories from which a project is loaded.
A solution if you need something like this is to use aggregate projects
(@pxref{Aggregate Projects}).
@cindex project path
When a relative path or a base name is used, the
project files are searched relative to each of the directories in the
@b{project path}. This path includes all the directories found with the
following algorithm, in this order; the first matching file is used:
@itemize @bullet
@item First, the file is searched relative to the directory that contains the
current project file.
@item
@cindex @code{GPR_PROJECT_PATH_FILE}
@cindex @code{GPR_PROJECT_PATH}
@cindex @code{ADA_PROJECT_PATH}
Then it is searched relative to all the directories specified in the
environment variables @b{GPR_PROJECT_PATH_FILE},
@b{GPR_PROJECT_PATH} and @b{ADA_PROJECT_PATH} (in that order) if they exist.
The value of @b{GPR_PROJECT_PATH_FILE}, when defined, is the path name of
a text file that contains project directory path names, one per line.
@b{GPR_PROJECT_PATH} and @b{ADA_PROJECT_PATH}, when defined, contain
project directory path names separated by directory separators.
@b{ADA_PROJECT_PATH} is used for compatibility, it is recommended to
use @b{GPR_PROJECT_PATH_FILE} or @b{GPR_PROJECT_PATH}.
@item Finally, it is searched relative to the default project directories.
Such directories depend on the tool used. The locations searched in the
specified order are:
@itemize @bullet
@item @file{<prefix>/<target>/lib/gnat}
(for @command{gnatmake} in all cases, and for @command{gprbuild} if option
@option{--target} is specified)
@item @file{<prefix>/<target>/share/gpr}
(for @command{gnatmake} in all cases, and for @command{gprbuild} if option
@option{--target} is specified)
@item @file{<prefix>/share/gpr/}
(for @command{gnatmake} and @command{gprbuild})
@item @file{<prefix>/lib/gnat/}
(for @command{gnatmake} and @command{gprbuild})
@end itemize
In our example, @file{gtkada.gpr} is found in the predefined directory if
it was installed at the same root as GNAT.
@end itemize
@noindent
Some tools also support extending the project path from the command line,
generally through the @option{-aP}. You can see the value of the project
path by using the @command{gnatls -v} command.
Any symbolic link will be fully resolved in the directory of the
importing project file before the imported project file is examined.
Any source file in the imported project can be used by the sources of the
importing project, transitively.
Thus if @code{A} imports @code{B}, which imports @code{C}, the sources of
@code{A} may depend on the sources of @code{C}, even if @code{A} does not
import @code{C} explicitly. However, this is not recommended, because if
and when @code{B} ceases to import @code{C}, some sources in @code{A} will
no longer compile. @command{gprbuild} has a switch @option{--no-indirect-imports}
that will report such indirect dependencies.
One very important aspect of a project hierarchy is that
@b{a given source can only belong to one project} (otherwise the project manager
would not know which settings apply to it and when to recompile it). It means
that different project files do not usually share source directories or
when they do, they need to specify precisely which project owns which sources
using attribute @code{Source_Files} or equivalent. By contrast, 2 projects
can each own a source with the same base file name as long as they live in
different directories. The latter is not true for Ada Sources because of the
correlation between source files and Ada units.
@c ---------------------------------------------
@node Cyclic Project Dependencies
@subsection Cyclic Project Dependencies
@c ---------------------------------------------
@noindent
Cyclic dependencies are mostly forbidden:
if @code{A} imports @code{B} (directly or indirectly) then @code{B}
is not allowed to import @code{A}. However, there are cases when cyclic
dependencies would be beneficial. For these cases, another form of import
between projects exists: the @b{limited with}. A project @code{A} that
imports a project @code{B} with a straight @code{with} may also be imported,
directly or indirectly, by @code{B} through a @code{limited with}.
The difference between straight @code{with} and @code{limited with} is that
the name of a project imported with a @code{limited with} cannot be used in the
project importing it. In particular, its packages cannot be renamed and
its variables cannot be referred to.
@smallexample @c 0projectfile
with "b.gpr";
with "c.gpr";
project A is
For Exec_Dir use B'Exec_Dir; -- ok
end A;
limited with "a.gpr"; -- Cyclic dependency: A -> B -> A
project B is
For Exec_Dir use A'Exec_Dir; -- not ok
end B;
with "d.gpr";
project C is
end C;
limited with "a.gpr"; -- Cyclic dependency: A -> C -> D -> A
project D is
For Exec_Dir use A'Exec_Dir; -- not ok
end D;
@end smallexample
@c ---------------------------------------------
@node Sharing Between Projects
@subsection Sharing Between Projects
@c ---------------------------------------------
@noindent
When building an application, it is common to have similar needs in several of
the projects corresponding to the subsystems under construction. For instance,
they will all have the same compilation switches.
As seen before (@pxref{Tools Options in Project Files}), setting compilation
switches for all sources of a subsystem is simple: it is just a matter of
adding a @code{Compiler.Default_Switches} attribute to each project files with
the same value. Of course, that means duplication of data, and both places need
to be changed in order to recompile the whole application with different
switches. It can become a real problem if there are many subsystems and thus
many project files to edit.
There are two main approaches to avoiding this duplication:
@itemize @bullet
@item Since @file{build.gpr} imports @file{logging.gpr}, we could change it
to reference the attribute in Logging, either through a package renaming,
or by referencing the attribute. The following example shows both cases:
@smallexample @c projectfile
project Logging is
package Compiler is
for Switches ("Ada")
use ("-O2");
end Compiler;
package Binder is
for Switches ("Ada")
use ("-E");
end Binder;
end Logging;
with "logging.gpr";
project Build is
package Compiler renames Logging.Compiler;
package Binder is
for Switches ("Ada") use Logging.Binder'Switches ("Ada");
end Binder;
end Build;
@end smallexample
@noindent
The solution used for @code{Compiler} gets the same value for all
attributes of the package, but you cannot modify anything from the
package (adding extra switches or some exceptions). The second
version is more flexible, but more verbose.
If you need to refer to the value of a variable in an imported
project, rather than an attribute, the syntax is similar but uses
a "." rather than an apostrophe. For instance:
@smallexample @c projectfile
with "imported";
project Main is
Var1 := Imported.Var;
end Main;
@end smallexample
@item The second approach is to define the switches in a third project.
That project is set up without any sources (so that, as opposed to
the first example, none of the project plays a special role), and
will only be used to define the attributes. Such a project is
typically called @file{shared.gpr}.
@smallexample @c projectfile
abstract project Shared is
for Source_Files use (); -- no sources
package Compiler is
for Switches ("Ada")
use ("-O2");
end Compiler;
end Shared;
with "shared.gpr";
project Logging is
package Compiler renames Shared.Compiler;
end Logging;
with "shared.gpr";
project Build is
package Compiler renames Shared.Compiler;
end Build;
@end smallexample
@noindent
As for the first example, we could have chosen to set the attributes
one by one rather than to rename a package. The reason we explicitly
indicate that @code{Shared} has no sources is so that it can be created
in any directory and we are sure it shares no sources with @code{Build}
or @code{Logging}, which of course would be invalid.
@cindex project qualifier
Note the additional use of the @b{abstract} qualifier in @file{shared.gpr}.
This qualifier is optional, but helps convey the message that we do not
intend this project to have sources (@pxref{Qualified Projects} for
more qualifiers).
@end itemize
@c ---------------------------------------------
@node Global Attributes
@subsection Global Attributes
@c ---------------------------------------------
@noindent
We have already seen many examples of attributes used to specify a special
option of one of the tools involved in the build process. Most of those
attributes are project specific. That it to say, they only affect the invocation
of tools on the sources of the project where they are defined.
There are a few additional attributes that apply to all projects in a
hierarchy as long as they are defined on the "main" project.
The main project is the project explicitly mentioned on the command-line.
The project hierarchy is the "with"-closure of the main project.
Here is a list of commonly used global attributes:
@table @asis
@item @b{Builder.Global_Configuration_Pragmas}:
@cindex @code{Global_Configuration_Pragmas}
This attribute points to a file that contains configuration pragmas
to use when building executables. These pragmas apply for all
executables built from this project hierarchy. As we have seen before,
additional pragmas can be specified on a per-project basis by setting the
@code{Compiler.Local_Configuration_Pragmas} attribute.
@item @b{Builder.Global_Compilation_Switches}:
@cindex @code{Global_Compilation_Switches}
This attribute is a list of compiler switches to use when compiling any
source file in the project hierarchy. These switches are used in addition
to the ones defined in the @code{Compiler} package, which only apply to
the sources of the corresponding project. This attribute is indexed on
the name of the language.
@end table
Using such global capabilities is convenient. It can also lead to unexpected
behavior. Especially when several subsystems are shared among different main
projects and the different global attributes are not
compatible. Note that using aggregate projects can be a safer and more powerful
replacement to global attributes.
@c ---------------------------------------------
@node Scenarios in Projects
@section Scenarios in Projects
@c ---------------------------------------------
@noindent
Various aspects of the projects can be modified based on @b{scenarios}. These
are user-defined modes that change the behavior of a project. Typical
examples are the setup of platform-specific compiler options, or the use of
a debug and a release mode (the former would activate the generation of debug
information, while the second will focus on improving code optimization).
Let's enhance our example to support debug and release modes. The issue is to
let the user choose what kind of system he is building: use @option{-g} as
compiler switches in debug mode and @option{-O2} in release mode. We will also
set up the projects so that we do not share the same object directory in both
modes; otherwise switching from one to the other might trigger more
recompilations than needed or mix objects from the two modes.
One naive approach is to create two different project files, say
@file{build_debug.gpr} and @file{build_release.gpr}, that set the appropriate
attributes as explained in previous sections. This solution does not scale
well, because in the presence of multiple projects depending on each other, you
will also have to duplicate the complete hierarchy and adapt the project files
to point to the right copies.
@cindex scenarios
Instead, project files support the notion of scenarios controlled
by external values. Such values can come from several sources (in decreasing
order of priority):
@table @asis
@item @b{Command line}:
@cindex @option{-X}
When launching @command{gnatmake} or @command{gprbuild}, the user can pass
extra @option{-X} switches to define the external value. In
our case, the command line might look like
@smallexample
gnatmake -Pbuild.gpr -Xmode=debug
or gnatmake -Pbuild.gpr -Xmode=release
@end smallexample
@item @b{Environment variables}:
When the external value does not come from the command line, it can come from
the value of environment variables of the appropriate name.
In our case, if an environment variable called "mode"
exists, its value will be taken into account.
@item @b{External function second parameter}.
@end table
@cindex @code{external}
We now need to get that value in the project. The general form is to use
the predefined function @b{external} which returns the current value of
the external. For instance, we could set up the object directory to point to
either @file{obj/debug} or @file{obj/release} by changing our project to
@smallexample @c projectfile
@b{project} Build @b{is}
@b{for} Object_Dir @b{use} "obj/" & @b{external} ("mode", "debug");
... --@i{ as before}
@b{end} Build;
@end smallexample
@noindent
The second parameter to @code{external} is optional, and is the default
value to use if "mode" is not set from the command line or the environment.
In order to set the switches according to the different scenarios, other
constructs have to be introduced such as typed variables and case constructions.
@cindex typed variable
@cindex case construction
A @b{typed variable} is a variable that
can take only a limited number of values, similar to an enumeration in Ada.
Such a variable can then be used in a @b{case construction} and create conditional
sections in the project. The following example shows how this can be done:
@smallexample @c projectfile
@b{project} Build @b{is}
@b{type} Mode_Type @b{is} ("debug", "release"); --@i{ all possible values}
Mode : Mode_Type := @b{external} ("mode", "debug"); --@i{ a typed variable}
@b{package} Compiler @b{is}
@b{case} Mode @b{is}
@b{when} "debug" =>
@b{for} Switches ("Ada")
@b{use} ("-g");
@b{when} "release" =>
@b{for} Switches ("Ada")
@b{use} ("-O2");
@b{end} @b{case};
@b{end} Compiler;
@b{end} Build;
@end smallexample
@noindent
The project has suddenly grown in size, but has become much more flexible.
@code{Mode_Type} defines the only valid values for the @code{mode} variable. If
any other value is read from the environment, an error is reported and the
project is considered as invalid.
The @code{Mode} variable is initialized with an external value
defaulting to @code{"debug"}. This default could be omitted and that would
force the user to define the value. Finally, we can use a case construction to set the
switches depending on the scenario the user has chosen.
Most aspects of the projects can depend on scenarios. The notable exception
are project dependencies (@code{with} clauses), which cannot depend on a scenario.
Scenarios work the same way with @b{project hierarchies}: you can either
duplicate a variable similar to @code{Mode} in each of the project (as long
as the first argument to @code{external} is always the same and the type is
the same), or simply set the variable in the @file{shared.gpr} project
(@pxref{Sharing Between Projects}).
@c ---------------------------------------------
@node Library Projects
@section Library Projects
@c ---------------------------------------------
@noindent
So far, we have seen examples of projects that create executables. However,
it is also possible to create libraries instead. A @b{library} is a specific
type of subsystem where, for convenience, objects are grouped together
using system-specific means such as archives or windows DLLs.
Library projects provide a system- and language-independent way of building both @b{static}
and @b{dynamic} libraries. They also support the concept of @b{standalone
libraries} (SAL) which offer two significant properties: the elaboration
(e.g. initialization) of the library is either automatic or very simple;
a change in the
implementation part of the library implies minimal post-compilation actions on
the complete system and potentially no action at all for the rest of the
system in the case of dynamic SALs.
There is a restriction on shared library projects: by default, they are only
allowed to import other shared library projects. They are not allowed to
import non library projects or static library projects.
The GNAT Project Manager takes complete care of the library build, rebuild and
installation tasks, including recompilation of the source files for which
objects do not exist or are not up to date, assembly of the library archive, and
installation of the library (i.e., copying associated source, object and
@file{ALI} files to the specified location).
@menu
* Building Libraries::
* Using Library Projects::
* Stand-alone Library Projects::
* Installing a library with project files::
@end menu
@c ---------------------------------------------
@node Building Libraries
@subsection Building Libraries
@c ---------------------------------------------
@noindent
Let's enhance our example and transform the @code{logging} subsystem into a
library. In order to do so, a few changes need to be made to
@file{logging.gpr}. Some attributes need to be defined: at least
@code{Library_Name} and @code{Library_Dir}; in addition, some other attributes
can be used to specify specific aspects of the library. For readability, it is
also recommended (although not mandatory), to use the qualifier @code{library}
in front of the @code{project} keyword.
@table @asis
@item @b{Library_Name}:
@cindex @code{Library_Name}
This attribute is the name of the library to be built. There is no
restriction on the name of a library imposed by the project manager, except
for stand-alone libraries whose names must follow the syntax of Ada
identifiers; however, there may be system-specific restrictions on the name.
In general, it is recommended to stick to alphanumeric characters (and
possibly single underscores) to help portability.
@item @b{Library_Dir}:
@cindex @code{Library_Dir}
This attribute is the path (absolute or relative) of the directory where
the library is to be installed. In the process of building a library,
the sources are compiled, the object files end up in the explicit or
implicit @code{Object_Dir} directory. When all sources of a library
are compiled, some of the compilation artifacts, including the library itself,
are copied to the library_dir directory. This directory must exist and be
writable. It must also be different from the object directory so that cleanup
activities in the Library_Dir do not affect recompilation needs.
@end table
Here is the new version of @file{logging.gpr} that makes it a library:
@smallexample @c projectfile
library @b{project} Logging @b{is} --@i{ "library" is optional}
@b{for} Library_Name @b{use} "logging"; --@i{ will create "liblogging.a" on Unix}
@b{for} Object_Dir @b{use} "obj";
@b{for} Library_Dir @b{use} "lib"; --@i{ different from object_dir}
@b{end} Logging;
@end smallexample
@noindent
Once the above two attributes are defined, the library project is valid and
is enough for building a library with default characteristics.
Other library-related attributes can be used to change the defaults:
@table @asis
@item @b{Library_Kind}:
@cindex @code{Library_Kind}
The value of this attribute must be either @code{"static"}, @code{"dynamic"} or
@code{"relocatable"} (the latter is a synonym for dynamic). It indicates
which kind of library should be built (the default is to build a
static library, that is an archive of object files that can potentially
be linked into a static executable). When the library is set to be dynamic,
a separate image is created that will be loaded independently, usually
at the start of the main program execution. Support for dynamic libraries is
very platform specific, for instance on Windows it takes the form of a DLL
while on GNU/Linux, it is a dynamic elf image whose suffix is usually
@file{.so}. Library project files, on the other hand, can be written in
a platform independent way so that the same project file can be used to build
a library on different operating systems.
If you need to build both a static and a dynamic library, it is recommended
to use two different object directories, since in some cases some extra code
needs to be generated for the latter. For such cases, one can either define
two different project files, or a single one that uses scenarios to indicate
the various kinds of library to be built and their corresponding object_dir.
@cindex @code{Library_ALI_Dir}
@item @b{Library_ALI_Dir}:
This attribute may be specified to indicate the directory where the ALI
files of the library are installed. By default, they are copied into the
@code{Library_Dir} directory, but as for the executables where we have a
separate @code{Exec_Dir} attribute, you might want to put them in a separate
directory since there can be hundreds of them. The same restrictions as for
the @code{Library_Dir} attribute apply.
@cindex @code{Library_Version}
@item @b{Library_Version}:
This attribute is platform dependent, and has no effect on Windows.
On Unix, it is used only for dynamic libraries as the internal
name of the library (the @code{"soname"}). If the library file name (built
from the @code{Library_Name}) is different from the @code{Library_Version},
then the library file will be a symbolic link to the actual file whose name
will be @code{Library_Version}. This follows the usual installation schemes
for dynamic libraries on many Unix systems.
@smallexample @c projectfile
@group
@b{project} Logging @b{is}
Version := "1";
@b{for} Library_Dir @b{use} "lib";
@b{for} Library_Name @b{use} "logging";
@b{for} Library_Kind @b{use} "dynamic";
@b{for} Library_Version @b{use} "liblogging.so." & Version;
@b{end} Logging;
@end group
@end smallexample
@noindent
After the compilation, the directory @file{lib} will contain both a
@file{libdummy.so.1} library and a symbolic link to it called
@file{libdummy.so}.
@cindex @code{Library_GCC}
@item @b{Library_GCC}:
This attribute is the name of the tool to use instead of "gcc" to link shared
libraries. A common use of this attribute is to define a wrapper script that
accomplishes specific actions before calling gcc (which itself calls the
linker to build the library image).
@item @b{Library_Options}:
@cindex @code{Library_Options}
This attribute may be used to specify additional switches (last switches)
when linking a shared library.
It may also be used to add foreign object files to a static library.
Each string in Library_Options is an absolute or relative path of an object
file. When a relative path, it is relative to the object directory.
@item @b{Leading_Library_Options}:
@cindex @code{Leading_Library_Options}
This attribute, that is taken into account only by @command{gprbuild}, may be
used to specified leading options (first switches) when linking a shared
library.
@cindex @code{Linker_Options}
@item @b{Linker.Linker_Options}:
This attribute specifies additional switches to be given to the linker when
linking an executable. It is ignored when defined in the main project and
taken into account in all other projects that are imported directly or
indirectly. These switches complement the @code{Linker.Switches}
defined in the main project. This is useful when a particular subsystem
depends on an external library: adding this dependency as a
@code{Linker_Options} in the project of the subsystem is more convenient than
adding it to all the @code{Linker.Switches} of the main projects that depend
upon this subsystem.
@end table
@c ---------------------------------------------
@node Using Library Projects
@subsection Using Library Projects
@c ---------------------------------------------
@noindent
When the builder detects that a project file is a library project file, it
recompiles all sources of the project that need recompilation and rebuild the
library if any of the sources have been recompiled. It then groups all object
files into a single file, which is a shared or a static library. This library
can later on be linked with multiple executables. Note that the use
of shard libraries reduces the size of the final executable and can also reduce
the memory footprint at execution time when the library is shared among several
executables.
It is also possible to build @b{multi-language libraries}. When using
@command{gprbuild} as a builder, multi-language library projects allow naturally
the creation of multi-language libraries . @command{gnatmake}, does not try to
compile non Ada sources. However, when the project is multi-language, it will
automatically link all object files found in the object directory, whether or
not they were compiled from an Ada source file. This specific behavior does not
apply to Ada-only projects which only take into account the objects
corresponding to the sources of the project.
A non-library project can import a library project. When the builder is invoked
on the former, the library of the latter is only rebuilt when absolutely
necessary. For instance, if a unit of the library is not up-to-date but none of
the executables need this unit, then the unit is not recompiled and the library
is not reassembled. For instance, let's assume in our example that logging has
the following sources: @file{log1.ads}, @file{log1.adb}, @file{log2.ads} and
@file{log2.adb}. If @file{log1.adb} has been modified, then the library
@file{liblogging} will be rebuilt when compiling all the sources of
@code{Build} only if @file{proc.ads}, @file{pack.ads} or @file{pack.adb}
include a @code{"with Log1"}.
To ensure that all the sources in the @code{Logging} library are
up to date, and that all the sources of @code{Build} are also up to date,
the following two commands need to be used:
@smallexample
gnatmake -Plogging.gpr
gnatmake -Pbuild.gpr
@end smallexample
@noindent
All @file{ALI} files will also be copied from the object directory to the
library directory. To build executables, @command{gnatmake} will use the
library rather than the individual object files.
Library projects can also be useful to describe a library that needs to be used
but, for some reason, cannot be rebuilt. For instance, it is the case when some
of the library sources are not available. Such library projects need to use the
@code{Externally_Built} attribute as in the example below:
@smallexample @c projectfile
library @b{project} Extern_Lib @b{is}
@b{for} Languages @b{use} ("Ada", "C");
@b{for} Source_Dirs @b{use} ("lib_src");
@b{for} Library_Dir @b{use} "lib2";
@b{for} Library_Kind @b{use} "dynamic";
@b{for} Library_Name @b{use} "l2";
@b{for} Externally_Built @b{use} "true"; --@i{ <<<<}
@b{end} Extern_Lib;
@end smallexample
@noindent
In the case of externally built libraries, the @code{Object_Dir}
attribute does not need to be specified because it will never be
used.
The main effect of using such an externally built library project is mostly to
affect the linker command in order to reference the desired library. It can
also be achieved by using @code{Linker.Linker_Options} or @code{Linker.Switches}
in the project corresponding to the subsystem needing this external library.
This latter method is more straightforward in simple cases but when several
subsystems depend upon the same external library, finding the proper place
for the @code{Linker.Linker_Options} might not be easy and if it is
not placed properly, the final link command is likely to present ordering issues.
In such a situation, it is better to use the externally built library project
so that all other subsystems depending on it can declare this dependency thanks
to a project @code{with} clause, which in turn will trigger the builder to find
the proper order of libraries in the final link command.
@c ---------------------------------------------
@node Stand-alone Library Projects
@subsection Stand-alone Library Projects
@c ---------------------------------------------
@noindent
@cindex standalone libraries
A @b{stand-alone library} is a library that contains the necessary code to
elaborate the Ada units that are included in the library. A stand-alone
library is a convenient way to add an Ada subsystem to a more global system
whose main is not in Ada since it makes the elaboration of the Ada part mostly
transparent. However, stand-alone libraries are also useful when the main is in
Ada: they provide a means for minimizing relinking & redeployment of complex
systems when localized changes are made.
The name of a stand-alone library, specified with attribute
@code{Library_Name}, must have the syntax of an Ada identifier.
The most prominent characteristic of a stand-alone library is that it offers a
distinction between interface units and implementation units. Only the former
are visible to units outside the library. A stand-alone library project is thus
characterised by a third attribute, usually @b{Library_Interface}, in addition
to the two attributes that make a project a Library Project
(@code{Library_Name} and @code{Library_Dir}). This third attribute may also be
@b{Interfaces}. @b{Library_Interface} only works when the interface is in Ada
and takes a list of units as parameter. @b{Interfaces} works for any supported
language and takes a list of sources as parameter.
@table @asis
@item @b{Library_Interface}:
@cindex @code{Library_Interface}
This attribute defines an explicit subset of the units of the project. Units
from projects importing this library project may only "with" units whose
sources are listed in the @code{Library_Interface}. Other sources are
considered implementation units.
@smallexample @c projectfile
@group
@b{for} Library_Dir @b{use} "lib";
@b{for} Library_Name @b{use} "logging";
@b{for} Library_Interface @b{use} ("lib1", "lib2"); --@i{ unit names}
@end group
@end smallexample
@item @b{Interfaces}
This attribute defines an explicit subset of the source files of a project.
Sources from projects importing this project, can only depend on sources from
this subset. This attribute can be used on non library projects. It can also
be used as a replacement for attribute @code{Library_Interface}, in which
case, units have to be replaced by source files. For multi-language library
projects, it is the only way to make the project a Stand-Alone Library project
whose interface is not purely Ada.
@item @b{Library_Standalone}:
@cindex @code{Library_Standalone}
This attribute defines the kind of standalone library to
build. Values are either @code{standard} (the default), @code{no} or
@code{encapsulated}. When @code{standard} is used the code to elaborate and
finalize the library is embedded, when @code{encapsulated} is used the
library can furthermore depend only on static libraries (including
the GNAT runtime). This attribute can be set to @code{no} to make it clear
that the library should not be standalone in which case the
@code{Library_Interface} should not defined. Note that this attribute
only applies to shared libraries, so @code{Library_Kind} must be set
to @code{dynamic}.
@smallexample @c projectfile
@group
@b{for} Library_Dir @b{use} "lib";
@b{for} Library_Name @b{use} "logging";
@b{for} Library_Kind @b{use} "dynamic";
@b{for} Library_Interface @b{use} ("lib1", "lib2"); --@i{ unit names}
@b{for} Library_Standalone @b{use} "encapsulated";
@end group
@end smallexample
@end table
In order to include the elaboration code in the stand-alone library, the binder
is invoked on the closure of the library units creating a package whose name
depends on the library name (b~logging.ads/b in the example).
This binder-generated package includes @b{initialization} and @b{finalization}
procedures whose names depend on the library name (@code{logginginit} and
@code{loggingfinal} in the example). The object corresponding to this package is
included in the library.
@table @asis
@item @b{Library_Auto_Init}:
@cindex @code{Library_Auto_Init}
A dynamic stand-alone Library is automatically initialized
if automatic initialization of Stand-alone Libraries is supported on the
platform and if attribute @b{Library_Auto_Init} is not specified or
is specified with the value "true". A static Stand-alone Library is never
automatically initialized. Specifying "false" for this attribute
prevents automatic initialization.
When a non-automatically initialized stand-alone library is used in an
executable, its initialization procedure must be called before any service of
the library is used. When the main subprogram is in Ada, it may mean that the
initialization procedure has to be called during elaboration of another
package.
@item @b{Library_Dir}:
@cindex @code{Library_Dir}
For a stand-alone library, only the @file{ALI} files of the interface units
(those that are listed in attribute @code{Library_Interface}) are copied to
the library directory. As a consequence, only the interface units may be
imported from Ada units outside of the library. If other units are imported,
the binding phase will fail.
@item @b{Binder.Default_Switches}:
When a stand-alone library is bound, the switches that are specified in
the attribute @b{Binder.Default_Switches ("Ada")} are
used in the call to @command{gnatbind}.
@item @b{Library_Src_Dir}:
@cindex @code{Library_Src_Dir}
This attribute defines the location (absolute or relative to the project
directory) where the sources of the interface units are copied at
installation time.
These sources includes the specs of the interface units along with the
closure of sources necessary to compile them successfully. That may include
bodies and subunits, when pragmas @code{Inline} are used, or when there are
generic units in specs. This directory cannot point to the object directory
or one of the source directories, but it can point to the library directory,
which is the default value for this attribute.
@item @b{Library_Symbol_Policy}:
@cindex @code{Library_Symbol_Policy}
This attribute controls the export of symbols and, on some platforms (like
VMS) that have the notions of major and minor IDs built in the library
files, it controls the setting of these IDs. It is not supported on all
platforms (where it will just have no effect). It may have one of the
following values:
@itemize -
@item @code{"autonomous"} or @code{"default"}: exported symbols are not controlled
@item @code{"compliant"}: if attribute @b{Library_Reference_Symbol_File}
is not defined, then it is equivalent to policy "autonomous". If there
are exported symbols in the reference symbol file that are not in the
object files of the interfaces, the major ID of the library is increased.
If there are symbols in the object files of the interfaces that are not
in the reference symbol file, these symbols are put at the end of the list
in the newly created symbol file and the minor ID is increased.
@item @code{"controlled"}: the attribute @b{Library_Reference_Symbol_File} must be
defined. The library will fail to build if the exported symbols in the
object files of the interfaces do not match exactly the symbol in the
symbol file.
@item @code{"restricted"}: The attribute @b{Library_Symbol_File} must be defined.
The library will fail to build if there are symbols in the symbol file that
are not in the exported symbols of the object files of the interfaces.
Additional symbols in the object files are not added to the symbol file.
@item @code{"direct"}: The attribute @b{Library_Symbol_File} must be defined and
must designate an existing file in the object directory. This symbol file
is passed directly to the underlying linker without any symbol processing.
@end itemize
@item @b{Library_Reference_Symbol_File}
@cindex @code{Library_Reference_Symbol_File}
This attribute may define the path name of a reference symbol file that is
read when the symbol policy is either "compliant" or "controlled", on
platforms that support symbol control, such as VMS, when building a
stand-alone library. The path may be an absolute path or a path relative
to the project directory.
@item @b{Library_Symbol_File}
@cindex @code{Library_Symbol_File}
This attribute may define the name of the symbol file to be created when
building a stand-alone library when the symbol policy is either "compliant",
"controlled" or "restricted", on platforms that support symbol control,
such as VMS. When symbol policy is "direct", then a file with this name
must exist in the object directory.
@end table
@c ---------------------------------------------
@node Installing a library with project files
@subsection Installing a library with project files
@c ---------------------------------------------
@noindent
When using project files, a usable version of the library is created in the
directory specified by the @code{Library_Dir} attribute of the library
project file. Thus no further action is needed in order to make use of
the libraries that are built as part of the general application build.
You may want to install a library in a context different from where the library
is built. This situation arises with third party suppliers, who may want
to distribute a library in binary form where the user is not expected to be
able to recompile the library. The simplest option in this case is to provide
a project file slightly different from the one used to build the library, by
using the @code{externally_built} attribute. @ref{Using Library Projects}
Another option is to use @command{gprinstall} to install the library in a
different context than the build location. @command{gprinstall} automatically
generates a project to use this library, and also copies the minimum set of
sources needed to use the library to the install location.
@ref{Installation}
@c ---------------------------------------------
@node Project Extension
@section Project Extension
@c ---------------------------------------------
@noindent
During development of a large system, it is sometimes necessary to use
modified versions of some of the source files, without changing the original
sources. This can be achieved through the @b{project extension} facility.
Suppose for instance that our example @code{Build} project is built every night
for the whole team, in some shared directory. A developer usually needs to work
on a small part of the system, and might not want to have a copy of all the
sources and all the object files (mostly because that would require too much
disk space, time to recompile everything). He prefers to be able to override
some of the source files in his directory, while taking advantage of all the
object files generated at night.
Another example can be taken from large software systems, where it is common to have
multiple implementations of a common interface; in Ada terms, multiple
versions of a package body for the same spec. For example, one implementation
might be safe for use in tasking programs, while another might be used only
in sequential applications. This can be modeled in GNAT using the concept
of @emph{project extension}. If one project (the ``child'') @emph{extends}
another project (the ``parent'') then by default all source files of the
parent project are inherited by the child, but the child project can
override any of the parent's source files with new versions, and can also
add new files or remove unnecessary ones.
This facility is the project analog of a type extension in
object-oriented programming. Project hierarchies are permitted (an extending
project may itself be extended), and a project that
extends a project can also import other projects.
A third example is that of using project extensions to provide different
versions of the same system. For instance, assume that a @code{Common}
project is used by two development branches. One of the branches has now
been frozen, and no further change can be done to it or to @code{Common}.
However, the other development branch still needs evolution of @code{Common}.
Project extensions provide a flexible solution to create a new version
of a subsystem while sharing and reusing as much as possible from the original
one.
A project extension implicitly inherits all the sources and objects from the
project it extends. It is possible to create a new version of some of the
sources in one of the additional source directories of the extending
project. Those new versions hide the original versions. Adding new sources or
removing existing ones is also possible. Here is an example on how to extend
the project @code{Build} from previous examples:
@smallexample @c projectfile
@b{project} Work @b{extends} "../bld/build.gpr" @b{is}
@b{end} Work;
@end smallexample
@noindent
The project after @b{extends} is the one being extended. As usual, it can be
specified using an absolute path, or a path relative to any of the directories
in the project path (@pxref{Project Dependencies}). This project does not
specify source or object directories, so the default values for these
attributes will be used that is to say the current directory (where project
@code{Work} is placed). We can compile that project with
@smallexample
gprbuild -Pwork
@end smallexample
@noindent
If no sources have been placed in the current directory, this command
won't do anything, since this project does not change the
sources it inherited from @code{Build}, therefore all the object files
in @code{Build} and its dependencies are still valid and are reused
automatically.
Suppose we now want to supply an alternate version of @file{pack.adb} but use
the existing versions of @file{pack.ads} and @file{proc.adb}. We can create
the new file in Work's current directory (likely by copying the one from the
@code{Build} project and making changes to it. If new packages are needed at
the same time, we simply create new files in the source directory of the
extending project.
When we recompile, @command{gprbuild} will now automatically recompile
this file (thus creating @file{pack.o} in the current directory) and
any file that depends on it (thus creating @file{proc.o}). Finally, the
executable is also linked locally.
Note that we could have obtained the desired behavior using project import
rather than project inheritance. A @code{base} project would contain the
sources for @file{pack.ads} and @file{proc.adb}, and @code{Work} would
import @code{base} and add @file{pack.adb}. In this scenario, @code{base}
cannot contain the original version of @file{pack.adb} otherwise there would be
2 versions of the same unit in the closure of the project and this is not
allowed. Generally speaking, it is not recommended to put the spec and the
body of a unit in different projects since this affects their autonomy and
reusability.
In a project file that extends another project, it is possible to
indicate that an inherited source is @b{not part} of the sources of the
extending project. This is necessary sometimes when a package spec has
been overridden and no longer requires a body: in this case, it is
necessary to indicate that the inherited body is not part of the sources
of the project, otherwise there will be a compilation error
when compiling the spec.
@cindex @code{Excluded_Source_Files}
@cindex @code{Excluded_Source_List_File}
For that purpose, the attribute @b{Excluded_Source_Files} is used.
Its value is a list of file names.
It is also possible to use attribute @code{Excluded_Source_List_File}.
Its value is the path of a text file containing one file name per
line.
@smallexample @c @projectfile
project Work extends "../bld/build.gpr" is
for Source_Files use ("pack.ads");
-- New spec of Pkg does not need a completion
for Excluded_Source_Files use ("pack.adb");
end Work;
@end smallexample
@noindent
All packages that are not declared in the extending project are inherited from
the project being extended, with their attributes, with the exception of
@code{Linker'Linker_Options} which is never inherited. In particular, an
extending project retains all the switches specified in the project being
extended.
At the project level, if they are not declared in the extending project, some
attributes are inherited from the project being extended. They are:
@code{Languages}, @code{Main} (for a root non library project) and
@code{Library_Name} (for a project extending a library project).
@menu
* Project Hierarchy Extension::
@end menu
@c ---------------------------------------------
@node Project Hierarchy Extension
@subsection Project Hierarchy Extension
@c ---------------------------------------------
@noindent
One of the fundamental restrictions in project extension is the following:
@b{A project is not allowed to import directly or indirectly at the same time an
extending project and one of its ancestors}.
By means of example, consider the following hierarchy of projects.
@smallexample
a.gpr contains package A1
b.gpr, imports a.gpr and contains B1, which depends on A1
c.gpr, imports b.gpr and contains C1, which depends on B1
@end smallexample
@noindent
If we want to locally extend the packages @code{A1} and @code{C1}, we need to
create several extending projects:
@smallexample
a_ext.gpr which extends a.gpr, and overrides A1
b_ext.gpr which extends b.gpr and imports a_ext.gpr
c_ext.gpr which extends c.gpr, imports b_ext.gpr and overrides C1
@end smallexample
@noindent
@smallexample @c projectfile
@b{project} A_Ext @b{extends} "a.gpr" @b{is}
@b{for} Source_Files @b{use} ("a1.adb", "a1.ads");
@b{end} A_Ext;
@b{with} "a_ext.gpr";
@b{project} B_Ext @b{extends} "b.gpr" @b{is}
@b{end} B_Ext;
@b{with} "b_ext.gpr";
@b{project} C_Ext @b{extends} "c.gpr" @b{is}
@b{for} Source_Files @b{use} ("c1.adb");
@b{end} C_Ext;
@end smallexample
@noindent
The extension @file{b_ext.gpr} is required, even though we are not overriding
any of the sources of @file{b.gpr} because otherwise @file{c_expr.gpr} would
import @file{b.gpr} which itself knows nothing about @file{a_ext.gpr}.
@cindex extends all
When extending a large system spanning multiple projects, it is often
inconvenient to extend every project in the hierarchy that is impacted by a
small change introduced in a low layer. In such cases, it is possible to create
an @b{implicit extension} of an entire hierarchy using @b{extends all}
relationship.
When the project is extended using @code{extends all} inheritance, all projects
that are imported by it, both directly and indirectly, are considered virtually
extended. That is, the project manager creates implicit projects
that extend every project in the hierarchy; all these implicit projects do not
control sources on their own and use the object directory of
the "extending all" project.
It is possible to explicitly extend one or more projects in the hierarchy
in order to modify the sources. These extending projects must be imported by
the "extending all" project, which will replace the corresponding virtual
projects with the explicit ones.
When building such a project hierarchy extension, the project manager will
ensure that both modified sources and sources in implicit extending projects
that depend on them are recompiled.
Thus, in our example we could create the following projects instead:
@smallexample
a_ext.gpr, extends a.gpr and overrides A1
c_ext.gpr, "extends all" c.gpr, imports a_ext.gpr and overrides C1
@end smallexample
@noindent
@smallexample @c projectfile
@b{project} A_Ext @b{extends} "a.gpr" @b{is}
@b{for} Source_Files @b{use} ("a1.adb", "a1.ads");
@b{end} A_Ext;
@b{with} "a_ext.gpr";
@b{project} C_Ext @b{extends} @b{all} "c.gpr" @b{is}
@b{for} Source_Files @b{use} ("c1.adb");
@b{end} C_Ext;
@end smallexample
@noindent
When building project @file{c_ext.gpr}, the entire modified project space is
considered for recompilation, including the sources of @file{b.gpr} that are
impacted by the changes in @code{A1} and @code{C1}.
@c ---------------------------------------------
@node Aggregate Projects
@section Aggregate Projects
@c ---------------------------------------------
@noindent
Aggregate projects are an extension of the project paradigm, and are
meant to solve a few specific use cases that cannot be solved directly
using standard projects. This section will go over a few of these use
cases to try to explain what you can use aggregate projects for.
@menu
* Building all main programs from a single project tree::
* Building a set of projects with a single command::
* Define a build environment::
* Performance improvements in builder::
* Syntax of aggregate projects::
* package Builder in aggregate projects::
@end menu
@c -----------------------------------------------------------
@node Building all main programs from a single project tree
@subsection Building all main programs from a single project tree
@c -----------------------------------------------------------
Most often, an application is organized into modules and submodules,
which are very conveniently represented as a project tree or graph
(the root project A @code{with}s the projects for each modules (say B and C),
which in turn @code{with} projects for submodules.
Very often, modules will build their own executables (for testing
purposes for instance), or libraries (for easier reuse in various
contexts).
However, if you build your project through @command{gnatmake} or
@command{gprbuild}, using a syntax similar to
@smallexample
gprbuild -PA.gpr
@end smallexample
this will only rebuild the main programs of project A, not those of the
imported projects B and C. Therefore you have to spawn several
@command{gnatmake} commands, one per project, to build all executables.
This is a little inconvenient, but more importantly is inefficient
because @command{gnatmake} needs to do duplicate work to ensure that sources are
up-to-date, and cannot easily compile things in parallel when using
the -j switch.
Also libraries are always rebuilt when building a project.
You could therefore define an aggregate project Agg that groups A, B
and C. Then, when you build with
@smallexample
gprbuild -PAgg.gpr
@end smallexample
this will build all mains from A, B and C.
@smallexample @c projectfile
aggregate @b{project} Agg @b{is}
@b{for} Project_Files @b{use} ("a.gpr", "b.gpr", "c.gpr");
@b{end} Agg;
@end smallexample
If B or C do not define any main program (through their Main
attribute), all their sources are built. When you do not group them
in the aggregate project, only those sources that are needed by A
will be built.
If you add a main to a project P not already explicitly referenced in the
aggregate project, you will need to add "p.gpr" in the list of project
files for the aggregate project, or the main will not be built when
building the aggregate project.
Aggregate projects are supported only with @command{gprbuild}, not with
@command{gnatmake}.
@c ---------------------------------------------------------
@node Building a set of projects with a single command
@subsection Building a set of projects with a single command
@c ---------------------------------------------------------
One other case is when you have multiple applications and libraries
that are built independently from each other (but can be built in
parallel). For instance, you have a project tree rooted at A, and
another one (which might share some subprojects) rooted at B.
Using only @command{gprbuild}, you could do
@smallexample
gprbuild -PA.gpr
gprbuild -PB.gpr
@end smallexample
to build both. But again, @command{gprbuild} has to do some duplicate work for
those files that are shared between the two, and cannot truly build
things in parallel efficiently.
If the two projects are really independent, share no sources other
than through a common subproject, and have no source files with a
common basename, you could create a project C that imports A and
B. But these restrictions are often too strong, and one has to build
them independently. An aggregate project does not have these
limitations and can aggregate two project trees that have common
sources.
This scenario is particularly useful in environments like VxWorks 653
where the applications running in the multiple partitions can be built
in parallel through a single @command{gprbuild} command. This also works nicely
with Annex E.
@c ---------------------------------------------
@node Define a build environment
@subsection Define a build environment
@c ---------------------------------------------
The environment variables at the time you launch @command{gprbuild}
will influence the view these tools have of the project
(PATH to find the compiler, ADA_PROJECT_PATH or GPR_PROJECT_PATH to find the
projects, environment variables that are referenced in project files
through the "external" built-in function, ...). Several command line switches
can be used to override those (-X or -aP), but on some systems and
with some projects, this might make the command line too long, and on
all systems often make it hard to read.
An aggregate project can be used to set the environment for all
projects built through that aggregate. One of the nice aspects is that
you can put the aggregate project under configuration management, and
make sure all your user have a consistent environment when
building. The syntax looks like
@smallexample @c projectfile
aggregate @b{project} Agg @b{is}
@b{for} Project_Files @b{use} ("A.gpr", "B.gpr");
@b{for} Project_Path @b{use} ("../dir1", "../dir1/dir2");
@b{for} External ("BUILD") @b{use} "PRODUCTION";
@b{package} Builder @b{is}
@b{for} Switches ("Ada") @b{use} ("-q");
@b{end} Builder;
@b{end} Agg;
@end smallexample
One of the often requested features in projects is to be able to
reference external variables in @code{with} declarations, as in
@smallexample @c projectfile
@b{with} @b{external}("SETUP") & "path/prj.gpr"; --@i{ ILLEGAL}
@b{project} MyProject @b{is}
...
@b{end} MyProject;
@end smallexample
For various reasons, this is not allowed. But using aggregate projects provide
an elegant solution. For instance, you could use a project file like:
@smallexample @c projectfile
aggregate @b{project} Agg @b{is}
@b{for} Project_Path @b{use} (@b{external}("SETUP") & "path");
@b{for} Project_Files @b{use} ("myproject.gpr");
@b{end} Agg;
@b{with} "prj.gpr"; --@i{ searched on Agg'Project_Path}
@b{project} MyProject @b{is}
...
@b{end} MyProject;
@end smallexample
@c --------------------------------------------
@node Performance improvements in builder
@subsection Performance improvements in builder
@c --------------------------------------------
The loading of aggregate projects is optimized in @command{gprbuild},
so that all files are searched for only once on the disk
(thus reducing the number of system calls and contributing to faster
compilation times, especially on systems with sources on remote
servers). As part of the loading, @command{gprbuild}
computes how and where a source file should be compiled, and even if it is
found several times in the aggregated projects it will be compiled only
once.
Since there is no ambiguity as to which switches should be used, files
can be compiled in parallel (through the usual -j switch) and this can
be done while maximizing the use of CPUs (compared to launching
multiple @command{gprbuild} and @command{gnatmake} commands in parallel).
@c -------------------------------------
@node Syntax of aggregate projects
@subsection Syntax of aggregate projects
@c -------------------------------------
An aggregate project follows the general syntax of project files. The
recommended extension is still @file{.gpr}. However, a special
@code{aggregate} qualifier must be put before the keyword
@code{project}.
An aggregate project cannot @code{with} any other project (standard or
aggregate), except an abstract project which can be used to share attribute
values. Also, aggregate projects cannot be extended or imported though a
@code{with} clause by any other project. Building other aggregate projects from
an aggregate project is done through the Project_Files attribute (see below).
An aggregate project does not have any source files directly (only
through other standard projects). Therefore a number of the standard
attributes and packages are forbidden in an aggregate project. Here is the
(non exhaustive) list:
@itemize @bullet
@item Languages
@item Source_Files, Source_List_File and other attributes dealing with
list of sources.
@item Source_Dirs, Exec_Dir and Object_Dir
@item Library_Dir, Library_Name and other library-related attributes
@item Main
@item Roots
@item Externally_Built
@item Inherit_Source_Path
@item Excluded_Source_Dirs
@item Locally_Removed_Files
@item Excluded_Source_Files
@item Excluded_Source_List_File
@item Interfaces
@end itemize
The only package that is authorized (albeit optional) is
Builder. Other packages (in particular Compiler, Binder and Linker)
are forbidden.
The following three attributes can be used only in an aggregate project:
@table @asis
@item @b{Project_Files}:
@cindex @code{Project_Files}
This attribute is compulsory (or else we are not aggregating any project,
and thus not doing anything). It specifies a list of @file{.gpr} files
that are grouped in the aggregate. The list may be empty. The project
files can be either other aggregate projects, or standard projects. When
grouping standard projects, you can have both the root of a project tree
(and you do not need to specify all its imported projects), and any project
within the tree.
Basically, the idea is to specify all those projects that have
main programs you want to build and link, or libraries you want to
build. You can even specify projects that do not use the Main
attribute nor the @code{Library_*} attributes, and the result will be to
build all their source files (not just the ones needed by other
projects).
The file can include paths (absolute or relative). Paths are relative to
the location of the aggregate project file itself (if you use a base name,
we expect to find the .gpr file in the same directory as the aggregate
project file). The environment variables @code{ADA_PROJECT_PATH},
@code{GPR_PROJECT_PATH} and @code{GPR_PROJECT_PATH_FILE} are not used to find
the project files. The extension @file{.gpr} is mandatory, since this attribute
contains file names, not project names.
Paths can also include the @code{"*"} and @code{"**"} globbing patterns. The
latter indicates that any subdirectory (recursively) will be
searched for matching files. The latter (@code{"**"}) can only occur at the
last position in the directory part (ie @code{"a/**/*.gpr"} is supported, but
not @code{"**/a/*.gpr"}). Starting the pattern with @code{"**"} is equivalent
to starting with @code{"./**"}.
For now, the pattern @code{"*"} is only allowed in the filename part, not
in the directory part. This is mostly for efficiency reasons to limit the
number of system calls that are needed.
Here are a few valid examples:
@smallexample @c projectfile
@b{for} Project_Files @b{use} ("a.gpr", "subdir/b.gpr");
--@i{ two specific projects relative to the directory of agg.gpr}
@b{for} Project_Files @b{use} ("**/*.gpr");
--@i{ all projects recursively}
@end smallexample
@item @b{Project_Path}:
@cindex @code{Project_Path}
This attribute can be used to specify a list of directories in
which to look for project files in @code{with} declarations.
When you specify a project in Project_Files (say @code{x/y/a.gpr}), and
@code{a.gpr} imports a project @code{b.gpr}, only @code{b.gpr} is searched in
the project path. @code{a.gpr} must be exactly at
@code{<dir of the aggregate>/x/y/a.gpr}.
This attribute, however, does not affect the search for the aggregated
project files specified with @code{Project_Files}.
Each aggregate project has its own @code{Project_Path} (that is if
@code{agg1.gpr} includes @code{agg2.gpr}, they can potentially both have a
different @code{Project_Path}).
This project path is defined as the concatenation, in that order, of:
@itemize @bullet
@item the current directory;
@item followed by the command line -aP switches;
@item then the directories from the GPR_PROJECT_PATH and ADA_PROJECT_PATH environment
variables;
@item then the directories from the Project_Path attribute;
@item and finally the predefined directories.
@end itemize
In the example above, agg2.gpr's project path is not influenced by
the attribute agg1'Project_Path, nor is agg1 influenced by
agg2'Project_Path.
This can potentially lead to errors. In the following example:
@smallexample
+---------------+ +----------------+
| Agg1.gpr |-=--includes--=-->| Agg2.gpr |
| 'project_path| | 'project_path |
| | | |
+---------------+ +----------------+
: :
includes includes
: :
v v
+-------+ +---------+
| P.gpr |<---------- withs --------| Q.gpr |
+-------+---------\ +---------+
| |
withs |
| |
v v
+-------+ +---------+
| R.gpr | | R'.gpr |
+-------+ +---------+
@end smallexample
When looking for p.gpr, both aggregates find the same physical file on
the disk. However, it might happen that with their different project
paths, both aggregate projects would in fact find a different r.gpr.
Since we have a common project (p.gpr) "with"ing two different r.gpr,
this will be reported as an error by the builder.
Directories are relative to the location of the aggregate project file.
Example:
@smallexample @c projectfile
@b{for} Project_Path @b{use} ("/usr/local/gpr", "gpr/");
@end smallexample
@item @b{External}:
@cindex @code{External}
This attribute can be used to set the value of environment
variables as retrieved through the @code{external} function
in projects. It does not affect the environment variables
themselves (so for instance you cannot use it to change the value
of your PATH as seen from the spawned compiler).
This attribute affects the external values as seen in the rest of
the aggregate project, and in the aggregated projects.
The exact value of external a variable comes from one of three
sources (each level overrides the previous levels):
@itemize @bullet
@item An External attribute in aggregate project, for instance
@code{for External ("BUILD_MODE") use "DEBUG"};
@item Environment variables
These override the value given by the attribute, so that
users can override the value set in the (presumably shared
with others team members) aggregate project.
@item The -X command line switch to @command{gprbuild}
This always takes precedence.
@end itemize
This attribute is only taken into account in the main aggregate
project (i.e. the one specified on the command line to @command{gprbuild}),
and ignored in other aggregate projects. It is invalid
in standard projects.
The goal is to have a consistent value in all
projects that are built through the aggregate, which would not
be the case in the diamond case: A groups the aggregate
projects B and C, which both (either directly or indirectly)
build the project P. If B and C could set different values for
the environment variables, we would have two different views of
P, which in particular might impact the list of source files in P.
@end table
@c ----------------------------------------------
@node package Builder in aggregate projects
@subsection package Builder in aggregate projects
@c ----------------------------------------------
As we mentioned before, only the package Builder can be specified in
an aggregate project. In this package, only the following attributes
are valid:
@table @asis
@item @b{Switches}:
@cindex @code{Switches}
This attribute gives the list of switches to use for @command{gprbuild}.
Because no mains can be specified for aggregate projects, the only possible
index for attribute @code{Switches} is @code{others}. All other indexes will
be ignored.
Example:
@smallexample @c projectfile
@b{for} Switches (@b{others}) @b{use} ("-v", "-k", "-j8");
@end smallexample
These switches are only read from the main aggregate project (the
one passed on the command line), and ignored in all other aggregate
projects or projects.
It can only contain builder switches, not compiler switches.
@item @b{Global_Compilation_Switches}
@cindex @code{Global_Compilation_Switches}
This attribute gives the list of compiler switches for the various
languages. For instance,
@smallexample @c projectfile
@b{for} Global_Compilation_Switches ("Ada") @b{use} ("O1", "-g");
@b{for} Global_Compilation_Switches ("C") @b{use} ("-O2");
@end smallexample
This attribute is only taken into account in the aggregate project
specified on the command line, not in other aggregate projects.
In the projects grouped by that aggregate, the attribute
Builder.Global_Compilation_Switches is also ignored. However, the
attribute Compiler.Default_Switches will be taken into account (but
that of the aggregate have higher priority). The attribute
Compiler.Switches is also taken into account and can be used to
override the switches for a specific file. As a result, it always
has priority.
The rules are meant to avoid ambiguities when compiling. For
instance, aggregate project Agg groups the projects A and B, that
both depend on C. Here is an extra for all of these projects:
@smallexample @c projectfile
aggregate @b{project} Agg @b{is}
@b{for} Project_Files @b{use} ("a.gpr", "b.gpr");
@b{package} Builder @b{is}
@b{for} Global_Compilation_Switches ("Ada") @b{use} ("-O2");
@b{end} Builder;
@b{end} Agg;
@b{with} "c.gpr";
@b{project} A @b{is}
@b{package} Builder @b{is}
@b{for} Global_Compilation_Switches ("Ada") @b{use} ("-O1");
--@i{ ignored}
@b{end} Builder;
@b{package} Compiler @b{is}
@b{for} Default_Switches ("Ada")
@b{use} ("-O1", "-g");
@b{for} Switches ("a_file1.adb")
@b{use} ("-O0");
@b{end} Compiler;
@b{end} A;
@b{with} "c.gpr";
@b{project} B @b{is}
@b{package} Compiler @b{is}
@b{for} Default_Switches ("Ada") @b{use} ("-O0");
@b{end} Compiler;
@b{end} B;
@b{project} C @b{is}
@b{package} Compiler @b{is}
@b{for} Default_Switches ("Ada")
@b{use} ("-O3",
"-gnatn");
@b{for} Switches ("c_file1.adb")
@b{use} ("-O0", "-g");
@b{end} Compiler;
@b{end} C;
@end smallexample
then the following switches are used:
@itemize @bullet
@item all files from project A except a_file1.adb are compiled
with "-O2 -g", since the aggregate project has priority.
@item the file a_file1.adb is compiled with
"-O0", since the Compiler.Switches has priority
@item all files from project B are compiled with
"-O2", since the aggregate project has priority
@item all files from C are compiled with "-O2 -gnatn", except for
c_file1.adb which is compiled with "-O0 -g"
@end itemize
Even though C is seen through two paths (through A and through
B), the switches used by the compiler are unambiguous.
@item @b{Global_Configuration_Pragmas}
@cindex @code{Global_Configuration_Pragmas}
This attribute can be used to specify a file containing
configuration pragmas, to be passed to the Ada compiler. Since we
ignore the package Builder in other aggregate projects and projects,
only those pragmas defined in the main aggregate project will be
taken into account.
Projects can locally add to those by using the
@code{Compiler.Local_Configuration_Pragmas} attribute if they need.
@item @b{Global_Config_File}
@cindex @code{Global_Config_File}
This attribute, indexed with a language name, can be used to specify a config
when compiling sources of the language. For Ada, these files are configuration
pragmas files.
@end table
For projects that are built through the aggregate, the package Builder
is ignored, except for the Executable attribute which specifies the
name of the executables resulting from the link of the main programs, and
for the Executable_Suffix.
@c ---------------------------------------------
@node Aggregate Library Projects
@section Aggregate Library Projects
@c ---------------------------------------------
@noindent
Aggregate library projects make it possible to build a single library
using object files built using other standard or library
projects. This gives the flexibility to describe an application as
having multiple modules (a GUI, database access, ...) using different
project files (so possibly built with different compiler options) and
yet create a single library (static or relocatable) out of the
corresponding object files.
@menu
* Building aggregate library projects::
* Syntax of aggregate library projects::
@end menu
@c ---------------------------------------------
@node Building aggregate library projects
@subsection Building aggregate library projects
@c ---------------------------------------------
For example, we can define an aggregate project Agg that groups A, B
and C:
@smallexample @c projectfile
aggregate library @b{project} Agg @b{is}
@b{for} Project_Files @b{use} ("a.gpr", "b.gpr", "c.gpr");
@b{for} Library_Name @b{use} ("agg");
@b{for} Library_Dir @b{use} ("lagg");
@b{end} Agg;
@end smallexample
Then, when you build with:
@smallexample
gprbuild agg.gpr
@end smallexample
This will build all units from projects A, B and C and will create a
static library named @file{libagg.a} in the @file{lagg}
directory. An aggregate library project has the same set of
restriction as a standard library project.
Note that a shared aggregate library project cannot aggregate a
static library project. In platforms where a compiler option is
required to create relocatable object files, a Builder package in the
aggregate library project may be used:
@smallexample @c projectfile
aggregate library @b{project} Agg @b{is}
@b{for} Project_Files @b{use} ("a.gpr", "b.gpr", "c.gpr");
@b{for} Library_Name @b{use} ("agg");
@b{for} Library_Dir @b{use} ("lagg");
@b{for} Library_Kind @b{use} "relocatable";
@b{package} Builder @b{is}
@b{for} Global_Compilation_Switches ("Ada") @b{use} ("-fPIC");
@b{end} Builder;
@b{end} Agg;
@end smallexample
With the above aggregate library Builder package, the @code{-fPIC}
option will be passed to the compiler when building any source code
from projects @file{a.gpr}, @file{b.gpr} and @file{c.gpr}.
@c ---------------------------------------------
@node Syntax of aggregate library projects
@subsection Syntax of aggregate library projects
@c ---------------------------------------------
An aggregate library project follows the general syntax of project
files. The recommended extension is still @file{.gpr}. However, a special
@code{aggregate library} qualifier must be put before the keyword
@code{project}.
An aggregate library project cannot @code{with} any other project
(standard or aggregate), except an abstract project which can be used
to share attribute values.
An aggregate library project does not have any source files directly (only
through other standard projects). Therefore a number of the standard
attributes and packages are forbidden in an aggregate library
project. Here is the (non exhaustive) list:
@itemize @bullet
@item Languages
@item Source_Files, Source_List_File and other attributes dealing with
list of sources.
@item Source_Dirs, Exec_Dir and Object_Dir
@item Main
@item Roots
@item Externally_Built
@item Inherit_Source_Path
@item Excluded_Source_Dirs
@item Locally_Removed_Files
@item Excluded_Source_Files
@item Excluded_Source_List_File
@item Interfaces
@end itemize
The only package that is authorized (albeit optional) is Builder.
The Project_Files attribute (See @pxref{Aggregate Projects}) is used to
described the aggregated projects whose object files have to be
included into the aggregate library. The environment variables
@code{ADA_PROJECT_PATH}, @code{GPR_PROJECT_PATH} and
@code{GPR_PROJECT_PATH_FILE} are not used to find the project files.
@c ---------------------------------------------
@node Project File Reference
@section Project File Reference
@c ---------------------------------------------
@noindent
This section describes the syntactic structure of project files, the various
constructs that can be used. Finally, it ends with a summary of all available
attributes.
@menu
* Project Declaration::
* Qualified Projects::
* Declarations::
* Packages::
* Expressions::
* External Values::
* Typed String Declaration::
* Variables::
* Case Constructions::
* Attributes::
@end menu
@c ---------------------------------------------
@node Project Declaration
@subsection Project Declaration
@c ---------------------------------------------
@noindent
Project files have an Ada-like syntax. The minimal project file is:
@smallexample @c projectfile
@group
@b{project} Empty @b{is}
@b{end} Empty;
@end group
@end smallexample
@noindent
The identifier @code{Empty} is the name of the project.
This project name must be present after the reserved
word @code{end} at the end of the project file, followed by a semi-colon.
@b{Identifiers} (i.e.@: the user-defined names such as project or variable names)
have the same syntax as Ada identifiers: they must start with a letter,
and be followed by zero or more letters, digits or underscore characters;
it is also illegal to have two underscores next to each other. Identifiers
are always case-insensitive ("Name" is the same as "name").
@smallexample
simple_name ::= identifier
name ::= simple_name @{ . simple_name @}
@end smallexample
@noindent
@b{Strings} are used for values of attributes or as indexes for these
attributes. They are in general case sensitive, except when noted
otherwise (in particular, strings representing file names will be case
insensitive on some systems, so that "file.adb" and "File.adb" both
represent the same file).
@b{Reserved words} are the same as for standard Ada 95, and cannot
be used for identifiers. In particular, the following words are currently
used in project files, but others could be added later on. In bold are the
extra reserved words in project files: @code{all, at, case, end, for, is,
limited, null, others, package, renames, type, use, when, with, @b{extends},
@b{external}, @b{project}}.
@b{Comments} in project files have the same syntax as in Ada, two consecutive
hyphens through the end of the line.
A project may be an @b{independent project}, entirely defined by a single
project file. Any source file in an independent project depends only
on the predefined library and other source files in the same project.
But a project may also depend on other projects, either by importing them
through @b{with clauses}, or by @b{extending} at most one other project. Both
types of dependency can be used in the same project.
A path name denotes a project file. It can be absolute or relative.
An absolute path name includes a sequence of directories, in the syntax of
the host operating system, that identifies uniquely the project file in the
file system. A relative path name identifies the project file, relative
to the directory that contains the current project, or relative to a
directory listed in the environment variables ADA_PROJECT_PATH and
GPR_PROJECT_PATH. Path names are case sensitive if file names in the host
operating system are case sensitive. As a special case, the directory
separator can always be "/" even on Windows systems, so that project files
can be made portable across architectures.
The syntax of the environment variables ADA_PROJECT_PATH and
GPR_PROJECT_PATH is a list of directory names separated by colons on UNIX and
semicolons on Windows.
A given project name can appear only once in a context clause.
It is illegal for a project imported by a context clause to refer, directly
or indirectly, to the project in which this context clause appears (the
dependency graph cannot contain cycles), except when one of the with clauses
in the cycle is a @b{limited with}.
@c ??? Need more details here
@smallexample @c projectfile
@b{with} "other_project.gpr";
@b{project} My_Project @b{extends} "extended.gpr" @b{is}
@b{end} My_Project;
@end smallexample
@noindent
These dependencies form a @b{directed graph}, potentially cyclic when using
@b{limited with}. The subgraph reflecting the @b{extends} relations is a tree.
A project's @b{immediate sources} are the source files directly defined by
that project, either implicitly by residing in the project source directories,
or explicitly through any of the source-related attributes.
More generally, a project's @b{sources} are the immediate sources of the
project together with the immediate sources (unless overridden) of any project
on which it depends directly or indirectly.
A @b{project hierarchy} can be created, where projects are children of
other projects. The name of such a child project must be @code{Parent.Child},
where @code{Parent} is the name of the parent project. In particular, this
makes all @code{with} clauses of the parent project automatically visible
in the child project.
@smallexample
project ::= context_clause project_declaration
context_clause ::= @{with_clause@}
with_clause ::= @i{with} path_name @{ , path_name @} ;
path_name ::= string_literal
project_declaration ::= simple_project_declaration | project_extension
simple_project_declaration ::=
@i{project} @i{<project_>}name @i{is}
@{declarative_item@}
@i{end} <project_>simple_name;
@end smallexample
@c ---------------------------------------------
@node Qualified Projects
@subsection Qualified Projects
@c ---------------------------------------------
@noindent
Before the reserved @code{project}, there may be one or two @b{qualifiers}, that
is identifiers or reserved words, to qualify the project.
The current list of qualifiers is:
@table @asis
@item @b{abstract}: qualifies a project with no sources. Such a
project must either have no declaration of attributes @code{Source_Dirs},
@code{Source_Files}, @code{Languages} or @code{Source_List_File}, or one of
@code{Source_Dirs}, @code{Source_Files}, or @code{Languages} must be declared
as empty. If it extends another project, the project it extends must also be a
qualified abstract project.
@item @b{standard}: a standard project is a non library project with sources.
This is the default (implicit) qualifier.
@item @b{aggregate}: a project whose sources are aggregated from other
project files.
@item @b{aggregate library}: a library whose sources are aggregated
from other project or library project files.
@item @b{library}: a library project must declare both attributes
@code{Library_Name} and @code{Library_Dir}.
@item @b{configuration}: a configuration project cannot be in a project tree.
It describes compilers and other tools to @command{gprbuild}.
@end table
@c ---------------------------------------------
@node Declarations
@subsection Declarations
@c ---------------------------------------------
@noindent
Declarations introduce new entities that denote types, variables, attributes,
and packages. Some declarations can only appear immediately within a project
declaration. Others can appear within a project or within a package.
@smallexample
declarative_item ::= simple_declarative_item
| typed_string_declaration
| package_declaration
simple_declarative_item ::= variable_declaration
| typed_variable_declaration
| attribute_declaration
| case_construction
| empty_declaration
empty_declaration ::= @i{null} ;
@end smallexample
@noindent
An empty declaration is allowed anywhere a declaration is allowed. It has
no effect.
@c ---------------------------------------------
@node Packages
@subsection Packages
@c ---------------------------------------------
@noindent
A project file may contain @b{packages}, that group attributes (typically
all the attributes that are used by one of the GNAT tools).
A package with a given name may only appear once in a project file.
The following packages are currently supported in project files
(See @pxref{Attributes} for the list of attributes that each can contain).
@table @code
@item Binder
This package specifies characteristics useful when invoking the binder either
directly via the @command{gnat} driver or when using a builder such as
@command{gnatmake} or @command{gprbuild}. @xref{Main Subprograms}.
@item Builder
This package specifies the compilation options used when building an
executable or a library for a project. Most of the options should be
set in one of @code{Compiler}, @code{Binder} or @code{Linker} packages,
but there are some general options that should be defined in this
package. @xref{Main Subprograms}, and @pxref{Executable File Names} in
particular.
@ifclear FSFEDITION
@item Check
This package specifies the options used when calling the checking tool
@command{gnatcheck} via the @command{gnat} driver. Its attribute
@b{Default_Switches} has the same semantics as for the package
@code{Builder}. The first string should always be @code{-rules} to specify
that all the other options belong to the @code{-rules} section of the
parameters to @command{gnatcheck}.
@end ifclear
@item Clean
This package specifies the options used when cleaning a project or a project
tree using the tools @command{gnatclean} or @command{gprclean}.
@item Compiler
This package specifies the compilation options used by the compiler for
each languages. @xref{Tools Options in Project Files}.
@item Cross_Reference
This package specifies the options used when calling the library tool
@command{gnatxref} via the @command{gnat} driver. Its attributes
@b{Default_Switches} and @b{Switches} have the same semantics as for the
package @code{Builder}.
@ifclear FSFEDITION
@item Eliminate
This package specifies the options used when calling the tool
@command{gnatelim} via the @command{gnat} driver. Its attributes
@b{Default_Switches} and @b{Switches} have the same semantics as for the
package @code{Builder}.
@end ifclear
@item Finder
This package specifies the options used when calling the search tool
@command{gnatfind} via the @command{gnat} driver. Its attributes
@b{Default_Switches} and @b{Switches} have the same semantics as for the
package @code{Builder}.
@item Gnatls
This package specifies the options to use when invoking @command{gnatls}
via the @command{gnat} driver.
@ifclear FSFEDITION
@item Gnatstub
This package specifies the options used when calling the tool
@command{gnatstub} via the @command{gnat} driver. Its attributes
@b{Default_Switches} and @b{Switches} have the same semantics as for the
package @code{Builder}.
@end ifclear
@item IDE
This package specifies the options used when starting an integrated
development environment, for instance @command{GPS} or @command{Gnatbench}.
@item Install
This package specifies the options used when installing a project
with @command{gprinstall}. @xref{Installation}.
@item Linker
This package specifies the options used by the linker.
@xref{Main Subprograms}.
@ifclear FSFEDITION
@item Metrics
This package specifies the options used when calling the tool
@command{gnatmetric} via the @command{gnat} driver. Its attributes
@b{Default_Switches} and @b{Switches} have the same semantics as for the
package @code{Builder}.
@end ifclear
@item Naming
This package specifies the naming conventions that apply
to the source files in a project. In particular, these conventions are
used to automatically find all source files in the source directories,
or given a file name to find out its language for proper processing.
@xref{Naming Schemes}.
@ifclear FSFEDITION
@item Pretty_Printer
This package specifies the options used when calling the formatting tool
@command{gnatpp} via the @command{gnat} driver. Its attributes
@b{Default_Switches} and @b{Switches} have the same semantics as for the
package @code{Builder}.
@end ifclear
@item Remote
This package is used by @command{gprbuild} to describe how distributed
compilation should be done.
@item Stack
This package specifies the options used when calling the tool
@command{gnatstack} via the @command{gnat} driver. Its attributes
@b{Default_Switches} and @b{Switches} have the same semantics as for the
package @code{Builder}.
@item Synchronize
This package specifies the options used when calling the tool
@command{gnatsync} via the @command{gnat} driver.
@end table
In its simplest form, a package may be empty:
@smallexample @c projectfile
@group
@b{project} Simple @b{is}
@b{package} Builder @b{is}
@b{end} Builder;
@b{end} Simple;
@end group
@end smallexample
@noindent
A package may contain @b{attribute declarations},
@b{variable declarations} and @b{case constructions}, as will be
described below.
When there is ambiguity between a project name and a package name,
the name always designates the project. To avoid possible confusion, it is
always a good idea to avoid naming a project with one of the
names allowed for packages or any name that starts with @code{gnat}.
A package can also be defined by a @b{renaming declaration}. The new package
renames a package declared in a different project file, and has the same
attributes as the package it renames. The name of the renamed package
must be the same as the name of the renaming package. The project must
contain a package declaration with this name, and the project
must appear in the context clause of the current project, or be its parent
project. It is not possible to add or override attributes to the renaming
project. If you need to do so, you should use an @b{extending declaration}
(see below).
Packages that are renamed in other project files often come from project files
that have no sources: they are just used as templates. Any modification in the
template will be reflected automatically in all the project files that rename
a package from the template. This is a very common way to share settings
between projects.
Finally, a package can also be defined by an @b{extending declaration}. This is
similar to a @b{renaming declaration}, except that it is possible to add or
override attributes.
@smallexample
package_declaration ::= package_spec | package_renaming | package_extension
package_spec ::=
@i{package} @i{<package_>}simple_name @i{is}
@{simple_declarative_item@}
@i{end} package_identifier ;
package_renaming ::==
@i{package} @i{<package_>}simple_name @i{renames} @i{<project_>}simple_name.package_identifier ;
package_extension ::==
@i{package} @i{<package_>}simple_name @i{extends} @i{<project_>}simple_name.package_identifier @i{is}
@{simple_declarative_item@}
@i{end} package_identifier ;
@end smallexample
@c ---------------------------------------------
@node Expressions
@subsection Expressions
@c ---------------------------------------------
@noindent
An expression is any value that can be assigned to an attribute or a
variable. It is either a literal value, or a construct requiring runtime
computation by the project manager. In a project file, the computed value of
an expression is either a string or a list of strings.
A string value is one of:
@itemize @bullet
@item A literal string, for instance @code{"comm/my_proj.gpr"}
@item The name of a variable that evaluates to a string (@pxref{Variables})
@item The name of an attribute that evaluates to a string (@pxref{Attributes})
@item An external reference (@pxref{External Values})
@item A concatenation of the above, as in @code{"prefix_" & Var}.
@end itemize
@noindent
A list of strings is one of the following:
@itemize @bullet
@item A parenthesized comma-separated list of zero or more string expressions, for
instance @code{(File_Name, "gnat.adc", File_Name & ".orig")} or @code{()}.
@item The name of a variable that evaluates to a list of strings
@item The name of an attribute that evaluates to a list of strings
@item A concatenation of a list of strings and a string (as defined above), for
instance @code{("A", "B") & "C"}
@item A concatenation of two lists of strings
@end itemize
@noindent
The following is the grammar for expressions
@smallexample
string_literal ::= "@{string_element@}" -- Same as Ada
string_expression ::= string_literal
| @i{variable_}name
| external_value
| attribute_reference
| ( string_expression @{ & string_expression @} )
string_list ::= ( string_expression @{ , string_expression @} )
| @i{string_variable}_name
| @i{string_}attribute_reference
term ::= string_expression | string_list
expression ::= term @{ & term @} -- Concatenation
@end smallexample
@noindent
Concatenation involves strings and list of strings. As soon as a list of
strings is involved, the result of the concatenation is a list of strings. The
following Ada declarations show the existing operators:
@smallexample @c ada
@b{function} "&" (X : String; Y : String) @b{return} String;
@b{function} "&" (X : String_List; Y : String) @b{return} String_List;
@b{function} "&" (X : String_List; Y : String_List) @b{return} String_List;
@end smallexample
@noindent
Here are some specific examples:
@smallexample @c projectfile
@group
List := () & File_Name; --@i{ One string in this list}
List2 := List & (File_Name & ".orig"); --@i{ Two strings}
Big_List := List & Lists2; --@i{ Three strings}
Illegal := "gnat.adc" & List2; --@i{ Illegal, must start with list}
@end group
@end smallexample
@c ---------------------------------------------
@node External Values
@subsection External Values
@c ---------------------------------------------
@noindent
An external value is an expression whose value is obtained from the command
that invoked the processing of the current project file (typically a
@command{gnatmake} or @command{gprbuild} command).
There are two kinds of external values, one that returns a single string, and
one that returns a string list.
The syntax of a single string external value is:
@smallexample
external_value ::= @i{external} ( string_literal [, string_literal] )
@end smallexample
@noindent
The first string_literal is the string to be used on the command line or
in the environment to specify the external value. The second string_literal,
if present, is the default to use if there is no specification for this
external value either on the command line or in the environment.
Typically, the external value will either exist in the
environment variables
or be specified on the command line through the
@option{-X@emph{vbl}=@emph{value}} switch. If both
are specified, then the command line value is used, so that a user can more
easily override the value.
The function @code{external} always returns a string. It is an error if the
value was not found in the environment and no default was specified in the
call to @code{external}.
An external reference may be part of a string expression or of a string
list expression, and can therefore appear in a variable declaration or
an attribute declaration.
Most of the time, this construct is used to initialize typed variables, which
are then used in @b{case} constructions to control the value assigned to
attributes in various scenarios. Thus such variables are often called
@b{scenario variables}.
The syntax for a string list external value is:
@smallexample
external_value ::= @i{external_as_list} ( string_literal , string_literal )
@end smallexample
@noindent
The first string_literal is the string to be used on the command line or
in the environment to specify the external value. The second string_literal is
the separator between each component of the string list.
If the external value does not exist in the environment or on the command line,
the result is an empty list. This is also the case, if the separator is an
empty string or if the external value is only one separator.
Any separator at the beginning or at the end of the external value is
discarded. Then, if there is no separator in the external value, the result is
a string list with only one string. Otherwise, any string between the beginning
and the first separator, between two consecutive separators and between the
last separator and the end are components of the string list.
@smallexample
@i{external_as_list} ("SWITCHES", ",")
@end smallexample
@noindent
If the external value is "-O2,-g",
the result is ("-O2", "-g").
If the external value is ",-O2,-g,",
the result is also ("-O2", "-g").
if the external value is "-gnatv",
the result is ("-gnatv").
If the external value is ",,", the result is ("").
If the external value is ",", the result is (), the empty string list.
@c ---------------------------------------------
@node Typed String Declaration
@subsection Typed String Declaration
@c ---------------------------------------------
@noindent
A @b{type declaration} introduces a discrete set of string literals.
If a string variable is declared to have this type, its value
is restricted to the given set of literals. These are the only named
types in project files. A string type may only be declared at the project
level, not inside a package.
@smallexample
typed_string_declaration ::=
@i{type} @i{<typed_string_>}_simple_name @i{is} ( string_literal @{, string_literal@} );
@end smallexample
@noindent
The string literals in the list are case sensitive and must all be different.
They may include any graphic characters allowed in Ada, including spaces.
Here is an example of a string type declaration:
@smallexample @c projectfile
@b{type} OS @b{is} ("NT", "nt", "Unix", "GNU/Linux", "other OS");
@end smallexample
@noindent
Variables of a string type are called @b{typed variables}; all other
variables are called @b{untyped variables}. Typed variables are
particularly useful in @code{case} constructions, to support conditional
attribute declarations. (@pxref{Case Constructions}).
A string type may be referenced by its name if it has been declared in the same
project file, or by an expanded name whose prefix is the name of the project
in which it is declared.
@c ---------------------------------------------
@node Variables
@subsection Variables
@c ---------------------------------------------
@noindent
@b{Variables} store values (strings or list of strings) and can appear
as part of an expression. The declaration of a variable creates the
variable and assigns the value of the expression to it. The name of the
variable is available immediately after the assignment symbol, if you
need to reuse its old value to compute the new value. Before the completion
of its first declaration, the value of a variable defaults to the empty
string ("").
A @b{typed} variable can be used as part of a @b{case} expression to
compute the value, but it can only be declared once in the project file,
so that all case constructions see the same value for the variable. This
provides more consistency and makes the project easier to understand.
The syntax for its declaration is identical to the Ada syntax for an
object declaration. In effect, a typed variable acts as a constant.
An @b{untyped} variable can be declared and overridden multiple times
within the same project. It is declared implicitly through an Ada
assignment. The first declaration establishes the kind of the variable
(string or list of strings) and successive declarations must respect
the initial kind. Assignments are executed in the order in which they
appear, so the new value replaces the old one and any subsequent reference
to the variable uses the new value.
A variable may be declared at the project file level, or within a package.
@smallexample
typed_variable_declaration ::=
@i{<typed_variable_>}simple_name : @i{<typed_string_>}name := string_expression;
variable_declaration ::= @i{<variable_>}simple_name := expression;
@end smallexample
@noindent
Here are some examples of variable declarations:
@smallexample @c projectfile
@group
This_OS : OS := @b{external} ("OS"); --@i{ a typed variable declaration}
That_OS := "GNU/Linux"; --@i{ an untyped variable declaration}
Name := "readme.txt";
Save_Name := Name & ".saved";
Empty_List := ();
List_With_One_Element := ("-gnaty");
List_With_Two_Elements := List_With_One_Element & "-gnatg";
Long_List := ("main.ada", "pack1_.ada", "pack1.ada", "pack2_.ada");
@end group
@end smallexample
@noindent
A @b{variable reference} may take several forms:
@itemize @bullet
@item The simple variable name, for a variable in the current package (if any)
or in the current project
@item An expanded name, whose prefix is a context name.
@end itemize
@noindent
A @b{context} may be one of the following:
@itemize @bullet
@item The name of an existing package in the current project
@item The name of an imported project of the current project
@item The name of an ancestor project (i.e., a project extended by the current
project, either directly or indirectly)
@item An expanded name whose prefix is an imported/parent project name, and
whose selector is a package name in that project.
@end itemize
@c ---------------------------------------------
@node Case Constructions
@subsection Case Constructions
@c ---------------------------------------------
@noindent
A @b{case} construction is used in a project file to effect conditional
behavior. Through this construction, you can set the value of attributes
and variables depending on the value previously assigned to a typed
variable.
All choices in a choice list must be distinct. Unlike Ada, the choice
lists of all alternatives do not need to include all values of the type.
An @code{others} choice must appear last in the list of alternatives.
The syntax of a @code{case} construction is based on the Ada case construction
(although the @code{null} declaration for empty alternatives is optional).
The case expression must be a string variable, either typed or not, whose value
is often given by an external reference (@pxref{External Values}).
Each alternative starts with the reserved word @code{when}, either a list of
literal strings separated by the @code{"|"} character or the reserved word
@code{others}, and the @code{"=>"} token.
When the case expression is a typed string variable, each literal string must
belong to the string type that is the type of the case variable.
After each @code{=>}, there are zero or more declarations. The only
declarations allowed in a case construction are other case constructions,
attribute declarations and variable declarations. String type declarations and
package declarations are not allowed. Variable declarations are restricted to
variables that have already been declared before the case construction.
@smallexample
case_construction ::=
@i{case} @i{<variable_>}name @i{is} @{case_item@} @i{end case} ;
case_item ::=
@i{when} discrete_choice_list =>
@{case_declaration
| attribute_declaration
| variable_declaration
| empty_declaration@}
discrete_choice_list ::= string_literal @{| string_literal@} | @i{others}
@end smallexample
@noindent
Here is a typical example, with a typed string variable:
@smallexample @c projectfile
@group
@b{project} MyProj @b{is}
@b{type} OS_Type @b{is} ("GNU/Linux", "Unix", "NT", "VMS");
OS : OS_Type := @b{external} ("OS", "GNU/Linux");
@b{package} Compiler @b{is}
@b{case} OS @b{is}
@b{when} "GNU/Linux" | "Unix" =>
@b{for} Switches ("Ada")
@b{use} ("-gnath");
@b{when} "NT" =>
@b{for} Switches ("Ada")
@b{use} ("-gnatP");
@b{when} @b{others} =>
@b{null};
@b{end} @b{case};
@b{end} Compiler;
@b{end} MyProj;
@end group
@end smallexample
@c ---------------------------------------------
@node Attributes
@subsection Attributes
@c ---------------------------------------------
@menu
* Project Level Attributes::
* Package Binder Attributes::
* Package Builder Attributes::
@ifclear FSFEDITION
* Package Check Attributes::
@end ifclear
* Package Clean Attributes::
* Package Compiler Attributes::
* Package Cross_Reference Attributes::
@ifclear FSFEDITION
* Package Eliminate Attributes::
@end ifclear
* Package Finder Attributes::
* Package gnatls Attributes::
@ifclear FSFEDITION
* Package gnatstub Attributes::
@end ifclear
* Package IDE Attributes::
* Package Install Attributes::
* Package Linker Attributes::
@ifclear FSFEDITION
* Package Metrics Attribute::
@end ifclear
* Package Naming Attributes::
@ifclear FSFEDITION
* Package Pretty_Printer Attributes::
@end ifclear
* Package Remote Attributes::
* Package Stack Attributes::
* Package Synchronize Attributes::
@end menu
@noindent
A project (and its packages) may have @b{attributes} that define
the project's properties. Some attributes have values that are strings;
others have values that are string lists.
@smallexample
attribute_declaration ::=
simple_attribute_declaration | indexed_attribute_declaration
simple_attribute_declaration ::= @i{for} attribute_designator @i{use} expression ;
indexed_attribute_declaration ::=
@i{for} @i{<indexed_attribute_>}simple_name ( string_literal) @i{use} expression ;
attribute_designator ::=
@i{<simple_attribute_>}simple_name
| @i{<indexed_attribute_>}simple_name ( string_literal )
@end smallexample
@noindent
There are two categories of attributes: @b{simple attributes}
and @b{indexed attributes}.
Each simple attribute has a default value: the empty string (for string
attributes) and the empty list (for string list attributes).
An attribute declaration defines a new value for an attribute, and overrides
the previous value. The syntax of a simple attribute declaration is similar to
that of an attribute definition clause in Ada.
Some attributes are indexed. These attributes are mappings whose
domain is a set of strings. They are declared one association
at a time, by specifying a point in the domain and the corresponding image
of the attribute.
Like untyped variables and simple attributes, indexed attributes
may be declared several times. Each declaration supplies a new value for the
attribute, and replaces the previous setting.
Here are some examples of attribute declarations:
@smallexample @c projectfile
--@i{ simple attributes}
@b{for} Object_Dir @b{use} "objects";
@b{for} Source_Dirs @b{use} ("units", "test/drivers");
--@i{ indexed attributes}
@b{for} Body ("main") @b{use} "Main.ada";
@b{for} Switches ("main.ada")
@b{use} ("-v", "-gnatv");
@b{for} Switches ("main.ada") @b{use} Builder'Switches ("main.ada") & "-g";
--@i{ indexed attributes copy (from package Builder in project Default)}
--@i{ The package name must always be specified, even if it is the current}
--@i{ package.}
@b{for} Default_Switches @b{use} Default.Builder'Default_Switches;
@end smallexample
@noindent
Attributes references may appear anywhere in expressions, and are used
to retrieve the value previously assigned to the attribute. If an attribute
has not been set in a given package or project, its value defaults to the
empty string or the empty list, with some exceptions.
@smallexample
attribute_reference ::=
attribute_prefix ' @i{<simple_attribute>_}simple_name [ (string_literal) ]
attribute_prefix ::= @i{project}
| @i{<project_>}simple_name
| package_identifier
| @i{<project_>}simple_name . package_identifier
@end smallexample
@noindent
Examples are:
@smallexample @c projectfile
@b{project}'Object_Dir
Naming'Dot_Replacement
Imported_Project'Source_Dirs
Imported_Project.Naming'Casing
Builder'Default_Switches ("Ada")
@end smallexample
The exceptions to the empty defaults are:
@itemize @bullet
@item Object_Dir: default is "."
@item Exec_Dir: default is 'Object_Dir, that is the value of attribute
Object_Dir in the same project, declared or defaulted.
@item Source_Dirs: default is (".")
@end itemize
@noindent
The prefix of an attribute may be:
@itemize @bullet
@item @code{project} for an attribute of the current project
@item The name of an existing package of the current project
@item The name of an imported project
@item The name of a parent project that is extended by the current project
@item An expanded name whose prefix is imported/parent project name,
and whose selector is a package name
@end itemize
@noindent
In the following sections, all predefined attributes are succinctly described,
first the project level attributes, that is those attributes that are not in a
package, then the attributes in the different packages.
It is possible for different tools to dynamically create new packages with
attributes, or new attributes in predefined packages. These attributes are
not documented here.
The attributes under Configuration headings are usually found only in
configuration project files.
The characteristics of each attribute are indicated as follows:
@itemize @bullet
@item @b{Type of value}
The value of an attribute may be a single string, indicated by the word
"single", or a string list, indicated by the word "list".
@item @b{Read-only}
When the attribute is read-only, that is when it is not allowed to declare
the attribute, this is indicated by the words "read-only".
@item @b{Optional index}
If it is allowed in the value of the attribute (both single and list) to have
an optional index, this is indicated by the words "optional index".
@item @b{Indexed attribute}
When an it is an indexed attribute, this is indicated by the word "indexed".
@item @b{Case-sensitivity of the index}
For an indexed attribute, if the index is case-insensitive, this is indicated
by the words "case-insensitive index".
@item @b{File name index}
For an indexed attribute, when the index is a file name, this is indicated by
the words "file name index". The index may or may not be case-sensitive,
depending on the platform.
@item @b{others allowed in index}
For an indexed attribute, if it is allowed to use @b{others} as the index,
this is indicated by the words "others allowed".
When @b{others} is used as the index of an indexed attribute, the value of
the attribute indexed by @b{others} is used when no other index would apply.
@end itemize
@node Project Level Attributes
@subsubsection Project Level Attributes
@noindent
@itemize @bullet
@item @b{General}
@itemize @bullet
@item @b{Name}: single, read-only
The name of the project.
@item @b{Project_Dir}: single, read-only
The path name of the project directory.
@item @b{Main}: list, optional index
The list of main sources for the executables.
@item @b{Languages}: list
The list of languages of the sources of the project.
@item @b{Roots}: list, indexed, file name index
The index is the file name of an executable source. Indicates the list of units
from the main project that need to be bound and linked with their closures
with the executable. The index is either a file name, a language name or "*".
The roots for an executable source are those in @b{Roots} with an index that
is the executable source file name, if declared. Otherwise, they are those in
@b{Roots} with an index that is the language name of the executable source,
if present. Otherwise, they are those in @b{Roots ("*")}, if declared. If none
of these three possibilities are declared, then there are no roots for the
executable source.
@item @b{Externally_Built}: single
Indicates if the project is externally built.
Only case-insensitive values allowed are "true" and "false", the default.
@end itemize
@noindent
@item @b{Directories}
@itemize @bullet
@item @b{Object_Dir}: single
Indicates the object directory for the project.
@item @b{Exec_Dir}: single
Indicates the exec directory for the project, that is the directory where the
executables are.
@item @b{Source_Dirs}: list
The list of source directories of the project.
@item @b{Inherit_Source_Path}: list, indexed, case-insensitive index
Index is a language name. Value is a list of language names. Indicates that
in the source search path of the index language the source directories of
the languages in the list should be included.
Example:
for Inherit_Source_Path ("C++") use ("C");
@item @b{Exclude_Source_Dirs}: list
The list of directories that are included in Source_Dirs but are not source
directories of the project.
@item @b{Ignore_Source_Sub_Dirs}: list
Value is a list of simple names for subdirectories that are removed from the
list of source directories, including theur subdirectories.
@end itemize
@item @b{Source Files}
@itemize @bullet
@item @b{Source_Files}: list
Value is a list of source file simple names.
@item @b{Locally_Removed_Files}: list
Obsolescent. Equivalent to Excluded_Source_Files.
@item @b{Excluded_Source_Files}: list
Value is a list of simple file names that are not sources of the project.
Allows to remove sources that are inherited or found in the source directories
and that match the naming scheme.
@item @b{Source_List_File}: single
Value is a text file name that contains a list of source file simple names,
one on each line.
@item @b{Excluded_Source_List_File}: single
Value is a text file name that contains a list of file simple names that
are not sources of the project.
@item @b{Interfaces}: list
Value is a list of file names that constitutes the interfaces of the project.
@end itemize
@item @b{Aggregate Projects}
@itemize @bullet
@item @b{Project_Files}: list
Value is the list of aggregated projects.
@item @b{Project_Path}: list
Value is a list of directories that are added to the project search path when
looking for the aggregated projects.
@item @b{External}: single, indexed
Index is the name of an external reference. Value is the value of the
external reference to be used when parsing the aggregated projects.
@end itemize
@item @b{Libraries}
@itemize @bullet
@item @b{Library_Dir}: single
Value is the name of the library directory. This attribute needs to be
declared for each library project.
@item @b{Library_Name}: single
Value is the name of the library. This attribute needs to be declared or
inherited for each library project.
@item @b{Library_Kind}: single
Specifies the kind of library: static library (archive) or shared library.
Case-insensitive values must be one of "static" for archives (the default) or
"dynamic" or "relocatable" for shared libraries.
@item @b{Library_Version}: single
Value is the name of the library file.
@item @b{Library_Interface}: list
Value is the list of unit names that constitutes the interfaces
of a Stand-Alone Library project.
@item @b{Library_Standalone}: single
Specifies if a Stand-Alone Library (SAL) is encapsulated or not.
Only authorized case-insensitive values are "standard" for non encapsulated
SALs, "encapsulated" for encapsulated SALs or "no" for non SAL library project.
@item @b{Library_Encapsulated_Options}: list
Value is a list of options that need to be used when linking an encapsulated
Stand-Alone Library.
@item @b{Library_Encapsulated_Supported}: single
Indicates if encapsulated Stand-Alone Libraries are supported. Only
authorized case-insensitive values are "true" and "false" (the default).
@item @b{Library_Auto_Init}: single
Indicates if a Stand-Alone Library is auto-initialized. Only authorized
case-insentive values are "true" and "false".
@item @b{Leading_Library_Options}: list
Value is a list of options that are to be used at the beginning of
the command line when linking a shared library.
@item @b{Library_Options}: list
Value is a list of options that are to be used when linking a shared library.
@item @b{Library_Rpath_Options}: list, indexed, case-insensitive index
Index is a language name. Value is a list of options for an invocation of the
compiler of the language. This invocation is done for a shared library project
with sources of the language. The output of the invocation is the path name
of a shared library file. The directory name is to be put in the run path
option switch when linking the shared library for the project.
@item @b{Library_Src_Dir}: single
Value is the name of the directory where copies of the sources of the
interfaces of a Stand-Alone Library are to be copied.
@item @b{Library_ALI_Dir}: single
Value is the name of the directory where the ALI files of the interfaces
of a Stand-Alone Library are to be copied. When this attribute is not declared,
the directory is the library directory.
@item @b{Library_gcc}: single
Obsolescent attribute. Specify the linker driver used to link a shared library.
Use instead attribute Linker'Driver.
@item @b{Library_Symbol_File}: single
Value is the name of the library symbol file.
@item @b{Library_Symbol_Policy}: single
Indicates the symbol policy kind. Only authorized case-insensitive values are
"autonomous", "default", "compliant", "controlled" or "direct".
@item @b{Library_Reference_Symbol_File}: single
Value is the name of the reference symbol file.
@end itemize
@item @b{Configuration - General}
@itemize @bullet
@item @b{Default_Language}: single
Value is the case-insensitive name of the language of a project when attribute
Languages is not specified.
@item @b{Run_Path_Option}: list
Value is the list of switches to be used when specifying the run path option
in an executable.
@item @b{Run_Path_Origin}: single
Value is the the string that may replace the path name of the executable
directory in the run path options.
@item @b{Separate_Run_Path_Options}: single
Indicates if there may be several run path options specified when linking an
executable. Only authorized case-insensitive values are "true" or "false" (the
default).
@item @b{Toolchain_Version}: single, indexed, case-insensitive index
Index is a language name. Specify the version of a toolchain for a language.
@item @b{Toolchain_Description}: single, indexed, case-insensitive index
Obsolescent. No longer used.
@item @b{Object_Generated}: single, indexed, case-insensitive index
Index is a language name. Indicates if invoking the compiler for a language
produces an object file. Only authorized case-insensitive values are "false"
and "true" (the default).
@item @b{Objects_Linked}: single, indexed, case-insensitive index
Index is a language name. Indicates if the object files created by the compiler
for a language need to be linked in the executable. Only authorized
case-insensitive values are "false" and "true" (the default).
@item @b{Target}: single
Value is the name of the target platform. Taken into account only in the main
project.
@item @b{Runtime}: single, indexed, case-insensitive index
Index is a language name. Indicates the runtime directory that is to be used
when using the compiler of the language. Taken into account only in the main
project.
@end itemize
@item @b{Configuration - Libraries}
@itemize @bullet
@item @b{Library_Builder}: single
Value is the path name of the application that is to be used to build
libraries. Usually the path name of "gprlib".
@item @b{Library_Support}: single
Indicates the level of support of libraries. Only authorized case-insensitive
values are "static_only", "full" or "none" (the default).
@end itemize
@item @b{Configuration - Archives}
@itemize @bullet
@item @b{Archive_Builder}: list
Value is the name of the application to be used to create a static library
(archive), followed by the options to be used.
@item @b{Archive_Builder_Append_Option}: list
Value is the list of options to be used when invoking the archive builder
to add project files into an archive.
@item @b{Archive_Indexer}: list
Value is the name of the archive indexer, followed by the required options.
@item @b{Archive_Suffix}: single
Value is the extension of archives. When not declared, the extension is ".a".
@item @b{Library_Partial_Linker}: list
Value is the name of the partial linker executable, followed by the required
options.
@end itemize
@item @b{Configuration - Shared Libraries}
@itemize @bullet
@item @b{Shared_Library_Prefix}: single
Value is the prefix in the name of shared library files. When not declared,
the prefix is "lib".
@item @b{Shared_Library_Suffix}: single
Value is the the extension of the name of shared library files. When not
declared, the extension is ".so".
@item @b{Symbolic_Link_Supported}: single
Indicates if symbolic links are supported on the platform. Only authorized
case-insensitive values are "true" and "false" (the default).
@item @b{Library_Major_Minor_Id_Supported}: single
Indicates if major and minor ids for shared library names are supported on
the platform. Only authorized case-insensitive values are "true" and "false"
(the default).
@item @b{Library_Auto_Init_Supported}: single
Indicates if auto-initialization of Stand-Alone Libraries is supported. Only