blob: a623a383fd0720c942a57cf3536c242431c17453 [file] [log] [blame]
/* { dg-skip-if "too many arguments in function call" { bpf-*-* } } */
typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef int GLint;
typedef unsigned short GLushort;
typedef unsigned int GLuint;
typedef float GLfloat;
typedef GLushort GLchan;
struct gl_texture_image;
typedef struct __GLcontextRec GLcontext;
typedef void (*FetchTexelFuncC) (const struct gl_texture_image * texImage,
GLint col, GLint row, GLint img,
GLchan * texelOut);
struct gl_texture_format
{
};
struct gl_texture_image
{
GLenum _BaseFormat;
GLboolean _IsPowerOfTwo;
FetchTexelFuncC FetchTexelc;
};
struct gl_texture_object
{
GLenum Target;
GLenum WrapS;
GLenum MinFilter;
GLenum MagFilter;
GLint BaseLevel;
GLint _MaxLevel;
struct gl_texture_image *Image[6][12];
};
enum _format
{
MESA_FORMAT_RGBA_DXT3, MESA_FORMAT_RGBA_DXT5, MESA_FORMAT_RGBA,
MESA_FORMAT_RGB, MESA_FORMAT_ALPHA, MESA_FORMAT_LUMINANCE,
};
typedef void (*texture_sample_func) (GLcontext * ctx,
const struct gl_texture_object * tObj,
GLuint n, const GLfloat texcoords[][4],
const GLfloat lambda[],
GLchan rgba[][4]);
lerp_2d (GLfloat a, GLfloat b, GLfloat v00, GLfloat v10, GLfloat v01,
GLfloat v11)
{
const GLfloat temp0 = ((v00) + (a) * ((v10) - (v00)));
const GLfloat temp1 = ((v01) + (a) * ((v11) - (v01)));
return ((temp0) + (b) * ((temp1) - (temp0)));
}
static __inline__ void
lerp_rgba (GLchan result[4], GLfloat t, const GLchan a[4], const GLchan b[4])
{
result[0] = (GLchan) (((a[0]) + (t) * ((b[0]) - (a[0]))) + 0.5);
result[1] = (GLchan) (((a[1]) + (t) * ((b[1]) - (a[1]))) + 0.5);
result[2] = (GLchan) (((a[2]) + (t) * ((b[2]) - (a[2]))) + 0.5);
}
static __inline__ void
lerp_rgba_2d (GLchan result[4], GLfloat a, GLfloat b, const GLchan t00[4],
const GLchan t10[4], const GLchan t01[4], const GLchan t11[4])
{
result[0] = (GLchan) (lerp_2d (a, b, t00[0], t10[0], t01[0], t11[0]) + 0.5);
result[1] = (GLchan) (lerp_2d (a, b, t00[1], t10[1], t01[1], t11[1]) + 0.5);
result[2] = (GLchan) (lerp_2d (a, b, t00[2], t10[2], t01[2], t11[2]) + 0.5);
}
static __inline__ void
sample_2d_linear_repeat (GLcontext * ctx,
const struct gl_texture_object *tObj,
const struct gl_texture_image *img,
const GLfloat texcoord[4], GLchan rgba[])
{
GLint i0, j0, i1, j1;
GLfloat a, b;
GLchan t00[4], t10[4], t01[4], t11[4];
{
};
img->FetchTexelc (img, i1, j1, 0, t11);
lerp_rgba_2d (rgba, a, b, t00, t10, t01, t11);
}
sample_2d_nearest_mipmap_linear (GLcontext * ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoord[][4],
const GLfloat lambda[], GLchan rgba[][4])
{
GLuint i;
GLint level = linear_mipmap_level (tObj, lambda[i]);
sample_2d_nearest (ctx, tObj, tObj->Image[0][tObj->_MaxLevel], texcoord[i], rgba[i]);
GLchan t0[4], t1[4];
sample_2d_nearest (ctx, tObj, tObj->Image[0][level], texcoord[i], t0);
sample_2d_nearest (ctx, tObj, tObj->Image[0][level + 1], texcoord[i], t1);
}
static void
sample_2d_linear_mipmap_linear_repeat (GLcontext * ctx,
const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoord[][4],
const GLfloat lambda[],
GLchan rgba[][4])
{
GLuint i;
for (i = 0; i < n; i++)
{
GLint level = linear_mipmap_level (tObj, lambda[i]);
if (level >= tObj->_MaxLevel)
{
GLchan t0[4], t1[4];
const GLfloat f = ((lambda[i]) - ifloor (lambda[i]));
sample_2d_linear_repeat (ctx, tObj, tObj->Image[0][level],
texcoord[i], t0);
sample_2d_linear_repeat (ctx, tObj, tObj->Image[0][level + 1],
texcoord[i], t1);
lerp_rgba (rgba[i], f, t0, t1);
}
}
}
static void
sample_lambda_2d (GLcontext * ctx, const struct gl_texture_object *tObj,
GLuint n, const GLfloat texcoords[][4],
const GLfloat lambda[], GLchan rgba[][4])
{
const struct gl_texture_image *tImg = tObj->Image[0][tObj->BaseLevel];
GLuint minStart, minEnd;
GLuint magStart, magEnd;
const GLboolean repeatNoBorderPOT = (tObj->WrapS == 0x2901)
&& (tImg->_BaseFormat != 0x1900) && tImg->_IsPowerOfTwo;
compute_min_mag_ranges (tObj, n, lambda, &minStart, &minEnd, &magStart,
&magEnd);
if (minStart < minEnd)
{
const GLuint m = minEnd - minStart;
switch (tObj->MinFilter)
{
case 0x2600:
if (repeatNoBorderPOT)
{
case MESA_FORMAT_RGB:
opt_sample_rgb_2d (ctx, tObj, m, texcoords + minStart,
((void *) 0), rgba + minStart);
case MESA_FORMAT_RGBA:
opt_sample_rgba_2d (ctx, tObj, m, texcoords + minStart,
((void *) 0), rgba + minStart);
}
{
sample_nearest_2d (ctx, tObj, m, texcoords + minStart,
((void *) 0), rgba + minStart);
}
break;
sample_2d_nearest_mipmap_linear (ctx, tObj, m, texcoords + minStart,
lambda + minStart,
rgba + minStart);
case 0x2703:
if (repeatNoBorderPOT)
sample_2d_linear_mipmap_linear_repeat (ctx, tObj, m,
texcoords + minStart,
lambda + minStart,
rgba + minStart);
}
switch (tObj->MagFilter)
{
case MESA_FORMAT_RGB:
opt_sample_rgb_2d (ctx, tObj, m, texcoords + magStart,
((void *) 0), rgba + magStart);
opt_sample_rgba_2d (ctx, tObj, m, texcoords + magStart,
((void *) 0), rgba + magStart);
sample_nearest_2d (ctx, tObj, m, texcoords + magStart,
((void *) 0), rgba + magStart);
}
}
}
texture_sample_func
_swrast_choose_texture_sample_func (const struct gl_texture_object *t)
{
switch (t->Target)
{
case 0x0DE0:
return &sample_lambda_2d;
}
}