| ------------------------------------------------------------------------------ |
| -- -- |
| -- GNAT COMPILER COMPONENTS -- |
| -- -- |
| -- D E B U G _ A -- |
| -- -- |
| -- B o d y -- |
| -- -- |
| -- Copyright (C) 1992-2022, Free Software Foundation, Inc. -- |
| -- -- |
| -- GNAT is free software; you can redistribute it and/or modify it under -- |
| -- terms of the GNU General Public License as published by the Free Soft- -- |
| -- ware Foundation; either version 3, or (at your option) any later ver- -- |
| -- sion. GNAT is distributed in the hope that it will be useful, but WITH- -- |
| -- OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY -- |
| -- or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License -- |
| -- for more details. You should have received a copy of the GNU General -- |
| -- Public License distributed with GNAT; see file COPYING3. If not, go to -- |
| -- http://www.gnu.org/licenses for a complete copy of the license. -- |
| -- -- |
| -- GNAT was originally developed by the GNAT team at New York University. -- |
| -- Extensive contributions were provided by Ada Core Technologies Inc. -- |
| -- -- |
| ------------------------------------------------------------------------------ |
| |
| with Atree; use Atree; |
| with Debug; use Debug; |
| with Namet; use Namet; |
| with Sinfo; use Sinfo; |
| with Sinfo.Nodes; use Sinfo.Nodes; |
| with Sinput; use Sinput; |
| with Output; use Output; |
| |
| package body Debug_A is |
| |
| Debug_A_Depth : Natural := 0; |
| -- Output for the -gnatda switch is preceded by a sequence of vertical bar |
| -- characters corresponding to the recursion depth of the actions being |
| -- recorded (analysis, expansion, resolution and evaluation of nodes) |
| -- This variable records the depth. |
| |
| Max_Node_Ids : constant := 200; |
| -- Maximum number of Node_Id values that get stacked |
| |
| Node_Ids : array (1 .. Max_Node_Ids) of Node_Id; |
| -- A stack used to keep track of Node_Id values for setting the value of |
| -- Current_Error_Node correctly. Note that if we have more than 200 |
| -- recursion levels, we just don't reset the right value on exit, which |
| -- is not crucial, since this is only for debugging. |
| |
| -- Note that Current_Error_Node must be maintained unconditionally (not |
| -- only when Debug_Flag_A is True), because we want to print a correct sloc |
| -- in bug boxes. Also, Current_Error_Node is not just used for printing bug |
| -- boxes. For example, an incorrect Current_Error_Node can cause some code |
| -- in Rtsfind to malfunction. |
| |
| ----------------------- |
| -- Local Subprograms -- |
| ----------------------- |
| |
| procedure Debug_Output_Astring; |
| -- Outputs Debug_A_Depth number of vertical bars, used to preface messages |
| |
| ------------------- |
| -- Debug_A_Entry -- |
| ------------------- |
| |
| procedure Debug_A_Entry (S : String; N : Node_Id) is |
| begin |
| -- Output debugging information if -gnatda switch set |
| |
| if Debug_Flag_A then |
| Debug_Output_Astring; |
| Write_Str (S); |
| Write_Str ("Node_Id = "); |
| Write_Int (Int (N)); |
| Write_Str (" "); |
| Write_Location (Sloc (N)); |
| Write_Str (" "); |
| Write_Str (Node_Kind'Image (Nkind (N))); |
| |
| -- Print the Chars field, if appropriate |
| |
| case Nkind (N) is |
| when N_Has_Chars => |
| Write_Str (" """); |
| if Present (Chars (N)) then |
| Write_Str (Get_Name_String (Chars (N))); |
| end if; |
| Write_Str (""""); |
| when others => null; |
| end case; |
| |
| Write_Eol; |
| end if; |
| |
| -- Now push the new element |
| |
| Debug_A_Depth := Debug_A_Depth + 1; |
| |
| if Debug_A_Depth <= Max_Node_Ids then |
| Node_Ids (Debug_A_Depth) := N; |
| end if; |
| |
| -- Set Current_Error_Node only if the new node has a decent Sloc |
| -- value, since it is for the Sloc value that we set this anyway. |
| -- If we don't have a decent Sloc value, we leave it unchanged. |
| |
| if Sloc (N) > No_Location then |
| Current_Error_Node := N; |
| end if; |
| end Debug_A_Entry; |
| |
| ------------------ |
| -- Debug_A_Exit -- |
| ------------------ |
| |
| procedure Debug_A_Exit (S : String; N : Node_Id; Comment : String) is |
| begin |
| Debug_A_Depth := Debug_A_Depth - 1; |
| |
| -- We look down the stack to find something with a decent Sloc. (If |
| -- we find nothing, just leave it unchanged which is not so terrible) |
| |
| for J in reverse 1 .. Integer'Min (Max_Node_Ids, Debug_A_Depth) loop |
| if Sloc (Node_Ids (J)) > No_Location then |
| Current_Error_Node := Node_Ids (J); |
| exit; |
| end if; |
| end loop; |
| |
| -- Output debugging information if -gnatda switch set |
| |
| if Debug_Flag_A then |
| Debug_Output_Astring; |
| Write_Str (S); |
| Write_Str ("Node_Id = "); |
| Write_Int (Int (N)); |
| Write_Str (Comment); |
| Write_Eol; |
| end if; |
| end Debug_A_Exit; |
| |
| -------------------------- |
| -- Debug_Output_Astring -- |
| -------------------------- |
| |
| procedure Debug_Output_Astring is |
| begin |
| Write_Str ((1 .. Debug_A_Depth => '|')); |
| end Debug_Output_Astring; |
| |
| end Debug_A; |