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.. Copyright (C) 2014-2022 Free Software Foundation, Inc.
Originally contributed by David Malcolm <dmalcolm@redhat.com>
This is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see
<https://www.gnu.org/licenses/>.
.. default-domain:: cpp
Tutorial part 4: Adding JIT-compilation to a toy interpreter
------------------------------------------------------------
In this example we construct a "toy" interpreter, and add JIT-compilation
to it.
Our toy interpreter
*******************
It's a stack-based interpreter, and is intended as a (very simple) example
of the kind of bytecode interpreter seen in dynamic languages such as
Python, Ruby etc.
For the sake of simplicity, our toy virtual machine is very limited:
* The only data type is `int`
* It can only work on one function at a time (so that the only
function call that can be made is to recurse).
* Functions can only take one parameter.
* Functions have a stack of `int` values.
* We'll implement function call within the interpreter by calling a
function in our implementation, rather than implementing our own
frame stack.
* The parser is only good enough to get the examples to work.
Naturally, a real interpreter would be much more complicated that this.
The following operations are supported:
.. list-table::
:header-rows: 1
:widths: 35 50 25 25
* - Operation
- Meaning
- Old Stack
- New Stack
* - DUP
- Duplicate top of stack.
- ``[..., x]``
- ``[..., x, x]``
* - ROT
- Swap top two elements of stack.
- ``[..., x, y]``
- ``[..., y, x]``
* - BINARY_ADD
- Add the top two elements on the stack.
- ``[..., x, y]``
- ``[..., (x+y)]``
* - BINARY_SUBTRACT
- Likewise, but subtract.
- ``[..., x, y]``
- ``[..., (x-y)]``
* - BINARY_MULT
- Likewise, but multiply.
- ``[..., x, y]``
- ``[..., (x*y)]``
* - BINARY_COMPARE_LT
- Compare the top two elements on the stack and push a nonzero/zero if (x<y).
- ``[..., x, y]``
- ``[..., (x<y)]``
* - RECURSE
- Recurse, passing the top of the stack, and popping the result.
- ``[..., x]``
- ``[..., fn(x)]``
* - RETURN
- Return the top of the stack.
- ``[x]``
- ``[]``
* - PUSH_CONST `arg`
- Push an int const.
- ``[...]``
- ``[..., arg]``
* - JUMP_ABS_IF_TRUE `arg`
- Pop; if top of stack was nonzero, jump to ``arg``.
- ``[..., x]``
- ``[...]``
Programs can be interpreted, disassembled, and compiled to machine code.
The interpreter reads ``.toy`` scripts. Here's what a simple recursive
factorial program looks like, the script ``factorial.toy``.
The parser ignores lines beginning with a `#`.
.. literalinclude:: ../../examples/tut04-toyvm/factorial.toy
:lines: 1-
:language: c
The interpreter is a simple infinite loop with a big ``switch`` statement
based on what the next opcode is:
.. literalinclude:: ../../examples/tut04-toyvm/toyvm.cc
:start-after: /* Execute the given function. */
:end-before: /* JIT compilation. */
:language: c++
Compiling to machine code
*************************
We want to generate machine code that can be cast to this type and
then directly executed in-process:
.. literalinclude:: ../../examples/tut04-toyvm/toyvm.cc
:start-after: /* Functions are compiled to this function ptr type. */
:end-before: enum opcode
:language: c++
Our compiler isn't very sophisticated; it takes the implementation of
each opcode above, and maps it directly to the operations supported by
the libgccjit API.
How should we handle the stack? In theory we could calculate what the
stack depth will be at each opcode, and optimize away the stack
manipulation "by hand". We'll see below that libgccjit is able to do
this for us, so we'll implement stack manipulation
in a direct way, by creating a ``stack`` array and ``stack_depth``
variables, local within the generated function, equivalent to this C code:
.. code-block:: c
int stack_depth;
int stack[MAX_STACK_DEPTH];
We'll also have local variables ``x`` and ``y`` for use when implementing
the opcodes, equivalent to this:
.. code-block:: c
int x;
int y;
This means our compiler has the following state:
.. literalinclude:: ../../examples/tut04-toyvm/toyvm.cc
:start-after: /* State. */
:end-before: };
:language: c++
Setting things up
*****************
First we create our types:
.. literalinclude:: ../../examples/tut04-toyvm/toyvm.cc
:start-after: /* Create types. */
:end-before: /* The constant value 1. */
:language: c++
along with extracting a useful `int` constant:
.. literalinclude:: ../../examples/tut04-toyvm/toyvm.cc
:start-after: /* The constant value 1. */
:end-before: /* Create locations. */
:language: c++
We'll implement push and pop in terms of the ``stack`` array and
``stack_depth``. Here are helper functions for adding statements to
a block, implementing pushing and popping values:
.. literalinclude:: ../../examples/tut04-toyvm/toyvm.cc
:start-after: /* Stack manipulation. */
:end-before: /* Create the context. */
:language: c++
We will support single-stepping through the generated code in the
debugger, so we need to create :type:`gccjit::location` instances, one
per operation in the source code. These will reference the lines of
e.g. ``factorial.toy``.
.. literalinclude:: ../../examples/tut04-toyvm/toyvm.cc
:start-after: /* Create locations. */
:end-before: /* Creating the function. */
:language: c++
Let's create the function itself. As usual, we create its parameter
first, then use the parameter to create the function:
.. literalinclude:: ../../examples/tut04-toyvm/toyvm.cc
:start-after: /* Creating the function. */
:end-before: /* Create stack lvalues. */
:language: c++
We create the locals within the function.
.. literalinclude:: ../../examples/tut04-toyvm/toyvm.cc
:start-after: /* Create stack lvalues. */
:end-before: /* 1st pass: create blocks, one per opcode.
:language: c++
Populating the function
***********************
There's some one-time initialization, and the API treats the first block
you create as the entrypoint of the function, so we need to create that
block first:
.. literalinclude:: ../../examples/tut04-toyvm/toyvm.cc
:start-after: first. */
:end-before: /* Create a block per operation. */
:language: c++
We can now create blocks for each of the operations. Most of these will
be consolidated into larger blocks when the optimizer runs.
.. literalinclude:: ../../examples/tut04-toyvm/toyvm.cc
:start-after: /* Create a block per operation. */
:end-before: /* Populate the initial block. */
:language: c++
Now that we have a block it can jump to when it's done, we can populate
the initial block:
.. literalinclude:: ../../examples/tut04-toyvm/toyvm.cc
:start-after: /* Populate the initial block. */
:end-before: /* 2nd pass: fill in instructions. */
:language: c++
We can now populate the blocks for the individual operations. We loop
through them, adding instructions to their blocks:
.. literalinclude:: ../../examples/tut04-toyvm/toyvm.cc
:start-after: /* 2nd pass: fill in instructions. */
:end-before: /* Helper macros. */
:language: c++
We're going to have another big ``switch`` statement for implementing
the opcodes, this time for compiling them, rather than interpreting
them. It's helpful to have macros for implementing push and pop, so that
we can make the ``switch`` statement that's coming up look as much as
possible like the one above within the interpreter:
.. literalinclude:: ../../examples/tut04-toyvm/toyvm.cc
:start-after: /* Helper macros. */
:end-before: block.add_comment
:language: c++
.. note::
A particularly clever implementation would have an *identical*
``switch`` statement shared by the interpreter and the compiler, with
some preprocessor "magic". We're not doing that here, for the sake
of simplicity.
When I first implemented this compiler, I accidentally missed an edit
when copying and pasting the ``Y_EQUALS_POP`` macro, so that popping the
stack into ``y`` instead erroneously assigned it to ``x``, leaving ``y``
uninitialized.
To track this kind of thing down, we can use
:func:`gccjit::block::add_comment` to add descriptive comments
to the internal representation. This is invaluable when looking through
the generated IR for, say ``factorial``:
.. literalinclude:: ../../examples/tut04-toyvm/toyvm.cc
:start-after: PUSH_RVALUE (y)
:end-before: /* Handle the individual opcodes. */
:language: c++
We can now write the big ``switch`` statement that implements the
individual opcodes, populating the relevant block with statements:
.. literalinclude:: ../../examples/tut04-toyvm/toyvm.cc
:start-after: /* Handle the individual opcodes. */
:end-before: /* Go to the next block. */
:language: c++
Every block must be terminated, via a call to one of the
``gccjit::block::end_with_`` entrypoints. This has been done for two
of the opcodes, but we need to do it for the other ones, by jumping
to the next block.
.. literalinclude:: ../../examples/tut04-toyvm/toyvm.cc
:start-after: /* Go to the next block. */
:end-before: /* end of loop on PC locations. */
:language: c++
This is analogous to simply incrementing the program counter.
Verifying the control flow graph
********************************
Having finished looping over the blocks, the context is complete.
As before, we can verify that the control flow and statements are sane by
using :func:`gccjit::function::dump_to_dot`:
.. code-block:: c++
fn.dump_to_dot ("/tmp/factorial.dot");
and viewing the result. Note how the label names, comments, and
variable names show up in the dump, to make it easier to spot
errors in our compiler.
.. figure:: ../../intro/factorial.png
:alt: image of a control flow graph
Compiling the context
*********************
Having finished looping over the blocks and populating them with
statements, the context is complete.
We can now compile it, extract machine code from the result, and
run it:
.. literalinclude:: ../../examples/tut04-toyvm/toyvm.cc
:start-after: /* Wrapper around a gcc_jit_result *. */
:end-before: /* Functions are compiled to this function ptr type. */
:language: c++
.. literalinclude:: ../../examples/tut04-toyvm/toyvm.cc
:start-after: /* JIT-compilation. */
:end-before: return 0;
:language: c++
Single-stepping through the generated code
******************************************
It's possible to debug the generated code. To do this we need to both:
* Set up source code locations for our statements, so that we can
meaningfully step through the code. We did this above by
calling :func:`gccjit::context::new_location` and using the
results.
* Enable the generation of debugging information, by setting
:c:macro:`GCC_JIT_BOOL_OPTION_DEBUGINFO` on the
:type:`gccjit::context` via
:func:`gccjit::context::set_bool_option`:
.. code-block:: c++
ctxt.set_bool_option (GCC_JIT_BOOL_OPTION_DEBUGINFO, 1);
Having done this, we can put a breakpoint on the generated function:
.. code-block:: console
$ gdb --args ./toyvm factorial.toy 10
(gdb) break factorial
Function "factorial" not defined.
Make breakpoint pending on future shared library load? (y or [n]) y
Breakpoint 1 (factorial) pending.
(gdb) run
Breakpoint 1, factorial (arg=10) at factorial.toy:14
14 DUP
We've set up location information, which references ``factorial.toy``.
This allows us to use e.g. ``list`` to see where we are in the script:
.. code-block:: console
(gdb) list
9
10 # Initial state:
11 # stack: [arg]
12
13 # 0:
14 DUP
15 # stack: [arg, arg]
16
17 # 1:
18 PUSH_CONST 2
and to step through the function, examining the data:
.. code-block:: console
(gdb) n
18 PUSH_CONST 2
(gdb) n
22 BINARY_COMPARE_LT
(gdb) print stack
$5 = {10, 10, 2, 0, -7152, 32767, 0, 0}
(gdb) print stack_depth
$6 = 3
You'll see that the parts of the ``stack`` array that haven't been
touched yet are uninitialized.
.. note::
Turning on optimizations may lead to unpredictable results when
stepping through the generated code: the execution may appear to
"jump around" the source code. This is analogous to turning up the
optimization level in a regular compiler.
Examining the generated code
****************************
How good is the optimized code?
We can turn up optimizations, by calling
:cpp:func:`gccjit::context::set_int_option` with
:c:macro:`GCC_JIT_INT_OPTION_OPTIMIZATION_LEVEL`:
.. code-block:: c++
ctxt.set_int_option (GCC_JIT_INT_OPTION_OPTIMIZATION_LEVEL, 3);
One of GCC's internal representations is called "gimple". A dump of the
initial gimple representation of the code can be seen by setting:
.. code-block:: c++
ctxt.set_bool_option (GCC_JIT_BOOL_OPTION_DUMP_INITIAL_GIMPLE, 1);
With optimization on and source locations displayed, this gives:
.. We'll use "c" for gimple dumps
.. code-block:: c
factorial (signed int arg)
{
<unnamed type> D.80;
signed int D.81;
signed int D.82;
signed int D.83;
signed int D.84;
signed int D.85;
signed int y;
signed int x;
signed int stack_depth;
signed int stack[8];
try
{
initial:
stack_depth = 0;
stack[stack_depth] = arg;
stack_depth = stack_depth + 1;
goto instr0;
instr0:
/* DUP */:
stack_depth = stack_depth + -1;
x = stack[stack_depth];
stack[stack_depth] = x;
stack_depth = stack_depth + 1;
stack[stack_depth] = x;
stack_depth = stack_depth + 1;
goto instr1;
instr1:
/* PUSH_CONST */:
stack[stack_depth] = 2;
stack_depth = stack_depth + 1;
goto instr2;
/* etc */
You can see the generated machine code in assembly form via:
.. code-block:: c++
ctxt.set_bool_option (GCC_JIT_BOOL_OPTION_DUMP_GENERATED_CODE, 1);
result = ctxt.compile ();
which shows that (on this x86_64 box) the compiler has unrolled the loop
and is using MMX instructions to perform several multiplications
simultaneously:
.. code-block:: gas
.file "fake.c"
.text
.Ltext0:
.p2align 4,,15
.globl factorial
.type factorial, @function
factorial:
.LFB0:
.file 1 "factorial.toy"
.loc 1 14 0
.cfi_startproc
.LVL0:
.L2:
.loc 1 26 0
cmpl $1, %edi
jle .L13
leal -1(%rdi), %edx
movl %edx, %ecx
shrl $2, %ecx
leal 0(,%rcx,4), %esi
testl %esi, %esi
je .L14
cmpl $9, %edx
jbe .L14
leal -2(%rdi), %eax
movl %eax, -16(%rsp)
leal -3(%rdi), %eax
movd -16(%rsp), %xmm0
movl %edi, -16(%rsp)
movl %eax, -12(%rsp)
movd -16(%rsp), %xmm1
xorl %eax, %eax
movl %edx, -16(%rsp)
movd -12(%rsp), %xmm4
movd -16(%rsp), %xmm6
punpckldq %xmm4, %xmm0
movdqa .LC1(%rip), %xmm4
punpckldq %xmm6, %xmm1
punpcklqdq %xmm0, %xmm1
movdqa .LC0(%rip), %xmm0
jmp .L5
# etc - edited for brevity
This is clearly overkill for a function that will likely overflow the
``int`` type before the vectorization is worthwhile - but then again, this
is a toy example.
Turning down the optimization level to 2:
.. code-block:: c++
ctxt.set_int_option (GCC_JIT_INT_OPTION_OPTIMIZATION_LEVEL, 2);
yields this code, which is simple enough to quote in its entirety:
.. code-block:: gas
.file "fake.c"
.text
.p2align 4,,15
.globl factorial
.type factorial, @function
factorial:
.LFB0:
.cfi_startproc
.L2:
cmpl $1, %edi
jle .L8
movl $1, %edx
jmp .L4
.p2align 4,,10
.p2align 3
.L6:
movl %eax, %edi
.L4:
.L5:
leal -1(%rdi), %eax
imull %edi, %edx
cmpl $1, %eax
jne .L6
.L3:
.L7:
imull %edx, %eax
ret
.L8:
movl %edi, %eax
movl $1, %edx
jmp .L7
.cfi_endproc
.LFE0:
.size factorial, .-factorial
.ident "GCC: (GNU) 4.9.0 20131023 (Red Hat 0.2)"
.section .note.GNU-stack,"",@progbits
Note that the stack pushing and popping have been eliminated, as has the
recursive call (in favor of an iteration).
Putting it all together
***********************
The complete example can be seen in the source tree at
``gcc/jit/docs/examples/tut04-toyvm/toyvm.cc``
along with a Makefile and a couple of sample .toy scripts:
.. code-block:: console
$ ls -al
drwxrwxr-x. 2 david david 4096 Sep 19 17:46 .
drwxrwxr-x. 3 david david 4096 Sep 19 15:26 ..
-rw-rw-r--. 1 david david 615 Sep 19 12:43 factorial.toy
-rw-rw-r--. 1 david david 834 Sep 19 13:08 fibonacci.toy
-rw-rw-r--. 1 david david 238 Sep 19 14:22 Makefile
-rw-rw-r--. 1 david david 16457 Sep 19 17:07 toyvm.cc
$ make toyvm
g++ -Wall -g -o toyvm toyvm.cc -lgccjit
$ ./toyvm factorial.toy 10
interpreter result: 3628800
compiler result: 3628800
$ ./toyvm fibonacci.toy 10
interpreter result: 55
compiler result: 55
Behind the curtain: How does our code get optimized?
****************************************************
Our example is done, but you may be wondering about exactly how the
compiler turned what we gave it into the machine code seen above.
We can examine what the compiler is doing in detail by setting:
.. code-block:: c++
state.ctxt.set_bool_option (GCC_JIT_BOOL_OPTION_DUMP_EVERYTHING, 1);
state.ctxt.set_bool_option (GCC_JIT_BOOL_OPTION_KEEP_INTERMEDIATES, 1);
This will dump detailed information about the compiler's state to a
directory under ``/tmp``, and keep it from being cleaned up.
The precise names and their formats of these files is subject to change.
Higher optimization levels lead to more files.
Here's what I saw (edited for brevity; there were almost 200 files):
.. code-block:: console
intermediate files written to /tmp/libgccjit-KPQbGw
$ ls /tmp/libgccjit-KPQbGw/
fake.c.000i.cgraph
fake.c.000i.type-inheritance
fake.c.004t.gimple
fake.c.007t.omplower
fake.c.008t.lower
fake.c.011t.eh
fake.c.012t.cfg
fake.c.014i.visibility
fake.c.015i.early_local_cleanups
fake.c.016t.ssa
# etc
The gimple code is converted into Static Single Assignment form,
with annotations for use when generating the debuginfo:
.. code-block:: console
$ less /tmp/libgccjit-KPQbGw/fake.c.016t.ssa
.. code-block:: c
;; Function factorial (factorial, funcdef_no=0, decl_uid=53, symbol_order=0)
factorial (signed int arg)
{
signed int stack[8];
signed int stack_depth;
signed int x;
signed int y;
<unnamed type> _20;
signed int _21;
signed int _38;
signed int _44;
signed int _51;
signed int _56;
initial:
stack_depth_3 = 0;
# DEBUG stack_depth => stack_depth_3
stack[stack_depth_3] = arg_5(D);
stack_depth_7 = stack_depth_3 + 1;
# DEBUG stack_depth => stack_depth_7
# DEBUG instr0 => NULL
# DEBUG /* DUP */ => NULL
stack_depth_8 = stack_depth_7 + -1;
# DEBUG stack_depth => stack_depth_8
x_9 = stack[stack_depth_8];
# DEBUG x => x_9
stack[stack_depth_8] = x_9;
stack_depth_11 = stack_depth_8 + 1;
# DEBUG stack_depth => stack_depth_11
stack[stack_depth_11] = x_9;
stack_depth_13 = stack_depth_11 + 1;
# DEBUG stack_depth => stack_depth_13
# DEBUG instr1 => NULL
# DEBUG /* PUSH_CONST */ => NULL
stack[stack_depth_13] = 2;
/* etc; edited for brevity */
We can perhaps better see the code by turning off
:c:macro:`GCC_JIT_BOOL_OPTION_DEBUGINFO` to suppress all those ``DEBUG``
statements, giving:
.. code-block:: console
$ less /tmp/libgccjit-1Hywc0/fake.c.016t.ssa
.. code-block:: c
;; Function factorial (factorial, funcdef_no=0, decl_uid=53, symbol_order=0)
factorial (signed int arg)
{
signed int stack[8];
signed int stack_depth;
signed int x;
signed int y;
<unnamed type> _20;
signed int _21;
signed int _38;
signed int _44;
signed int _51;
signed int _56;
initial:
stack_depth_3 = 0;
stack[stack_depth_3] = arg_5(D);
stack_depth_7 = stack_depth_3 + 1;
stack_depth_8 = stack_depth_7 + -1;
x_9 = stack[stack_depth_8];
stack[stack_depth_8] = x_9;
stack_depth_11 = stack_depth_8 + 1;
stack[stack_depth_11] = x_9;
stack_depth_13 = stack_depth_11 + 1;
stack[stack_depth_13] = 2;
stack_depth_15 = stack_depth_13 + 1;
stack_depth_16 = stack_depth_15 + -1;
y_17 = stack[stack_depth_16];
stack_depth_18 = stack_depth_16 + -1;
x_19 = stack[stack_depth_18];
_20 = x_19 < y_17;
_21 = (signed int) _20;
stack[stack_depth_18] = _21;
stack_depth_23 = stack_depth_18 + 1;
stack_depth_24 = stack_depth_23 + -1;
x_25 = stack[stack_depth_24];
if (x_25 != 0)
goto <bb 4> (instr9);
else
goto <bb 3> (instr4);
instr4:
/* DUP */:
stack_depth_26 = stack_depth_24 + -1;
x_27 = stack[stack_depth_26];
stack[stack_depth_26] = x_27;
stack_depth_29 = stack_depth_26 + 1;
stack[stack_depth_29] = x_27;
stack_depth_31 = stack_depth_29 + 1;
stack[stack_depth_31] = 1;
stack_depth_33 = stack_depth_31 + 1;
stack_depth_34 = stack_depth_33 + -1;
y_35 = stack[stack_depth_34];
stack_depth_36 = stack_depth_34 + -1;
x_37 = stack[stack_depth_36];
_38 = x_37 - y_35;
stack[stack_depth_36] = _38;
stack_depth_40 = stack_depth_36 + 1;
stack_depth_41 = stack_depth_40 + -1;
x_42 = stack[stack_depth_41];
_44 = factorial (x_42);
stack[stack_depth_41] = _44;
stack_depth_46 = stack_depth_41 + 1;
stack_depth_47 = stack_depth_46 + -1;
y_48 = stack[stack_depth_47];
stack_depth_49 = stack_depth_47 + -1;
x_50 = stack[stack_depth_49];
_51 = x_50 * y_48;
stack[stack_depth_49] = _51;
stack_depth_53 = stack_depth_49 + 1;
# stack_depth_1 = PHI <stack_depth_24(2), stack_depth_53(3)>
instr9:
/* RETURN */:
stack_depth_54 = stack_depth_1 + -1;
x_55 = stack[stack_depth_54];
_56 = x_55;
stack ={v} {CLOBBER};
return _56;
}
Note in the above how all the :type:`gccjit::block` instances we
created have been consolidated into just 3 blocks in GCC's internal
representation: ``initial``, ``instr4`` and ``instr9``.
Optimizing away stack manipulation
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Recall our simple implementation of stack operations. Let's examine
how the stack operations are optimized away.
After a pass of constant-propagation, the depth of the stack at each
opcode can be determined at compile-time:
.. code-block:: console
$ less /tmp/libgccjit-1Hywc0/fake.c.021t.ccp1
.. code-block:: c
;; Function factorial (factorial, funcdef_no=0, decl_uid=53, symbol_order=0)
factorial (signed int arg)
{
signed int stack[8];
signed int stack_depth;
signed int x;
signed int y;
<unnamed type> _20;
signed int _21;
signed int _38;
signed int _44;
signed int _51;
initial:
stack[0] = arg_5(D);
x_9 = stack[0];
stack[0] = x_9;
stack[1] = x_9;
stack[2] = 2;
y_17 = stack[2];
x_19 = stack[1];
_20 = x_19 < y_17;
_21 = (signed int) _20;
stack[1] = _21;
x_25 = stack[1];
if (x_25 != 0)
goto <bb 4> (instr9);
else
goto <bb 3> (instr4);
instr4:
/* DUP */:
x_27 = stack[0];
stack[0] = x_27;
stack[1] = x_27;
stack[2] = 1;
y_35 = stack[2];
x_37 = stack[1];
_38 = x_37 - y_35;
stack[1] = _38;
x_42 = stack[1];
_44 = factorial (x_42);
stack[1] = _44;
y_48 = stack[1];
x_50 = stack[0];
_51 = x_50 * y_48;
stack[0] = _51;
instr9:
/* RETURN */:
x_55 = stack[0];
x_56 = x_55;
stack ={v} {CLOBBER};
return x_56;
}
Note how, in the above, all those ``stack_depth`` values are now just
constants: we're accessing specific stack locations at each opcode.
The "esra" pass ("Early Scalar Replacement of Aggregates") breaks
out our "stack" array into individual elements:
.. code-block:: console
$ less /tmp/libgccjit-1Hywc0/fake.c.024t.esra
.. code-block:: c
;; Function factorial (factorial, funcdef_no=0, decl_uid=53, symbol_order=0)
Created a replacement for stack offset: 0, size: 32: stack$0
Created a replacement for stack offset: 32, size: 32: stack$1
Created a replacement for stack offset: 64, size: 32: stack$2
Symbols to be put in SSA form
{ D.89 D.90 D.91 }
Incremental SSA update started at block: 0
Number of blocks in CFG: 5
Number of blocks to update: 4 ( 80%)
factorial (signed int arg)
{
signed int stack$2;
signed int stack$1;
signed int stack$0;
signed int stack[8];
signed int stack_depth;
signed int x;
signed int y;
<unnamed type> _20;
signed int _21;
signed int _38;
signed int _44;
signed int _51;
initial:
stack$0_45 = arg_5(D);
x_9 = stack$0_45;
stack$0_39 = x_9;
stack$1_32 = x_9;
stack$2_30 = 2;
y_17 = stack$2_30;
x_19 = stack$1_32;
_20 = x_19 < y_17;
_21 = (signed int) _20;
stack$1_28 = _21;
x_25 = stack$1_28;
if (x_25 != 0)
goto <bb 4> (instr9);
else
goto <bb 3> (instr4);
instr4:
/* DUP */:
x_27 = stack$0_39;
stack$0_22 = x_27;
stack$1_14 = x_27;
stack$2_12 = 1;
y_35 = stack$2_12;
x_37 = stack$1_14;
_38 = x_37 - y_35;
stack$1_10 = _38;
x_42 = stack$1_10;
_44 = factorial (x_42);
stack$1_6 = _44;
y_48 = stack$1_6;
x_50 = stack$0_22;
_51 = x_50 * y_48;
stack$0_1 = _51;
# stack$0_52 = PHI <stack$0_39(2), stack$0_1(3)>
instr9:
/* RETURN */:
x_55 = stack$0_52;
x_56 = x_55;
stack ={v} {CLOBBER};
return x_56;
}
Hence at this point, all those pushes and pops of the stack are now
simply assignments to specific temporary variables.
After some copy propagation, the stack manipulation has been completely
optimized away:
.. code-block:: console
$ less /tmp/libgccjit-1Hywc0/fake.c.026t.copyprop1
.. code-block:: c
;; Function factorial (factorial, funcdef_no=0, decl_uid=53, symbol_order=0)
factorial (signed int arg)
{
signed int stack$2;
signed int stack$1;
signed int stack$0;
signed int stack[8];
signed int stack_depth;
signed int x;
signed int y;
<unnamed type> _20;
signed int _21;
signed int _38;
signed int _44;
signed int _51;
initial:
stack$0_39 = arg_5(D);
_20 = arg_5(D) <= 1;
_21 = (signed int) _20;
if (_21 != 0)
goto <bb 4> (instr9);
else
goto <bb 3> (instr4);
instr4:
/* DUP */:
_38 = arg_5(D) + -1;
_44 = factorial (_38);
_51 = arg_5(D) * _44;
stack$0_1 = _51;
# stack$0_52 = PHI <arg_5(D)(2), _51(3)>
instr9:
/* RETURN */:
stack ={v} {CLOBBER};
return stack$0_52;
}
Later on, another pass finally eliminated ``stack_depth`` local and the
unused parts of the `stack`` array altogether:
.. code-block:: console
$ less /tmp/libgccjit-1Hywc0/fake.c.036t.release_ssa
.. code-block:: c
;; Function factorial (factorial, funcdef_no=0, decl_uid=53, symbol_order=0)
Released 44 names, 314.29%, removed 44 holes
factorial (signed int arg)
{
signed int stack$0;
signed int mult_acc_1;
<unnamed type> _5;
signed int _6;
signed int _7;
signed int mul_tmp_10;
signed int mult_acc_11;
signed int mult_acc_13;
# arg_9 = PHI <arg_8(D)(0)>
# mult_acc_13 = PHI <1(0)>
initial:
<bb 5>:
# arg_4 = PHI <arg_9(2), _7(3)>
# mult_acc_1 = PHI <mult_acc_13(2), mult_acc_11(3)>
_5 = arg_4 <= 1;
_6 = (signed int) _5;
if (_6 != 0)
goto <bb 4> (instr9);
else
goto <bb 3> (instr4);
instr4:
/* DUP */:
_7 = arg_4 + -1;
mult_acc_11 = mult_acc_1 * arg_4;
goto <bb 5>;
# stack$0_12 = PHI <arg_4(5)>
instr9:
/* RETURN */:
mul_tmp_10 = mult_acc_1 * stack$0_12;
return mul_tmp_10;
}
Elimination of tail recursion
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Another significant optimization is the detection that the call to
``factorial`` is tail recursion, which can be eliminated in favor of
an iteration:
.. code-block:: console
$ less /tmp/libgccjit-1Hywc0/fake.c.030t.tailr1
.. code-block:: c
;; Function factorial (factorial, funcdef_no=0, decl_uid=53, symbol_order=0)
Symbols to be put in SSA form
{ D.88 }
Incremental SSA update started at block: 0
Number of blocks in CFG: 5
Number of blocks to update: 4 ( 80%)
factorial (signed int arg)
{
signed int stack$2;
signed int stack$1;
signed int stack$0;
signed int stack[8];
signed int stack_depth;
signed int x;
signed int y;
signed int mult_acc_1;
<unnamed type> _20;
signed int _21;
signed int _38;
signed int mul_tmp_44;
signed int mult_acc_51;
# arg_5 = PHI <arg_39(D)(0), _38(3)>
# mult_acc_1 = PHI <1(0), mult_acc_51(3)>
initial:
_20 = arg_5 <= 1;
_21 = (signed int) _20;
if (_21 != 0)
goto <bb 4> (instr9);
else
goto <bb 3> (instr4);
instr4:
/* DUP */:
_38 = arg_5 + -1;
mult_acc_51 = mult_acc_1 * arg_5;
goto <bb 2> (initial);
# stack$0_52 = PHI <arg_5(2)>
instr9:
/* RETURN */:
stack ={v} {CLOBBER};
mul_tmp_44 = mult_acc_1 * stack$0_52;
return mul_tmp_44;
}