struct foo { | |
typedef int (*fun)(int); | |
static int f(int); // overload between static & non-static | |
int f(); | |
static int g(int); // non-overloaded static | |
}; | |
template<foo::fun> | |
struct f_obj { | |
// something .. | |
}; | |
int foo::f() { | |
f_obj<f> f1; | |
f_obj<g> f2; | |
return 0; | |
} |