| #include <altivec.h> |
| vector unsigned char u8; |
| vector signed char s8; |
| vector bool char b8; |
| vector unsigned short u16; |
| vector signed short s16; |
| vector bool short b16; |
| vector unsigned int u32; |
| vector signed int s32; |
| vector bool int b32; |
| vector float f32; |
| vector pixel p16; |
| |
| void f_u8(vector unsigned char *p) { |
| u8 = *p; |
| } |
| void f_s8(vector signed char *p) { |
| s8 = *p; |
| } |
| void f_b8(vector bool char *p) { |
| b8 = *p; |
| } |
| void f_u16(vector unsigned short *p) { |
| u16 = *p; |
| } |
| void f_s16(vector signed short *p) { |
| s16 = *p; |
| } |
| void f_b16(vector bool short *p) { |
| b16 = *p; |
| } |
| void f_u32(vector unsigned int *p) { |
| u32 = *p; |
| } |
| void f_s32(vector signed int *p) { |
| s32 = *p; |
| } |
| void f_b32(vector bool int *p) { |
| b32 = *p; |
| } |
| void f_f32(vector float *p) { |
| f32 = *p; |
| } |
| void f_p16(vector pixel *p) { |
| p16 = *p; |
| } |
| |
| int main() { |
| vector unsigned char u8 = ((vector unsigned char){1, 2, 3, 4, 5, 6, 7, 8, |
| 9, 10,11,12,13,14,15,16}); |
| vector signed char s8 = ((vector signed char){1, 2, 3, 4, 5, 6, 7, 8, |
| 9, 10,11,12,13,14,15,16}); |
| vector bool char b8 = ((vector bool char){0, -1, 0, -1, 0, 0, 0, 0, |
| -1, -1, -1, -1, 0, -1, 0, -1}); |
| vector unsigned short u16 = ((vector unsigned short){1, 2, 3, 4, 5, 6, 7, 8}); |
| vector signed short s16 = ((vector signed short){1, 2, 3, 4, 5, 6, 7, 8}); |
| vector bool short b16 = ((vector bool short){-1, 0, -1, 0, -1, -1, 0, 0}); |
| vector unsigned int u32 = ((vector unsigned int){1, 2, 3, 4}); |
| vector signed int s32 = ((vector signed int){1, 2, 3, 4}); |
| vector bool int b32 = ((vector bool int){0, -1, -1, 0}); |
| vector float f32 = ((vector float){1, 2, 3, 4}); |
| vector pixel p16 = ((vector pixel){1, 2, 3, 4, 5, 6, 7, 8}); |
| f_u8(&u8); |
| f_s8(&s8); |
| f_b8(&b8); |
| f_u16(&u16); |
| f_s16(&s16); |
| f_b16(&b16); |
| f_u32(&u32); |
| f_s32(&s32); |
| f_b32(&b32); |
| f_f32(&f32); |
| f_p16(&p16); |
| return 0; |
| } |