| #include <altivec.h> |
| |
| static vector unsigned char select2 = {2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2}; |
| static vector unsigned char select3 = {4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4}; |
| static vector unsigned char select4 = {8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8}; |
| static vector unsigned char select5 = {16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16}; |
| static vector unsigned char select6 = {32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32}; |
| static vector unsigned char select7 = {64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64}; |
| static vector unsigned char select8 = {128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128}; |
| |
| static vector unsigned char control1 |
| = {15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0}; |
| static vector unsigned char control2 |
| = {15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0}; |
| static vector unsigned char control3 |
| = {15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0}; |
| static vector unsigned char control4 |
| = {15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0}; |
| static vector unsigned char control5 |
| = {15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0}; |
| static vector unsigned char control6 |
| = {15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0}; |
| static vector unsigned char control7 |
| = {15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0}; |
| static vector unsigned char control8 |
| = {15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0}; |
| static vector unsigned char rotate1 = {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}; |
| static vector unsigned char rotate2 = {3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3}; |
| static vector unsigned char rotate3 = {5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5}; |
| static vector unsigned char rotate4 = {7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7}; |
| static vector unsigned char rotate5 = {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}; |
| static vector unsigned char rotate6 = {3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3}; |
| static vector unsigned char rotate7 = {5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5}; |
| static vector unsigned char rotate8 = {7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7}; |
| |
| static vector unsigned char permute_128(vector unsigned char input) |
| { |
| vector unsigned char result, new_bit; |
| |
| /* and now the code */ |
| result = vec_vperm(input, input, control1); |
| result = vec_rl(result, rotate1); |
| |
| new_bit = vec_vperm(input, input, control2); |
| new_bit = vec_rl(new_bit, rotate2); |
| result = vec_sel(result, new_bit, select2); |
| |
| new_bit = vec_vperm(input, input, control3); |
| new_bit = vec_rl(new_bit, rotate3); |
| result = vec_sel(result, new_bit, select3); |
| |
| new_bit = vec_vperm(input, input, control4); |
| new_bit = vec_rl(new_bit, rotate4); |
| result = vec_sel(result, new_bit, select4); |
| |
| new_bit = vec_vperm(input, input, control5); |
| new_bit = vec_rl(new_bit, rotate5); |
| result = vec_sel(result, new_bit, select5); |
| |
| new_bit = vec_vperm(input, input, control6); |
| new_bit = vec_rl(new_bit, rotate6); |
| result = vec_sel(result, new_bit, select6); |
| |
| new_bit = vec_vperm(input, input, control7); |
| new_bit = vec_rl(new_bit, rotate7); |
| result = vec_sel(result, new_bit, select7); |
| |
| new_bit = vec_vperm(input, input, control8); |
| new_bit = vec_rl(new_bit, rotate8); |
| result = vec_sel(result, new_bit, select8); |
| |
| return result; |
| } |
| |
| int main() |
| { |
| vector unsigned char input |
| = {0,1,2,4,8,16,32,64,128,0,1,2,4,8,16,32}; |
| vector unsigned char result = permute_128(input); |
| return 0; |
| } |
| |