| ------------------------------------------------------------------------------ |
| -- -- |
| -- GNAT RUN-TIME COMPONENTS -- |
| -- -- |
| -- S Y S T E M . E X P O N R -- |
| -- -- |
| -- B o d y -- |
| -- -- |
| -- Copyright (C) 2021-2022, Free Software Foundation, Inc. -- |
| -- -- |
| -- GNAT is free software; you can redistribute it and/or modify it under -- |
| -- terms of the GNU General Public License as published by the Free Soft- -- |
| -- ware Foundation; either version 3, or (at your option) any later ver- -- |
| -- sion. GNAT is distributed in the hope that it will be useful, but WITH- -- |
| -- OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY -- |
| -- or FITNESS FOR A PARTICULAR PURPOSE. -- |
| -- -- |
| -- As a special exception under Section 7 of GPL version 3, you are granted -- |
| -- additional permissions described in the GCC Runtime Library Exception, -- |
| -- version 3.1, as published by the Free Software Foundation. -- |
| -- -- |
| -- You should have received a copy of the GNU General Public License and -- |
| -- a copy of the GCC Runtime Library Exception along with this program; -- |
| -- see the files COPYING3 and COPYING.RUNTIME respectively. If not, see -- |
| -- <http://www.gnu.org/licenses/>. -- |
| -- -- |
| -- GNAT was originally developed by the GNAT team at New York University. -- |
| -- Extensive contributions were provided by Ada Core Technologies Inc. -- |
| -- -- |
| ------------------------------------------------------------------------------ |
| |
| -- Note that the reason for treating exponents in the range 0 .. 4 specially |
| -- is to ensure identical results with the static expansion in the case of a |
| -- compile-time known exponent in this range; similarly, the use 'Machine is |
| -- to avoid unwanted extra precision in the results. |
| |
| -- For a negative exponent, we compute the result as per RM 4.5.6(11/3): |
| |
| -- Left ** Right = 1.0 / (Left ** (-Right)) |
| |
| -- Note that the case of Left being zero is not special, it will simply result |
| -- in a division by zero at the end, yielding a correctly signed infinity, or |
| -- possibly raising an overflow exception. |
| |
| -- Note on overflow: this coding assumes that the target generates infinities |
| -- with standard IEEE semantics. If this is not the case, then the code for |
| -- negative exponents may raise Constraint_Error, which is in keeping with the |
| -- implementation permission given in RM 4.5.6(12). |
| |
| with System.Double_Real; |
| |
| function System.Exponr (Left : Num; Right : Integer) return Num is |
| |
| package Double_Real is new System.Double_Real (Num); |
| use type Double_Real.Double_T; |
| |
| subtype Double_T is Double_Real.Double_T; |
| -- The double floating-point type |
| |
| subtype Safe_Negative is Integer range Integer'First + 1 .. -1; |
| -- The range of safe negative exponents |
| |
| function Expon (Left : Num; Right : Natural) return Num; |
| -- Routine used if Right is greater than 4 |
| |
| ----------- |
| -- Expon -- |
| ----------- |
| |
| function Expon (Left : Num; Right : Natural) return Num is |
| Result : Double_T := Double_Real.To_Double (1.0); |
| Factor : Double_T := Double_Real.To_Double (Left); |
| Exp : Natural := Right; |
| |
| begin |
| -- We use the standard logarithmic approach, Exp gets shifted right |
| -- testing successive low order bits and Factor is the value of the |
| -- base raised to the next power of 2. If the low order bit or Exp |
| -- is set, multiply the result by this factor. |
| |
| loop |
| if Exp rem 2 /= 0 then |
| Result := Result * Factor; |
| exit when Exp = 1; |
| end if; |
| |
| Exp := Exp / 2; |
| Factor := Double_Real.Sqr (Factor); |
| end loop; |
| |
| return Double_Real.To_Single (Result); |
| end Expon; |
| |
| begin |
| case Right is |
| when 0 => |
| return 1.0; |
| |
| when 1 => |
| return Left; |
| |
| when 2 => |
| return Num'Machine (Left * Left); |
| |
| when 3 => |
| return Num'Machine (Left * Left * Left); |
| |
| when 4 => |
| declare |
| Sqr : constant Num := Num'Machine (Left * Left); |
| |
| begin |
| return Num'Machine (Sqr * Sqr); |
| end; |
| |
| when Safe_Negative => |
| return Num'Machine (1.0 / Exponr (Left, -Right)); |
| |
| when Integer'First => |
| return Num'Machine (1.0 / (Exponr (Left, Integer'Last) * Left)); |
| |
| when others => |
| return Num'Machine (Expon (Left, Right)); |
| end case; |
| end System.Exponr; |