| ------------------------------------------------------------------------------ |
| -- -- |
| -- GNAT RUN-TIME COMPONENTS -- |
| -- -- |
| -- S Y S T E M . W C H _ J I S -- |
| -- -- |
| -- B o d y -- |
| -- -- |
| -- Copyright (C) 1992-2022, Free Software Foundation, Inc. -- |
| -- -- |
| -- GNAT is free software; you can redistribute it and/or modify it under -- |
| -- terms of the GNU General Public License as published by the Free Soft- -- |
| -- ware Foundation; either version 3, or (at your option) any later ver- -- |
| -- sion. GNAT is distributed in the hope that it will be useful, but WITH- -- |
| -- OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY -- |
| -- or FITNESS FOR A PARTICULAR PURPOSE. -- |
| -- -- |
| -- As a special exception under Section 7 of GPL version 3, you are granted -- |
| -- additional permissions described in the GCC Runtime Library Exception, -- |
| -- version 3.1, as published by the Free Software Foundation. -- |
| -- -- |
| -- You should have received a copy of the GNU General Public License and -- |
| -- a copy of the GCC Runtime Library Exception along with this program; -- |
| -- see the files COPYING3 and COPYING.RUNTIME respectively. If not, see -- |
| -- <http://www.gnu.org/licenses/>. -- |
| -- -- |
| -- GNAT was originally developed by the GNAT team at New York University. -- |
| -- Extensive contributions were provided by Ada Core Technologies Inc. -- |
| -- -- |
| ------------------------------------------------------------------------------ |
| |
| package body System.WCh_JIS is |
| |
| type Byte is mod 256; |
| |
| EUC_Hankaku_Kana : constant Byte := 16#8E#; |
| -- Prefix byte in EUC for Hankaku Kana (small Katakana). Such characters |
| -- in EUC are represented by a prefix byte followed by the code, which |
| -- is in the upper half (the corresponding JIS internal code is in the |
| -- range 16#0080# - 16#00FF#). |
| |
| function EUC_To_JIS (EUC1, EUC2 : Character) return Wide_Character is |
| EUC1B : constant Byte := Character'Pos (EUC1); |
| EUC2B : constant Byte := Character'Pos (EUC2); |
| |
| begin |
| if EUC2B not in 16#A0# .. 16#FE# then |
| raise Constraint_Error; |
| end if; |
| |
| if EUC1B = EUC_Hankaku_Kana then |
| return Wide_Character'Val (EUC2B); |
| |
| else |
| if EUC1B not in 16#A0# .. 16#FE# then |
| raise Constraint_Error; |
| else |
| return Wide_Character'Val |
| (256 * Natural (EUC1B and 16#7F#) + Natural (EUC2B and 16#7F#)); |
| end if; |
| end if; |
| end EUC_To_JIS; |
| |
| ---------------- |
| -- JIS_To_EUC -- |
| ---------------- |
| |
| procedure JIS_To_EUC |
| (J : Wide_Character; |
| EUC1 : out Character; |
| EUC2 : out Character) |
| is |
| JIS1 : constant Natural := Wide_Character'Pos (J) / 256; |
| JIS2 : constant Natural := Wide_Character'Pos (J) rem 256; |
| |
| begin |
| -- Special case of small Katakana |
| |
| if JIS1 = 0 then |
| |
| -- The value must be in the range 16#80# to 16#FF# so that the upper |
| -- bit is set in both bytes. |
| |
| if JIS2 < 16#80# then |
| raise Constraint_Error; |
| end if; |
| |
| EUC1 := Character'Val (EUC_Hankaku_Kana); |
| EUC2 := Character'Val (JIS2); |
| |
| -- The upper bit of both characters must be clear, or this is not |
| -- a valid character for representation in EUC form. |
| |
| elsif JIS1 > 16#7F# or else JIS2 > 16#7F# then |
| raise Constraint_Error; |
| |
| -- Result is just the two characters with upper bits set |
| |
| else |
| EUC1 := Character'Val (JIS1 + 16#80#); |
| EUC2 := Character'Val (JIS2 + 16#80#); |
| end if; |
| end JIS_To_EUC; |
| |
| ---------------------- |
| -- JIS_To_Shift_JIS -- |
| ---------------------- |
| |
| procedure JIS_To_Shift_JIS |
| (J : Wide_Character; |
| SJ1 : out Character; |
| SJ2 : out Character) |
| is |
| JIS1 : Byte; |
| JIS2 : Byte; |
| |
| begin |
| -- The following is the required algorithm, it's hard to make any |
| -- more intelligent comments. This was copied from a public domain |
| -- C program called etos.c (author unknown). |
| |
| JIS1 := Byte (Natural (Wide_Character'Pos (J) / 256)); |
| JIS2 := Byte (Natural (Wide_Character'Pos (J) rem 256)); |
| |
| if JIS1 > 16#5F# then |
| JIS1 := JIS1 + 16#80#; |
| end if; |
| |
| if (JIS1 mod 2) = 0 then |
| SJ1 := Character'Val ((JIS1 - 16#30#) / 2 + 16#88#); |
| SJ2 := Character'Val (JIS2 + 16#7E#); |
| |
| else |
| if JIS2 >= 16#60# then |
| JIS2 := JIS2 + 16#01#; |
| end if; |
| |
| SJ1 := Character'Val ((JIS1 - 16#31#) / 2 + 16#89#); |
| SJ2 := Character'Val (JIS2 + 16#1F#); |
| end if; |
| end JIS_To_Shift_JIS; |
| |
| ---------------------- |
| -- Shift_JIS_To_JIS -- |
| ---------------------- |
| |
| function Shift_JIS_To_JIS (SJ1, SJ2 : Character) return Wide_Character is |
| SJIS1 : Byte; |
| SJIS2 : Byte; |
| JIS1 : Byte; |
| JIS2 : Byte; |
| |
| begin |
| -- The following is the required algorithm, it's hard to make any |
| -- more intelligent comments. This was copied from a public domain |
| -- C program called stoj.c written by shige@csk.JUNET. |
| |
| SJIS1 := Character'Pos (SJ1); |
| SJIS2 := Character'Pos (SJ2); |
| |
| if SJIS1 >= 16#E0# then |
| SJIS1 := SJIS1 - 16#40#; |
| end if; |
| |
| if SJIS2 >= 16#9F# then |
| JIS1 := (SJIS1 - 16#88#) * 2 + 16#30#; |
| JIS2 := SJIS2 - 16#7E#; |
| |
| else |
| if SJIS2 >= 16#7F# then |
| SJIS2 := SJIS2 - 16#01#; |
| end if; |
| |
| JIS1 := (SJIS1 - 16#89#) * 2 + 16#31#; |
| JIS2 := SJIS2 - 16#1F#; |
| end if; |
| |
| if JIS1 not in 16#20# .. 16#7E# |
| or else JIS2 not in 16#20# .. 16#7E# |
| then |
| raise Constraint_Error; |
| else |
| return Wide_Character'Val (256 * Natural (JIS1) + Natural (JIS2)); |
| end if; |
| end Shift_JIS_To_JIS; |
| |
| end System.WCh_JIS; |