blob: d676d61de515a60f573e44ca74d583055235b16a [file] [log] [blame]
// COMPILABLE_MATH_TEST
// https://issues.dlang.org/show_bug.cgi?id=15019
// dmd -m32 -c all.d
import std.string;
struct Color()
{
static fromHex(char[] s)
{
import std.conv;
s.to!ubyte;
}
}
Color!() RGB ;
struct Matrix(T, int R, int C)
{
Vector!(T, C) row_t;
T[C] v; // all elements
/// Covnerts to pretty string.
string toString() const
{
try
return format("%s", v);
catch (Throwable)
assert(false); // should not happen since format is right
}
}
// GLSL is a big inspiration here
// we defines types with more or less the same names
template mat2x2(T) { Matrix!(T, 2, 2) mat2x2; }
template mat3x3(T) { Matrix!(T, 3, 3) mat3x3; }
template mat4x4(T) { Matrix!(T, 4, 4) mat4x4; }
alias mat2x2 mat2;
alias mat3x3 mat3; // shorter names for most common matrices
alias mat4x4 mat4;
string definePostfixAliases(string type)
{
return "alias " ~ type ~ "!byte " ~ type ~ "b;\n"
~ "alias " ~ type ~ "!ubyte " ~ type ~ "ub;\n"
~ "alias " ~ type ~ "!short " ~ type ~ "s;\n"
~ "alias " ~ type ~ "!ushort " ~ type ~ "us;\n"
~ "alias " ~ type ~ "!int " ~ type ~ "i;\n"
~ "alias " ~ type ~ "!uint " ~ type ~ "ui;\n"
~ "alias " ~ type ~ "!long " ~ type ~ "l;\n"
~ "alias " ~ type ~ "!ulong " ~ type ~ "ul;\n"
~ "alias " ~ type ~ "!float " ~ type ~ "f;\n"
~ "alias " ~ type ~ "!double " ~ type ~ "d;\n";
}
// define a lot of type names
mixin(definePostfixAliases("mat2"));
mixin(definePostfixAliases("mat3"));
mixin(definePostfixAliases("mat4"));
import std.string;
struct Vector(T, int N)
{
T[N] v;
string toString()
{
try
return format("%s", v);
catch (Throwable)
assert(false);
}
}