add gnulib files
diff --git a/gnulib/lib/windows-initguard.h b/gnulib/lib/windows-initguard.h
new file mode 100644
index 0000000..8aefd0b
--- /dev/null
+++ b/gnulib/lib/windows-initguard.h
@@ -0,0 +1,35 @@
+/* Init guards, somewhat like spinlocks (native Windows implementation).
+   Copyright (C) 2005-2019 Free Software Foundation, Inc.
+
+   This program is free software; you can redistribute it and/or modify
+   it under the terms of the GNU General Public License as published by
+   the Free Software Foundation; either version 3, or (at your option)
+   any later version.
+
+   This program is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+   GNU General Public License for more details.
+
+   You should have received a copy of the GNU General Public License
+   along with this program; if not, see <https://www.gnu.org/licenses/>.  */
+
+/* Written by Bruno Haible <bruno@clisp.org>, 2005.
+   Based on GCC's gthr-win32.h.  */
+
+#ifndef _WINDOWS_INITGUARD_H
+#define _WINDOWS_INITGUARD_H
+
+#define WIN32_LEAN_AND_MEAN  /* avoid including junk */
+#include <windows.h>
+
+typedef struct
+        {
+          volatile int done;
+          volatile LONG started;
+        }
+        glwthread_initguard_t;
+
+#define GLWTHREAD_INITGUARD_INIT { 0, -1 }
+
+#endif /* _WINDOWS_INITGUARD_H */
diff --git a/gnulib/lib/windows-mutex.c b/gnulib/lib/windows-mutex.c
new file mode 100644
index 0000000..9433881
--- /dev/null
+++ b/gnulib/lib/windows-mutex.c
@@ -0,0 +1,95 @@
+/* Plain mutexes (native Windows implementation).
+   Copyright (C) 2005-2019 Free Software Foundation, Inc.
+
+   This program is free software; you can redistribute it and/or modify
+   it under the terms of the GNU General Public License as published by
+   the Free Software Foundation; either version 3, or (at your option)
+   any later version.
+
+   This program is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+   GNU General Public License for more details.
+
+   You should have received a copy of the GNU General Public License
+   along with this program; if not, see <https://www.gnu.org/licenses/>.  */
+
+/* Written by Bruno Haible <bruno@clisp.org>, 2005.
+   Based on GCC's gthr-win32.h.  */
+
+#include <config.h>
+
+/* Specification.  */
+#include "windows-mutex.h"
+
+#include <errno.h>
+
+void
+glwthread_mutex_init (glwthread_mutex_t *mutex)
+{
+  InitializeCriticalSection (&mutex->lock);
+  mutex->guard.done = 1;
+}
+
+int
+glwthread_mutex_lock (glwthread_mutex_t *mutex)
+{
+  if (!mutex->guard.done)
+    {
+      if (InterlockedIncrement (&mutex->guard.started) == 0)
+        /* This thread is the first one to need this mutex.  Initialize it.  */
+        glwthread_mutex_init (mutex);
+      else
+        {
+          /* Don't let mutex->guard.started grow and wrap around.  */
+          InterlockedDecrement (&mutex->guard.started);
+          /* Yield the CPU while waiting for another thread to finish
+             initializing this mutex.  */
+          while (!mutex->guard.done)
+            Sleep (0);
+        }
+    }
+  EnterCriticalSection (&mutex->lock);
+  return 0;
+}
+
+int
+glwthread_mutex_trylock (glwthread_mutex_t *mutex)
+{
+  if (!mutex->guard.done)
+    {
+      if (InterlockedIncrement (&mutex->guard.started) == 0)
+        /* This thread is the first one to need this mutex.  Initialize it.  */
+        glwthread_mutex_init (mutex);
+      else
+        {
+          /* Don't let mutex->guard.started grow and wrap around.  */
+          InterlockedDecrement (&mutex->guard.started);
+          /* Let another thread finish initializing this mutex, and let it also
+             lock this mutex.  */
+          return EBUSY;
+        }
+    }
+  if (!TryEnterCriticalSection (&mutex->lock))
+    return EBUSY;
+  return 0;
+}
+
+int
+glwthread_mutex_unlock (glwthread_mutex_t *mutex)
+{
+  if (!mutex->guard.done)
+    return EINVAL;
+  LeaveCriticalSection (&mutex->lock);
+  return 0;
+}
+
+int
+glwthread_mutex_destroy (glwthread_mutex_t *mutex)
+{
+  if (!mutex->guard.done)
+    return EINVAL;
+  DeleteCriticalSection (&mutex->lock);
+  mutex->guard.done = 0;
+  return 0;
+}
diff --git a/gnulib/lib/windows-mutex.h b/gnulib/lib/windows-mutex.h
new file mode 100644
index 0000000..5364f92
--- /dev/null
+++ b/gnulib/lib/windows-mutex.h
@@ -0,0 +1,51 @@
+/* Plain mutexes (native Windows implementation).
+   Copyright (C) 2005-2019 Free Software Foundation, Inc.
+
+   This program is free software; you can redistribute it and/or modify
+   it under the terms of the GNU General Public License as published by
+   the Free Software Foundation; either version 3, or (at your option)
+   any later version.
+
+   This program is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+   GNU General Public License for more details.
+
+   You should have received a copy of the GNU General Public License
+   along with this program; if not, see <https://www.gnu.org/licenses/>.  */
+
+/* Written by Bruno Haible <bruno@clisp.org>, 2005.
+   Based on GCC's gthr-win32.h.  */
+
+#ifndef _WINDOWS_MUTEX_H
+#define _WINDOWS_MUTEX_H
+
+#define WIN32_LEAN_AND_MEAN  /* avoid including junk */
+#include <windows.h>
+
+#include "windows-initguard.h"
+
+typedef struct
+        {
+          glwthread_initguard_t guard; /* protects the initialization */
+          CRITICAL_SECTION lock;
+        }
+        glwthread_mutex_t;
+
+#define GLWTHREAD_MUTEX_INIT { GLWTHREAD_INITGUARD_INIT }
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+extern void glwthread_mutex_init (glwthread_mutex_t *mutex);
+extern int glwthread_mutex_lock (glwthread_mutex_t *mutex);
+extern int glwthread_mutex_trylock (glwthread_mutex_t *mutex);
+extern int glwthread_mutex_unlock (glwthread_mutex_t *mutex);
+extern int glwthread_mutex_destroy (glwthread_mutex_t *mutex);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* _WINDOWS_MUTEX_H */
diff --git a/gnulib/lib/windows-once.c b/gnulib/lib/windows-once.c
new file mode 100644
index 0000000..455c50e
--- /dev/null
+++ b/gnulib/lib/windows-once.c
@@ -0,0 +1,62 @@
+/* Once-only control (native Windows implementation).
+   Copyright (C) 2005-2019 Free Software Foundation, Inc.
+
+   This program is free software; you can redistribute it and/or modify
+   it under the terms of the GNU General Public License as published by
+   the Free Software Foundation; either version 3, or (at your option)
+   any later version.
+
+   This program is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+   GNU General Public License for more details.
+
+   You should have received a copy of the GNU General Public License
+   along with this program; if not, see <https://www.gnu.org/licenses/>.  */
+
+/* Written by Bruno Haible <bruno@clisp.org>, 2005.
+   Based on GCC's gthr-win32.h.  */
+
+#include <config.h>
+
+/* Specification.  */
+#include "windows-once.h"
+
+#include <stdlib.h>
+
+void
+glwthread_once (glwthread_once_t *once_control, void (*initfunction) (void))
+{
+  if (once_control->inited <= 0)
+    {
+      if (InterlockedIncrement (&once_control->started) == 0)
+        {
+          /* This thread is the first one to come to this once_control.  */
+          InitializeCriticalSection (&once_control->lock);
+          EnterCriticalSection (&once_control->lock);
+          once_control->inited = 0;
+          initfunction ();
+          once_control->inited = 1;
+          LeaveCriticalSection (&once_control->lock);
+        }
+      else
+        {
+          /* Don't let once_control->started grow and wrap around.  */
+          InterlockedDecrement (&once_control->started);
+          /* Some other thread has already started the initialization.
+             Yield the CPU while waiting for the other thread to finish
+             initializing and taking the lock.  */
+          while (once_control->inited < 0)
+            Sleep (0);
+          if (once_control->inited <= 0)
+            {
+              /* Take the lock.  This blocks until the other thread has
+                 finished calling the initfunction.  */
+              EnterCriticalSection (&once_control->lock);
+              LeaveCriticalSection (&once_control->lock);
+              if (!(once_control->inited > 0))
+                abort ();
+            }
+        }
+    }
+}
diff --git a/gnulib/lib/windows-once.h b/gnulib/lib/windows-once.h
new file mode 100644
index 0000000..1599983
--- /dev/null
+++ b/gnulib/lib/windows-once.h
@@ -0,0 +1,47 @@
+/* Once-only control (native Windows implementation).
+   Copyright (C) 2005-2019 Free Software Foundation, Inc.
+
+   This program is free software; you can redistribute it and/or modify
+   it under the terms of the GNU General Public License as published by
+   the Free Software Foundation; either version 3, or (at your option)
+   any later version.
+
+   This program is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+   GNU General Public License for more details.
+
+   You should have received a copy of the GNU General Public License
+   along with this program; if not, see <https://www.gnu.org/licenses/>.  */
+
+/* Written by Bruno Haible <bruno@clisp.org>, 2005.
+   Based on GCC's gthr-win32.h.  */
+
+#ifndef _WINDOWS_ONCE_H
+#define _WINDOWS_ONCE_H
+
+#define WIN32_LEAN_AND_MEAN  /* avoid including junk */
+#include <windows.h>
+
+typedef struct
+        {
+          volatile int inited;
+          volatile LONG started;
+          CRITICAL_SECTION lock;
+        }
+        glwthread_once_t;
+
+#define GLWTHREAD_ONCE_INIT { -1, -1 }
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+extern void glwthread_once (glwthread_once_t *once_control,
+                            void (*initfunction) (void));
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* _WINDOWS_ONCE_H */
diff --git a/gnulib/lib/windows-recmutex.c b/gnulib/lib/windows-recmutex.c
new file mode 100644
index 0000000..7e6e446
--- /dev/null
+++ b/gnulib/lib/windows-recmutex.c
@@ -0,0 +1,127 @@
+/* Plain recursive mutexes (native Windows implementation).
+   Copyright (C) 2005-2019 Free Software Foundation, Inc.
+
+   This program is free software; you can redistribute it and/or modify
+   it under the terms of the GNU General Public License as published by
+   the Free Software Foundation; either version 3, or (at your option)
+   any later version.
+
+   This program is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+   GNU General Public License for more details.
+
+   You should have received a copy of the GNU General Public License
+   along with this program; if not, see <https://www.gnu.org/licenses/>.  */
+
+/* Written by Bruno Haible <bruno@clisp.org>, 2005.
+   Based on GCC's gthr-win32.h.  */
+
+#include <config.h>
+
+/* Specification.  */
+#include "windows-recmutex.h"
+
+#include <errno.h>
+
+void
+glwthread_recmutex_init (glwthread_recmutex_t *mutex)
+{
+  mutex->owner = 0;
+  mutex->depth = 0;
+  InitializeCriticalSection (&mutex->lock);
+  mutex->guard.done = 1;
+}
+
+int
+glwthread_recmutex_lock (glwthread_recmutex_t *mutex)
+{
+  if (!mutex->guard.done)
+    {
+      if (InterlockedIncrement (&mutex->guard.started) == 0)
+        /* This thread is the first one to need this mutex.  Initialize it.  */
+        glwthread_recmutex_init (mutex);
+      else
+        {
+          /* Don't let mutex->guard.started grow and wrap around.  */
+          InterlockedDecrement (&mutex->guard.started);
+          /* Yield the CPU while waiting for another thread to finish
+             initializing this mutex.  */
+          while (!mutex->guard.done)
+            Sleep (0);
+        }
+    }
+  {
+    DWORD self = GetCurrentThreadId ();
+    if (mutex->owner != self)
+      {
+        EnterCriticalSection (&mutex->lock);
+        mutex->owner = self;
+      }
+    if (++(mutex->depth) == 0) /* wraparound? */
+      {
+        mutex->depth--;
+        return EAGAIN;
+      }
+  }
+  return 0;
+}
+
+int
+glwthread_recmutex_trylock (glwthread_recmutex_t *mutex)
+{
+  if (!mutex->guard.done)
+    {
+      if (InterlockedIncrement (&mutex->guard.started) == 0)
+        /* This thread is the first one to need this mutex.  Initialize it.  */
+        glwthread_recmutex_init (mutex);
+      else
+        {
+          /* Don't let mutex->guard.started grow and wrap around.  */
+          InterlockedDecrement (&mutex->guard.started);
+          /* Let another thread finish initializing this mutex, and let it also
+             lock this mutex.  */
+          return EBUSY;
+        }
+    }
+  {
+    DWORD self = GetCurrentThreadId ();
+    if (mutex->owner != self)
+      {
+        if (!TryEnterCriticalSection (&mutex->lock))
+          return EBUSY;
+        mutex->owner = self;
+      }
+    if (++(mutex->depth) == 0) /* wraparound? */
+      {
+        mutex->depth--;
+        return EAGAIN;
+      }
+  }
+  return 0;
+}
+
+int
+glwthread_recmutex_unlock (glwthread_recmutex_t *mutex)
+{
+  if (mutex->owner != GetCurrentThreadId ())
+    return EPERM;
+  if (mutex->depth == 0)
+    return EINVAL;
+  if (--(mutex->depth) == 0)
+    {
+      mutex->owner = 0;
+      LeaveCriticalSection (&mutex->lock);
+    }
+  return 0;
+}
+
+int
+glwthread_recmutex_destroy (glwthread_recmutex_t *mutex)
+{
+  if (mutex->owner != 0)
+    return EBUSY;
+  DeleteCriticalSection (&mutex->lock);
+  mutex->guard.done = 0;
+  return 0;
+}
diff --git a/gnulib/lib/windows-recmutex.h b/gnulib/lib/windows-recmutex.h
new file mode 100644
index 0000000..d143108
--- /dev/null
+++ b/gnulib/lib/windows-recmutex.h
@@ -0,0 +1,57 @@
+/* Plain recursive mutexes (native Windows implementation).
+   Copyright (C) 2005-2019 Free Software Foundation, Inc.
+
+   This program is free software; you can redistribute it and/or modify
+   it under the terms of the GNU General Public License as published by
+   the Free Software Foundation; either version 3, or (at your option)
+   any later version.
+
+   This program is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+   GNU General Public License for more details.
+
+   You should have received a copy of the GNU General Public License
+   along with this program; if not, see <https://www.gnu.org/licenses/>.  */
+
+/* Written by Bruno Haible <bruno@clisp.org>, 2005.
+   Based on GCC's gthr-win32.h.  */
+
+#ifndef _WINDOWS_RECMUTEX_H
+#define _WINDOWS_RECMUTEX_H
+
+#define WIN32_LEAN_AND_MEAN  /* avoid including junk */
+#include <windows.h>
+
+#include "windows-initguard.h"
+
+/* The native Windows documentation says that CRITICAL_SECTION already
+   implements a recursive lock.  But we need not rely on it: It's easy to
+   implement a recursive lock without this assumption.  */
+
+typedef struct
+        {
+          glwthread_initguard_t guard; /* protects the initialization */
+          DWORD owner;
+          unsigned long depth;
+          CRITICAL_SECTION lock;
+        }
+        glwthread_recmutex_t;
+
+#define GLWTHREAD_RECMUTEX_INIT { GLWTHREAD_INITGUARD_INIT, 0, 0 }
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+extern void glwthread_recmutex_init (glwthread_recmutex_t *mutex);
+extern int glwthread_recmutex_lock (glwthread_recmutex_t *mutex);
+extern int glwthread_recmutex_trylock (glwthread_recmutex_t *mutex);
+extern int glwthread_recmutex_unlock (glwthread_recmutex_t *mutex);
+extern int glwthread_recmutex_destroy (glwthread_recmutex_t *mutex);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* _WINDOWS_RECMUTEX_H */
diff --git a/gnulib/lib/windows-rwlock.c b/gnulib/lib/windows-rwlock.c
new file mode 100644
index 0000000..9207d1b
--- /dev/null
+++ b/gnulib/lib/windows-rwlock.c
@@ -0,0 +1,373 @@
+/* Read-write locks (native Windows implementation).
+   Copyright (C) 2005-2019 Free Software Foundation, Inc.
+
+   This program is free software; you can redistribute it and/or modify
+   it under the terms of the GNU General Public License as published by
+   the Free Software Foundation; either version 3, or (at your option)
+   any later version.
+
+   This program is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+   GNU General Public License for more details.
+
+   You should have received a copy of the GNU General Public License
+   along with this program; if not, see <https://www.gnu.org/licenses/>.  */
+
+/* Written by Bruno Haible <bruno@clisp.org>, 2005.
+   Based on GCC's gthr-win32.h.  */
+
+#include <config.h>
+
+/* Specification.  */
+#include "windows-rwlock.h"
+
+#include <errno.h>
+#include <stdlib.h>
+
+/* In this file, the waitqueues are implemented as circular arrays.  */
+#define glwthread_waitqueue_t glwthread_carray_waitqueue_t
+
+static void
+glwthread_waitqueue_init (glwthread_waitqueue_t *wq)
+{
+  wq->array = NULL;
+  wq->count = 0;
+  wq->alloc = 0;
+  wq->offset = 0;
+}
+
+/* Enqueues the current thread, represented by an event, in a wait queue.
+   Returns INVALID_HANDLE_VALUE if an allocation failure occurs.  */
+static HANDLE
+glwthread_waitqueue_add (glwthread_waitqueue_t *wq)
+{
+  HANDLE event;
+  unsigned int index;
+
+  if (wq->count == wq->alloc)
+    {
+      unsigned int new_alloc = 2 * wq->alloc + 1;
+      HANDLE *new_array =
+        (HANDLE *) realloc (wq->array, new_alloc * sizeof (HANDLE));
+      if (new_array == NULL)
+        /* No more memory.  */
+        return INVALID_HANDLE_VALUE;
+      /* Now is a good opportunity to rotate the array so that its contents
+         starts at offset 0.  */
+      if (wq->offset > 0)
+        {
+          unsigned int old_count = wq->count;
+          unsigned int old_alloc = wq->alloc;
+          unsigned int old_offset = wq->offset;
+          unsigned int i;
+          if (old_offset + old_count > old_alloc)
+            {
+              unsigned int limit = old_offset + old_count - old_alloc;
+              for (i = 0; i < limit; i++)
+                new_array[old_alloc + i] = new_array[i];
+            }
+          for (i = 0; i < old_count; i++)
+            new_array[i] = new_array[old_offset + i];
+          wq->offset = 0;
+        }
+      wq->array = new_array;
+      wq->alloc = new_alloc;
+    }
+  /* Whether the created event is a manual-reset one or an auto-reset one,
+     does not matter, since we will wait on it only once.  */
+  event = CreateEvent (NULL, TRUE, FALSE, NULL);
+  if (event == INVALID_HANDLE_VALUE)
+    /* No way to allocate an event.  */
+    return INVALID_HANDLE_VALUE;
+  index = wq->offset + wq->count;
+  if (index >= wq->alloc)
+    index -= wq->alloc;
+  wq->array[index] = event;
+  wq->count++;
+  return event;
+}
+
+/* Notifies the first thread from a wait queue and dequeues it.  */
+static void
+glwthread_waitqueue_notify_first (glwthread_waitqueue_t *wq)
+{
+  SetEvent (wq->array[wq->offset + 0]);
+  wq->offset++;
+  wq->count--;
+  if (wq->count == 0 || wq->offset == wq->alloc)
+    wq->offset = 0;
+}
+
+/* Notifies all threads from a wait queue and dequeues them all.  */
+static void
+glwthread_waitqueue_notify_all (glwthread_waitqueue_t *wq)
+{
+  unsigned int i;
+
+  for (i = 0; i < wq->count; i++)
+    {
+      unsigned int index = wq->offset + i;
+      if (index >= wq->alloc)
+        index -= wq->alloc;
+      SetEvent (wq->array[index]);
+    }
+  wq->count = 0;
+  wq->offset = 0;
+}
+
+void
+glwthread_rwlock_init (glwthread_rwlock_t *lock)
+{
+  InitializeCriticalSection (&lock->lock);
+  glwthread_waitqueue_init (&lock->waiting_readers);
+  glwthread_waitqueue_init (&lock->waiting_writers);
+  lock->runcount = 0;
+  lock->guard.done = 1;
+}
+
+int
+glwthread_rwlock_rdlock (glwthread_rwlock_t *lock)
+{
+  if (!lock->guard.done)
+    {
+      if (InterlockedIncrement (&lock->guard.started) == 0)
+        /* This thread is the first one to need this lock.  Initialize it.  */
+        glwthread_rwlock_init (lock);
+      else
+        {
+          /* Don't let lock->guard.started grow and wrap around.  */
+          InterlockedDecrement (&lock->guard.started);
+          /* Yield the CPU while waiting for another thread to finish
+             initializing this lock.  */
+          while (!lock->guard.done)
+            Sleep (0);
+        }
+    }
+  EnterCriticalSection (&lock->lock);
+  /* Test whether only readers are currently running, and whether the runcount
+     field will not overflow, and whether no writer is waiting.  The latter
+     condition is because POSIX recommends that "write locks shall take
+     precedence over read locks", to avoid "writer starvation".  */
+  if (!(lock->runcount + 1 > 0 && lock->waiting_writers.count == 0))
+    {
+      /* This thread has to wait for a while.  Enqueue it among the
+         waiting_readers.  */
+      HANDLE event = glwthread_waitqueue_add (&lock->waiting_readers);
+      if (event != INVALID_HANDLE_VALUE)
+        {
+          DWORD result;
+          LeaveCriticalSection (&lock->lock);
+          /* Wait until another thread signals this event.  */
+          result = WaitForSingleObject (event, INFINITE);
+          if (result == WAIT_FAILED || result == WAIT_TIMEOUT)
+            abort ();
+          CloseHandle (event);
+          /* The thread which signalled the event already did the bookkeeping:
+             removed us from the waiting_readers, incremented lock->runcount.  */
+          if (!(lock->runcount > 0))
+            abort ();
+          return 0;
+        }
+      else
+        {
+          /* Allocation failure.  Weird.  */
+          do
+            {
+              LeaveCriticalSection (&lock->lock);
+              Sleep (1);
+              EnterCriticalSection (&lock->lock);
+            }
+          while (!(lock->runcount + 1 > 0));
+        }
+    }
+  lock->runcount++;
+  LeaveCriticalSection (&lock->lock);
+  return 0;
+}
+
+int
+glwthread_rwlock_wrlock (glwthread_rwlock_t *lock)
+{
+  if (!lock->guard.done)
+    {
+      if (InterlockedIncrement (&lock->guard.started) == 0)
+        /* This thread is the first one to need this lock.  Initialize it.  */
+        glwthread_rwlock_init (lock);
+      else
+        {
+          /* Don't let lock->guard.started grow and wrap around.  */
+          InterlockedDecrement (&lock->guard.started);
+          /* Yield the CPU while waiting for another thread to finish
+             initializing this lock.  */
+          while (!lock->guard.done)
+            Sleep (0);
+        }
+    }
+  EnterCriticalSection (&lock->lock);
+  /* Test whether no readers or writers are currently running.  */
+  if (!(lock->runcount == 0))
+    {
+      /* This thread has to wait for a while.  Enqueue it among the
+         waiting_writers.  */
+      HANDLE event = glwthread_waitqueue_add (&lock->waiting_writers);
+      if (event != INVALID_HANDLE_VALUE)
+        {
+          DWORD result;
+          LeaveCriticalSection (&lock->lock);
+          /* Wait until another thread signals this event.  */
+          result = WaitForSingleObject (event, INFINITE);
+          if (result == WAIT_FAILED || result == WAIT_TIMEOUT)
+            abort ();
+          CloseHandle (event);
+          /* The thread which signalled the event already did the bookkeeping:
+             removed us from the waiting_writers, set lock->runcount = -1.  */
+          if (!(lock->runcount == -1))
+            abort ();
+          return 0;
+        }
+      else
+        {
+          /* Allocation failure.  Weird.  */
+          do
+            {
+              LeaveCriticalSection (&lock->lock);
+              Sleep (1);
+              EnterCriticalSection (&lock->lock);
+            }
+          while (!(lock->runcount == 0));
+        }
+    }
+  lock->runcount--; /* runcount becomes -1 */
+  LeaveCriticalSection (&lock->lock);
+  return 0;
+}
+
+int
+glwthread_rwlock_tryrdlock (glwthread_rwlock_t *lock)
+{
+  if (!lock->guard.done)
+    {
+      if (InterlockedIncrement (&lock->guard.started) == 0)
+        /* This thread is the first one to need this lock.  Initialize it.  */
+        glwthread_rwlock_init (lock);
+      else
+        {
+          /* Don't let lock->guard.started grow and wrap around.  */
+          InterlockedDecrement (&lock->guard.started);
+          /* Yield the CPU while waiting for another thread to finish
+             initializing this lock.  */
+          while (!lock->guard.done)
+            Sleep (0);
+        }
+    }
+  /* It's OK to wait for this critical section, because it is never taken for a
+     long time.  */
+  EnterCriticalSection (&lock->lock);
+  /* Test whether only readers are currently running, and whether the runcount
+     field will not overflow, and whether no writer is waiting.  The latter
+     condition is because POSIX recommends that "write locks shall take
+     precedence over read locks", to avoid "writer starvation".  */
+  if (!(lock->runcount + 1 > 0 && lock->waiting_writers.count == 0))
+    {
+      /* This thread would have to wait for a while.  Return instead.  */
+      LeaveCriticalSection (&lock->lock);
+      return EBUSY;
+    }
+  lock->runcount++;
+  LeaveCriticalSection (&lock->lock);
+  return 0;
+}
+
+int
+glwthread_rwlock_trywrlock (glwthread_rwlock_t *lock)
+{
+  if (!lock->guard.done)
+    {
+      if (InterlockedIncrement (&lock->guard.started) == 0)
+        /* This thread is the first one to need this lock.  Initialize it.  */
+        glwthread_rwlock_init (lock);
+      else
+        {
+          /* Don't let lock->guard.started grow and wrap around.  */
+          InterlockedDecrement (&lock->guard.started);
+          /* Yield the CPU while waiting for another thread to finish
+             initializing this lock.  */
+          while (!lock->guard.done)
+            Sleep (0);
+        }
+    }
+  /* It's OK to wait for this critical section, because it is never taken for a
+     long time.  */
+  EnterCriticalSection (&lock->lock);
+  /* Test whether no readers or writers are currently running.  */
+  if (!(lock->runcount == 0))
+    {
+      /* This thread would have to wait for a while.  Return instead.  */
+      LeaveCriticalSection (&lock->lock);
+      return EBUSY;
+    }
+  lock->runcount--; /* runcount becomes -1 */
+  LeaveCriticalSection (&lock->lock);
+  return 0;
+}
+
+int
+glwthread_rwlock_unlock (glwthread_rwlock_t *lock)
+{
+  if (!lock->guard.done)
+    return EINVAL;
+  EnterCriticalSection (&lock->lock);
+  if (lock->runcount < 0)
+    {
+      /* Drop a writer lock.  */
+      if (!(lock->runcount == -1))
+        abort ();
+      lock->runcount = 0;
+    }
+  else
+    {
+      /* Drop a reader lock.  */
+      if (!(lock->runcount > 0))
+        {
+          LeaveCriticalSection (&lock->lock);
+          return EPERM;
+        }
+      lock->runcount--;
+    }
+  if (lock->runcount == 0)
+    {
+      /* POSIX recommends that "write locks shall take precedence over read
+         locks", to avoid "writer starvation".  */
+      if (lock->waiting_writers.count > 0)
+        {
+          /* Wake up one of the waiting writers.  */
+          lock->runcount--;
+          glwthread_waitqueue_notify_first (&lock->waiting_writers);
+        }
+      else
+        {
+          /* Wake up all waiting readers.  */
+          lock->runcount += lock->waiting_readers.count;
+          glwthread_waitqueue_notify_all (&lock->waiting_readers);
+        }
+    }
+  LeaveCriticalSection (&lock->lock);
+  return 0;
+}
+
+int
+glwthread_rwlock_destroy (glwthread_rwlock_t *lock)
+{
+  if (!lock->guard.done)
+    return EINVAL;
+  if (lock->runcount != 0)
+    return EBUSY;
+  DeleteCriticalSection (&lock->lock);
+  if (lock->waiting_readers.array != NULL)
+    free (lock->waiting_readers.array);
+  if (lock->waiting_writers.array != NULL)
+    free (lock->waiting_writers.array);
+  lock->guard.done = 0;
+  return 0;
+}
diff --git a/gnulib/lib/windows-rwlock.h b/gnulib/lib/windows-rwlock.h
new file mode 100644
index 0000000..9002040
--- /dev/null
+++ b/gnulib/lib/windows-rwlock.h
@@ -0,0 +1,68 @@
+/* Read-write locks (native Windows implementation).
+   Copyright (C) 2005-2019 Free Software Foundation, Inc.
+
+   This program is free software; you can redistribute it and/or modify
+   it under the terms of the GNU General Public License as published by
+   the Free Software Foundation; either version 3, or (at your option)
+   any later version.
+
+   This program is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+   GNU General Public License for more details.
+
+   You should have received a copy of the GNU General Public License
+   along with this program; if not, see <https://www.gnu.org/licenses/>.  */
+
+/* Written by Bruno Haible <bruno@clisp.org>, 2005.
+   Based on GCC's gthr-win32.h.  */
+
+#ifndef _WINDOWS_RWLOCK_H
+#define _WINDOWS_RWLOCK_H
+
+#define WIN32_LEAN_AND_MEAN  /* avoid including junk */
+#include <windows.h>
+
+#include "windows-initguard.h"
+
+/* It is impossible to implement read-write locks using plain locks, without
+   introducing an extra thread dedicated to managing read-write locks.
+   Therefore here we need to use the low-level Event type.  */
+
+typedef struct
+        {
+          HANDLE *array; /* array of waiting threads, each represented by an event */
+          unsigned int count; /* number of waiting threads */
+          unsigned int alloc; /* length of allocated array */
+          unsigned int offset; /* index of first waiting thread in array */
+        }
+        glwthread_carray_waitqueue_t;
+typedef struct
+        {
+          glwthread_initguard_t guard; /* protects the initialization */
+          CRITICAL_SECTION lock; /* protects the remaining fields */
+          glwthread_carray_waitqueue_t waiting_readers; /* waiting readers */
+          glwthread_carray_waitqueue_t waiting_writers; /* waiting writers */
+          int runcount; /* number of readers running, or -1 when a writer runs */
+        }
+        glwthread_rwlock_t;
+
+#define GLWTHREAD_RWLOCK_INIT { GLWTHREAD_INITGUARD_INIT }
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+extern void glwthread_rwlock_init (glwthread_rwlock_t *lock);
+extern int glwthread_rwlock_rdlock (glwthread_rwlock_t *lock);
+extern int glwthread_rwlock_wrlock (glwthread_rwlock_t *lock);
+extern int glwthread_rwlock_tryrdlock (glwthread_rwlock_t *lock);
+extern int glwthread_rwlock_trywrlock (glwthread_rwlock_t *lock);
+extern int glwthread_rwlock_unlock (glwthread_rwlock_t *lock);
+extern int glwthread_rwlock_destroy (glwthread_rwlock_t *lock);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* _WINDOWS_RWLOCK_H */