| @c \input texinfo | |
| @c %**start of header | |
| @c @setfilename agentexpr.info | |
| @c @settitle GDB Agent Expressions | |
| @c @setchapternewpage off | |
| @c %**end of header | |
| @c This file is part of the GDB manual. | |
| @c | |
| @c Copyright (C) 2003-2018 Free Software Foundation, Inc. | |
| @c | |
| @c See the file gdb.texinfo for copying conditions. | |
| @node Agent Expressions | |
| @appendix The GDB Agent Expression Mechanism | |
| In some applications, it is not feasible for the debugger to interrupt | |
| the program's execution long enough for the developer to learn anything | |
| helpful about its behavior. If the program's correctness depends on its | |
| real-time behavior, delays introduced by a debugger might cause the | |
| program to fail, even when the code itself is correct. It is useful to | |
| be able to observe the program's behavior without interrupting it. | |
| Using GDB's @code{trace} and @code{collect} commands, the user can | |
| specify locations in the program, and arbitrary expressions to evaluate | |
| when those locations are reached. Later, using the @code{tfind} | |
| command, she can examine the values those expressions had when the | |
| program hit the trace points. The expressions may also denote objects | |
| in memory --- structures or arrays, for example --- whose values GDB | |
| should record; while visiting a particular tracepoint, the user may | |
| inspect those objects as if they were in memory at that moment. | |
| However, because GDB records these values without interacting with the | |
| user, it can do so quickly and unobtrusively, hopefully not disturbing | |
| the program's behavior. | |
| When GDB is debugging a remote target, the GDB @dfn{agent} code running | |
| on the target computes the values of the expressions itself. To avoid | |
| having a full symbolic expression evaluator on the agent, GDB translates | |
| expressions in the source language into a simpler bytecode language, and | |
| then sends the bytecode to the agent; the agent then executes the | |
| bytecode, and records the values for GDB to retrieve later. | |
| The bytecode language is simple; there are forty-odd opcodes, the bulk | |
| of which are the usual vocabulary of C operands (addition, subtraction, | |
| shifts, and so on) and various sizes of literals and memory reference | |
| operations. The bytecode interpreter operates strictly on machine-level | |
| values --- various sizes of integers and floating point numbers --- and | |
| requires no information about types or symbols; thus, the interpreter's | |
| internal data structures are simple, and each bytecode requires only a | |
| few native machine instructions to implement it. The interpreter is | |
| small, and strict limits on the memory and time required to evaluate an | |
| expression are easy to determine, making it suitable for use by the | |
| debugging agent in real-time applications. | |
| @menu | |
| * General Bytecode Design:: Overview of the interpreter. | |
| * Bytecode Descriptions:: What each one does. | |
| * Using Agent Expressions:: How agent expressions fit into the big picture. | |
| * Varying Target Capabilities:: How to discover what the target can do. | |
| * Rationale:: Why we did it this way. | |
| @end menu | |
| @c @node Rationale | |
| @c @section Rationale | |
| @node General Bytecode Design | |
| @section General Bytecode Design | |
| The agent represents bytecode expressions as an array of bytes. Each | |
| instruction is one byte long (thus the term @dfn{bytecode}). Some | |
| instructions are followed by operand bytes; for example, the @code{goto} | |
| instruction is followed by a destination for the jump. | |
| The bytecode interpreter is a stack-based machine; most instructions pop | |
| their operands off the stack, perform some operation, and push the | |
| result back on the stack for the next instruction to consume. Each | |
| element of the stack may contain either a integer or a floating point | |
| value; these values are as many bits wide as the largest integer that | |
| can be directly manipulated in the source language. Stack elements | |
| carry no record of their type; bytecode could push a value as an | |
| integer, then pop it as a floating point value. However, GDB will not | |
| generate code which does this. In C, one might define the type of a | |
| stack element as follows: | |
| @example | |
| union agent_val @{ | |
| LONGEST l; | |
| DOUBLEST d; | |
| @}; | |
| @end example | |
| @noindent | |
| where @code{LONGEST} and @code{DOUBLEST} are @code{typedef} names for | |
| the largest integer and floating point types on the machine. | |
| By the time the bytecode interpreter reaches the end of the expression, | |
| the value of the expression should be the only value left on the stack. | |
| For tracing applications, @code{trace} bytecodes in the expression will | |
| have recorded the necessary data, and the value on the stack may be | |
| discarded. For other applications, like conditional breakpoints, the | |
| value may be useful. | |
| Separate from the stack, the interpreter has two registers: | |
| @table @code | |
| @item pc | |
| The address of the next bytecode to execute. | |
| @item start | |
| The address of the start of the bytecode expression, necessary for | |
| interpreting the @code{goto} and @code{if_goto} instructions. | |
| @end table | |
| @noindent | |
| Neither of these registers is directly visible to the bytecode language | |
| itself, but they are useful for defining the meanings of the bytecode | |
| operations. | |
| There are no instructions to perform side effects on the running | |
| program, or call the program's functions; we assume that these | |
| expressions are only used for unobtrusive debugging, not for patching | |
| the running code. | |
| Most bytecode instructions do not distinguish between the various sizes | |
| of values, and operate on full-width values; the upper bits of the | |
| values are simply ignored, since they do not usually make a difference | |
| to the value computed. The exceptions to this rule are: | |
| @table @asis | |
| @item memory reference instructions (@code{ref}@var{n}) | |
| There are distinct instructions to fetch different word sizes from | |
| memory. Once on the stack, however, the values are treated as full-size | |
| integers. They may need to be sign-extended; the @code{ext} instruction | |
| exists for this purpose. | |
| @item the sign-extension instruction (@code{ext} @var{n}) | |
| These clearly need to know which portion of their operand is to be | |
| extended to occupy the full length of the word. | |
| @end table | |
| If the interpreter is unable to evaluate an expression completely for | |
| some reason (a memory location is inaccessible, or a divisor is zero, | |
| for example), we say that interpretation ``terminates with an error''. | |
| This means that the problem is reported back to the interpreter's caller | |
| in some helpful way. In general, code using agent expressions should | |
| assume that they may attempt to divide by zero, fetch arbitrary memory | |
| locations, and misbehave in other ways. | |
| Even complicated C expressions compile to a few bytecode instructions; | |
| for example, the expression @code{x + y * z} would typically produce | |
| code like the following, assuming that @code{x} and @code{y} live in | |
| registers, and @code{z} is a global variable holding a 32-bit | |
| @code{int}: | |
| @example | |
| reg 1 | |
| reg 2 | |
| const32 @i{address of z} | |
| ref32 | |
| ext 32 | |
| mul | |
| add | |
| end | |
| @end example | |
| In detail, these mean: | |
| @table @code | |
| @item reg 1 | |
| Push the value of register 1 (presumably holding @code{x}) onto the | |
| stack. | |
| @item reg 2 | |
| Push the value of register 2 (holding @code{y}). | |
| @item const32 @i{address of z} | |
| Push the address of @code{z} onto the stack. | |
| @item ref32 | |
| Fetch a 32-bit word from the address at the top of the stack; replace | |
| the address on the stack with the value. Thus, we replace the address | |
| of @code{z} with @code{z}'s value. | |
| @item ext 32 | |
| Sign-extend the value on the top of the stack from 32 bits to full | |
| length. This is necessary because @code{z} is a signed integer. | |
| @item mul | |
| Pop the top two numbers on the stack, multiply them, and push their | |
| product. Now the top of the stack contains the value of the expression | |
| @code{y * z}. | |
| @item add | |
| Pop the top two numbers, add them, and push the sum. Now the top of the | |
| stack contains the value of @code{x + y * z}. | |
| @item end | |
| Stop executing; the value left on the stack top is the value to be | |
| recorded. | |
| @end table | |
| @node Bytecode Descriptions | |
| @section Bytecode Descriptions | |
| Each bytecode description has the following form: | |
| @table @asis | |
| @item @code{add} (0x02): @var{a} @var{b} @result{} @var{a+b} | |
| Pop the top two stack items, @var{a} and @var{b}, as integers; push | |
| their sum, as an integer. | |
| @end table | |
| In this example, @code{add} is the name of the bytecode, and | |
| @code{(0x02)} is the one-byte value used to encode the bytecode, in | |
| hexadecimal. The phrase ``@var{a} @var{b} @result{} @var{a+b}'' shows | |
| the stack before and after the bytecode executes. Beforehand, the stack | |
| must contain at least two values, @var{a} and @var{b}; since the top of | |
| the stack is to the right, @var{b} is on the top of the stack, and | |
| @var{a} is underneath it. After execution, the bytecode will have | |
| popped @var{a} and @var{b} from the stack, and replaced them with a | |
| single value, @var{a+b}. There may be other values on the stack below | |
| those shown, but the bytecode affects only those shown. | |
| Here is another example: | |
| @table @asis | |
| @item @code{const8} (0x22) @var{n}: @result{} @var{n} | |
| Push the 8-bit integer constant @var{n} on the stack, without sign | |
| extension. | |
| @end table | |
| In this example, the bytecode @code{const8} takes an operand @var{n} | |
| directly from the bytecode stream; the operand follows the @code{const8} | |
| bytecode itself. We write any such operands immediately after the name | |
| of the bytecode, before the colon, and describe the exact encoding of | |
| the operand in the bytecode stream in the body of the bytecode | |
| description. | |
| For the @code{const8} bytecode, there are no stack items given before | |
| the @result{}; this simply means that the bytecode consumes no values | |
| from the stack. If a bytecode consumes no values, or produces no | |
| values, the list on either side of the @result{} may be empty. | |
| If a value is written as @var{a}, @var{b}, or @var{n}, then the bytecode | |
| treats it as an integer. If a value is written is @var{addr}, then the | |
| bytecode treats it as an address. | |
| We do not fully describe the floating point operations here; although | |
| this design can be extended in a clean way to handle floating point | |
| values, they are not of immediate interest to the customer, so we avoid | |
| describing them, to save time. | |
| @table @asis | |
| @item @code{float} (0x01): @result{} | |
| Prefix for floating-point bytecodes. Not implemented yet. | |
| @item @code{add} (0x02): @var{a} @var{b} @result{} @var{a+b} | |
| Pop two integers from the stack, and push their sum, as an integer. | |
| @item @code{sub} (0x03): @var{a} @var{b} @result{} @var{a-b} | |
| Pop two integers from the stack, subtract the top value from the | |
| next-to-top value, and push the difference. | |
| @item @code{mul} (0x04): @var{a} @var{b} @result{} @var{a*b} | |
| Pop two integers from the stack, multiply them, and push the product on | |
| the stack. Note that, when one multiplies two @var{n}-bit numbers | |
| yielding another @var{n}-bit number, it is irrelevant whether the | |
| numbers are signed or not; the results are the same. | |
| @item @code{div_signed} (0x05): @var{a} @var{b} @result{} @var{a/b} | |
| Pop two signed integers from the stack; divide the next-to-top value by | |
| the top value, and push the quotient. If the divisor is zero, terminate | |
| with an error. | |
| @item @code{div_unsigned} (0x06): @var{a} @var{b} @result{} @var{a/b} | |
| Pop two unsigned integers from the stack; divide the next-to-top value | |
| by the top value, and push the quotient. If the divisor is zero, | |
| terminate with an error. | |
| @item @code{rem_signed} (0x07): @var{a} @var{b} @result{} @var{a modulo b} | |
| Pop two signed integers from the stack; divide the next-to-top value by | |
| the top value, and push the remainder. If the divisor is zero, | |
| terminate with an error. | |
| @item @code{rem_unsigned} (0x08): @var{a} @var{b} @result{} @var{a modulo b} | |
| Pop two unsigned integers from the stack; divide the next-to-top value | |
| by the top value, and push the remainder. If the divisor is zero, | |
| terminate with an error. | |
| @item @code{lsh} (0x09): @var{a} @var{b} @result{} @var{a<<b} | |
| Pop two integers from the stack; let @var{a} be the next-to-top value, | |
| and @var{b} be the top value. Shift @var{a} left by @var{b} bits, and | |
| push the result. | |
| @item @code{rsh_signed} (0x0a): @var{a} @var{b} @result{} @code{(signed)}@var{a>>b} | |
| Pop two integers from the stack; let @var{a} be the next-to-top value, | |
| and @var{b} be the top value. Shift @var{a} right by @var{b} bits, | |
| inserting copies of the top bit at the high end, and push the result. | |
| @item @code{rsh_unsigned} (0x0b): @var{a} @var{b} @result{} @var{a>>b} | |
| Pop two integers from the stack; let @var{a} be the next-to-top value, | |
| and @var{b} be the top value. Shift @var{a} right by @var{b} bits, | |
| inserting zero bits at the high end, and push the result. | |
| @item @code{log_not} (0x0e): @var{a} @result{} @var{!a} | |
| Pop an integer from the stack; if it is zero, push the value one; | |
| otherwise, push the value zero. | |
| @item @code{bit_and} (0x0f): @var{a} @var{b} @result{} @var{a&b} | |
| Pop two integers from the stack, and push their bitwise @code{and}. | |
| @item @code{bit_or} (0x10): @var{a} @var{b} @result{} @var{a|b} | |
| Pop two integers from the stack, and push their bitwise @code{or}. | |
| @item @code{bit_xor} (0x11): @var{a} @var{b} @result{} @var{a^b} | |
| Pop two integers from the stack, and push their bitwise | |
| exclusive-@code{or}. | |
| @item @code{bit_not} (0x12): @var{a} @result{} @var{~a} | |
| Pop an integer from the stack, and push its bitwise complement. | |
| @item @code{equal} (0x13): @var{a} @var{b} @result{} @var{a=b} | |
| Pop two integers from the stack; if they are equal, push the value one; | |
| otherwise, push the value zero. | |
| @item @code{less_signed} (0x14): @var{a} @var{b} @result{} @var{a<b} | |
| Pop two signed integers from the stack; if the next-to-top value is less | |
| than the top value, push the value one; otherwise, push the value zero. | |
| @item @code{less_unsigned} (0x15): @var{a} @var{b} @result{} @var{a<b} | |
| Pop two unsigned integers from the stack; if the next-to-top value is less | |
| than the top value, push the value one; otherwise, push the value zero. | |
| @item @code{ext} (0x16) @var{n}: @var{a} @result{} @var{a}, sign-extended from @var{n} bits | |
| Pop an unsigned value from the stack; treating it as an @var{n}-bit | |
| twos-complement value, extend it to full length. This means that all | |
| bits to the left of bit @var{n-1} (where the least significant bit is bit | |
| 0) are set to the value of bit @var{n-1}. Note that @var{n} may be | |
| larger than or equal to the width of the stack elements of the bytecode | |
| engine; in this case, the bytecode should have no effect. | |
| The number of source bits to preserve, @var{n}, is encoded as a single | |
| byte unsigned integer following the @code{ext} bytecode. | |
| @item @code{zero_ext} (0x2a) @var{n}: @var{a} @result{} @var{a}, zero-extended from @var{n} bits | |
| Pop an unsigned value from the stack; zero all but the bottom @var{n} | |
| bits. | |
| The number of source bits to preserve, @var{n}, is encoded as a single | |
| byte unsigned integer following the @code{zero_ext} bytecode. | |
| @item @code{ref8} (0x17): @var{addr} @result{} @var{a} | |
| @itemx @code{ref16} (0x18): @var{addr} @result{} @var{a} | |
| @itemx @code{ref32} (0x19): @var{addr} @result{} @var{a} | |
| @itemx @code{ref64} (0x1a): @var{addr} @result{} @var{a} | |
| Pop an address @var{addr} from the stack. For bytecode | |
| @code{ref}@var{n}, fetch an @var{n}-bit value from @var{addr}, using the | |
| natural target endianness. Push the fetched value as an unsigned | |
| integer. | |
| Note that @var{addr} may not be aligned in any particular way; the | |
| @code{ref@var{n}} bytecodes should operate correctly for any address. | |
| If attempting to access memory at @var{addr} would cause a processor | |
| exception of some sort, terminate with an error. | |
| @item @code{ref_float} (0x1b): @var{addr} @result{} @var{d} | |
| @itemx @code{ref_double} (0x1c): @var{addr} @result{} @var{d} | |
| @itemx @code{ref_long_double} (0x1d): @var{addr} @result{} @var{d} | |
| @itemx @code{l_to_d} (0x1e): @var{a} @result{} @var{d} | |
| @itemx @code{d_to_l} (0x1f): @var{d} @result{} @var{a} | |
| Not implemented yet. | |
| @item @code{dup} (0x28): @var{a} => @var{a} @var{a} | |
| Push another copy of the stack's top element. | |
| @item @code{swap} (0x2b): @var{a} @var{b} => @var{b} @var{a} | |
| Exchange the top two items on the stack. | |
| @item @code{pop} (0x29): @var{a} => | |
| Discard the top value on the stack. | |
| @item @code{pick} (0x32) @var{n}: @var{a} @dots{} @var{b} => @var{a} @dots{} @var{b} @var{a} | |
| Duplicate an item from the stack and push it on the top of the stack. | |
| @var{n}, a single byte, indicates the stack item to copy. If @var{n} | |
| is zero, this is the same as @code{dup}; if @var{n} is one, it copies | |
| the item under the top item, etc. If @var{n} exceeds the number of | |
| items on the stack, terminate with an error. | |
| @item @code{rot} (0x33): @var{a} @var{b} @var{c} => @var{c} @var{a} @var{b} | |
| Rotate the top three items on the stack. The top item (c) becomes the third | |
| item, the next-to-top item (b) becomes the top item and the third item (a) from | |
| the top becomes the next-to-top item. | |
| @item @code{if_goto} (0x20) @var{offset}: @var{a} @result{} | |
| Pop an integer off the stack; if it is non-zero, branch to the given | |
| offset in the bytecode string. Otherwise, continue to the next | |
| instruction in the bytecode stream. In other words, if @var{a} is | |
| non-zero, set the @code{pc} register to @code{start} + @var{offset}. | |
| Thus, an offset of zero denotes the beginning of the expression. | |
| The @var{offset} is stored as a sixteen-bit unsigned value, stored | |
| immediately following the @code{if_goto} bytecode. It is always stored | |
| most significant byte first, regardless of the target's normal | |
| endianness. The offset is not guaranteed to fall at any particular | |
| alignment within the bytecode stream; thus, on machines where fetching a | |
| 16-bit on an unaligned address raises an exception, you should fetch the | |
| offset one byte at a time. | |
| @item @code{goto} (0x21) @var{offset}: @result{} | |
| Branch unconditionally to @var{offset}; in other words, set the | |
| @code{pc} register to @code{start} + @var{offset}. | |
| The offset is stored in the same way as for the @code{if_goto} bytecode. | |
| @item @code{const8} (0x22) @var{n}: @result{} @var{n} | |
| @itemx @code{const16} (0x23) @var{n}: @result{} @var{n} | |
| @itemx @code{const32} (0x24) @var{n}: @result{} @var{n} | |
| @itemx @code{const64} (0x25) @var{n}: @result{} @var{n} | |
| Push the integer constant @var{n} on the stack, without sign extension. | |
| To produce a small negative value, push a small twos-complement value, | |
| and then sign-extend it using the @code{ext} bytecode. | |
| The constant @var{n} is stored in the appropriate number of bytes | |
| following the @code{const}@var{b} bytecode. The constant @var{n} is | |
| always stored most significant byte first, regardless of the target's | |
| normal endianness. The constant is not guaranteed to fall at any | |
| particular alignment within the bytecode stream; thus, on machines where | |
| fetching a 16-bit on an unaligned address raises an exception, you | |
| should fetch @var{n} one byte at a time. | |
| @item @code{reg} (0x26) @var{n}: @result{} @var{a} | |
| Push the value of register number @var{n}, without sign extension. The | |
| registers are numbered following GDB's conventions. | |
| The register number @var{n} is encoded as a 16-bit unsigned integer | |
| immediately following the @code{reg} bytecode. It is always stored most | |
| significant byte first, regardless of the target's normal endianness. | |
| The register number is not guaranteed to fall at any particular | |
| alignment within the bytecode stream; thus, on machines where fetching a | |
| 16-bit on an unaligned address raises an exception, you should fetch the | |
| register number one byte at a time. | |
| @item @code{getv} (0x2c) @var{n}: @result{} @var{v} | |
| Push the value of trace state variable number @var{n}, without sign | |
| extension. | |
| The variable number @var{n} is encoded as a 16-bit unsigned integer | |
| immediately following the @code{getv} bytecode. It is always stored most | |
| significant byte first, regardless of the target's normal endianness. | |
| The variable number is not guaranteed to fall at any particular | |
| alignment within the bytecode stream; thus, on machines where fetching a | |
| 16-bit on an unaligned address raises an exception, you should fetch the | |
| register number one byte at a time. | |
| @item @code{setv} (0x2d) @var{n}: @var{v} @result{} @var{v} | |
| Set trace state variable number @var{n} to the value found on the top | |
| of the stack. The stack is unchanged, so that the value is readily | |
| available if the assignment is part of a larger expression. The | |
| handling of @var{n} is as described for @code{getv}. | |
| @item @code{trace} (0x0c): @var{addr} @var{size} @result{} | |
| Record the contents of the @var{size} bytes at @var{addr} in a trace | |
| buffer, for later retrieval by GDB. | |
| @item @code{trace_quick} (0x0d) @var{size}: @var{addr} @result{} @var{addr} | |
| Record the contents of the @var{size} bytes at @var{addr} in a trace | |
| buffer, for later retrieval by GDB. @var{size} is a single byte | |
| unsigned integer following the @code{trace} opcode. | |
| This bytecode is equivalent to the sequence @code{dup const8 @var{size} | |
| trace}, but we provide it anyway to save space in bytecode strings. | |
| @item @code{trace16} (0x30) @var{size}: @var{addr} @result{} @var{addr} | |
| Identical to trace_quick, except that @var{size} is a 16-bit big-endian | |
| unsigned integer, not a single byte. This should probably have been | |
| named @code{trace_quick16}, for consistency. | |
| @item @code{tracev} (0x2e) @var{n}: @result{} @var{a} | |
| Record the value of trace state variable number @var{n} in the trace | |
| buffer. The handling of @var{n} is as described for @code{getv}. | |
| @item @code{tracenz} (0x2f) @var{addr} @var{size} @result{} | |
| Record the bytes at @var{addr} in a trace buffer, for later retrieval | |
| by GDB. Stop at either the first zero byte, or when @var{size} bytes | |
| have been recorded, whichever occurs first. | |
| @item @code{printf} (0x34) @var{numargs} @var{string} @result{} | |
| Do a formatted print, in the style of the C function @code{printf}). | |
| The value of @var{numargs} is the number of arguments to expect on the | |
| stack, while @var{string} is the format string, prefixed with a | |
| two-byte length. The last byte of the string must be zero, and is | |
| included in the length. The format string includes escaped sequences | |
| just as it appears in C source, so for instance the format string | |
| @code{"\t%d\n"} is six characters long, and the output will consist of | |
| a tab character, a decimal number, and a newline. At the top of the | |
| stack, above the values to be printed, this bytecode will pop a | |
| ``function'' and ``channel''. If the function is nonzero, then the | |
| target may treat it as a function and call it, passing the channel as | |
| a first argument, as with the C function @code{fprintf}. If the | |
| function is zero, then the target may simply call a standard formatted | |
| print function of its choice. In all, this bytecode pops 2 + | |
| @var{numargs} stack elements, and pushes nothing. | |
| @item @code{end} (0x27): @result{} | |
| Stop executing bytecode; the result should be the top element of the | |
| stack. If the purpose of the expression was to compute an lvalue or a | |
| range of memory, then the next-to-top of the stack is the lvalue's | |
| address, and the top of the stack is the lvalue's size, in bytes. | |
| @end table | |
| @node Using Agent Expressions | |
| @section Using Agent Expressions | |
| Agent expressions can be used in several different ways by @value{GDBN}, | |
| and the debugger can generate different bytecode sequences as appropriate. | |
| One possibility is to do expression evaluation on the target rather | |
| than the host, such as for the conditional of a conditional | |
| tracepoint. In such a case, @value{GDBN} compiles the source | |
| expression into a bytecode sequence that simply gets values from | |
| registers or memory, does arithmetic, and returns a result. | |
| Another way to use agent expressions is for tracepoint data | |
| collection. @value{GDBN} generates a different bytecode sequence for | |
| collection; in addition to bytecodes that do the calculation, | |
| @value{GDBN} adds @code{trace} bytecodes to save the pieces of | |
| memory that were used. | |
| @itemize @bullet | |
| @item | |
| The user selects trace points in the program's code at which GDB should | |
| collect data. | |
| @item | |
| The user specifies expressions to evaluate at each trace point. These | |
| expressions may denote objects in memory, in which case those objects' | |
| contents are recorded as the program runs, or computed values, in which | |
| case the values themselves are recorded. | |
| @item | |
| GDB transmits the tracepoints and their associated expressions to the | |
| GDB agent, running on the debugging target. | |
| @item | |
| The agent arranges to be notified when a trace point is hit. | |
| @item | |
| When execution on the target reaches a trace point, the agent evaluates | |
| the expressions associated with that trace point, and records the | |
| resulting values and memory ranges. | |
| @item | |
| Later, when the user selects a given trace event and inspects the | |
| objects and expression values recorded, GDB talks to the agent to | |
| retrieve recorded data as necessary to meet the user's requests. If the | |
| user asks to see an object whose contents have not been recorded, GDB | |
| reports an error. | |
| @end itemize | |
| @node Varying Target Capabilities | |
| @section Varying Target Capabilities | |
| Some targets don't support floating-point, and some would rather not | |
| have to deal with @code{long long} operations. Also, different targets | |
| will have different stack sizes, and different bytecode buffer lengths. | |
| Thus, GDB needs a way to ask the target about itself. We haven't worked | |
| out the details yet, but in general, GDB should be able to send the | |
| target a packet asking it to describe itself. The reply should be a | |
| packet whose length is explicit, so we can add new information to the | |
| packet in future revisions of the agent, without confusing old versions | |
| of GDB, and it should contain a version number. It should contain at | |
| least the following information: | |
| @itemize @bullet | |
| @item | |
| whether floating point is supported | |
| @item | |
| whether @code{long long} is supported | |
| @item | |
| maximum acceptable size of bytecode stack | |
| @item | |
| maximum acceptable length of bytecode expressions | |
| @item | |
| which registers are actually available for collection | |
| @item | |
| whether the target supports disabled tracepoints | |
| @end itemize | |
| @node Rationale | |
| @section Rationale | |
| Some of the design decisions apparent above are arguable. | |
| @table @b | |
| @item What about stack overflow/underflow? | |
| GDB should be able to query the target to discover its stack size. | |
| Given that information, GDB can determine at translation time whether a | |
| given expression will overflow the stack. But this spec isn't about | |
| what kinds of error-checking GDB ought to do. | |
| @item Why are you doing everything in LONGEST? | |
| Speed isn't important, but agent code size is; using LONGEST brings in a | |
| bunch of support code to do things like division, etc. So this is a | |
| serious concern. | |
| First, note that you don't need different bytecodes for different | |
| operand sizes. You can generate code without @emph{knowing} how big the | |
| stack elements actually are on the target. If the target only supports | |
| 32-bit ints, and you don't send any 64-bit bytecodes, everything just | |
| works. The observation here is that the MIPS and the Alpha have only | |
| fixed-size registers, and you can still get C's semantics even though | |
| most instructions only operate on full-sized words. You just need to | |
| make sure everything is properly sign-extended at the right times. So | |
| there is no need for 32- and 64-bit variants of the bytecodes. Just | |
| implement everything using the largest size you support. | |
| GDB should certainly check to see what sizes the target supports, so the | |
| user can get an error earlier, rather than later. But this information | |
| is not necessary for correctness. | |
| @item Why don't you have @code{>} or @code{<=} operators? | |
| I want to keep the interpreter small, and we don't need them. We can | |
| combine the @code{less_} opcodes with @code{log_not}, and swap the order | |
| of the operands, yielding all four asymmetrical comparison operators. | |
| For example, @code{(x <= y)} is @code{! (x > y)}, which is @code{! (y < | |
| x)}. | |
| @item Why do you have @code{log_not}? | |
| @itemx Why do you have @code{ext}? | |
| @itemx Why do you have @code{zero_ext}? | |
| These are all easily synthesized from other instructions, but I expect | |
| them to be used frequently, and they're simple, so I include them to | |
| keep bytecode strings short. | |
| @code{log_not} is equivalent to @code{const8 0 equal}; it's used in half | |
| the relational operators. | |
| @code{ext @var{n}} is equivalent to @code{const8 @var{s-n} lsh const8 | |
| @var{s-n} rsh_signed}, where @var{s} is the size of the stack elements; | |
| it follows @code{ref@var{m}} and @var{reg} bytecodes when the value | |
| should be signed. See the next bulleted item. | |
| @code{zero_ext @var{n}} is equivalent to @code{const@var{m} @var{mask} | |
| log_and}; it's used whenever we push the value of a register, because we | |
| can't assume the upper bits of the register aren't garbage. | |
| @item Why not have sign-extending variants of the @code{ref} operators? | |
| Because that would double the number of @code{ref} operators, and we | |
| need the @code{ext} bytecode anyway for accessing bitfields. | |
| @item Why not have constant-address variants of the @code{ref} operators? | |
| Because that would double the number of @code{ref} operators again, and | |
| @code{const32 @var{address} ref32} is only one byte longer. | |
| @item Why do the @code{ref@var{n}} operators have to support unaligned fetches? | |
| GDB will generate bytecode that fetches multi-byte values at unaligned | |
| addresses whenever the executable's debugging information tells it to. | |
| Furthermore, GDB does not know the value the pointer will have when GDB | |
| generates the bytecode, so it cannot determine whether a particular | |
| fetch will be aligned or not. | |
| In particular, structure bitfields may be several bytes long, but follow | |
| no alignment rules; members of packed structures are not necessarily | |
| aligned either. | |
| In general, there are many cases where unaligned references occur in | |
| correct C code, either at the programmer's explicit request, or at the | |
| compiler's discretion. Thus, it is simpler to make the GDB agent | |
| bytecodes work correctly in all circumstances than to make GDB guess in | |
| each case whether the compiler did the usual thing. | |
| @item Why are there no side-effecting operators? | |
| Because our current client doesn't want them? That's a cheap answer. I | |
| think the real answer is that I'm afraid of implementing function | |
| calls. We should re-visit this issue after the present contract is | |
| delivered. | |
| @item Why aren't the @code{goto} ops PC-relative? | |
| The interpreter has the base address around anyway for PC bounds | |
| checking, and it seemed simpler. | |
| @item Why is there only one offset size for the @code{goto} ops? | |
| Offsets are currently sixteen bits. I'm not happy with this situation | |
| either: | |
| Suppose we have multiple branch ops with different offset sizes. As I | |
| generate code left-to-right, all my jumps are forward jumps (there are | |
| no loops in expressions), so I never know the target when I emit the | |
| jump opcode. Thus, I have to either always assume the largest offset | |
| size, or do jump relaxation on the code after I generate it, which seems | |
| like a big waste of time. | |
| I can imagine a reasonable expression being longer than 256 bytes. I | |
| can't imagine one being longer than 64k. Thus, we need 16-bit offsets. | |
| This kind of reasoning is so bogus, but relaxation is pathetic. | |
| The other approach would be to generate code right-to-left. Then I'd | |
| always know my offset size. That might be fun. | |
| @item Where is the function call bytecode? | |
| When we add side-effects, we should add this. | |
| @item Why does the @code{reg} bytecode take a 16-bit register number? | |
| Intel's IA-64 architecture has 128 general-purpose registers, | |
| and 128 floating-point registers, and I'm sure it has some random | |
| control registers. | |
| @item Why do we need @code{trace} and @code{trace_quick}? | |
| Because GDB needs to record all the memory contents and registers an | |
| expression touches. If the user wants to evaluate an expression | |
| @code{x->y->z}, the agent must record the values of @code{x} and | |
| @code{x->y} as well as the value of @code{x->y->z}. | |
| @item Don't the @code{trace} bytecodes make the interpreter less general? | |
| They do mean that the interpreter contains special-purpose code, but | |
| that doesn't mean the interpreter can only be used for that purpose. If | |
| an expression doesn't use the @code{trace} bytecodes, they don't get in | |
| its way. | |
| @item Why doesn't @code{trace_quick} consume its arguments the way everything else does? | |
| In general, you do want your operators to consume their arguments; it's | |
| consistent, and generally reduces the amount of stack rearrangement | |
| necessary. However, @code{trace_quick} is a kludge to save space; it | |
| only exists so we needn't write @code{dup const8 @var{SIZE} trace} | |
| before every memory reference. Therefore, it's okay for it not to | |
| consume its arguments; it's meant for a specific context in which we | |
| know exactly what it should do with the stack. If we're going to have a | |
| kludge, it should be an effective kludge. | |
| @item Why does @code{trace16} exist? | |
| That opcode was added by the customer that contracted Cygnus for the | |
| data tracing work. I personally think it is unnecessary; objects that | |
| large will be quite rare, so it is okay to use @code{dup const16 | |
| @var{size} trace} in those cases. | |
| Whatever we decide to do with @code{trace16}, we should at least leave | |
| opcode 0x30 reserved, to remain compatible with the customer who added | |
| it. | |
| @end table |