| /* obstack.c - subroutines used implicitly by object stack macros | 
 |    Copyright (C) 1988,89,90,91,92,93,94,96,97 Free Software Foundation, Inc. | 
 |  | 
 |  | 
 |    NOTE: This source is derived from an old version taken from the GNU C | 
 |    Library (glibc). | 
 |  | 
 |    This program is free software; you can redistribute it and/or modify it | 
 |    under the terms of the GNU General Public License as published by the | 
 |    Free Software Foundation; either version 2, or (at your option) any | 
 |    later version. | 
 |  | 
 |    This program is distributed in the hope that it will be useful, | 
 |    but WITHOUT ANY WARRANTY; without even the implied warranty of | 
 |    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
 |    GNU General Public License for more details. | 
 |  | 
 |    You should have received a copy of the GNU General Public License | 
 |    along with this program; if not, write to the Free Software | 
 |    Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston, MA 02110-1301, | 
 |    USA.  */ | 
 |  | 
 | #ifdef HAVE_CONFIG_H | 
 | #include <config.h> | 
 | #endif | 
 |  | 
 | #include "obstack.h" | 
 |  | 
 | /* NOTE BEFORE MODIFYING THIS FILE: This version number must be | 
 |    incremented whenever callers compiled using an old obstack.h can no | 
 |    longer properly call the functions in this obstack.c.  */ | 
 | #define OBSTACK_INTERFACE_VERSION 1 | 
 |  | 
 | /* Comment out all this code if we are using the GNU C Library, and are not | 
 |    actually compiling the library itself, and the installed library | 
 |    supports the same library interface we do.  This code is part of the GNU | 
 |    C Library, but also included in many other GNU distributions.  Compiling | 
 |    and linking in this code is a waste when using the GNU C library | 
 |    (especially if it is a shared library).  Rather than having every GNU | 
 |    program understand `configure --with-gnu-libc' and omit the object | 
 |    files, it is simpler to just do this in the source for each such file.  */ | 
 |  | 
 | #include <stdio.h>		/* Random thing to get __GNU_LIBRARY__.  */ | 
 | #if !defined (_LIBC) && defined (__GNU_LIBRARY__) && __GNU_LIBRARY__ > 1 | 
 | #include <gnu-versions.h> | 
 | #if _GNU_OBSTACK_INTERFACE_VERSION == OBSTACK_INTERFACE_VERSION | 
 | #define ELIDE_CODE | 
 | #endif | 
 | #endif | 
 |  | 
 |  | 
 | #ifndef ELIDE_CODE | 
 |  | 
 |  | 
 | #define POINTER void * | 
 |  | 
 | /* Determine default alignment.  */ | 
 | struct fooalign {char x; double d;}; | 
 | #define DEFAULT_ALIGNMENT  \ | 
 |   ((PTR_INT_TYPE) ((char *) &((struct fooalign *) 0)->d - (char *) 0)) | 
 | /* If malloc were really smart, it would round addresses to DEFAULT_ALIGNMENT. | 
 |    But in fact it might be less smart and round addresses to as much as | 
 |    DEFAULT_ROUNDING.  So we prepare for it to do that.  */ | 
 | union fooround {long x; double d;}; | 
 | #define DEFAULT_ROUNDING (sizeof (union fooround)) | 
 |  | 
 | /* When we copy a long block of data, this is the unit to do it with. | 
 |    On some machines, copying successive ints does not work; | 
 |    in such a case, redefine COPYING_UNIT to `long' (if that works) | 
 |    or `char' as a last resort.  */ | 
 | #ifndef COPYING_UNIT | 
 | #define COPYING_UNIT int | 
 | #endif | 
 |  | 
 |  | 
 | /* The functions allocating more room by calling `obstack_chunk_alloc' | 
 |    jump to the handler pointed to by `obstack_alloc_failed_handler'. | 
 |    This variable by default points to the internal function | 
 |    `print_and_abort'.  */ | 
 | static void print_and_abort (void); | 
 | void (*obstack_alloc_failed_handler) (void) = print_and_abort; | 
 |  | 
 | /* Exit value used when `print_and_abort' is used.  */ | 
 | #if defined __GNU_LIBRARY__ || defined HAVE_STDLIB_H | 
 | #include <stdlib.h> | 
 | #endif | 
 | #ifndef EXIT_FAILURE | 
 | #define EXIT_FAILURE 1 | 
 | #endif | 
 | int obstack_exit_failure = EXIT_FAILURE; | 
 |  | 
 | /* The non-GNU-C macros copy the obstack into this global variable | 
 |    to avoid multiple evaluation.  */ | 
 |  | 
 | struct obstack *_obstack; | 
 |  | 
 | /* Define a macro that either calls functions with the traditional malloc/free | 
 |    calling interface, or calls functions with the mmalloc/mfree interface | 
 |    (that adds an extra first argument), based on the state of use_extra_arg. | 
 |    For free, do not use ?:, since some compilers, like the MIPS compilers, | 
 |    do not allow (expr) ? void : void.  */ | 
 |  | 
 | #if defined (__STDC__) && __STDC__ | 
 | #define CALL_CHUNKFUN(h, size) \ | 
 |   (((h) -> use_extra_arg) \ | 
 |    ? (*(h)->chunkfun) ((h)->extra_arg, (size)) \ | 
 |    : (*(struct _obstack_chunk *(*) (long)) (h)->chunkfun) ((size))) | 
 |  | 
 | #define CALL_FREEFUN(h, old_chunk) \ | 
 |   do { \ | 
 |     if ((h) -> use_extra_arg) \ | 
 |       (*(h)->freefun) ((h)->extra_arg, (old_chunk)); \ | 
 |     else \ | 
 |       (*(void (*) (void *)) (h)->freefun) ((old_chunk)); \ | 
 |   } while (0) | 
 | #else | 
 | #define CALL_CHUNKFUN(h, size) \ | 
 |   (((h) -> use_extra_arg) \ | 
 |    ? (*(h)->chunkfun) ((h)->extra_arg, (size)) \ | 
 |    : (*(struct _obstack_chunk *(*) ()) (h)->chunkfun) ((size))) | 
 |  | 
 | #define CALL_FREEFUN(h, old_chunk) \ | 
 |   do { \ | 
 |     if ((h) -> use_extra_arg) \ | 
 |       (*(h)->freefun) ((h)->extra_arg, (old_chunk)); \ | 
 |     else \ | 
 |       (*(void (*) ()) (h)->freefun) ((old_chunk)); \ | 
 |   } while (0) | 
 | #endif | 
 |  | 
 |  | 
 | /* Initialize an obstack H for use.  Specify chunk size SIZE (0 means default). | 
 |    Objects start on multiples of ALIGNMENT (0 means use default). | 
 |    CHUNKFUN is the function to use to allocate chunks, | 
 |    and FREEFUN the function to free them. | 
 |  | 
 |    Return nonzero if successful, zero if out of memory. | 
 |    To recover from an out of memory error, | 
 |    free up some memory, then call this again.  */ | 
 |  | 
 | int | 
 | _obstack_begin (struct obstack *h, int size, int alignment, | 
 |                 POINTER (*chunkfun) (long), void (*freefun) (void *)) | 
 | { | 
 |   register struct _obstack_chunk *chunk; /* points to new chunk */ | 
 |  | 
 |   if (alignment == 0) | 
 |     alignment = (int) DEFAULT_ALIGNMENT; | 
 |   if (size == 0) | 
 |     /* Default size is what GNU malloc can fit in a 4096-byte block.  */ | 
 |     { | 
 |       /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc. | 
 | 	 Use the values for range checking, because if range checking is off, | 
 | 	 the extra bytes won't be missed terribly, but if range checking is on | 
 | 	 and we used a larger request, a whole extra 4096 bytes would be | 
 | 	 allocated. | 
 |  | 
 | 	 These number are irrelevant to the new GNU malloc.  I suspect it is | 
 | 	 less sensitive to the size of the request.  */ | 
 |       int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1)) | 
 | 		    + 4 + DEFAULT_ROUNDING - 1) | 
 | 		   & ~(DEFAULT_ROUNDING - 1)); | 
 |       size = 4096 - extra; | 
 |     } | 
 |  | 
 |   h->chunkfun = (struct _obstack_chunk * (*)(void *, long)) chunkfun; | 
 |   h->freefun = (void (*) (void *, struct _obstack_chunk *)) freefun; | 
 |   h->chunk_size = size; | 
 |   h->alignment_mask = alignment - 1; | 
 |   h->use_extra_arg = 0; | 
 |  | 
 |   chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size); | 
 |   if (!chunk) | 
 |     (*obstack_alloc_failed_handler) (); | 
 |   h->next_free = h->object_base = chunk->contents; | 
 |   h->chunk_limit = chunk->limit | 
 |     = (char *) chunk + h->chunk_size; | 
 |   chunk->prev = 0; | 
 |   /* The initial chunk now contains no empty object.  */ | 
 |   h->maybe_empty_object = 0; | 
 |   h->alloc_failed = 0; | 
 |   return 1; | 
 | } | 
 |  | 
 | int | 
 | _obstack_begin_1 (struct obstack *h, int size, int alignment, | 
 |                   POINTER (*chunkfun) (POINTER, long), | 
 |                   void (*freefun) (POINTER, POINTER), POINTER arg) | 
 | { | 
 |   register struct _obstack_chunk *chunk; /* points to new chunk */ | 
 |  | 
 |   if (alignment == 0) | 
 |     alignment = (int) DEFAULT_ALIGNMENT; | 
 |   if (size == 0) | 
 |     /* Default size is what GNU malloc can fit in a 4096-byte block.  */ | 
 |     { | 
 |       /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc. | 
 | 	 Use the values for range checking, because if range checking is off, | 
 | 	 the extra bytes won't be missed terribly, but if range checking is on | 
 | 	 and we used a larger request, a whole extra 4096 bytes would be | 
 | 	 allocated. | 
 |  | 
 | 	 These number are irrelevant to the new GNU malloc.  I suspect it is | 
 | 	 less sensitive to the size of the request.  */ | 
 |       int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1)) | 
 | 		    + 4 + DEFAULT_ROUNDING - 1) | 
 | 		   & ~(DEFAULT_ROUNDING - 1)); | 
 |       size = 4096 - extra; | 
 |     } | 
 |  | 
 |   h->chunkfun = (struct _obstack_chunk * (*)(void *,long)) chunkfun; | 
 |   h->freefun = (void (*) (void *, struct _obstack_chunk *)) freefun; | 
 |   h->chunk_size = size; | 
 |   h->alignment_mask = alignment - 1; | 
 |   h->extra_arg = arg; | 
 |   h->use_extra_arg = 1; | 
 |  | 
 |   chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size); | 
 |   if (!chunk) | 
 |     (*obstack_alloc_failed_handler) (); | 
 |   h->next_free = h->object_base = chunk->contents; | 
 |   h->chunk_limit = chunk->limit | 
 |     = (char *) chunk + h->chunk_size; | 
 |   chunk->prev = 0; | 
 |   /* The initial chunk now contains no empty object.  */ | 
 |   h->maybe_empty_object = 0; | 
 |   h->alloc_failed = 0; | 
 |   return 1; | 
 | } | 
 |  | 
 | /* Allocate a new current chunk for the obstack *H | 
 |    on the assumption that LENGTH bytes need to be added | 
 |    to the current object, or a new object of length LENGTH allocated. | 
 |    Copies any partial object from the end of the old chunk | 
 |    to the beginning of the new one.  */ | 
 |  | 
 | void | 
 | _obstack_newchunk (struct obstack *h, int length) | 
 | { | 
 |   register struct _obstack_chunk *old_chunk = h->chunk; | 
 |   register struct _obstack_chunk *new_chunk; | 
 |   register long	new_size; | 
 |   register long obj_size = h->next_free - h->object_base; | 
 |   register long i; | 
 |   long already; | 
 |  | 
 |   /* Compute size for new chunk.  */ | 
 |   new_size = (obj_size + length) + (obj_size >> 3) + 100; | 
 |   if (new_size < h->chunk_size) | 
 |     new_size = h->chunk_size; | 
 |  | 
 |   /* Allocate and initialize the new chunk.  */ | 
 |   new_chunk = CALL_CHUNKFUN (h, new_size); | 
 |   if (!new_chunk) | 
 |     (*obstack_alloc_failed_handler) (); | 
 |   h->chunk = new_chunk; | 
 |   new_chunk->prev = old_chunk; | 
 |   new_chunk->limit = h->chunk_limit = (char *) new_chunk + new_size; | 
 |  | 
 |   /* Move the existing object to the new chunk. | 
 |      Word at a time is fast and is safe if the object | 
 |      is sufficiently aligned.  */ | 
 |   if (h->alignment_mask + 1 >= DEFAULT_ALIGNMENT) | 
 |     { | 
 |       for (i = obj_size / sizeof (COPYING_UNIT) - 1; | 
 | 	   i >= 0; i--) | 
 | 	((COPYING_UNIT *)new_chunk->contents)[i] | 
 | 	  = ((COPYING_UNIT *)h->object_base)[i]; | 
 |       /* We used to copy the odd few remaining bytes as one extra COPYING_UNIT, | 
 | 	 but that can cross a page boundary on a machine | 
 | 	 which does not do strict alignment for COPYING_UNITS.  */ | 
 |       already = obj_size / sizeof (COPYING_UNIT) * sizeof (COPYING_UNIT); | 
 |     } | 
 |   else | 
 |     already = 0; | 
 |   /* Copy remaining bytes one by one.  */ | 
 |   for (i = already; i < obj_size; i++) | 
 |     new_chunk->contents[i] = h->object_base[i]; | 
 |  | 
 |   /* If the object just copied was the only data in OLD_CHUNK, | 
 |      free that chunk and remove it from the chain. | 
 |      But not if that chunk might contain an empty object.  */ | 
 |   if (h->object_base == old_chunk->contents && ! h->maybe_empty_object) | 
 |     { | 
 |       new_chunk->prev = old_chunk->prev; | 
 |       CALL_FREEFUN (h, old_chunk); | 
 |     } | 
 |  | 
 |   h->object_base = new_chunk->contents; | 
 |   h->next_free = h->object_base + obj_size; | 
 |   /* The new chunk certainly contains no empty object yet.  */ | 
 |   h->maybe_empty_object = 0; | 
 | } | 
 |  | 
 | /* Return nonzero if object OBJ has been allocated from obstack H. | 
 |    This is here for debugging. | 
 |    If you use it in a program, you are probably losing.  */ | 
 |  | 
 | /* Suppress -Wmissing-prototypes warning.  We don't want to declare this in | 
 |    obstack.h because it is just for debugging.  */ | 
 | int _obstack_allocated_p (struct obstack *h, POINTER obj); | 
 |  | 
 | int | 
 | _obstack_allocated_p (struct obstack *h, POINTER obj) | 
 | { | 
 |   register struct _obstack_chunk *lp;	/* below addr of any objects in this chunk */ | 
 |   register struct _obstack_chunk *plp;	/* point to previous chunk if any */ | 
 |  | 
 |   lp = (h)->chunk; | 
 |   /* We use >= rather than > since the object cannot be exactly at | 
 |      the beginning of the chunk but might be an empty object exactly | 
 |      at the end of an adjacent chunk.  */ | 
 |   while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj)) | 
 |     { | 
 |       plp = lp->prev; | 
 |       lp = plp; | 
 |     } | 
 |   return lp != 0; | 
 | } | 
 |  | 
 | /* Free objects in obstack H, including OBJ and everything allocate | 
 |    more recently than OBJ.  If OBJ is zero, free everything in H.  */ | 
 |  | 
 | #undef obstack_free | 
 |  | 
 | /* This function has two names with identical definitions. | 
 |    This is the first one, called from non-ANSI code.  */ | 
 |  | 
 | void | 
 | _obstack_free (struct obstack *h, POINTER obj) | 
 | { | 
 |   register struct _obstack_chunk *lp;	/* below addr of any objects in this chunk */ | 
 |   register struct _obstack_chunk *plp;	/* point to previous chunk if any */ | 
 |  | 
 |   lp = h->chunk; | 
 |   /* We use >= because there cannot be an object at the beginning of a chunk. | 
 |      But there can be an empty object at that address | 
 |      at the end of another chunk.  */ | 
 |   while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj)) | 
 |     { | 
 |       plp = lp->prev; | 
 |       CALL_FREEFUN (h, lp); | 
 |       lp = plp; | 
 |       /* If we switch chunks, we can't tell whether the new current | 
 | 	 chunk contains an empty object, so assume that it may.  */ | 
 |       h->maybe_empty_object = 1; | 
 |     } | 
 |   if (lp) | 
 |     { | 
 |       h->object_base = h->next_free = (char *) (obj); | 
 |       h->chunk_limit = lp->limit; | 
 |       h->chunk = lp; | 
 |     } | 
 |   else if (obj != 0) | 
 |     /* obj is not in any of the chunks! */ | 
 |     abort (); | 
 | } | 
 |  | 
 | /* This function is used from ANSI code.  */ | 
 |  | 
 | void | 
 | obstack_free (struct obstack *h, POINTER obj) | 
 | { | 
 |   register struct _obstack_chunk *lp;	/* below addr of any objects in this chunk */ | 
 |   register struct _obstack_chunk *plp;	/* point to previous chunk if any */ | 
 |  | 
 |   lp = h->chunk; | 
 |   /* We use >= because there cannot be an object at the beginning of a chunk. | 
 |      But there can be an empty object at that address | 
 |      at the end of another chunk.  */ | 
 |   while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj)) | 
 |     { | 
 |       plp = lp->prev; | 
 |       CALL_FREEFUN (h, lp); | 
 |       lp = plp; | 
 |       /* If we switch chunks, we can't tell whether the new current | 
 | 	 chunk contains an empty object, so assume that it may.  */ | 
 |       h->maybe_empty_object = 1; | 
 |     } | 
 |   if (lp) | 
 |     { | 
 |       h->object_base = h->next_free = (char *) (obj); | 
 |       h->chunk_limit = lp->limit; | 
 |       h->chunk = lp; | 
 |     } | 
 |   else if (obj != 0) | 
 |     /* obj is not in any of the chunks! */ | 
 |     abort (); | 
 | } | 
 |  | 
 | int | 
 | _obstack_memory_used (struct obstack *h) | 
 | { | 
 |   register struct _obstack_chunk* lp; | 
 |   register int nbytes = 0; | 
 |  | 
 |   for (lp = h->chunk; lp != 0; lp = lp->prev) | 
 |     { | 
 |       nbytes += lp->limit - (char *) lp; | 
 |     } | 
 |   return nbytes; | 
 | } | 
 |  | 
 | /* Define the error handler.  */ | 
 | #ifndef _ | 
 | # if (HAVE_LIBINTL_H && ENABLE_NLS) || defined _LIBC | 
 | #  include <libintl.h> | 
 | #  ifndef _ | 
 | #   define _(Str) gettext (Str) | 
 | #  endif | 
 | # else | 
 | #  define _(Str) (Str) | 
 | # endif | 
 | #endif | 
 |  | 
 | static void | 
 | print_and_abort (void) | 
 | { | 
 |   fputs (_("memory exhausted\n"), stderr); | 
 |   exit (obstack_exit_failure); | 
 | } | 
 |  | 
 | #if 0 | 
 | /* These are now turned off because the applications do not use it | 
 |    and it uses bcopy via obstack_grow, which causes trouble on sysV.  */ | 
 |  | 
 | /* Now define the functional versions of the obstack macros. | 
 |    Define them to simply use the corresponding macros to do the job.  */ | 
 |  | 
 | /* The function names appear in parentheses in order to prevent | 
 |    the macro-definitions of the names from being expanded there.  */ | 
 |  | 
 | POINTER (obstack_base) (struct obstack *obstack) | 
 | { | 
 |   return obstack_base (obstack); | 
 | } | 
 |  | 
 | POINTER (obstack_next_free) (struct obstack *obstack) | 
 | { | 
 |   return obstack_next_free (obstack); | 
 | } | 
 |  | 
 | int (obstack_object_size) (struct obstack *obstack) | 
 | { | 
 |   return obstack_object_size (obstack); | 
 | } | 
 |  | 
 | int (obstack_room) (struct obstack *obstack) | 
 | { | 
 |   return obstack_room (obstack); | 
 | } | 
 |  | 
 | int (obstack_make_room) (struct obstack *obstack, int length) | 
 | { | 
 |   return obstack_make_room (obstack, length); | 
 | } | 
 |  | 
 | void (obstack_grow) (struct obstack *obstack, POINTER pointer, int length) | 
 | { | 
 |   obstack_grow (obstack, pointer, length); | 
 | } | 
 |  | 
 | void (obstack_grow0) (struct obstack *obstack, POINTER pointer, int length) | 
 | { | 
 |   obstack_grow0 (obstack, pointer, length); | 
 | } | 
 |  | 
 | void (obstack_1grow) (struct obstack *obstack, int character) | 
 | { | 
 |   obstack_1grow (obstack, character); | 
 | } | 
 |  | 
 | void (obstack_blank) (struct obstack *obstack, int length) | 
 | { | 
 |   obstack_blank (obstack, length); | 
 | } | 
 |  | 
 | void (obstack_1grow_fast) (struct obstack *obstack, int character) | 
 | { | 
 |   obstack_1grow_fast (obstack, character); | 
 | } | 
 |  | 
 | void (obstack_blank_fast) (struct obstack *obstack, int length) | 
 | { | 
 |   obstack_blank_fast (obstack, length); | 
 | } | 
 |  | 
 | POINTER (obstack_finish) (struct obstack *obstack) | 
 | { | 
 |   return obstack_finish (obstack); | 
 | } | 
 |  | 
 | POINTER (obstack_alloc) (struct obstack *obstack, int length) | 
 | { | 
 |   return obstack_alloc (obstack, length); | 
 | } | 
 |  | 
 | POINTER (obstack_copy) (struct obstack *obstack, POINTER pointer, int length) | 
 | { | 
 |   return obstack_copy (obstack, pointer, length); | 
 | } | 
 |  | 
 | POINTER (obstack_copy0) (struct obstack *obstack, POINTER pointer, int length) | 
 | { | 
 |   return obstack_copy0 (obstack, pointer, length); | 
 | } | 
 |  | 
 | #endif /* 0 */ | 
 |  | 
 | #endif	/* !ELIDE_CODE */ |