|  | /* | 
|  | * Copyright (c) 1983 Regents of the University of California. | 
|  | * All rights reserved. | 
|  | * | 
|  | * Redistribution and use in source and binary forms, with or without | 
|  | * modification, are permitted provided that the following conditions | 
|  | * are met: | 
|  | * 1. Redistributions of source code must retain the above copyright | 
|  | *    notice, this list of conditions and the following disclaimer. | 
|  | * 2. Redistributions in binary form must reproduce the above copyright | 
|  | *    notice, this list of conditions and the following disclaimer in the | 
|  | *    documentation and/or other materials provided with the distribution. | 
|  | * 3. [rescinded 22 July 1999] | 
|  | * 4. Neither the name of the University nor the names of its contributors | 
|  | *    may be used to endorse or promote products derived from this software | 
|  | *    without specific prior written permission. | 
|  | * | 
|  | * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND | 
|  | * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 
|  | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | 
|  | * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE | 
|  | * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | 
|  | * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS | 
|  | * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) | 
|  | * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT | 
|  | * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY | 
|  | * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF | 
|  | * SUCH DAMAGE. | 
|  | */ | 
|  |  | 
|  | /* | 
|  | * This is derived from the Berkeley source: | 
|  | *	@(#)random.c	5.5 (Berkeley) 7/6/88 | 
|  | * It was reworked for the GNU C Library by Roland McGrath. | 
|  | */ | 
|  |  | 
|  | /* | 
|  |  | 
|  | @deftypefn Supplement {long int} random (void) | 
|  | @deftypefnx Supplement void srandom (unsigned int @var{seed}) | 
|  | @deftypefnx Supplement void* initstate (unsigned int @var{seed}, @ | 
|  | void *@var{arg_state}, unsigned long @var{n}) | 
|  | @deftypefnx Supplement void* setstate (void *@var{arg_state}) | 
|  |  | 
|  | Random number functions.  @code{random} returns a random number in the | 
|  | range 0 to @code{LONG_MAX}.  @code{srandom} initializes the random | 
|  | number generator to some starting point determined by @var{seed} | 
|  | (else, the values returned by @code{random} are always the same for each | 
|  | run of the program).  @code{initstate} and @code{setstate} allow fine-grained | 
|  | control over the state of the random number generator. | 
|  |  | 
|  | @end deftypefn | 
|  |  | 
|  | */ | 
|  |  | 
|  | #include <errno.h> | 
|  |  | 
|  | #if 0 | 
|  |  | 
|  | #include <ansidecl.h> | 
|  | #include <limits.h> | 
|  | #include <stddef.h> | 
|  | #include <stdlib.h> | 
|  |  | 
|  | #else | 
|  |  | 
|  | #define	ULONG_MAX  ((unsigned long)(~0L))     /* 0xFFFFFFFF for 32-bits */ | 
|  | #define	LONG_MAX   ((long)(ULONG_MAX >> 1))   /* 0x7FFFFFFF for 32-bits*/ | 
|  |  | 
|  | #ifdef __STDC__ | 
|  | #  ifndef NULL | 
|  | #    define NULL (void *) 0 | 
|  | #  endif | 
|  | #else | 
|  | #  ifndef NULL | 
|  | #    define NULL (void *) 0 | 
|  | #  endif | 
|  | #endif | 
|  |  | 
|  | #endif | 
|  |  | 
|  | long int random (void); | 
|  |  | 
|  | /* An improved random number generation package.  In addition to the standard | 
|  | rand()/srand() like interface, this package also has a special state info | 
|  | interface.  The initstate() routine is called with a seed, an array of | 
|  | bytes, and a count of how many bytes are being passed in; this array is | 
|  | then initialized to contain information for random number generation with | 
|  | that much state information.  Good sizes for the amount of state | 
|  | information are 32, 64, 128, and 256 bytes.  The state can be switched by | 
|  | calling the setstate() function with the same array as was initiallized | 
|  | with initstate().  By default, the package runs with 128 bytes of state | 
|  | information and generates far better random numbers than a linear | 
|  | congruential generator.  If the amount of state information is less than | 
|  | 32 bytes, a simple linear congruential R.N.G. is used.  Internally, the | 
|  | state information is treated as an array of longs; the zeroeth element of | 
|  | the array is the type of R.N.G. being used (small integer); the remainder | 
|  | of the array is the state information for the R.N.G.  Thus, 32 bytes of | 
|  | state information will give 7 longs worth of state information, which will | 
|  | allow a degree seven polynomial.  (Note: The zeroeth word of state | 
|  | information also has some other information stored in it; see setstate | 
|  | for details).  The random number generation technique is a linear feedback | 
|  | shift register approach, employing trinomials (since there are fewer terms | 
|  | to sum up that way).  In this approach, the least significant bit of all | 
|  | the numbers in the state table will act as a linear feedback shift register, | 
|  | and will have period 2^deg - 1 (where deg is the degree of the polynomial | 
|  | being used, assuming that the polynomial is irreducible and primitive). | 
|  | The higher order bits will have longer periods, since their values are | 
|  | also influenced by pseudo-random carries out of the lower bits.  The | 
|  | total period of the generator is approximately deg*(2**deg - 1); thus | 
|  | doubling the amount of state information has a vast influence on the | 
|  | period of the generator.  Note: The deg*(2**deg - 1) is an approximation | 
|  | only good for large deg, when the period of the shift register is the | 
|  | dominant factor.  With deg equal to seven, the period is actually much | 
|  | longer than the 7*(2**7 - 1) predicted by this formula.  */ | 
|  |  | 
|  |  | 
|  |  | 
|  | /* For each of the currently supported random number generators, we have a | 
|  | break value on the amount of state information (you need at least thi | 
|  | bytes of state info to support this random number generator), a degree for | 
|  | the polynomial (actually a trinomial) that the R.N.G. is based on, and | 
|  | separation between the two lower order coefficients of the trinomial.  */ | 
|  |  | 
|  | /* Linear congruential.  */ | 
|  | #define	TYPE_0		0 | 
|  | #define	BREAK_0		8 | 
|  | #define	DEG_0		0 | 
|  | #define	SEP_0		0 | 
|  |  | 
|  | /* x**7 + x**3 + 1.  */ | 
|  | #define	TYPE_1		1 | 
|  | #define	BREAK_1		32 | 
|  | #define	DEG_1		7 | 
|  | #define	SEP_1		3 | 
|  |  | 
|  | /* x**15 + x + 1.  */ | 
|  | #define	TYPE_2		2 | 
|  | #define	BREAK_2		64 | 
|  | #define	DEG_2		15 | 
|  | #define	SEP_2		1 | 
|  |  | 
|  | /* x**31 + x**3 + 1.  */ | 
|  | #define	TYPE_3		3 | 
|  | #define	BREAK_3		128 | 
|  | #define	DEG_3		31 | 
|  | #define	SEP_3		3 | 
|  |  | 
|  | /* x**63 + x + 1.  */ | 
|  | #define	TYPE_4		4 | 
|  | #define	BREAK_4		256 | 
|  | #define	DEG_4		63 | 
|  | #define	SEP_4		1 | 
|  |  | 
|  |  | 
|  | /* Array versions of the above information to make code run faster. | 
|  | Relies on fact that TYPE_i == i.  */ | 
|  |  | 
|  | #define	MAX_TYPES	5	/* Max number of types above.  */ | 
|  |  | 
|  | static int degrees[MAX_TYPES] = { DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 }; | 
|  | static int seps[MAX_TYPES] = { SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 }; | 
|  |  | 
|  |  | 
|  |  | 
|  | /* Initially, everything is set up as if from: | 
|  | initstate(1, randtbl, 128); | 
|  | Note that this initialization takes advantage of the fact that srandom | 
|  | advances the front and rear pointers 10*rand_deg times, and hence the | 
|  | rear pointer which starts at 0 will also end up at zero; thus the zeroeth | 
|  | element of the state information, which contains info about the current | 
|  | position of the rear pointer is just | 
|  | (MAX_TYPES * (rptr - state)) + TYPE_3 == TYPE_3.  */ | 
|  |  | 
|  | static long int randtbl[DEG_3 + 1] = | 
|  | { TYPE_3, | 
|  | 0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342, | 
|  | 0xde3b81e0, 0xdf0a6fb5, 0xf103bc02, 0x48f340fb, | 
|  | 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd, | 
|  | 0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86, | 
|  | 0xda672e2a, 0x1588ca88, 0xe369735d, 0x904f35f7, | 
|  | 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc, | 
|  | 0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, | 
|  | 0xf5ad9d0e, 0x8999220b, 0x27fb47b9 | 
|  | }; | 
|  |  | 
|  | /* FPTR and RPTR are two pointers into the state info, a front and a rear | 
|  | pointer.  These two pointers are always rand_sep places aparts, as they | 
|  | cycle through the state information.  (Yes, this does mean we could get | 
|  | away with just one pointer, but the code for random is more efficient | 
|  | this way).  The pointers are left positioned as they would be from the call: | 
|  | initstate(1, randtbl, 128); | 
|  | (The position of the rear pointer, rptr, is really 0 (as explained above | 
|  | in the initialization of randtbl) because the state table pointer is set | 
|  | to point to randtbl[1] (as explained below).)  */ | 
|  |  | 
|  | static long int *fptr = &randtbl[SEP_3 + 1]; | 
|  | static long int *rptr = &randtbl[1]; | 
|  |  | 
|  |  | 
|  |  | 
|  | /* The following things are the pointer to the state information table, | 
|  | the type of the current generator, the degree of the current polynomial | 
|  | being used, and the separation between the two pointers. | 
|  | Note that for efficiency of random, we remember the first location of | 
|  | the state information, not the zeroeth.  Hence it is valid to access | 
|  | state[-1], which is used to store the type of the R.N.G. | 
|  | Also, we remember the last location, since this is more efficient than | 
|  | indexing every time to find the address of the last element to see if | 
|  | the front and rear pointers have wrapped.  */ | 
|  |  | 
|  | static long int *state = &randtbl[1]; | 
|  |  | 
|  | static int rand_type = TYPE_3; | 
|  | static int rand_deg = DEG_3; | 
|  | static int rand_sep = SEP_3; | 
|  |  | 
|  | static long int *end_ptr = &randtbl[sizeof(randtbl) / sizeof(randtbl[0])]; | 
|  |  | 
|  | /* Initialize the random number generator based on the given seed.  If the | 
|  | type is the trivial no-state-information type, just remember the seed. | 
|  | Otherwise, initializes state[] based on the given "seed" via a linear | 
|  | congruential generator.  Then, the pointers are set to known locations | 
|  | that are exactly rand_sep places apart.  Lastly, it cycles the state | 
|  | information a given number of times to get rid of any initial dependencies | 
|  | introduced by the L.C.R.N.G.  Note that the initialization of randtbl[] | 
|  | for default usage relies on values produced by this routine.  */ | 
|  | void | 
|  | srandom (unsigned int x) | 
|  | { | 
|  | state[0] = x; | 
|  | if (rand_type != TYPE_0) | 
|  | { | 
|  | register long int i; | 
|  | for (i = 1; i < rand_deg; ++i) | 
|  | state[i] = (1103515145 * state[i - 1]) + 12345; | 
|  | fptr = &state[rand_sep]; | 
|  | rptr = &state[0]; | 
|  | for (i = 0; i < 10 * rand_deg; ++i) | 
|  | random(); | 
|  | } | 
|  | } | 
|  |  | 
|  | /* Initialize the state information in the given array of N bytes for | 
|  | future random number generation.  Based on the number of bytes we | 
|  | are given, and the break values for the different R.N.G.'s, we choose | 
|  | the best (largest) one we can and set things up for it.  srandom is | 
|  | then called to initialize the state information.  Note that on return | 
|  | from srandom, we set state[-1] to be the type multiplexed with the current | 
|  | value of the rear pointer; this is so successive calls to initstate won't | 
|  | lose this information and will be able to restart with setstate. | 
|  | Note: The first thing we do is save the current state, if any, just like | 
|  | setstate so that it doesn't matter when initstate is called. | 
|  | Returns a pointer to the old state.  */ | 
|  | void * | 
|  | initstate (unsigned int seed, void *arg_state, unsigned long n) | 
|  | { | 
|  | void *ostate = (void *) &state[-1]; | 
|  |  | 
|  | if (rand_type == TYPE_0) | 
|  | state[-1] = rand_type; | 
|  | else | 
|  | state[-1] = (MAX_TYPES * (rptr - state)) + rand_type; | 
|  | if (n < BREAK_1) | 
|  | { | 
|  | if (n < BREAK_0) | 
|  | { | 
|  | errno = EINVAL; | 
|  | return NULL; | 
|  | } | 
|  | rand_type = TYPE_0; | 
|  | rand_deg = DEG_0; | 
|  | rand_sep = SEP_0; | 
|  | } | 
|  | else if (n < BREAK_2) | 
|  | { | 
|  | rand_type = TYPE_1; | 
|  | rand_deg = DEG_1; | 
|  | rand_sep = SEP_1; | 
|  | } | 
|  | else if (n < BREAK_3) | 
|  | { | 
|  | rand_type = TYPE_2; | 
|  | rand_deg = DEG_2; | 
|  | rand_sep = SEP_2; | 
|  | } | 
|  | else if (n < BREAK_4) | 
|  | { | 
|  | rand_type = TYPE_3; | 
|  | rand_deg = DEG_3; | 
|  | rand_sep = SEP_3; | 
|  | } | 
|  | else | 
|  | { | 
|  | rand_type = TYPE_4; | 
|  | rand_deg = DEG_4; | 
|  | rand_sep = SEP_4; | 
|  | } | 
|  |  | 
|  | state = &((long int *) arg_state)[1];	/* First location.  */ | 
|  | /* Must set END_PTR before srandom.  */ | 
|  | end_ptr = &state[rand_deg]; | 
|  | srandom(seed); | 
|  | if (rand_type == TYPE_0) | 
|  | state[-1] = rand_type; | 
|  | else | 
|  | state[-1] = (MAX_TYPES * (rptr - state)) + rand_type; | 
|  |  | 
|  | return ostate; | 
|  | } | 
|  |  | 
|  | /* Restore the state from the given state array. | 
|  | Note: It is important that we also remember the locations of the pointers | 
|  | in the current state information, and restore the locations of the pointers | 
|  | from the old state information.  This is done by multiplexing the pointer | 
|  | location into the zeroeth word of the state information. Note that due | 
|  | to the order in which things are done, it is OK to call setstate with the | 
|  | same state as the current state | 
|  | Returns a pointer to the old state information.  */ | 
|  |  | 
|  | void * | 
|  | setstate (void *arg_state) | 
|  | { | 
|  | register long int *new_state = (long int *) arg_state; | 
|  | register int type = new_state[0] % MAX_TYPES; | 
|  | register int rear = new_state[0] / MAX_TYPES; | 
|  | void *ostate = (void *) &state[-1]; | 
|  |  | 
|  | if (rand_type == TYPE_0) | 
|  | state[-1] = rand_type; | 
|  | else | 
|  | state[-1] = (MAX_TYPES * (rptr - state)) + rand_type; | 
|  |  | 
|  | switch (type) | 
|  | { | 
|  | case TYPE_0: | 
|  | case TYPE_1: | 
|  | case TYPE_2: | 
|  | case TYPE_3: | 
|  | case TYPE_4: | 
|  | rand_type = type; | 
|  | rand_deg = degrees[type]; | 
|  | rand_sep = seps[type]; | 
|  | break; | 
|  | default: | 
|  | /* State info munged.  */ | 
|  | errno = EINVAL; | 
|  | return NULL; | 
|  | } | 
|  |  | 
|  | state = &new_state[1]; | 
|  | if (rand_type != TYPE_0) | 
|  | { | 
|  | rptr = &state[rear]; | 
|  | fptr = &state[(rear + rand_sep) % rand_deg]; | 
|  | } | 
|  | /* Set end_ptr too.  */ | 
|  | end_ptr = &state[rand_deg]; | 
|  |  | 
|  | return ostate; | 
|  | } | 
|  |  | 
|  | /* If we are using the trivial TYPE_0 R.N.G., just do the old linear | 
|  | congruential bit.  Otherwise, we do our fancy trinomial stuff, which is the | 
|  | same in all ther other cases due to all the global variables that have been | 
|  | set up.  The basic operation is to add the number at the rear pointer into | 
|  | the one at the front pointer.  Then both pointers are advanced to the next | 
|  | location cyclically in the table.  The value returned is the sum generated, | 
|  | reduced to 31 bits by throwing away the "least random" low bit. | 
|  | Note: The code takes advantage of the fact that both the front and | 
|  | rear pointers can't wrap on the same call by not testing the rear | 
|  | pointer if the front one has wrapped.  Returns a 31-bit random number.  */ | 
|  |  | 
|  | long int | 
|  | random (void) | 
|  | { | 
|  | if (rand_type == TYPE_0) | 
|  | { | 
|  | state[0] = ((state[0] * 1103515245) + 12345) & LONG_MAX; | 
|  | return state[0]; | 
|  | } | 
|  | else | 
|  | { | 
|  | long int i; | 
|  | *fptr += *rptr; | 
|  | /* Chucking least random bit.  */ | 
|  | i = (*fptr >> 1) & LONG_MAX; | 
|  | ++fptr; | 
|  | if (fptr >= end_ptr) | 
|  | { | 
|  | fptr = state; | 
|  | ++rptr; | 
|  | } | 
|  | else | 
|  | { | 
|  | ++rptr; | 
|  | if (rptr >= end_ptr) | 
|  | rptr = state; | 
|  | } | 
|  | return i; | 
|  | } | 
|  | } |