| \input texinfo |
| @setfilename ldint.info |
| @c Copyright (C) 1992-2021 Free Software Foundation, Inc. |
| |
| @ifnottex |
| @dircategory Software development |
| @direntry |
| * Ld-Internals: (ldint). The GNU linker internals. |
| @end direntry |
| @end ifnottex |
| |
| @copying |
| This file documents the internals of the GNU linker ld. |
| |
| Copyright @copyright{} 1992-2021 Free Software Foundation, Inc. |
| Contributed by Cygnus Support. |
| |
| Permission is granted to copy, distribute and/or modify this document |
| under the terms of the GNU Free Documentation License, Version 1.3 or |
| any later version published by the Free Software Foundation; with the |
| Invariant Sections being ``GNU General Public License'' and ``Funding |
| Free Software'', the Front-Cover texts being (a) (see below), and with |
| the Back-Cover Texts being (b) (see below). A copy of the license is |
| included in the section entitled ``GNU Free Documentation License''. |
| |
| (a) The FSF's Front-Cover Text is: |
| |
| A GNU Manual |
| |
| (b) The FSF's Back-Cover Text is: |
| |
| You have freedom to copy and modify this GNU Manual, like GNU |
| software. Copies published by the Free Software Foundation raise |
| funds for GNU development. |
| @end copying |
| |
| @iftex |
| @finalout |
| @setchapternewpage off |
| @settitle GNU Linker Internals |
| @titlepage |
| @title{A guide to the internals of the GNU linker} |
| @author Per Bothner, Steve Chamberlain, Ian Lance Taylor, DJ Delorie |
| @author Cygnus Support |
| @page |
| |
| @tex |
| \def\$#1${{#1}} % Kluge: collect RCS revision info without $...$ |
| \xdef\manvers{2.10.91} % For use in headers, footers too |
| {\parskip=0pt |
| \hfill Cygnus Support\par |
| \hfill \manvers\par |
| \hfill \TeX{}info \texinfoversion\par |
| } |
| @end tex |
| |
| @vskip 0pt plus 1filll |
| Copyright @copyright{} 1992-2021 Free Software Foundation, Inc. |
| |
| Permission is granted to copy, distribute and/or modify this document |
| under the terms of the GNU Free Documentation License, Version 1.3 |
| or any later version published by the Free Software Foundation; |
| with no Invariant Sections, with no Front-Cover Texts, and with no |
| Back-Cover Texts. A copy of the license is included in the |
| section entitled "GNU Free Documentation License". |
| |
| @end titlepage |
| @end iftex |
| |
| @node Top |
| @top |
| |
| This file documents the internals of the GNU linker @code{ld}. It is a |
| collection of miscellaneous information with little form at this point. |
| Mostly, it is a repository into which you can put information about |
| GNU @code{ld} as you discover it (or as you design changes to @code{ld}). |
| |
| This document is distributed under the terms of the GNU Free |
| Documentation License. A copy of the license is included in the |
| section entitled "GNU Free Documentation License". |
| |
| @menu |
| * README:: The README File |
| * Emulations:: How linker emulations are generated |
| * Emulation Walkthrough:: A Walkthrough of a Typical Emulation |
| * Architecture Specific:: Some Architecture Specific Notes |
| * GNU Free Documentation License:: GNU Free Documentation License |
| @end menu |
| |
| @node README |
| @chapter The @file{README} File |
| |
| Check the @file{README} file; it often has useful information that does not |
| appear anywhere else in the directory. |
| |
| @node Emulations |
| @chapter How linker emulations are generated |
| |
| Each linker target has an @dfn{emulation}. The emulation includes the |
| default linker script, and certain emulations also modify certain types |
| of linker behaviour. |
| |
| Emulations are created during the build process by the shell script |
| @file{genscripts.sh}. |
| |
| The @file{genscripts.sh} script starts by reading a file in the |
| @file{emulparams} directory. This is a shell script which sets various |
| shell variables used by @file{genscripts.sh} and the other shell scripts |
| it invokes. |
| |
| The @file{genscripts.sh} script will invoke a shell script in the |
| @file{scripttempl} directory in order to create default linker scripts |
| written in the linker command language. The @file{scripttempl} script |
| will be invoked 5 (or, in some cases, 6) times, with different |
| assignments to shell variables, to create different default scripts. |
| The choice of script is made based on the command-line options. |
| |
| After creating the scripts, @file{genscripts.sh} will invoke yet another |
| shell script, this time in the @file{emultempl} directory. That shell |
| script will create the emulation source file, which contains C code. |
| This C code permits the linker emulation to override various linker |
| behaviours. Most targets use the generic emulation code, which is in |
| @file{emultempl/generic.em}. |
| |
| To summarize, @file{genscripts.sh} reads three shell scripts: an |
| emulation parameters script in the @file{emulparams} directory, a linker |
| script generation script in the @file{scripttempl} directory, and an |
| emulation source file generation script in the @file{emultempl} |
| directory. |
| |
| For example, the Sun 4 linker sets up variables in |
| @file{emulparams/sun4.sh}, creates linker scripts using |
| @file{scripttempl/aout.sc}, and creates the emulation code using |
| @file{emultempl/sunos.em}. |
| |
| Note that the linker can support several emulations simultaneously, |
| depending upon how it is configured. An emulation can be selected with |
| the @code{-m} option. The @code{-V} option will list all supported |
| emulations. |
| |
| @menu |
| * emulation parameters:: @file{emulparams} scripts |
| * linker scripts:: @file{scripttempl} scripts |
| * linker emulations:: @file{emultempl} scripts |
| @end menu |
| |
| @node emulation parameters |
| @section @file{emulparams} scripts |
| |
| Each target selects a particular file in the @file{emulparams} directory |
| by setting the shell variable @code{targ_emul} in @file{configure.tgt}. |
| This shell variable is used by the @file{configure} script to control |
| building an emulation source file. |
| |
| Certain conventions are enforced. Suppose the @code{targ_emul} variable |
| is set to @var{emul} in @file{configure.tgt}. The name of the emulation |
| shell script will be @file{emulparams/@var{emul}.sh}. The |
| @file{Makefile} must have a target named @file{e@var{emul}.c}; this |
| target must depend upon @file{emulparams/@var{emul}.sh}, as well as the |
| appropriate scripts in the @file{scripttempl} and @file{emultempl} |
| directories. The @file{Makefile} target must invoke @code{GENSCRIPTS} |
| with two arguments: @var{emul}, and the value of the make variable |
| @code{tdir_@var{emul}}. The value of the latter variable will be set by |
| the @file{configure} script, and is used to set the default target |
| directory to search. |
| |
| By convention, the @file{emulparams/@var{emul}.sh} shell script should |
| only set shell variables. It may set shell variables which are to be |
| interpreted by the @file{scripttempl} and the @file{emultempl} scripts. |
| Certain shell variables are interpreted directly by the |
| @file{genscripts.sh} script. |
| |
| Here is a list of shell variables interpreted by @file{genscripts.sh}, |
| as well as some conventional shell variables interpreted by the |
| @file{scripttempl} and @file{emultempl} scripts. |
| |
| @table @code |
| @item SCRIPT_NAME |
| This is the name of the @file{scripttempl} script to use. If |
| @code{SCRIPT_NAME} is set to @var{script}, @file{genscripts.sh} will use |
| the script @file{scripttempl/@var{script}.sc}. |
| |
| @item TEMPLATE_NAME |
| This is the name of the @file{emultempl} script to use. If |
| @code{TEMPLATE_NAME} is set to @var{template}, @file{genscripts.sh} will |
| use the script @file{emultempl/@var{template}.em}. If this variable is |
| not set, the default value is @samp{generic}. |
| |
| @item GENERATE_SHLIB_SCRIPT |
| If this is set to a nonempty string, @file{genscripts.sh} will invoke |
| the @file{scripttempl} script an extra time to create a shared library |
| script. @ref{linker scripts}. |
| |
| @item OUTPUT_FORMAT |
| This is normally set to indicate the BFD output format use (e.g., |
| @samp{"a.out-sunos-big"}. The @file{scripttempl} script will normally |
| use it in an @code{OUTPUT_FORMAT} expression in the linker script. |
| |
| @item ARCH |
| This is normally set to indicate the architecture to use (e.g., |
| @samp{sparc}). The @file{scripttempl} script will normally use it in an |
| @code{OUTPUT_ARCH} expression in the linker script. |
| |
| @item ENTRY |
| Some @file{scripttempl} scripts use this to set the entry address, in an |
| @code{ENTRY} expression in the linker script. |
| |
| @item TEXT_START_ADDR |
| Some @file{scripttempl} scripts use this to set the start address of the |
| @samp{.text} section. |
| |
| @item SEGMENT_SIZE |
| The @file{genscripts.sh} script uses this to set the default value of |
| @code{DATA_ALIGNMENT} when running the @file{scripttempl} script. |
| |
| @item TARGET_PAGE_SIZE |
| If @code{SEGMENT_SIZE} is not defined, the @file{genscripts.sh} script |
| uses this to define it. |
| |
| @item ALIGNMENT |
| Some @file{scripttempl} scripts set this to a number to pass to |
| @code{ALIGN} to set the required alignment for the @code{end} symbol. |
| @end table |
| |
| @node linker scripts |
| @section @file{scripttempl} scripts |
| |
| Each linker target uses a @file{scripttempl} script to generate the |
| default linker scripts. The name of the @file{scripttempl} script is |
| set by the @code{SCRIPT_NAME} variable in the @file{emulparams} script. |
| If @code{SCRIPT_NAME} is set to @var{script}, @code{genscripts.sh} will |
| invoke @file{scripttempl/@var{script}.sc}. |
| |
| The @file{genscripts.sh} script will invoke the @file{scripttempl} |
| script 5 to 9 times. Each time it will set the shell variable |
| @code{LD_FLAG} to a different value. When the linker is run, the |
| options used will direct it to select a particular script. (Script |
| selection is controlled by the @code{get_script} emulation entry point; |
| this describes the conventional behaviour). |
| |
| The @file{scripttempl} script should just write a linker script, written |
| in the linker command language, to standard output. If the emulation |
| name--the name of the @file{emulparams} file without the @file{.sc} |
| extension--is @var{emul}, then the output will be directed to |
| @file{ldscripts/@var{emul}.@var{extension}} in the build directory, |
| where @var{extension} changes each time the @file{scripttempl} script is |
| invoked. |
| |
| Here is the list of values assigned to @code{LD_FLAG}. |
| |
| @table @code |
| @item (empty) |
| The script generated is used by default (when none of the following |
| cases apply). The output has an extension of @file{.x}. |
| @item n |
| The script generated is used when the linker is invoked with the |
| @code{-n} option. The output has an extension of @file{.xn}. |
| @item N |
| The script generated is used when the linker is invoked with the |
| @code{-N} option. The output has an extension of @file{.xbn}. |
| @item r |
| The script generated is used when the linker is invoked with the |
| @code{-r} option. The output has an extension of @file{.xr}. |
| @item u |
| The script generated is used when the linker is invoked with the |
| @code{-Ur} option. The output has an extension of @file{.xu}. |
| @item shared |
| The @file{scripttempl} script is only invoked with @code{LD_FLAG} set to |
| this value if @code{GENERATE_SHLIB_SCRIPT} is defined in the |
| @file{emulparams} file. The @file{emultempl} script must arrange to use |
| this script at the appropriate time, normally when the linker is invoked |
| with the @code{-shared} option. The output has an extension of |
| @file{.xs}. |
| @item c |
| The @file{scripttempl} script is only invoked with @code{LD_FLAG} set to |
| this value if @code{GENERATE_COMBRELOC_SCRIPT} is defined in the |
| @file{emulparams} file or if @code{SCRIPT_NAME} is @code{elf}. The |
| @file{emultempl} script must arrange to use this script at the appropriate |
| time, normally when the linker is invoked with the @code{-z combreloc} |
| option. The output has an extension of |
| @file{.xc}. |
| @item cshared |
| The @file{scripttempl} script is only invoked with @code{LD_FLAG} set to |
| this value if @code{GENERATE_COMBRELOC_SCRIPT} is defined in the |
| @file{emulparams} file or if @code{SCRIPT_NAME} is @code{elf} and |
| @code{GENERATE_SHLIB_SCRIPT} is defined in the @file{emulparams} file. |
| The @file{emultempl} script must arrange to use this script at the |
| appropriate time, normally when the linker is invoked with the @code{-shared |
| -z combreloc} option. The output has an extension of @file{.xsc}. |
| @item auto_import |
| The @file{scripttempl} script is only invoked with @code{LD_FLAG} set to |
| this value if @code{GENERATE_AUTO_IMPORT_SCRIPT} is defined in the |
| @file{emulparams} file. The @file{emultempl} script must arrange to |
| use this script at the appropriate time, normally when the linker is |
| invoked with the @code{--enable-auto-import} option. The output has |
| an extension of @file{.xa}. |
| @end table |
| |
| Besides the shell variables set by the @file{emulparams} script, and the |
| @code{LD_FLAG} variable, the @file{genscripts.sh} script will set |
| certain variables for each run of the @file{scripttempl} script. |
| |
| @table @code |
| @item RELOCATING |
| This will be set to a non-empty string when the linker is doing a final |
| relocation (e.g., all scripts other than @code{-r} and @code{-Ur}). |
| |
| @item CONSTRUCTING |
| This will be set to a non-empty string when the linker is building |
| global constructor and destructor tables (e.g., all scripts other than |
| @code{-r}). |
| |
| @item DATA_ALIGNMENT |
| This will be set to an @code{ALIGN} expression when the output should be |
| page aligned, or to @samp{.} when generating the @code{-N} script. |
| |
| @item CREATE_SHLIB |
| This will be set to a non-empty string when generating a @code{-shared} |
| script. |
| |
| @item COMBRELOC |
| This will be set to a non-empty string when generating @code{-z combreloc} |
| scripts to a temporary file name which can be used during script generation. |
| @end table |
| |
| The conventional way to write a @file{scripttempl} script is to first |
| set a few shell variables, and then write out a linker script using |
| @code{cat} with a here document. The linker script will use variable |
| substitutions, based on the above variables and those set in the |
| @file{emulparams} script, to control its behaviour. |
| |
| When there are parts of the @file{scripttempl} script which should only |
| be run when doing a final relocation, they should be enclosed within a |
| variable substitution based on @code{RELOCATING}. For example, on many |
| targets special symbols such as @code{_end} should be defined when doing |
| a final link. Naturally, those symbols should not be defined when doing |
| a relocatable link using @code{-r}. The @file{scripttempl} script |
| could use a construct like this to define those symbols: |
| @smallexample |
| $@{RELOCATING+ _end = .;@} |
| @end smallexample |
| This will do the symbol assignment only if the @code{RELOCATING} |
| variable is defined. |
| |
| The basic job of the linker script is to put the sections in the correct |
| order, and at the correct memory addresses. For some targets, the |
| linker script may have to do some other operations. |
| |
| For example, on most MIPS platforms, the linker is responsible for |
| defining the special symbol @code{_gp}, used to initialize the |
| @code{$gp} register. It must be set to the start of the small data |
| section plus @code{0x8000}. Naturally, it should only be defined when |
| doing a final relocation. This will typically be done like this: |
| @smallexample |
| $@{RELOCATING+ _gp = ALIGN(16) + 0x8000;@} |
| @end smallexample |
| This line would appear just before the sections which compose the small |
| data section (@samp{.sdata}, @samp{.sbss}). All those sections would be |
| contiguous in memory. |
| |
| Many COFF systems build constructor tables in the linker script. The |
| compiler will arrange to output the address of each global constructor |
| in a @samp{.ctor} section, and the address of each global destructor in |
| a @samp{.dtor} section (this is done by defining |
| @code{ASM_OUTPUT_CONSTRUCTOR} and @code{ASM_OUTPUT_DESTRUCTOR} in the |
| @code{gcc} configuration files). The @code{gcc} runtime support |
| routines expect the constructor table to be named @code{__CTOR_LIST__}. |
| They expect it to be a list of words, with the first word being the |
| count of the number of entries. There should be a trailing zero word. |
| (Actually, the count may be -1 if the trailing word is present, and the |
| trailing word may be omitted if the count is correct, but, as the |
| @code{gcc} behaviour has changed slightly over the years, it is safest |
| to provide both). Here is a typical way that might be handled in a |
| @file{scripttempl} file. |
| @smallexample |
| $@{CONSTRUCTING+ __CTOR_LIST__ = .;@} |
| $@{CONSTRUCTING+ LONG((__CTOR_END__ - __CTOR_LIST__) / 4 - 2)@} |
| $@{CONSTRUCTING+ *(.ctors)@} |
| $@{CONSTRUCTING+ LONG(0)@} |
| $@{CONSTRUCTING+ __CTOR_END__ = .;@} |
| $@{CONSTRUCTING+ __DTOR_LIST__ = .;@} |
| $@{CONSTRUCTING+ LONG((__DTOR_END__ - __DTOR_LIST__) / 4 - 2)@} |
| $@{CONSTRUCTING+ *(.dtors)@} |
| $@{CONSTRUCTING+ LONG(0)@} |
| $@{CONSTRUCTING+ __DTOR_END__ = .;@} |
| @end smallexample |
| The use of @code{CONSTRUCTING} ensures that these linker script commands |
| will only appear when the linker is supposed to be building the |
| constructor and destructor tables. This example is written for a target |
| which uses 4 byte pointers. |
| |
| Embedded systems often need to set a stack address. This is normally |
| best done by using the @code{PROVIDE} construct with a default stack |
| address. This permits the user to easily override the stack address |
| using the @code{--defsym} option. Here is an example: |
| @smallexample |
| $@{RELOCATING+ PROVIDE (__stack = 0x80000000);@} |
| @end smallexample |
| The value of the symbol @code{__stack} would then be used in the startup |
| code to initialize the stack pointer. |
| |
| @node linker emulations |
| @section @file{emultempl} scripts |
| |
| Each linker target uses an @file{emultempl} script to generate the |
| emulation code. The name of the @file{emultempl} script is set by the |
| @code{TEMPLATE_NAME} variable in the @file{emulparams} script. If the |
| @code{TEMPLATE_NAME} variable is not set, the default is |
| @samp{generic}. If the value of @code{TEMPLATE_NAME} is @var{template}, |
| @file{genscripts.sh} will use @file{emultempl/@var{template}.em}. |
| |
| Most targets use the generic @file{emultempl} script, |
| @file{emultempl/generic.em}. A different @file{emultempl} script is |
| only needed if the linker must support unusual actions, such as linking |
| against shared libraries. |
| |
| The @file{emultempl} script is normally written as a simple invocation |
| of @code{cat} with a here document. The document will use a few |
| variable substitutions. Typically each function names uses a |
| substitution involving @code{EMULATION_NAME}, for ease of debugging when |
| the linker supports multiple emulations. |
| |
| Every function and variable in the emitted file should be static. The |
| only globally visible object must be named |
| @code{ld_@var{EMULATION_NAME}_emulation}, where @var{EMULATION_NAME} is |
| the name of the emulation set in @file{configure.tgt} (this is also the |
| name of the @file{emulparams} file without the @file{.sh} extension). |
| The @file{genscripts.sh} script will set the shell variable |
| @code{EMULATION_NAME} before invoking the @file{emultempl} script. |
| |
| The @code{ld_@var{EMULATION_NAME}_emulation} variable must be a |
| @code{struct ld_emulation_xfer_struct}, as defined in @file{ldemul.h}. |
| It defines a set of function pointers which are invoked by the linker, |
| as well as strings for the emulation name (normally set from the shell |
| variable @code{EMULATION_NAME} and the default BFD target name (normally |
| set from the shell variable @code{OUTPUT_FORMAT} which is normally set |
| by the @file{emulparams} file). |
| |
| The @file{genscripts.sh} script will set the shell variable |
| @code{COMPILE_IN} when it invokes the @file{emultempl} script for the |
| default emulation. In this case, the @file{emultempl} script should |
| include the linker scripts directly, and return them from the |
| @code{get_scripts} entry point. When the emulation is not the default, |
| the @code{get_scripts} entry point should just return a file name. See |
| @file{emultempl/generic.em} for an example of how this is done. |
| |
| At some point, the linker emulation entry points should be documented. |
| |
| @node Emulation Walkthrough |
| @chapter A Walkthrough of a Typical Emulation |
| |
| This chapter is to help people who are new to the way emulations |
| interact with the linker, or who are suddenly thrust into the position |
| of having to work with existing emulations. It will discuss the files |
| you need to be aware of. It will tell you when the given "hooks" in |
| the emulation will be called. It will, hopefully, give you enough |
| information about when and how things happen that you'll be able to |
| get by. As always, the source is the definitive reference to this. |
| |
| The starting point for the linker is in @file{ldmain.c} where |
| @code{main} is defined. The bulk of the code that's emulation |
| specific will initially be in @code{emultempl/@var{emulation}.em} but |
| will end up in @code{e@var{emulation}.c} when the build is done. |
| Most of the work to select and interface with emulations is in |
| @code{ldemul.h} and @code{ldemul.c}. Specifically, @code{ldemul.h} |
| defines the @code{ld_emulation_xfer_struct} structure your emulation |
| exports. |
| |
| Your emulation file exports a symbol |
| @code{ld_@var{EMULATION_NAME}_emulation}. If your emulation is |
| selected (it usually is, since usually there's only one), |
| @code{ldemul.c} sets the variable @var{ld_emulation} to point to it. |
| @code{ldemul.c} also defines a number of API functions that interface |
| to your emulation, like @code{ldemul_after_parse} which simply calls |
| your @code{ld_@var{EMULATION}_emulation.after_parse} function. For |
| the rest of this section, the functions will be mentioned, but you |
| should assume the indirect reference to your emulation also. |
| |
| We will also skip or gloss over parts of the link process that don't |
| relate to emulations, like setting up internationalization. |
| |
| After initialization, @code{main} selects an emulation by pre-scanning |
| the command-line arguments. It calls @code{ldemul_choose_target} to |
| choose a target. If you set @code{choose_target} to |
| @code{ldemul_default_target}, it picks your @code{target_name} by |
| default. |
| |
| @code{main} calls @code{ldemul_before_parse}, then @code{parse_args}. |
| @code{parse_args} calls @code{ldemul_parse_args} for each arg, which |
| must update the @code{getopt} globals if it recognizes the argument. |
| If the emulation doesn't recognize it, then parse_args checks to see |
| if it recognizes it. |
| |
| Now that the emulation has had access to all its command-line options, |
| @code{main} calls @code{ldemul_set_symbols}. This can be used for any |
| initialization that may be affected by options. It is also supposed |
| to set up any variables needed by the emulation script. |
| |
| @code{main} now calls @code{ldemul_get_script} to get the emulation |
| script to use (based on arguments, no doubt, @pxref{Emulations}) and |
| runs it. While parsing, @code{ldgram.y} may call @code{ldemul_hll} or |
| @code{ldemul_syslib} to handle the @code{HLL} or @code{SYSLIB} |
| commands. It may call @code{ldemul_unrecognized_file} if you asked |
| the linker to link a file it doesn't recognize. It will call |
| @code{ldemul_recognized_file} for each file it does recognize, in case |
| the emulation wants to handle some files specially. All the while, |
| it's loading the files (possibly calling |
| @code{ldemul_open_dynamic_archive}) and symbols and stuff. After it's |
| done reading the script, @code{main} calls @code{ldemul_after_parse}. |
| Use the after-parse hook to set up anything that depends on stuff the |
| script might have set up, like the entry point. |
| |
| @code{main} next calls @code{lang_process} in @code{ldlang.c}. This |
| appears to be the main core of the linking itself, as far as emulation |
| hooks are concerned(*). It first opens the output file's BFD, calling |
| @code{ldemul_set_output_arch}, and calls |
| @code{ldemul_create_output_section_statements} in case you need to use |
| other means to find or create object files (i.e. shared libraries |
| found on a path, or fake stub objects). Despite the name, nobody |
| creates output sections here. |
| |
| (*) In most cases, the BFD library does the bulk of the actual |
| linking, handling symbol tables, symbol resolution, relocations, and |
| building the final output file. See the BFD reference for all the |
| details. Your emulation is usually concerned more with managing |
| things at the file and section level, like "put this here, add this |
| section", etc. |
| |
| Next, the objects to be linked are opened and BFDs created for them, |
| and @code{ldemul_after_open} is called. At this point, you have all |
| the objects and symbols loaded, but none of the data has been placed |
| yet. |
| |
| Next comes the Big Linking Thingy (except for the parts BFD does). |
| All input sections are mapped to output sections according to the |
| script. If a section doesn't get mapped by default, |
| @code{ldemul_place_orphan} will get called to figure out where it goes. |
| Next it figures out the offsets for each section, calling |
| @code{ldemul_before_allocation} before and |
| @code{ldemul_after_allocation} after deciding where each input section |
| ends up in the output sections. |
| |
| The last part of @code{lang_process} is to figure out all the symbols' |
| values. After assigning final values to the symbols, |
| @code{ldemul_finish} is called, and after that, any undefined symbols |
| are turned into fatal errors. |
| |
| OK, back to @code{main}, which calls @code{ldwrite} in |
| @file{ldwrite.c}. @code{ldwrite} calls BFD's final_link, which does |
| all the relocation fixups and writes the output bfd to disk, and we're |
| done. |
| |
| In summary, |
| |
| @itemize @bullet |
| |
| @item @code{main()} in @file{ldmain.c} |
| @item @file{emultempl/@var{EMULATION}.em} has your code |
| @item @code{ldemul_choose_target} (defaults to your @code{target_name}) |
| @item @code{ldemul_before_parse} |
| @item Parse argv, calls @code{ldemul_parse_args} for each |
| @item @code{ldemul_set_symbols} |
| @item @code{ldemul_get_script} |
| @item parse script |
| |
| @itemize @bullet |
| @item may call @code{ldemul_hll} or @code{ldemul_syslib} |
| @item may call @code{ldemul_open_dynamic_archive} |
| @end itemize |
| |
| @item @code{ldemul_after_parse} |
| @item @code{lang_process()} in @file{ldlang.c} |
| |
| @itemize @bullet |
| @item create @code{output_bfd} |
| @item @code{ldemul_set_output_arch} |
| @item @code{ldemul_create_output_section_statements} |
| @item read objects, create input bfds - all symbols exist, but have no values |
| @item may call @code{ldemul_unrecognized_file} |
| @item will call @code{ldemul_recognized_file} |
| @item @code{ldemul_after_open} |
| @item map input sections to output sections |
| @item may call @code{ldemul_place_orphan} for remaining sections |
| @item @code{ldemul_before_allocation} |
| @item gives input sections offsets into output sections, places output sections |
| @item @code{ldemul_after_allocation} - section addresses valid |
| @item assigns values to symbols |
| @item @code{ldemul_finish} - symbol values valid |
| @end itemize |
| |
| @item output bfd is written to disk |
| |
| @end itemize |
| |
| @node Architecture Specific |
| @chapter Some Architecture Specific Notes |
| |
| This is the place for notes on the behavior of @code{ld} on |
| specific platforms. Currently, only Intel x86 is documented (and |
| of that, only the auto-import behavior for DLLs). |
| |
| @menu |
| * ix86:: Intel x86 |
| @end menu |
| |
| @node ix86 |
| @section Intel x86 |
| |
| @table @emph |
| @code{ld} can create DLLs that operate with various runtimes available |
| on a common x86 operating system. These runtimes include native (using |
| the mingw "platform"), cygwin, and pw. |
| |
| @item auto-import from DLLs |
| @enumerate |
| @item |
| With this feature on, DLL clients can import variables from DLL |
| without any concern from their side (for example, without any source |
| code modifications). Auto-import can be enabled using the |
| @code{--enable-auto-import} flag, or disabled via the |
| @code{--disable-auto-import} flag. Auto-import is disabled by default. |
| |
| @item |
| This is done completely in bounds of the PE specification (to be fair, |
| there's a minor violation of the spec at one point, but in practice |
| auto-import works on all known variants of that common x86 operating |
| system) So, the resulting DLL can be used with any other PE |
| compiler/linker. |
| |
| @item |
| Auto-import is fully compatible with standard import method, in which |
| variables are decorated using attribute modifiers. Libraries of either |
| type may be mixed together. |
| |
| @item |
| Overhead (space): 8 bytes per imported symbol, plus 20 for each |
| reference to it; Overhead (load time): negligible; Overhead |
| (virtual/physical memory): should be less than effect of DLL |
| relocation. |
| @end enumerate |
| |
| Motivation |
| |
| The obvious and only way to get rid of dllimport insanity is |
| to make client access variable directly in the DLL, bypassing |
| the extra dereference imposed by ordinary DLL runtime linking. |
| I.e., whenever client contains something like |
| |
| @code{mov dll_var,%eax,} |
| |
| address of dll_var in the command should be relocated to point |
| into loaded DLL. The aim is to make OS loader do so, and than |
| make ld help with that. Import section of PE made following |
| way: there's a vector of structures each describing imports |
| from particular DLL. Each such structure points to two other |
| parallel vectors: one holding imported names, and one which |
| will hold address of corresponding imported name. So, the |
| solution is de-vectorize these structures, making import |
| locations be sparse and pointing directly into code. |
| |
| Implementation |
| |
| For each reference of data symbol to be imported from DLL (to |
| set of which belong symbols with name <sym>, if __imp_<sym> is |
| found in implib), the import fixup entry is generated. That |
| entry is of type IMAGE_IMPORT_DESCRIPTOR and stored in .idata$3 |
| subsection. Each fixup entry contains pointer to symbol's address |
| within .text section (marked with __fuN_<sym> symbol, where N is |
| integer), pointer to DLL name (so, DLL name is referenced by |
| multiple entries), and pointer to symbol name thunk. Symbol name |
| thunk is singleton vector (__nm_th_<symbol>) pointing to |
| IMAGE_IMPORT_BY_NAME structure (__nm_<symbol>) directly containing |
| imported name. Here comes that "om the edge" problem mentioned above: |
| PE specification rambles that name vector (OriginalFirstThunk) should |
| run in parallel with addresses vector (FirstThunk), i.e. that they |
| should have same number of elements and terminated with zero. We violate |
| this, since FirstThunk points directly into machine code. But in |
| practice, OS loader implemented the sane way: it goes thru |
| OriginalFirstThunk and puts addresses to FirstThunk, not something |
| else. It once again should be noted that dll and symbol name |
| structures are reused across fixup entries and should be there |
| anyway to support standard import stuff, so sustained overhead is |
| 20 bytes per reference. Other question is whether having several |
| IMAGE_IMPORT_DESCRIPTORS for the same DLL is possible. Answer is yes, |
| it is done even by native compiler/linker (libth32's functions are in |
| fact resident in windows9x kernel32.dll, so if you use it, you have |
| two IMAGE_IMPORT_DESCRIPTORS for kernel32.dll). Yet other question is |
| whether referencing the same PE structures several times is valid. |
| The answer is why not, prohibiting that (detecting violation) would |
| require more work on behalf of loader than not doing it. |
| |
| @end table |
| |
| @node GNU Free Documentation License |
| @chapter GNU Free Documentation License |
| |
| @include fdl.texi |
| |
| @contents |
| @bye |