| /* objalloc.c -- routines to allocate memory for objects | |
| Copyright 1997-2012 Free Software Foundation, Inc. | |
| Written by Ian Lance Taylor, Cygnus Solutions. | |
| This program is free software; you can redistribute it and/or modify it | |
| under the terms of the GNU General Public License as published by the | |
| Free Software Foundation; either version 2, or (at your option) any | |
| later version. | |
| This program is distributed in the hope that it will be useful, | |
| but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| GNU General Public License for more details. | |
| You should have received a copy of the GNU General Public License | |
| along with this program; if not, write to the Free Software | |
| Foundation, 51 Franklin Street - Fifth Floor, | |
| Boston, MA 02110-1301, USA. */ | |
| #include "config.h" | |
| #include "ansidecl.h" | |
| #include "objalloc.h" | |
| /* Get a definition for NULL. */ | |
| #include <stdio.h> | |
| #if VMS | |
| #include <stdlib.h> | |
| #include <unixlib.h> | |
| #else | |
| /* Get a definition for size_t. */ | |
| #include <stddef.h> | |
| #ifdef HAVE_STDLIB_H | |
| #include <stdlib.h> | |
| #else | |
| /* For systems with larger pointers than ints, this must be declared. */ | |
| extern PTR malloc (size_t); | |
| extern void free (PTR); | |
| #endif | |
| #endif | |
| /* These routines allocate space for an object. Freeing allocated | |
| space may or may not free all more recently allocated space. | |
| We handle large and small allocation requests differently. If we | |
| don't have enough space in the current block, and the allocation | |
| request is for more than 512 bytes, we simply pass it through to | |
| malloc. */ | |
| /* The objalloc structure is defined in objalloc.h. */ | |
| /* This structure appears at the start of each chunk. */ | |
| struct objalloc_chunk | |
| { | |
| /* Next chunk. */ | |
| struct objalloc_chunk *next; | |
| /* If this chunk contains large objects, this is the value of | |
| current_ptr when this chunk was allocated. If this chunk | |
| contains small objects, this is NULL. */ | |
| char *current_ptr; | |
| }; | |
| /* The aligned size of objalloc_chunk. */ | |
| #define CHUNK_HEADER_SIZE \ | |
| ((sizeof (struct objalloc_chunk) + OBJALLOC_ALIGN - 1) \ | |
| &~ (OBJALLOC_ALIGN - 1)) | |
| /* We ask for this much memory each time we create a chunk which is to | |
| hold small objects. */ | |
| #define CHUNK_SIZE (4096 - 32) | |
| /* A request for this amount or more is just passed through to malloc. */ | |
| #define BIG_REQUEST (512) | |
| /* Create an objalloc structure. */ | |
| struct objalloc * | |
| objalloc_create (void) | |
| { | |
| struct objalloc *ret; | |
| struct objalloc_chunk *chunk; | |
| ret = (struct objalloc *) malloc (sizeof *ret); | |
| if (ret == NULL) | |
| return NULL; | |
| ret->chunks = (PTR) malloc (CHUNK_SIZE); | |
| if (ret->chunks == NULL) | |
| { | |
| free (ret); | |
| return NULL; | |
| } | |
| chunk = (struct objalloc_chunk *) ret->chunks; | |
| chunk->next = NULL; | |
| chunk->current_ptr = NULL; | |
| ret->current_ptr = (char *) chunk + CHUNK_HEADER_SIZE; | |
| ret->current_space = CHUNK_SIZE - CHUNK_HEADER_SIZE; | |
| return ret; | |
| } | |
| /* Allocate space from an objalloc structure. */ | |
| PTR | |
| _objalloc_alloc (struct objalloc *o, unsigned long original_len) | |
| { | |
| unsigned long len = original_len; | |
| /* We avoid confusion from zero sized objects by always allocating | |
| at least 1 byte. */ | |
| if (len == 0) | |
| len = 1; | |
| len = (len + OBJALLOC_ALIGN - 1) &~ (OBJALLOC_ALIGN - 1); | |
| /* Check for overflow in the alignment operation above and the | |
| malloc argument below. */ | |
| if (len + CHUNK_HEADER_SIZE < original_len) | |
| return NULL; | |
| if (len <= o->current_space) | |
| { | |
| o->current_ptr += len; | |
| o->current_space -= len; | |
| return (PTR) (o->current_ptr - len); | |
| } | |
| if (len >= BIG_REQUEST) | |
| { | |
| char *ret; | |
| struct objalloc_chunk *chunk; | |
| ret = (char *) malloc (CHUNK_HEADER_SIZE + len); | |
| if (ret == NULL) | |
| return NULL; | |
| chunk = (struct objalloc_chunk *) ret; | |
| chunk->next = (struct objalloc_chunk *) o->chunks; | |
| chunk->current_ptr = o->current_ptr; | |
| o->chunks = (PTR) chunk; | |
| return (PTR) (ret + CHUNK_HEADER_SIZE); | |
| } | |
| else | |
| { | |
| struct objalloc_chunk *chunk; | |
| chunk = (struct objalloc_chunk *) malloc (CHUNK_SIZE); | |
| if (chunk == NULL) | |
| return NULL; | |
| chunk->next = (struct objalloc_chunk *) o->chunks; | |
| chunk->current_ptr = NULL; | |
| o->current_ptr = (char *) chunk + CHUNK_HEADER_SIZE; | |
| o->current_space = CHUNK_SIZE - CHUNK_HEADER_SIZE; | |
| o->chunks = (PTR) chunk; | |
| return objalloc_alloc (o, len); | |
| } | |
| } | |
| /* Free an entire objalloc structure. */ | |
| void | |
| objalloc_free (struct objalloc *o) | |
| { | |
| struct objalloc_chunk *l; | |
| l = (struct objalloc_chunk *) o->chunks; | |
| while (l != NULL) | |
| { | |
| struct objalloc_chunk *next; | |
| next = l->next; | |
| free (l); | |
| l = next; | |
| } | |
| free (o); | |
| } | |
| /* Free a block from an objalloc structure. This also frees all more | |
| recently allocated blocks. */ | |
| void | |
| objalloc_free_block (struct objalloc *o, PTR block) | |
| { | |
| struct objalloc_chunk *p, *small; | |
| char *b = (char *) block; | |
| /* First set P to the chunk which contains the block we are freeing, | |
| and set Q to the last small object chunk we see before P. */ | |
| small = NULL; | |
| for (p = (struct objalloc_chunk *) o->chunks; p != NULL; p = p->next) | |
| { | |
| if (p->current_ptr == NULL) | |
| { | |
| if (b > (char *) p && b < (char *) p + CHUNK_SIZE) | |
| break; | |
| small = p; | |
| } | |
| else | |
| { | |
| if (b == (char *) p + CHUNK_HEADER_SIZE) | |
| break; | |
| } | |
| } | |
| /* If we can't find the chunk, the caller has made a mistake. */ | |
| if (p == NULL) | |
| abort (); | |
| if (p->current_ptr == NULL) | |
| { | |
| struct objalloc_chunk *q; | |
| struct objalloc_chunk *first; | |
| /* The block is in a chunk containing small objects. We can | |
| free every chunk through SMALL, because they have certainly | |
| been allocated more recently. After SMALL, we will not see | |
| any chunks containing small objects; we can free any big | |
| chunk if the current_ptr is greater than or equal to B. We | |
| can then reset the new current_ptr to B. */ | |
| first = NULL; | |
| q = (struct objalloc_chunk *) o->chunks; | |
| while (q != p) | |
| { | |
| struct objalloc_chunk *next; | |
| next = q->next; | |
| if (small != NULL) | |
| { | |
| if (small == q) | |
| small = NULL; | |
| free (q); | |
| } | |
| else if (q->current_ptr > b) | |
| free (q); | |
| else if (first == NULL) | |
| first = q; | |
| q = next; | |
| } | |
| if (first == NULL) | |
| first = p; | |
| o->chunks = (PTR) first; | |
| /* Now start allocating from this small block again. */ | |
| o->current_ptr = b; | |
| o->current_space = ((char *) p + CHUNK_SIZE) - b; | |
| } | |
| else | |
| { | |
| struct objalloc_chunk *q; | |
| char *current_ptr; | |
| /* This block is in a large chunk by itself. We can free | |
| everything on the list up to and including this block. We | |
| then start allocating from the next chunk containing small | |
| objects, setting current_ptr from the value stored with the | |
| large chunk we are freeing. */ | |
| current_ptr = p->current_ptr; | |
| p = p->next; | |
| q = (struct objalloc_chunk *) o->chunks; | |
| while (q != p) | |
| { | |
| struct objalloc_chunk *next; | |
| next = q->next; | |
| free (q); | |
| q = next; | |
| } | |
| o->chunks = (PTR) p; | |
| while (p->current_ptr != NULL) | |
| p = p->next; | |
| o->current_ptr = current_ptr; | |
| o->current_space = ((char *) p + CHUNK_SIZE) - current_ptr; | |
| } | |
| } |