| /* obstack.c - subroutines used implicitly by object stack macros | |
| Copyright (C) 1988,89,90,91,92,93,94,96,97 Free Software Foundation, Inc. | |
| NOTE: This source is derived from an old version taken from the GNU C | |
| Library (glibc). | |
| This program is free software; you can redistribute it and/or modify it | |
| under the terms of the GNU General Public License as published by the | |
| Free Software Foundation; either version 2, or (at your option) any | |
| later version. | |
| This program is distributed in the hope that it will be useful, | |
| but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| GNU General Public License for more details. | |
| You should have received a copy of the GNU General Public License | |
| along with this program; if not, write to the Free Software | |
| Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston, MA 02110-1301, | |
| USA. */ | |
| #ifdef HAVE_CONFIG_H | |
| #include <config.h> | |
| #endif | |
| #include "obstack.h" | |
| /* NOTE BEFORE MODIFYING THIS FILE: This version number must be | |
| incremented whenever callers compiled using an old obstack.h can no | |
| longer properly call the functions in this obstack.c. */ | |
| #define OBSTACK_INTERFACE_VERSION 1 | |
| /* Comment out all this code if we are using the GNU C Library, and are not | |
| actually compiling the library itself, and the installed library | |
| supports the same library interface we do. This code is part of the GNU | |
| C Library, but also included in many other GNU distributions. Compiling | |
| and linking in this code is a waste when using the GNU C library | |
| (especially if it is a shared library). Rather than having every GNU | |
| program understand `configure --with-gnu-libc' and omit the object | |
| files, it is simpler to just do this in the source for each such file. */ | |
| #include <stdio.h> /* Random thing to get __GNU_LIBRARY__. */ | |
| #if !defined (_LIBC) && defined (__GNU_LIBRARY__) && __GNU_LIBRARY__ > 1 | |
| #include <gnu-versions.h> | |
| #if _GNU_OBSTACK_INTERFACE_VERSION == OBSTACK_INTERFACE_VERSION | |
| #define ELIDE_CODE | |
| #endif | |
| #endif | |
| #ifndef ELIDE_CODE | |
| #define POINTER void * | |
| /* Determine default alignment. */ | |
| struct fooalign {char x; double d;}; | |
| #define DEFAULT_ALIGNMENT \ | |
| ((PTR_INT_TYPE) ((char *) &((struct fooalign *) 0)->d - (char *) 0)) | |
| /* If malloc were really smart, it would round addresses to DEFAULT_ALIGNMENT. | |
| But in fact it might be less smart and round addresses to as much as | |
| DEFAULT_ROUNDING. So we prepare for it to do that. */ | |
| union fooround {long x; double d;}; | |
| #define DEFAULT_ROUNDING (sizeof (union fooround)) | |
| /* When we copy a long block of data, this is the unit to do it with. | |
| On some machines, copying successive ints does not work; | |
| in such a case, redefine COPYING_UNIT to `long' (if that works) | |
| or `char' as a last resort. */ | |
| #ifndef COPYING_UNIT | |
| #define COPYING_UNIT int | |
| #endif | |
| /* The functions allocating more room by calling `obstack_chunk_alloc' | |
| jump to the handler pointed to by `obstack_alloc_failed_handler'. | |
| This variable by default points to the internal function | |
| `print_and_abort'. */ | |
| static void print_and_abort (void); | |
| void (*obstack_alloc_failed_handler) (void) = print_and_abort; | |
| /* Exit value used when `print_and_abort' is used. */ | |
| #if defined __GNU_LIBRARY__ || defined HAVE_STDLIB_H | |
| #include <stdlib.h> | |
| #endif | |
| #ifndef EXIT_FAILURE | |
| #define EXIT_FAILURE 1 | |
| #endif | |
| int obstack_exit_failure = EXIT_FAILURE; | |
| /* The non-GNU-C macros copy the obstack into this global variable | |
| to avoid multiple evaluation. */ | |
| struct obstack *_obstack; | |
| /* Define a macro that either calls functions with the traditional malloc/free | |
| calling interface, or calls functions with the mmalloc/mfree interface | |
| (that adds an extra first argument), based on the state of use_extra_arg. | |
| For free, do not use ?:, since some compilers, like the MIPS compilers, | |
| do not allow (expr) ? void : void. */ | |
| #if defined (__STDC__) && __STDC__ | |
| #define CALL_CHUNKFUN(h, size) \ | |
| (((h) -> use_extra_arg) \ | |
| ? (*(h)->chunkfun) ((h)->extra_arg, (size)) \ | |
| : (*(struct _obstack_chunk *(*) (long)) (h)->chunkfun) ((size))) | |
| #define CALL_FREEFUN(h, old_chunk) \ | |
| do { \ | |
| if ((h) -> use_extra_arg) \ | |
| (*(h)->freefun) ((h)->extra_arg, (old_chunk)); \ | |
| else \ | |
| (*(void (*) (void *)) (h)->freefun) ((old_chunk)); \ | |
| } while (0) | |
| #else | |
| #define CALL_CHUNKFUN(h, size) \ | |
| (((h) -> use_extra_arg) \ | |
| ? (*(h)->chunkfun) ((h)->extra_arg, (size)) \ | |
| : (*(struct _obstack_chunk *(*) ()) (h)->chunkfun) ((size))) | |
| #define CALL_FREEFUN(h, old_chunk) \ | |
| do { \ | |
| if ((h) -> use_extra_arg) \ | |
| (*(h)->freefun) ((h)->extra_arg, (old_chunk)); \ | |
| else \ | |
| (*(void (*) ()) (h)->freefun) ((old_chunk)); \ | |
| } while (0) | |
| #endif | |
| /* Initialize an obstack H for use. Specify chunk size SIZE (0 means default). | |
| Objects start on multiples of ALIGNMENT (0 means use default). | |
| CHUNKFUN is the function to use to allocate chunks, | |
| and FREEFUN the function to free them. | |
| Return nonzero if successful, zero if out of memory. | |
| To recover from an out of memory error, | |
| free up some memory, then call this again. */ | |
| int | |
| _obstack_begin (struct obstack *h, int size, int alignment, | |
| POINTER (*chunkfun) (long), void (*freefun) (void *)) | |
| { | |
| register struct _obstack_chunk *chunk; /* points to new chunk */ | |
| if (alignment == 0) | |
| alignment = (int) DEFAULT_ALIGNMENT; | |
| if (size == 0) | |
| /* Default size is what GNU malloc can fit in a 4096-byte block. */ | |
| { | |
| /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc. | |
| Use the values for range checking, because if range checking is off, | |
| the extra bytes won't be missed terribly, but if range checking is on | |
| and we used a larger request, a whole extra 4096 bytes would be | |
| allocated. | |
| These number are irrelevant to the new GNU malloc. I suspect it is | |
| less sensitive to the size of the request. */ | |
| int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1)) | |
| + 4 + DEFAULT_ROUNDING - 1) | |
| & ~(DEFAULT_ROUNDING - 1)); | |
| size = 4096 - extra; | |
| } | |
| h->chunkfun = (struct _obstack_chunk * (*)(void *, long)) chunkfun; | |
| h->freefun = (void (*) (void *, struct _obstack_chunk *)) freefun; | |
| h->chunk_size = size; | |
| h->alignment_mask = alignment - 1; | |
| h->use_extra_arg = 0; | |
| chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size); | |
| if (!chunk) | |
| (*obstack_alloc_failed_handler) (); | |
| h->next_free = h->object_base = chunk->contents; | |
| h->chunk_limit = chunk->limit | |
| = (char *) chunk + h->chunk_size; | |
| chunk->prev = 0; | |
| /* The initial chunk now contains no empty object. */ | |
| h->maybe_empty_object = 0; | |
| h->alloc_failed = 0; | |
| return 1; | |
| } | |
| int | |
| _obstack_begin_1 (struct obstack *h, int size, int alignment, | |
| POINTER (*chunkfun) (POINTER, long), | |
| void (*freefun) (POINTER, POINTER), POINTER arg) | |
| { | |
| register struct _obstack_chunk *chunk; /* points to new chunk */ | |
| if (alignment == 0) | |
| alignment = (int) DEFAULT_ALIGNMENT; | |
| if (size == 0) | |
| /* Default size is what GNU malloc can fit in a 4096-byte block. */ | |
| { | |
| /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc. | |
| Use the values for range checking, because if range checking is off, | |
| the extra bytes won't be missed terribly, but if range checking is on | |
| and we used a larger request, a whole extra 4096 bytes would be | |
| allocated. | |
| These number are irrelevant to the new GNU malloc. I suspect it is | |
| less sensitive to the size of the request. */ | |
| int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1)) | |
| + 4 + DEFAULT_ROUNDING - 1) | |
| & ~(DEFAULT_ROUNDING - 1)); | |
| size = 4096 - extra; | |
| } | |
| h->chunkfun = (struct _obstack_chunk * (*)(void *,long)) chunkfun; | |
| h->freefun = (void (*) (void *, struct _obstack_chunk *)) freefun; | |
| h->chunk_size = size; | |
| h->alignment_mask = alignment - 1; | |
| h->extra_arg = arg; | |
| h->use_extra_arg = 1; | |
| chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size); | |
| if (!chunk) | |
| (*obstack_alloc_failed_handler) (); | |
| h->next_free = h->object_base = chunk->contents; | |
| h->chunk_limit = chunk->limit | |
| = (char *) chunk + h->chunk_size; | |
| chunk->prev = 0; | |
| /* The initial chunk now contains no empty object. */ | |
| h->maybe_empty_object = 0; | |
| h->alloc_failed = 0; | |
| return 1; | |
| } | |
| /* Allocate a new current chunk for the obstack *H | |
| on the assumption that LENGTH bytes need to be added | |
| to the current object, or a new object of length LENGTH allocated. | |
| Copies any partial object from the end of the old chunk | |
| to the beginning of the new one. */ | |
| void | |
| _obstack_newchunk (struct obstack *h, int length) | |
| { | |
| register struct _obstack_chunk *old_chunk = h->chunk; | |
| register struct _obstack_chunk *new_chunk; | |
| register long new_size; | |
| register long obj_size = h->next_free - h->object_base; | |
| register long i; | |
| long already; | |
| /* Compute size for new chunk. */ | |
| new_size = (obj_size + length) + (obj_size >> 3) + 100; | |
| if (new_size < h->chunk_size) | |
| new_size = h->chunk_size; | |
| /* Allocate and initialize the new chunk. */ | |
| new_chunk = CALL_CHUNKFUN (h, new_size); | |
| if (!new_chunk) | |
| (*obstack_alloc_failed_handler) (); | |
| h->chunk = new_chunk; | |
| new_chunk->prev = old_chunk; | |
| new_chunk->limit = h->chunk_limit = (char *) new_chunk + new_size; | |
| /* Move the existing object to the new chunk. | |
| Word at a time is fast and is safe if the object | |
| is sufficiently aligned. */ | |
| if (h->alignment_mask + 1 >= DEFAULT_ALIGNMENT) | |
| { | |
| for (i = obj_size / sizeof (COPYING_UNIT) - 1; | |
| i >= 0; i--) | |
| ((COPYING_UNIT *)new_chunk->contents)[i] | |
| = ((COPYING_UNIT *)h->object_base)[i]; | |
| /* We used to copy the odd few remaining bytes as one extra COPYING_UNIT, | |
| but that can cross a page boundary on a machine | |
| which does not do strict alignment for COPYING_UNITS. */ | |
| already = obj_size / sizeof (COPYING_UNIT) * sizeof (COPYING_UNIT); | |
| } | |
| else | |
| already = 0; | |
| /* Copy remaining bytes one by one. */ | |
| for (i = already; i < obj_size; i++) | |
| new_chunk->contents[i] = h->object_base[i]; | |
| /* If the object just copied was the only data in OLD_CHUNK, | |
| free that chunk and remove it from the chain. | |
| But not if that chunk might contain an empty object. */ | |
| if (h->object_base == old_chunk->contents && ! h->maybe_empty_object) | |
| { | |
| new_chunk->prev = old_chunk->prev; | |
| CALL_FREEFUN (h, old_chunk); | |
| } | |
| h->object_base = new_chunk->contents; | |
| h->next_free = h->object_base + obj_size; | |
| /* The new chunk certainly contains no empty object yet. */ | |
| h->maybe_empty_object = 0; | |
| } | |
| /* Return nonzero if object OBJ has been allocated from obstack H. | |
| This is here for debugging. | |
| If you use it in a program, you are probably losing. */ | |
| /* Suppress -Wmissing-prototypes warning. We don't want to declare this in | |
| obstack.h because it is just for debugging. */ | |
| int _obstack_allocated_p (struct obstack *h, POINTER obj); | |
| int | |
| _obstack_allocated_p (struct obstack *h, POINTER obj) | |
| { | |
| register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */ | |
| register struct _obstack_chunk *plp; /* point to previous chunk if any */ | |
| lp = (h)->chunk; | |
| /* We use >= rather than > since the object cannot be exactly at | |
| the beginning of the chunk but might be an empty object exactly | |
| at the end of an adjacent chunk. */ | |
| while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj)) | |
| { | |
| plp = lp->prev; | |
| lp = plp; | |
| } | |
| return lp != 0; | |
| } | |
| /* Free objects in obstack H, including OBJ and everything allocate | |
| more recently than OBJ. If OBJ is zero, free everything in H. */ | |
| #undef obstack_free | |
| /* This function has two names with identical definitions. | |
| This is the first one, called from non-ANSI code. */ | |
| void | |
| _obstack_free (struct obstack *h, POINTER obj) | |
| { | |
| register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */ | |
| register struct _obstack_chunk *plp; /* point to previous chunk if any */ | |
| lp = h->chunk; | |
| /* We use >= because there cannot be an object at the beginning of a chunk. | |
| But there can be an empty object at that address | |
| at the end of another chunk. */ | |
| while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj)) | |
| { | |
| plp = lp->prev; | |
| CALL_FREEFUN (h, lp); | |
| lp = plp; | |
| /* If we switch chunks, we can't tell whether the new current | |
| chunk contains an empty object, so assume that it may. */ | |
| h->maybe_empty_object = 1; | |
| } | |
| if (lp) | |
| { | |
| h->object_base = h->next_free = (char *) (obj); | |
| h->chunk_limit = lp->limit; | |
| h->chunk = lp; | |
| } | |
| else if (obj != 0) | |
| /* obj is not in any of the chunks! */ | |
| abort (); | |
| } | |
| /* This function is used from ANSI code. */ | |
| void | |
| obstack_free (struct obstack *h, POINTER obj) | |
| { | |
| register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */ | |
| register struct _obstack_chunk *plp; /* point to previous chunk if any */ | |
| lp = h->chunk; | |
| /* We use >= because there cannot be an object at the beginning of a chunk. | |
| But there can be an empty object at that address | |
| at the end of another chunk. */ | |
| while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj)) | |
| { | |
| plp = lp->prev; | |
| CALL_FREEFUN (h, lp); | |
| lp = plp; | |
| /* If we switch chunks, we can't tell whether the new current | |
| chunk contains an empty object, so assume that it may. */ | |
| h->maybe_empty_object = 1; | |
| } | |
| if (lp) | |
| { | |
| h->object_base = h->next_free = (char *) (obj); | |
| h->chunk_limit = lp->limit; | |
| h->chunk = lp; | |
| } | |
| else if (obj != 0) | |
| /* obj is not in any of the chunks! */ | |
| abort (); | |
| } | |
| int | |
| _obstack_memory_used (struct obstack *h) | |
| { | |
| register struct _obstack_chunk* lp; | |
| register int nbytes = 0; | |
| for (lp = h->chunk; lp != 0; lp = lp->prev) | |
| { | |
| nbytes += lp->limit - (char *) lp; | |
| } | |
| return nbytes; | |
| } | |
| /* Define the error handler. */ | |
| #ifndef _ | |
| # if (HAVE_LIBINTL_H && ENABLE_NLS) || defined _LIBC | |
| # include <libintl.h> | |
| # ifndef _ | |
| # define _(Str) gettext (Str) | |
| # endif | |
| # else | |
| # define _(Str) (Str) | |
| # endif | |
| #endif | |
| static void | |
| print_and_abort (void) | |
| { | |
| fputs (_("memory exhausted\n"), stderr); | |
| exit (obstack_exit_failure); | |
| } | |
| #if 0 | |
| /* These are now turned off because the applications do not use it | |
| and it uses bcopy via obstack_grow, which causes trouble on sysV. */ | |
| /* Now define the functional versions of the obstack macros. | |
| Define them to simply use the corresponding macros to do the job. */ | |
| /* The function names appear in parentheses in order to prevent | |
| the macro-definitions of the names from being expanded there. */ | |
| POINTER (obstack_base) (struct obstack *obstack) | |
| { | |
| return obstack_base (obstack); | |
| } | |
| POINTER (obstack_next_free) (struct obstack *obstack) | |
| { | |
| return obstack_next_free (obstack); | |
| } | |
| int (obstack_object_size) (struct obstack *obstack) | |
| { | |
| return obstack_object_size (obstack); | |
| } | |
| int (obstack_room) (struct obstack *obstack) | |
| { | |
| return obstack_room (obstack); | |
| } | |
| int (obstack_make_room) (struct obstack *obstack, int length) | |
| { | |
| return obstack_make_room (obstack, length); | |
| } | |
| void (obstack_grow) (struct obstack *obstack, POINTER pointer, int length) | |
| { | |
| obstack_grow (obstack, pointer, length); | |
| } | |
| void (obstack_grow0) (struct obstack *obstack, POINTER pointer, int length) | |
| { | |
| obstack_grow0 (obstack, pointer, length); | |
| } | |
| void (obstack_1grow) (struct obstack *obstack, int character) | |
| { | |
| obstack_1grow (obstack, character); | |
| } | |
| void (obstack_blank) (struct obstack *obstack, int length) | |
| { | |
| obstack_blank (obstack, length); | |
| } | |
| void (obstack_1grow_fast) (struct obstack *obstack, int character) | |
| { | |
| obstack_1grow_fast (obstack, character); | |
| } | |
| void (obstack_blank_fast) (struct obstack *obstack, int length) | |
| { | |
| obstack_blank_fast (obstack, length); | |
| } | |
| POINTER (obstack_finish) (struct obstack *obstack) | |
| { | |
| return obstack_finish (obstack); | |
| } | |
| POINTER (obstack_alloc) (struct obstack *obstack, int length) | |
| { | |
| return obstack_alloc (obstack, length); | |
| } | |
| POINTER (obstack_copy) (struct obstack *obstack, POINTER pointer, int length) | |
| { | |
| return obstack_copy (obstack, pointer, length); | |
| } | |
| POINTER (obstack_copy0) (struct obstack *obstack, POINTER pointer, int length) | |
| { | |
| return obstack_copy0 (obstack, pointer, length); | |
| } | |
| #endif /* 0 */ | |
| #endif /* !ELIDE_CODE */ |