| /* BFD back-end for mmo objects (MMIX-specific object-format). | 
 |    Copyright (C) 2001-2023 Free Software Foundation, Inc. | 
 |    Written by Hans-Peter Nilsson (hp@bitrange.com). | 
 |    Infrastructure and other bits originally copied from srec.c and | 
 |    binary.c. | 
 |  | 
 |    This file is part of BFD, the Binary File Descriptor library. | 
 |  | 
 |    This program is free software; you can redistribute it and/or modify | 
 |    it under the terms of the GNU General Public License as published by | 
 |    the Free Software Foundation; either version 3 of the License, or | 
 |    (at your option) any later version. | 
 |  | 
 |    This program is distributed in the hope that it will be useful, | 
 |    but WITHOUT ANY WARRANTY; without even the implied warranty of | 
 |    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
 |    GNU General Public License for more details. | 
 |  | 
 |    You should have received a copy of the GNU General Public License | 
 |    along with this program; if not, write to the Free Software | 
 |    Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston, | 
 |    MA 02110-1301, USA.  */ | 
 |  | 
 |  | 
 | /* | 
 | SECTION | 
 | 	mmo backend | 
 |  | 
 | 	The mmo object format is used exclusively together with Professor | 
 | 	Donald E.@: Knuth's educational 64-bit processor MMIX.  The simulator | 
 | 	@command{mmix} which is available at | 
 | 	@url{http://mmix.cs.hm.edu/src/index.html} | 
 | 	understands this format.  That package also includes a combined | 
 | 	assembler and linker called @command{mmixal}.  The mmo format has | 
 | 	no advantages feature-wise compared to e.g. ELF.  It is a simple | 
 | 	non-relocatable object format with no support for archives or | 
 | 	debugging information, except for symbol value information and | 
 | 	line numbers (which is not yet implemented in BFD).  See | 
 | 	@url{http://mmix.cs.hm.edu/} for more | 
 | 	information about MMIX.  The ELF format is used for intermediate | 
 | 	object files in the BFD implementation. | 
 |  | 
 | @c We want to xref the symbol table node.  A feature in "chew" | 
 | @c requires that "commands" do not contain spaces in the | 
 | @c arguments.  Hence the hyphen in "Symbol-table". | 
 | @menu | 
 | @* File layout:: | 
 | @* Symbol-table:: | 
 | @* mmo section mapping:: | 
 | @end menu | 
 |  | 
 | INODE | 
 | File layout, Symbol-table, mmo, mmo | 
 | SUBSECTION | 
 | 	File layout | 
 |  | 
 | 	The mmo file contents is not partitioned into named sections as | 
 | 	with e.g.@: ELF.  Memory areas is formed by specifying the | 
 | 	location of the data that follows.  Only the memory area | 
 | 	@samp{0x0000@dots{}00} to @samp{0x01ff@dots{}ff} is executable, so | 
 | 	it is used for code (and constants) and the area | 
 | 	@samp{0x2000@dots{}00} to @samp{0x20ff@dots{}ff} is used for | 
 | 	writable data.  @xref{mmo section mapping}. | 
 |  | 
 | 	There is provision for specifying ``special data'' of 65536 | 
 | 	different types.  We use type 80 (decimal), arbitrarily chosen the | 
 | 	same as the ELF <<e_machine>> number for MMIX, filling it with | 
 | 	section information normally found in ELF objects. @xref{mmo | 
 | 	section mapping}. | 
 |  | 
 | 	Contents is entered as 32-bit words, xor:ed over previous | 
 | 	contents, always zero-initialized.  A word that starts with the | 
 | 	byte @samp{0x98} forms a command called a @samp{lopcode}, where | 
 | 	the next byte distinguished between the thirteen lopcodes.  The | 
 | 	two remaining bytes, called the @samp{Y} and @samp{Z} fields, or | 
 | 	the @samp{YZ} field (a 16-bit big-endian number), are used for | 
 | 	various purposes different for each lopcode.  As documented in | 
 | 	@url{http://mmix.cs.hm.edu/doc/mmixal.pdf}, | 
 | 	the lopcodes are: | 
 |  | 
 | 	@table @code | 
 | 	@item lop_quote | 
 | 	0x98000001.  The next word is contents, regardless of whether it | 
 | 	starts with 0x98 or not. | 
 |  | 
 | 	@item lop_loc | 
 | 	0x9801YYZZ, where @samp{Z} is 1 or 2.  This is a location | 
 | 	directive, setting the location for the next data to the next | 
 | 	32-bit word (for @math{Z = 1}) or 64-bit word (for @math{Z = 2}), | 
 | 	plus @math{Y * 2^56}.  Normally @samp{Y} is 0 for the text segment | 
 | 	and 2 for the data segment.  Beware that the low bits of non- | 
 | 	tetrabyte-aligned values are silently discarded when being | 
 | 	automatically incremented and when storing contents (in contrast | 
 | 	to e.g. its use as current location when followed by lop_fixo | 
 | 	et al before the next possibly-quoted tetrabyte contents). | 
 |  | 
 | 	@item lop_skip | 
 | 	0x9802YYZZ.  Increase the current location by @samp{YZ} bytes. | 
 |  | 
 | 	@item lop_fixo | 
 | 	0x9803YYZZ, where @samp{Z} is 1 or 2.  Store the current location | 
 | 	as 64 bits into the location pointed to by the next 32-bit | 
 | 	(@math{Z = 1}) or 64-bit (@math{Z = 2}) word, plus @math{Y * | 
 | 	2^56}. | 
 |  | 
 | 	@item lop_fixr | 
 | 	0x9804YYZZ.  @samp{YZ} is stored into the current location plus | 
 | 	@math{2 - 4 * YZ}. | 
 |  | 
 | 	@item lop_fixrx | 
 | 	0x980500ZZ.  @samp{Z} is 16 or 24.  A value @samp{L} derived from | 
 | 	the following 32-bit word are used in a manner similar to | 
 | 	@samp{YZ} in lop_fixr: it is xor:ed into the current location | 
 | 	minus @math{4 * L}.  The first byte of the word is 0 or 1.  If it | 
 | 	is 1, then @math{L = (@var{lowest 24 bits of word}) - 2^Z}, if 0, | 
 | 	then @math{L = (@var{lowest 24 bits of word})}. | 
 |  | 
 | 	@item lop_file | 
 | 	0x9806YYZZ.  @samp{Y} is the file number, @samp{Z} is count of | 
 | 	32-bit words.  Set the file number to @samp{Y} and the line | 
 | 	counter to 0.  The next @math{Z * 4} bytes contain the file name, | 
 | 	padded with zeros if the count is not a multiple of four.  The | 
 | 	same @samp{Y} may occur multiple times, but @samp{Z} must be 0 for | 
 | 	all but the first occurrence. | 
 |  | 
 | 	@item lop_line | 
 | 	0x9807YYZZ.  @samp{YZ} is the line number.  Together with | 
 | 	lop_file, it forms the source location for the next 32-bit word. | 
 | 	Note that for each non-lopcode 32-bit word, line numbers are | 
 | 	assumed incremented by one. | 
 |  | 
 | 	@item lop_spec | 
 | 	0x9808YYZZ.  @samp{YZ} is the type number.  Data until the next | 
 | 	lopcode other than lop_quote forms special data of type @samp{YZ}. | 
 | 	@xref{mmo section mapping}. | 
 |  | 
 | 	Other types than 80, (or type 80 with a content that does not | 
 | 	parse) is stored in sections named <<.MMIX.spec_data.@var{n}>> | 
 | 	where @var{n} is the @samp{YZ}-type.  The flags for such a | 
 | 	sections say not to allocate or load the data.  The vma is 0. | 
 | 	Contents of multiple occurrences of special data @var{n} is | 
 | 	concatenated to the data of the previous lop_spec @var{n}s.  The | 
 | 	location in data or code at which the lop_spec occurred is lost. | 
 |  | 
 | 	@item lop_pre | 
 | 	0x980901ZZ.  The first lopcode in a file.  The @samp{Z} field forms the | 
 | 	length of header information in 32-bit words, where the first word | 
 | 	tells the time in seconds since @samp{00:00:00 GMT Jan 1 1970}. | 
 |  | 
 | 	@item lop_post | 
 | 	0x980a00ZZ.  @math{Z > 32}.  This lopcode follows after all | 
 | 	content-generating lopcodes in a program.  The @samp{Z} field | 
 | 	denotes the value of @samp{rG} at the beginning of the program. | 
 | 	The following @math{256 - Z} big-endian 64-bit words are loaded | 
 | 	into global registers @samp{$G} @dots{} @samp{$255}. | 
 |  | 
 | 	@item lop_stab | 
 | 	0x980b0000.  The next-to-last lopcode in a program.  Must follow | 
 | 	immediately after the lop_post lopcode and its data.  After this | 
 | 	lopcode follows all symbols in a compressed format | 
 | 	(@pxref{Symbol-table}). | 
 |  | 
 | 	@item lop_end | 
 | 	0x980cYYZZ.  The last lopcode in a program.  It must follow the | 
 | 	lop_stab lopcode and its data.  The @samp{YZ} field contains the | 
 | 	number of 32-bit words of symbol table information after the | 
 | 	preceding lop_stab lopcode. | 
 | 	@end table | 
 |  | 
 | 	Note that the lopcode "fixups"; <<lop_fixr>>, <<lop_fixrx>> and | 
 | 	<<lop_fixo>> are not generated by BFD, but are handled.  They are | 
 | 	generated by <<mmixal>>. | 
 |  | 
 | EXAMPLE | 
 | 	This trivial one-label, one-instruction file: | 
 |  | 
 | | :Main TRAP 1,2,3 | 
 |  | 
 | 	can be represented this way in mmo: | 
 |  | 
 | | 0x98090101 - lop_pre, one 32-bit word with timestamp. | 
 | | <timestamp> | 
 | | 0x98010002 - lop_loc, text segment, using a 64-bit address. | 
 | |              Note that mmixal does not emit this for the file above. | 
 | | 0x00000000 - Address, high 32 bits. | 
 | | 0x00000000 - Address, low 32 bits. | 
 | | 0x98060002 - lop_file, 2 32-bit words for file-name. | 
 | | 0x74657374 - "test" | 
 | | 0x2e730000 - ".s\0\0" | 
 | | 0x98070001 - lop_line, line 1. | 
 | | 0x00010203 - TRAP 1,2,3 | 
 | | 0x980a00ff - lop_post, setting $255 to 0. | 
 | | 0x00000000 | 
 | | 0x00000000 | 
 | | 0x980b0000 - lop_stab for ":Main" = 0, serial 1. | 
 | | 0x203a4040   @xref{Symbol-table}. | 
 | | 0x10404020 | 
 | | 0x4d206120 | 
 | | 0x69016e00 | 
 | | 0x81000000 | 
 | | 0x980c0005 - lop_end; symbol table contained five 32-bit words.  */ | 
 |  | 
 | #include "sysdep.h" | 
 | #include "bfd.h" | 
 | #include "libbfd.h" | 
 | #include "libiberty.h" | 
 | #include "elf/mmix.h" | 
 | #include "opcode/mmix.h" | 
 |  | 
 | #define LOP 0x98u | 
 | #define LOP_QUOTE 0 | 
 | #define LOP_LOC 1 | 
 | #define LOP_SKIP 2 | 
 | #define LOP_FIXO 3 | 
 | #define LOP_FIXR 4 | 
 | #define LOP_FIXRX 5 | 
 | #define LOP_FILE 6 | 
 | #define LOP_LINE 7 | 
 | #define LOP_SPEC 8 | 
 | #define LOP_PRE 9 | 
 | #define LOP_POST 10 | 
 | #define LOP_STAB 11 | 
 | #define LOP_END 12 | 
 |  | 
 | #define LOP_QUOTE_NEXT ((LOP << 24) | (LOP_QUOTE << 16) | 1) | 
 | #define SPEC_DATA_SECTION 80 | 
 | #define LOP_SPEC_SECTION \ | 
 |  ((LOP << 24) | (LOP_SPEC << 16) | SPEC_DATA_SECTION) | 
 |  | 
 | /* Must be a power of two.  If you change this to be >= 64k, you need a | 
 |    new test-case; the ld test b-loc64k.d touches chunk-size problem areas.  */ | 
 | #define MMO_SEC_CONTENTS_CHUNK_SIZE (1 << 15) | 
 |  | 
 | /* An arbitrary number for the maximum length section name size.  */ | 
 | #define MAX_SECTION_NAME_SIZE (1024 * 1024) | 
 |  | 
 | /* A quite arbitrary number for the maximum length section size.  */ | 
 | #define MAX_ARTIFICIAL_SECTION_SIZE (1024 * 1024 * 1024) | 
 |  | 
 | #define MMO3_WCHAR 0x80 | 
 | #define MMO3_LEFT 0x40 | 
 | #define MMO3_MIDDLE 0x20 | 
 | #define MMO3_RIGHT 0x10 | 
 | #define MMO3_TYPEBITS 0xf | 
 | #define MMO3_REGQUAL_BITS 0xf | 
 | #define MMO3_UNDEF 2 | 
 | #define MMO3_DATA 8 | 
 | #define MMO3_SYMBITS 0x2f | 
 |  | 
 | /* Put these everywhere in new code.  */ | 
 | #define FATAL_DEBUG						\ | 
 |  _bfd_abort (__FILE__, __LINE__,				\ | 
 | 	     "Internal: Non-debugged code (test-case missing)") | 
 |  | 
 | #define BAD_CASE(x)				\ | 
 |  _bfd_abort (__FILE__, __LINE__,		\ | 
 | 	     "bad case for " #x) | 
 |  | 
 | enum mmo_sym_type { mmo_reg_sym, mmo_undef_sym, mmo_data_sym, mmo_abs_sym}; | 
 |  | 
 | /* When scanning the mmo file, a linked list of mmo_symbol | 
 |    structures is built to represent the symbol table (if there is | 
 |    one).  */ | 
 |  | 
 | struct mmo_symbol | 
 |   { | 
 |     struct mmo_symbol *next; | 
 |     char *name; | 
 |     bfd_vma value; | 
 |     enum mmo_sym_type sym_type; | 
 |     unsigned int serno; | 
 |   }; | 
 |  | 
 | struct mmo_data_list_struct | 
 |   { | 
 |     struct mmo_data_list_struct *next; | 
 |     bfd_vma where; | 
 |     bfd_size_type size; | 
 |     bfd_size_type allocated_size; | 
 |     bfd_byte data[1]; | 
 |   }; | 
 |  | 
 | typedef struct mmo_data_list_struct mmo_data_list_type; | 
 |  | 
 | struct mmo_symbol_trie | 
 |   { | 
 |     struct mmo_symbol_trie *left; | 
 |     struct mmo_symbol_trie *right; | 
 |     struct mmo_symbol_trie *middle; | 
 |  | 
 |     bfd_byte symchar; | 
 |  | 
 |     /* A zero name means there's nothing here.  */ | 
 |     struct mmo_symbol sym; | 
 |   }; | 
 |  | 
 | /* The mmo tdata information.  */ | 
 |  | 
 | struct mmo_data_struct | 
 |   { | 
 |     struct mmo_symbol *symbols; | 
 |     struct mmo_symbol *symtail; | 
 |     asymbol *csymbols; | 
 |  | 
 |     /* File representation of time (NULL) when this file was created.  */ | 
 |     bfd_byte created[4]; | 
 |  | 
 |     /* When we're reading bytes recursively, check this occasionally. | 
 |        Also holds write errors.  */ | 
 |     bool have_error; | 
 |  | 
 |     /* Max symbol length that may appear in the lop_stab table.  Note that | 
 |        this table might just hold a subset of symbols for not-really large | 
 |        programs, as it can only be 65536 * 4 bytes large.  */ | 
 |     int max_symbol_length; | 
 |  | 
 |     /* Here's the symbol we build in lop_stab.  */ | 
 |     char *lop_stab_symbol; | 
 |  | 
 |     /* Index into lop_stab_symbol for the next character when parsing the | 
 |        symbol information.  */ | 
 |     int symbol_position; | 
 |  | 
 |     /* When creating arbitrary sections, we need to count section numbers.  */ | 
 |     int sec_no; | 
 |  | 
 |     /* When writing or reading byte-wise, we need to count the bytes | 
 |        within a 32-bit word.  */ | 
 |     int byte_no; | 
 |  | 
 |     /* We also need a buffer to hold the bytes we count reading or writing.  */ | 
 |     bfd_byte buf[4]; | 
 |  | 
 |     /* Whether we've calculated symbol consistency requirement yet.  We do this | 
 |        when-needed, which must be at some time after all section | 
 |        contents is known.  */ | 
 |     bool symbol_consistency_override_calculated; | 
 |  | 
 |     /* Whether to consistency-check symbol values, in particular "Main".  */ | 
 |     bool ignore_symbol_consistency; | 
 |   }; | 
 |  | 
 | typedef struct mmo_data_struct tdata_type; | 
 |  | 
 | struct mmo_section_data_struct | 
 |   { | 
 |     mmo_data_list_type *head; | 
 |     mmo_data_list_type *tail; | 
 |   }; | 
 |  | 
 | #define mmo_section_data(sec) \ | 
 |   ((struct mmo_section_data_struct *) (sec)->used_by_bfd) | 
 |  | 
 | /* These structures are used in bfd_map_over_sections constructs.  */ | 
 |  | 
 | /* Used when writing out sections; all but the register contents section | 
 |    which is stored in reg_section.  */ | 
 | struct mmo_write_sec_info | 
 |   { | 
 |     asection *reg_section; | 
 |     bool retval; | 
 |   }; | 
 |  | 
 | /* Used when trying to find a section corresponding to addr.  */ | 
 | struct mmo_find_sec_info | 
 |   { | 
 |     asection *sec; | 
 |     bfd_vma addr; | 
 |   }; | 
 |  | 
 | static bool mmo_bfd_copy_private_bfd_data (bfd *, bfd *); | 
 | static void mmo_write_section_unless_reg_contents (bfd *, asection *, void *); | 
 | static void mmo_find_sec_w_addr (bfd *, asection *, void *); | 
 | static void mmo_find_sec_w_addr_grow (bfd *, asection *, void *); | 
 | static asection *mmo_make_section (bfd *, const char *); | 
 | static void mmo_get_symbol_info (bfd *, asymbol *, symbol_info *); | 
 | static void mmo_print_symbol (bfd *, void *, asymbol *, | 
 | 			      bfd_print_symbol_type); | 
 | static void mmo_init (void); | 
 | static bool mmo_mkobject (bfd *); | 
 | static bool mmo_scan (bfd *); | 
 | static asection *mmo_decide_section (bfd *, bfd_vma); | 
 | static asection *mmo_get_generic_spec_data_section (bfd *, int); | 
 | static asection *mmo_get_spec_section (bfd *, int); | 
 | static bfd_byte *mmo_get_loc (asection *, bfd_vma, unsigned int); | 
 | static bfd_cleanup mmo_object_p (bfd *); | 
 | static void mmo_map_set_sizes (bfd *, asection *, void *); | 
 | static bool mmo_get_symbols (bfd *); | 
 | static bool mmo_create_symbol (bfd *, const char *, bfd_vma, | 
 | 			       enum mmo_sym_type, unsigned int); | 
 | static bool mmo_get_section_contents (bfd *, asection *, void *, | 
 | 				      file_ptr, bfd_size_type); | 
 | static long mmo_get_symtab_upper_bound (bfd *); | 
 | static long mmo_canonicalize_symtab (bfd *, asymbol **); | 
 | static void mmo_get_symbol_info (bfd *, asymbol *, symbol_info *); | 
 | static void mmo_print_symbol (bfd *, void *, asymbol *, | 
 | 			      bfd_print_symbol_type); | 
 | static bool mmo_set_section_contents (bfd *, sec_ptr, const void *, | 
 | 				      file_ptr, bfd_size_type); | 
 | static int mmo_sizeof_headers (bfd *, struct bfd_link_info *); | 
 | static bool mmo_internal_write_header (bfd *); | 
 | static bool mmo_internal_write_post (bfd *, int, asection *); | 
 | static bool mmo_internal_add_3_sym (bfd *, struct mmo_symbol_trie *, | 
 | 					   const struct mmo_symbol *); | 
 | static unsigned int mmo_internal_3_length (bfd *, struct mmo_symbol_trie *); | 
 | static void mmo_internal_3_dump (bfd *, struct mmo_symbol_trie *); | 
 | static void mmo_beb128_out (bfd *, int, int); | 
 | static bool mmo_internal_write_section (bfd *, asection *); | 
 | static void mmo_write_tetra (bfd *, unsigned int); | 
 | static void mmo_write_tetra_raw (bfd *, unsigned int); | 
 | static void mmo_write_octa (bfd *, bfd_vma); | 
 | static void mmo_write_octa_raw (bfd *, bfd_vma); | 
 | static bool mmo_write_chunk (bfd *, const bfd_byte *, unsigned int); | 
 | static bool mmo_flush_chunk (bfd *); | 
 | static bool mmo_write_loc_chunk (bfd *, bfd_vma, const bfd_byte *, | 
 | 				 unsigned int, bfd_vma *); | 
 | static bool mmo_write_chunk_list (bfd *, mmo_data_list_type *); | 
 | static bool mmo_write_loc_chunk_list (bfd *, mmo_data_list_type *); | 
 | static bool mmo_write_symbols_and_terminator (bfd *); | 
 | static flagword mmo_sec_flags_from_bfd_flags (flagword); | 
 | static flagword bfd_sec_flags_from_mmo_flags (flagword); | 
 | static bfd_byte mmo_get_byte (bfd *); | 
 | static void mmo_write_byte (bfd *, bfd_byte); | 
 | static bool mmo_new_section_hook (bfd *, asection *); | 
 | static int mmo_sort_mmo_symbols (const void *, const void *); | 
 | static bool mmo_write_object_contents (bfd *); | 
 | static bool mmo_write_section_description (bfd *, asection *); | 
 | static bool mmo_has_leading_or_trailing_zero_tetra_p (bfd *, asection *); | 
 |  | 
 | static const char | 
 | valid_mmo_symbol_character_set[] = | 
 | { | 
 |   'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', | 
 |   'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', | 
 |   'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', | 
 |   'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', | 
 |   '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', | 
 |   ':', '_', 126, 127, 128, 129, | 
 |   130, 131, 132, 133, 134, 135, 136, 137, 138, 139, | 
 |   140, 141, 142, 143, 144, 145, 146, 147, 148, 149, | 
 |   150, 151, 152, 153, 154, 155, 156, 157, 158, 159, | 
 |   160, 161, 162, 163, 164, 165, 166, 167, 168, 169, | 
 |   170, 171, 172, 173, 174, 175, 176, 177, 178, 179, | 
 |   180, 181, 182, 183, 184, 185, 186, 187, 188, 189, | 
 |   190, 191, 192, 193, 194, 195, 196, 197, 198, 199, | 
 |   200, 201, 202, 203, 204, 205, 206, 207, 208, 209, | 
 |   210, 211, 212, 213, 214, 215, 216, 217, 218, 219, | 
 |   220, 221, 222, 223, 224, 225, 226, 227, 228, 229, | 
 |   230, 231, 232, 233, 234, 235, 236, 237, 238, 239, | 
 |   240, 241, 242, 243, 244, 245, 246, 247, 248, 249, | 
 |   250, 251, 252, 253, 254, 255, | 
 |   0 | 
 | }; | 
 |  | 
 |  | 
 | /* Get section SECNAME or create one if it doesn't exist.  When creating | 
 |    one, new memory for the name is allocated.  */ | 
 |  | 
 | static asection * | 
 | mmo_make_section (bfd *abfd, const char *secname) | 
 | { | 
 |   asection *sec = bfd_get_section_by_name (abfd, secname); | 
 |  | 
 |   if (sec == NULL) | 
 |     { | 
 |       size_t len = strlen (secname) + 1; | 
 |       char *newsecname = bfd_alloc (abfd, len); | 
 |  | 
 |       if (newsecname == NULL) | 
 | 	{ | 
 | 	  bfd_set_error (bfd_error_no_memory); | 
 | 	  return NULL; | 
 | 	} | 
 |       memcpy (newsecname, secname, len); | 
 |       sec = bfd_make_section (abfd, newsecname); | 
 |     } | 
 |  | 
 |   return sec; | 
 | } | 
 |  | 
 | /* Nothing to do, but keep as a placeholder if we need it. | 
 |    Note that state that might differ between bfd:s must not be initialized | 
 |    here, nor must it be static.  Add it to tdata information instead.  */ | 
 |  | 
 | static void | 
 | mmo_init (void) | 
 | { | 
 |   static bool inited = false; | 
 |  | 
 |   if (inited) | 
 |     return; | 
 |   inited = true; | 
 | } | 
 |  | 
 | /* Check whether an existing file is an mmo file.  */ | 
 |  | 
 | static bfd_cleanup | 
 | mmo_object_p (bfd *abfd) | 
 | { | 
 |   struct stat statbuf; | 
 |   bfd_byte b[4]; | 
 |  | 
 |   mmo_init (); | 
 |  | 
 |   if (bfd_stat (abfd, &statbuf) < 0 | 
 |       || bfd_seek (abfd, (file_ptr) 0, SEEK_SET) != 0 | 
 |       || bfd_bread (b, 4, abfd) != 4) | 
 |     goto bad_final; | 
 |  | 
 |   /* All mmo files are a multiple of four bytes long. | 
 |      Only recognize version one.  */ | 
 |   if ((statbuf.st_size % 4) != 0 | 
 |       || b[0] != LOP || b[1] != LOP_PRE || b[2] != 1) | 
 |     goto bad_format; | 
 |  | 
 |   /* Get the last 32-bit word.  */ | 
 |   if (bfd_seek (abfd, (file_ptr) statbuf.st_size - 4, SEEK_SET) != 0 | 
 |       || bfd_bread (b, 4, abfd) != 4) | 
 |     goto bad_final; | 
 |  | 
 |   /* Check if the file ends in a lop_end lopcode. */ | 
 |   if (b[0] != LOP || b[1] != LOP_END || ! mmo_mkobject (abfd)) | 
 |     goto bad_format; | 
 |  | 
 |   /* Compute an upper bound on the max symbol length.  Not really | 
 |      important as all of the symbol information can only be 256k.  */ | 
 |   abfd->tdata.mmo_data->max_symbol_length = (b[2] * 256 + b[3]) * 4; | 
 |   abfd->tdata.mmo_data->lop_stab_symbol | 
 |     = bfd_alloc (abfd, abfd->tdata.mmo_data->max_symbol_length + 1); | 
 |  | 
 |   if (abfd->tdata.mmo_data->lop_stab_symbol == NULL) | 
 |     { | 
 |       _bfd_error_handler | 
 | 	/* xgettext:c-format */ | 
 | 	(_("%pB: no core to allocate a symbol %d bytes long"), | 
 | 	 abfd, abfd->tdata.mmo_data->max_symbol_length); | 
 |       goto bad_final; | 
 |     } | 
 |  | 
 |   /* Read in everything.  */ | 
 |   if (! mmo_scan (abfd)) | 
 |     goto bad_format; | 
 |  | 
 |   if (abfd->symcount > 0) | 
 |     abfd->flags |= HAS_SYMS; | 
 |  | 
 |   /* You'll have to tweak this if you want to use this format for other | 
 |      arches (not recommended due to its small-size limitations).  Look at | 
 |      the ELF format for how to make it target-generic.  */ | 
 |   if (! bfd_default_set_arch_mach (abfd, bfd_arch_mmix, 0)) | 
 |     goto bad_format; | 
 |  | 
 |   return _bfd_no_cleanup; | 
 |  | 
 |  bad_format: | 
 |   bfd_set_error (bfd_error_wrong_format); | 
 |  bad_final: | 
 |   return NULL; | 
 | } | 
 |  | 
 | /* Set up the mmo tdata information.  */ | 
 |  | 
 | static bool | 
 | mmo_mkobject (bfd *abfd) | 
 | { | 
 |   mmo_init (); | 
 |  | 
 |   if (abfd->tdata.mmo_data == NULL) | 
 |     { | 
 |       time_t created; | 
 |  | 
 |       /* All fields are zero-initialized, so we don't have to explicitly | 
 | 	 initialize most.  */ | 
 |       tdata_type *tdata = (tdata_type *) bfd_zalloc (abfd, sizeof (tdata_type)); | 
 |       if (tdata == NULL) | 
 | 	return false; | 
 |  | 
 |       created = time (NULL); | 
 |       bfd_put_32 (abfd, created, tdata->created); | 
 |  | 
 |       abfd->tdata.mmo_data = tdata; | 
 |     } | 
 |  | 
 |   return true; | 
 | } | 
 |  | 
 | static bool | 
 | mmo_section_has_contents (bfd *abfd ATTRIBUTE_UNUSED, asection *sec, void *p ATTRIBUTE_UNUSED) | 
 | { | 
 |   /* The point is to match what --extract-symbols does (well, negated).  */ | 
 |   return bfd_section_size (sec) != 0; | 
 | } | 
 |  | 
 | /* Find out whether we should omit symbol consistency checks for this | 
 |    bfd and cache the value. | 
 |  | 
 |    This function must only be called when all section contents is | 
 |    known.  However, calculating symbol consistency at the time the | 
 |    private BFD data is initialized is too late for some uses.  */ | 
 |  | 
 | static bool | 
 | mmo_ignore_symbol_consistency (bfd *abfd) | 
 | { | 
 |   if (!abfd->tdata.mmo_data->symbol_consistency_override_calculated) | 
 |     { | 
 |       abfd->tdata.mmo_data->ignore_symbol_consistency = | 
 | 	bfd_sections_find_if (abfd, mmo_section_has_contents, NULL) == NULL; | 
 |  | 
 |       abfd->tdata.mmo_data->symbol_consistency_override_calculated = true; | 
 |     } | 
 |  | 
 |   return abfd->tdata.mmo_data->ignore_symbol_consistency; | 
 | } | 
 |  | 
 | static bool | 
 | mmo_bfd_copy_private_bfd_data (bfd *ibfd, bfd *obfd) | 
 | { | 
 |   if (bfd_get_flavour (ibfd) != bfd_target_mmo_flavour | 
 |       || bfd_get_flavour (obfd) != bfd_target_mmo_flavour) | 
 |     return true; | 
 |  | 
 |   /* Copy the time the copied-from file was created.  If people want the | 
 |      time the file was last *modified*, they have that in the normal file | 
 |      information.  */ | 
 |   memcpy (obfd->tdata.mmo_data->created, ibfd->tdata.mmo_data->created, | 
 | 	  sizeof (obfd->tdata.mmo_data->created)); | 
 |   return true; | 
 | } | 
 |  | 
 | /* Helper functions for mmo_decide_section, used through | 
 |    bfd_map_over_sections.  */ | 
 |  | 
 | static void | 
 | mmo_find_sec_w_addr (bfd *abfd ATTRIBUTE_UNUSED, asection *sec, void *p) | 
 | { | 
 |   struct mmo_find_sec_info *infop = (struct mmo_find_sec_info *) p; | 
 |   bfd_vma vma = bfd_section_vma (sec); | 
 |  | 
 |   /* Ignore sections that aren't loaded.  */ | 
 |   if ((bfd_section_flags (sec) & (SEC_LOAD | SEC_ALLOC)) | 
 |       !=  (SEC_LOAD | SEC_ALLOC)) | 
 |     return; | 
 |  | 
 |   if (infop->addr >= vma && infop->addr < vma + sec->size) | 
 |     infop->sec = sec; | 
 | } | 
 |  | 
 | static void | 
 | mmo_find_sec_w_addr_grow (bfd *abfd ATTRIBUTE_UNUSED, asection *sec, void *p) | 
 | { | 
 |   struct mmo_find_sec_info *infop = (struct mmo_find_sec_info *) p; | 
 |   bfd_vma vma = bfd_section_vma (sec); | 
 |  | 
 |   /* Ignore sections that aren't loaded.  */ | 
 |   if ((bfd_section_flags (sec) & (SEC_LOAD | SEC_ALLOC)) | 
 |       !=  (SEC_LOAD | SEC_ALLOC)) | 
 |     return; | 
 |  | 
 |   if (infop->addr >= vma && infop->addr < vma + MAX_ARTIFICIAL_SECTION_SIZE) | 
 |     infop->sec = sec; | 
 | } | 
 |  | 
 | /* Find a section that corresponds to a VMA.  Automatically create .text | 
 |    or .data and set current section to it, depending on what vma.  If we | 
 |    can't deduce a section, make one up as ".MMIX.sec.N", where N is an | 
 |    increasing number.  */ | 
 |  | 
 | static asection * | 
 | mmo_decide_section (bfd *abfd, bfd_vma vma) | 
 | { | 
 |   asection *sec = NULL; | 
 |   char sec_name[sizeof (".MMIX.sec.") + 20]; | 
 |   struct mmo_find_sec_info info; | 
 |  | 
 |   info.addr = vma; | 
 |   info.sec = NULL; | 
 |  | 
 |   /* First see if there's a section that would match exactly.  */ | 
 |   bfd_map_over_sections (abfd, mmo_find_sec_w_addr, &info); | 
 |  | 
 |   if (info.sec != NULL) | 
 |     return info.sec; | 
 |  | 
 |   /* If there's no such section, try and expand one of the existing ones, | 
 |      up to a limit.  Make sure we have .text and .data before we try that; | 
 |      create them corresponding to expected addresses and set flags to make | 
 |      them match the "loaded and with contents" expectation.  */ | 
 |   if ((vma >> 56) == 0) | 
 |     { | 
 |       sec = bfd_make_section_old_way (abfd, MMO_TEXT_SECTION_NAME); | 
 |  | 
 |       if (sec == NULL) | 
 | 	return NULL; | 
 |  | 
 |       if (!sec->user_set_vma && !bfd_set_section_vma (sec, vma)) | 
 | 	return NULL; | 
 |  | 
 |       if (!bfd_set_section_flags (sec, (bfd_section_flags (sec) | 
 | 					| SEC_CODE | SEC_LOAD | SEC_ALLOC))) | 
 | 	return NULL; | 
 |     } | 
 |   else if ((vma >> 56) == 0x20) | 
 |     { | 
 |       sec = bfd_make_section_old_way (abfd, MMO_DATA_SECTION_NAME); | 
 |  | 
 |       if (sec == NULL) | 
 | 	return NULL; | 
 |  | 
 |       if (!sec->user_set_vma && !bfd_set_section_vma (sec, vma)) | 
 | 	return NULL; | 
 |  | 
 |       if (!bfd_set_section_flags (sec, (bfd_section_flags (sec) | 
 | 					| SEC_LOAD | SEC_ALLOC))) | 
 | 	return NULL; | 
 |     } | 
 |  | 
 |   bfd_map_over_sections (abfd, mmo_find_sec_w_addr_grow, &info); | 
 |  | 
 |   if (info.sec != NULL) | 
 |     return info.sec; | 
 |  | 
 |   /* If there's still no suitable section, make a new one.  */ | 
 |   sprintf (sec_name, ".MMIX.sec.%d", abfd->tdata.mmo_data->sec_no++); | 
 |   sec = mmo_make_section (abfd, sec_name); | 
 |  | 
 |   if (!sec || (!sec->user_set_vma && !bfd_set_section_vma (sec, vma))) | 
 |     return NULL; | 
 |  | 
 |   if (!bfd_set_section_flags (sec, (bfd_section_flags (sec) | 
 | 				    | SEC_LOAD | SEC_ALLOC))) | 
 |     return NULL; | 
 |   return sec; | 
 | } | 
 |  | 
 | /* Xor in a 64-bit value VALUE at VMA.  */ | 
 |  | 
 | static inline bfd_byte * | 
 | mmo_xore_64 (asection *sec, bfd_vma vma, bfd_vma value) | 
 | { | 
 |   bfd_byte *loc = mmo_get_loc (sec, vma, 8); | 
 |   if (loc) | 
 |     { | 
 |       bfd_vma prev = bfd_get_64 (sec->owner, loc); | 
 |  | 
 |       value ^= prev; | 
 |       bfd_put_64 (sec->owner, value, loc); | 
 |     } | 
 |   return loc; | 
 | } | 
 |  | 
 | /* Xor in a 32-bit value VALUE at VMA.  */ | 
 |  | 
 | static inline bfd_byte * | 
 | mmo_xore_32 (asection *sec, bfd_vma vma, unsigned int value) | 
 | { | 
 |   bfd_byte *loc = mmo_get_loc (sec, vma, 4); | 
 |   if (loc) | 
 |     { | 
 |       unsigned int prev = bfd_get_32 (sec->owner, loc); | 
 |  | 
 |       value ^= prev; | 
 |       bfd_put_32 (sec->owner, value, loc); | 
 |     } | 
 |   return loc; | 
 | } | 
 |  | 
 | /* Xor in a 16-bit value VALUE at VMA.  */ | 
 |  | 
 | static inline bfd_byte * | 
 | mmo_xore_16 (asection *sec, bfd_vma vma, unsigned int value) | 
 | { | 
 |   bfd_byte *loc = mmo_get_loc (sec, vma, 2); | 
 |   if (loc) | 
 |     { | 
 |       unsigned int prev = bfd_get_16 (sec->owner, loc); | 
 |  | 
 |       value ^= prev; | 
 |       bfd_put_16 (sec->owner, value, loc); | 
 |     } | 
 |   return loc; | 
 | } | 
 |  | 
 | /* Write a 32-bit word to output file, no lop_quote generated.  */ | 
 |  | 
 | static inline void | 
 | mmo_write_tetra_raw (bfd *abfd, unsigned int value) | 
 | { | 
 |   bfd_byte buf[4]; | 
 |  | 
 |   bfd_put_32 (abfd, value, buf); | 
 |  | 
 |   if (bfd_bwrite (buf, 4, abfd) != 4) | 
 |     abfd->tdata.mmo_data->have_error = true; | 
 | } | 
 |  | 
 | /* Write a 32-bit word to output file; lop_quote if necessary.  */ | 
 |  | 
 | static inline void | 
 | mmo_write_tetra (bfd *abfd, unsigned int value) | 
 | { | 
 |   if (((value >> 24) & 0xff) == LOP) | 
 |     mmo_write_tetra_raw (abfd, LOP_QUOTE_NEXT); | 
 |  | 
 |   mmo_write_tetra_raw (abfd, value); | 
 | } | 
 |  | 
 | /* Write a 64-bit word to output file, perhaps with lop_quoting.  */ | 
 |  | 
 | static inline void | 
 | mmo_write_octa (bfd *abfd, bfd_vma value) | 
 | { | 
 |   mmo_write_tetra (abfd, (unsigned int) (value >> 32)); | 
 |   mmo_write_tetra (abfd, (unsigned int) value); | 
 | } | 
 |  | 
 | /* Write a 64-bit word to output file, without lop_quoting.  */ | 
 |  | 
 | static inline void | 
 | mmo_write_octa_raw (bfd *abfd, bfd_vma value) | 
 | { | 
 |   mmo_write_tetra_raw (abfd, (unsigned int) (value >> 32)); | 
 |   mmo_write_tetra_raw (abfd, (unsigned int) value); | 
 | } | 
 |  | 
 | /* Write quoted contents.  Intended to be called multiple times in | 
 |    sequence, followed by a call to mmo_flush_chunk.  */ | 
 |  | 
 | static inline bool | 
 | mmo_write_chunk (bfd *abfd, const bfd_byte *loc, unsigned int len) | 
 | { | 
 |   bool retval = true; | 
 |   struct mmo_data_struct *mmop = abfd->tdata.mmo_data; | 
 |  | 
 |   /* Fill up a tetra from bytes remaining from a previous chunk.  */ | 
 |   if (mmop->byte_no != 0) | 
 |     { | 
 |       while (mmop->byte_no < 4 && len != 0) | 
 | 	{ | 
 | 	  mmop->buf[mmop->byte_no++] = *loc++; | 
 | 	  len--; | 
 | 	} | 
 |  | 
 |       if (mmop->byte_no == 4) | 
 | 	{ | 
 | 	  mmo_write_tetra (abfd, bfd_get_32 (abfd, mmop->buf)); | 
 | 	  mmop->byte_no = 0; | 
 | 	} | 
 |     } | 
 |  | 
 |   while (len >= 4) | 
 |     { | 
 |       if (loc[0] == LOP) | 
 | 	mmo_write_tetra_raw (abfd, LOP_QUOTE_NEXT); | 
 |  | 
 |       retval = (retval | 
 | 		&& ! mmop->have_error | 
 | 		&& 4 == bfd_bwrite (loc, 4, abfd)); | 
 |  | 
 |       loc += 4; | 
 |       len -= 4; | 
 |     } | 
 |  | 
 |   if (len) | 
 |     { | 
 |       /* We must have flushed a previous remainder if we get one from | 
 | 	 this chunk too.  */ | 
 |       BFD_ASSERT (mmop->byte_no == 0); | 
 |       memcpy (mmop->buf, loc, len); | 
 |       mmop->byte_no = len; | 
 |     } | 
 |  | 
 |   if (! retval) | 
 |     mmop->have_error = true; | 
 |   return retval; | 
 | } | 
 |  | 
 | /* Flush remaining bytes, from a previous mmo_write_chunk, zero-padded to | 
 |    4 bytes.  */ | 
 |  | 
 | static inline bool | 
 | mmo_flush_chunk (bfd *abfd) | 
 | { | 
 |   if (abfd->tdata.mmo_data->byte_no != 0) | 
 |     { | 
 |       memset (abfd->tdata.mmo_data->buf + abfd->tdata.mmo_data->byte_no, | 
 | 	      0, 4 - abfd->tdata.mmo_data->byte_no); | 
 |       mmo_write_tetra (abfd, | 
 | 		       bfd_get_32 (abfd, abfd->tdata.mmo_data->buf)); | 
 |       abfd->tdata.mmo_data->byte_no = 0; | 
 |     } | 
 |  | 
 |   return ! abfd->tdata.mmo_data->have_error; | 
 | } | 
 |  | 
 | /* Same, but from a list.  */ | 
 |  | 
 | static inline bool | 
 | mmo_write_chunk_list (bfd *abfd, mmo_data_list_type *datap) | 
 | { | 
 |   for (; datap != NULL; datap = datap->next) | 
 |     if (! mmo_write_chunk (abfd, datap->data, datap->size)) | 
 |       return false; | 
 |  | 
 |   return mmo_flush_chunk (abfd); | 
 | } | 
 |  | 
 | /* Write a lop_loc and some contents.  A caller needs to call | 
 |    mmo_flush_chunk after calling this function.  The location is only | 
 |    output if different than *LAST_VMAP, which is updated after this call.  */ | 
 |  | 
 | static bool | 
 | mmo_write_loc_chunk (bfd *abfd, bfd_vma vma, const bfd_byte *loc, | 
 | 		     unsigned int len, bfd_vma *last_vmap) | 
 | { | 
 |   /* Find an initial and trailing section of zero (aligned) tetras; we don't | 
 |      need to write out zeros.  FIXME: When we do this, we should emit | 
 |      section size and address specifiers, else objcopy can't always perform | 
 |      an identity translation.  Only do this if we *don't* have left-over | 
 |      data from a previous write (and will not add any) or else the vma of | 
 |      this chunk is *not* the next address, because then data isn't | 
 |      tetrabyte-aligned and we're concatenating to that left-over data.  */ | 
 |  | 
 |   if ((vma & 3) == 0 | 
 |       && (abfd->tdata.mmo_data->byte_no == 0 || vma != *last_vmap)) | 
 |     { | 
 |       while (len > 4 && bfd_get_32 (abfd, loc) == 0) | 
 | 	{ | 
 | 	  vma += 4; | 
 | 	  len -= 4; | 
 | 	  loc += 4; | 
 | 	} | 
 |  | 
 |       if ((len & 3) == 0) | 
 | 	while (len > 4 && bfd_get_32 (abfd, loc + len - 4) == 0) | 
 | 	  len -= 4; | 
 |     } | 
 |  | 
 |   /* Only write out the location if it's different than the one the caller | 
 |      (supposedly) previously handled, accounting for omitted leading zeros.  */ | 
 |   if (vma != *last_vmap) | 
 |     { | 
 |       /* We might be in the middle of a sequence.  */ | 
 |       mmo_flush_chunk (abfd); | 
 |  | 
 |       /* This should not happen during normal usage, but can presumably | 
 | 	 happen with an erroneous linker-script, so handle gracefully. | 
 | 	 Avoid Knuth-specific terms in the message, such as "tetrabyte". | 
 | 	 Note that this function will get non-4-multiple lengths and | 
 | 	 unaligned vmas but those come in tuples (mostly pairs) and are | 
 | 	 continuous (i.e. the if-condition above false) and they are | 
 | 	 group-wise aligned.  */ | 
 |       if ((vma & 3) != 0) | 
 | 	{ | 
 | 	  _bfd_error_handler | 
 | 	    /* xgettext:c-format */ | 
 | 	    (_("%pB: attempt to emit contents at non-multiple-of-4" | 
 | 	       " address %#" PRIx64 ""), | 
 | 	     abfd, (uint64_t) vma); | 
 | 	  bfd_set_error (bfd_error_bad_value); | 
 | 	  return false; | 
 | 	} | 
 |  | 
 |       /* We always write the location as 64 bits; no use saving bytes | 
 | 	 here.  */ | 
 |       mmo_write_tetra_raw (abfd, (LOP << 24) | (LOP_LOC << 16) | 2); | 
 |       mmo_write_octa_raw (abfd, vma); | 
 |     } | 
 |  | 
 |   /* Update to reflect end of this chunk, with trailing zeros omitted.  */ | 
 |   *last_vmap = vma + len; | 
 |  | 
 |   return (! abfd->tdata.mmo_data->have_error | 
 | 	  && mmo_write_chunk (abfd, loc, len)); | 
 | } | 
 |  | 
 | /* Same, but from a list.  */ | 
 |  | 
 | static inline bool | 
 | mmo_write_loc_chunk_list (bfd *abfd, mmo_data_list_type *datap) | 
 | { | 
 |   /* Get an address different than the address of the first chunk.  */ | 
 |   bfd_vma last_vma = datap ? datap->where - 1 : 0; | 
 |  | 
 |   for (; datap != NULL; datap = datap->next) | 
 |     if (! mmo_write_loc_chunk (abfd, datap->where, datap->data, datap->size, | 
 | 			       &last_vma)) | 
 |       return false; | 
 |  | 
 |   return mmo_flush_chunk (abfd); | 
 | } | 
 |  | 
 | /* Make a .MMIX.spec_data.N section.  */ | 
 |  | 
 | static asection * | 
 | mmo_get_generic_spec_data_section (bfd *abfd, int spec_data_number) | 
 | { | 
 |   asection *sec; | 
 |   char secname[sizeof (MMIX_OTHER_SPEC_SECTION_PREFIX) + 20] | 
 |     = MMIX_OTHER_SPEC_SECTION_PREFIX; | 
 |  | 
 |   sprintf (secname + strlen (MMIX_OTHER_SPEC_SECTION_PREFIX), | 
 | 	   "%d", spec_data_number); | 
 |  | 
 |   sec = mmo_make_section (abfd, secname); | 
 |  | 
 |   return sec; | 
 | } | 
 |  | 
 | /* Make a special section for SPEC_DATA_NUMBER.  If it is the one we use | 
 |    ourselves, parse some of its data to get at the section name.  */ | 
 |  | 
 | static asection * | 
 | mmo_get_spec_section (bfd *abfd, int spec_data_number) | 
 | { | 
 |   char *secname; | 
 |   asection *sec; | 
 |   bfd_byte buf[4]; | 
 |   unsigned int secname_length; | 
 |   unsigned int i; | 
 |   bfd_vma section_length; | 
 |   bfd_vma section_vma; | 
 |   mmo_data_list_type *loc; | 
 |   flagword flags; | 
 |   long orig_pos; | 
 |  | 
 |   /* If this isn't the "special" special data, then make a placeholder | 
 |      section.  */ | 
 |   if (spec_data_number != SPEC_DATA_SECTION) | 
 |     return mmo_get_generic_spec_data_section (abfd, spec_data_number); | 
 |  | 
 |   /* Seek back to this position if there was a format error.  */ | 
 |   orig_pos = bfd_tell (abfd); | 
 |  | 
 |   /* Read the length (in 32-bit words).  */ | 
 |   if (bfd_bread (buf, 4, abfd) != 4) | 
 |     goto format_error; | 
 |  | 
 |   if (buf[0] == LOP) | 
 |     { | 
 |       if (buf[1] != LOP_QUOTE) | 
 | 	goto format_error; | 
 |  | 
 |       if (bfd_bread (buf, 4, abfd) != 4) | 
 | 	goto format_error; | 
 |     } | 
 |  | 
 |   /* We don't care to keep the name length accurate.  It's | 
 |      zero-terminated.  */ | 
 |   secname_length = bfd_get_32 (abfd, buf) * 4; | 
 |  | 
 |   /* Check section name length for sanity.  */ | 
 |   if (secname_length > MAX_SECTION_NAME_SIZE) | 
 |     goto format_error; | 
 |  | 
 |   /* This should be free'd regardless if a section is created.  */ | 
 |   secname = bfd_malloc (secname_length + 1); | 
 |   secname[secname_length] = 0; | 
 |  | 
 |   for (i = 0; i < secname_length / 4; i++) | 
 |     { | 
 |       if (bfd_bread (secname + i * 4, 4, abfd) != 4) | 
 | 	goto format_error_free; | 
 |  | 
 |       if (secname[i * 4] == (char) LOP) | 
 | 	{ | 
 | 	  /* A bit of overkill, but we handle char 0x98 in a section name, | 
 | 	     and recognize misparsing.  */ | 
 | 	  if (secname[i * 4 + 1] != LOP_QUOTE | 
 | 	      || bfd_bread (secname + i * 4, 4, abfd) != 4) | 
 | 	    /* Whoops.  We thought this was a name, and now we found a | 
 | 	       non-lop_quote lopcode before we parsed the whole length of | 
 | 	       the name.  Signal end-of-file in the same manner.  */ | 
 | 	      goto format_error_free; | 
 | 	} | 
 |     } | 
 |  | 
 |   /* Get the section flags.  */ | 
 |   if (bfd_bread (buf, 4, abfd) != 4 | 
 |       || (buf[0] == LOP | 
 | 	  && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4))) | 
 |     goto format_error_free; | 
 |  | 
 |   flags = bfd_get_32 (abfd, buf); | 
 |  | 
 |   /* Get the section length.  */ | 
 |   if (bfd_bread (buf, 4, abfd) != 4 | 
 |       || (buf[0] == LOP | 
 | 	  && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4))) | 
 |     goto format_error_free; | 
 |  | 
 |   section_length = (bfd_vma) bfd_get_32 (abfd, buf) << 32; | 
 |  | 
 |   /* That's the first, high-part.  Now get the low part.  */ | 
 |  | 
 |   if (bfd_bread (buf, 4, abfd) != 4 | 
 |       || (buf[0] == LOP | 
 | 	  && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4))) | 
 |     goto format_error_free; | 
 |  | 
 |   section_length |= (bfd_vma) bfd_get_32 (abfd, buf); | 
 |  | 
 |   /* Check the section length for sanity.  */ | 
 |   if (section_length > MAX_ARTIFICIAL_SECTION_SIZE) | 
 |     goto format_error_free; | 
 |  | 
 |   /* Get the section VMA.  */ | 
 |   if (bfd_bread (buf, 4, abfd) != 4 | 
 |       || (buf[0] == LOP | 
 | 	  && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4))) | 
 |     goto format_error_free; | 
 |  | 
 |   section_vma = (bfd_vma) bfd_get_32 (abfd, buf) << 32; | 
 |  | 
 |   /* That's the first, high-part.  Now get the low part.  */ | 
 |   if (bfd_bread (buf, 4, abfd) != 4 | 
 |       || (buf[0] == LOP | 
 | 	  && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4))) | 
 |     goto format_error_free; | 
 |  | 
 |   section_vma |= (bfd_vma) bfd_get_32 (abfd, buf); | 
 |  | 
 |   sec = mmo_make_section (abfd, secname); | 
 |   free (secname); | 
 |   if (sec == NULL) | 
 |     goto format_error; | 
 |  | 
 |   /* We allocate a buffer here for the advertised size, with head room for | 
 |      tetrabyte alignment.  */ | 
 |   loc = bfd_zalloc (abfd, (section_length + 3 | 
 | 			   + sizeof (struct mmo_data_list_struct))); | 
 |   if (loc == NULL) | 
 |     goto format_error; | 
 |  | 
 |   /* Use a TETRA-rounded size for the allocated buffer; we set the | 
 |      "visible" section size below.  */ | 
 |   loc->size = (section_length + 3) & ~3; | 
 |  | 
 |   /* Add in the section flags we found to those bfd entered during this | 
 |      process and set the contents.  */ | 
 |   if (!bfd_set_section_flags (sec, | 
 | 			      (bfd_sec_flags_from_mmo_flags (flags) | 
 | 			       | bfd_section_flags (sec) | 
 | 			       | (section_length != 0 ? SEC_HAS_CONTENTS : 0))) | 
 |       || !bfd_set_section_size (sec, sec->size + section_length) | 
 |       /* Set VMA only for the first occurrence.  */ | 
 |       || (!sec->user_set_vma && !bfd_set_section_vma (sec, section_vma))) | 
 |     { | 
 |       /* If we get an error for any of the calls above, signal more than | 
 | 	 just a format error for the spec section.  */ | 
 |       return NULL; | 
 |     } | 
 |  | 
 |   loc->next = NULL; | 
 |   if (mmo_section_data (sec)->tail != NULL) | 
 |     mmo_section_data (sec)->tail->next = loc; | 
 |   else | 
 |     mmo_section_data (sec)->head = loc; | 
 |   mmo_section_data (sec)->tail = loc; | 
 |   loc->where = section_vma; | 
 |  | 
 |   return sec; | 
 |  | 
 |  format_error_free: | 
 |   free (secname); | 
 |  format_error: | 
 |   if (bfd_seek (abfd, orig_pos, SEEK_SET) != 0) | 
 |     return NULL; | 
 |  | 
 |   return mmo_get_generic_spec_data_section (abfd, spec_data_number); | 
 | } | 
 |  | 
 | /* Read a byte, but read from file in multiples of 32-bit words.  */ | 
 |  | 
 | static bfd_byte | 
 | mmo_get_byte (bfd *abfd) | 
 | { | 
 |   bfd_byte retval; | 
 |  | 
 |   if (abfd->tdata.mmo_data->byte_no == 0) | 
 |     { | 
 |       if (!abfd->tdata.mmo_data->have_error | 
 | 	  && bfd_bread (abfd->tdata.mmo_data->buf, 4, abfd) != 4) | 
 | 	abfd->tdata.mmo_data->have_error = true; | 
 |  | 
 |       /* A value somewhat safe against tripping on some inconsistency | 
 | 	 when mopping up after this error.  */ | 
 |       if (abfd->tdata.mmo_data->have_error) | 
 | 	return 128; | 
 |     } | 
 |  | 
 |   retval = abfd->tdata.mmo_data->buf[abfd->tdata.mmo_data->byte_no]; | 
 |   abfd->tdata.mmo_data->byte_no = (abfd->tdata.mmo_data->byte_no + 1) % 4; | 
 |  | 
 |   return retval; | 
 | } | 
 |  | 
 | /* Write a byte, in multiples of 32-bit words.  */ | 
 |  | 
 | static void | 
 | mmo_write_byte (bfd *abfd, bfd_byte value) | 
 | { | 
 |   abfd->tdata.mmo_data->buf[(abfd->tdata.mmo_data->byte_no++ % 4)] = value; | 
 |   if ((abfd->tdata.mmo_data->byte_no % 4) == 0) | 
 |     { | 
 |       if (! abfd->tdata.mmo_data->have_error | 
 | 	  && bfd_bwrite (abfd->tdata.mmo_data->buf, 4, abfd) != 4) | 
 | 	abfd->tdata.mmo_data->have_error = true; | 
 |     } | 
 | } | 
 |  | 
 | /* Create a symbol.  */ | 
 |  | 
 | static bool | 
 | mmo_create_symbol (bfd *abfd, const char *symname, bfd_vma addr, enum | 
 | 		   mmo_sym_type sym_type, unsigned int serno) | 
 | { | 
 |   struct mmo_symbol *n; | 
 |  | 
 |   n = (struct mmo_symbol *) bfd_alloc (abfd, sizeof (struct mmo_symbol)); | 
 |   if (n == NULL) | 
 |     return false; | 
 |  | 
 |   n->name = bfd_alloc (abfd, strlen (symname) + 1); | 
 |   if (n->name == NULL) | 
 |     return false; | 
 |  | 
 |   strcpy (n->name, symname); | 
 |  | 
 |   n->value = addr; | 
 |   n->sym_type = sym_type; | 
 |   n->serno = serno; | 
 |  | 
 |   if (abfd->tdata.mmo_data->symbols == NULL) | 
 |     abfd->tdata.mmo_data->symbols = n; | 
 |   else | 
 |     abfd->tdata.mmo_data->symtail->next = n; | 
 |   abfd->tdata.mmo_data->symtail = n; | 
 |   n->next = NULL; | 
 |  | 
 |   ++abfd->symcount; | 
 |  | 
 |   /* Check that :Main equals the last octa of the .MMIX.reg_contents | 
 |      section, as it's the one place we're sure to pass when reading a mmo | 
 |      object.  For written objects, we do it while setting the symbol | 
 |      table.  */ | 
 |   if (strcmp (symname, MMIX_START_SYMBOL_NAME) == 0 | 
 |       && bfd_get_start_address (abfd) != addr | 
 |       && !mmo_ignore_symbol_consistency (abfd)) | 
 |     { | 
 |       _bfd_error_handler | 
 | 	(_("%pB: invalid mmo file: initialization value for $255" | 
 | 	   " is not `Main'\n"), | 
 | 	 abfd); | 
 |       bfd_set_error (bfd_error_bad_value); | 
 |       return false; | 
 |     } | 
 |  | 
 |   return true; | 
 | } | 
 |  | 
 | /* Read in symbols.  */ | 
 |  | 
 | static bool | 
 | mmo_get_symbols (bfd *abfd) | 
 | { | 
 | /* | 
 | INODE | 
 | Symbol-table, mmo section mapping, File layout, mmo | 
 | SUBSECTION | 
 | 	Symbol table format | 
 |  | 
 | 	From mmixal.w (or really, the generated mmixal.tex) in the | 
 | 	MMIXware package which also contains the @command{mmix} simulator: | 
 | 	``Symbols are stored and retrieved by means of a @samp{ternary | 
 | 	search trie}, following ideas of Bentley and Sedgewick. (See | 
 | 	ACM--SIAM Symp.@: on Discrete Algorithms @samp{8} (1997), 360--369; | 
 | 	R.@:Sedgewick, @samp{Algorithms in C} (Reading, Mass.@: | 
 | 	Addison--Wesley, 1998), @samp{15.4}.)  Each trie node stores a | 
 | 	character, and there are branches to subtries for the cases where | 
 | 	a given character is less than, equal to, or greater than the | 
 | 	character in the trie.  There also is a pointer to a symbol table | 
 | 	entry if a symbol ends at the current node.'' | 
 |  | 
 | 	So it's a tree encoded as a stream of bytes.  The stream of bytes | 
 | 	acts on a single virtual global symbol, adding and removing | 
 | 	characters and signalling complete symbol points.  Here, we read | 
 | 	the stream and create symbols at the completion points. | 
 |  | 
 | 	First, there's a control byte <<m>>.  If any of the listed bits | 
 | 	in <<m>> is nonzero, we execute what stands at the right, in | 
 | 	the listed order: | 
 |  | 
 | | (MMO3_LEFT) | 
 | | 0x40 - Traverse left trie. | 
 | |        (Read a new command byte and recurse.) | 
 | | | 
 | | (MMO3_SYMBITS) | 
 | | 0x2f - Read the next byte as a character and store it in the | 
 | |        current character position; increment character position. | 
 | |        Test the bits of <<m>>: | 
 | | | 
 | |        (MMO3_WCHAR) | 
 | |        0x80 - The character is 16-bit (so read another byte, | 
 | |               merge into current character. | 
 | | | 
 | |        (MMO3_TYPEBITS) | 
 | |        0xf  - We have a complete symbol; parse the type, value | 
 | |               and serial number and do what should be done | 
 | |               with a symbol.  The type and length information | 
 | |               is in j = (m & 0xf). | 
 | | | 
 | |               (MMO3_REGQUAL_BITS) | 
 | |	        j == 0xf: A register variable.  The following | 
 | |                         byte tells which register. | 
 | |               j <= 8:   An absolute symbol.  Read j bytes as the | 
 | |                         big-endian number the symbol equals. | 
 | |                         A j = 2 with two zero bytes denotes an | 
 | |                         unknown symbol. | 
 | |               j > 8:    As with j <= 8, but add (0x20 << 56) | 
 | |                         to the value in the following j - 8 | 
 | |                         bytes. | 
 | | | 
 | |               Then comes the serial number, as a variant of | 
 | |               uleb128, but better named ubeb128: | 
 | |               Read bytes and shift the previous value left 7 | 
 | |               (multiply by 128).  Add in the new byte, repeat | 
 | |               until a byte has bit 7 set.  The serial number | 
 | |               is the computed value minus 128. | 
 | | | 
 | |        (MMO3_MIDDLE) | 
 | |        0x20 - Traverse middle trie.  (Read a new command byte | 
 | |               and recurse.)  Decrement character position. | 
 | | | 
 | | (MMO3_RIGHT) | 
 | | 0x10 - Traverse right trie.  (Read a new command byte and | 
 | |        recurse.) | 
 |  | 
 | 	Let's look again at the <<lop_stab>> for the trivial file | 
 | 	(@pxref{File layout}). | 
 |  | 
 | | 0x980b0000 - lop_stab for ":Main" = 0, serial 1. | 
 | | 0x203a4040 | 
 | | 0x10404020 | 
 | | 0x4d206120 | 
 | | 0x69016e00 | 
 | | 0x81000000 | 
 |  | 
 | 	This forms the trivial trie (note that the path between ``:'' and | 
 | 	``M'' is redundant): | 
 |  | 
 | | 203a	   ":" | 
 | | 40       / | 
 | | 40      / | 
 | | 10      \ | 
 | | 40      / | 
 | | 40     / | 
 | | 204d  "M" | 
 | | 2061  "a" | 
 | | 2069  "i" | 
 | | 016e  "n" is the last character in a full symbol, and | 
 | |       with a value represented in one byte. | 
 | | 00    The value is 0. | 
 | | 81    The serial number is 1.  */ | 
 |  | 
 |   bfd_byte m = mmo_get_byte (abfd); | 
 |  | 
 |   /* Check first if we have a bad hair day.  */ | 
 |   if (abfd->tdata.mmo_data->have_error) | 
 |     return false; | 
 |  | 
 |   if (m & MMO3_LEFT) | 
 |     /* Traverse left trie. */ | 
 |     mmo_get_symbols (abfd); | 
 |  | 
 |   if (m & MMO3_SYMBITS) | 
 |     { | 
 |       bfd_byte c = mmo_get_byte (abfd); | 
 |       bfd_byte j = m & MMO3_TYPEBITS; | 
 |       bfd_vma addr = 0; | 
 |       enum mmo_sym_type sym_type; | 
 |       unsigned int serno = 0; | 
 |       bfd_byte k; | 
 |  | 
 |       if (m & MMO3_WCHAR) | 
 | 	{ | 
 | 	  bfd_byte c2 = mmo_get_byte (abfd); | 
 |  | 
 | 	  /* A two-byte character.  We can't grok this, but neither can | 
 | 	     mmotype, for other cases than the second byte being zero.  */ | 
 |  | 
 | 	  if (c != 0) | 
 | 	    { | 
 | 	      abfd->tdata.mmo_data->lop_stab_symbol | 
 | 		[abfd->tdata.mmo_data->symbol_position] = 0; | 
 |  | 
 | 	      _bfd_error_handler | 
 | 		/* xgettext:c-format */ | 
 | 		(_("%pB: unsupported wide character sequence" | 
 | 		   " 0x%02X 0x%02X after symbol name starting with `%s'\n"), | 
 | 		 abfd, c, c2, abfd->tdata.mmo_data->lop_stab_symbol); | 
 | 	      bfd_set_error (bfd_error_bad_value); | 
 | 	      abfd->tdata.mmo_data->have_error = true; | 
 | 	      return false; | 
 | 	    } | 
 | 	  else | 
 | 	    c = c2; | 
 | 	} | 
 |  | 
 |       if (abfd->tdata.mmo_data->symbol_position | 
 | 	  >= abfd->tdata.mmo_data->max_symbol_length) | 
 | 	{ | 
 | 	  _bfd_error_handler | 
 | 	    /* xgettext:c-format */ | 
 | 	    (_("%pB: symbol name exceeds given max length of %d"), | 
 | 	     abfd, abfd->tdata.mmo_data->max_symbol_length); | 
 | 	  abfd->tdata.mmo_data->have_error = true; | 
 | 	  return false; | 
 | 	} | 
 |       abfd->tdata.mmo_data->lop_stab_symbol[abfd->tdata.mmo_data->symbol_position++] = c; | 
 |       abfd->tdata.mmo_data->lop_stab_symbol[abfd->tdata.mmo_data->symbol_position] = 0; | 
 |  | 
 |       if (j & MMO3_REGQUAL_BITS) | 
 | 	{ | 
 | 	  if (j == MMO3_REGQUAL_BITS) | 
 | 	    { | 
 | 	      sym_type = mmo_reg_sym; | 
 | 	      addr = mmo_get_byte (abfd); | 
 | 	    } | 
 | 	  else if (j <= 8) | 
 | 	    { | 
 | 	      unsigned int i; | 
 |  | 
 | 	      for (i = 0; i < j; i++) | 
 | 		addr = (addr << 8) + mmo_get_byte (abfd); | 
 |  | 
 | 	      if (addr == 0 && j == MMO3_UNDEF) | 
 | 		sym_type = mmo_undef_sym; | 
 | 	      else | 
 | 		sym_type = mmo_abs_sym; | 
 | 	    } | 
 | 	  else | 
 | 	    { | 
 | 	      unsigned int i; | 
 |  | 
 | 	      for (i = MMO3_DATA; i < j; i++) | 
 | 		addr = (addr << 8) + mmo_get_byte (abfd); | 
 |  | 
 | 	      addr += (bfd_vma) 0x20 << 56; | 
 | 	      sym_type = mmo_data_sym; | 
 | 	    } | 
 |  | 
 | 	  /* Get the serial number.  */ | 
 | 	  do | 
 | 	    { | 
 | 	      k = mmo_get_byte (abfd); | 
 | 	      serno = (serno << 7) + k; | 
 | 	    } | 
 | 	  while (k < 128); | 
 | 	  serno -= 128; | 
 |  | 
 | 	  /* Got it.  Now enter it.  Skip a leading ":".  */ | 
 | 	  if (! abfd->tdata.mmo_data->have_error | 
 | 	      && ! mmo_create_symbol (abfd, | 
 | 				      abfd->tdata.mmo_data->lop_stab_symbol | 
 | 				      + 1, | 
 | 				      addr, sym_type, serno)) | 
 | 	    abfd->tdata.mmo_data->have_error = true; | 
 | 	} | 
 |  | 
 |       if (m & MMO3_MIDDLE) | 
 | 	/* Traverse middle trie. */ | 
 | 	mmo_get_symbols (abfd); | 
 |  | 
 |       abfd->tdata.mmo_data->symbol_position--; | 
 |     } | 
 |  | 
 |   if (m & MMO3_RIGHT) | 
 |     /* Traverse right trie.  */ | 
 |     mmo_get_symbols (abfd); | 
 |  | 
 |   return ! abfd->tdata.mmo_data->have_error; | 
 | } | 
 |  | 
 | /* Get the location of memory area [VMA..VMA + SIZE - 1], which we think | 
 |    is in section SEC.  Adjust and reallocate zero-initialized contents. | 
 |    If there's new contents, allocate to the next multiple of | 
 |    MMO_SEC_CONTENTS_CHUNK_SIZE.  */ | 
 |  | 
 | static bfd_byte * | 
 | mmo_get_loc (asection *sec, bfd_vma vma, unsigned int size) | 
 | { | 
 |   bfd_size_type allocated_size; | 
 |   struct mmo_section_data_struct *sdatap = mmo_section_data (sec); | 
 |   struct mmo_data_list_struct *datap = sdatap->head; | 
 |   struct mmo_data_list_struct *entry; | 
 |  | 
 |   /* First search the list to see if we have the requested chunk in one | 
 |      piece, or perhaps if we have a suitable chunk with room to fit.  */ | 
 |   for (; datap != NULL; datap = datap->next) | 
 |     { | 
 |       if (datap->where <= vma | 
 | 	  && datap->size >= size | 
 | 	  && datap->size - size >= vma - datap->where) | 
 | 	return datap->data + (vma - datap->where); | 
 |       else if (datap->where <= vma | 
 | 	       && datap->allocated_size >= size | 
 | 	       && datap->allocated_size - size >= vma - datap->where | 
 | 	       /* Only munch on the "allocated size" if it does not | 
 | 		  overlap the next chunk.  */ | 
 | 	       && (datap->next == NULL || datap->next->where >= vma + size)) | 
 | 	{ | 
 | 	  /* There was room allocated, but the size wasn't set to include | 
 | 	     it.  Do that now.  */ | 
 | 	  datap->size = vma - datap->where + size; | 
 |  | 
 | 	  /* Update the section size.  This happens only if we update the | 
 | 	     32-bit-aligned chunk size.  Callers that have | 
 | 	     non-32-bit-aligned sections should do all allocation and | 
 | 	     size-setting by themselves or at least set the section size | 
 | 	     after the last allocating call to this function.  */ | 
 | 	  if (vma - sec->vma + size > sec->size) | 
 | 	    sec->size = vma - sec->vma + size; | 
 |  | 
 | 	  return datap->data + (vma - datap->where); | 
 | 	} | 
 |     } | 
 |  | 
 |   /* Not found; allocate a new block.  First check in case we get a | 
 |      request for a size split up over several blocks; we'll have to return | 
 |      NULL for those cases, requesting the caller to split up the request. | 
 |      Requests with an address aligned on MMO_SEC_CONTENTS_CHUNK_SIZE bytes and | 
 |      for no more than MMO_SEC_CONTENTS_CHUNK_SIZE will always get resolved.  */ | 
 |  | 
 |   for (datap = sdatap->head; datap != NULL; datap = datap->next) | 
 |     if ((datap->where <= vma && datap->size > vma - datap->where) | 
 | 	|| (datap->where < vma + size | 
 | 	    && datap->where + datap->size >= vma + size)) | 
 |       return NULL; | 
 |  | 
 |   allocated_size | 
 |     = (size + MMO_SEC_CONTENTS_CHUNK_SIZE - 1) & ~(MMO_SEC_CONTENTS_CHUNK_SIZE - 1); | 
 |   entry = (mmo_data_list_type *) | 
 |     bfd_zalloc (sec->owner, sizeof (mmo_data_list_type) + allocated_size); | 
 |   if (entry == NULL) | 
 |     return NULL; | 
 |   entry->where = vma; | 
 |   entry->size = size; | 
 |   entry->allocated_size = allocated_size; | 
 |  | 
 |   datap = sdatap->head; | 
 |  | 
 |   /* Sort the records by address.  Optimize for the common case of adding | 
 |      a record to the end of the list.  */ | 
 |   if (sdatap->tail != NULL && entry->where >= sdatap->tail->where) | 
 |     { | 
 |       sdatap->tail->next = entry; | 
 |       entry->next = NULL; | 
 |       sdatap->tail = entry; | 
 |     } | 
 |   else | 
 |     { | 
 |       mmo_data_list_type **look; | 
 |       for (look = &sdatap->head; | 
 | 	   *look != NULL && (*look)->where < entry->where; | 
 | 	   look = &(*look)->next) | 
 | 	; | 
 |       entry->next = *look; | 
 |       *look = entry; | 
 |       if (entry->next == NULL) | 
 | 	{ | 
 | 	  sdatap->tail = entry; | 
 |  | 
 | 	  /* We get here for the first time (at other times too) for this | 
 | 	     section.  Say we have contents.  */ | 
 | 	  if (!bfd_set_section_flags (sec, (bfd_section_flags (sec) | 
 | 					    | SEC_HAS_CONTENTS))) | 
 | 	    return NULL; | 
 | 	} | 
 |     } | 
 |  | 
 |   /* Update the section size.  This happens only when we add contents and | 
 |      re-size as we go.  The section size will then be aligned to 32 bits.  */ | 
 |   if (vma - sec->vma + size > sec->size) | 
 |     sec->size = vma - sec->vma + size; | 
 |   return entry->data; | 
 | } | 
 |  | 
 | /* Set sizes once we've read in all sections.  */ | 
 |  | 
 | static void | 
 | mmo_map_set_sizes (bfd *abfd ATTRIBUTE_UNUSED, asection *sec, | 
 | 		   void *ignored ATTRIBUTE_UNUSED) | 
 | { | 
 |   sec->lma = sec->vma; | 
 | } | 
 |  | 
 | /* Read the mmo file and turn it into sections.  */ | 
 |  | 
 | static bool | 
 | mmo_scan (bfd *abfd) | 
 | { | 
 |   unsigned int i; | 
 |   unsigned int lineno ATTRIBUTE_UNUSED = 1; | 
 |   bool error = false; | 
 |   bfd_vma vma = 0; | 
 |   asection *sec = NULL; | 
 |   asection *non_spec_sec = NULL; | 
 |   bfd_vma non_spec_vma = 0; | 
 |   bfd_size_type nbytes_read = 0; | 
 |   /* Buffer with room to read a 64-bit value.  */ | 
 |   bfd_byte buf[8]; | 
 |   file_ptr stab_loc = -1; | 
 |   char *file_names[256]; | 
 |  | 
 |   abfd->symcount = 0; | 
 |   memset (file_names, 0, sizeof (file_names)); | 
 |  | 
 |   if (bfd_seek (abfd, (file_ptr) 0, SEEK_SET) != 0) | 
 |     goto error_return; | 
 |  | 
 |   while ((nbytes_read = bfd_bread (buf, 4, abfd)) == 4) | 
 |     { | 
 |       if (buf[0] == LOP) | 
 | 	{ | 
 | 	  unsigned int y = bfd_get_8 (abfd, buf + 2); | 
 | 	  unsigned int z = bfd_get_8 (abfd, buf + 3); | 
 |  | 
 | 	  /* Change back to the original section for lopcodes other | 
 | 	     than LOP_QUOTE that comes after a LOP_SPEC.  */ | 
 | 	  if ((buf[1] != LOP_QUOTE || y != 0 || z != 1) | 
 | 	      && non_spec_sec != NULL) | 
 | 	    { | 
 | 	      sec = non_spec_sec; | 
 | 	      vma = non_spec_vma; | 
 | 	      non_spec_sec = NULL; | 
 | 	    } | 
 |  | 
 | 	  switch (buf[1]) | 
 | 	    { | 
 | 	    default: | 
 | 	      _bfd_error_handler | 
 | 		/* xgettext:c-format */ | 
 | 		(_("%pB: invalid mmo file: unsupported lopcode `%d'\n"), | 
 | 		 abfd, buf[1]); | 
 | 	      bfd_set_error (bfd_error_bad_value); | 
 | 	      goto error_return; | 
 |  | 
 | 	    case LOP_QUOTE: | 
 | 	      /* Quote the next 32-bit word.  */ | 
 | 	      if (y != 0 || z != 1) | 
 | 		{ | 
 | 		  _bfd_error_handler | 
 | 		    /* xgettext:c-format */ | 
 | 		    (_("%pB: invalid mmo file: expected YZ = 1" | 
 | 		       " got YZ = %d for lop_quote\n"), | 
 | 		     abfd, y*256+z); | 
 | 		  bfd_set_error (bfd_error_bad_value); | 
 | 		  goto error_return; | 
 | 		} | 
 | 	      if (bfd_bread (buf, 4, abfd) != 4) | 
 | 		goto error_return; | 
 |  | 
 | 	      vma &= ~3; | 
 | 	      if (sec == NULL) | 
 | 		sec = bfd_make_section_old_way (abfd, MMO_TEXT_SECTION_NAME); | 
 | 	      if (!mmo_xore_32 (sec, vma, bfd_get_32 (abfd, buf))) | 
 | 		{ | 
 | 		  bfd_set_error (bfd_error_bad_value); | 
 | 		  goto error_return; | 
 | 		} | 
 | 	      vma += 4; | 
 | 	      lineno++; | 
 | 	      break; | 
 |  | 
 | 	    case LOP_LOC: | 
 | 	      /* Set vma (and section).  */ | 
 | 	      vma = (bfd_vma) y << 56; | 
 | 	      if (z == 1) | 
 | 		{ | 
 | 		  /* Get a 32-bit value.  */ | 
 | 		  if (bfd_bread (buf, 4, abfd) != 4) | 
 | 		    goto error_return; | 
 |  | 
 | 		  vma += bfd_get_32 (abfd, buf); | 
 | 		} | 
 | 	      else if (z == 2) | 
 | 		{ | 
 | 		  /* Get a 64-bit value.  */ | 
 | 		  if (bfd_bread (buf, 8, abfd) != 8) | 
 | 		    goto error_return; | 
 |  | 
 | 		  vma += bfd_get_64 (abfd, buf); | 
 | 		} | 
 | 	      else | 
 | 		{ | 
 | 		  _bfd_error_handler | 
 | 		    /* xgettext:c-format */ | 
 | 		    (_("%pB: invalid mmo file: expected z = 1 or z = 2," | 
 | 		       " got z = %d for lop_loc\n"), | 
 | 		     abfd, z); | 
 | 		  bfd_set_error (bfd_error_bad_value); | 
 | 		  goto error_return; | 
 | 		} | 
 |  | 
 | 	      /* When we decide which section the data goes into, we might | 
 | 		 create the section.  If that happens, make sure the VMA at | 
 | 		 creation time is tetra-aligned.  */ | 
 | 	      sec = mmo_decide_section (abfd, vma & ~3); | 
 | 	      if (sec == NULL) | 
 | 		goto error_return; | 
 | 	      break; | 
 |  | 
 | 	    case LOP_SKIP: | 
 | 	      /* Move forward within the same section.  */ | 
 | 	      vma += y * 256 + z; | 
 |  | 
 | 	      sec = mmo_decide_section (abfd, vma); | 
 | 	      if (sec == NULL) | 
 | 		goto error_return; | 
 | 	      break; | 
 |  | 
 | 	    case LOP_FIXO: | 
 | 	      /* A fixup: Store the current vma somewhere.  Position using | 
 | 		 same format as LOP_LOC.  */ | 
 | 	      { | 
 | 		bfd_vma p = (bfd_vma) y << 56; | 
 | 		asection *fixosec; | 
 |  | 
 | 		if (z == 1) | 
 | 		  { | 
 | 		    /* Get a 32-bit value.  */ | 
 | 		    if (bfd_bread (buf, 4, abfd) != 4) | 
 | 		      goto error_return; | 
 |  | 
 | 		    p += bfd_get_32 (abfd, buf); | 
 | 		  } | 
 | 		else if (z == 2) | 
 | 		  { | 
 | 		    /* Get a 64-bit value.  */ | 
 | 		    if (bfd_bread (buf, 8, abfd) != 8) | 
 | 		      goto error_return; | 
 |  | 
 | 		    p += bfd_get_64 (abfd, buf); | 
 | 		  } | 
 | 		else | 
 | 		  { | 
 | 		    _bfd_error_handler | 
 | 		      /* xgettext:c-format */ | 
 | 		      (_("%pB: invalid mmo file: expected z = 1 or z = 2," | 
 | 			 " got z = %d for lop_fixo\n"), | 
 | 		       abfd, z); | 
 | 		    bfd_set_error (bfd_error_bad_value); | 
 | 		    goto error_return; | 
 | 		  } | 
 |  | 
 | 		/* The section where we store this address might be a | 
 | 		   different one than the current section.  */ | 
 | 		fixosec = mmo_decide_section (abfd, p); | 
 | 		if (fixosec == NULL) | 
 | 		  goto error_return; | 
 | 		if (!mmo_xore_64 (fixosec, p, vma)) | 
 | 		  { | 
 | 		    bfd_set_error (bfd_error_bad_value); | 
 | 		    goto error_return; | 
 | 		  } | 
 | 	      } | 
 | 	    break; | 
 |  | 
 | 	    case LOP_FIXR: | 
 | 	      /* A fixup: Store YZ of this lopcode into YZ at vma - 4 * yz.  */ | 
 | 	      { | 
 | 		unsigned int yz = (y * 256 + z); | 
 | 		bfd_vma p = vma + 2 - 4 * yz; | 
 | 		asection *fixrsec = mmo_decide_section (abfd, p); | 
 | 		if (fixrsec == NULL) | 
 | 		  goto error_return; | 
 | 		if (!mmo_xore_16 (fixrsec, p, yz)) | 
 | 		  { | 
 | 		    bfd_set_error (bfd_error_bad_value); | 
 | 		    goto error_return; | 
 | 		  } | 
 | 	      } | 
 | 	    break; | 
 |  | 
 | 	    case LOP_FIXRX: | 
 | 	      /* A fixup, similar to lop_fixr, but taking larger numbers | 
 | 		 and can change branches into the opposite direction | 
 | 		 (gasp!).  */ | 
 | 	      { | 
 | 		bfd_vma delta; | 
 | 		bfd_vma p; | 
 | 		asection *fixrsec; | 
 |  | 
 | 		if (y != 0) | 
 | 		  { | 
 | 		    _bfd_error_handler | 
 | 		      /* xgettext:c-format */ | 
 | 		      (_("%pB: invalid mmo file: expected y = 0," | 
 | 			 " got y = %d for lop_fixrx\n"), | 
 | 		       abfd, y); | 
 | 		    bfd_set_error (bfd_error_bad_value); | 
 | 		    goto error_return; | 
 | 		  } | 
 |  | 
 | 		if (z != 16 && z != 24) | 
 | 		  { | 
 | 		    _bfd_error_handler | 
 | 		      /* xgettext:c-format */ | 
 | 		      (_("%pB: invalid mmo file: expected z = 16 or z = 24," | 
 | 			 " got z = %d for lop_fixrx\n"), | 
 | 		       abfd, z); | 
 | 		    bfd_set_error (bfd_error_bad_value); | 
 | 		    goto error_return; | 
 | 		  } | 
 |  | 
 | 		/* Get the next 32-bit value.  */ | 
 | 		if (bfd_bread (buf, 4, abfd) != 4) | 
 | 		  goto error_return; | 
 |  | 
 | 		delta = bfd_get_32 (abfd, buf); | 
 |  | 
 | 		/* Do an, ehm, involved calculation for the location of | 
 | 		   the fixup.  See mmixal documentation for a verbose | 
 | 		   explanation.  We follow it verbosely here for the | 
 | 		   readers delight.  */ | 
 | 		if (buf[0] == 0) | 
 | 		  p = vma - 4 * delta; | 
 | 		else if (buf[0] == 1) | 
 | 		  p = vma - 4 * ((delta & 0xffffff) - (1 << z)); | 
 | 		else | 
 | 		  { | 
 | 		    _bfd_error_handler | 
 | 		      /* xgettext:c-format */ | 
 | 		      (_("%pB: invalid mmo file: leading byte of operand word" | 
 | 			 " must be 0 or 1, got %d for lop_fixrx\n"), | 
 | 		       abfd, buf[0]); | 
 | 		    bfd_set_error (bfd_error_bad_value); | 
 | 		    goto error_return; | 
 | 		  } | 
 |  | 
 | 		fixrsec = mmo_decide_section (abfd, vma); | 
 | 		if (fixrsec == NULL) | 
 | 		  goto error_return; | 
 | 		if (!mmo_xore_32 (fixrsec, p, delta)) | 
 | 		  { | 
 | 		    bfd_set_error (bfd_error_bad_value); | 
 | 		    goto error_return; | 
 | 		  } | 
 | 	      } | 
 | 	    break; | 
 |  | 
 | 	    case LOP_FILE: | 
 | 	      /* Set current file and perhaps the file name.  Reset line | 
 | 		 number.  */ | 
 | 	      if (z != 0) | 
 | 		{ | 
 | 		  char *fname = bfd_malloc (z * 4 + 1); | 
 |  | 
 | 		  if (fname == NULL) | 
 | 		    { | 
 | 		      _bfd_error_handler | 
 | 			/* xgettext:c-format */ | 
 | 			(_("%pB: cannot allocate file name for file number %d," | 
 | 			   " %d bytes\n"), | 
 | 			 abfd, y, z * 4 + 1); | 
 | 		      bfd_set_error (bfd_error_system_call); | 
 | 		      goto error_return; | 
 | 		    } | 
 |  | 
 | 		  fname[z * 4] = 0; | 
 |  | 
 | 		  for (i = 0; i < z; i++) | 
 | 		    { | 
 | 		      if (bfd_bread (fname + i * 4, 4, abfd) != 4) | 
 | 			{ | 
 | 			  free (fname); | 
 | 			  goto error_return; | 
 | 			} | 
 | 		    } | 
 |  | 
 | 		  if (file_names[y] != NULL) | 
 | 		    { | 
 | 		      _bfd_error_handler | 
 | 			/* xgettext:c-format */ | 
 | 			(_("%pB: invalid mmo file: file number %d `%s'," | 
 | 			   " was already entered as `%s'\n"), | 
 | 			 abfd, y, fname, file_names[y]); | 
 | 		      bfd_set_error (bfd_error_bad_value); | 
 | 		      free (fname); | 
 | 		      goto error_return; | 
 | 		    } | 
 |  | 
 | 		  file_names[y] = fname; | 
 | 		} | 
 |  | 
 | 	      if (file_names[y] == NULL) | 
 | 		{ | 
 | 		  _bfd_error_handler | 
 | 		    /* xgettext:c-format */ | 
 | 		    (_("%pB: invalid mmo file: file name for number %d" | 
 | 		       " was not specified before use\n"), | 
 | 		     abfd, y); | 
 | 		  bfd_set_error (bfd_error_bad_value); | 
 | 		  goto error_return; | 
 | 		} | 
 |  | 
 | 	      lineno = 0; | 
 | 	      break; | 
 |  | 
 | 	    case LOP_LINE: | 
 | 	      /* Set line number.  */ | 
 | 	      lineno = y * 256 + z; | 
 | 	      /* FIXME: Create a sequence of mmo-specific line number | 
 | 		 entries for each section, then translate into canonical | 
 | 		 format.  */ | 
 | 	      break; | 
 |  | 
 | 	    case LOP_SPEC: | 
 | 	      /* Special data follows until the next non-lop_quote | 
 | 		 lopcode.  */ | 
 | 	      non_spec_sec = sec; | 
 | 	      non_spec_vma = vma; | 
 | 	      sec = mmo_get_spec_section (abfd, y * 256 + z); | 
 | 	      if (sec == NULL) | 
 | 		goto error_return; | 
 |  | 
 | 	      vma = sec->vma; | 
 | 	      break; | 
 |  | 
 | 	    case LOP_PRE: | 
 | 	      { | 
 | 		/* We ignore header information, except we read in the | 
 | 		   creation time from the first 32-bit word with the time | 
 | 		   in seconds since era.  */ | 
 | 		if (z >= 1 | 
 | 		    && bfd_bread (abfd->tdata.mmo_data->created, 4, | 
 | 				 abfd) != 4) | 
 | 		  goto error_return; | 
 |  | 
 | 		for (i = 1; i < z; i++) | 
 | 		  if (bfd_bread (buf, 4, abfd) != 4) | 
 | 		    goto error_return; | 
 | 	      } | 
 | 	      break; | 
 |  | 
 | 	    case LOP_POST: | 
 | 	      /* This tells of the contents of registers $Z..$255 at | 
 | 		 startup.  We make a section out of it, with VMA = Z * 8, | 
 | 		 but only if Z != 255 or the contents is non-zero.  */ | 
 | 	      { | 
 | 		asection *rsec; | 
 | 		bfd_byte *loc; | 
 | 		bfd_vma first_octa; | 
 | 		bfd_vma startaddr_octa; | 
 |  | 
 | 		/* Read first octaword outside loop to simplify logic when | 
 | 		   excluding the Z == 255, octa == 0 case.  */ | 
 | 		if (bfd_bread (buf, 8, abfd) != 8) | 
 | 		  goto error_return; | 
 |  | 
 | 		first_octa = bfd_get_64 (abfd, buf); | 
 |  | 
 | 		/* Don't emit contents for the trivial case which is | 
 | 		   always present; $255 pointing to Main.  */ | 
 | 		if (z != 255) | 
 | 		  { | 
 | 		    rsec | 
 | 		      = bfd_make_section_old_way (abfd, | 
 | 						  MMIX_REG_CONTENTS_SECTION_NAME); | 
 | 		    rsec->flags |= SEC_LINKER_CREATED; | 
 | 		    rsec->vma = z * 8; | 
 | 		    loc = mmo_get_loc (rsec, z * 8, (255 - z) * 8); | 
 | 		    if (!loc) | 
 | 		      { | 
 | 			bfd_set_error (bfd_error_bad_value); | 
 | 			goto error_return; | 
 | 		      } | 
 | 		    bfd_put_64 (abfd, first_octa, loc); | 
 |  | 
 | 		    for (i = z + 1; i < 255; i++) | 
 | 		      { | 
 | 			if (bfd_bread (loc + (i - z) * 8, 8, abfd) != 8) | 
 | 			  goto error_return; | 
 | 		      } | 
 |  | 
 | 		    /* Read out the last octabyte, and use it to set the | 
 | 		       start address.  */ | 
 | 		    if (bfd_bread (buf, 8, abfd) != 8) | 
 | 		      goto error_return; | 
 |  | 
 | 		    startaddr_octa = bfd_get_64 (abfd, buf); | 
 | 		  } | 
 | 		else | 
 | 		  startaddr_octa = first_octa; | 
 |  | 
 | 		if (! bfd_set_start_address (abfd, startaddr_octa)) | 
 | 		  { | 
 | 		    /* Currently this can't fail, but this should handle | 
 | 		       future failures.  */ | 
 | 		    bfd_set_error (bfd_error_bad_value); | 
 | 		    goto error_return; | 
 | 		  } | 
 | 	      } | 
 | 	      break; | 
 |  | 
 | 	    case LOP_STAB: | 
 | 	      /* We read in the symbols now, not later.  */ | 
 | 	      if (y != 0 || z != 0) | 
 | 		{ | 
 | 		  _bfd_error_handler | 
 | 		    /* xgettext:c-format */ | 
 | 		    (_("%pB: invalid mmo file: fields y and z of lop_stab" | 
 | 		       " non-zero, y: %d, z: %d\n"), | 
 | 		     abfd, y, z); | 
 | 		  bfd_set_error (bfd_error_bad_value); | 
 | 		  goto error_return; | 
 | 		} | 
 |  | 
 | 	      /* Save the location, so we can check that YZ in the LOP_END | 
 | 		 is correct.  */ | 
 | 	      stab_loc = bfd_tell (abfd); | 
 |  | 
 | 	      /* It's not said that an MMO can be without symbols (though | 
 | 		 mmixal will refuse to assemble files without Main), but | 
 | 		 it seems it would still be a valid mmo-file, so allow it. | 
 | 		 We detect the absence of a symbol area in that the upper | 
 | 		 limit is computed (from the lop_end YZ field) as 0. | 
 | 		 Don't call mmo_get_symbols; it can only detect the end of | 
 | 		 a valid symbol trie, not the absence of one.  */ | 
 | 	      if (abfd->tdata.mmo_data->max_symbol_length != 0 | 
 | 		  && ! mmo_get_symbols (abfd)) | 
 | 		goto error_return; | 
 | 	      break; | 
 |  | 
 | 	    case LOP_END: | 
 | 	      { | 
 | 		/* This must be the last 32-bit word in an mmo file. | 
 | 		   Let's find out.  */ | 
 | 		struct stat statbuf; | 
 | 		file_ptr curpos = bfd_tell (abfd); | 
 |  | 
 | 		if (bfd_stat (abfd, &statbuf) < 0) | 
 | 		  goto error_return; | 
 |  | 
 | 		if (statbuf.st_size != curpos) | 
 | 		  { | 
 | 		    _bfd_error_handler | 
 | 		      /* xgettext:c-format */ | 
 | 		      (_("%pB: invalid mmo file: lop_end not last item in" | 
 | 			 " file\n"), | 
 | 		       abfd); | 
 | 		    bfd_set_error (bfd_error_bad_value); | 
 | 		    goto error_return; | 
 | 		  } | 
 |  | 
 | 		/* Check that the YZ field is right.  Subtract the size of | 
 | 		   this LOP_END in the calculation; YZ does not include | 
 | 		   it.  */ | 
 | 		if ((long) (y * 256 + z) * 4 != (curpos - stab_loc) - 4) | 
 | 		  { | 
 | 		    _bfd_error_handler | 
 | 		      /* xgettext:c-format */ | 
 | 		      (_("%pB: invalid mmo file: YZ of lop_end (%ld)" | 
 | 			 " not equal to the number of tetras to the preceding" | 
 | 			 " lop_stab (%ld)\n"), | 
 | 		       abfd, (long) (y * 256 + z), | 
 | 		       (long) (curpos - stab_loc - 4)/4); | 
 | 		    bfd_set_error (bfd_error_bad_value); | 
 | 		    goto error_return; | 
 | 		  } | 
 |  | 
 | 		bfd_map_over_sections (abfd, mmo_map_set_sizes, NULL); | 
 | 		goto done; | 
 | 	      } | 
 | 	    } | 
 | 	} | 
 |       else | 
 | 	{ | 
 | 	  /* This wasn't a lopcode, so store it in the current section.  */ | 
 | 	  if (sec == NULL) | 
 | 	    sec = bfd_make_section_old_way (abfd, MMO_TEXT_SECTION_NAME); | 
 | 	  if (!mmo_xore_32 (sec, vma & ~3, bfd_get_32 (abfd, buf))) | 
 | 	    { | 
 | 	      bfd_set_error (bfd_error_bad_value); | 
 | 	      goto error_return; | 
 | 	    } | 
 | 	  vma += 4; | 
 | 	  vma &= ~3; | 
 | 	  lineno++; | 
 | 	} | 
 |     } | 
 |  | 
 |   /* We know this file is a multiple of four bytes (checked in | 
 |      mmo_object_p), so if we got something other than 0, this was a bad | 
 |      file (although it's more likely we'll get 0 in that case too). | 
 |      If we got end-of-file, then there was no lop_stab, so the file has | 
 |      invalid format.  */ | 
 |  | 
 |   if (nbytes_read != 0) | 
 |     bfd_set_error (bfd_error_system_call); | 
 |   else | 
 |     bfd_set_error (bfd_error_bad_value); | 
 |  | 
 |  error_return: | 
 |   error = true; | 
 |  done: | 
 |   /* Mark the .text and .data section with their normal attribute if they | 
 |      contain anything.  This is not redundant wrt. mmo_decide_section, | 
 |      since that code might never execute, and conversely the alloc+code | 
 |      section flags must be set then.  */ | 
 |   sec = bfd_get_section_by_name (abfd, MMO_TEXT_SECTION_NAME); | 
 |   if (sec != NULL | 
 |       && (bfd_section_flags (sec) & SEC_HAS_CONTENTS) | 
 |       && !bfd_set_section_flags (sec, (bfd_section_flags (sec) | 
 | 				       | SEC_ALLOC | SEC_LOAD | SEC_CODE))) | 
 |     error = true; | 
 |  | 
 |   sec = bfd_get_section_by_name (abfd, MMO_DATA_SECTION_NAME); | 
 |   if (sec != NULL | 
 |       && (bfd_section_flags (sec) & SEC_HAS_CONTENTS) | 
 |       && !bfd_set_section_flags (sec, (bfd_section_flags (sec) | 
 | 				       | SEC_ALLOC | SEC_LOAD | SEC_DATA))) | 
 |     error = true; | 
 |  | 
 |   /* Free whatever resources we took.  */ | 
 |   for (i = 0; i < sizeof (file_names) / sizeof (file_names[0]); i++) | 
 |     free (file_names[i]); | 
 |   return ! error; | 
 | } | 
 |  | 
 | /* A hook to set up object file dependent section information.  For mmo, | 
 |    we point out the shape of allocated section contents.  */ | 
 |  | 
 | static bool | 
 | mmo_new_section_hook (bfd *abfd, asection *newsect) | 
 | { | 
 |   if (!newsect->used_by_bfd) | 
 |     { | 
 |       /* We zero-fill all fields and assume NULL is represented by an all | 
 | 	 zero-bit pattern.  */ | 
 |       newsect->used_by_bfd | 
 | 	= bfd_zalloc (abfd, sizeof (struct mmo_section_data_struct)); | 
 |       if (!newsect->used_by_bfd) | 
 | 	return false; | 
 |     } | 
 |  | 
 |   /* Always align to at least 32-bit words.  */ | 
 |   newsect->alignment_power = 2; | 
 |   return _bfd_generic_new_section_hook (abfd, newsect); | 
 | } | 
 |  | 
 | /* We already have section contents loaded for sections that have | 
 |    contents.  */ | 
 |  | 
 | static bool | 
 | mmo_get_section_contents (bfd *abfd ATTRIBUTE_UNUSED, | 
 | 			  asection *sec, | 
 | 			  void * location, | 
 | 			  file_ptr offset, | 
 | 			  bfd_size_type bytes_to_do) | 
 | { | 
 |   /* Iterate over diminishing chunk sizes, copying contents, like | 
 |      mmo_set_section_contents.  */ | 
 |   while (bytes_to_do) | 
 |     { | 
 |       /* A minor song-and-dance to make sure we're not bitten by the | 
 | 	 distant possibility of the cast from bfd_vma to int making the | 
 | 	 chunk zero-sized.  */ | 
 |       int chunk_size | 
 | 	= (int) bytes_to_do != 0 ? bytes_to_do : MMO_SEC_CONTENTS_CHUNK_SIZE; | 
 |       bfd_byte *loc; | 
 |  | 
 |       do | 
 | 	loc = mmo_get_loc (sec, sec->vma + offset, chunk_size); | 
 |       while (loc == NULL && (chunk_size /= 2) != 0); | 
 |  | 
 |       if (chunk_size == 0) | 
 | 	return false; | 
 |  | 
 |       memcpy (location, loc, chunk_size); | 
 |  | 
 |       location = (bfd_byte *) location + chunk_size; | 
 |       bytes_to_do -= chunk_size; | 
 |       offset += chunk_size; | 
 |     } | 
 |   return true; | 
 | } | 
 |  | 
 | /* Return the amount of memory needed to read the symbol table.  */ | 
 |  | 
 | static long | 
 | mmo_get_symtab_upper_bound (bfd *abfd) | 
 | { | 
 |   return (abfd->symcount + 1) * sizeof (asymbol *); | 
 | } | 
 |  | 
 | /* Sort mmo symbols by serial number.  */ | 
 |  | 
 | static int | 
 | mmo_sort_mmo_symbols (const void *arg1, const void *arg2) | 
 | { | 
 |   const struct mmo_symbol *sym1 = *(const struct mmo_symbol **) arg1; | 
 |   const struct mmo_symbol *sym2 = *(const struct mmo_symbol **) arg2; | 
 |  | 
 |   /* Sort by serial number first.  */ | 
 |   if (sym1->serno < sym2->serno) | 
 |     return -1; | 
 |   else if (sym1->serno > sym2->serno) | 
 |     return 1; | 
 |  | 
 |   /* Then sort by address of the table entries.  */ | 
 |   return ((const char *) arg1 - (const char *) arg2); | 
 | } | 
 |  | 
 | /* Translate the symbol table.  */ | 
 |  | 
 | static long | 
 | mmo_canonicalize_symtab (bfd *abfd, asymbol **alocation) | 
 | { | 
 |   unsigned int symcount = bfd_get_symcount (abfd); | 
 |   asymbol *csymbols; | 
 |   unsigned int i; | 
 |  | 
 |   csymbols = abfd->tdata.mmo_data->csymbols; | 
 |   if (csymbols == NULL && symcount != 0) | 
 |     { | 
 |       asymbol *c; | 
 |       struct mmo_symbol *s; | 
 |       struct mmo_symbol **msp; | 
 |  | 
 |       /* First we store the symbols into the table we'll return, then we | 
 | 	 qsort it on the serial number, with secondary on the address of | 
 | 	 the symbol, to preserve order if there would be non-unique serial | 
 | 	 numbers.  */ | 
 |       for (s = abfd->tdata.mmo_data->symbols, | 
 | 	     msp = (struct mmo_symbol **) alocation; | 
 | 	   s != NULL; | 
 | 	   s = s->next, ++msp) | 
 | 	*msp = s; | 
 |  | 
 |       *msp = NULL; | 
 |  | 
 |       qsort (alocation, symcount, sizeof (struct mmo_symbol *), | 
 | 	     mmo_sort_mmo_symbols); | 
 |  | 
 |       csymbols = (asymbol *) bfd_alloc (abfd, symcount * sizeof (asymbol)); | 
 |       if (csymbols == NULL) | 
 | 	return -1; | 
 |       abfd->tdata.mmo_data->csymbols = csymbols; | 
 |  | 
 |       for (msp = (struct mmo_symbol **) alocation, c = csymbols; | 
 | 	   *msp != NULL; | 
 | 	   msp++, ++c) | 
 | 	{ | 
 | 	  s = *msp; | 
 | 	  c->the_bfd = abfd; | 
 | 	  c->name = s->name; | 
 | 	  c->value = s->value; | 
 | 	  c->flags = BSF_GLOBAL; | 
 |  | 
 | 	  if (s->sym_type == mmo_data_sym) | 
 | 	    { | 
 | 	      c->section | 
 | 		= bfd_get_section_by_name (abfd, MMO_DATA_SECTION_NAME); | 
 |  | 
 | 	      if (c->section == NULL) | 
 | 		c->section = bfd_abs_section_ptr; | 
 | 	      else | 
 | 		c->value -= c->section->vma; | 
 | 	    } | 
 | 	  else if (s->sym_type == mmo_undef_sym) | 
 | 	    c->section = bfd_und_section_ptr; | 
 | 	  else if (s->sym_type == mmo_reg_sym) | 
 | 	    { | 
 | 	      c->section | 
 | 		= bfd_make_section_old_way (abfd, MMIX_REG_SECTION_NAME); | 
 | 	      c->section->flags |= SEC_LINKER_CREATED; | 
 | 	    } | 
 | 	  else | 
 | 	    { | 
 | 	      asection *textsec | 
 | 		= bfd_get_section_by_name (abfd, MMO_TEXT_SECTION_NAME); | 
 | 	      asection *datasec; | 
 |  | 
 | 	      if (textsec != NULL | 
 | 		  && c->value >= textsec->vma | 
 | 		  && c->value <= textsec->vma + textsec->size) | 
 | 		{ | 
 | 		  c->section = textsec; | 
 | 		  c->value -= c->section->vma; | 
 | 		} | 
 | 	      /* In mmo, symbol types depend on the VMA.  Therefore, if | 
 | 		 the data section isn't within the usual bounds, its | 
 | 		 symbols are marked as absolute.  Correct that.  This | 
 | 		 means we can't have absolute symbols with values matching | 
 | 		 data section addresses, but we also can't have with | 
 | 		 absolute symbols with values matching text section | 
 | 		 addresses.  For such needs, use the ELF format.  */ | 
 | 	      else if ((datasec | 
 | 			= bfd_get_section_by_name (abfd, | 
 | 						   MMO_DATA_SECTION_NAME)) | 
 | 		       != NULL | 
 | 		       && c->value >= datasec->vma | 
 | 		       && c->value <= datasec->vma + datasec->size) | 
 | 		{ | 
 | 		  c->section = datasec; | 
 | 		  c->value -= c->section->vma; | 
 | 		} | 
 | 	      else | 
 | 		c->section = bfd_abs_section_ptr; | 
 | 	    } | 
 |  | 
 | 	  c->udata.p = NULL; | 
 | 	} | 
 |     } | 
 |  | 
 |   /* Last, overwrite the incoming table with the right-type entries.  */ | 
 |   for (i = 0; i < symcount; i++) | 
 |     *alocation++ = csymbols++; | 
 |   *alocation = NULL; | 
 |  | 
 |   return symcount; | 
 | } | 
 |  | 
 | /* Get information about a symbol.  */ | 
 |  | 
 | static void | 
 | mmo_get_symbol_info (bfd *ignore_abfd ATTRIBUTE_UNUSED, | 
 | 		     asymbol *symbol, symbol_info *ret) | 
 | { | 
 |   bfd_symbol_info (symbol, ret); | 
 | } | 
 |  | 
 | static void | 
 | mmo_print_symbol (bfd *abfd, void *afile, asymbol *symbol, | 
 | 		  bfd_print_symbol_type how) | 
 | { | 
 |   FILE *file = (FILE *) afile; | 
 |  | 
 |   switch (how) | 
 |     { | 
 |     case bfd_print_symbol_name: | 
 |       fprintf (file, "%s", symbol->name); | 
 |       break; | 
 |     default: | 
 |       bfd_print_symbol_vandf (abfd, file, symbol); | 
 |  | 
 |       fprintf (file, " %-5s %s", | 
 | 	       symbol->section->name, | 
 | 	       symbol->name); | 
 |     } | 
 | } | 
 |  | 
 | /* We can't map a file directly into executable code, so the | 
 |    size of header information is irrelevant.  */ | 
 |  | 
 | static int | 
 | mmo_sizeof_headers (bfd *abfd ATTRIBUTE_UNUSED, | 
 | 		    struct bfd_link_info *info ATTRIBUTE_UNUSED) | 
 | { | 
 |   return 0; | 
 | } | 
 |  | 
 | /* Write the (section-neutral) file preamble.  */ | 
 |  | 
 | static bool | 
 | mmo_internal_write_header (bfd *abfd) | 
 | { | 
 |   const char lop_pre_bfd[] = { LOP, LOP_PRE, 1, 1}; | 
 |  | 
 |   if (bfd_bwrite (lop_pre_bfd, 4, abfd) != 4) | 
 |     return false; | 
 |  | 
 |   /* Copy creation time of original file.  */ | 
 |   if (bfd_bwrite (abfd->tdata.mmo_data->created, 4, abfd) != 4) | 
 |     return false; | 
 |  | 
 |   return true; | 
 | } | 
 |  | 
 | /* Write the LOP_POST record, with global register initializations. | 
 |    Z is the Z field of the LOP_POST, corresponding to 255 - number of | 
 |    registers at DATA.  The Z = 255 field is filled in with the | 
 |    start-address.  */ | 
 |  | 
 | static bool | 
 | mmo_internal_write_post (bfd *abfd, int z, asection *sec) | 
 | { | 
 |   int i; | 
 |   bfd_byte buf[8]; | 
 |   mmo_write_tetra_raw (abfd, (LOP << 24) | (LOP_POST << 16) | z); | 
 |  | 
 |   for (i = z; i < 255; i++) | 
 |     { | 
 |       bfd_byte *data = mmo_get_loc (sec, i * 8, 8); | 
 |  | 
 |       if (bfd_bwrite (data, 8, abfd) != 8) | 
 | 	return false; | 
 |     } | 
 |  | 
 |   /* For Z == $255, we always emit the start location; supposedly Main, | 
 |      but we have it handy at bfd_get_start_address.  If we're called with | 
 |      Z == 255, don't assume DATA is valid.  */ | 
 |   bfd_put_64 (abfd, bfd_get_start_address (abfd), buf); | 
 |  | 
 |   return ! abfd->tdata.mmo_data->have_error && bfd_bwrite (buf, 8, abfd) == 8; | 
 | } | 
 |  | 
 | /* Translate to and from BFD flags.  This is to make sure that we don't | 
 |    get bitten by BFD flag number changes.  */ | 
 |  | 
 | static flagword | 
 | mmo_sec_flags_from_bfd_flags (flagword flags) | 
 | { | 
 |   flagword oflags = 0; | 
 |  | 
 |   if (flags & SEC_ALLOC) | 
 |     oflags |= MMO_SEC_ALLOC; | 
 |   if (flags & SEC_LOAD) | 
 |     oflags |= MMO_SEC_LOAD; | 
 |   if (flags & SEC_RELOC) | 
 |     oflags |= MMO_SEC_RELOC; | 
 |   if (flags & SEC_READONLY) | 
 |     oflags |= MMO_SEC_READONLY; | 
 |   if (flags & SEC_CODE) | 
 |     oflags |= MMO_SEC_CODE; | 
 |   if (flags & SEC_DATA) | 
 |     oflags |= MMO_SEC_DATA; | 
 |   if (flags & SEC_NEVER_LOAD) | 
 |     oflags |= MMO_SEC_NEVER_LOAD; | 
 |   if (flags & SEC_IS_COMMON) | 
 |     oflags |= MMO_SEC_IS_COMMON; | 
 |   if (flags & SEC_DEBUGGING) | 
 |     oflags |= MMO_SEC_DEBUGGING; | 
 |  | 
 |   return oflags; | 
 | } | 
 |  | 
 | static flagword | 
 | bfd_sec_flags_from_mmo_flags (flagword flags) | 
 | { | 
 |   flagword oflags = 0; | 
 |  | 
 |   if (flags & MMO_SEC_ALLOC) | 
 |     oflags |= SEC_ALLOC; | 
 |   if (flags & MMO_SEC_LOAD) | 
 |     oflags |= SEC_LOAD; | 
 |   if (flags & MMO_SEC_RELOC) | 
 |     oflags |= SEC_RELOC; | 
 |   if (flags & MMO_SEC_READONLY) | 
 |     oflags |= SEC_READONLY; | 
 |   if (flags & MMO_SEC_CODE) | 
 |     oflags |= SEC_CODE; | 
 |   if (flags & MMO_SEC_DATA) | 
 |     oflags |= SEC_DATA; | 
 |   if (flags & MMO_SEC_NEVER_LOAD) | 
 |     oflags |= SEC_NEVER_LOAD; | 
 |   if (flags & MMO_SEC_IS_COMMON) | 
 |     oflags |= SEC_IS_COMMON; | 
 |   if (flags & MMO_SEC_DEBUGGING) | 
 |     oflags |= SEC_DEBUGGING; | 
 |  | 
 |   return oflags; | 
 | } | 
 |  | 
 | /* Return TRUE iff the leading or trailing tetrabyte in SEC is defined and | 
 |    is 0.  */ | 
 |  | 
 | static bool | 
 | mmo_has_leading_or_trailing_zero_tetra_p (bfd *abfd, asection *sec) | 
 | { | 
 |   bfd_vma secaddr = bfd_section_vma (sec); | 
 |  | 
 |   if (sec->size < 4) | 
 |     return false; | 
 |  | 
 |   if (bfd_get_32 (abfd, mmo_get_loc (sec, secaddr, 4)) == 0 | 
 |       && bfd_get_32 (abfd, | 
 | 		     mmo_get_loc (sec, secaddr + sec->size - 4, 4)) == 0) | 
 |     return true; | 
 |  | 
 |   return false; | 
 | } | 
 |  | 
 | /* Write a section.  */ | 
 |  | 
 | static bool | 
 | mmo_internal_write_section (bfd *abfd, asection *sec) | 
 | { | 
 |   /* We do it differently depending on what section this is: | 
 |  | 
 |    ".text": Output, prepended by information about the first source file | 
 |    (not yet implemented.) | 
 |  | 
 |    ".data": Output. | 
 |  | 
 |    (".MMIX.reg_contents": Not handled here.) | 
 |  | 
 |    Anything else: Output inside a lop_spec 80, in the format described | 
 |    above.  */ | 
 |  | 
 |   if (strcmp (sec->name, MMO_TEXT_SECTION_NAME) == 0) | 
 |     { | 
 |       bfd_vma secaddr = bfd_section_vma (sec); | 
 |  | 
 |       /* Because leading and trailing zeros are omitted in output, we need to | 
 | 	 specify the section boundaries so they're correct when the file | 
 | 	 is read in again.  That's also the case if this section is | 
 | 	 specified as not within its usual boundaries or alignments.  */ | 
 |       if (sec->size != 0 | 
 | 	  && (secaddr + sec->size >= (bfd_vma) 1 << 56 | 
 | 	      || (secaddr & 3) != 0 | 
 | 	      || (sec->size & 3) != 0 | 
 | 	      || mmo_has_leading_or_trailing_zero_tetra_p (abfd, sec))) | 
 | 	{ | 
 | 	  if (!mmo_write_section_description (abfd, sec)) | 
 | 	    return false; | 
 | 	} | 
 |  | 
 |       /* FIXME: Output source file name and line number.  */ | 
 |       return mmo_write_loc_chunk_list (abfd, mmo_section_data (sec)->head); | 
 |     } | 
 |   else if (strcmp (sec->name, MMO_DATA_SECTION_NAME) == 0) | 
 |     { | 
 |       bfd_vma secaddr = bfd_section_vma (sec); | 
 |  | 
 |       /* Same goes as for MMO_TEXT_SECTION_NAME above.  */ | 
 |       if (sec->size != 0 | 
 | 	  && (secaddr < (bfd_vma) 0x20 << 56 | 
 | 	      || secaddr + sec->size >= (bfd_vma) 0x21 << 56 | 
 | 	      || (secaddr & 3) != 0 | 
 | 	      || (sec->size & 3) != 0 | 
 | 	      || mmo_has_leading_or_trailing_zero_tetra_p (abfd, sec))) | 
 | 	{ | 
 | 	  if (!mmo_write_section_description (abfd, sec)) | 
 | 	    return false; | 
 | 	} | 
 |  | 
 |       return mmo_write_loc_chunk_list (abfd, mmo_section_data (sec)->head); | 
 |     } | 
 |   else if (strcmp (sec->name, MMIX_REG_CONTENTS_SECTION_NAME) == 0) | 
 |     /* Not handled here.  */ | 
 |     { | 
 |       /* This would normally be an abort call since this can't happen, but | 
 | 	 we don't do that.  */ | 
 |       bfd_set_error (bfd_error_bad_value); | 
 |       return false; | 
 |     } | 
 |   else if (startswith (sec->name, MMIX_OTHER_SPEC_SECTION_PREFIX)) | 
 |     { | 
 |       int n = atoi (sec->name + strlen (MMIX_OTHER_SPEC_SECTION_PREFIX)); | 
 |  | 
 |       mmo_write_tetra_raw (abfd, (LOP << 24) | (LOP_SPEC << 16) | n); | 
 |       return (! abfd->tdata.mmo_data->have_error | 
 | 	      && mmo_write_chunk_list (abfd, mmo_section_data (sec)->head)); | 
 |     } | 
 |   /* Ignore sections that are just allocated or empty; we write out | 
 |      _contents_ here.  */ | 
 |   else if ((bfd_section_flags (sec) & SEC_HAS_CONTENTS) != 0 | 
 | 	   && sec->size != 0) | 
 |     { | 
 |       if (!mmo_write_section_description (abfd, sec)) | 
 | 	return false; | 
 |  | 
 |       /* Writing a LOP_LOC ends the LOP_SPEC data, and makes data actually | 
 | 	 loaded.  */ | 
 |       if (bfd_section_flags (sec) & SEC_LOAD) | 
 | 	return (! abfd->tdata.mmo_data->have_error | 
 | 		&& mmo_write_loc_chunk_list (abfd, | 
 | 					 mmo_section_data (sec)->head)); | 
 |       return (! abfd->tdata.mmo_data->have_error | 
 | 	      && mmo_write_chunk_list (abfd, mmo_section_data (sec)->head)); | 
 |     } | 
 |  | 
 |   /* Some section without contents.  */ | 
 |   return true; | 
 | } | 
 |  | 
 | /* Write the description of a section, extended-mmo-style.  */ | 
 |  | 
 | static bool | 
 | mmo_write_section_description (bfd *abfd, asection *sec) | 
 | { | 
 |   /* Keep the following document-comment formatted the way it is.  */ | 
 | /* | 
 | INODE | 
 | mmo section mapping, , Symbol-table, mmo | 
 | SUBSECTION | 
 | 	mmo section mapping | 
 |  | 
 | 	The implementation in BFD uses special data type 80 (decimal) to | 
 | 	encapsulate and describe named sections, containing e.g.@: debug | 
 | 	information.  If needed, any datum in the encapsulation will be | 
 | 	quoted using lop_quote.  First comes a 32-bit word holding the | 
 | 	number of 32-bit words containing the zero-terminated zero-padded | 
 | 	segment name.  After the name there's a 32-bit word holding flags | 
 | 	describing the section type.  Then comes a 64-bit big-endian word | 
 | 	with the section length (in bytes), then another with the section | 
 | 	start address.  Depending on the type of section, the contents | 
 | 	might follow, zero-padded to 32-bit boundary.  For a loadable | 
 | 	section (such as data or code), the contents might follow at some | 
 | 	later point, not necessarily immediately, as a lop_loc with the | 
 | 	same start address as in the section description, followed by the | 
 | 	contents.  This in effect forms a descriptor that must be emitted | 
 | 	before the actual contents.  Sections described this way must not | 
 | 	overlap. | 
 |  | 
 | 	For areas that don't have such descriptors, synthetic sections are | 
 | 	formed by BFD.  Consecutive contents in the two memory areas | 
 | 	@samp{0x0000@dots{}00} to @samp{0x01ff@dots{}ff} and | 
 | 	@samp{0x2000@dots{}00} to @samp{0x20ff@dots{}ff} are entered in | 
 | 	sections named <<.text>> and <<.data>> respectively.  If an area | 
 | 	is not otherwise described, but would together with a neighboring | 
 | 	lower area be less than @samp{0x40000000} bytes long, it is joined | 
 | 	with the lower area and the gap is zero-filled.  For other cases, | 
 | 	a new section is formed, named <<.MMIX.sec.@var{n}>>.  Here, | 
 | 	@var{n} is a number, a running count through the mmo file, | 
 | 	starting at 0. | 
 |  | 
 | EXAMPLE | 
 | 	A loadable section specified as: | 
 |  | 
 | | .section secname,"ax" | 
 | | TETRA 1,2,3,4,-1,-2009 | 
 | | BYTE 80 | 
 |  | 
 | 	and linked to address @samp{0x4}, is represented by the sequence: | 
 |  | 
 | | 0x98080050 - lop_spec 80 | 
 | | 0x00000002 - two 32-bit words for the section name | 
 | | 0x7365636e - "secn" | 
 | | 0x616d6500 - "ame\0" | 
 | | 0x00000033 - flags CODE, READONLY, LOAD, ALLOC | 
 | | 0x00000000 - high 32 bits of section length | 
 | | 0x0000001c - section length is 28 bytes; 6 * 4 + 1 + alignment to 32 bits | 
 | | 0x00000000 - high 32 bits of section address | 
 | | 0x00000004 - section address is 4 | 
 | | 0x98010002 - 64 bits with address of following data | 
 | | 0x00000000 - high 32 bits of address | 
 | | 0x00000004 - low 32 bits: data starts at address 4 | 
 | | 0x00000001 - 1 | 
 | | 0x00000002 - 2 | 
 | | 0x00000003 - 3 | 
 | | 0x00000004 - 4 | 
 | | 0xffffffff - -1 | 
 | | 0xfffff827 - -2009 | 
 | | 0x50000000 - 80 as a byte, padded with zeros. | 
 |  | 
 | 	Note that the lop_spec wrapping does not include the section | 
 | 	contents.  Compare this to a non-loaded section specified as: | 
 |  | 
 | | .section thirdsec | 
 | | TETRA 200001,100002 | 
 | | BYTE 38,40 | 
 |  | 
 | 	This, when linked to address @samp{0x200000000000001c}, is | 
 | 	represented by: | 
 |  | 
 | | 0x98080050 - lop_spec 80 | 
 | | 0x00000002 - two 32-bit words for the section name | 
 | | 0x7365636e - "thir" | 
 | | 0x616d6500 - "dsec" | 
 | | 0x00000010 - flag READONLY | 
 | | 0x00000000 - high 32 bits of section length | 
 | | 0x0000000c - section length is 12 bytes; 2 * 4 + 2 + alignment to 32 bits | 
 | | 0x20000000 - high 32 bits of address | 
 | | 0x0000001c - low 32 bits of address 0x200000000000001c | 
 | | 0x00030d41 - 200001 | 
 | | 0x000186a2 - 100002 | 
 | | 0x26280000 - 38, 40 as bytes, padded with zeros | 
 |  | 
 | 	For the latter example, the section contents must not be | 
 | 	loaded in memory, and is therefore specified as part of the | 
 | 	special data.  The address is usually unimportant but might | 
 | 	provide information for e.g.@: the DWARF 2 debugging format.  */ | 
 |  | 
 |   mmo_write_tetra_raw (abfd, LOP_SPEC_SECTION); | 
 |   mmo_write_tetra (abfd, (strlen (sec->name) + 3) / 4); | 
 |   mmo_write_chunk (abfd, (bfd_byte *) sec->name, strlen (sec->name)); | 
 |   mmo_flush_chunk (abfd); | 
 |   /* FIXME: We can get debug sections (.debug_line & Co.) with a section | 
 |      flag still having SEC_RELOC set.  Investigate.  This might be true | 
 |      for all alien sections; perhaps mmo.em should clear that flag.  Might | 
 |      be related to weak references.  */ | 
 |   mmo_write_tetra (abfd, | 
 | 		   mmo_sec_flags_from_bfd_flags (bfd_section_flags (sec))); | 
 |   mmo_write_octa (abfd, sec->size); | 
 |   mmo_write_octa (abfd, bfd_section_vma (sec)); | 
 |   return true; | 
 | } | 
 |  | 
 | /* We save up all data before output.  */ | 
 |  | 
 | static bool | 
 | mmo_set_section_contents (bfd *abfd ATTRIBUTE_UNUSED, sec_ptr sec, | 
 | 			  const void *location, file_ptr offset, | 
 | 			  bfd_size_type bytes_to_do) | 
 | { | 
 |   /* Iterate over diminishing chunk sizes, copying contents.  */ | 
 |   while (bytes_to_do) | 
 |     { | 
 |       /* A minor song-and-dance to make sure we're not bitten by the | 
 | 	 distant possibility of the cast from bfd_vma to int making the | 
 | 	 chunk zero-sized.  */ | 
 |       int chunk_size | 
 | 	= (int) bytes_to_do != 0 ? bytes_to_do : MMO_SEC_CONTENTS_CHUNK_SIZE; | 
 |       bfd_byte *loc; | 
 |  | 
 |       do | 
 | 	loc = mmo_get_loc (sec, sec->vma + offset, chunk_size); | 
 |       while (loc == NULL && (chunk_size /= 2) != 0); | 
 |  | 
 |       if (chunk_size == 0) | 
 | 	return false; | 
 |  | 
 |       memcpy (loc, location, chunk_size); | 
 |  | 
 |       location = (bfd_byte *) location + chunk_size; | 
 |       bytes_to_do -= chunk_size; | 
 |       offset += chunk_size; | 
 |     } | 
 |   return true; | 
 | } | 
 |  | 
 | /* Add a symbol to a trie-tree.  */ | 
 |  | 
 | static bool | 
 | mmo_internal_add_3_sym (bfd *abfd, struct mmo_symbol_trie *rootp, | 
 | 			const struct mmo_symbol *symp) | 
 | { | 
 |   const char *name = symp->name; | 
 |   struct mmo_symbol_trie *trie = rootp; | 
 |   struct mmo_symbol_trie **triep = NULL; | 
 |  | 
 |   while (*name && trie != NULL) | 
 |     { | 
 |       if (*name < trie->symchar) | 
 | 	{ | 
 | 	  triep = &trie->left; | 
 | 	  trie = trie->left; | 
 | 	} | 
 |       else if (*name > trie->symchar) | 
 | 	{ | 
 | 	  triep = &trie->right; | 
 | 	  trie = trie->right; | 
 | 	} | 
 |       else if (*name == trie->symchar) | 
 | 	{ | 
 | 	  triep = &trie->middle; | 
 | 	  name++; | 
 |  | 
 | 	  /* Make sure "trie" points to where we should fill in the | 
 | 	     current symbol whenever we've iterated through "name".  We | 
 | 	     would lose the right position if we encounter "foobar" then | 
 | 	     "foo".  */ | 
 | 	  if (*name) | 
 | 	    trie = trie->middle; | 
 | 	} | 
 |     } | 
 |  | 
 |   while (*name != 0) | 
 |     { | 
 |       /* Create middle branches for the rest of the characters.  */ | 
 |       trie = bfd_zalloc (abfd, sizeof (struct mmo_symbol_trie)); | 
 |       *triep = trie; | 
 |       trie->symchar = *name++; | 
 |       triep = &trie->middle; | 
 |     } | 
 |  | 
 |   /* We discover a duplicate symbol rather late in the process, but still; | 
 |      we discover it and bail out.  */ | 
 |   if (trie->sym.name != NULL) | 
 |     { | 
 |       _bfd_error_handler | 
 | 	/* xgettext:c-format */ | 
 | 	(_("%pB: invalid symbol table: duplicate symbol `%s'\n"), | 
 | 	 abfd, trie->sym.name); | 
 |       bfd_set_error (bfd_error_bad_value); | 
 |       return false; | 
 |     } | 
 |  | 
 |   memcpy (&trie->sym, symp, sizeof *symp); | 
 |   return true; | 
 | } | 
 |  | 
 | /* Find out the length of the serialized version of a trie in bytes.  */ | 
 |  | 
 | static unsigned int | 
 | mmo_internal_3_length (bfd *abfd, struct mmo_symbol_trie *trie) | 
 | { | 
 |   /* First, one for the control byte.  */ | 
 |   unsigned int length = 1; | 
 |  | 
 |   if (trie == NULL) | 
 |     return 0; | 
 |  | 
 |   /* Add in the recursion to the left.  */ | 
 |   length += mmo_internal_3_length (abfd, trie->left); | 
 |  | 
 |   /* Add in the middle trie and the character.  */ | 
 |   length += 1 + mmo_internal_3_length (abfd, trie->middle); | 
 |  | 
 |   /* Add in the recursion to the right.  */ | 
 |   length += mmo_internal_3_length (abfd, trie->right); | 
 |  | 
 |   /* Add in bytes for the symbol (if this is an endnode). */ | 
 |   if (trie->sym.name != NULL) | 
 |     { | 
 |       unsigned int serno = trie->sym.serno; | 
 |  | 
 |       /* First what it takes to encode the value. */ | 
 |       if (trie->sym.sym_type == mmo_reg_sym) | 
 | 	length++; | 
 |       else if (trie->sym.sym_type == mmo_undef_sym) | 
 | 	length += 2; | 
 |       else | 
 | 	{ | 
 | 	  bfd_vma value = trie->sym.value; | 
 |  | 
 | 	  /* Coded in one to eight following bytes.  */ | 
 | 	  if (trie->sym.sym_type == mmo_data_sym) | 
 | 	    value -= (bfd_vma) 0x20 << 56; | 
 |  | 
 | 	  do | 
 | 	    { | 
 | 	      value >>= 8; | 
 | 	      length++; | 
 | 	    } | 
 | 	  while (value != 0); | 
 | 	} | 
 |  | 
 |       /* Find out what it takes to encode the serial number.  */ | 
 |       do | 
 | 	{ | 
 | 	  serno >>= 7; | 
 | 	  length++; | 
 | 	} | 
 |       while (serno != 0); | 
 |     } | 
 |  | 
 |   return length; | 
 | } | 
 |  | 
 | /* Helper function for outputting the serial number of a symbol, output as | 
 |    a variant of leb128 (see dwarf2 documentation) which could be called | 
 |    beb128.  Using a helper function and recursion simplifies debugging.  */ | 
 |  | 
 | static void | 
 | mmo_beb128_out (bfd *abfd, int serno, int marker) | 
 | { | 
 |   if (serno & ~0x7f) | 
 |     mmo_beb128_out (abfd, serno >> 7, 0); | 
 |   mmo_write_byte (abfd, marker | (serno & 0x7f)); | 
 | } | 
 |  | 
 | /* Serialize a trie.  */ | 
 |  | 
 | static void | 
 | mmo_internal_3_dump (bfd *abfd, struct mmo_symbol_trie *trie) | 
 | { | 
 |   bfd_byte control = 0; | 
 |  | 
 |   if (trie == NULL) | 
 |     return; | 
 |  | 
 |   if (trie->left) | 
 |     control |= MMO3_LEFT; | 
 |  | 
 |   if (trie->middle) | 
 |     control |= MMO3_MIDDLE; | 
 |  | 
 |   if (trie->right) | 
 |     control |= MMO3_RIGHT; | 
 |  | 
 |   if (trie->sym.name != NULL) | 
 |     { | 
 |       /* Encode the symbol type and length of value bytes.  */ | 
 |       if (trie->sym.sym_type == mmo_reg_sym) | 
 | 	control |= MMO3_REGQUAL_BITS; | 
 |       else if (trie->sym.sym_type == mmo_undef_sym) | 
 | 	control |= MMO3_UNDEF; | 
 |       else | 
 | 	{ | 
 | 	  bfd_vma value = trie->sym.value; | 
 |  | 
 | 	  /* Coded in 1..8 following bytes.  */ | 
 | 	  if (trie->sym.sym_type == mmo_data_sym) | 
 | 	    { | 
 | 	      control |= MMO3_DATA; | 
 | 	      value -= (bfd_vma) 0x20 << 56; | 
 | 	    } | 
 |  | 
 | 	  do | 
 | 	    { | 
 | 	      value >>= 8; | 
 | 	      control++; | 
 | 	    } | 
 | 	  while (value != 0); | 
 | 	} | 
 |     } | 
 |  | 
 |   /* The control byte is output before recursing.  */ | 
 |   mmo_write_byte (abfd, control); | 
 |  | 
 |   mmo_internal_3_dump (abfd, trie->left); | 
 |  | 
 |   if (control & MMO3_SYMBITS) | 
 |     { | 
 |       mmo_write_byte (abfd, trie->symchar); | 
 |  | 
 |       if (trie->sym.name != NULL) | 
 | 	{ | 
 | 	  if (trie->sym.sym_type == mmo_reg_sym) | 
 | 	    mmo_write_byte (abfd, trie->sym.value); | 
 | 	  else if (trie->sym.sym_type == mmo_undef_sym) | 
 | 	    { | 
 | 	      mmo_write_byte (abfd, 0); | 
 | 	      mmo_write_byte (abfd, 0); | 
 | 	    } | 
 | 	  else | 
 | 	    { | 
 | 	      bfd_vma value = trie->sym.value; | 
 |  | 
 | 	      bfd_byte byte_n = control & 15; | 
 |  | 
 | 	      /* Coded in 1..8 following bytes.  Note that the value is | 
 | 		 shifted out big-endian.  */ | 
 | 	      if (trie->sym.sym_type == mmo_data_sym) | 
 | 		{ | 
 | 		  value -= (bfd_vma) 0x20 << 56; | 
 | 		  byte_n -= 8; | 
 | 		} | 
 |  | 
 | 	      do | 
 | 		{ | 
 | 		  mmo_write_byte (abfd, (value >> ((byte_n - 1) * 8)) & 0xff); | 
 | 		  byte_n--; | 
 | 		} | 
 | 	      while (byte_n != 0); | 
 | 	    } | 
 |  | 
 | 	  mmo_beb128_out (abfd, trie->sym.serno, 128); | 
 | 	} | 
 |       mmo_internal_3_dump (abfd, trie->middle); | 
 |     } | 
 |   mmo_internal_3_dump (abfd, trie->right); | 
 | } | 
 |  | 
 | /* Write symbols in mmo format.  Also write the lop_end terminator.  */ | 
 |  | 
 | static bool | 
 | mmo_write_symbols_and_terminator (bfd *abfd) | 
 | { | 
 |   int count = bfd_get_symcount (abfd); | 
 |   asymbol **table; | 
 |   asymbol **orig_table = bfd_get_outsymbols (abfd); | 
 |   int serno; | 
 |   struct mmo_symbol_trie root; | 
 |   int trie_len; | 
 |   int i; | 
 |   bfd_byte buf[4]; | 
 |  | 
 |   /* Create a symbol for "Main".  */ | 
 |   asymbol *fakemain = bfd_make_empty_symbol (abfd); | 
 |  | 
 |   fakemain->flags = BSF_GLOBAL; | 
 |   fakemain->value = bfd_get_start_address (abfd); | 
 |   fakemain->name = MMIX_START_SYMBOL_NAME; | 
 |   fakemain->section = bfd_abs_section_ptr; | 
 |  | 
 |   memset (&root, 0, sizeof (root)); | 
 |  | 
 |   /* Make all symbols take a left turn.  */ | 
 |   root.symchar = 0xff; | 
 |  | 
 |   /* There must always be a ":Main", so we'll add one if there are no | 
 |      symbols.  Make sure we have room for it.  */ | 
 |   table = bfd_alloc (abfd, (count + 1) * sizeof (asymbol *)); | 
 |   if (table == NULL) | 
 |     return false; | 
 |  | 
 |   if (count != 0) | 
 |     memcpy (table, orig_table, count * sizeof (asymbol *)); | 
 |  | 
 |   /* Move :Main (if there is one) to the first position.  This is | 
 |      necessary to get the same layout of the trie-tree when linking as | 
 |      when objcopying the result as in the objcopy.exp test "simple objcopy | 
 |      of executable".  It also automatically takes care of assigning serial | 
 |      number 1 to :Main (as is mandatory).  */ | 
 |   for (i = 0; i < count; i++) | 
 |     if (table[i] != NULL | 
 | 	&& strcmp (table[i]->name, MMIX_START_SYMBOL_NAME) == 0 | 
 | 	&& (table[i]->flags & (BSF_DEBUGGING|BSF_GLOBAL)) == BSF_GLOBAL) | 
 |       { | 
 | 	asymbol *mainsym = table[i]; | 
 | 	bfd_vma mainvalue | 
 | 	  = (mainsym->value | 
 | 	     + mainsym->section->output_section->vma | 
 | 	     + mainsym->section->output_offset); | 
 | 	memcpy (table + 1, orig_table, i * sizeof (asymbol *)); | 
 | 	table[0] = mainsym; | 
 |  | 
 | 	/* Check that the value assigned to :Main is the same as the entry | 
 | 	   address.  The default linker script asserts this.  This is as | 
 | 	   good a place as any to check this consistency. */ | 
 | 	if (mainvalue != bfd_get_start_address (abfd) | 
 | 	    && !mmo_ignore_symbol_consistency (abfd)) | 
 | 	  { | 
 | 	    /* Arbitrary buffer to hold the printable representation of a | 
 | 	       vma.  */ | 
 | 	    bfd_vma vma_start = bfd_get_start_address (abfd); | 
 |  | 
 | 	    _bfd_error_handler | 
 | 	      /* xgettext:c-format */ | 
 | 	      (_("%pB: bad symbol definition: `Main' set to %" PRIx64 " rather" | 
 | 		 " than the start address %" PRIx64 "\n"), | 
 | 	       abfd, mainvalue, vma_start); | 
 | 	    bfd_set_error (bfd_error_bad_value); | 
 | 	    return false; | 
 | 	  } | 
 | 	break; | 
 |       } | 
 |   if (i == count && count != 0) | 
 |     { | 
 |       /* When there are symbols, there must be a :Main.  There was no | 
 | 	 :Main, so we need to add it manually.  */ | 
 |       memcpy (table + 1, orig_table, count * sizeof (asymbol *)); | 
 |       table[0] = fakemain; | 
 |       count++; | 
 |     } | 
 |  | 
 |   /* Don't bother inspecting symbols in plugin dummy objects; their | 
 |      symbols aren't fully inspectable.  */ | 
 |   if ((abfd->flags & BFD_PLUGIN) == 0) | 
 |     { | 
 |       for (i = 0, serno = 1; i < count && table[i] != NULL; i++) | 
 | 	{ | 
 | 	  asymbol *s = table[i]; | 
 |  | 
 | 	  /* It's not enough to consult bfd_is_local_label, since it does not | 
 | 	     mean "local" in the sense of linkable-and-observable-after-link. | 
 | 	     Let's just check the BSF_GLOBAL flag. | 
 |  | 
 | 	     Also, don't export symbols with characters not in the | 
 | 	     allowed set.  */ | 
 | 	  if ((s->flags & (BSF_DEBUGGING|BSF_GLOBAL)) == BSF_GLOBAL | 
 | 	      && strspn (s->name, | 
 | 			 valid_mmo_symbol_character_set) == strlen (s->name)) | 
 | 	    { | 
 | 	      struct mmo_symbol sym; | 
 | 	      memset (&sym, 0, sizeof (sym)); | 
 |  | 
 | 	      /* Need to strip const here; strdup:ing would leak and the | 
 | 		 existing string must be safe to reuse.  */ | 
 | 	      sym.name = (char *) s->name; | 
 | 	      sym.value = | 
 | 		s->value | 
 | 		+ s->section->output_section->vma | 
 | 		+ s->section->output_offset; | 
 |  | 
 | 	      if (bfd_is_und_section (s->section)) | 
 | 		sym.sym_type = mmo_undef_sym; | 
 | 	      else if (strcmp (s->section->name, MMO_DATA_SECTION_NAME) == 0 | 
 | 		       /* The encoding of data symbols require that the "rest" | 
 | 			  of the value fits in 6 bytes, so the upper two bytes | 
 | 			  must be 0x2000.  All other symbols get to be the | 
 | 			  absolute type.  */ | 
 | 		       && (sym.value >> 48) == 0x2000) | 
 | 		sym.sym_type = mmo_data_sym; | 
 | 	      else if (strcmp (s->section->name, MMIX_REG_SECTION_NAME) == 0) | 
 | 		sym.sym_type = mmo_reg_sym; | 
 | 	      else if (strcmp (s->section->name, | 
 | 			       MMIX_REG_CONTENTS_SECTION_NAME) == 0) | 
 | 		{ | 
 | 		  sym.sym_type = mmo_reg_sym; | 
 | 		  sym.value /= 8; | 
 | 		} | 
 | 	      else | 
 | 		sym.sym_type = mmo_abs_sym; | 
 |  | 
 | 	      /* FIXME: We assume the order of the received symbols is an | 
 | 		 ordered mapping of the serial numbers.  This is not | 
 | 		 necessarily true if we e.g. objcopy a mmo file to another and | 
 | 		 there are gaps in the numbering.  Not sure if this can | 
 | 		 happen.  Not sure what to do.  */ | 
 | 	      sym.serno = serno++; | 
 |  | 
 | 	      if (! mmo_internal_add_3_sym (abfd, &root, &sym)) | 
 | 		return false; | 
 | 	    } | 
 | 	} | 
 |     } | 
 |  | 
 |   /* Change the root node to be a ":"-prefix.  */ | 
 |   root.symchar = ':'; | 
 |   root.middle = root.left; | 
 |   root.right = NULL; | 
 |   root.left = NULL; | 
 |  | 
 |   /* We have to find out if we can fit the whole symbol table in the mmo | 
 |      symtab.  It would be bad to assume we can always fit it in 262144 | 
 |      bytes.  If we can't, just leave the Main symbol.  */ | 
 |   trie_len = (mmo_internal_3_length (abfd, &root) + 3)/4; | 
 |  | 
 |   if (trie_len > 0xffff) | 
 |     { | 
 |       /* Test this code by using a lower limit in the test above and check | 
 | 	 that the single "Main" symbol is emitted and handled properly. | 
 | 	 There's no specific test-case.  */ | 
 |       struct mmo_symbol sym; | 
 |  | 
 |       _bfd_error_handler | 
 | 	/* xgettext:c-format */ | 
 | 	(_("%pB: warning: symbol table too large for mmo, larger than 65535" | 
 | 	   " 32-bit words: %d.  Only `Main' will be emitted.\n"), | 
 | 	 abfd, trie_len); | 
 |  | 
 |       memset (&sym, 0, sizeof (sym)); | 
 |       sym.sym_type = mmo_abs_sym; | 
 |       sym.name = MMIX_START_SYMBOL_NAME; | 
 |       sym.serno = 1; | 
 |       sym.value = bfd_get_start_address (abfd); | 
 |  | 
 |       /* Then patch up a symbol table to be just the ":Main" symbol.  */ | 
 |       memset (&root, 0, sizeof (root)); | 
 |       root.left = root.middle; | 
 |       root.symchar = 0xff; | 
 |       root.middle = NULL; | 
 |       root.right = NULL; | 
 |  | 
 |       if (! mmo_internal_add_3_sym (abfd, &root, &sym)) | 
 | 	return false; | 
 |  | 
 |       root.symchar = ':'; | 
 |       root.middle = root.left; | 
 |       root.right = NULL; | 
 |       root.left = NULL; | 
 |  | 
 |       trie_len = (mmo_internal_3_length (abfd, &root) + 3)/4; | 
 |     } | 
 |  | 
 |   /* Reset the written-bytes counter.  */ | 
 |   abfd->tdata.mmo_data->byte_no = 0; | 
 |  | 
 |   /* Put out the lop_stab mark.  */ | 
 |   bfd_put_32 (abfd, (LOP << 24) | (LOP_STAB << 16), buf); | 
 |   if (bfd_bwrite (buf, 4, abfd) != 4) | 
 |     return false; | 
 |  | 
 |   /* Dump out symbols.  */ | 
 |   mmo_internal_3_dump (abfd, &root); | 
 |  | 
 |   if (trie_len != (abfd->tdata.mmo_data->byte_no + 3)/4) | 
 |     { | 
 |       /* I haven't seen this trig.  It seems no use claiming this case | 
 | 	 isn't debugged and abort if we get here.  Instead emit a | 
 | 	 diagnostic and fail "normally".  */ | 
 |       _bfd_error_handler | 
 | 	/* xgettext:c-format */ | 
 | 	(_("%pB: internal error, symbol table changed size from %d to %d" | 
 | 	   " words\n"), | 
 | 	 abfd, trie_len, | 
 | 	 (abfd->tdata.mmo_data->byte_no + 3)/4); | 
 |       bfd_set_error (bfd_error_bad_value); | 
 |       return false; | 
 |     } | 
 |  | 
 |   /* Dump out remaining bytes in the buffer and handle I/O errors by | 
 |      propagating errors.  */ | 
 |   if ((abfd->tdata.mmo_data->byte_no % 4) != 0 | 
 |       || abfd->tdata.mmo_data->have_error) | 
 |     { | 
 |       memset (abfd->tdata.mmo_data->buf + (abfd->tdata.mmo_data->byte_no % 4), | 
 | 	      0, 4 - (abfd->tdata.mmo_data->byte_no % 4)); | 
 |  | 
 |       if (abfd->tdata.mmo_data->have_error | 
 | 	  || bfd_bwrite (abfd->tdata.mmo_data->buf, 4, abfd) != 4) | 
 | 	return false; | 
 |     } | 
 |  | 
 |   bfd_put_32 (abfd, (LOP << 24) | (LOP_END << 16) | trie_len, buf); | 
 |   return bfd_bwrite (buf, 4, abfd) == 4; | 
 | } | 
 |  | 
 | /* Write section unless it is the register contents section.  For that, we | 
 |    instead store the section in the supplied pointer.  This function is | 
 |    used through bfd_map_over_sections.  */ | 
 |  | 
 | static void | 
 | mmo_write_section_unless_reg_contents (bfd *abfd, asection *sec, void *p) | 
 | { | 
 |   struct mmo_write_sec_info *infop = (struct mmo_write_sec_info *) p; | 
 |  | 
 |   if (! infop->retval) | 
 |     return; | 
 |  | 
 |   if (strcmp (sec->name, MMIX_REG_CONTENTS_SECTION_NAME) == 0) | 
 |     { | 
 |       infop->reg_section = sec; | 
 |       return; | 
 |     } | 
 |  | 
 |   /* Exclude the convenience register section.  */ | 
 |   if (strcmp (sec->name, MMIX_REG_SECTION_NAME) == 0) | 
 |     { | 
 |       if (bfd_section_flags (sec) & SEC_HAS_CONTENTS) | 
 | 	{ | 
 | 	  /* Make sure it hasn't got contents.  It seems impossible to | 
 | 	     make it carry contents, so we don't have a test-case for | 
 | 	     this.  */ | 
 | 	  _bfd_error_handler | 
 | 	    /* xgettext:c-format */ | 
 | 	    (_("%pB: internal error, internal register section %pA had" | 
 | 	       " contents\n"), | 
 | 	     abfd, sec); | 
 | 	  bfd_set_error (bfd_error_bad_value); | 
 | 	  infop->retval = false; | 
 | 	  return; | 
 | 	} | 
 |  | 
 |       return; | 
 |     } | 
 |  | 
 |   infop->retval = mmo_internal_write_section (abfd, sec); | 
 | } | 
 |  | 
 | /* Do the actual output of a file.  Assumes mmo_set_section_contents is | 
 |    already called. */ | 
 |  | 
 | static bool | 
 | mmo_write_object_contents (bfd *abfd) | 
 | { | 
 |   struct mmo_write_sec_info wsecinfo; | 
 |  | 
 |   /* First, there are a few words of preamble.  */ | 
 |   if (! mmo_internal_write_header (abfd)) | 
 |     return false; | 
 |  | 
 |   wsecinfo.reg_section = NULL; | 
 |   wsecinfo.retval = true; | 
 |  | 
 |   bfd_map_over_sections (abfd, mmo_write_section_unless_reg_contents, | 
 | 			 &wsecinfo); | 
 |  | 
 |   if (! wsecinfo.retval) | 
 |     return false; | 
 |  | 
 |   if (wsecinfo.reg_section != NULL) | 
 |     { | 
 |       asection *sec = wsecinfo.reg_section; | 
 |       unsigned int z = (unsigned int) (sec->vma / 8); | 
 |  | 
 |       /* Registers 0..31 must not be global.  Do sanity check on the "vma" | 
 | 	 of the register contents section and check that it corresponds to | 
 | 	 the length of the section.  */ | 
 |       if (z < 32 || z >= 255 || (sec->vma & 7) != 0 | 
 | 	  || sec->vma != 256 * 8 - sec->size - 8) | 
 | 	{ | 
 | 	  bfd_set_error (bfd_error_bad_value); | 
 |  | 
 | 	  if (sec->size == 0) | 
 | 	    /* There must always be at least one such register.  */ | 
 | 	    _bfd_error_handler | 
 | 	      (_("%pB: no initialized registers; section length 0\n"), | 
 | 	       abfd); | 
 | 	  else if (sec->vma > (256 - 32) * 8) | 
 | 	    /* Provide better error message for the case of too many | 
 | 	       global registers.  */ | 
 | 	    _bfd_error_handler | 
 | 	      /* xgettext:c-format */ | 
 | 	      (_("%pB: too many initialized registers; section length %" PRId64), | 
 | 	       abfd, (int64_t) sec->size); | 
 | 	  else | 
 | 	    _bfd_error_handler | 
 | 	      /* xgettext:c-format */ | 
 | 	      (_("%pB: invalid start address for initialized registers of" | 
 | 		 " length %" PRId64 ": %#" PRIx64), | 
 | 	       abfd, (int64_t) sec->size, (uint64_t) sec->vma); | 
 |  | 
 | 	  return false; | 
 | 	} | 
 |  | 
 |       if (! mmo_internal_write_post (abfd, z, sec)) | 
 | 	return false; | 
 |     } | 
 |   else | 
 |     if (! mmo_internal_write_post (abfd, 255, NULL)) | 
 |       return false; | 
 |  | 
 |   return mmo_write_symbols_and_terminator (abfd); | 
 | } | 
 |  | 
 | /* If there's anything in particular in a mmo bfd that we want to free, | 
 |    make this a real function.  Only do this if you see major memory | 
 |    thrashing; zealous free:ing will cause unwanted behavior, especially if | 
 |    you "free" memory allocated with "bfd_alloc", or even "bfd_release" a | 
 |    block allocated with "bfd_alloc"; they're really allocated from an | 
 |    obstack, and we don't know what was allocated there since this | 
 |    particular allocation.  */ | 
 |  | 
 | #define	mmo_close_and_cleanup _bfd_generic_close_and_cleanup | 
 | #define mmo_bfd_free_cached_info _bfd_generic_bfd_free_cached_info | 
 |  | 
 | /* Perhaps we need to adjust this one; mmo labels (originally) without a | 
 |    leading ':' might more appropriately be called local.  */ | 
 | #define mmo_bfd_is_local_label_name bfd_generic_is_local_label_name | 
 | #define mmo_bfd_is_target_special_symbol _bfd_bool_bfd_asymbol_false | 
 |  | 
 | #define mmo_get_symbol_version_string \ | 
 |   _bfd_nosymbols_get_symbol_version_string | 
 |  | 
 | /* Is this one really used or defined by anyone?  */ | 
 | #define mmo_get_lineno _bfd_nosymbols_get_lineno | 
 |  | 
 | /* FIXME: We can do better on this one, if we have a dwarf2 .debug_line | 
 |    section or if MMO line numbers are implemented.  */ | 
 | #define mmo_find_nearest_line _bfd_nosymbols_find_nearest_line | 
 | #define mmo_find_nearest_line_with_alt _bfd_nosymbols_find_nearest_line_with_alt | 
 | #define mmo_find_line _bfd_nosymbols_find_line | 
 | #define mmo_find_inliner_info _bfd_nosymbols_find_inliner_info | 
 | #define mmo_make_empty_symbol _bfd_generic_make_empty_symbol | 
 | #define mmo_bfd_make_debug_symbol _bfd_nosymbols_bfd_make_debug_symbol | 
 | #define mmo_read_minisymbols _bfd_generic_read_minisymbols | 
 | #define mmo_minisymbol_to_symbol _bfd_generic_minisymbol_to_symbol | 
 |  | 
 | #define mmo_get_section_contents_in_window \ | 
 |   _bfd_generic_get_section_contents_in_window | 
 | #define mmo_bfd_get_relocated_section_contents \ | 
 |   bfd_generic_get_relocated_section_contents | 
 | #define mmo_bfd_gc_sections bfd_generic_gc_sections | 
 | #define mmo_bfd_lookup_section_flags bfd_generic_lookup_section_flags | 
 | #define mmo_bfd_link_hash_table_create _bfd_generic_link_hash_table_create | 
 | #define mmo_bfd_link_add_symbols _bfd_generic_link_add_symbols | 
 | #define mmo_bfd_link_just_syms _bfd_generic_link_just_syms | 
 | #define mmo_bfd_copy_link_hash_symbol_type \ | 
 |   _bfd_generic_copy_link_hash_symbol_type | 
 | #define mmo_bfd_final_link _bfd_generic_final_link | 
 | #define mmo_bfd_link_split_section _bfd_generic_link_split_section | 
 | #define mmo_bfd_link_check_relocs  _bfd_generic_link_check_relocs | 
 |  | 
 | /* Strictly speaking, only MMIX uses this restricted format, but let's not | 
 |    stop anybody from shooting themselves in the foot.  */ | 
 | #define mmo_set_arch_mach bfd_default_set_arch_mach | 
 | #define mmo_bfd_relax_section bfd_generic_relax_section | 
 | #define mmo_bfd_merge_sections bfd_generic_merge_sections | 
 | #define mmo_bfd_is_group_section bfd_generic_is_group_section | 
 | #define mmo_bfd_group_name bfd_generic_group_name | 
 | #define mmo_bfd_discard_group bfd_generic_discard_group | 
 | #define mmo_section_already_linked \ | 
 |   _bfd_generic_section_already_linked | 
 | #define mmo_bfd_define_common_symbol bfd_generic_define_common_symbol | 
 | #define mmo_bfd_link_hide_symbol _bfd_generic_link_hide_symbol | 
 | #define mmo_bfd_define_start_stop bfd_generic_define_start_stop | 
 |  | 
 | /* We want to copy time of creation, otherwise we'd use | 
 |    BFD_JUMP_TABLE_COPY (_bfd_generic).  */ | 
 | #define mmo_bfd_merge_private_bfd_data _bfd_generic_bfd_merge_private_bfd_data | 
 | #define mmo_bfd_copy_private_section_data _bfd_generic_bfd_copy_private_section_data | 
 | #define mmo_bfd_copy_private_symbol_data _bfd_generic_bfd_copy_private_symbol_data | 
 | #define mmo_bfd_copy_private_header_data _bfd_generic_bfd_copy_private_header_data | 
 | #define mmo_bfd_set_private_flags _bfd_generic_bfd_set_private_flags | 
 | #define mmo_bfd_print_private_bfd_data _bfd_generic_bfd_print_private_bfd_data | 
 |  | 
 | const bfd_target mmix_mmo_vec = | 
 | { | 
 |   "mmo",			/* name */ | 
 |   bfd_target_mmo_flavour, | 
 |   BFD_ENDIAN_BIG,		/* target byte order */ | 
 |   BFD_ENDIAN_BIG,		/* target headers byte order */ | 
 |  | 
 |   /* FIXME: Might need adjustments.  */ | 
 |   (HAS_RELOC | EXEC_P |		/* object flags */ | 
 |    HAS_LINENO | HAS_DEBUG | | 
 |    HAS_SYMS | HAS_LOCALS | WP_TEXT), | 
 |  | 
 |   /* FIXME: Might need adjustments.  */ | 
 |   (SEC_CODE | SEC_DATA | SEC_HAS_CONTENTS | SEC_ALLOC | SEC_LOAD | 
 |    | SEC_READONLY | SEC_EXCLUDE | SEC_DEBUGGING | SEC_IN_MEMORY), | 
 | 				/* section flags */ | 
 |   0,				/* leading underscore */ | 
 |   ' ',				/* ar_pad_char */ | 
 |   16,				/* ar_max_namelen */ | 
 |   0,				/* match priority.  */ | 
 |   TARGET_KEEP_UNUSED_SECTION_SYMBOLS, /* keep unused section symbols.  */ | 
 |   bfd_getb64, bfd_getb_signed_64, bfd_putb64, | 
 |   bfd_getb32, bfd_getb_signed_32, bfd_putb32, | 
 |   bfd_getb16, bfd_getb_signed_16, bfd_putb16,	/* data */ | 
 |   bfd_getb64, bfd_getb_signed_64, bfd_putb64, | 
 |   bfd_getb32, bfd_getb_signed_32, bfd_putb32, | 
 |   bfd_getb16, bfd_getb_signed_16, bfd_putb16,	/* hdrs */ | 
 |  | 
 |   { | 
 |     _bfd_dummy_target, | 
 |     mmo_object_p,		/* bfd_check_format */ | 
 |     _bfd_dummy_target, | 
 |     _bfd_dummy_target, | 
 |   }, | 
 |   { | 
 |     _bfd_bool_bfd_false_error, | 
 |     mmo_mkobject, | 
 |     _bfd_bool_bfd_false_error, | 
 |     _bfd_bool_bfd_false_error, | 
 |   }, | 
 |   {				/* bfd_write_contents */ | 
 |     _bfd_bool_bfd_false_error, | 
 |     mmo_write_object_contents, | 
 |     _bfd_bool_bfd_false_error, | 
 |     _bfd_bool_bfd_false_error, | 
 |   }, | 
 |  | 
 |   BFD_JUMP_TABLE_GENERIC (mmo), | 
 |   BFD_JUMP_TABLE_COPY (mmo), | 
 |   BFD_JUMP_TABLE_CORE (_bfd_nocore), | 
 |   BFD_JUMP_TABLE_ARCHIVE (_bfd_noarchive), | 
 |   BFD_JUMP_TABLE_SYMBOLS (mmo), | 
 |   BFD_JUMP_TABLE_RELOCS (_bfd_norelocs), | 
 |   BFD_JUMP_TABLE_WRITE (mmo), | 
 |   BFD_JUMP_TABLE_LINK (mmo), | 
 |   BFD_JUMP_TABLE_DYNAMIC (_bfd_nodynamic), | 
 |  | 
 |   NULL, | 
 |  | 
 |   NULL | 
 | }; |