| /* Read-write locks (native Windows implementation). | 
 |    Copyright (C) 2005-2022 Free Software Foundation, Inc. | 
 |  | 
 |    This file is free software: you can redistribute it and/or modify | 
 |    it under the terms of the GNU Lesser General Public License as | 
 |    published by the Free Software Foundation; either version 2.1 of the | 
 |    License, or (at your option) any later version. | 
 |  | 
 |    This file is distributed in the hope that it will be useful, | 
 |    but WITHOUT ANY WARRANTY; without even the implied warranty of | 
 |    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
 |    GNU Lesser General Public License for more details. | 
 |  | 
 |    You should have received a copy of the GNU Lesser General Public License | 
 |    along with this program.  If not, see <https://www.gnu.org/licenses/>.  */ | 
 |  | 
 | /* Written by Bruno Haible <bruno@clisp.org>, 2005. | 
 |    Based on GCC's gthr-win32.h.  */ | 
 |  | 
 | #include <config.h> | 
 |  | 
 | /* Specification.  */ | 
 | #include "windows-rwlock.h" | 
 |  | 
 | #include <errno.h> | 
 | #include <stdlib.h> | 
 |  | 
 | /* Don't assume that UNICODE is not defined.  */ | 
 | #undef CreateEvent | 
 | #define CreateEvent CreateEventA | 
 |  | 
 | /* In this file, the waitqueues are implemented as circular arrays.  */ | 
 | #define glwthread_waitqueue_t glwthread_carray_waitqueue_t | 
 |  | 
 | static void | 
 | glwthread_waitqueue_init (glwthread_waitqueue_t *wq) | 
 | { | 
 |   wq->array = NULL; | 
 |   wq->count = 0; | 
 |   wq->alloc = 0; | 
 |   wq->offset = 0; | 
 | } | 
 |  | 
 | /* Enqueues the current thread, represented by an event, in a wait queue. | 
 |    Returns INVALID_HANDLE_VALUE if an allocation failure occurs.  */ | 
 | static HANDLE | 
 | glwthread_waitqueue_add (glwthread_waitqueue_t *wq) | 
 | { | 
 |   HANDLE event; | 
 |   unsigned int index; | 
 |  | 
 |   if (wq->count == wq->alloc) | 
 |     { | 
 |       unsigned int new_alloc = 2 * wq->alloc + 1; | 
 |       HANDLE *new_array = | 
 |         (HANDLE *) realloc (wq->array, new_alloc * sizeof (HANDLE)); | 
 |       if (new_array == NULL) | 
 |         /* No more memory.  */ | 
 |         return INVALID_HANDLE_VALUE; | 
 |       /* Now is a good opportunity to rotate the array so that its contents | 
 |          starts at offset 0.  */ | 
 |       if (wq->offset > 0) | 
 |         { | 
 |           unsigned int old_count = wq->count; | 
 |           unsigned int old_alloc = wq->alloc; | 
 |           unsigned int old_offset = wq->offset; | 
 |           unsigned int i; | 
 |           if (old_offset + old_count > old_alloc) | 
 |             { | 
 |               unsigned int limit = old_offset + old_count - old_alloc; | 
 |               for (i = 0; i < limit; i++) | 
 |                 new_array[old_alloc + i] = new_array[i]; | 
 |             } | 
 |           for (i = 0; i < old_count; i++) | 
 |             new_array[i] = new_array[old_offset + i]; | 
 |           wq->offset = 0; | 
 |         } | 
 |       wq->array = new_array; | 
 |       wq->alloc = new_alloc; | 
 |     } | 
 |   /* Whether the created event is a manual-reset one or an auto-reset one, | 
 |      does not matter, since we will wait on it only once.  */ | 
 |   event = CreateEvent (NULL, TRUE, FALSE, NULL); | 
 |   if (event == INVALID_HANDLE_VALUE) | 
 |     /* No way to allocate an event.  */ | 
 |     return INVALID_HANDLE_VALUE; | 
 |   index = wq->offset + wq->count; | 
 |   if (index >= wq->alloc) | 
 |     index -= wq->alloc; | 
 |   wq->array[index] = event; | 
 |   wq->count++; | 
 |   return event; | 
 | } | 
 |  | 
 | /* Notifies the first thread from a wait queue and dequeues it.  */ | 
 | static void | 
 | glwthread_waitqueue_notify_first (glwthread_waitqueue_t *wq) | 
 | { | 
 |   SetEvent (wq->array[wq->offset + 0]); | 
 |   wq->offset++; | 
 |   wq->count--; | 
 |   if (wq->count == 0 || wq->offset == wq->alloc) | 
 |     wq->offset = 0; | 
 | } | 
 |  | 
 | /* Notifies all threads from a wait queue and dequeues them all.  */ | 
 | static void | 
 | glwthread_waitqueue_notify_all (glwthread_waitqueue_t *wq) | 
 | { | 
 |   unsigned int i; | 
 |  | 
 |   for (i = 0; i < wq->count; i++) | 
 |     { | 
 |       unsigned int index = wq->offset + i; | 
 |       if (index >= wq->alloc) | 
 |         index -= wq->alloc; | 
 |       SetEvent (wq->array[index]); | 
 |     } | 
 |   wq->count = 0; | 
 |   wq->offset = 0; | 
 | } | 
 |  | 
 | void | 
 | glwthread_rwlock_init (glwthread_rwlock_t *lock) | 
 | { | 
 |   InitializeCriticalSection (&lock->lock); | 
 |   glwthread_waitqueue_init (&lock->waiting_readers); | 
 |   glwthread_waitqueue_init (&lock->waiting_writers); | 
 |   lock->runcount = 0; | 
 |   lock->guard.done = 1; | 
 | } | 
 |  | 
 | int | 
 | glwthread_rwlock_rdlock (glwthread_rwlock_t *lock) | 
 | { | 
 |   if (!lock->guard.done) | 
 |     { | 
 |       if (InterlockedIncrement (&lock->guard.started) == 0) | 
 |         /* This thread is the first one to need this lock.  Initialize it.  */ | 
 |         glwthread_rwlock_init (lock); | 
 |       else | 
 |         { | 
 |           /* Don't let lock->guard.started grow and wrap around.  */ | 
 |           InterlockedDecrement (&lock->guard.started); | 
 |           /* Yield the CPU while waiting for another thread to finish | 
 |              initializing this lock.  */ | 
 |           while (!lock->guard.done) | 
 |             Sleep (0); | 
 |         } | 
 |     } | 
 |   EnterCriticalSection (&lock->lock); | 
 |   /* Test whether only readers are currently running, and whether the runcount | 
 |      field will not overflow, and whether no writer is waiting.  The latter | 
 |      condition is because POSIX recommends that "write locks shall take | 
 |      precedence over read locks", to avoid "writer starvation".  */ | 
 |   if (!(lock->runcount + 1 > 0 && lock->waiting_writers.count == 0)) | 
 |     { | 
 |       /* This thread has to wait for a while.  Enqueue it among the | 
 |          waiting_readers.  */ | 
 |       HANDLE event = glwthread_waitqueue_add (&lock->waiting_readers); | 
 |       if (event != INVALID_HANDLE_VALUE) | 
 |         { | 
 |           DWORD result; | 
 |           LeaveCriticalSection (&lock->lock); | 
 |           /* Wait until another thread signals this event.  */ | 
 |           result = WaitForSingleObject (event, INFINITE); | 
 |           if (result == WAIT_FAILED || result == WAIT_TIMEOUT) | 
 |             abort (); | 
 |           CloseHandle (event); | 
 |           /* The thread which signalled the event already did the bookkeeping: | 
 |              removed us from the waiting_readers, incremented lock->runcount.  */ | 
 |           if (!(lock->runcount > 0)) | 
 |             abort (); | 
 |           return 0; | 
 |         } | 
 |       else | 
 |         { | 
 |           /* Allocation failure.  Weird.  */ | 
 |           do | 
 |             { | 
 |               LeaveCriticalSection (&lock->lock); | 
 |               Sleep (1); | 
 |               EnterCriticalSection (&lock->lock); | 
 |             } | 
 |           while (!(lock->runcount + 1 > 0)); | 
 |         } | 
 |     } | 
 |   lock->runcount++; | 
 |   LeaveCriticalSection (&lock->lock); | 
 |   return 0; | 
 | } | 
 |  | 
 | int | 
 | glwthread_rwlock_wrlock (glwthread_rwlock_t *lock) | 
 | { | 
 |   if (!lock->guard.done) | 
 |     { | 
 |       if (InterlockedIncrement (&lock->guard.started) == 0) | 
 |         /* This thread is the first one to need this lock.  Initialize it.  */ | 
 |         glwthread_rwlock_init (lock); | 
 |       else | 
 |         { | 
 |           /* Don't let lock->guard.started grow and wrap around.  */ | 
 |           InterlockedDecrement (&lock->guard.started); | 
 |           /* Yield the CPU while waiting for another thread to finish | 
 |              initializing this lock.  */ | 
 |           while (!lock->guard.done) | 
 |             Sleep (0); | 
 |         } | 
 |     } | 
 |   EnterCriticalSection (&lock->lock); | 
 |   /* Test whether no readers or writers are currently running.  */ | 
 |   if (!(lock->runcount == 0)) | 
 |     { | 
 |       /* This thread has to wait for a while.  Enqueue it among the | 
 |          waiting_writers.  */ | 
 |       HANDLE event = glwthread_waitqueue_add (&lock->waiting_writers); | 
 |       if (event != INVALID_HANDLE_VALUE) | 
 |         { | 
 |           DWORD result; | 
 |           LeaveCriticalSection (&lock->lock); | 
 |           /* Wait until another thread signals this event.  */ | 
 |           result = WaitForSingleObject (event, INFINITE); | 
 |           if (result == WAIT_FAILED || result == WAIT_TIMEOUT) | 
 |             abort (); | 
 |           CloseHandle (event); | 
 |           /* The thread which signalled the event already did the bookkeeping: | 
 |              removed us from the waiting_writers, set lock->runcount = -1.  */ | 
 |           if (!(lock->runcount == -1)) | 
 |             abort (); | 
 |           return 0; | 
 |         } | 
 |       else | 
 |         { | 
 |           /* Allocation failure.  Weird.  */ | 
 |           do | 
 |             { | 
 |               LeaveCriticalSection (&lock->lock); | 
 |               Sleep (1); | 
 |               EnterCriticalSection (&lock->lock); | 
 |             } | 
 |           while (!(lock->runcount == 0)); | 
 |         } | 
 |     } | 
 |   lock->runcount--; /* runcount becomes -1 */ | 
 |   LeaveCriticalSection (&lock->lock); | 
 |   return 0; | 
 | } | 
 |  | 
 | int | 
 | glwthread_rwlock_tryrdlock (glwthread_rwlock_t *lock) | 
 | { | 
 |   if (!lock->guard.done) | 
 |     { | 
 |       if (InterlockedIncrement (&lock->guard.started) == 0) | 
 |         /* This thread is the first one to need this lock.  Initialize it.  */ | 
 |         glwthread_rwlock_init (lock); | 
 |       else | 
 |         { | 
 |           /* Don't let lock->guard.started grow and wrap around.  */ | 
 |           InterlockedDecrement (&lock->guard.started); | 
 |           /* Yield the CPU while waiting for another thread to finish | 
 |              initializing this lock.  */ | 
 |           while (!lock->guard.done) | 
 |             Sleep (0); | 
 |         } | 
 |     } | 
 |   /* It's OK to wait for this critical section, because it is never taken for a | 
 |      long time.  */ | 
 |   EnterCriticalSection (&lock->lock); | 
 |   /* Test whether only readers are currently running, and whether the runcount | 
 |      field will not overflow, and whether no writer is waiting.  The latter | 
 |      condition is because POSIX recommends that "write locks shall take | 
 |      precedence over read locks", to avoid "writer starvation".  */ | 
 |   if (!(lock->runcount + 1 > 0 && lock->waiting_writers.count == 0)) | 
 |     { | 
 |       /* This thread would have to wait for a while.  Return instead.  */ | 
 |       LeaveCriticalSection (&lock->lock); | 
 |       return EBUSY; | 
 |     } | 
 |   lock->runcount++; | 
 |   LeaveCriticalSection (&lock->lock); | 
 |   return 0; | 
 | } | 
 |  | 
 | int | 
 | glwthread_rwlock_trywrlock (glwthread_rwlock_t *lock) | 
 | { | 
 |   if (!lock->guard.done) | 
 |     { | 
 |       if (InterlockedIncrement (&lock->guard.started) == 0) | 
 |         /* This thread is the first one to need this lock.  Initialize it.  */ | 
 |         glwthread_rwlock_init (lock); | 
 |       else | 
 |         { | 
 |           /* Don't let lock->guard.started grow and wrap around.  */ | 
 |           InterlockedDecrement (&lock->guard.started); | 
 |           /* Yield the CPU while waiting for another thread to finish | 
 |              initializing this lock.  */ | 
 |           while (!lock->guard.done) | 
 |             Sleep (0); | 
 |         } | 
 |     } | 
 |   /* It's OK to wait for this critical section, because it is never taken for a | 
 |      long time.  */ | 
 |   EnterCriticalSection (&lock->lock); | 
 |   /* Test whether no readers or writers are currently running.  */ | 
 |   if (!(lock->runcount == 0)) | 
 |     { | 
 |       /* This thread would have to wait for a while.  Return instead.  */ | 
 |       LeaveCriticalSection (&lock->lock); | 
 |       return EBUSY; | 
 |     } | 
 |   lock->runcount--; /* runcount becomes -1 */ | 
 |   LeaveCriticalSection (&lock->lock); | 
 |   return 0; | 
 | } | 
 |  | 
 | int | 
 | glwthread_rwlock_unlock (glwthread_rwlock_t *lock) | 
 | { | 
 |   if (!lock->guard.done) | 
 |     return EINVAL; | 
 |   EnterCriticalSection (&lock->lock); | 
 |   if (lock->runcount < 0) | 
 |     { | 
 |       /* Drop a writer lock.  */ | 
 |       if (!(lock->runcount == -1)) | 
 |         abort (); | 
 |       lock->runcount = 0; | 
 |     } | 
 |   else | 
 |     { | 
 |       /* Drop a reader lock.  */ | 
 |       if (!(lock->runcount > 0)) | 
 |         { | 
 |           LeaveCriticalSection (&lock->lock); | 
 |           return EPERM; | 
 |         } | 
 |       lock->runcount--; | 
 |     } | 
 |   if (lock->runcount == 0) | 
 |     { | 
 |       /* POSIX recommends that "write locks shall take precedence over read | 
 |          locks", to avoid "writer starvation".  */ | 
 |       if (lock->waiting_writers.count > 0) | 
 |         { | 
 |           /* Wake up one of the waiting writers.  */ | 
 |           lock->runcount--; | 
 |           glwthread_waitqueue_notify_first (&lock->waiting_writers); | 
 |         } | 
 |       else | 
 |         { | 
 |           /* Wake up all waiting readers.  */ | 
 |           lock->runcount += lock->waiting_readers.count; | 
 |           glwthread_waitqueue_notify_all (&lock->waiting_readers); | 
 |         } | 
 |     } | 
 |   LeaveCriticalSection (&lock->lock); | 
 |   return 0; | 
 | } | 
 |  | 
 | int | 
 | glwthread_rwlock_destroy (glwthread_rwlock_t *lock) | 
 | { | 
 |   if (!lock->guard.done) | 
 |     return EINVAL; | 
 |   if (lock->runcount != 0) | 
 |     return EBUSY; | 
 |   DeleteCriticalSection (&lock->lock); | 
 |   if (lock->waiting_readers.array != NULL) | 
 |     free (lock->waiting_readers.array); | 
 |   if (lock->waiting_writers.array != NULL) | 
 |     free (lock->waiting_writers.array); | 
 |   lock->guard.done = 0; | 
 |   return 0; | 
 | } |