| /* BFD back-end for mmo objects (MMIX-specific object-format). |
| Copyright (C) 2001-2024 Free Software Foundation, Inc. |
| Written by Hans-Peter Nilsson (hp@bitrange.com). |
| Infrastructure and other bits originally copied from srec.c and |
| binary.c. |
| |
| This file is part of BFD, the Binary File Descriptor library. |
| |
| This program is free software; you can redistribute it and/or modify |
| it under the terms of the GNU General Public License as published by |
| the Free Software Foundation; either version 3 of the License, or |
| (at your option) any later version. |
| |
| This program is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| GNU General Public License for more details. |
| |
| You should have received a copy of the GNU General Public License |
| along with this program; if not, write to the Free Software |
| Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston, |
| MA 02110-1301, USA. */ |
| |
| |
| /* |
| SECTION |
| mmo backend |
| |
| The mmo object format is used exclusively together with Professor |
| Donald E.@: Knuth's educational 64-bit processor MMIX. The simulator |
| @command{mmix} which is available at |
| @url{http://mmix.cs.hm.edu/src/index.html} |
| understands this format. That package also includes a combined |
| assembler and linker called @command{mmixal}. The mmo format has |
| no advantages feature-wise compared to e.g. ELF. It is a simple |
| non-relocatable object format with no support for archives or |
| debugging information, except for symbol value information and |
| line numbers (which is not yet implemented in BFD). See |
| @url{http://mmix.cs.hm.edu/} for more |
| information about MMIX. The ELF format is used for intermediate |
| object files in the BFD implementation. |
| |
| @c We want to xref the symbol table node. A feature in "chew" |
| @c requires that "commands" do not contain spaces in the |
| @c arguments. Hence the hyphen in "Symbol-table". |
| @menu |
| @* File layout:: |
| @* Symbol-table:: |
| @* mmo section mapping:: |
| @end menu |
| |
| INODE |
| File layout, Symbol-table, mmo, mmo |
| SUBSECTION |
| File layout |
| |
| The mmo file contents is not partitioned into named sections as |
| with e.g.@: ELF. Memory areas is formed by specifying the |
| location of the data that follows. Only the memory area |
| @samp{0x0000@dots{}00} to @samp{0x01ff@dots{}ff} is executable, so |
| it is used for code (and constants) and the area |
| @samp{0x2000@dots{}00} to @samp{0x20ff@dots{}ff} is used for |
| writable data. @xref{mmo section mapping}. |
| |
| There is provision for specifying ``special data'' of 65536 |
| different types. We use type 80 (decimal), arbitrarily chosen the |
| same as the ELF <<e_machine>> number for MMIX, filling it with |
| section information normally found in ELF objects. @xref{mmo |
| section mapping}. |
| |
| Contents is entered as 32-bit words, xor:ed over previous |
| contents, always zero-initialized. A word that starts with the |
| byte @samp{0x98} forms a command called a @samp{lopcode}, where |
| the next byte distinguished between the thirteen lopcodes. The |
| two remaining bytes, called the @samp{Y} and @samp{Z} fields, or |
| the @samp{YZ} field (a 16-bit big-endian number), are used for |
| various purposes different for each lopcode. As documented in |
| @url{http://mmix.cs.hm.edu/doc/mmixal.pdf}, |
| the lopcodes are: |
| |
| @table @code |
| @item lop_quote |
| 0x98000001. The next word is contents, regardless of whether it |
| starts with 0x98 or not. |
| |
| @item lop_loc |
| 0x9801YYZZ, where @samp{Z} is 1 or 2. This is a location |
| directive, setting the location for the next data to the next |
| 32-bit word (for @math{Z = 1}) or 64-bit word (for @math{Z = 2}), |
| plus @math{Y * 2^56}. Normally @samp{Y} is 0 for the text segment |
| and 2 for the data segment. Beware that the low bits of non- |
| tetrabyte-aligned values are silently discarded when being |
| automatically incremented and when storing contents (in contrast |
| to e.g. its use as current location when followed by lop_fixo |
| et al before the next possibly-quoted tetrabyte contents). |
| |
| @item lop_skip |
| 0x9802YYZZ. Increase the current location by @samp{YZ} bytes. |
| |
| @item lop_fixo |
| 0x9803YYZZ, where @samp{Z} is 1 or 2. Store the current location |
| as 64 bits into the location pointed to by the next 32-bit |
| (@math{Z = 1}) or 64-bit (@math{Z = 2}) word, plus @math{Y * |
| 2^56}. |
| |
| @item lop_fixr |
| 0x9804YYZZ. @samp{YZ} is stored into the current location plus |
| @math{2 - 4 * YZ}. |
| |
| @item lop_fixrx |
| 0x980500ZZ. @samp{Z} is 16 or 24. A value @samp{L} derived from |
| the following 32-bit word are used in a manner similar to |
| @samp{YZ} in lop_fixr: it is xor:ed into the current location |
| minus @math{4 * L}. The first byte of the word is 0 or 1. If it |
| is 1, then @math{L = (@var{lowest 24 bits of word}) - 2^Z}, if 0, |
| then @math{L = (@var{lowest 24 bits of word})}. |
| |
| @item lop_file |
| 0x9806YYZZ. @samp{Y} is the file number, @samp{Z} is count of |
| 32-bit words. Set the file number to @samp{Y} and the line |
| counter to 0. The next @math{Z * 4} bytes contain the file name, |
| padded with zeros if the count is not a multiple of four. The |
| same @samp{Y} may occur multiple times, but @samp{Z} must be 0 for |
| all but the first occurrence. |
| |
| @item lop_line |
| 0x9807YYZZ. @samp{YZ} is the line number. Together with |
| lop_file, it forms the source location for the next 32-bit word. |
| Note that for each non-lopcode 32-bit word, line numbers are |
| assumed incremented by one. |
| |
| @item lop_spec |
| 0x9808YYZZ. @samp{YZ} is the type number. Data until the next |
| lopcode other than lop_quote forms special data of type @samp{YZ}. |
| @xref{mmo section mapping}. |
| |
| Other types than 80, (or type 80 with a content that does not |
| parse) is stored in sections named <<.MMIX.spec_data.@var{n}>> |
| where @var{n} is the @samp{YZ}-type. The flags for such a |
| sections say not to allocate or load the data. The vma is 0. |
| Contents of multiple occurrences of special data @var{n} is |
| concatenated to the data of the previous lop_spec @var{n}s. The |
| location in data or code at which the lop_spec occurred is lost. |
| |
| @item lop_pre |
| 0x980901ZZ. The first lopcode in a file. The @samp{Z} field forms the |
| length of header information in 32-bit words, where the first word |
| tells the time in seconds since @samp{00:00:00 GMT Jan 1 1970}. |
| |
| @item lop_post |
| 0x980a00ZZ. @math{Z > 32}. This lopcode follows after all |
| content-generating lopcodes in a program. The @samp{Z} field |
| denotes the value of @samp{rG} at the beginning of the program. |
| The following @math{256 - Z} big-endian 64-bit words are loaded |
| into global registers @samp{$G} @dots{} @samp{$255}. |
| |
| @item lop_stab |
| 0x980b0000. The next-to-last lopcode in a program. Must follow |
| immediately after the lop_post lopcode and its data. After this |
| lopcode follows all symbols in a compressed format |
| (@pxref{Symbol-table}). |
| |
| @item lop_end |
| 0x980cYYZZ. The last lopcode in a program. It must follow the |
| lop_stab lopcode and its data. The @samp{YZ} field contains the |
| number of 32-bit words of symbol table information after the |
| preceding lop_stab lopcode. |
| @end table |
| |
| Note that the lopcode "fixups"; <<lop_fixr>>, <<lop_fixrx>> and |
| <<lop_fixo>> are not generated by BFD, but are handled. They are |
| generated by <<mmixal>>. |
| |
| EXAMPLE |
| This trivial one-label, one-instruction file: |
| |
| | :Main TRAP 1,2,3 |
| |
| can be represented this way in mmo: |
| |
| | 0x98090101 - lop_pre, one 32-bit word with timestamp. |
| | <timestamp> |
| | 0x98010002 - lop_loc, text segment, using a 64-bit address. |
| | Note that mmixal does not emit this for the file above. |
| | 0x00000000 - Address, high 32 bits. |
| | 0x00000000 - Address, low 32 bits. |
| | 0x98060002 - lop_file, 2 32-bit words for file-name. |
| | 0x74657374 - "test" |
| | 0x2e730000 - ".s\0\0" |
| | 0x98070001 - lop_line, line 1. |
| | 0x00010203 - TRAP 1,2,3 |
| | 0x980a00ff - lop_post, setting $255 to 0. |
| | 0x00000000 |
| | 0x00000000 |
| | 0x980b0000 - lop_stab for ":Main" = 0, serial 1. |
| | 0x203a4040 @xref{Symbol-table}. |
| | 0x10404020 |
| | 0x4d206120 |
| | 0x69016e00 |
| | 0x81000000 |
| | 0x980c0005 - lop_end; symbol table contained five 32-bit words. */ |
| |
| #include "sysdep.h" |
| #include "bfd.h" |
| #include "libbfd.h" |
| #include "libiberty.h" |
| #include "elf/mmix.h" |
| #include "opcode/mmix.h" |
| |
| #define LOP 0x98u |
| #define LOP_QUOTE 0 |
| #define LOP_LOC 1 |
| #define LOP_SKIP 2 |
| #define LOP_FIXO 3 |
| #define LOP_FIXR 4 |
| #define LOP_FIXRX 5 |
| #define LOP_FILE 6 |
| #define LOP_LINE 7 |
| #define LOP_SPEC 8 |
| #define LOP_PRE 9 |
| #define LOP_POST 10 |
| #define LOP_STAB 11 |
| #define LOP_END 12 |
| |
| #define LOP_QUOTE_NEXT ((LOP << 24) | (LOP_QUOTE << 16) | 1) |
| #define SPEC_DATA_SECTION 80 |
| #define LOP_SPEC_SECTION \ |
| ((LOP << 24) | (LOP_SPEC << 16) | SPEC_DATA_SECTION) |
| |
| /* Must be a power of two. If you change this to be >= 64k, you need a |
| new test-case; the ld test b-loc64k.d touches chunk-size problem areas. */ |
| #define MMO_SEC_CONTENTS_CHUNK_SIZE (1 << 15) |
| |
| /* An arbitrary number for the maximum length section name size. */ |
| #define MAX_SECTION_NAME_SIZE (1024 * 1024) |
| |
| /* A quite arbitrary number for the maximum length section size. */ |
| #define MAX_ARTIFICIAL_SECTION_SIZE (1024 * 1024 * 1024) |
| |
| #define MMO3_WCHAR 0x80 |
| #define MMO3_LEFT 0x40 |
| #define MMO3_MIDDLE 0x20 |
| #define MMO3_RIGHT 0x10 |
| #define MMO3_TYPEBITS 0xf |
| #define MMO3_REGQUAL_BITS 0xf |
| #define MMO3_UNDEF 2 |
| #define MMO3_DATA 8 |
| #define MMO3_SYMBITS 0x2f |
| |
| /* Put these everywhere in new code. */ |
| #define FATAL_DEBUG \ |
| _bfd_abort (__FILE__, __LINE__, \ |
| "Internal: Non-debugged code (test-case missing)") |
| |
| #define BAD_CASE(x) \ |
| _bfd_abort (__FILE__, __LINE__, \ |
| "bad case for " #x) |
| |
| enum mmo_sym_type { mmo_reg_sym, mmo_undef_sym, mmo_data_sym, mmo_abs_sym}; |
| |
| /* When scanning the mmo file, a linked list of mmo_symbol |
| structures is built to represent the symbol table (if there is |
| one). */ |
| |
| struct mmo_symbol |
| { |
| struct mmo_symbol *next; |
| char *name; |
| bfd_vma value; |
| enum mmo_sym_type sym_type; |
| unsigned int serno; |
| }; |
| |
| struct mmo_data_list_struct |
| { |
| struct mmo_data_list_struct *next; |
| bfd_vma where; |
| bfd_size_type size; |
| bfd_size_type allocated_size; |
| bfd_byte data[1]; |
| }; |
| |
| typedef struct mmo_data_list_struct mmo_data_list_type; |
| |
| struct mmo_symbol_trie |
| { |
| struct mmo_symbol_trie *left; |
| struct mmo_symbol_trie *right; |
| struct mmo_symbol_trie *middle; |
| |
| bfd_byte symchar; |
| |
| /* A zero name means there's nothing here. */ |
| struct mmo_symbol sym; |
| }; |
| |
| /* The mmo tdata information. */ |
| |
| struct mmo_data_struct |
| { |
| struct mmo_symbol *symbols; |
| struct mmo_symbol *symtail; |
| asymbol *csymbols; |
| |
| /* File representation of time (NULL) when this file was created. */ |
| bfd_byte created[4]; |
| |
| /* When we're reading bytes recursively, check this occasionally. |
| Also holds write errors. */ |
| bool have_error; |
| |
| /* Max symbol length that may appear in the lop_stab table. Note that |
| this table might just hold a subset of symbols for not-really large |
| programs, as it can only be 65536 * 4 bytes large. */ |
| int max_symbol_length; |
| |
| /* Here's the symbol we build in lop_stab. */ |
| char *lop_stab_symbol; |
| |
| /* Index into lop_stab_symbol for the next character when parsing the |
| symbol information. */ |
| int symbol_position; |
| |
| /* When creating arbitrary sections, we need to count section numbers. */ |
| int sec_no; |
| |
| /* When writing or reading byte-wise, we need to count the bytes |
| within a 32-bit word. */ |
| int byte_no; |
| |
| /* We also need a buffer to hold the bytes we count reading or writing. */ |
| bfd_byte buf[4]; |
| |
| /* Whether we've calculated symbol consistency requirement yet. We do this |
| when-needed, which must be at some time after all section |
| contents is known. */ |
| bool symbol_consistency_override_calculated; |
| |
| /* Whether to consistency-check symbol values, in particular "Main". */ |
| bool ignore_symbol_consistency; |
| }; |
| |
| typedef struct mmo_data_struct tdata_type; |
| |
| struct mmo_section_data_struct |
| { |
| mmo_data_list_type *head; |
| mmo_data_list_type *tail; |
| }; |
| |
| #define mmo_section_data(sec) \ |
| ((struct mmo_section_data_struct *) (sec)->used_by_bfd) |
| |
| /* These structures are used in bfd_map_over_sections constructs. */ |
| |
| /* Used when writing out sections; all but the register contents section |
| which is stored in reg_section. */ |
| struct mmo_write_sec_info |
| { |
| asection *reg_section; |
| bool retval; |
| }; |
| |
| /* Used when trying to find a section corresponding to addr. */ |
| struct mmo_find_sec_info |
| { |
| asection *sec; |
| bfd_vma addr; |
| }; |
| |
| static bool mmo_bfd_copy_private_bfd_data (bfd *, bfd *); |
| static void mmo_write_section_unless_reg_contents (bfd *, asection *, void *); |
| static void mmo_find_sec_w_addr (bfd *, asection *, void *); |
| static void mmo_find_sec_w_addr_grow (bfd *, asection *, void *); |
| static asection *mmo_make_section (bfd *, const char *); |
| static void mmo_get_symbol_info (bfd *, asymbol *, symbol_info *); |
| static void mmo_print_symbol (bfd *, void *, asymbol *, |
| bfd_print_symbol_type); |
| static void mmo_init (void); |
| static bool mmo_mkobject (bfd *); |
| static bool mmo_scan (bfd *); |
| static asection *mmo_decide_section (bfd *, bfd_vma); |
| static asection *mmo_get_generic_spec_data_section (bfd *, int); |
| static asection *mmo_get_spec_section (bfd *, int); |
| static bfd_byte *mmo_get_loc (asection *, bfd_vma, unsigned int); |
| static bfd_cleanup mmo_object_p (bfd *); |
| static void mmo_map_set_sizes (bfd *, asection *, void *); |
| static bool mmo_get_symbols (bfd *); |
| static bool mmo_create_symbol (bfd *, const char *, bfd_vma, |
| enum mmo_sym_type, unsigned int); |
| static bool mmo_get_section_contents (bfd *, asection *, void *, |
| file_ptr, bfd_size_type); |
| static long mmo_get_symtab_upper_bound (bfd *); |
| static long mmo_canonicalize_symtab (bfd *, asymbol **); |
| static void mmo_get_symbol_info (bfd *, asymbol *, symbol_info *); |
| static void mmo_print_symbol (bfd *, void *, asymbol *, |
| bfd_print_symbol_type); |
| static bool mmo_set_section_contents (bfd *, sec_ptr, const void *, |
| file_ptr, bfd_size_type); |
| static int mmo_sizeof_headers (bfd *, struct bfd_link_info *); |
| static bool mmo_internal_write_header (bfd *); |
| static bool mmo_internal_write_post (bfd *, int, asection *); |
| static bool mmo_internal_add_3_sym (bfd *, struct mmo_symbol_trie *, |
| const struct mmo_symbol *); |
| static unsigned int mmo_internal_3_length (bfd *, struct mmo_symbol_trie *); |
| static void mmo_internal_3_dump (bfd *, struct mmo_symbol_trie *); |
| static void mmo_beb128_out (bfd *, int, int); |
| static bool mmo_internal_write_section (bfd *, asection *); |
| static void mmo_write_tetra (bfd *, unsigned int); |
| static void mmo_write_tetra_raw (bfd *, unsigned int); |
| static void mmo_write_octa (bfd *, bfd_vma); |
| static void mmo_write_octa_raw (bfd *, bfd_vma); |
| static bool mmo_write_chunk (bfd *, const bfd_byte *, unsigned int); |
| static bool mmo_flush_chunk (bfd *); |
| static bool mmo_write_loc_chunk (bfd *, bfd_vma, const bfd_byte *, |
| unsigned int, bfd_vma *); |
| static bool mmo_write_chunk_list (bfd *, mmo_data_list_type *); |
| static bool mmo_write_loc_chunk_list (bfd *, mmo_data_list_type *); |
| static bool mmo_write_symbols_and_terminator (bfd *); |
| static flagword mmo_sec_flags_from_bfd_flags (flagword); |
| static flagword bfd_sec_flags_from_mmo_flags (flagword); |
| static bfd_byte mmo_get_byte (bfd *); |
| static void mmo_write_byte (bfd *, bfd_byte); |
| static bool mmo_new_section_hook (bfd *, asection *); |
| static int mmo_sort_mmo_symbols (const void *, const void *); |
| static bool mmo_write_object_contents (bfd *); |
| static bool mmo_write_section_description (bfd *, asection *); |
| static bool mmo_has_leading_or_trailing_zero_tetra_p (bfd *, asection *); |
| |
| static const char |
| valid_mmo_symbol_character_set[] = |
| { |
| 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', |
| 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', |
| 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', |
| 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', |
| '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', |
| ':', '_', 126, 127, 128, 129, |
| 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, |
| 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, |
| 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, |
| 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, |
| 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, |
| 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, |
| 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, |
| 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, |
| 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, |
| 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, |
| 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, |
| 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, |
| 250, 251, 252, 253, 254, 255, |
| 0 |
| }; |
| |
| |
| /* Get section SECNAME or create one if it doesn't exist. When creating |
| one, new memory for the name is allocated. */ |
| |
| static asection * |
| mmo_make_section (bfd *abfd, const char *secname) |
| { |
| asection *sec = bfd_get_section_by_name (abfd, secname); |
| |
| if (sec == NULL) |
| { |
| size_t len = strlen (secname) + 1; |
| char *newsecname = bfd_alloc (abfd, len); |
| |
| if (newsecname == NULL) |
| { |
| bfd_set_error (bfd_error_no_memory); |
| return NULL; |
| } |
| memcpy (newsecname, secname, len); |
| sec = bfd_make_section (abfd, newsecname); |
| } |
| |
| return sec; |
| } |
| |
| /* Nothing to do, but keep as a placeholder if we need it. |
| Note that state that might differ between bfd:s must not be initialized |
| here, nor must it be static. Add it to tdata information instead. */ |
| |
| static void |
| mmo_init (void) |
| { |
| static bool inited = false; |
| |
| if (inited) |
| return; |
| inited = true; |
| } |
| |
| /* Check whether an existing file is an mmo file. */ |
| |
| static bfd_cleanup |
| mmo_object_p (bfd *abfd) |
| { |
| struct stat statbuf; |
| bfd_byte b[4]; |
| |
| mmo_init (); |
| |
| if (bfd_stat (abfd, &statbuf) < 0 |
| || bfd_seek (abfd, 0, SEEK_SET) != 0 |
| || bfd_read (b, 4, abfd) != 4) |
| goto bad_final; |
| |
| /* All mmo files are a multiple of four bytes long. |
| Only recognize version one. */ |
| if ((statbuf.st_size % 4) != 0 |
| || b[0] != LOP || b[1] != LOP_PRE || b[2] != 1) |
| goto bad_format; |
| |
| /* Get the last 32-bit word. */ |
| if (bfd_seek (abfd, statbuf.st_size - 4, SEEK_SET) != 0 |
| || bfd_read (b, 4, abfd) != 4) |
| goto bad_final; |
| |
| /* Check if the file ends in a lop_end lopcode. */ |
| if (b[0] != LOP || b[1] != LOP_END || ! mmo_mkobject (abfd)) |
| goto bad_format; |
| |
| /* Compute an upper bound on the max symbol length. Not really |
| important as all of the symbol information can only be 256k. */ |
| abfd->tdata.mmo_data->max_symbol_length = (b[2] * 256 + b[3]) * 4; |
| abfd->tdata.mmo_data->lop_stab_symbol |
| = bfd_alloc (abfd, abfd->tdata.mmo_data->max_symbol_length + 1); |
| |
| if (abfd->tdata.mmo_data->lop_stab_symbol == NULL) |
| { |
| _bfd_error_handler |
| /* xgettext:c-format */ |
| (_("%pB: no core to allocate a symbol %d bytes long"), |
| abfd, abfd->tdata.mmo_data->max_symbol_length); |
| goto bad_final; |
| } |
| |
| /* Read in everything. */ |
| if (! mmo_scan (abfd)) |
| goto bad_format; |
| |
| if (abfd->symcount > 0) |
| abfd->flags |= HAS_SYMS; |
| |
| /* You'll have to tweak this if you want to use this format for other |
| arches (not recommended due to its small-size limitations). Look at |
| the ELF format for how to make it target-generic. */ |
| if (! bfd_default_set_arch_mach (abfd, bfd_arch_mmix, 0)) |
| goto bad_format; |
| |
| return _bfd_no_cleanup; |
| |
| bad_format: |
| bfd_set_error (bfd_error_wrong_format); |
| bad_final: |
| return NULL; |
| } |
| |
| /* Set up the mmo tdata information. */ |
| |
| static bool |
| mmo_mkobject (bfd *abfd) |
| { |
| mmo_init (); |
| |
| if (abfd->tdata.mmo_data == NULL) |
| { |
| time_t created; |
| |
| /* All fields are zero-initialized, so we don't have to explicitly |
| initialize most. */ |
| tdata_type *tdata = (tdata_type *) bfd_zalloc (abfd, sizeof (tdata_type)); |
| if (tdata == NULL) |
| return false; |
| |
| created = time (NULL); |
| bfd_put_32 (abfd, created, tdata->created); |
| |
| abfd->tdata.mmo_data = tdata; |
| } |
| |
| return true; |
| } |
| |
| static bool |
| mmo_section_has_contents (bfd *abfd ATTRIBUTE_UNUSED, asection *sec, void *p ATTRIBUTE_UNUSED) |
| { |
| /* The point is to match what --extract-symbols does (well, negated). */ |
| return bfd_section_size (sec) != 0; |
| } |
| |
| /* Find out whether we should omit symbol consistency checks for this |
| bfd and cache the value. |
| |
| This function must only be called when all section contents is |
| known. However, calculating symbol consistency at the time the |
| private BFD data is initialized is too late for some uses. */ |
| |
| static bool |
| mmo_ignore_symbol_consistency (bfd *abfd) |
| { |
| if (!abfd->tdata.mmo_data->symbol_consistency_override_calculated) |
| { |
| abfd->tdata.mmo_data->ignore_symbol_consistency = |
| bfd_sections_find_if (abfd, mmo_section_has_contents, NULL) == NULL; |
| |
| abfd->tdata.mmo_data->symbol_consistency_override_calculated = true; |
| } |
| |
| return abfd->tdata.mmo_data->ignore_symbol_consistency; |
| } |
| |
| static bool |
| mmo_bfd_copy_private_bfd_data (bfd *ibfd, bfd *obfd) |
| { |
| if (bfd_get_flavour (ibfd) != bfd_target_mmo_flavour |
| || bfd_get_flavour (obfd) != bfd_target_mmo_flavour) |
| return true; |
| |
| /* Copy the time the copied-from file was created. If people want the |
| time the file was last *modified*, they have that in the normal file |
| information. */ |
| memcpy (obfd->tdata.mmo_data->created, ibfd->tdata.mmo_data->created, |
| sizeof (obfd->tdata.mmo_data->created)); |
| return true; |
| } |
| |
| /* Helper functions for mmo_decide_section, used through |
| bfd_map_over_sections. */ |
| |
| static void |
| mmo_find_sec_w_addr (bfd *abfd ATTRIBUTE_UNUSED, asection *sec, void *p) |
| { |
| struct mmo_find_sec_info *infop = (struct mmo_find_sec_info *) p; |
| bfd_vma vma = bfd_section_vma (sec); |
| |
| /* Ignore sections that aren't loaded. */ |
| if ((bfd_section_flags (sec) & (SEC_LOAD | SEC_ALLOC)) |
| != (SEC_LOAD | SEC_ALLOC)) |
| return; |
| |
| if (infop->addr >= vma && infop->addr < vma + sec->size) |
| infop->sec = sec; |
| } |
| |
| static void |
| mmo_find_sec_w_addr_grow (bfd *abfd ATTRIBUTE_UNUSED, asection *sec, void *p) |
| { |
| struct mmo_find_sec_info *infop = (struct mmo_find_sec_info *) p; |
| bfd_vma vma = bfd_section_vma (sec); |
| |
| /* Ignore sections that aren't loaded. */ |
| if ((bfd_section_flags (sec) & (SEC_LOAD | SEC_ALLOC)) |
| != (SEC_LOAD | SEC_ALLOC)) |
| return; |
| |
| if (infop->addr >= vma && infop->addr < vma + MAX_ARTIFICIAL_SECTION_SIZE) |
| infop->sec = sec; |
| } |
| |
| /* Find a section that corresponds to a VMA. Automatically create .text |
| or .data and set current section to it, depending on what vma. If we |
| can't deduce a section, make one up as ".MMIX.sec.N", where N is an |
| increasing number. */ |
| |
| static asection * |
| mmo_decide_section (bfd *abfd, bfd_vma vma) |
| { |
| asection *sec = NULL; |
| char sec_name[sizeof (".MMIX.sec.") + 20]; |
| struct mmo_find_sec_info info; |
| |
| info.addr = vma; |
| info.sec = NULL; |
| |
| /* First see if there's a section that would match exactly. */ |
| bfd_map_over_sections (abfd, mmo_find_sec_w_addr, &info); |
| |
| if (info.sec != NULL) |
| return info.sec; |
| |
| /* If there's no such section, try and expand one of the existing ones, |
| up to a limit. Make sure we have .text and .data before we try that; |
| create them corresponding to expected addresses and set flags to make |
| them match the "loaded and with contents" expectation. */ |
| if ((vma >> 56) == 0) |
| { |
| sec = bfd_make_section_old_way (abfd, MMO_TEXT_SECTION_NAME); |
| |
| if (sec == NULL) |
| return NULL; |
| |
| if (!sec->user_set_vma && !bfd_set_section_vma (sec, vma)) |
| return NULL; |
| |
| if (!bfd_set_section_flags (sec, (bfd_section_flags (sec) |
| | SEC_CODE | SEC_LOAD | SEC_ALLOC))) |
| return NULL; |
| } |
| else if ((vma >> 56) == 0x20) |
| { |
| sec = bfd_make_section_old_way (abfd, MMO_DATA_SECTION_NAME); |
| |
| if (sec == NULL) |
| return NULL; |
| |
| if (!sec->user_set_vma && !bfd_set_section_vma (sec, vma)) |
| return NULL; |
| |
| if (!bfd_set_section_flags (sec, (bfd_section_flags (sec) |
| | SEC_LOAD | SEC_ALLOC))) |
| return NULL; |
| } |
| |
| bfd_map_over_sections (abfd, mmo_find_sec_w_addr_grow, &info); |
| |
| if (info.sec != NULL) |
| return info.sec; |
| |
| /* If there's still no suitable section, make a new one. */ |
| sprintf (sec_name, ".MMIX.sec.%d", abfd->tdata.mmo_data->sec_no++); |
| sec = mmo_make_section (abfd, sec_name); |
| |
| if (!sec || (!sec->user_set_vma && !bfd_set_section_vma (sec, vma))) |
| return NULL; |
| |
| if (!bfd_set_section_flags (sec, (bfd_section_flags (sec) |
| | SEC_LOAD | SEC_ALLOC))) |
| return NULL; |
| return sec; |
| } |
| |
| /* Xor in a 64-bit value VALUE at VMA. */ |
| |
| static inline bfd_byte * |
| mmo_xore_64 (asection *sec, bfd_vma vma, bfd_vma value) |
| { |
| bfd_byte *loc = mmo_get_loc (sec, vma, 8); |
| if (loc) |
| { |
| bfd_vma prev = bfd_get_64 (sec->owner, loc); |
| |
| value ^= prev; |
| bfd_put_64 (sec->owner, value, loc); |
| } |
| return loc; |
| } |
| |
| /* Xor in a 32-bit value VALUE at VMA. */ |
| |
| static inline bfd_byte * |
| mmo_xore_32 (asection *sec, bfd_vma vma, unsigned int value) |
| { |
| bfd_byte *loc = mmo_get_loc (sec, vma, 4); |
| if (loc) |
| { |
| unsigned int prev = bfd_get_32 (sec->owner, loc); |
| |
| value ^= prev; |
| bfd_put_32 (sec->owner, value, loc); |
| } |
| return loc; |
| } |
| |
| /* Xor in a 16-bit value VALUE at VMA. */ |
| |
| static inline bfd_byte * |
| mmo_xore_16 (asection *sec, bfd_vma vma, unsigned int value) |
| { |
| bfd_byte *loc = mmo_get_loc (sec, vma, 2); |
| if (loc) |
| { |
| unsigned int prev = bfd_get_16 (sec->owner, loc); |
| |
| value ^= prev; |
| bfd_put_16 (sec->owner, value, loc); |
| } |
| return loc; |
| } |
| |
| /* Write a 32-bit word to output file, no lop_quote generated. */ |
| |
| static inline void |
| mmo_write_tetra_raw (bfd *abfd, unsigned int value) |
| { |
| bfd_byte buf[4]; |
| |
| bfd_put_32 (abfd, value, buf); |
| |
| if (bfd_write (buf, 4, abfd) != 4) |
| abfd->tdata.mmo_data->have_error = true; |
| } |
| |
| /* Write a 32-bit word to output file; lop_quote if necessary. */ |
| |
| static inline void |
| mmo_write_tetra (bfd *abfd, unsigned int value) |
| { |
| if (((value >> 24) & 0xff) == LOP) |
| mmo_write_tetra_raw (abfd, LOP_QUOTE_NEXT); |
| |
| mmo_write_tetra_raw (abfd, value); |
| } |
| |
| /* Write a 64-bit word to output file, perhaps with lop_quoting. */ |
| |
| static inline void |
| mmo_write_octa (bfd *abfd, bfd_vma value) |
| { |
| mmo_write_tetra (abfd, (unsigned int) (value >> 32)); |
| mmo_write_tetra (abfd, (unsigned int) value); |
| } |
| |
| /* Write a 64-bit word to output file, without lop_quoting. */ |
| |
| static inline void |
| mmo_write_octa_raw (bfd *abfd, bfd_vma value) |
| { |
| mmo_write_tetra_raw (abfd, (unsigned int) (value >> 32)); |
| mmo_write_tetra_raw (abfd, (unsigned int) value); |
| } |
| |
| /* Write quoted contents. Intended to be called multiple times in |
| sequence, followed by a call to mmo_flush_chunk. */ |
| |
| static inline bool |
| mmo_write_chunk (bfd *abfd, const bfd_byte *loc, unsigned int len) |
| { |
| bool retval = true; |
| struct mmo_data_struct *mmop = abfd->tdata.mmo_data; |
| |
| /* Fill up a tetra from bytes remaining from a previous chunk. */ |
| if (mmop->byte_no != 0) |
| { |
| while (mmop->byte_no < 4 && len != 0) |
| { |
| mmop->buf[mmop->byte_no++] = *loc++; |
| len--; |
| } |
| |
| if (mmop->byte_no == 4) |
| { |
| mmo_write_tetra (abfd, bfd_get_32 (abfd, mmop->buf)); |
| mmop->byte_no = 0; |
| } |
| } |
| |
| while (len >= 4) |
| { |
| if (loc[0] == LOP) |
| mmo_write_tetra_raw (abfd, LOP_QUOTE_NEXT); |
| |
| retval = (retval |
| && ! mmop->have_error |
| && 4 == bfd_write (loc, 4, abfd)); |
| |
| loc += 4; |
| len -= 4; |
| } |
| |
| if (len) |
| { |
| /* We must have flushed a previous remainder if we get one from |
| this chunk too. */ |
| BFD_ASSERT (mmop->byte_no == 0); |
| memcpy (mmop->buf, loc, len); |
| mmop->byte_no = len; |
| } |
| |
| if (! retval) |
| mmop->have_error = true; |
| return retval; |
| } |
| |
| /* Flush remaining bytes, from a previous mmo_write_chunk, zero-padded to |
| 4 bytes. */ |
| |
| static inline bool |
| mmo_flush_chunk (bfd *abfd) |
| { |
| if (abfd->tdata.mmo_data->byte_no != 0) |
| { |
| memset (abfd->tdata.mmo_data->buf + abfd->tdata.mmo_data->byte_no, |
| 0, 4 - abfd->tdata.mmo_data->byte_no); |
| mmo_write_tetra (abfd, |
| bfd_get_32 (abfd, abfd->tdata.mmo_data->buf)); |
| abfd->tdata.mmo_data->byte_no = 0; |
| } |
| |
| return ! abfd->tdata.mmo_data->have_error; |
| } |
| |
| /* Same, but from a list. */ |
| |
| static inline bool |
| mmo_write_chunk_list (bfd *abfd, mmo_data_list_type *datap) |
| { |
| for (; datap != NULL; datap = datap->next) |
| if (! mmo_write_chunk (abfd, datap->data, datap->size)) |
| return false; |
| |
| return mmo_flush_chunk (abfd); |
| } |
| |
| /* Write a lop_loc and some contents. A caller needs to call |
| mmo_flush_chunk after calling this function. The location is only |
| output if different than *LAST_VMAP, which is updated after this call. */ |
| |
| static bool |
| mmo_write_loc_chunk (bfd *abfd, bfd_vma vma, const bfd_byte *loc, |
| unsigned int len, bfd_vma *last_vmap) |
| { |
| /* Find an initial and trailing section of zero (aligned) tetras; we don't |
| need to write out zeros. FIXME: When we do this, we should emit |
| section size and address specifiers, else objcopy can't always perform |
| an identity translation. Only do this if we *don't* have left-over |
| data from a previous write (and will not add any) or else the vma of |
| this chunk is *not* the next address, because then data isn't |
| tetrabyte-aligned and we're concatenating to that left-over data. */ |
| |
| if ((vma & 3) == 0 |
| && (abfd->tdata.mmo_data->byte_no == 0 || vma != *last_vmap)) |
| { |
| while (len > 4 && bfd_get_32 (abfd, loc) == 0) |
| { |
| vma += 4; |
| len -= 4; |
| loc += 4; |
| } |
| |
| if ((len & 3) == 0) |
| while (len > 4 && bfd_get_32 (abfd, loc + len - 4) == 0) |
| len -= 4; |
| } |
| |
| /* Only write out the location if it's different than the one the caller |
| (supposedly) previously handled, accounting for omitted leading zeros. */ |
| if (vma != *last_vmap) |
| { |
| /* We might be in the middle of a sequence. */ |
| mmo_flush_chunk (abfd); |
| |
| /* This should not happen during normal usage, but can presumably |
| happen with an erroneous linker-script, so handle gracefully. |
| Avoid Knuth-specific terms in the message, such as "tetrabyte". |
| Note that this function will get non-4-multiple lengths and |
| unaligned vmas but those come in tuples (mostly pairs) and are |
| continuous (i.e. the if-condition above false) and they are |
| group-wise aligned. */ |
| if ((vma & 3) != 0) |
| { |
| _bfd_error_handler |
| /* xgettext:c-format */ |
| (_("%pB: attempt to emit contents at non-multiple-of-4" |
| " address %#" PRIx64 ""), |
| abfd, (uint64_t) vma); |
| bfd_set_error (bfd_error_bad_value); |
| return false; |
| } |
| |
| /* We always write the location as 64 bits; no use saving bytes |
| here. */ |
| mmo_write_tetra_raw (abfd, (LOP << 24) | (LOP_LOC << 16) | 2); |
| mmo_write_octa_raw (abfd, vma); |
| } |
| |
| /* Update to reflect end of this chunk, with trailing zeros omitted. */ |
| *last_vmap = vma + len; |
| |
| return (! abfd->tdata.mmo_data->have_error |
| && mmo_write_chunk (abfd, loc, len)); |
| } |
| |
| /* Same, but from a list. */ |
| |
| static inline bool |
| mmo_write_loc_chunk_list (bfd *abfd, mmo_data_list_type *datap) |
| { |
| /* Get an address different than the address of the first chunk. */ |
| bfd_vma last_vma = datap ? datap->where - 1 : 0; |
| |
| for (; datap != NULL; datap = datap->next) |
| if (! mmo_write_loc_chunk (abfd, datap->where, datap->data, datap->size, |
| &last_vma)) |
| return false; |
| |
| return mmo_flush_chunk (abfd); |
| } |
| |
| /* Make a .MMIX.spec_data.N section. */ |
| |
| static asection * |
| mmo_get_generic_spec_data_section (bfd *abfd, int spec_data_number) |
| { |
| asection *sec; |
| char secname[sizeof (MMIX_OTHER_SPEC_SECTION_PREFIX) + 20] |
| = MMIX_OTHER_SPEC_SECTION_PREFIX; |
| |
| sprintf (secname + strlen (MMIX_OTHER_SPEC_SECTION_PREFIX), |
| "%d", spec_data_number); |
| |
| sec = mmo_make_section (abfd, secname); |
| |
| return sec; |
| } |
| |
| /* Make a special section for SPEC_DATA_NUMBER. If it is the one we use |
| ourselves, parse some of its data to get at the section name. */ |
| |
| static asection * |
| mmo_get_spec_section (bfd *abfd, int spec_data_number) |
| { |
| char *secname; |
| asection *sec; |
| bfd_byte buf[4]; |
| unsigned int secname_length; |
| unsigned int i; |
| bfd_vma section_length; |
| bfd_vma section_vma; |
| mmo_data_list_type *loc; |
| flagword flags; |
| long orig_pos; |
| |
| /* If this isn't the "special" special data, then make a placeholder |
| section. */ |
| if (spec_data_number != SPEC_DATA_SECTION) |
| return mmo_get_generic_spec_data_section (abfd, spec_data_number); |
| |
| /* Seek back to this position if there was a format error. */ |
| orig_pos = bfd_tell (abfd); |
| |
| /* Read the length (in 32-bit words). */ |
| if (bfd_read (buf, 4, abfd) != 4) |
| goto format_error; |
| |
| if (buf[0] == LOP) |
| { |
| if (buf[1] != LOP_QUOTE) |
| goto format_error; |
| |
| if (bfd_read (buf, 4, abfd) != 4) |
| goto format_error; |
| } |
| |
| /* We don't care to keep the name length accurate. It's |
| zero-terminated. */ |
| secname_length = bfd_get_32 (abfd, buf) * 4; |
| |
| /* Check section name length for sanity. */ |
| if (secname_length > MAX_SECTION_NAME_SIZE) |
| goto format_error; |
| |
| /* This should be free'd regardless if a section is created. */ |
| secname = bfd_malloc (secname_length + 1); |
| secname[secname_length] = 0; |
| |
| for (i = 0; i < secname_length / 4; i++) |
| { |
| if (bfd_read (secname + i * 4, 4, abfd) != 4) |
| goto format_error_free; |
| |
| if (secname[i * 4] == (char) LOP) |
| { |
| /* A bit of overkill, but we handle char 0x98 in a section name, |
| and recognize misparsing. */ |
| if (secname[i * 4 + 1] != LOP_QUOTE |
| || bfd_read (secname + i * 4, 4, abfd) != 4) |
| /* Whoops. We thought this was a name, and now we found a |
| non-lop_quote lopcode before we parsed the whole length of |
| the name. Signal end-of-file in the same manner. */ |
| goto format_error_free; |
| } |
| } |
| |
| /* Get the section flags. */ |
| if (bfd_read (buf, 4, abfd) != 4 |
| || (buf[0] == LOP |
| && (buf[1] != LOP_QUOTE || bfd_read (buf, 4, abfd) != 4))) |
| goto format_error_free; |
| |
| flags = bfd_get_32 (abfd, buf); |
| |
| /* Get the section length. */ |
| if (bfd_read (buf, 4, abfd) != 4 |
| || (buf[0] == LOP |
| && (buf[1] != LOP_QUOTE || bfd_read (buf, 4, abfd) != 4))) |
| goto format_error_free; |
| |
| section_length = (bfd_vma) bfd_get_32 (abfd, buf) << 32; |
| |
| /* That's the first, high-part. Now get the low part. */ |
| |
| if (bfd_read (buf, 4, abfd) != 4 |
| || (buf[0] == LOP |
| && (buf[1] != LOP_QUOTE || bfd_read (buf, 4, abfd) != 4))) |
| goto format_error_free; |
| |
| section_length |= (bfd_vma) bfd_get_32 (abfd, buf); |
| |
| /* Check the section length for sanity. */ |
| if (section_length > MAX_ARTIFICIAL_SECTION_SIZE) |
| goto format_error_free; |
| |
| /* Get the section VMA. */ |
| if (bfd_read (buf, 4, abfd) != 4 |
| || (buf[0] == LOP |
| && (buf[1] != LOP_QUOTE || bfd_read (buf, 4, abfd) != 4))) |
| goto format_error_free; |
| |
| section_vma = (bfd_vma) bfd_get_32 (abfd, buf) << 32; |
| |
| /* That's the first, high-part. Now get the low part. */ |
| if (bfd_read (buf, 4, abfd) != 4 |
| || (buf[0] == LOP |
| && (buf[1] != LOP_QUOTE || bfd_read (buf, 4, abfd) != 4))) |
| goto format_error_free; |
| |
| section_vma |= (bfd_vma) bfd_get_32 (abfd, buf); |
| |
| sec = mmo_make_section (abfd, secname); |
| free (secname); |
| if (sec == NULL) |
| goto format_error; |
| |
| /* We allocate a buffer here for the advertised size, with head room for |
| tetrabyte alignment. */ |
| loc = bfd_zalloc (abfd, (section_length + 3 |
| + sizeof (struct mmo_data_list_struct))); |
| if (loc == NULL) |
| goto format_error; |
| |
| /* Use a TETRA-rounded size for the allocated buffer; we set the |
| "visible" section size below. */ |
| loc->size = (section_length + 3) & ~3; |
| |
| /* Add in the section flags we found to those bfd entered during this |
| process and set the contents. */ |
| if (!bfd_set_section_flags (sec, |
| (bfd_sec_flags_from_mmo_flags (flags) |
| | bfd_section_flags (sec) |
| | (section_length != 0 ? SEC_HAS_CONTENTS : 0))) |
| || !bfd_set_section_size (sec, sec->size + section_length) |
| /* Set VMA only for the first occurrence. */ |
| || (!sec->user_set_vma && !bfd_set_section_vma (sec, section_vma))) |
| { |
| /* If we get an error for any of the calls above, signal more than |
| just a format error for the spec section. */ |
| return NULL; |
| } |
| |
| loc->next = NULL; |
| if (mmo_section_data (sec)->tail != NULL) |
| mmo_section_data (sec)->tail->next = loc; |
| else |
| mmo_section_data (sec)->head = loc; |
| mmo_section_data (sec)->tail = loc; |
| loc->where = section_vma; |
| |
| return sec; |
| |
| format_error_free: |
| free (secname); |
| format_error: |
| if (bfd_seek (abfd, orig_pos, SEEK_SET) != 0) |
| return NULL; |
| |
| return mmo_get_generic_spec_data_section (abfd, spec_data_number); |
| } |
| |
| /* Read a byte, but read from file in multiples of 32-bit words. */ |
| |
| static bfd_byte |
| mmo_get_byte (bfd *abfd) |
| { |
| bfd_byte retval; |
| |
| if (abfd->tdata.mmo_data->byte_no == 0) |
| { |
| if (!abfd->tdata.mmo_data->have_error |
| && bfd_read (abfd->tdata.mmo_data->buf, 4, abfd) != 4) |
| abfd->tdata.mmo_data->have_error = true; |
| |
| /* A value somewhat safe against tripping on some inconsistency |
| when mopping up after this error. */ |
| if (abfd->tdata.mmo_data->have_error) |
| return 128; |
| } |
| |
| retval = abfd->tdata.mmo_data->buf[abfd->tdata.mmo_data->byte_no]; |
| abfd->tdata.mmo_data->byte_no = (abfd->tdata.mmo_data->byte_no + 1) % 4; |
| |
| return retval; |
| } |
| |
| /* Write a byte, in multiples of 32-bit words. */ |
| |
| static void |
| mmo_write_byte (bfd *abfd, bfd_byte value) |
| { |
| abfd->tdata.mmo_data->buf[(abfd->tdata.mmo_data->byte_no++ % 4)] = value; |
| if ((abfd->tdata.mmo_data->byte_no % 4) == 0) |
| { |
| if (! abfd->tdata.mmo_data->have_error |
| && bfd_write (abfd->tdata.mmo_data->buf, 4, abfd) != 4) |
| abfd->tdata.mmo_data->have_error = true; |
| } |
| } |
| |
| /* Create a symbol. */ |
| |
| static bool |
| mmo_create_symbol (bfd *abfd, const char *symname, bfd_vma addr, enum |
| mmo_sym_type sym_type, unsigned int serno) |
| { |
| struct mmo_symbol *n; |
| |
| n = (struct mmo_symbol *) bfd_alloc (abfd, sizeof (struct mmo_symbol)); |
| if (n == NULL) |
| return false; |
| |
| n->name = bfd_alloc (abfd, strlen (symname) + 1); |
| if (n->name == NULL) |
| return false; |
| |
| strcpy (n->name, symname); |
| |
| n->value = addr; |
| n->sym_type = sym_type; |
| n->serno = serno; |
| |
| if (abfd->tdata.mmo_data->symbols == NULL) |
| abfd->tdata.mmo_data->symbols = n; |
| else |
| abfd->tdata.mmo_data->symtail->next = n; |
| abfd->tdata.mmo_data->symtail = n; |
| n->next = NULL; |
| |
| ++abfd->symcount; |
| |
| /* Check that :Main equals the last octa of the .MMIX.reg_contents |
| section, as it's the one place we're sure to pass when reading a mmo |
| object. For written objects, we do it while setting the symbol |
| table. */ |
| if (strcmp (symname, MMIX_START_SYMBOL_NAME) == 0 |
| && bfd_get_start_address (abfd) != addr |
| && !mmo_ignore_symbol_consistency (abfd)) |
| { |
| _bfd_error_handler |
| (_("%pB: invalid mmo file: initialization value for $255" |
| " is not `Main'\n"), |
| abfd); |
| bfd_set_error (bfd_error_bad_value); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| /* Read in symbols. */ |
| |
| static bool |
| mmo_get_symbols (bfd *abfd) |
| { |
| /* |
| INODE |
| Symbol-table, mmo section mapping, File layout, mmo |
| SUBSECTION |
| Symbol table format |
| |
| From mmixal.w (or really, the generated mmixal.tex) in the |
| MMIXware package which also contains the @command{mmix} simulator: |
| ``Symbols are stored and retrieved by means of a @samp{ternary |
| search trie}, following ideas of Bentley and Sedgewick. (See |
| ACM--SIAM Symp.@: on Discrete Algorithms @samp{8} (1997), 360--369; |
| R.@:Sedgewick, @samp{Algorithms in C} (Reading, Mass.@: |
| Addison--Wesley, 1998), @samp{15.4}.) Each trie node stores a |
| character, and there are branches to subtries for the cases where |
| a given character is less than, equal to, or greater than the |
| character in the trie. There also is a pointer to a symbol table |
| entry if a symbol ends at the current node.'' |
| |
| So it's a tree encoded as a stream of bytes. The stream of bytes |
| acts on a single virtual global symbol, adding and removing |
| characters and signalling complete symbol points. Here, we read |
| the stream and create symbols at the completion points. |
| |
| First, there's a control byte <<m>>. If any of the listed bits |
| in <<m>> is nonzero, we execute what stands at the right, in |
| the listed order: |
| |
| | (MMO3_LEFT) |
| | 0x40 - Traverse left trie. |
| | (Read a new command byte and recurse.) |
| | |
| | (MMO3_SYMBITS) |
| | 0x2f - Read the next byte as a character and store it in the |
| | current character position; increment character position. |
| | Test the bits of <<m>>: |
| | |
| | (MMO3_WCHAR) |
| | 0x80 - The character is 16-bit (so read another byte, |
| | merge into current character. |
| | |
| | (MMO3_TYPEBITS) |
| | 0xf - We have a complete symbol; parse the type, value |
| | and serial number and do what should be done |
| | with a symbol. The type and length information |
| | is in j = (m & 0xf). |
| | |
| | (MMO3_REGQUAL_BITS) |
| | j == 0xf: A register variable. The following |
| | byte tells which register. |
| | j <= 8: An absolute symbol. Read j bytes as the |
| | big-endian number the symbol equals. |
| | A j = 2 with two zero bytes denotes an |
| | unknown symbol. |
| | j > 8: As with j <= 8, but add (0x20 << 56) |
| | to the value in the following j - 8 |
| | bytes. |
| | |
| | Then comes the serial number, as a variant of |
| | uleb128, but better named ubeb128: |
| | Read bytes and shift the previous value left 7 |
| | (multiply by 128). Add in the new byte, repeat |
| | until a byte has bit 7 set. The serial number |
| | is the computed value minus 128. |
| | |
| | (MMO3_MIDDLE) |
| | 0x20 - Traverse middle trie. (Read a new command byte |
| | and recurse.) Decrement character position. |
| | |
| | (MMO3_RIGHT) |
| | 0x10 - Traverse right trie. (Read a new command byte and |
| | recurse.) |
| |
| Let's look again at the <<lop_stab>> for the trivial file |
| (@pxref{File layout}). |
| |
| | 0x980b0000 - lop_stab for ":Main" = 0, serial 1. |
| | 0x203a4040 |
| | 0x10404020 |
| | 0x4d206120 |
| | 0x69016e00 |
| | 0x81000000 |
| |
| This forms the trivial trie (note that the path between ``:'' and |
| ``M'' is redundant): |
| |
| | 203a ":" |
| | 40 / |
| | 40 / |
| | 10 \ |
| | 40 / |
| | 40 / |
| | 204d "M" |
| | 2061 "a" |
| | 2069 "i" |
| | 016e "n" is the last character in a full symbol, and |
| | with a value represented in one byte. |
| | 00 The value is 0. |
| | 81 The serial number is 1. */ |
| |
| bfd_byte m = mmo_get_byte (abfd); |
| |
| /* Check first if we have a bad hair day. */ |
| if (abfd->tdata.mmo_data->have_error) |
| return false; |
| |
| if (m & MMO3_LEFT) |
| /* Traverse left trie. */ |
| mmo_get_symbols (abfd); |
| |
| if (m & MMO3_SYMBITS) |
| { |
| bfd_byte c = mmo_get_byte (abfd); |
| bfd_byte j = m & MMO3_TYPEBITS; |
| bfd_vma addr = 0; |
| enum mmo_sym_type sym_type; |
| unsigned int serno = 0; |
| bfd_byte k; |
| |
| if (m & MMO3_WCHAR) |
| { |
| bfd_byte c2 = mmo_get_byte (abfd); |
| |
| /* A two-byte character. We can't grok this, but neither can |
| mmotype, for other cases than the second byte being zero. */ |
| |
| if (c != 0) |
| { |
| abfd->tdata.mmo_data->lop_stab_symbol |
| [abfd->tdata.mmo_data->symbol_position] = 0; |
| |
| _bfd_error_handler |
| /* xgettext:c-format */ |
| (_("%pB: unsupported wide character sequence" |
| " 0x%02X 0x%02X after symbol name starting with `%s'\n"), |
| abfd, c, c2, abfd->tdata.mmo_data->lop_stab_symbol); |
| bfd_set_error (bfd_error_bad_value); |
| abfd->tdata.mmo_data->have_error = true; |
| return false; |
| } |
| else |
| c = c2; |
| } |
| |
| if (abfd->tdata.mmo_data->symbol_position |
| >= abfd->tdata.mmo_data->max_symbol_length) |
| { |
| _bfd_error_handler |
| /* xgettext:c-format */ |
| (_("%pB: symbol name exceeds given max length of %d"), |
| abfd, abfd->tdata.mmo_data->max_symbol_length); |
| abfd->tdata.mmo_data->have_error = true; |
| return false; |
| } |
| abfd->tdata.mmo_data->lop_stab_symbol[abfd->tdata.mmo_data->symbol_position++] = c; |
| abfd->tdata.mmo_data->lop_stab_symbol[abfd->tdata.mmo_data->symbol_position] = 0; |
| |
| if (j & MMO3_REGQUAL_BITS) |
| { |
| if (j == MMO3_REGQUAL_BITS) |
| { |
| sym_type = mmo_reg_sym; |
| addr = mmo_get_byte (abfd); |
| } |
| else if (j <= 8) |
| { |
| unsigned int i; |
| |
| for (i = 0; i < j; i++) |
| addr = (addr << 8) + mmo_get_byte (abfd); |
| |
| if (addr == 0 && j == MMO3_UNDEF) |
| sym_type = mmo_undef_sym; |
| else |
| sym_type = mmo_abs_sym; |
| } |
| else |
| { |
| unsigned int i; |
| |
| for (i = MMO3_DATA; i < j; i++) |
| addr = (addr << 8) + mmo_get_byte (abfd); |
| |
| addr += (bfd_vma) 0x20 << 56; |
| sym_type = mmo_data_sym; |
| } |
| |
| /* Get the serial number. */ |
| do |
| { |
| k = mmo_get_byte (abfd); |
| serno = (serno << 7) + k; |
| } |
| while (k < 128); |
| serno -= 128; |
| |
| /* Got it. Now enter it. Skip a leading ":". */ |
| if (! abfd->tdata.mmo_data->have_error |
| && ! mmo_create_symbol (abfd, |
| abfd->tdata.mmo_data->lop_stab_symbol |
| + 1, |
| addr, sym_type, serno)) |
| abfd->tdata.mmo_data->have_error = true; |
| } |
| |
| if (m & MMO3_MIDDLE) |
| /* Traverse middle trie. */ |
| mmo_get_symbols (abfd); |
| |
| abfd->tdata.mmo_data->symbol_position--; |
| } |
| |
| if (m & MMO3_RIGHT) |
| /* Traverse right trie. */ |
| mmo_get_symbols (abfd); |
| |
| return ! abfd->tdata.mmo_data->have_error; |
| } |
| |
| /* Get the location of memory area [VMA..VMA + SIZE - 1], which we think |
| is in section SEC. Adjust and reallocate zero-initialized contents. |
| If there's new contents, allocate to the next multiple of |
| MMO_SEC_CONTENTS_CHUNK_SIZE. */ |
| |
| static bfd_byte * |
| mmo_get_loc (asection *sec, bfd_vma vma, unsigned int size) |
| { |
| bfd_size_type allocated_size; |
| struct mmo_section_data_struct *sdatap = mmo_section_data (sec); |
| struct mmo_data_list_struct *datap = sdatap->head; |
| struct mmo_data_list_struct *entry; |
| |
| /* First search the list to see if we have the requested chunk in one |
| piece, or perhaps if we have a suitable chunk with room to fit. */ |
| for (; datap != NULL; datap = datap->next) |
| { |
| if (datap->where <= vma |
| && datap->size >= size |
| && datap->size - size >= vma - datap->where) |
| return datap->data + (vma - datap->where); |
| else if (datap->where <= vma |
| && datap->allocated_size >= size |
| && datap->allocated_size - size >= vma - datap->where |
| /* Only munch on the "allocated size" if it does not |
| overlap the next chunk. */ |
| && (datap->next == NULL || datap->next->where >= vma + size)) |
| { |
| /* There was room allocated, but the size wasn't set to include |
| it. Do that now. */ |
| datap->size = vma - datap->where + size; |
| |
| /* Update the section size. This happens only if we update the |
| 32-bit-aligned chunk size. Callers that have |
| non-32-bit-aligned sections should do all allocation and |
| size-setting by themselves or at least set the section size |
| after the last allocating call to this function. */ |
| if (vma - sec->vma + size > sec->size) |
| sec->size = vma - sec->vma + size; |
| |
| return datap->data + (vma - datap->where); |
| } |
| } |
| |
| /* Not found; allocate a new block. First check in case we get a |
| request for a size split up over several blocks; we'll have to return |
| NULL for those cases, requesting the caller to split up the request. |
| Requests with an address aligned on MMO_SEC_CONTENTS_CHUNK_SIZE bytes and |
| for no more than MMO_SEC_CONTENTS_CHUNK_SIZE will always get resolved. */ |
| |
| for (datap = sdatap->head; datap != NULL; datap = datap->next) |
| if ((datap->where <= vma && datap->size > vma - datap->where) |
| || (datap->where < vma + size |
| && datap->where + datap->size >= vma + size)) |
| return NULL; |
| |
| allocated_size |
| = (size + MMO_SEC_CONTENTS_CHUNK_SIZE - 1) & ~(MMO_SEC_CONTENTS_CHUNK_SIZE - 1); |
| entry = (mmo_data_list_type *) |
| bfd_zalloc (sec->owner, sizeof (mmo_data_list_type) + allocated_size); |
| if (entry == NULL) |
| return NULL; |
| entry->where = vma; |
| entry->size = size; |
| entry->allocated_size = allocated_size; |
| |
| datap = sdatap->head; |
| |
| /* Sort the records by address. Optimize for the common case of adding |
| a record to the end of the list. */ |
| if (sdatap->tail != NULL && entry->where >= sdatap->tail->where) |
| { |
| sdatap->tail->next = entry; |
| entry->next = NULL; |
| sdatap->tail = entry; |
| } |
| else |
| { |
| mmo_data_list_type **look; |
| for (look = &sdatap->head; |
| *look != NULL && (*look)->where < entry->where; |
| look = &(*look)->next) |
| ; |
| entry->next = *look; |
| *look = entry; |
| if (entry->next == NULL) |
| { |
| sdatap->tail = entry; |
| |
| /* We get here for the first time (at other times too) for this |
| section. Say we have contents. */ |
| if (!bfd_set_section_flags (sec, (bfd_section_flags (sec) |
| | SEC_HAS_CONTENTS))) |
| return NULL; |
| } |
| } |
| |
| /* Update the section size. This happens only when we add contents and |
| re-size as we go. The section size will then be aligned to 32 bits. */ |
| if (vma - sec->vma + size > sec->size) |
| sec->size = vma - sec->vma + size; |
| return entry->data; |
| } |
| |
| /* Set sizes once we've read in all sections. */ |
| |
| static void |
| mmo_map_set_sizes (bfd *abfd ATTRIBUTE_UNUSED, asection *sec, |
| void *ignored ATTRIBUTE_UNUSED) |
| { |
| sec->lma = sec->vma; |
| } |
| |
| /* Read the mmo file and turn it into sections. */ |
| |
| static bool |
| mmo_scan (bfd *abfd) |
| { |
| unsigned int i; |
| unsigned int lineno ATTRIBUTE_UNUSED = 1; |
| bool error = false; |
| bfd_vma vma = 0; |
| asection *sec = NULL; |
| asection *non_spec_sec = NULL; |
| bfd_vma non_spec_vma = 0; |
| bfd_size_type nbytes_read = 0; |
| /* Buffer with room to read a 64-bit value. */ |
| bfd_byte buf[8]; |
| file_ptr stab_loc = -1; |
| char *file_names[256]; |
| |
| abfd->symcount = 0; |
| memset (file_names, 0, sizeof (file_names)); |
| |
| if (bfd_seek (abfd, 0, SEEK_SET) != 0) |
| goto error_return; |
| |
| while ((nbytes_read = bfd_read (buf, 4, abfd)) == 4) |
| { |
| if (buf[0] == LOP) |
| { |
| unsigned int y = bfd_get_8 (abfd, buf + 2); |
| unsigned int z = bfd_get_8 (abfd, buf + 3); |
| |
| /* Change back to the original section for lopcodes other |
| than LOP_QUOTE that comes after a LOP_SPEC. */ |
| if ((buf[1] != LOP_QUOTE || y != 0 || z != 1) |
| && non_spec_sec != NULL) |
| { |
| sec = non_spec_sec; |
| vma = non_spec_vma; |
| non_spec_sec = NULL; |
| } |
| |
| switch (buf[1]) |
| { |
| default: |
| _bfd_error_handler |
| /* xgettext:c-format */ |
| (_("%pB: invalid mmo file: unsupported lopcode `%d'\n"), |
| abfd, buf[1]); |
| bfd_set_error (bfd_error_bad_value); |
| goto error_return; |
| |
| case LOP_QUOTE: |
| /* Quote the next 32-bit word. */ |
| if (y != 0 || z != 1) |
| { |
| _bfd_error_handler |
| /* xgettext:c-format */ |
| (_("%pB: invalid mmo file: expected YZ = 1" |
| " got YZ = %d for lop_quote\n"), |
| abfd, y*256+z); |
| bfd_set_error (bfd_error_bad_value); |
| goto error_return; |
| } |
| if (bfd_read (buf, 4, abfd) != 4) |
| goto error_return; |
| |
| vma &= ~3; |
| if (sec == NULL) |
| sec = bfd_make_section_old_way (abfd, MMO_TEXT_SECTION_NAME); |
| if (!mmo_xore_32 (sec, vma, bfd_get_32 (abfd, buf))) |
| { |
| bfd_set_error (bfd_error_bad_value); |
| goto error_return; |
| } |
| vma += 4; |
| lineno++; |
| break; |
| |
| case LOP_LOC: |
| /* Set vma (and section). */ |
| vma = (bfd_vma) y << 56; |
| if (z == 1) |
| { |
| /* Get a 32-bit value. */ |
| if (bfd_read (buf, 4, abfd) != 4) |
| goto error_return; |
| |
| vma += bfd_get_32 (abfd, buf); |
| } |
| else if (z == 2) |
| { |
| /* Get a 64-bit value. */ |
| if (bfd_read (buf, 8, abfd) != 8) |
| goto error_return; |
| |
| vma += bfd_get_64 (abfd, buf); |
| } |
| else |
| { |
| _bfd_error_handler |
| /* xgettext:c-format */ |
| (_("%pB: invalid mmo file: expected z = 1 or z = 2," |
| " got z = %d for lop_loc\n"), |
| abfd, z); |
| bfd_set_error (bfd_error_bad_value); |
| goto error_return; |
| } |
| |
| /* When we decide which section the data goes into, we might |
| create the section. If that happens, make sure the VMA at |
| creation time is tetra-aligned. */ |
| sec = mmo_decide_section (abfd, vma & ~3); |
| if (sec == NULL) |
| goto error_return; |
| break; |
| |
| case LOP_SKIP: |
| /* Move forward within the same section. */ |
| vma += y * 256 + z; |
| |
| sec = mmo_decide_section (abfd, vma); |
| if (sec == NULL) |
| goto error_return; |
| break; |
| |
| case LOP_FIXO: |
| /* A fixup: Store the current vma somewhere. Position using |
| same format as LOP_LOC. */ |
| { |
| bfd_vma p = (bfd_vma) y << 56; |
| asection *fixosec; |
| |
| if (z == 1) |
| { |
| /* Get a 32-bit value. */ |
| if (bfd_read (buf, 4, abfd) != 4) |
| goto error_return; |
| |
| p += bfd_get_32 (abfd, buf); |
| } |
| else if (z == 2) |
| { |
| /* Get a 64-bit value. */ |
| if (bfd_read (buf, 8, abfd) != 8) |
| goto error_return; |
| |
| p += bfd_get_64 (abfd, buf); |
| } |
| else |
| { |
| _bfd_error_handler |
| /* xgettext:c-format */ |
| (_("%pB: invalid mmo file: expected z = 1 or z = 2," |
| " got z = %d for lop_fixo\n"), |
| abfd, z); |
| bfd_set_error (bfd_error_bad_value); |
| goto error_return; |
| } |
| |
| /* The section where we store this address might be a |
| different one than the current section. */ |
| fixosec = mmo_decide_section (abfd, p); |
| if (fixosec == NULL) |
| goto error_return; |
| if (!mmo_xore_64 (fixosec, p, vma)) |
| { |
| bfd_set_error (bfd_error_bad_value); |
| goto error_return; |
| } |
| } |
| break; |
| |
| case LOP_FIXR: |
| /* A fixup: Store YZ of this lopcode into YZ at vma - 4 * yz. */ |
| { |
| unsigned int yz = (y * 256 + z); |
| bfd_vma p = vma + 2 - 4 * yz; |
| asection *fixrsec = mmo_decide_section (abfd, p); |
| if (fixrsec == NULL) |
| goto error_return; |
| if (!mmo_xore_16 (fixrsec, p, yz)) |
| { |
| bfd_set_error (bfd_error_bad_value); |
| goto error_return; |
| } |
| } |
| break; |
| |
| case LOP_FIXRX: |
| /* A fixup, similar to lop_fixr, but taking larger numbers |
| and can change branches into the opposite direction |
| (gasp!). */ |
| { |
| bfd_vma delta; |
| bfd_vma p; |
| asection *fixrsec; |
| |
| if (y != 0) |
| { |
| _bfd_error_handler |
| /* xgettext:c-format */ |
| (_("%pB: invalid mmo file: expected y = 0," |
| " got y = %d for lop_fixrx\n"), |
| abfd, y); |
| bfd_set_error (bfd_error_bad_value); |
| goto error_return; |
| } |
| |
| if (z != 16 && z != 24) |
| { |
| _bfd_error_handler |
| /* xgettext:c-format */ |
| (_("%pB: invalid mmo file: expected z = 16 or z = 24," |
| " got z = %d for lop_fixrx\n"), |
| abfd, z); |
| bfd_set_error (bfd_error_bad_value); |
| goto error_return; |
| } |
| |
| /* Get the next 32-bit value. */ |
| if (bfd_read (buf, 4, abfd) != 4) |
| goto error_return; |
| |
| delta = bfd_get_32 (abfd, buf); |
| |
| /* Do an, ehm, involved calculation for the location of |
| the fixup. See mmixal documentation for a verbose |
| explanation. We follow it verbosely here for the |
| readers delight. */ |
| if (buf[0] == 0) |
| p = vma - 4 * delta; |
| else if (buf[0] == 1) |
| p = vma - 4 * ((delta & 0xffffff) - (1 << z)); |
| else |
| { |
| _bfd_error_handler |
| /* xgettext:c-format */ |
| (_("%pB: invalid mmo file: leading byte of operand word" |
| " must be 0 or 1, got %d for lop_fixrx\n"), |
| abfd, buf[0]); |
| bfd_set_error (bfd_error_bad_value); |
| goto error_return; |
| } |
| |
| fixrsec = mmo_decide_section (abfd, vma); |
| if (fixrsec == NULL) |
| goto error_return; |
| if (!mmo_xore_32 (fixrsec, p, delta)) |
| { |
| bfd_set_error (bfd_error_bad_value); |
| goto error_return; |
| } |
| } |
| break; |
| |
| case LOP_FILE: |
| /* Set current file and perhaps the file name. Reset line |
| number. */ |
| if (z != 0) |
| { |
| char *fname = bfd_malloc (z * 4 + 1); |
| |
| if (fname == NULL) |
| { |
| _bfd_error_handler |
| /* xgettext:c-format */ |
| (_("%pB: cannot allocate file name for file number %d," |
| " %d bytes\n"), |
| abfd, y, z * 4 + 1); |
| bfd_set_error (bfd_error_system_call); |
| goto error_return; |
| } |
| |
| fname[z * 4] = 0; |
| |
| for (i = 0; i < z; i++) |
| { |
| if (bfd_read (fname + i * 4, 4, abfd) != 4) |
| { |
| free (fname); |
| goto error_return; |
| } |
| } |
| |
| if (file_names[y] != NULL) |
| { |
| _bfd_error_handler |
| /* xgettext:c-format */ |
| (_("%pB: invalid mmo file: file number %d `%s'," |
| " was already entered as `%s'\n"), |
| abfd, y, fname, file_names[y]); |
| bfd_set_error (bfd_error_bad_value); |
| free (fname); |
| goto error_return; |
| } |
| |
| file_names[y] = fname; |
| } |
| |
| if (file_names[y] == NULL) |
| { |
| _bfd_error_handler |
| /* xgettext:c-format */ |
| (_("%pB: invalid mmo file: file name for number %d" |
| " was not specified before use\n"), |
| abfd, y); |
| bfd_set_error (bfd_error_bad_value); |
| goto error_return; |
| } |
| |
| lineno = 0; |
| break; |
| |
| case LOP_LINE: |
| /* Set line number. */ |
| lineno = y * 256 + z; |
| /* FIXME: Create a sequence of mmo-specific line number |
| entries for each section, then translate into canonical |
| format. */ |
| break; |
| |
| case LOP_SPEC: |
| /* Special data follows until the next non-lop_quote |
| lopcode. */ |
| non_spec_sec = sec; |
| non_spec_vma = vma; |
| sec = mmo_get_spec_section (abfd, y * 256 + z); |
| if (sec == NULL) |
| goto error_return; |
| |
| vma = sec->vma; |
| break; |
| |
| case LOP_PRE: |
| { |
| /* We ignore header information, except we read in the |
| creation time from the first 32-bit word with the time |
| in seconds since era. */ |
| if (z >= 1 |
| && bfd_read (abfd->tdata.mmo_data->created, 4, |
| abfd) != 4) |
| goto error_return; |
| |
| for (i = 1; i < z; i++) |
| if (bfd_read (buf, 4, abfd) != 4) |
| goto error_return; |
| } |
| break; |
| |
| case LOP_POST: |
| /* This tells of the contents of registers $Z..$255 at |
| startup. We make a section out of it, with VMA = Z * 8, |
| but only if Z != 255 or the contents is non-zero. */ |
| { |
| asection *rsec; |
| bfd_byte *loc; |
| bfd_vma first_octa; |
| bfd_vma startaddr_octa; |
| |
| /* Read first octaword outside loop to simplify logic when |
| excluding the Z == 255, octa == 0 case. */ |
| if (bfd_read (buf, 8, abfd) != 8) |
| goto error_return; |
| |
| first_octa = bfd_get_64 (abfd, buf); |
| |
| /* Don't emit contents for the trivial case which is |
| always present; $255 pointing to Main. */ |
| if (z != 255) |
| { |
| rsec |
| = bfd_make_section_old_way (abfd, |
| MMIX_REG_CONTENTS_SECTION_NAME); |
| rsec->flags |= SEC_LINKER_CREATED; |
| rsec->vma = z * 8; |
| loc = mmo_get_loc (rsec, z * 8, (255 - z) * 8); |
| if (!loc) |
| { |
| bfd_set_error (bfd_error_bad_value); |
| goto error_return; |
| } |
| bfd_put_64 (abfd, first_octa, loc); |
| |
| for (i = z + 1; i < 255; i++) |
| { |
| if (bfd_read (loc + (i - z) * 8, 8, abfd) != 8) |
| goto error_return; |
| } |
| |
| /* Read out the last octabyte, and use it to set the |
| start address. */ |
| if (bfd_read (buf, 8, abfd) != 8) |
| goto error_return; |
| |
| startaddr_octa = bfd_get_64 (abfd, buf); |
| } |
| else |
| startaddr_octa = first_octa; |
| |
| if (! bfd_set_start_address (abfd, startaddr_octa)) |
| { |
| /* Currently this can't fail, but this should handle |
| future failures. */ |
| bfd_set_error (bfd_error_bad_value); |
| goto error_return; |
| } |
| } |
| break; |
| |
| case LOP_STAB: |
| /* We read in the symbols now, not later. */ |
| if (y != 0 || z != 0) |
| { |
| _bfd_error_handler |
| /* xgettext:c-format */ |
| (_("%pB: invalid mmo file: fields y and z of lop_stab" |
| " non-zero, y: %d, z: %d\n"), |
| abfd, y, z); |
| bfd_set_error (bfd_error_bad_value); |
| goto error_return; |
| } |
| |
| /* Save the location, so we can check that YZ in the LOP_END |
| is correct. */ |
| stab_loc = bfd_tell (abfd); |
| |
| /* It's not said that an MMO can be without symbols (though |
| mmixal will refuse to assemble files without Main), but |
| it seems it would still be a valid mmo-file, so allow it. |
| We detect the absence of a symbol area in that the upper |
| limit is computed (from the lop_end YZ field) as 0. |
| Don't call mmo_get_symbols; it can only detect the end of |
| a valid symbol trie, not the absence of one. */ |
| if (abfd->tdata.mmo_data->max_symbol_length != 0 |
| && ! mmo_get_symbols (abfd)) |
| goto error_return; |
| break; |
| |
| case LOP_END: |
| { |
| /* This must be the last 32-bit word in an mmo file. |
| Let's find out. */ |
| struct stat statbuf; |
| file_ptr curpos = bfd_tell (abfd); |
| |
| if (bfd_stat (abfd, &statbuf) < 0) |
| goto error_return; |
| |
| if (statbuf.st_size != curpos) |
| { |
| _bfd_error_handler |
| /* xgettext:c-format */ |
| (_("%pB: invalid mmo file: lop_end not last item in" |
| " file\n"), |
| abfd); |
| bfd_set_error (bfd_error_bad_value); |
| goto error_return; |
| } |
| |
| /* Check that the YZ field is right. Subtract the size of |
| this LOP_END in the calculation; YZ does not include |
| it. */ |
| if ((long) (y * 256 + z) * 4 != (curpos - stab_loc) - 4) |
| { |
| _bfd_error_handler |
| /* xgettext:c-format */ |
| (_("%pB: invalid mmo file: YZ of lop_end (%ld)" |
| " not equal to the number of tetras to the preceding" |
| " lop_stab (%ld)\n"), |
| abfd, (long) (y * 256 + z), |
| (long) (curpos - stab_loc - 4)/4); |
| bfd_set_error (bfd_error_bad_value); |
| goto error_return; |
| } |
| |
| bfd_map_over_sections (abfd, mmo_map_set_sizes, NULL); |
| goto done; |
| } |
| } |
| } |
| else |
| { |
| /* This wasn't a lopcode, so store it in the current section. */ |
| if (sec == NULL) |
| sec = bfd_make_section_old_way (abfd, MMO_TEXT_SECTION_NAME); |
| if (!mmo_xore_32 (sec, vma & ~3, bfd_get_32 (abfd, buf))) |
| { |
| bfd_set_error (bfd_error_bad_value); |
| goto error_return; |
| } |
| vma += 4; |
| vma &= ~3; |
| lineno++; |
| } |
| } |
| |
| /* We know this file is a multiple of four bytes (checked in |
| mmo_object_p), so if we got something other than 0, this was a bad |
| file (although it's more likely we'll get 0 in that case too). |
| If we got end-of-file, then there was no lop_stab, so the file has |
| invalid format. */ |
| |
| if (nbytes_read != 0) |
| bfd_set_error (bfd_error_system_call); |
| else |
| bfd_set_error (bfd_error_bad_value); |
| |
| error_return: |
| error = true; |
| done: |
| /* Mark the .text and .data section with their normal attribute if they |
| contain anything. This is not redundant wrt. mmo_decide_section, |
| since that code might never execute, and conversely the alloc+code |
| section flags must be set then. */ |
| sec = bfd_get_section_by_name (abfd, MMO_TEXT_SECTION_NAME); |
| if (sec != NULL |
| && (bfd_section_flags (sec) & SEC_HAS_CONTENTS) |
| && !bfd_set_section_flags (sec, (bfd_section_flags (sec) |
| | SEC_ALLOC | SEC_LOAD | SEC_CODE))) |
| error = true; |
| |
| sec = bfd_get_section_by_name (abfd, MMO_DATA_SECTION_NAME); |
| if (sec != NULL |
| && (bfd_section_flags (sec) & SEC_HAS_CONTENTS) |
| && !bfd_set_section_flags (sec, (bfd_section_flags (sec) |
| | SEC_ALLOC | SEC_LOAD | SEC_DATA))) |
| error = true; |
| |
| /* Free whatever resources we took. */ |
| for (i = 0; i < sizeof (file_names) / sizeof (file_names[0]); i++) |
| free (file_names[i]); |
| return ! error; |
| } |
| |
| /* A hook to set up object file dependent section information. For mmo, |
| we point out the shape of allocated section contents. */ |
| |
| static bool |
| mmo_new_section_hook (bfd *abfd, asection *newsect) |
| { |
| if (!newsect->used_by_bfd) |
| { |
| /* We zero-fill all fields and assume NULL is represented by an all |
| zero-bit pattern. */ |
| newsect->used_by_bfd |
| = bfd_zalloc (abfd, sizeof (struct mmo_section_data_struct)); |
| if (!newsect->used_by_bfd) |
| return false; |
| } |
| |
| /* Always align to at least 32-bit words. */ |
| newsect->alignment_power = 2; |
| return _bfd_generic_new_section_hook (abfd, newsect); |
| } |
| |
| /* We already have section contents loaded for sections that have |
| contents. */ |
| |
| static bool |
| mmo_get_section_contents (bfd *abfd ATTRIBUTE_UNUSED, |
| asection *sec, |
| void * location, |
| file_ptr offset, |
| bfd_size_type bytes_to_do) |
| { |
| /* Iterate over diminishing chunk sizes, copying contents, like |
| mmo_set_section_contents. */ |
| while (bytes_to_do) |
| { |
| /* A minor song-and-dance to make sure we're not bitten by the |
| distant possibility of the cast from bfd_vma to int making the |
| chunk zero-sized. */ |
| int chunk_size |
| = (int) bytes_to_do != 0 ? bytes_to_do : MMO_SEC_CONTENTS_CHUNK_SIZE; |
| bfd_byte *loc; |
| |
| do |
| loc = mmo_get_loc (sec, sec->vma + offset, chunk_size); |
| while (loc == NULL && (chunk_size /= 2) != 0); |
| |
| if (chunk_size == 0) |
| return false; |
| |
| memcpy (location, loc, chunk_size); |
| |
| location = (bfd_byte *) location + chunk_size; |
| bytes_to_do -= chunk_size; |
| offset += chunk_size; |
| } |
| return true; |
| } |
| |
| /* Return the amount of memory needed to read the symbol table. */ |
| |
| static long |
| mmo_get_symtab_upper_bound (bfd *abfd) |
| { |
| return (abfd->symcount + 1) * sizeof (asymbol *); |
| } |
| |
| /* Sort mmo symbols by serial number. */ |
| |
| static int |
| mmo_sort_mmo_symbols (const void *arg1, const void *arg2) |
| { |
| const struct mmo_symbol *sym1 = *(const struct mmo_symbol **) arg1; |
| const struct mmo_symbol *sym2 = *(const struct mmo_symbol **) arg2; |
| |
| /* Sort by serial number first. */ |
| if (sym1->serno < sym2->serno) |
| return -1; |
| else if (sym1->serno > sym2->serno) |
| return 1; |
| |
| /* Then sort by address of the table entries. */ |
| return ((const char *) arg1 - (const char *) arg2); |
| } |
| |
| /* Translate the symbol table. */ |
| |
| static long |
| mmo_canonicalize_symtab (bfd *abfd, asymbol **alocation) |
| { |
| unsigned int symcount = bfd_get_symcount (abfd); |
| asymbol *csymbols; |
| unsigned int i; |
| |
| csymbols = abfd->tdata.mmo_data->csymbols; |
| if (csymbols == NULL && symcount != 0) |
| { |
| asymbol *c; |
| struct mmo_symbol *s; |
| struct mmo_symbol **msp; |
| |
| /* First we store the symbols into the table we'll return, then we |
| qsort it on the serial number, with secondary on the address of |
| the symbol, to preserve order if there would be non-unique serial |
| numbers. */ |
| for (s = abfd->tdata.mmo_data->symbols, |
| msp = (struct mmo_symbol **) alocation; |
| s != NULL; |
| s = s->next, ++msp) |
| *msp = s; |
| |
| *msp = NULL; |
| |
| qsort (alocation, symcount, sizeof (struct mmo_symbol *), |
| mmo_sort_mmo_symbols); |
| |
| csymbols = (asymbol *) bfd_alloc (abfd, symcount * sizeof (asymbol)); |
| if (csymbols == NULL) |
| return -1; |
| abfd->tdata.mmo_data->csymbols = csymbols; |
| |
| for (msp = (struct mmo_symbol **) alocation, c = csymbols; |
| *msp != NULL; |
| msp++, ++c) |
| { |
| s = *msp; |
| c->the_bfd = abfd; |
| c->name = s->name; |
| c->value = s->value; |
| c->flags = BSF_GLOBAL; |
| |
| if (s->sym_type == mmo_data_sym) |
| { |
| c->section |
| = bfd_get_section_by_name (abfd, MMO_DATA_SECTION_NAME); |
| |
| if (c->section == NULL) |
| c->section = bfd_abs_section_ptr; |
| else |
| c->value -= c->section->vma; |
| } |
| else if (s->sym_type == mmo_undef_sym) |
| c->section = bfd_und_section_ptr; |
| else if (s->sym_type == mmo_reg_sym) |
| { |
| c->section |
| = bfd_make_section_old_way (abfd, MMIX_REG_SECTION_NAME); |
| c->section->flags |= SEC_LINKER_CREATED; |
| } |
| else |
| { |
| asection *textsec |
| = bfd_get_section_by_name (abfd, MMO_TEXT_SECTION_NAME); |
| asection *datasec; |
| |
| if (textsec != NULL |
| && c->value >= textsec->vma |
| && c->value <= textsec->vma + textsec->size) |
| { |
| c->section = textsec; |
| c->value -= c->section->vma; |
| } |
| /* In mmo, symbol types depend on the VMA. Therefore, if |
| the data section isn't within the usual bounds, its |
| symbols are marked as absolute. Correct that. This |
| means we can't have absolute symbols with values matching |
| data section addresses, but we also can't have with |
| absolute symbols with values matching text section |
| addresses. For such needs, use the ELF format. */ |
| else if ((datasec |
| = bfd_get_section_by_name (abfd, |
| MMO_DATA_SECTION_NAME)) |
| != NULL |
| && c->value >= datasec->vma |
| && c->value <= datasec->vma + datasec->size) |
| { |
| c->section = datasec; |
| c->value -= c->section->vma; |
| } |
| else |
| c->section = bfd_abs_section_ptr; |
| } |
| |
| c->udata.p = NULL; |
| } |
| } |
| |
| /* Last, overwrite the incoming table with the right-type entries. */ |
| for (i = 0; i < symcount; i++) |
| *alocation++ = csymbols++; |
| *alocation = NULL; |
| |
| return symcount; |
| } |
| |
| /* Get information about a symbol. */ |
| |
| static void |
| mmo_get_symbol_info (bfd *ignore_abfd ATTRIBUTE_UNUSED, |
| asymbol *symbol, symbol_info *ret) |
| { |
| bfd_symbol_info (symbol, ret); |
| } |
| |
| static void |
| mmo_print_symbol (bfd *abfd, void *afile, asymbol *symbol, |
| bfd_print_symbol_type how) |
| { |
| FILE *file = (FILE *) afile; |
| |
| switch (how) |
| { |
| case bfd_print_symbol_name: |
| fprintf (file, "%s", symbol->name); |
| break; |
| default: |
| bfd_print_symbol_vandf (abfd, file, symbol); |
| |
| fprintf (file, " %-5s %s", |
| symbol->section->name, |
| symbol->name); |
| } |
| } |
| |
| /* We can't map a file directly into executable code, so the |
| size of header information is irrelevant. */ |
| |
| static int |
| mmo_sizeof_headers (bfd *abfd ATTRIBUTE_UNUSED, |
| struct bfd_link_info *info ATTRIBUTE_UNUSED) |
| { |
| return 0; |
| } |
| |
| /* Write the (section-neutral) file preamble. */ |
| |
| static bool |
| mmo_internal_write_header (bfd *abfd) |
| { |
| const char lop_pre_bfd[] = { LOP, LOP_PRE, 1, 1}; |
| |
| if (bfd_write (lop_pre_bfd, 4, abfd) != 4) |
| return false; |
| |
| /* Copy creation time of original file. */ |
| if (bfd_write (abfd->tdata.mmo_data->created, 4, abfd) != 4) |
| return false; |
| |
| return true; |
| } |
| |
| /* Write the LOP_POST record, with global register initializations. |
| Z is the Z field of the LOP_POST, corresponding to 255 - number of |
| registers at DATA. The Z = 255 field is filled in with the |
| start-address. */ |
| |
| static bool |
| mmo_internal_write_post (bfd *abfd, int z, asection *sec) |
| { |
| int i; |
| bfd_byte buf[8]; |
| mmo_write_tetra_raw (abfd, (LOP << 24) | (LOP_POST << 16) | z); |
| |
| for (i = z; i < 255; i++) |
| { |
| bfd_byte *data = mmo_get_loc (sec, i * 8, 8); |
| |
| if (bfd_write (data, 8, abfd) != 8) |
| return false; |
| } |
| |
| /* For Z == $255, we always emit the start location; supposedly Main, |
| but we have it handy at bfd_get_start_address. If we're called with |
| Z == 255, don't assume DATA is valid. */ |
| bfd_put_64 (abfd, bfd_get_start_address (abfd), buf); |
| |
| return ! abfd->tdata.mmo_data->have_error && bfd_write (buf, 8, abfd) == 8; |
| } |
| |
| /* Translate to and from BFD flags. This is to make sure that we don't |
| get bitten by BFD flag number changes. */ |
| |
| static flagword |
| mmo_sec_flags_from_bfd_flags (flagword flags) |
| { |
| flagword oflags = 0; |
| |
| if (flags & SEC_ALLOC) |
| oflags |= MMO_SEC_ALLOC; |
| if (flags & SEC_LOAD) |
| oflags |= MMO_SEC_LOAD; |
| if (flags & SEC_RELOC) |
| oflags |= MMO_SEC_RELOC; |
| if (flags & SEC_READONLY) |
| oflags |= MMO_SEC_READONLY; |
| if (flags & SEC_CODE) |
| oflags |= MMO_SEC_CODE; |
| if (flags & SEC_DATA) |
| oflags |= MMO_SEC_DATA; |
| if (flags & SEC_NEVER_LOAD) |
| oflags |= MMO_SEC_NEVER_LOAD; |
| if (flags & SEC_IS_COMMON) |
| oflags |= MMO_SEC_IS_COMMON; |
| if (flags & SEC_DEBUGGING) |
| oflags |= MMO_SEC_DEBUGGING; |
| |
| return oflags; |
| } |
| |
| static flagword |
| bfd_sec_flags_from_mmo_flags (flagword flags) |
| { |
| flagword oflags = 0; |
| |
| if (flags & MMO_SEC_ALLOC) |
| oflags |= SEC_ALLOC; |
| if (flags & MMO_SEC_LOAD) |
| oflags |= SEC_LOAD; |
| if (flags & MMO_SEC_RELOC) |
| oflags |= SEC_RELOC; |
| if (flags & MMO_SEC_READONLY) |
| oflags |= SEC_READONLY; |
| if (flags & MMO_SEC_CODE) |
| oflags |= SEC_CODE; |
| if (flags & MMO_SEC_DATA) |
| oflags |= SEC_DATA; |
| if (flags & MMO_SEC_NEVER_LOAD) |
| oflags |= SEC_NEVER_LOAD; |
| if (flags & MMO_SEC_IS_COMMON) |
| oflags |= SEC_IS_COMMON; |
| if (flags & MMO_SEC_DEBUGGING) |
| oflags |= SEC_DEBUGGING; |
| |
| return oflags; |
| } |
| |
| /* Return TRUE iff the leading or trailing tetrabyte in SEC is defined and |
| is 0. */ |
| |
| static bool |
| mmo_has_leading_or_trailing_zero_tetra_p (bfd *abfd, asection *sec) |
| { |
| bfd_vma secaddr = bfd_section_vma (sec); |
| |
| if (sec->size < 4) |
| return false; |
| |
| if (bfd_get_32 (abfd, mmo_get_loc (sec, secaddr, 4)) == 0 |
| && bfd_get_32 (abfd, |
| mmo_get_loc (sec, secaddr + sec->size - 4, 4)) == 0) |
| return true; |
| |
| return false; |
| } |
| |
| /* Write a section. */ |
| |
| static bool |
| mmo_internal_write_section (bfd *abfd, asection *sec) |
| { |
| /* We do it differently depending on what section this is: |
| |
| ".text": Output, prepended by information about the first source file |
| (not yet implemented.) |
| |
| ".data": Output. |
| |
| (".MMIX.reg_contents": Not handled here.) |
| |
| Anything else: Output inside a lop_spec 80, in the format described |
| above. */ |
| |
| if (strcmp (sec->name, MMO_TEXT_SECTION_NAME) == 0) |
| { |
| bfd_vma secaddr = bfd_section_vma (sec); |
| |
| /* Because leading and trailing zeros are omitted in output, we need to |
| specify the section boundaries so they're correct when the file |
| is read in again. That's also the case if this section is |
| specified as not within its usual boundaries or alignments. */ |
| if (sec->size != 0 |
| && (secaddr + sec->size >= (bfd_vma) 1 << 56 |
| || (secaddr & 3) != 0 |
| || (sec->size & 3) != 0 |
| || mmo_has_leading_or_trailing_zero_tetra_p (abfd, sec))) |
| { |
| if (!mmo_write_section_description (abfd, sec)) |
| return false; |
| } |
| |
| /* FIXME: Output source file name and line number. */ |
| return mmo_write_loc_chunk_list (abfd, mmo_section_data (sec)->head); |
| } |
| else if (strcmp (sec->name, MMO_DATA_SECTION_NAME) == 0) |
| { |
| bfd_vma secaddr = bfd_section_vma (sec); |
| |
| /* Same goes as for MMO_TEXT_SECTION_NAME above. */ |
| if (sec->size != 0 |
| && (secaddr < (bfd_vma) 0x20 << 56 |
| || secaddr + sec->size >= (bfd_vma) 0x21 << 56 |
| || (secaddr & 3) != 0 |
| || (sec->size & 3) != 0 |
| || mmo_has_leading_or_trailing_zero_tetra_p (abfd, sec))) |
| { |
| if (!mmo_write_section_description (abfd, sec)) |
| return false; |
| } |
| |
| return mmo_write_loc_chunk_list (abfd, mmo_section_data (sec)->head); |
| } |
| else if (strcmp (sec->name, MMIX_REG_CONTENTS_SECTION_NAME) == 0) |
| /* Not handled here. */ |
| { |
| /* This would normally be an abort call since this can't happen, but |
| we don't do that. */ |
| bfd_set_error (bfd_error_bad_value); |
| return false; |
| } |
| else if (startswith (sec->name, MMIX_OTHER_SPEC_SECTION_PREFIX)) |
| { |
| int n = atoi (sec->name + strlen (MMIX_OTHER_SPEC_SECTION_PREFIX)); |
| |
| mmo_write_tetra_raw (abfd, (LOP << 24) | (LOP_SPEC << 16) | n); |
| return (! abfd->tdata.mmo_data->have_error |
| && mmo_write_chunk_list (abfd, mmo_section_data (sec)->head)); |
| } |
| /* Ignore sections that are just allocated or empty; we write out |
| _contents_ here. */ |
| else if ((bfd_section_flags (sec) & SEC_HAS_CONTENTS) != 0 |
| && sec->size != 0) |
| { |
| if (!mmo_write_section_description (abfd, sec)) |
| return false; |
| |
| /* Writing a LOP_LOC ends the LOP_SPEC data, and makes data actually |
| loaded. */ |
| if (bfd_section_flags (sec) & SEC_LOAD) |
| return (! abfd->tdata.mmo_data->have_error |
| && mmo_write_loc_chunk_list (abfd, |
| mmo_section_data (sec)->head)); |
| return (! abfd->tdata.mmo_data->have_error |
| && mmo_write_chunk_list (abfd, mmo_section_data (sec)->head)); |
| } |
| |
| /* Some section without contents. */ |
| return true; |
| } |
| |
| /* Write the description of a section, extended-mmo-style. */ |
| |
| static bool |
| mmo_write_section_description (bfd *abfd, asection *sec) |
| { |
| /* Keep the following document-comment formatted the way it is. */ |
| /* |
| INODE |
| mmo section mapping, , Symbol-table, mmo |
| SUBSECTION |
| mmo section mapping |
| |
| The implementation in BFD uses special data type 80 (decimal) to |
| encapsulate and describe named sections, containing e.g.@: debug |
| information. If needed, any datum in the encapsulation will be |
| quoted using lop_quote. First comes a 32-bit word holding the |
| number of 32-bit words containing the zero-terminated zero-padded |
| segment name. After the name there's a 32-bit word holding flags |
| describing the section type. Then comes a 64-bit big-endian word |
| with the section length (in bytes), then another with the section |
| start address. Depending on the type of section, the contents |
| might follow, zero-padded to 32-bit boundary. For a loadable |
| section (such as data or code), the contents might follow at some |
| later point, not necessarily immediately, as a lop_loc with the |
| same start address as in the section description, followed by the |
| contents. This in effect forms a descriptor that must be emitted |
| before the actual contents. Sections described this way must not |
| overlap. |
| |
| For areas that don't have such descriptors, synthetic sections are |
| formed by BFD. Consecutive contents in the two memory areas |
| @samp{0x0000@dots{}00} to @samp{0x01ff@dots{}ff} and |
| @samp{0x2000@dots{}00} to @samp{0x20ff@dots{}ff} are entered in |
| sections named <<.text>> and <<.data>> respectively. If an area |
| is not otherwise described, but would together with a neighboring |
| lower area be less than @samp{0x40000000} bytes long, it is joined |
| with the lower area and the gap is zero-filled. For other cases, |
| a new section is formed, named <<.MMIX.sec.@var{n}>>. Here, |
| @var{n} is a number, a running count through the mmo file, |
| starting at 0. |
| |
| EXAMPLE |
| A loadable section specified as: |
| |
| | .section secname,"ax" |
| | TETRA 1,2,3,4,-1,-2009 |
| | BYTE 80 |
| |
| and linked to address @samp{0x4}, is represented by the sequence: |
| |
| | 0x98080050 - lop_spec 80 |
| | 0x00000002 - two 32-bit words for the section name |
| | 0x7365636e - "secn" |
| | 0x616d6500 - "ame\0" |
| | 0x00000033 - flags CODE, READONLY, LOAD, ALLOC |
| | 0x00000000 - high 32 bits of section length |
| | 0x0000001c - section length is 28 bytes; 6 * 4 + 1 + alignment to 32 bits |
| | 0x00000000 - high 32 bits of section address |
| | 0x00000004 - section address is 4 |
| | 0x98010002 - 64 bits with address of following data |
| | 0x00000000 - high 32 bits of address |
| | 0x00000004 - low 32 bits: data starts at address 4 |
| | 0x00000001 - 1 |
| | 0x00000002 - 2 |
| | 0x00000003 - 3 |
| | 0x00000004 - 4 |
| | 0xffffffff - -1 |
| | 0xfffff827 - -2009 |
| | 0x50000000 - 80 as a byte, padded with zeros. |
| |
| Note that the lop_spec wrapping does not include the section |
| contents. Compare this to a non-loaded section specified as: |
| |
| | .section thirdsec |
| | TETRA 200001,100002 |
| | BYTE 38,40 |
| |
| This, when linked to address @samp{0x200000000000001c}, is |
| represented by: |
| |
| | 0x98080050 - lop_spec 80 |
| | 0x00000002 - two 32-bit words for the section name |
| | 0x7365636e - "thir" |
| | 0x616d6500 - "dsec" |
| | 0x00000010 - flag READONLY |
| | 0x00000000 - high 32 bits of section length |
| | 0x0000000c - section length is 12 bytes; 2 * 4 + 2 + alignment to 32 bits |
| | 0x20000000 - high 32 bits of address |
| | 0x0000001c - low 32 bits of address 0x200000000000001c |
| | 0x00030d41 - 200001 |
| | 0x000186a2 - 100002 |
| | 0x26280000 - 38, 40 as bytes, padded with zeros |
| |
| For the latter example, the section contents must not be |
| loaded in memory, and is therefore specified as part of the |
| special data. The address is usually unimportant but might |
| provide information for e.g.@: the DWARF 2 debugging format. */ |
| |
| mmo_write_tetra_raw (abfd, LOP_SPEC_SECTION); |
| mmo_write_tetra (abfd, (strlen (sec->name) + 3) / 4); |
| mmo_write_chunk (abfd, (bfd_byte *) sec->name, strlen (sec->name)); |
| mmo_flush_chunk (abfd); |
| /* FIXME: We can get debug sections (.debug_line & Co.) with a section |
| flag still having SEC_RELOC set. Investigate. This might be true |
| for all alien sections; perhaps mmo.em should clear that flag. Might |
| be related to weak references. */ |
| mmo_write_tetra (abfd, |
| mmo_sec_flags_from_bfd_flags (bfd_section_flags (sec))); |
| mmo_write_octa (abfd, sec->size); |
| mmo_write_octa (abfd, bfd_section_vma (sec)); |
| return true; |
| } |
| |
| /* We save up all data before output. */ |
| |
| static bool |
| mmo_set_section_contents (bfd *abfd ATTRIBUTE_UNUSED, sec_ptr sec, |
| const void *location, file_ptr offset, |
| bfd_size_type bytes_to_do) |
| { |
| /* Iterate over diminishing chunk sizes, copying contents. */ |
| while (bytes_to_do) |
| { |
| /* A minor song-and-dance to make sure we're not bitten by the |
| distant possibility of the cast from bfd_vma to int making the |
| chunk zero-sized. */ |
| int chunk_size |
| = (int) bytes_to_do != 0 ? bytes_to_do : MMO_SEC_CONTENTS_CHUNK_SIZE; |
| bfd_byte *loc; |
| |
| do |
| loc = mmo_get_loc (sec, sec->vma + offset, chunk_size); |
| while (loc == NULL && (chunk_size /= 2) != 0); |
| |
| if (chunk_size == 0) |
| return false; |
| |
| memcpy (loc, location, chunk_size); |
| |
| location = (bfd_byte *) location + chunk_size; |
| bytes_to_do -= chunk_size; |
| offset += chunk_size; |
| } |
| return true; |
| } |
| |
| /* Add a symbol to a trie-tree. */ |
| |
| static bool |
| mmo_internal_add_3_sym (bfd *abfd, struct mmo_symbol_trie *rootp, |
| const struct mmo_symbol *symp) |
| { |
| const char *name = symp->name; |
| struct mmo_symbol_trie *trie = rootp; |
| struct mmo_symbol_trie **triep = NULL; |
| |
| while (*name && trie != NULL) |
| { |
| if (*name < trie->symchar) |
| { |
| triep = &trie->left; |
| trie = trie->left; |
| } |
| else if (*name > trie->symchar) |
| { |
| triep = &trie->right; |
| trie = trie->right; |
| } |
| else if (*name == trie->symchar) |
| { |
| triep = &trie->middle; |
| name++; |
| |
| /* Make sure "trie" points to where we should fill in the |
| current symbol whenever we've iterated through "name". We |
| would lose the right position if we encounter "foobar" then |
| "foo". */ |
| if (*name) |
| trie = trie->middle; |
| } |
| } |
| |
| while (*name != 0) |
| { |
| /* Create middle branches for the rest of the characters. */ |
| trie = bfd_zalloc (abfd, sizeof (struct mmo_symbol_trie)); |
| *triep = trie; |
| trie->symchar = *name++; |
| triep = &trie->middle; |
| } |
| |
| /* We discover a duplicate symbol rather late in the process, but still; |
| we discover it and bail out. */ |
| if (trie->sym.name != NULL) |
| { |
| _bfd_error_handler |
| /* xgettext:c-format */ |
| (_("%pB: invalid symbol table: duplicate symbol `%s'\n"), |
| abfd, trie->sym.name); |
| bfd_set_error (bfd_error_bad_value); |
| return false; |
| } |
| |
| memcpy (&trie->sym, symp, sizeof *symp); |
| return true; |
| } |
| |
| /* Find out the length of the serialized version of a trie in bytes. */ |
| |
| static unsigned int |
| mmo_internal_3_length (bfd *abfd, struct mmo_symbol_trie *trie) |
| { |
| /* First, one for the control byte. */ |
| unsigned int length = 1; |
| |
| if (trie == NULL) |
| return 0; |
| |
| /* Add in the recursion to the left. */ |
| length += mmo_internal_3_length (abfd, trie->left); |
| |
| /* Add in the middle trie and the character. */ |
| length += 1 + mmo_internal_3_length (abfd, trie->middle); |
| |
| /* Add in the recursion to the right. */ |
| length += mmo_internal_3_length (abfd, trie->right); |
| |
| /* Add in bytes for the symbol (if this is an endnode). */ |
| if (trie->sym.name != NULL) |
| { |
| unsigned int serno = trie->sym.serno; |
| |
| /* First what it takes to encode the value. */ |
| if (trie->sym.sym_type == mmo_reg_sym) |
| length++; |
| else if (trie->sym.sym_type == mmo_undef_sym) |
| length += 2; |
| else |
| { |
| bfd_vma value = trie->sym.value; |
| |
| /* Coded in one to eight following bytes. */ |
| if (trie->sym.sym_type == mmo_data_sym) |
| value -= (bfd_vma) 0x20 << 56; |
| |
| do |
| { |
| value >>= 8; |
| length++; |
| } |
| while (value != 0); |
| } |
| |
| /* Find out what it takes to encode the serial number. */ |
| do |
| { |
| serno >>= 7; |
| length++; |
| } |
| while (serno != 0); |
| } |
| |
| return length; |
| } |
| |
| /* Helper function for outputting the serial number of a symbol, output as |
| a variant of leb128 (see dwarf2 documentation) which could be called |
| beb128. Using a helper function and recursion simplifies debugging. */ |
| |
| static void |
| mmo_beb128_out (bfd *abfd, int serno, int marker) |
| { |
| if (serno & ~0x7f) |
| mmo_beb128_out (abfd, serno >> 7, 0); |
| mmo_write_byte (abfd, marker | (serno & 0x7f)); |
| } |
| |
| /* Serialize a trie. */ |
| |
| static void |
| mmo_internal_3_dump (bfd *abfd, struct mmo_symbol_trie *trie) |
| { |
| bfd_byte control = 0; |
| |
| if (trie == NULL) |
| return; |
| |
| if (trie->left) |
| control |= MMO3_LEFT; |
| |
| if (trie->middle) |
| control |= MMO3_MIDDLE; |
| |
| if (trie->right) |
| control |= MMO3_RIGHT; |
| |
| if (trie->sym.name != NULL) |
| { |
| /* Encode the symbol type and length of value bytes. */ |
| if (trie->sym.sym_type == mmo_reg_sym) |
| control |= MMO3_REGQUAL_BITS; |
| else if (trie->sym.sym_type == mmo_undef_sym) |
| control |= MMO3_UNDEF; |
| else |
| { |
| bfd_vma value = trie->sym.value; |
| |
| /* Coded in 1..8 following bytes. */ |
| if (trie->sym.sym_type == mmo_data_sym) |
| { |
| control |= MMO3_DATA; |
| value -= (bfd_vma) 0x20 << 56; |
| } |
| |
| do |
| { |
| value >>= 8; |
| control++; |
| } |
| while (value != 0); |
| } |
| } |
| |
| /* The control byte is output before recursing. */ |
| mmo_write_byte (abfd, control); |
| |
| mmo_internal_3_dump (abfd, trie->left); |
| |
| if (control & MMO3_SYMBITS) |
| { |
| mmo_write_byte (abfd, trie->symchar); |
| |
| if (trie->sym.name != NULL) |
| { |
| if (trie->sym.sym_type == mmo_reg_sym) |
| mmo_write_byte (abfd, trie->sym.value); |
| else if (trie->sym.sym_type == mmo_undef_sym) |
| { |
| mmo_write_byte (abfd, 0); |
| mmo_write_byte (abfd, 0); |
| } |
| else |
| { |
| bfd_vma value = trie->sym.value; |
| |
| bfd_byte byte_n = control & 15; |
| |
| /* Coded in 1..8 following bytes. Note that the value is |
| shifted out big-endian. */ |
| if (trie->sym.sym_type == mmo_data_sym) |
| { |
| value -= (bfd_vma) 0x20 << 56; |
| byte_n -= 8; |
| } |
| |
| do |
| { |
| mmo_write_byte (abfd, (value >> ((byte_n - 1) * 8)) & 0xff); |
| byte_n--; |
| } |
| while (byte_n != 0); |
| } |
| |
| mmo_beb128_out (abfd, trie->sym.serno, 128); |
| } |
| mmo_internal_3_dump (abfd, trie->middle); |
| } |
| mmo_internal_3_dump (abfd, trie->right); |
| } |
| |
| /* Write symbols in mmo format. Also write the lop_end terminator. */ |
| |
| static bool |
| mmo_write_symbols_and_terminator (bfd *abfd) |
| { |
| int count = bfd_get_symcount (abfd); |
| asymbol **table; |
| asymbol **orig_table = bfd_get_outsymbols (abfd); |
| int serno; |
| struct mmo_symbol_trie root; |
| int trie_len; |
| int i; |
| bfd_byte buf[4]; |
| |
| /* Create a symbol for "Main". */ |
| asymbol *fakemain = bfd_make_empty_symbol (abfd); |
| |
| fakemain->flags = BSF_GLOBAL; |
| fakemain->value = bfd_get_start_address (abfd); |
| fakemain->name = MMIX_START_SYMBOL_NAME; |
| fakemain->section = bfd_abs_section_ptr; |
| |
| memset (&root, 0, sizeof (root)); |
| |
| /* Make all symbols take a left turn. */ |
| root.symchar = 0xff; |
| |
| /* There must always be a ":Main", so we'll add one if there are no |
| symbols. Make sure we have room for it. */ |
| table = bfd_alloc (abfd, (count + 1) * sizeof (asymbol *)); |
| if (table == NULL) |
| return false; |
| |
| if (count != 0) |
| memcpy (table, orig_table, count * sizeof (asymbol *)); |
| |
| /* Move :Main (if there is one) to the first position. This is |
| necessary to get the same layout of the trie-tree when linking as |
| when objcopying the result as in the objcopy.exp test "simple objcopy |
| of executable". It also automatically takes care of assigning serial |
| number 1 to :Main (as is mandatory). */ |
| for (i = 0; i < count; i++) |
| if (table[i] != NULL |
| && strcmp (table[i]->name, MMIX_START_SYMBOL_NAME) == 0 |
| && (table[i]->flags & (BSF_DEBUGGING|BSF_GLOBAL)) == BSF_GLOBAL) |
| { |
| asymbol *mainsym = table[i]; |
| bfd_vma mainvalue |
| = (mainsym->value |
| + mainsym->section->output_section->vma |
| + mainsym->section->output_offset); |
| memcpy (table + 1, orig_table, i * sizeof (asymbol *)); |
| table[0] = mainsym; |
| |
| /* Check that the value assigned to :Main is the same as the entry |
| address. The default linker script asserts this. This is as |
| good a place as any to check this consistency. */ |
| if (mainvalue != bfd_get_start_address (abfd) |
| && !mmo_ignore_symbol_consistency (abfd)) |
| { |
| /* Arbitrary buffer to hold the printable representation of a |
| vma. */ |
| bfd_vma vma_start = bfd_get_start_address (abfd); |
| |
| _bfd_error_handler |
| /* xgettext:c-format */ |
| (_("%pB: bad symbol definition: `Main' set to %" PRIx64 " rather" |
| " than the start address %" PRIx64 "\n"), |
| abfd, mainvalue, vma_start); |
| bfd_set_error (bfd_error_bad_value); |
| return false; |
| } |
| break; |
| } |
| if (i == count && count != 0) |
| { |
| /* When there are symbols, there must be a :Main. There was no |
| :Main, so we need to add it manually. */ |
| memcpy (table + 1, orig_table, count * sizeof (asymbol *)); |
| table[0] = fakemain; |
| count++; |
| } |
| |
| /* Don't bother inspecting symbols in plugin dummy objects; their |
| symbols aren't fully inspectable. */ |
| if ((abfd->flags & BFD_PLUGIN) == 0) |
| { |
| for (i = 0, serno = 1; i < count && table[i] != NULL; i++) |
| { |
| asymbol *s = table[i]; |
| |
| /* It's not enough to consult bfd_is_local_label, since it does not |
| mean "local" in the sense of linkable-and-observable-after-link. |
| Let's just check the BSF_GLOBAL flag. |
| |
| Also, don't export symbols with characters not in the |
| allowed set. */ |
| if ((s->flags & (BSF_DEBUGGING|BSF_GLOBAL)) == BSF_GLOBAL |
| && strspn (s->name, |
| valid_mmo_symbol_character_set) == strlen (s->name)) |
| { |
| struct mmo_symbol sym; |
| memset (&sym, 0, sizeof (sym)); |
| |
| /* Need to strip const here; strdup:ing would leak and the |
| existing string must be safe to reuse. */ |
| sym.name = (char *) s->name; |
| sym.value = |
| s->value |
| + s->section->output_section->vma |
| + s->section->output_offset; |
| |
| if (bfd_is_und_section (s->section)) |
| sym.sym_type = mmo_undef_sym; |
| else if (strcmp (s->section->name, MMO_DATA_SECTION_NAME) == 0 |
| /* The encoding of data symbols require that the "rest" |
| of the value fits in 6 bytes, so the upper two bytes |
| must be 0x2000. All other symbols get to be the |
| absolute type. */ |
| && (sym.value >> 48) == 0x2000) |
| sym.sym_type = mmo_data_sym; |
| else if (strcmp (s->section->name, MMIX_REG_SECTION_NAME) == 0) |
| sym.sym_type = mmo_reg_sym; |
| else if (strcmp (s->section->name, |
| MMIX_REG_CONTENTS_SECTION_NAME) == 0) |
| { |
| sym.sym_type = mmo_reg_sym; |
| sym.value /= 8; |
| } |
| else |
| sym.sym_type = mmo_abs_sym; |
| |
| /* FIXME: We assume the order of the received symbols is an |
| ordered mapping of the serial numbers. This is not |
| necessarily true if we e.g. objcopy a mmo file to another and |
| there are gaps in the numbering. Not sure if this can |
| happen. Not sure what to do. */ |
| sym.serno = serno++; |
| |
| if (! mmo_internal_add_3_sym (abfd, &root, &sym)) |
| return false; |
| } |
| } |
| } |
| |
| /* Change the root node to be a ":"-prefix. */ |
| root.symchar = ':'; |
| root.middle = root.left; |
| root.right = NULL; |
| root.left = NULL; |
| |
| /* We have to find out if we can fit the whole symbol table in the mmo |
| symtab. It would be bad to assume we can always fit it in 262144 |
| bytes. If we can't, just leave the Main symbol. */ |
| trie_len = (mmo_internal_3_length (abfd, &root) + 3)/4; |
| |
| if (trie_len > 0xffff) |
| { |
| /* Test this code by using a lower limit in the test above and check |
| that the single "Main" symbol is emitted and handled properly. |
| There's no specific test-case. */ |
| struct mmo_symbol sym; |
| |
| _bfd_error_handler |
| /* xgettext:c-format */ |
| (_("%pB: warning: symbol table too large for mmo, larger than 65535" |
| " 32-bit words: %d. Only `Main' will be emitted.\n"), |
| abfd, trie_len); |
| |
| memset (&sym, 0, sizeof (sym)); |
| sym.sym_type = mmo_abs_sym; |
| sym.name = MMIX_START_SYMBOL_NAME; |
| sym.serno = 1; |
| sym.value = bfd_get_start_address (abfd); |
| |
| /* Then patch up a symbol table to be just the ":Main" symbol. */ |
| memset (&root, 0, sizeof (root)); |
| root.left = root.middle; |
| root.symchar = 0xff; |
| root.middle = NULL; |
| root.right = NULL; |
| |
| if (! mmo_internal_add_3_sym (abfd, &root, &sym)) |
| return false; |
| |
| root.symchar = ':'; |
| root.middle = root.left; |
| root.right = NULL; |
| root.left = NULL; |
| |
| trie_len = (mmo_internal_3_length (abfd, &root) + 3)/4; |
| } |
| |
| /* Reset the written-bytes counter. */ |
| abfd->tdata.mmo_data->byte_no = 0; |
| |
| /* Put out the lop_stab mark. */ |
| bfd_put_32 (abfd, (LOP << 24) | (LOP_STAB << 16), buf); |
| if (bfd_write (buf, 4, abfd) != 4) |
| return false; |
| |
| /* Dump out symbols. */ |
| mmo_internal_3_dump (abfd, &root); |
| |
| if (trie_len != (abfd->tdata.mmo_data->byte_no + 3)/4) |
| { |
| /* I haven't seen this trig. It seems no use claiming this case |
| isn't debugged and abort if we get here. Instead emit a |
| diagnostic and fail "normally". */ |
| _bfd_error_handler |
| /* xgettext:c-format */ |
| (_("%pB: internal error, symbol table changed size from %d to %d" |
| " words\n"), |
| abfd, trie_len, |
| (abfd->tdata.mmo_data->byte_no + 3)/4); |
| bfd_set_error (bfd_error_bad_value); |
| return false; |
| } |
| |
| /* Dump out remaining bytes in the buffer and handle I/O errors by |
| propagating errors. */ |
| if ((abfd->tdata.mmo_data->byte_no % 4) != 0 |
| || abfd->tdata.mmo_data->have_error) |
| { |
| memset (abfd->tdata.mmo_data->buf + (abfd->tdata.mmo_data->byte_no % 4), |
| 0, 4 - (abfd->tdata.mmo_data->byte_no % 4)); |
| |
| if (abfd->tdata.mmo_data->have_error |
| || bfd_write (abfd->tdata.mmo_data->buf, 4, abfd) != 4) |
| return false; |
| } |
| |
| bfd_put_32 (abfd, (LOP << 24) | (LOP_END << 16) | trie_len, buf); |
| return bfd_write (buf, 4, abfd) == 4; |
| } |
| |
| /* Write section unless it is the register contents section. For that, we |
| instead store the section in the supplied pointer. This function is |
| used through bfd_map_over_sections. */ |
| |
| static void |
| mmo_write_section_unless_reg_contents (bfd *abfd, asection *sec, void *p) |
| { |
| struct mmo_write_sec_info *infop = (struct mmo_write_sec_info *) p; |
| |
| if (! infop->retval) |
| return; |
| |
| if (strcmp (sec->name, MMIX_REG_CONTENTS_SECTION_NAME) == 0) |
| { |
| infop->reg_section = sec; |
| return; |
| } |
| |
| /* Exclude the convenience register section. */ |
| if (strcmp (sec->name, MMIX_REG_SECTION_NAME) == 0) |
| { |
| if (bfd_section_flags (sec) & SEC_HAS_CONTENTS) |
| { |
| /* Make sure it hasn't got contents. It seems impossible to |
| make it carry contents, so we don't have a test-case for |
| this. */ |
| _bfd_error_handler |
| /* xgettext:c-format */ |
| (_("%pB: internal error, internal register section %pA had" |
| " contents\n"), |
| abfd, sec); |
| bfd_set_error (bfd_error_bad_value); |
| infop->retval = false; |
| return; |
| } |
| |
| return; |
| } |
| |
| infop->retval = mmo_internal_write_section (abfd, sec); |
| } |
| |
| /* Do the actual output of a file. Assumes mmo_set_section_contents is |
| already called. */ |
| |
| static bool |
| mmo_write_object_contents (bfd *abfd) |
| { |
| struct mmo_write_sec_info wsecinfo; |
| |
| /* First, there are a few words of preamble. */ |
| if (! mmo_internal_write_header (abfd)) |
| return false; |
| |
| wsecinfo.reg_section = NULL; |
| wsecinfo.retval = true; |
| |
| bfd_map_over_sections (abfd, mmo_write_section_unless_reg_contents, |
| &wsecinfo); |
| |
| if (! wsecinfo.retval) |
| return false; |
| |
| if (wsecinfo.reg_section != NULL) |
| { |
| asection *sec = wsecinfo.reg_section; |
| unsigned int z = (unsigned int) (sec->vma / 8); |
| |
| /* Registers 0..31 must not be global. Do sanity check on the "vma" |
| of the register contents section and check that it corresponds to |
| the length of the section. */ |
| if (z < 32 || z >= 255 || (sec->vma & 7) != 0 |
| || sec->vma != 256 * 8 - sec->size - 8) |
| { |
| bfd_set_error (bfd_error_bad_value); |
| |
| if (sec->size == 0) |
| /* There must always be at least one such register. */ |
| _bfd_error_handler |
| (_("%pB: no initialized registers; section length 0\n"), |
| abfd); |
| else if (sec->vma > (256 - 32) * 8) |
| /* Provide better error message for the case of too many |
| global registers. */ |
| _bfd_error_handler |
| /* xgettext:c-format */ |
| (_("%pB: too many initialized registers; section length %" PRId64), |
| abfd, (int64_t) sec->size); |
| else |
| _bfd_error_handler |
| /* xgettext:c-format */ |
| (_("%pB: invalid start address for initialized registers of" |
| " length %" PRId64 ": %#" PRIx64), |
| abfd, (int64_t) sec->size, (uint64_t) sec->vma); |
| |
| return false; |
| } |
| |
| if (! mmo_internal_write_post (abfd, z, sec)) |
| return false; |
| } |
| else |
| if (! mmo_internal_write_post (abfd, 255, NULL)) |
| return false; |
| |
| return mmo_write_symbols_and_terminator (abfd); |
| } |
| |
| /* If there's anything in particular in a mmo bfd that we want to free, |
| make this a real function. Only do this if you see major memory |
| thrashing; zealous free:ing will cause unwanted behavior, especially if |
| you "free" memory allocated with "bfd_alloc", or even "bfd_release" a |
| block allocated with "bfd_alloc"; they're really allocated from an |
| obstack, and we don't know what was allocated there since this |
| particular allocation. */ |
| |
| #define mmo_close_and_cleanup _bfd_generic_close_and_cleanup |
| #define mmo_bfd_free_cached_info _bfd_generic_bfd_free_cached_info |
| |
| /* Perhaps we need to adjust this one; mmo labels (originally) without a |
| leading ':' might more appropriately be called local. */ |
| #define mmo_bfd_is_local_label_name bfd_generic_is_local_label_name |
| #define mmo_bfd_is_target_special_symbol _bfd_bool_bfd_asymbol_false |
| |
| #define mmo_get_symbol_version_string \ |
| _bfd_nosymbols_get_symbol_version_string |
| |
| /* Is this one really used or defined by anyone? */ |
| #define mmo_get_lineno _bfd_nosymbols_get_lineno |
| |
| /* FIXME: We can do better on this one, if we have a dwarf2 .debug_line |
| section or if MMO line numbers are implemented. */ |
| #define mmo_find_nearest_line _bfd_nosymbols_find_nearest_line |
| #define mmo_find_nearest_line_with_alt _bfd_nosymbols_find_nearest_line_with_alt |
| #define mmo_find_line _bfd_nosymbols_find_line |
| #define mmo_find_inliner_info _bfd_nosymbols_find_inliner_info |
| #define mmo_make_empty_symbol _bfd_generic_make_empty_symbol |
| #define mmo_bfd_make_debug_symbol _bfd_nosymbols_bfd_make_debug_symbol |
| #define mmo_read_minisymbols _bfd_generic_read_minisymbols |
| #define mmo_minisymbol_to_symbol _bfd_generic_minisymbol_to_symbol |
| |
| #define mmo_bfd_get_relocated_section_contents \ |
| bfd_generic_get_relocated_section_contents |
| #define mmo_bfd_gc_sections bfd_generic_gc_sections |
| #define mmo_bfd_lookup_section_flags bfd_generic_lookup_section_flags |
| #define mmo_bfd_link_hash_table_create _bfd_generic_link_hash_table_create |
| #define mmo_bfd_link_add_symbols _bfd_generic_link_add_symbols |
| #define mmo_bfd_link_just_syms _bfd_generic_link_just_syms |
| #define mmo_bfd_copy_link_hash_symbol_type \ |
| _bfd_generic_copy_link_hash_symbol_type |
| #define mmo_bfd_final_link _bfd_generic_final_link |
| #define mmo_bfd_link_split_section _bfd_generic_link_split_section |
| #define mmo_bfd_link_check_relocs _bfd_generic_link_check_relocs |
| |
| /* Strictly speaking, only MMIX uses this restricted format, but let's not |
| stop anybody from shooting themselves in the foot. */ |
| #define mmo_set_arch_mach bfd_default_set_arch_mach |
| #define mmo_bfd_relax_section bfd_generic_relax_section |
| #define mmo_bfd_merge_sections bfd_generic_merge_sections |
| #define mmo_bfd_is_group_section bfd_generic_is_group_section |
| #define mmo_bfd_group_name bfd_generic_group_name |
| #define mmo_bfd_discard_group bfd_generic_discard_group |
| #define mmo_section_already_linked \ |
| _bfd_generic_section_already_linked |
| #define mmo_bfd_define_common_symbol bfd_generic_define_common_symbol |
| #define mmo_bfd_link_hide_symbol _bfd_generic_link_hide_symbol |
| #define mmo_bfd_define_start_stop bfd_generic_define_start_stop |
| |
| /* We want to copy time of creation, otherwise we'd use |
| BFD_JUMP_TABLE_COPY (_bfd_generic). */ |
| #define mmo_bfd_merge_private_bfd_data _bfd_generic_bfd_merge_private_bfd_data |
| #define mmo_bfd_copy_private_section_data _bfd_generic_bfd_copy_private_section_data |
| #define mmo_bfd_copy_private_symbol_data _bfd_generic_bfd_copy_private_symbol_data |
| #define mmo_bfd_copy_private_header_data _bfd_generic_bfd_copy_private_header_data |
| #define mmo_bfd_set_private_flags _bfd_generic_bfd_set_private_flags |
| #define mmo_bfd_print_private_bfd_data _bfd_generic_bfd_print_private_bfd_data |
| #define mmo_init_private_section_data _bfd_generic_init_private_section_data |
| |
| const bfd_target mmix_mmo_vec = |
| { |
| "mmo", /* name */ |
| bfd_target_mmo_flavour, |
| BFD_ENDIAN_BIG, /* target byte order */ |
| BFD_ENDIAN_BIG, /* target headers byte order */ |
| |
| /* FIXME: Might need adjustments. */ |
| (HAS_RELOC | EXEC_P | /* object flags */ |
| HAS_LINENO | HAS_DEBUG | |
| HAS_SYMS | HAS_LOCALS | WP_TEXT), |
| |
| /* FIXME: Might need adjustments. */ |
| (SEC_CODE | SEC_DATA | SEC_HAS_CONTENTS | SEC_ALLOC | SEC_LOAD |
| | SEC_READONLY | SEC_EXCLUDE | SEC_DEBUGGING | SEC_IN_MEMORY), |
| /* section flags */ |
| 0, /* leading underscore */ |
| ' ', /* ar_pad_char */ |
| 16, /* ar_max_namelen */ |
| 0, /* match priority. */ |
| TARGET_KEEP_UNUSED_SECTION_SYMBOLS, /* keep unused section symbols. */ |
| bfd_getb64, bfd_getb_signed_64, bfd_putb64, |
| bfd_getb32, bfd_getb_signed_32, bfd_putb32, |
| bfd_getb16, bfd_getb_signed_16, bfd_putb16, /* data */ |
| bfd_getb64, bfd_getb_signed_64, bfd_putb64, |
| bfd_getb32, bfd_getb_signed_32, bfd_putb32, |
| bfd_getb16, bfd_getb_signed_16, bfd_putb16, /* hdrs */ |
| |
| { |
| _bfd_dummy_target, |
| mmo_object_p, /* bfd_check_format */ |
| _bfd_dummy_target, |
| _bfd_dummy_target, |
| }, |
| { |
| _bfd_bool_bfd_false_error, |
| mmo_mkobject, |
| _bfd_bool_bfd_false_error, |
| _bfd_bool_bfd_false_error, |
| }, |
| { /* bfd_write_contents */ |
| _bfd_bool_bfd_false_error, |
| mmo_write_object_contents, |
| _bfd_bool_bfd_false_error, |
| _bfd_bool_bfd_false_error, |
| }, |
| |
| BFD_JUMP_TABLE_GENERIC (mmo), |
| BFD_JUMP_TABLE_COPY (mmo), |
| BFD_JUMP_TABLE_CORE (_bfd_nocore), |
| BFD_JUMP_TABLE_ARCHIVE (_bfd_noarchive), |
| BFD_JUMP_TABLE_SYMBOLS (mmo), |
| BFD_JUMP_TABLE_RELOCS (_bfd_norelocs), |
| BFD_JUMP_TABLE_WRITE (mmo), |
| BFD_JUMP_TABLE_LINK (mmo), |
| BFD_JUMP_TABLE_DYNAMIC (_bfd_nodynamic), |
| |
| NULL, |
| |
| NULL |
| }; |