| \input texinfo | |
| @setfilename ldint.info | |
| @c Copyright (C) 1992-2018 Free Software Foundation, Inc. | |
| @ifnottex | |
| @dircategory Software development | |
| @direntry | |
| * Ld-Internals: (ldint). The GNU linker internals. | |
| @end direntry | |
| @end ifnottex | |
| @copying | |
| This file documents the internals of the GNU linker ld. | |
| Copyright @copyright{} 1992-2018 Free Software Foundation, Inc. | |
| Contributed by Cygnus Support. | |
| Permission is granted to copy, distribute and/or modify this document | |
| under the terms of the GNU Free Documentation License, Version 1.3 or | |
| any later version published by the Free Software Foundation; with the | |
| Invariant Sections being ``GNU General Public License'' and ``Funding | |
| Free Software'', the Front-Cover texts being (a) (see below), and with | |
| the Back-Cover Texts being (b) (see below). A copy of the license is | |
| included in the section entitled ``GNU Free Documentation License''. | |
| (a) The FSF's Front-Cover Text is: | |
| A GNU Manual | |
| (b) The FSF's Back-Cover Text is: | |
| You have freedom to copy and modify this GNU Manual, like GNU | |
| software. Copies published by the Free Software Foundation raise | |
| funds for GNU development. | |
| @end copying | |
| @iftex | |
| @finalout | |
| @setchapternewpage off | |
| @settitle GNU Linker Internals | |
| @titlepage | |
| @title{A guide to the internals of the GNU linker} | |
| @author Per Bothner, Steve Chamberlain, Ian Lance Taylor, DJ Delorie | |
| @author Cygnus Support | |
| @page | |
| @tex | |
| \def\$#1${{#1}} % Kluge: collect RCS revision info without $...$ | |
| \xdef\manvers{2.10.91} % For use in headers, footers too | |
| {\parskip=0pt | |
| \hfill Cygnus Support\par | |
| \hfill \manvers\par | |
| \hfill \TeX{}info \texinfoversion\par | |
| } | |
| @end tex | |
| @vskip 0pt plus 1filll | |
| Copyright @copyright{} 1992-2018 Free Software Foundation, Inc. | |
| Permission is granted to copy, distribute and/or modify this document | |
| under the terms of the GNU Free Documentation License, Version 1.3 | |
| or any later version published by the Free Software Foundation; | |
| with no Invariant Sections, with no Front-Cover Texts, and with no | |
| Back-Cover Texts. A copy of the license is included in the | |
| section entitled "GNU Free Documentation License". | |
| @end titlepage | |
| @end iftex | |
| @node Top | |
| @top | |
| This file documents the internals of the GNU linker @code{ld}. It is a | |
| collection of miscellaneous information with little form at this point. | |
| Mostly, it is a repository into which you can put information about | |
| GNU @code{ld} as you discover it (or as you design changes to @code{ld}). | |
| This document is distributed under the terms of the GNU Free | |
| Documentation License. A copy of the license is included in the | |
| section entitled "GNU Free Documentation License". | |
| @menu | |
| * README:: The README File | |
| * Emulations:: How linker emulations are generated | |
| * Emulation Walkthrough:: A Walkthrough of a Typical Emulation | |
| * Architecture Specific:: Some Architecture Specific Notes | |
| * GNU Free Documentation License:: GNU Free Documentation License | |
| @end menu | |
| @node README | |
| @chapter The @file{README} File | |
| Check the @file{README} file; it often has useful information that does not | |
| appear anywhere else in the directory. | |
| @node Emulations | |
| @chapter How linker emulations are generated | |
| Each linker target has an @dfn{emulation}. The emulation includes the | |
| default linker script, and certain emulations also modify certain types | |
| of linker behaviour. | |
| Emulations are created during the build process by the shell script | |
| @file{genscripts.sh}. | |
| The @file{genscripts.sh} script starts by reading a file in the | |
| @file{emulparams} directory. This is a shell script which sets various | |
| shell variables used by @file{genscripts.sh} and the other shell scripts | |
| it invokes. | |
| The @file{genscripts.sh} script will invoke a shell script in the | |
| @file{scripttempl} directory in order to create default linker scripts | |
| written in the linker command language. The @file{scripttempl} script | |
| will be invoked 5 (or, in some cases, 6) times, with different | |
| assignments to shell variables, to create different default scripts. | |
| The choice of script is made based on the command line options. | |
| After creating the scripts, @file{genscripts.sh} will invoke yet another | |
| shell script, this time in the @file{emultempl} directory. That shell | |
| script will create the emulation source file, which contains C code. | |
| This C code permits the linker emulation to override various linker | |
| behaviours. Most targets use the generic emulation code, which is in | |
| @file{emultempl/generic.em}. | |
| To summarize, @file{genscripts.sh} reads three shell scripts: an | |
| emulation parameters script in the @file{emulparams} directory, a linker | |
| script generation script in the @file{scripttempl} directory, and an | |
| emulation source file generation script in the @file{emultempl} | |
| directory. | |
| For example, the Sun 4 linker sets up variables in | |
| @file{emulparams/sun4.sh}, creates linker scripts using | |
| @file{scripttempl/aout.sc}, and creates the emulation code using | |
| @file{emultempl/sunos.em}. | |
| Note that the linker can support several emulations simultaneously, | |
| depending upon how it is configured. An emulation can be selected with | |
| the @code{-m} option. The @code{-V} option will list all supported | |
| emulations. | |
| @menu | |
| * emulation parameters:: @file{emulparams} scripts | |
| * linker scripts:: @file{scripttempl} scripts | |
| * linker emulations:: @file{emultempl} scripts | |
| @end menu | |
| @node emulation parameters | |
| @section @file{emulparams} scripts | |
| Each target selects a particular file in the @file{emulparams} directory | |
| by setting the shell variable @code{targ_emul} in @file{configure.tgt}. | |
| This shell variable is used by the @file{configure} script to control | |
| building an emulation source file. | |
| Certain conventions are enforced. Suppose the @code{targ_emul} variable | |
| is set to @var{emul} in @file{configure.tgt}. The name of the emulation | |
| shell script will be @file{emulparams/@var{emul}.sh}. The | |
| @file{Makefile} must have a target named @file{e@var{emul}.c}; this | |
| target must depend upon @file{emulparams/@var{emul}.sh}, as well as the | |
| appropriate scripts in the @file{scripttempl} and @file{emultempl} | |
| directories. The @file{Makefile} target must invoke @code{GENSCRIPTS} | |
| with two arguments: @var{emul}, and the value of the make variable | |
| @code{tdir_@var{emul}}. The value of the latter variable will be set by | |
| the @file{configure} script, and is used to set the default target | |
| directory to search. | |
| By convention, the @file{emulparams/@var{emul}.sh} shell script should | |
| only set shell variables. It may set shell variables which are to be | |
| interpreted by the @file{scripttempl} and the @file{emultempl} scripts. | |
| Certain shell variables are interpreted directly by the | |
| @file{genscripts.sh} script. | |
| Here is a list of shell variables interpreted by @file{genscripts.sh}, | |
| as well as some conventional shell variables interpreted by the | |
| @file{scripttempl} and @file{emultempl} scripts. | |
| @table @code | |
| @item SCRIPT_NAME | |
| This is the name of the @file{scripttempl} script to use. If | |
| @code{SCRIPT_NAME} is set to @var{script}, @file{genscripts.sh} will use | |
| the script @file{scripttempl/@var{script}.sc}. | |
| @item TEMPLATE_NAME | |
| This is the name of the @file{emultempl} script to use. If | |
| @code{TEMPLATE_NAME} is set to @var{template}, @file{genscripts.sh} will | |
| use the script @file{emultempl/@var{template}.em}. If this variable is | |
| not set, the default value is @samp{generic}. | |
| @item GENERATE_SHLIB_SCRIPT | |
| If this is set to a nonempty string, @file{genscripts.sh} will invoke | |
| the @file{scripttempl} script an extra time to create a shared library | |
| script. @ref{linker scripts}. | |
| @item OUTPUT_FORMAT | |
| This is normally set to indicate the BFD output format use (e.g., | |
| @samp{"a.out-sunos-big"}. The @file{scripttempl} script will normally | |
| use it in an @code{OUTPUT_FORMAT} expression in the linker script. | |
| @item ARCH | |
| This is normally set to indicate the architecture to use (e.g., | |
| @samp{sparc}). The @file{scripttempl} script will normally use it in an | |
| @code{OUTPUT_ARCH} expression in the linker script. | |
| @item ENTRY | |
| Some @file{scripttempl} scripts use this to set the entry address, in an | |
| @code{ENTRY} expression in the linker script. | |
| @item TEXT_START_ADDR | |
| Some @file{scripttempl} scripts use this to set the start address of the | |
| @samp{.text} section. | |
| @item SEGMENT_SIZE | |
| The @file{genscripts.sh} script uses this to set the default value of | |
| @code{DATA_ALIGNMENT} when running the @file{scripttempl} script. | |
| @item TARGET_PAGE_SIZE | |
| If @code{SEGMENT_SIZE} is not defined, the @file{genscripts.sh} script | |
| uses this to define it. | |
| @item ALIGNMENT | |
| Some @file{scripttempl} scripts set this to a number to pass to | |
| @code{ALIGN} to set the required alignment for the @code{end} symbol. | |
| @end table | |
| @node linker scripts | |
| @section @file{scripttempl} scripts | |
| Each linker target uses a @file{scripttempl} script to generate the | |
| default linker scripts. The name of the @file{scripttempl} script is | |
| set by the @code{SCRIPT_NAME} variable in the @file{emulparams} script. | |
| If @code{SCRIPT_NAME} is set to @var{script}, @code{genscripts.sh} will | |
| invoke @file{scripttempl/@var{script}.sc}. | |
| The @file{genscripts.sh} script will invoke the @file{scripttempl} | |
| script 5 to 9 times. Each time it will set the shell variable | |
| @code{LD_FLAG} to a different value. When the linker is run, the | |
| options used will direct it to select a particular script. (Script | |
| selection is controlled by the @code{get_script} emulation entry point; | |
| this describes the conventional behaviour). | |
| The @file{scripttempl} script should just write a linker script, written | |
| in the linker command language, to standard output. If the emulation | |
| name--the name of the @file{emulparams} file without the @file{.sc} | |
| extension--is @var{emul}, then the output will be directed to | |
| @file{ldscripts/@var{emul}.@var{extension}} in the build directory, | |
| where @var{extension} changes each time the @file{scripttempl} script is | |
| invoked. | |
| Here is the list of values assigned to @code{LD_FLAG}. | |
| @table @code | |
| @item (empty) | |
| The script generated is used by default (when none of the following | |
| cases apply). The output has an extension of @file{.x}. | |
| @item n | |
| The script generated is used when the linker is invoked with the | |
| @code{-n} option. The output has an extension of @file{.xn}. | |
| @item N | |
| The script generated is used when the linker is invoked with the | |
| @code{-N} option. The output has an extension of @file{.xbn}. | |
| @item r | |
| The script generated is used when the linker is invoked with the | |
| @code{-r} option. The output has an extension of @file{.xr}. | |
| @item u | |
| The script generated is used when the linker is invoked with the | |
| @code{-Ur} option. The output has an extension of @file{.xu}. | |
| @item shared | |
| The @file{scripttempl} script is only invoked with @code{LD_FLAG} set to | |
| this value if @code{GENERATE_SHLIB_SCRIPT} is defined in the | |
| @file{emulparams} file. The @file{emultempl} script must arrange to use | |
| this script at the appropriate time, normally when the linker is invoked | |
| with the @code{-shared} option. The output has an extension of | |
| @file{.xs}. | |
| @item c | |
| The @file{scripttempl} script is only invoked with @code{LD_FLAG} set to | |
| this value if @code{GENERATE_COMBRELOC_SCRIPT} is defined in the | |
| @file{emulparams} file or if @code{SCRIPT_NAME} is @code{elf}. The | |
| @file{emultempl} script must arrange to use this script at the appropriate | |
| time, normally when the linker is invoked with the @code{-z combreloc} | |
| option. The output has an extension of | |
| @file{.xc}. | |
| @item cshared | |
| The @file{scripttempl} script is only invoked with @code{LD_FLAG} set to | |
| this value if @code{GENERATE_COMBRELOC_SCRIPT} is defined in the | |
| @file{emulparams} file or if @code{SCRIPT_NAME} is @code{elf} and | |
| @code{GENERATE_SHLIB_SCRIPT} is defined in the @file{emulparams} file. | |
| The @file{emultempl} script must arrange to use this script at the | |
| appropriate time, normally when the linker is invoked with the @code{-shared | |
| -z combreloc} option. The output has an extension of @file{.xsc}. | |
| @item auto_import | |
| The @file{scripttempl} script is only invoked with @code{LD_FLAG} set to | |
| this value if @code{GENERATE_AUTO_IMPORT_SCRIPT} is defined in the | |
| @file{emulparams} file. The @file{emultempl} script must arrange to | |
| use this script at the appropriate time, normally when the linker is | |
| invoked with the @code{--enable-auto-import} option. The output has | |
| an extension of @file{.xa}. | |
| @end table | |
| Besides the shell variables set by the @file{emulparams} script, and the | |
| @code{LD_FLAG} variable, the @file{genscripts.sh} script will set | |
| certain variables for each run of the @file{scripttempl} script. | |
| @table @code | |
| @item RELOCATING | |
| This will be set to a non-empty string when the linker is doing a final | |
| relocation (e.g., all scripts other than @code{-r} and @code{-Ur}). | |
| @item CONSTRUCTING | |
| This will be set to a non-empty string when the linker is building | |
| global constructor and destructor tables (e.g., all scripts other than | |
| @code{-r}). | |
| @item DATA_ALIGNMENT | |
| This will be set to an @code{ALIGN} expression when the output should be | |
| page aligned, or to @samp{.} when generating the @code{-N} script. | |
| @item CREATE_SHLIB | |
| This will be set to a non-empty string when generating a @code{-shared} | |
| script. | |
| @item COMBRELOC | |
| This will be set to a non-empty string when generating @code{-z combreloc} | |
| scripts to a temporary file name which can be used during script generation. | |
| @end table | |
| The conventional way to write a @file{scripttempl} script is to first | |
| set a few shell variables, and then write out a linker script using | |
| @code{cat} with a here document. The linker script will use variable | |
| substitutions, based on the above variables and those set in the | |
| @file{emulparams} script, to control its behaviour. | |
| When there are parts of the @file{scripttempl} script which should only | |
| be run when doing a final relocation, they should be enclosed within a | |
| variable substitution based on @code{RELOCATING}. For example, on many | |
| targets special symbols such as @code{_end} should be defined when doing | |
| a final link. Naturally, those symbols should not be defined when doing | |
| a relocatable link using @code{-r}. The @file{scripttempl} script | |
| could use a construct like this to define those symbols: | |
| @smallexample | |
| $@{RELOCATING+ _end = .;@} | |
| @end smallexample | |
| This will do the symbol assignment only if the @code{RELOCATING} | |
| variable is defined. | |
| The basic job of the linker script is to put the sections in the correct | |
| order, and at the correct memory addresses. For some targets, the | |
| linker script may have to do some other operations. | |
| For example, on most MIPS platforms, the linker is responsible for | |
| defining the special symbol @code{_gp}, used to initialize the | |
| @code{$gp} register. It must be set to the start of the small data | |
| section plus @code{0x8000}. Naturally, it should only be defined when | |
| doing a final relocation. This will typically be done like this: | |
| @smallexample | |
| $@{RELOCATING+ _gp = ALIGN(16) + 0x8000;@} | |
| @end smallexample | |
| This line would appear just before the sections which compose the small | |
| data section (@samp{.sdata}, @samp{.sbss}). All those sections would be | |
| contiguous in memory. | |
| Many COFF systems build constructor tables in the linker script. The | |
| compiler will arrange to output the address of each global constructor | |
| in a @samp{.ctor} section, and the address of each global destructor in | |
| a @samp{.dtor} section (this is done by defining | |
| @code{ASM_OUTPUT_CONSTRUCTOR} and @code{ASM_OUTPUT_DESTRUCTOR} in the | |
| @code{gcc} configuration files). The @code{gcc} runtime support | |
| routines expect the constructor table to be named @code{__CTOR_LIST__}. | |
| They expect it to be a list of words, with the first word being the | |
| count of the number of entries. There should be a trailing zero word. | |
| (Actually, the count may be -1 if the trailing word is present, and the | |
| trailing word may be omitted if the count is correct, but, as the | |
| @code{gcc} behaviour has changed slightly over the years, it is safest | |
| to provide both). Here is a typical way that might be handled in a | |
| @file{scripttempl} file. | |
| @smallexample | |
| $@{CONSTRUCTING+ __CTOR_LIST__ = .;@} | |
| $@{CONSTRUCTING+ LONG((__CTOR_END__ - __CTOR_LIST__) / 4 - 2)@} | |
| $@{CONSTRUCTING+ *(.ctors)@} | |
| $@{CONSTRUCTING+ LONG(0)@} | |
| $@{CONSTRUCTING+ __CTOR_END__ = .;@} | |
| $@{CONSTRUCTING+ __DTOR_LIST__ = .;@} | |
| $@{CONSTRUCTING+ LONG((__DTOR_END__ - __DTOR_LIST__) / 4 - 2)@} | |
| $@{CONSTRUCTING+ *(.dtors)@} | |
| $@{CONSTRUCTING+ LONG(0)@} | |
| $@{CONSTRUCTING+ __DTOR_END__ = .;@} | |
| @end smallexample | |
| The use of @code{CONSTRUCTING} ensures that these linker script commands | |
| will only appear when the linker is supposed to be building the | |
| constructor and destructor tables. This example is written for a target | |
| which uses 4 byte pointers. | |
| Embedded systems often need to set a stack address. This is normally | |
| best done by using the @code{PROVIDE} construct with a default stack | |
| address. This permits the user to easily override the stack address | |
| using the @code{--defsym} option. Here is an example: | |
| @smallexample | |
| $@{RELOCATING+ PROVIDE (__stack = 0x80000000);@} | |
| @end smallexample | |
| The value of the symbol @code{__stack} would then be used in the startup | |
| code to initialize the stack pointer. | |
| @node linker emulations | |
| @section @file{emultempl} scripts | |
| Each linker target uses an @file{emultempl} script to generate the | |
| emulation code. The name of the @file{emultempl} script is set by the | |
| @code{TEMPLATE_NAME} variable in the @file{emulparams} script. If the | |
| @code{TEMPLATE_NAME} variable is not set, the default is | |
| @samp{generic}. If the value of @code{TEMPLATE_NAME} is @var{template}, | |
| @file{genscripts.sh} will use @file{emultempl/@var{template}.em}. | |
| Most targets use the generic @file{emultempl} script, | |
| @file{emultempl/generic.em}. A different @file{emultempl} script is | |
| only needed if the linker must support unusual actions, such as linking | |
| against shared libraries. | |
| The @file{emultempl} script is normally written as a simple invocation | |
| of @code{cat} with a here document. The document will use a few | |
| variable substitutions. Typically each function names uses a | |
| substitution involving @code{EMULATION_NAME}, for ease of debugging when | |
| the linker supports multiple emulations. | |
| Every function and variable in the emitted file should be static. The | |
| only globally visible object must be named | |
| @code{ld_@var{EMULATION_NAME}_emulation}, where @var{EMULATION_NAME} is | |
| the name of the emulation set in @file{configure.tgt} (this is also the | |
| name of the @file{emulparams} file without the @file{.sh} extension). | |
| The @file{genscripts.sh} script will set the shell variable | |
| @code{EMULATION_NAME} before invoking the @file{emultempl} script. | |
| The @code{ld_@var{EMULATION_NAME}_emulation} variable must be a | |
| @code{struct ld_emulation_xfer_struct}, as defined in @file{ldemul.h}. | |
| It defines a set of function pointers which are invoked by the linker, | |
| as well as strings for the emulation name (normally set from the shell | |
| variable @code{EMULATION_NAME} and the default BFD target name (normally | |
| set from the shell variable @code{OUTPUT_FORMAT} which is normally set | |
| by the @file{emulparams} file). | |
| The @file{genscripts.sh} script will set the shell variable | |
| @code{COMPILE_IN} when it invokes the @file{emultempl} script for the | |
| default emulation. In this case, the @file{emultempl} script should | |
| include the linker scripts directly, and return them from the | |
| @code{get_scripts} entry point. When the emulation is not the default, | |
| the @code{get_scripts} entry point should just return a file name. See | |
| @file{emultempl/generic.em} for an example of how this is done. | |
| At some point, the linker emulation entry points should be documented. | |
| @node Emulation Walkthrough | |
| @chapter A Walkthrough of a Typical Emulation | |
| This chapter is to help people who are new to the way emulations | |
| interact with the linker, or who are suddenly thrust into the position | |
| of having to work with existing emulations. It will discuss the files | |
| you need to be aware of. It will tell you when the given "hooks" in | |
| the emulation will be called. It will, hopefully, give you enough | |
| information about when and how things happen that you'll be able to | |
| get by. As always, the source is the definitive reference to this. | |
| The starting point for the linker is in @file{ldmain.c} where | |
| @code{main} is defined. The bulk of the code that's emulation | |
| specific will initially be in @code{emultempl/@var{emulation}.em} but | |
| will end up in @code{e@var{emulation}.c} when the build is done. | |
| Most of the work to select and interface with emulations is in | |
| @code{ldemul.h} and @code{ldemul.c}. Specifically, @code{ldemul.h} | |
| defines the @code{ld_emulation_xfer_struct} structure your emulation | |
| exports. | |
| Your emulation file exports a symbol | |
| @code{ld_@var{EMULATION_NAME}_emulation}. If your emulation is | |
| selected (it usually is, since usually there's only one), | |
| @code{ldemul.c} sets the variable @var{ld_emulation} to point to it. | |
| @code{ldemul.c} also defines a number of API functions that interface | |
| to your emulation, like @code{ldemul_after_parse} which simply calls | |
| your @code{ld_@var{EMULATION}_emulation.after_parse} function. For | |
| the rest of this section, the functions will be mentioned, but you | |
| should assume the indirect reference to your emulation also. | |
| We will also skip or gloss over parts of the link process that don't | |
| relate to emulations, like setting up internationalization. | |
| After initialization, @code{main} selects an emulation by pre-scanning | |
| the command line arguments. It calls @code{ldemul_choose_target} to | |
| choose a target. If you set @code{choose_target} to | |
| @code{ldemul_default_target}, it picks your @code{target_name} by | |
| default. | |
| @code{main} calls @code{ldemul_before_parse}, then @code{parse_args}. | |
| @code{parse_args} calls @code{ldemul_parse_args} for each arg, which | |
| must update the @code{getopt} globals if it recognizes the argument. | |
| If the emulation doesn't recognize it, then parse_args checks to see | |
| if it recognizes it. | |
| Now that the emulation has had access to all its command-line options, | |
| @code{main} calls @code{ldemul_set_symbols}. This can be used for any | |
| initialization that may be affected by options. It is also supposed | |
| to set up any variables needed by the emulation script. | |
| @code{main} now calls @code{ldemul_get_script} to get the emulation | |
| script to use (based on arguments, no doubt, @pxref{Emulations}) and | |
| runs it. While parsing, @code{ldgram.y} may call @code{ldemul_hll} or | |
| @code{ldemul_syslib} to handle the @code{HLL} or @code{SYSLIB} | |
| commands. It may call @code{ldemul_unrecognized_file} if you asked | |
| the linker to link a file it doesn't recognize. It will call | |
| @code{ldemul_recognized_file} for each file it does recognize, in case | |
| the emulation wants to handle some files specially. All the while, | |
| it's loading the files (possibly calling | |
| @code{ldemul_open_dynamic_archive}) and symbols and stuff. After it's | |
| done reading the script, @code{main} calls @code{ldemul_after_parse}. | |
| Use the after-parse hook to set up anything that depends on stuff the | |
| script might have set up, like the entry point. | |
| @code{main} next calls @code{lang_process} in @code{ldlang.c}. This | |
| appears to be the main core of the linking itself, as far as emulation | |
| hooks are concerned(*). It first opens the output file's BFD, calling | |
| @code{ldemul_set_output_arch}, and calls | |
| @code{ldemul_create_output_section_statements} in case you need to use | |
| other means to find or create object files (i.e. shared libraries | |
| found on a path, or fake stub objects). Despite the name, nobody | |
| creates output sections here. | |
| (*) In most cases, the BFD library does the bulk of the actual | |
| linking, handling symbol tables, symbol resolution, relocations, and | |
| building the final output file. See the BFD reference for all the | |
| details. Your emulation is usually concerned more with managing | |
| things at the file and section level, like "put this here, add this | |
| section", etc. | |
| Next, the objects to be linked are opened and BFDs created for them, | |
| and @code{ldemul_after_open} is called. At this point, you have all | |
| the objects and symbols loaded, but none of the data has been placed | |
| yet. | |
| Next comes the Big Linking Thingy (except for the parts BFD does). | |
| All input sections are mapped to output sections according to the | |
| script. If a section doesn't get mapped by default, | |
| @code{ldemul_place_orphan} will get called to figure out where it goes. | |
| Next it figures out the offsets for each section, calling | |
| @code{ldemul_before_allocation} before and | |
| @code{ldemul_after_allocation} after deciding where each input section | |
| ends up in the output sections. | |
| The last part of @code{lang_process} is to figure out all the symbols' | |
| values. After assigning final values to the symbols, | |
| @code{ldemul_finish} is called, and after that, any undefined symbols | |
| are turned into fatal errors. | |
| OK, back to @code{main}, which calls @code{ldwrite} in | |
| @file{ldwrite.c}. @code{ldwrite} calls BFD's final_link, which does | |
| all the relocation fixups and writes the output bfd to disk, and we're | |
| done. | |
| In summary, | |
| @itemize @bullet | |
| @item @code{main()} in @file{ldmain.c} | |
| @item @file{emultempl/@var{EMULATION}.em} has your code | |
| @item @code{ldemul_choose_target} (defaults to your @code{target_name}) | |
| @item @code{ldemul_before_parse} | |
| @item Parse argv, calls @code{ldemul_parse_args} for each | |
| @item @code{ldemul_set_symbols} | |
| @item @code{ldemul_get_script} | |
| @item parse script | |
| @itemize @bullet | |
| @item may call @code{ldemul_hll} or @code{ldemul_syslib} | |
| @item may call @code{ldemul_open_dynamic_archive} | |
| @end itemize | |
| @item @code{ldemul_after_parse} | |
| @item @code{lang_process()} in @file{ldlang.c} | |
| @itemize @bullet | |
| @item create @code{output_bfd} | |
| @item @code{ldemul_set_output_arch} | |
| @item @code{ldemul_create_output_section_statements} | |
| @item read objects, create input bfds - all symbols exist, but have no values | |
| @item may call @code{ldemul_unrecognized_file} | |
| @item will call @code{ldemul_recognized_file} | |
| @item @code{ldemul_after_open} | |
| @item map input sections to output sections | |
| @item may call @code{ldemul_place_orphan} for remaining sections | |
| @item @code{ldemul_before_allocation} | |
| @item gives input sections offsets into output sections, places output sections | |
| @item @code{ldemul_after_allocation} - section addresses valid | |
| @item assigns values to symbols | |
| @item @code{ldemul_finish} - symbol values valid | |
| @end itemize | |
| @item output bfd is written to disk | |
| @end itemize | |
| @node Architecture Specific | |
| @chapter Some Architecture Specific Notes | |
| This is the place for notes on the behavior of @code{ld} on | |
| specific platforms. Currently, only Intel x86 is documented (and | |
| of that, only the auto-import behavior for DLLs). | |
| @menu | |
| * ix86:: Intel x86 | |
| @end menu | |
| @node ix86 | |
| @section Intel x86 | |
| @table @emph | |
| @code{ld} can create DLLs that operate with various runtimes available | |
| on a common x86 operating system. These runtimes include native (using | |
| the mingw "platform"), cygwin, and pw. | |
| @item auto-import from DLLs | |
| @enumerate | |
| @item | |
| With this feature on, DLL clients can import variables from DLL | |
| without any concern from their side (for example, without any source | |
| code modifications). Auto-import can be enabled using the | |
| @code{--enable-auto-import} flag, or disabled via the | |
| @code{--disable-auto-import} flag. Auto-import is disabled by default. | |
| @item | |
| This is done completely in bounds of the PE specification (to be fair, | |
| there's a minor violation of the spec at one point, but in practice | |
| auto-import works on all known variants of that common x86 operating | |
| system) So, the resulting DLL can be used with any other PE | |
| compiler/linker. | |
| @item | |
| Auto-import is fully compatible with standard import method, in which | |
| variables are decorated using attribute modifiers. Libraries of either | |
| type may be mixed together. | |
| @item | |
| Overhead (space): 8 bytes per imported symbol, plus 20 for each | |
| reference to it; Overhead (load time): negligible; Overhead | |
| (virtual/physical memory): should be less than effect of DLL | |
| relocation. | |
| @end enumerate | |
| Motivation | |
| The obvious and only way to get rid of dllimport insanity is | |
| to make client access variable directly in the DLL, bypassing | |
| the extra dereference imposed by ordinary DLL runtime linking. | |
| I.e., whenever client contains something like | |
| @code{mov dll_var,%eax,} | |
| address of dll_var in the command should be relocated to point | |
| into loaded DLL. The aim is to make OS loader do so, and than | |
| make ld help with that. Import section of PE made following | |
| way: there's a vector of structures each describing imports | |
| from particular DLL. Each such structure points to two other | |
| parallel vectors: one holding imported names, and one which | |
| will hold address of corresponding imported name. So, the | |
| solution is de-vectorize these structures, making import | |
| locations be sparse and pointing directly into code. | |
| Implementation | |
| For each reference of data symbol to be imported from DLL (to | |
| set of which belong symbols with name <sym>, if __imp_<sym> is | |
| found in implib), the import fixup entry is generated. That | |
| entry is of type IMAGE_IMPORT_DESCRIPTOR and stored in .idata$3 | |
| subsection. Each fixup entry contains pointer to symbol's address | |
| within .text section (marked with __fuN_<sym> symbol, where N is | |
| integer), pointer to DLL name (so, DLL name is referenced by | |
| multiple entries), and pointer to symbol name thunk. Symbol name | |
| thunk is singleton vector (__nm_th_<symbol>) pointing to | |
| IMAGE_IMPORT_BY_NAME structure (__nm_<symbol>) directly containing | |
| imported name. Here comes that "om the edge" problem mentioned above: | |
| PE specification rambles that name vector (OriginalFirstThunk) should | |
| run in parallel with addresses vector (FirstThunk), i.e. that they | |
| should have same number of elements and terminated with zero. We violate | |
| this, since FirstThunk points directly into machine code. But in | |
| practice, OS loader implemented the sane way: it goes thru | |
| OriginalFirstThunk and puts addresses to FirstThunk, not something | |
| else. It once again should be noted that dll and symbol name | |
| structures are reused across fixup entries and should be there | |
| anyway to support standard import stuff, so sustained overhead is | |
| 20 bytes per reference. Other question is whether having several | |
| IMAGE_IMPORT_DESCRIPTORS for the same DLL is possible. Answer is yes, | |
| it is done even by native compiler/linker (libth32's functions are in | |
| fact resident in windows9x kernel32.dll, so if you use it, you have | |
| two IMAGE_IMPORT_DESCRIPTORS for kernel32.dll). Yet other question is | |
| whether referencing the same PE structures several times is valid. | |
| The answer is why not, prohibiting that (detecting violation) would | |
| require more work on behalf of loader than not doing it. | |
| @end table | |
| @node GNU Free Documentation License | |
| @chapter GNU Free Documentation License | |
| @include fdl.texi | |
| @contents | |
| @bye |