| /* Copyright (C) 1999, 2000, 2001 Free Software Foundation | |
| This file is part of libjava. | |
| This software is copyrighted work licensed under the terms of the | |
| Libjava License. Please consult the file "LIBJAVA_LICENSE" for | |
| details. */ | |
| package java.awt; | |
| import java.awt.geom.*; | |
| import java.io.Serializable; | |
| /* Status: Mostly complete. Some of the Java2D stuff is commented out. */ | |
| public class Rectangle extends Rectangle2D | |
| implements Cloneable, Shape, Serializable | |
| { | |
| public int x; | |
| public int y; | |
| public int width; | |
| public int height; | |
| public Rectangle() | |
| { | |
| x = 0; | |
| y = 0; | |
| width = 0; | |
| height = 0; | |
| } | |
| public Rectangle(Rectangle r) | |
| { | |
| x = r.x; | |
| y = r.y; | |
| width = r.width; | |
| height = r.height; | |
| } | |
| public Rectangle(int x, int y, int width, int height) | |
| { | |
| this.x = x; | |
| this.y = y; | |
| this.width = width; | |
| this.height = height; | |
| } | |
| public Rectangle(int width, int height) | |
| { | |
| x = 0; | |
| y = 0; | |
| this.width = width; | |
| this.height = height; | |
| } | |
| public Rectangle(Point p, Dimension d) | |
| { | |
| x = p.x; | |
| y = p.y; | |
| width = d.width; | |
| height = d.height; | |
| } | |
| public Rectangle(Point p) | |
| { | |
| x = p.x; | |
| y = p.y; | |
| width = 0; | |
| height = 0; | |
| } | |
| public Rectangle(Dimension d) | |
| { | |
| x = 0; | |
| y = 0; | |
| width = d.width; | |
| height = d.height; | |
| } | |
| public Rectangle getBounds () | |
| { | |
| return (Rectangle) this.clone(); | |
| } | |
| public void add(int newx, int newy) | |
| { | |
| int x = this.x > newx ? newx : this.x; | |
| int y = this.y > newy ? newy : this.y; | |
| width = (this.x + width > newx ? this.x + width : newx) - x; | |
| height = (this.y + height > newy ? this.y + height : newy) - y; | |
| this.x = x; | |
| this.y = y; | |
| } | |
| public void add(Point pt) | |
| { | |
| add (pt.x, pt.y); | |
| } | |
| public void add(Rectangle r) | |
| { | |
| int x = this.x > r.x ? r.x : this.x; | |
| int y = this.y > r.y ? r.y : this.y; | |
| width = (this.x + width > r.x + r.width ? | |
| this.x + width : r.x + r.width) - x; | |
| height = (this.y + height > r.y + r.height ? | |
| this.y + height : r.y + r.height) - y; | |
| this.x = x; | |
| this.y = y; | |
| } | |
| public boolean contains(int x, int y) | |
| { | |
| return (x >= this.x && x <= this.x + this.width | |
| && y >= this.y && y <= this.y + this.height); | |
| } | |
| public boolean contains(int x, int y, int w, int h) | |
| { | |
| return (x >= this.x && x + w <= this.x + this.width | |
| && y >= this.y && y + h <= this.y + this.height); | |
| } | |
| public boolean contains(Point p) | |
| { | |
| return contains(p.x, p.y); | |
| } | |
| public boolean contains(Rectangle r) | |
| { | |
| return contains(r.x, r.y, r.width, r.height); | |
| } | |
| public boolean equals(Object obj) | |
| { | |
| if (obj instanceof Rectangle) | |
| { | |
| Rectangle r = (Rectangle) obj; | |
| return (r.x == x | |
| && r.y == y | |
| && r.width == width | |
| && r.height == height); | |
| } | |
| return false; | |
| } | |
| public double getHeight() | |
| { | |
| return (double) this.height; | |
| } | |
| public Point getLocation() | |
| { | |
| return new Point(x,y); | |
| } | |
| public Dimension getSize() | |
| { | |
| return new Dimension(width, height); | |
| } | |
| public double getWidth() | |
| { | |
| return (double) this.width; | |
| } | |
| public double getX() | |
| { | |
| return (double) x; | |
| } | |
| public double getY() | |
| { | |
| return (double) y; | |
| } | |
| public void grow(int h, int v) | |
| { | |
| width += h; | |
| height += v; | |
| } | |
| /** @deprecated Use contains() instead. */ | |
| public boolean inside(int x, int y) | |
| { | |
| return contains(x, y); | |
| } | |
| /** @specnote If there is no intersection, an empty rectangle at 0,0 | |
| * is returned. | |
| */ | |
| public Rectangle intersection(Rectangle r) | |
| { | |
| int newx = x < r.x ? r.x : x; | |
| int newy = y < r.y ? r.y : y; | |
| int neww = (x + width < r.x + r.width ? | |
| x + width : r.x + r.width) - newx; | |
| int newh = (y + height < r.y + r.height ? | |
| y + height : r.y + r.height) - newy; | |
| if (neww >= 0 && newh >= 0) | |
| return new Rectangle(newx, newy, neww, newh); | |
| else | |
| return new Rectangle(0, 0, 0, 0); | |
| } | |
| /** @specnote If the intersection is at an edge or corner only (an empty | |
| * intersection with a non-zero location), false is returned. | |
| */ | |
| public boolean intersects(Rectangle r) | |
| { | |
| int neww = (x + width < r.x + r.width ? | |
| x + width : r.x + r.width) - (x < r.x ? r.x : x); | |
| int newh = (y + height < r.y + r.height ? | |
| y + height : r.y + r.height) - (y < r.y ? r.y : y); | |
| return (neww > 0 && newh > 0); | |
| } | |
| public boolean isEmpty() | |
| { | |
| return !(width > 0 && height > 0); | |
| } | |
| /** @deprecated Use setLocation() instead. */ | |
| public void move(int x, int y) | |
| { | |
| setLocation(x, y); | |
| } | |
| public int outcode(double x, double y) | |
| { | |
| // FIXME | |
| return 0; | |
| } | |
| /** @deprecated Use setBounds() instead. */ | |
| public void reshape(int x, int y, int width, int height) | |
| { | |
| setBounds(x, y, width, height); | |
| } | |
| /** @deprecated Use setSize() instead. */ | |
| public void resize(int width, int height) | |
| { | |
| setSize(width, height); | |
| } | |
| public void setBounds(int x, int y, int width, int height) | |
| { | |
| this.x = x; | |
| this.y = y; | |
| this.width = width; | |
| this.height = height; | |
| } | |
| public void setBounds(Rectangle r) | |
| { | |
| this.x = r.x; | |
| this.y = r.y; | |
| this.width = r.width; | |
| this.height = r.height; | |
| } | |
| public void setLocation(int x, int y) | |
| { | |
| this.x = x; | |
| this.y = y; | |
| } | |
| public void setLocation(Point p) | |
| { | |
| this.x = p.x; | |
| this.y = p.y; | |
| } | |
| public void setRect(double x, double y, double width, double height) | |
| { | |
| this.x = (int) x; | |
| this.y = (int) y; | |
| this.width = (int) width; | |
| this.height = (int) height; | |
| } | |
| public void setSize(Dimension d) | |
| { | |
| this.width = d.width; | |
| this.height = d.height; | |
| } | |
| public void setSize(int width, int height) | |
| { | |
| this.width = width; | |
| this.height = height; | |
| } | |
| public void translate(int x, int y) | |
| { | |
| x += x; | |
| y += y; | |
| } | |
| public Rectangle union(Rectangle r) | |
| { | |
| int newx = x > r.x ? r.x : x; | |
| int newy = y > r.y ? r.y : y; | |
| int neww = (this.x + width > r.x + r.width ? | |
| this.x + width : r.x + r.width) - newx; | |
| int newh = (this.y + height > r.y + r.height ? | |
| this.y + height : r.y + r.height) - newy; | |
| return new Rectangle(newx, newy, neww, newh); | |
| } | |
| // Commented out until we have Rectangle2D | |
| public Rectangle2D createIntersection(Rectangle2D r) | |
| { | |
| // FIXME: maybe we should consider returning a Rectangle or | |
| // Rectangle2D.Float depending on type of R. | |
| Rectangle2D.Double res = new Rectangle2D.Double (); | |
| intersect (this, r, res); | |
| return res; | |
| } | |
| public Rectangle2D createUnion(Rectangle2D r) | |
| { | |
| // FIXME: maybe we should consider returning a Rectangle or | |
| // Rectangle2D.Float depending on type of R. | |
| Rectangle2D.Double res = new Rectangle2D.Double (); | |
| union (this, r, res); | |
| return res; | |
| } | |
| public Rectangle2D getBounds2D() | |
| { | |
| return new Rectangle (x, y, width, height); | |
| } | |
| public String toString() | |
| { | |
| return getClass().getName() + "[x=" + x + ",y=" + y + ",width=" + width + | |
| ",height=" + height + "]"; | |
| } | |
| } |