| // Copyright (C) 2026 Free Software Foundation, Inc. |
| |
| // This file is part of GCC. |
| |
| // GCC is free software; you can redistribute it and/or modify it under |
| // the terms of the GNU General Public License as published by the Free |
| // Software Foundation; either version 3, or (at your option) any later |
| // version. |
| |
| // GCC is distributed in the hope that it will be useful, but WITHOUT ANY |
| // WARRANTY; without even the implied warranty of MERCHANTABILITY or |
| // FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
| // for more details. |
| |
| // You should have received a copy of the GNU General Public License |
| // along with GCC; see the file COPYING3. If not see |
| // <http://www.gnu.org/licenses/>. |
| |
| #include "rust-system.h" |
| #include "rust-identifier-path.h" |
| #include "rust-pattern.h" |
| |
| namespace Rust { |
| namespace Resolver2_0 { |
| |
| IdentifierPathPass::IdentifierPathPass (NameResolutionContext &ctx, |
| std::set<NodeId> ident_path_to_convert) |
| : ctx (&ctx), ident_path_to_convert (std::move (ident_path_to_convert)) |
| {} |
| |
| void |
| IdentifierPathPass::go (AST::Crate &crate, NameResolutionContext &ctx, |
| std::set<NodeId> ident_path_to_convert) |
| { |
| IdentifierPathPass pass (ctx, std::move (ident_path_to_convert)); |
| pass.visit (crate); |
| } |
| |
| void |
| IdentifierPathPass::reseat (std::unique_ptr<AST::Pattern> &ptr) |
| { |
| AST::IdentifierPattern *ident_pat; |
| if (ptr->get_pattern_kind () == AST::Pattern::Kind::Identifier) |
| ident_pat = static_cast<AST::IdentifierPattern *> (ptr.get ()); |
| else |
| return; |
| |
| if (ident_path_to_convert.find (ident_pat->get_node_id ()) |
| != ident_path_to_convert.end ()) |
| { |
| std::vector<AST::PathExprSegment> segments; |
| segments.emplace_back (ident_pat->get_ident ().as_string (), |
| ident_pat->get_locus ()); |
| ptr = std::make_unique<AST::PathInExpression> ( |
| std::move (segments), std::vector<AST::Attribute> (), |
| ident_pat->get_locus ()); |
| } |
| } |
| |
| } // namespace Resolver2_0 |
| } // namespace Rust |