blob: 4d2932089397d86dcdd4ade37110489f4a37d7f8 [file] [log] [blame]
package gnu.awt.xlib;
/* Copyright (C) 2000 Free Software Foundation
This file is part of libgcj.
This software is copyrighted work licensed under the terms of the
Libgcj License. Please consult the file "LIBGCJ_LICENSE" for
details. */
import java.awt.*;
import gnu.awt.LightweightRedirector;
import gnu.gcj.xlib.Display;
import gnu.gcj.xlib.XAnyEvent;
import gnu.gcj.xlib.XExposeEvent;
import gnu.gcj.xlib.XButtonEvent;
import gnu.gcj.xlib.XConfigureEvent;
import java.awt.event.PaintEvent;
import java.awt.event.InputEvent;
import java.awt.event.MouseEvent;
import java.util.Vector;
public class XEventLoop implements Runnable
{
Display display;
EventQueue queue;
XAnyEvent anyEvent;
Thread eventLoopThread;
LightweightRedirector lightweightRedirector = new LightweightRedirector();
public XEventLoop(Display display, EventQueue queue)
{
this.display = display;
this.queue = queue;
anyEvent = new XAnyEvent(display);
eventLoopThread = new Thread(this, "AWT thread for XEventLoop");
eventLoopThread.start();
}
public void run()
{
while (true)
postNextEvent();
}
void postNextEvent()
{
try
{
AWTEvent evt = getNextEvent();
queue.postEvent(evt);
}
catch (InterruptedException ie)
{
// FIXME: what now?
System.err.println(ie);
}
}
/** get next event. Will block until events become available. */
public AWTEvent getNextEvent()
{
// ASSERT:
if (isIdle())
throw new Error("should not be idle");
AWTEvent event = null;
while (event == null)
{
loadNextEvent();
event = createEvent();
}
event = lightweightRedirector.redirect(event);
return event;
}
void loadNextEvent()
{
try
{
setIdle(true);
/* The code below will result in an XFlush(). However,
while we are waiting for events after calling XFlush(),
new X requests issued on other threads will not
automatically be flushed. This can lead to a deadlock
since XFlush() will not be called before after the
processing of the next event, and new events arriving
might be dependent on the delivery of the X
requests.
Code that issues X requests should therefore call
flushIfIdle() after they're done, to ensure that the
requests are delivered in a timely manner. XFlush is not
run if event processing is underway, since we are assured
that the event loop execution will return to this point,
where requests are flushed again, before waiting for new
events.
Alternatively, do the work on the AWT thread, since the
XEventQueue knows how to flush the display when it runs out
of events. */
//display.flush(); // implicit?
anyEvent.loadNext();
}
catch (RuntimeException re)
{
System.err.println("Exception thrown on event thread:" + re);
}
finally
{
setIdle(false);
}
}
/**
* @returns an AWT event created based on the current XEvent.
* Returns null if the current XEvent does not map to any perticular
* AWT event.
*/
AWTEvent createEvent()
{
/* avoid attempting to get client data before client data has
been set. */
Object peer;
synchronized (this)
{
peer = anyEvent.getWindow().getClientData();
}
Component source = null;
// Try to identify source component
if (peer instanceof XCanvasPeer)
{
source = ((XCanvasPeer) peer).getComponent();
}
if (source == null)
{
String msg = "unable to locate source for event (" +
anyEvent + ")";
throw new RuntimeException(msg);
}
/* if a mapping from anyEvent to AWTEvent is possible, construct a
new AWTEvent and return it. */
int type = anyEvent.getType();
switch (type)
{
case XAnyEvent.TYPE_EXPOSE:
return createPaintEvent(source);
case XAnyEvent.TYPE_BUTTON_PRESS:
case XAnyEvent.TYPE_BUTTON_RELEASE:
return createMouseEvent(type, source);
case XAnyEvent.TYPE_UNMAP_NOTIFY:
case XAnyEvent.TYPE_MAP_NOTIFY:
case XAnyEvent.TYPE_REPARENT_NOTIFY:
return null; // ignore for now
case XAnyEvent.TYPE_CONFIGURE_NOTIFY:
configureNotify(peer);
return null;
default:
String msg = "Do no know how to handle event (" + anyEvent + ")";
throw new RuntimeException(msg);
}
}
AWTEvent createPaintEvent(Component src)
{
XExposeEvent expose = new XExposeEvent(anyEvent);
PaintEvent pe = new PaintEvent(src, PaintEvent.PAINT,
expose.getBounds());
return pe;
}
AWTEvent createMouseEvent(int type, Component src)
{
XButtonEvent buttonEvt = new XButtonEvent(anyEvent);
int modifiers = 0; //buttonToModifierMap[buttonEvt.button];
/* Warning: this makes assumptions on the contents of
X.h... Button1 = 1, Button2 = 2, etc... */
switch (buttonEvt.button)
{
case 1:
modifiers = InputEvent.BUTTON1_MASK;
break;
case 2:
modifiers = InputEvent.BUTTON2_MASK;
break;
case 3:
modifiers = InputEvent.BUTTON2_MASK;
break;
}
int state = buttonEvt.state;
// remap bits from state to modifiers:
if ((state & XButtonEvent.MASK_SHIFT) != 0)
modifiers |= InputEvent.SHIFT_MASK;
if ((state & XButtonEvent.MASK_CONTROL) != 0)
modifiers |= InputEvent.CTRL_MASK;
/* FIXME: we need additional X code to properly map MODn states to
input modifiers */
int clickCount = 1; // FIXME... Can't get this from X.
boolean popupTrigger = false; // FIXME: look up policy somewhere
int x = buttonEvt.x;
int y = buttonEvt.y;
int id = (type == XAnyEvent.TYPE_BUTTON_PRESS) ?
MouseEvent.MOUSE_PRESSED :
MouseEvent.MOUSE_RELEASED;
MouseEvent me = new MouseEvent(src,
id,
buttonEvt.time, modifiers,
buttonEvt.x, buttonEvt.y,
clickCount, popupTrigger);
return me;
}
void configureNotify(Object peerObj)
{
XConfigureEvent configEvent = new XConfigureEvent(anyEvent);
XFramePeer peer = (XFramePeer) peerObj;
peer.configureNotify(configEvent);
}
public void flushIfIdle()
{
if (isIdle())
display.flush();
}
volatile boolean idle = false;
final synchronized void setIdle(boolean idle)
{
this.idle = idle;
}
final synchronized boolean isIdle()
{
return idle;
}
}