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/* Copyright (C) 2000 Free Software Foundation
This file is part of libjava.
This software is copyrighted work licensed under the terms of the
Libjava License. Please consult the file "LIBJAVA_LICENSE" for
details. */
package java.awt.geom;
/**
* @author Tom Tromey <tromey@cygnus.com>
* @date April 16, 2000
*/
public abstract class Rectangle2D extends RectangularShape
{
public static final int OUT_LEFT = 1;
public static final int OUT_TOP = 2;
public static final int OUT_RIGHT = 4;
public static final int OUT_BOTTOM = 8;
protected Rectangle2D ()
{
}
/** Set the bounding box of this rectangle.
* @param x X coordinate
* @param y Y coordinate
* @param w Width
* @param h Height
*/
public abstract void setRect (double x, double y, double w, double h);
/** Set the bounding box of this rectangle.
* @param r Bounding rectangle.
*/
public void setRect (Rectangle2D r)
{
setRect (r.getX (), r.getY (), r.getWidth (), r.getHeight ());
}
/** Returns true if line segment intersects interior of this
* rectangle.
* @param x1 X coordinate of first end of line segment
* @param y1 Y coordinate of first end of line segment
* @param x2 X coordinate of second end of line segment
* @param y1 Y coordinate of segment end of line segment
*/
public boolean intersectsLine (double x1, double y1, double x2, double y2)
{
int o1 = outcode (x1, y1);
int o2 = outcode (x2, y2);
double mx = getX ();
double my = getY ();
double mx2 = getWidth ();
double my2 = getHeight ();
x1 -= mx;
x2 -= mx;
y1 -= my;
y2 -= my;
// Here we handle all lines that stay entirely on one side of the
// rectangle. We also handle some lines that intersect the
// rectangle. All vertical and horizontal lines are handled here.
int xor = o1 ^ o2;
int or = o1 | o2;
if ((xor & (OUT_BOTTOM | OUT_TOP)) == 0)
{
if ((or & (OUT_BOTTOM | OUT_TOP)) != 0)
return false;
return ((o1 & (OUT_LEFT | OUT_RIGHT)) != 0
|| (o2 & (OUT_LEFT | OUT_RIGHT)) != 0);
}
else if ((xor & (OUT_LEFT | OUT_RIGHT)) == 0)
{
if ((or & (OUT_LEFT | OUT_RIGHT)) != 0)
return false;
return ((o1 & (OUT_BOTTOM | OUT_TOP)) != 0
|| (o2 & (OUT_BOTTOM | OUT_TOP)) != 0);
}
double dx = x2 - x1;
double dy = y2 - y1;
double t1l = - x1 / dx;
double t1h = (mx2 - x1) / dx;
if (t1l >= t1h)
return false;
double t2l = - y1 / dy;
double t2h = (my2 - y1) / dy;
if (t2l >= t2h || t2l >= t1h || t2h < t1l)
return false;
return true;
}
/** Return true if line segment intersects interior of this
* rectangle.
* @param l The line segment
*/
// public boolean intersectsLine (Line2D l)
// {
// }
public abstract int outcode (double x, double y);
public int outcode (Point2D p)
{
return outcode (p.getX (), p.getY ());
}
/** Set bounding frame for this rectangle.
* @param x X coordinate
* @param y Y coordinate
* @param w Width
* @param h Height
*/
public void setFrame (double x, double y, double w, double h)
{
setRect (x, y, w, h);
}
public Rectangle2D getBounds2D ()
{
// FIXME.
return (Rectangle2D) clone ();
}
public boolean contains (double x, double y)
{
double mx = getX ();
double mw = getWidth ();
if (x < mx || x >= mx + mw)
return false;
double my = getY ();
double mh = getHeight ();
return y >= my && y < my + mh;
}
public boolean intersects (double x, double y, double w, double h)
{
double mx = getX ();
double mw = getWidth ();
if (x < mx || x >= mx + mw || x + w < mx || x + w >= mx + mw)
return false;
double my = getY ();
double mh = getHeight ();
return y >= my && y < my + mh && y + h >= my && y + h < my + mh;
}
public boolean contains (double x, double y, double w, double h)
{
return contains (x, y) && contains (x + w, y + h);
}
public abstract Rectangle2D createIntersection (Rectangle2D r);
public static void intersect (Rectangle2D src1, Rectangle2D src2,
Rectangle2D dest)
{
double x1l = src1.getMinX ();
double x2l = src2.getMinX ();
double nxl = Math.max (x1l, x2l);
double x1h = src1.getMaxX ();
double x2h = src2.getMaxX ();
double nxh = Math.min (x1h, x2h);
if (nxh < nxl)
nxh = nxl;
double y1l = src1.getMinY ();
double y2l = src2.getMinY ();
double nyl = Math.max (y1l, y2l);
double y1h = src1.getMaxY ();
double y2h = src2.getMaxY ();
double nyh = Math.min (y1h, y2h);
if (nyh < nyl)
nyh = nyl;
dest.setFrameFromDiagonal (nxl, nyl, nxh, nyh);
}
public abstract Rectangle2D createUnion (Rectangle2D r);
public static void union (Rectangle2D src1, Rectangle2D src2,
Rectangle2D dest)
{
double x1l = src1.getMinX ();
double x2l = src2.getMinX ();
double nxl = Math.max (x1l, x2l);
double x1h = src1.getMaxX ();
double x2h = src2.getMaxX ();
double nxh = Math.min (x1h, x2h);
double y1l = src1.getMinY ();
double y2l = src2.getMinY ();
double nyl = Math.max (y1l, y2l);
double y1h = src1.getMaxY ();
double y2h = src2.getMaxY ();
double nyh = Math.min (y1h, y2h);
dest.setFrameFromDiagonal (nxl, nyl, nxh, nyh);
}
public void add (double newx, double newy)
{
double minx = Math.min (getMinX (), newx);
double maxx = Math.max (getMaxX (), newx);
double miny = Math.min (getMinY (), newy);
double maxy = Math.max (getMaxY (), newy);
setFrameFromDiagonal (minx, miny, maxx, maxy);
}
public void add (Point2D p)
{
add (p.getX (), p.getY ());
}
public void add (Rectangle2D r)
{
add (r.getMinX (), r.getMinY ());
add (r.getMaxX (), r.getMaxY ());
}
public PathIterator getPathIterator (AffineTransform at)
{
// We know the superclass just ignores the flatness parameter.
return getPathIterator (at, 0);
}
public static class Double extends Rectangle2D
{
public double height;
public double width;
public double x;
public double y;
public Double ()
{
height = width = x = y = 0;
}
public Double (double x, double y, double w, double h)
{
this.x = x;
this.y = y;
this.width = w;
this.height = h;
}
public double getX ()
{
return x;
}
public double getY ()
{
return y;
}
public double getWidth ()
{
return width;
}
public double getHeight ()
{
return height;
}
public boolean isEmpty ()
{
return width <= 0 || height <= 0;
}
public void setRect (double x, double y, double w, double h)
{
this.x = x;
this.y = y;
this.width = w;
this.height = h;
}
public void setRect (Rectangle2D r)
{
this.x = r.getX ();
this.y = r.getY ();
this.width = r.getWidth ();
this.height = r.getHeight ();
}
public int outcode (double x, double y)
{
int code = 0;
if (x < this.x)
code |= OUT_LEFT;
else if (x >= this.x + this.width)
code |= OUT_RIGHT;
if (y < this.y)
code |= OUT_TOP;
else if (y >= this.y + this.height)
code |= OUT_BOTTOM;
return code;
}
public Rectangle2D getBounds2D ()
{
return new Rectangle2D.Double (x, y, width, height);
}
public Rectangle2D createIntersection (Rectangle2D r)
{
Double res = new Double ();
intersect (this, r, res);
return res;
}
public Rectangle2D createUnion (Rectangle2D r)
{
Double res = new Double ();
union (this, r, res);
return res;
}
public String toString ()
{
return "fixme";
}
}
public static class Float extends Rectangle2D
{
public float height;
public float width;
public float x;
public float y;
public Float ()
{
height = width = x = y = 0;
}
public Float (float x, float y, float w, float h)
{
this.x = x;
this.y = y;
this.width = w;
this.height = h;
}
public double getX ()
{
return x;
}
public double getY ()
{
return y;
}
public double getWidth ()
{
return width;
}
public double getHeight ()
{
return height;
}
public boolean isEmpty ()
{
return width <= 0 || height <= 0;
}
public void setRect (double x, double y, double w, double h)
{
this.x = (float) x;
this.y = (float) y;
this.width = (float) w;
this.height = (float) h;
}
public void setRect (Rectangle2D r)
{
this.x = (float) r.getX ();
this.y = (float) r.getY ();
this.width = (float) r.getWidth ();
this.height = (float) r.getHeight ();
}
public int outcode (double x, double y)
{
int code = 0;
if (x < this.x)
code |= OUT_LEFT;
else if (x >= this.x + this.width)
code |= OUT_RIGHT;
if (y < this.y)
code |= OUT_TOP;
else if (y >= this.y + this.height)
code |= OUT_BOTTOM;
return code;
}
public Rectangle2D getBounds2D ()
{
return new Rectangle2D.Float (x, y, width, height);
}
public Rectangle2D createIntersection (Rectangle2D r)
{
Float res = new Float ();
intersect (this, r, res);
return res;
}
public Rectangle2D createUnion (Rectangle2D r)
{
Float res = new Float ();
union (this, r, res);
return res;
}
public String toString ()
{
return "fixme";
}
}
}