| /* GNU Objective C Runtime @synchronized implementation | |
| Copyright (C) 2010-2026 Free Software Foundation, Inc. | |
| Contributed by Nicola Pero <nicola.pero@meta-innovation.com> | |
| This file is part of GCC. | |
| GCC is free software; you can redistribute it and/or modify it under the | |
| terms of the GNU General Public License as published by the Free Software | |
| Foundation; either version 3, or (at your option) any later version. | |
| GCC is distributed in the hope that it will be useful, but WITHOUT ANY | |
| WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS | |
| FOR A PARTICULAR PURPOSE. See the GNU General Public License for more | |
| details. | |
| Under Section 7 of GPL version 3, you are granted additional | |
| permissions described in the GCC Runtime Library Exception, version | |
| 3.1, as published by the Free Software Foundation. | |
| You should have received a copy of the GNU General Public License and | |
| a copy of the GCC Runtime Library Exception along with this program; | |
| see the files COPYING3 and COPYING.RUNTIME respectively. If not, see | |
| <http://www.gnu.org/licenses/>. */ | |
| /* This file implements objc_sync_enter() and objc_sync_exit(), the | |
| two functions required to support @synchronized(). | |
| objc_sync_enter(object) needs to get a recursive lock associated | |
| with 'object', and lock it. | |
| objc_sync_exit(object) needs to get the recursive lock associated | |
| with 'object', and unlock it. */ | |
| /* To avoid the overhead of continuously allocating and deallocating | |
| locks, we implement a pool of locks. When a lock is needed for an | |
| object, we get a lock from the pool and associate it with the | |
| object. | |
| The lock pool need to be protected by its own lock (the | |
| "protection" lock), which has to be locked then unlocked each time | |
| objc_sync_enter() and objc_sync_exit() are called. To reduce the | |
| contention on the protection lock, instead of a single pool with a | |
| single (global) protection lock we use a number of smaller pools, | |
| each with its own pool protection lock. To decide which lock pool | |
| to use for each object, we compute a hash from the object pointer. | |
| The implementation of each lock pool uses a linked list of all the | |
| locks in the pool (both unlocked, and locked); this works in the | |
| assumption that the number of locks concurrently required is very | |
| low. In practice, it seems that you rarely see more than a few | |
| locks ever concurrently required. | |
| A standard case is a thread acquiring a lock recursively, over and | |
| over again: for example when most methods of a class are protected | |
| by @synchronized(self) but they also call each other. We use | |
| thread-local storage to implement a cache and optimize this case. | |
| The cache stores locks that the thread successfully acquired, | |
| allowing objc_sync_enter() and objc_sync_exit() to locate a lock | |
| which is already held by the current thread without having to use | |
| any protection lock or synchronization mechanism. It can so detect | |
| recursive locks/unlocks, and transform them into no-ops that | |
| require no actual locking or synchronization mechanisms at all. */ | |
| /* You can disable the thread-local cache (most likely to benchmark | |
| the code with and without it) by compiling with | |
| -DSYNC_CACHE_DISABLE, or commenting out the following line. */ | |
| /* #define SYNC_CACHE_DISABLE */ | |
| /* If thread-local storage is not available, automatically disable the | |
| cache. */ | |
| #ifndef HAVE_TLS | |
| # define SYNC_CACHE_DISABLE | |
| #endif | |
| #include "objc-private/common.h" | |
| #include "objc/objc-sync.h" /* For objc_sync_enter(), objc_sync_exit() */ | |
| #include "objc/runtime.h" /* For objc_malloc() */ | |
| #include "objc/thr.h" /* For objc_mutex_loc() and similar */ | |
| #include "objc-private/objc-sync.h" /* For __objc_sync_init() */ | |
| /* We have 32 pools of locks, each of them protected by its own | |
| protection lock. It's tempting to increase this number to reduce | |
| contention; but in our tests it is high enough. */ | |
| #define SYNC_NUMBER_OF_POOLS 32 | |
| /* Given an object, it determines which pool contains the associated | |
| lock. */ | |
| #define SYNC_OBJECT_HASH(OBJECT) ((((size_t)OBJECT >> 8) ^ (size_t)OBJECT) & (SYNC_NUMBER_OF_POOLS - 1)) | |
| /* The locks protecting each pool. */ | |
| static objc_mutex_t sync_pool_protection_locks[SYNC_NUMBER_OF_POOLS]; | |
| /* The data structure (linked list) holding the locks. */ | |
| typedef struct lock_node | |
| { | |
| /* Pointer to next entry on the list. NULL indicates end of list. | |
| You need to hold the appropriate sync_pool_protection_locks[N] to | |
| read or write this variable. */ | |
| struct lock_node *next; | |
| /* The (recursive) lock. Allocated when the node is created, and | |
| always not-NULL, and unchangeable, after that. */ | |
| objc_mutex_t lock; | |
| /* This is how many times the objc_mutex_lock() has been called on | |
| the lock (it is 0 when the lock is unused). Used to track when | |
| the lock is no longer associated with an object and can be reused | |
| for another object. It records "real" locks, potentially (but | |
| not necessarily) by multiple threads. You need to hold the | |
| appropriate sync_pool_protection_locks[N] to read or write this | |
| variable. */ | |
| unsigned int usage_count; | |
| /* The object that the lock is associated with. This variable can | |
| only be written when holding the sync_pool_protection_locks[N] | |
| and when node->usage_count == 0, ie, the lock is not being used. | |
| You can read this variable either when you hold the | |
| sync_pool_protection_locks[N] or when you hold node->lock, | |
| because in that case you know that node->usage_count can't get to | |
| zero until you release the lock. It is valid to have usage_count | |
| == 0 and object != nil; in that case, the lock is not currently | |
| being used, but is still currently associated with the | |
| object. */ | |
| id object; | |
| /* This is a counter reserved for use by the thread currently | |
| holding the lock. So, you need to hold node->lock to read or | |
| write this variable. It is normally 0, and if the cache is not | |
| being used, it is kept at 0 (even if recursive locks are being | |
| done; in that case, no difference is made between recursive and | |
| non-recursive locks: they all increase usage_count, and call | |
| objc_mutex_lock()). When the cache is being used, a thread may | |
| be able to find a lock that it already holds using the cache; in | |
| that case, to perform additional locks/unlocks it can | |
| increase/decrease the recursive_usage_count (which does not | |
| require any synchronization with other threads, since it's | |
| protected by the node->lock itself) instead of the usage_count | |
| (which requires locking the pool protection lock). And it can | |
| skip the call to objc_mutex_lock/unlock too. */ | |
| unsigned int recursive_usage_count; | |
| } *lock_node_ptr; | |
| /* The pools of locks. Each of them is a linked list of lock_nodes. | |
| In the list we keep both unlocked and locked nodes. */ | |
| static lock_node_ptr sync_pool_array[SYNC_NUMBER_OF_POOLS]; | |
| #ifndef SYNC_CACHE_DISABLE | |
| /* We store a cache of locks acquired by each thread in thread-local | |
| storage. */ | |
| static __thread lock_node_ptr *lock_cache = NULL; | |
| /* This is a conservative implementation that uses a static array of | |
| fixed size as cache. Because the cache is an array that we scan | |
| linearly, the bigger it is, the slower it gets. This does not | |
| matter much at small sizes (eg, the overhead of checking 8 cache | |
| slots instead of 4 is very small compared to the other overheads | |
| involved such as function calls and lock/unlock operations), but at | |
| large sizes it becomes important as obviously there is a size over | |
| which using the cache backfires: the lookup is so slow that the | |
| cache slows down the software instead of speeding it up. In | |
| practice, it seems that most threads use a small number of | |
| concurrent locks, so we have a conservative implementation with a | |
| fixed-size cache of 8 locks which gives a very predictable | |
| behaviour. If a thread locks lots of different locks, only the | |
| first 8 get the speed benefits of the cache, but the cache remains | |
| always small, fast and predictable. | |
| SYNC_CACHE_SIZE is the size of the lock cache for each thread. */ | |
| #define SYNC_CACHE_SIZE 8 | |
| #endif /* SYNC_CACHE_DISABLE */ | |
| /* Called at startup by init.c. */ | |
| void | |
| __objc_sync_init (void) | |
| { | |
| int i; | |
| for (i = 0; i < SYNC_NUMBER_OF_POOLS; i++) | |
| { | |
| lock_node_ptr new_node; | |
| /* Create a protection lock for each pool. */ | |
| sync_pool_protection_locks[i] = objc_mutex_allocate (); | |
| /* Preallocate a lock per pool. */ | |
| new_node = objc_malloc (sizeof (struct lock_node)); | |
| new_node->lock = objc_mutex_allocate (); | |
| new_node->object = nil; | |
| new_node->usage_count = 0; | |
| new_node->recursive_usage_count = 0; | |
| new_node->next = NULL; | |
| sync_pool_array[i] = new_node; | |
| } | |
| } | |
| int | |
| objc_sync_enter (id object) | |
| { | |
| #ifndef SYNC_CACHE_DISABLE | |
| int free_cache_slot; | |
| #endif | |
| int hash; | |
| lock_node_ptr node; | |
| lock_node_ptr unused_node; | |
| if (object == nil) | |
| return OBJC_SYNC_SUCCESS; | |
| #ifndef SYNC_CACHE_DISABLE | |
| if (lock_cache == NULL) | |
| { | |
| /* Note that this calloc only happen only once per thread, the | |
| very first time a thread does a objc_sync_enter(). */ | |
| lock_cache = objc_calloc (SYNC_CACHE_SIZE, sizeof (lock_node_ptr)); | |
| } | |
| /* Check the cache to see if we have a record of having already | |
| locked the lock corresponding to this object. While doing so, | |
| keep track of the first free cache node in case we need it | |
| later. */ | |
| node = NULL; | |
| free_cache_slot = -1; | |
| { | |
| int i; | |
| for (i = 0; i < SYNC_CACHE_SIZE; i++) | |
| { | |
| lock_node_ptr locked_node = lock_cache[i]; | |
| if (locked_node == NULL) | |
| { | |
| if (free_cache_slot == -1) | |
| free_cache_slot = i; | |
| } | |
| else if (locked_node->object == object) | |
| { | |
| node = locked_node; | |
| break; | |
| } | |
| } | |
| } | |
| if (node != NULL) | |
| { | |
| /* We found the lock. Increase recursive_usage_count, which is | |
| protected by node->lock, which we already hold. */ | |
| node->recursive_usage_count++; | |
| /* There is no need to actually lock anything, since we already | |
| hold the lock. Correspondingly, objc_sync_exit() will just | |
| decrease recursive_usage_count and do nothing to unlock. */ | |
| return OBJC_SYNC_SUCCESS; | |
| } | |
| #endif /* SYNC_CACHE_DISABLE */ | |
| /* The following is the standard lookup for the lock in the standard | |
| pool lock. It requires a pool protection lock. */ | |
| hash = SYNC_OBJECT_HASH(object); | |
| /* Search for an existing lock for 'object'. While searching, make | |
| note of any unused lock if we find any. */ | |
| unused_node = NULL; | |
| objc_mutex_lock (sync_pool_protection_locks[hash]); | |
| node = sync_pool_array[hash]; | |
| while (node != NULL) | |
| { | |
| if (node->object == object) | |
| { | |
| /* We found the lock. */ | |
| node->usage_count++; | |
| objc_mutex_unlock (sync_pool_protection_locks[hash]); | |
| #ifndef SYNC_CACHE_DISABLE | |
| /* Put it in the cache. */ | |
| if (free_cache_slot != -1) | |
| lock_cache[free_cache_slot] = node; | |
| #endif | |
| /* Lock it. */ | |
| objc_mutex_lock (node->lock); | |
| return OBJC_SYNC_SUCCESS; | |
| } | |
| if (unused_node == NULL && node->usage_count == 0) | |
| { | |
| /* We found the first unused node. Record it. */ | |
| unused_node = node; | |
| } | |
| node = node->next; | |
| } | |
| /* An existing lock for 'object' could not be found. */ | |
| if (unused_node != NULL) | |
| { | |
| /* But we found a unused lock; use it. */ | |
| unused_node->object = object; | |
| unused_node->usage_count = 1; | |
| unused_node->recursive_usage_count = 0; | |
| objc_mutex_unlock (sync_pool_protection_locks[hash]); | |
| #ifndef SYNC_CACHE_DISABLE | |
| if (free_cache_slot != -1) | |
| lock_cache[free_cache_slot] = unused_node; | |
| #endif | |
| objc_mutex_lock (unused_node->lock); | |
| return OBJC_SYNC_SUCCESS; | |
| } | |
| else | |
| { | |
| /* There are no unused nodes; allocate a new node. */ | |
| lock_node_ptr new_node; | |
| /* Create the node. */ | |
| new_node = objc_malloc (sizeof (struct lock_node)); | |
| new_node->lock = objc_mutex_allocate (); | |
| new_node->object = object; | |
| new_node->usage_count = 1; | |
| new_node->recursive_usage_count = 0; | |
| /* Attach it at the beginning of the pool. */ | |
| new_node->next = sync_pool_array[hash]; | |
| sync_pool_array[hash] = new_node; | |
| objc_mutex_unlock (sync_pool_protection_locks[hash]); | |
| #ifndef SYNC_CACHE_DISABLE | |
| if (free_cache_slot != -1) | |
| lock_cache[free_cache_slot] = new_node; | |
| #endif | |
| objc_mutex_lock (new_node->lock); | |
| return OBJC_SYNC_SUCCESS; | |
| } | |
| } | |
| int | |
| objc_sync_exit (id object) | |
| { | |
| int hash; | |
| lock_node_ptr node; | |
| if (object == nil) | |
| return OBJC_SYNC_SUCCESS; | |
| #ifndef SYNC_CACHE_DISABLE | |
| if (lock_cache != NULL) | |
| { | |
| int i; | |
| /* Find the lock in the cache. */ | |
| node = NULL; | |
| for (i = 0; i < SYNC_CACHE_SIZE; i++) | |
| { | |
| lock_node_ptr locked_node = lock_cache[i]; | |
| if (locked_node != NULL && locked_node->object == object) | |
| { | |
| node = locked_node; | |
| break; | |
| } | |
| } | |
| /* Note that, if a node was found in the cache, the variable i | |
| now holds the index where it was found, which will be used to | |
| remove it from the cache. */ | |
| if (node != NULL) | |
| { | |
| if (node->recursive_usage_count > 0) | |
| { | |
| node->recursive_usage_count--; | |
| return OBJC_SYNC_SUCCESS; | |
| } | |
| else | |
| { | |
| /* We need to do a real unlock. */ | |
| hash = SYNC_OBJECT_HASH(object); | |
| /* TODO: If we had atomic increase/decrease operations | |
| with memory barriers, we could avoid the lock | |
| here! */ | |
| objc_mutex_lock (sync_pool_protection_locks[hash]); | |
| node->usage_count--; | |
| /* Normally, we do not reset object to nil here. We'll | |
| leave the lock associated with that object, at zero | |
| usage count. This makes it slightly more efficient to | |
| provide a lock for that object if (as likely) | |
| requested again. If the object is deallocated, we | |
| don't care. It will never match a new lock that is | |
| requested, and the node will be reused at some point. | |
| But, if garbage collection is enabled, leaving a | |
| pointer to the object in memory might prevent the | |
| object from being released. In that case, we remove | |
| it (TODO: maybe we should avoid using the garbage | |
| collector at all ? Nothing is ever deallocated in | |
| this file). */ | |
| #if OBJC_WITH_GC | |
| node->object = nil; | |
| #endif | |
| objc_mutex_unlock (sync_pool_protection_locks[hash]); | |
| /* PS: Between objc_mutex_unlock | |
| (sync_pool_protection_locks[hash]) and | |
| objc_mutex_unlock (node->lock), the pool is unlocked | |
| so other threads may allocate this same lock to | |
| another object (!). This is not a problem, but it is | |
| curious. */ | |
| objc_mutex_unlock (node->lock); | |
| /* Remove the node from the cache. */ | |
| lock_cache[i] = NULL; | |
| return OBJC_SYNC_SUCCESS; | |
| } | |
| } | |
| } | |
| #endif | |
| /* The cache either wasn't there, or didn't work (eg, we overflowed | |
| it at some point and stopped recording new locks in the cache). | |
| Proceed with a full search of the lock pool. */ | |
| hash = SYNC_OBJECT_HASH(object); | |
| objc_mutex_lock (sync_pool_protection_locks[hash]); | |
| /* Search for an existing lock for 'object'. */ | |
| node = sync_pool_array[hash]; | |
| while (node != NULL) | |
| { | |
| if (node->object == object) | |
| { | |
| /* We found the lock. */ | |
| node->usage_count--; | |
| objc_mutex_unlock (sync_pool_protection_locks[hash]); | |
| objc_mutex_unlock (node->lock); | |
| /* No need to remove the node from the cache, since it | |
| wasn't found in the cache when we looked for it! */ | |
| return OBJC_SYNC_SUCCESS; | |
| } | |
| node = node->next; | |
| } | |
| objc_mutex_unlock (sync_pool_protection_locks[hash]); | |
| /* A lock for 'object' to unlock could not be found (!!). */ | |
| return OBJC_SYNC_NOT_OWNING_THREAD_ERROR; | |
| } |