| /* { dg-do compile } */ |
| /* { dg-require-effective-target vect_int } */ |
| /* { dg-additional-options "-fno-tree-loop-distribute-patterns" } */ |
| |
| #include <stdarg.h> |
| #include "../../tree-vect.h" |
| |
| #define N 16 |
| struct test { |
| char ca[N]; |
| }; |
| |
| extern struct test s; |
| |
| __attribute__((noipa)) int main1 () |
| { |
| int i; |
| |
| for (i = 0; i < N; i++) |
| { |
| s.ca[i] = 5; |
| } |
| |
| /* check results: */ |
| for (i = 0; i < N; i++) |
| { |
| if (s.ca[i] != 5) |
| abort (); |
| } |
| |
| return 0; |
| } |
| |
| int main (void) |
| { |
| return main1 (); |
| } |
| |
| /* Peeling to align the store is used. Overhead of peeling is too high. */ |
| /* { dg-final { scan-tree-dump-times "vectorization not profitable" 1 "vect" { target { ! natural_alignment_32 } } } } */ |
| |
| /* Vectorization occurs, either because overhead of versioning is not |
| too high, or because the hardware supports efficient unaligned accesses. */ |
| /* { dg-final { scan-tree-dump-times "vectorized 1 loops" 1 "vect" { target { natural_alignment_32 } } } } */ |
| |
| /* Versioning to align the store is used. Overhead of versioning is not |
| too high. */ |
| /* { dg-final { scan-tree-dump-times "loop versioned for vectorization to enhance alignment" 1 "vect" { target { natural_alignment_32 && { ! vect_hw_misalign } } } } } */ |