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/* SSA Jump Threading
Copyright (C) 2005-2021 Free Software Foundation, Inc.
This file is part of GCC.
GCC is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3, or (at your option)
any later version.
GCC is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GCC; see the file COPYING3. If not see
<http://www.gnu.org/licenses/>. */
#include "config.h"
#include "system.h"
#include "coretypes.h"
#include "backend.h"
#include "predict.h"
#include "tree.h"
#include "gimple.h"
#include "fold-const.h"
#include "cfgloop.h"
#include "gimple-iterator.h"
#include "tree-cfg.h"
#include "tree-ssa-threadupdate.h"
#include "tree-ssa-loop.h"
#include "cfganal.h"
#include "tree-pass.h"
#include "gimple-ssa.h"
#include "tree-phinodes.h"
#include "tree-inline.h"
#include "tree-vectorizer.h"
#include "value-range.h"
#include "gimple-range.h"
#include "tree-ssa-threadedge.h"
#include "gimple-range-path.h"
#include "ssa.h"
#include "tree-cfgcleanup.h"
#include "tree-pretty-print.h"
#include "cfghooks.h"
// Path registry for the backwards threader. After all paths have been
// registered with register_path(), thread_through_all_blocks() is called
// to modify the CFG.
class back_threader_registry
{
public:
back_threader_registry ();
bool register_path (const vec<basic_block> &, edge taken);
bool thread_through_all_blocks (bool may_peel_loop_headers);
private:
back_jt_path_registry m_lowlevel_registry;
int m_threaded_paths;
};
// Class to abstract the profitability code for the backwards threader.
class back_threader_profitability
{
public:
back_threader_profitability (bool speed_p)
: m_speed_p (speed_p)
{ }
bool profitable_path_p (const vec<basic_block> &, tree name, edge taken,
bool *irreducible_loop = NULL);
private:
const bool m_speed_p;
};
class back_threader
{
public:
back_threader (bool speed_p, bool resolve);
~back_threader ();
void maybe_thread_block (basic_block bb);
bool thread_through_all_blocks (bool may_peel_loop_headers);
private:
void find_paths (basic_block bb, tree name);
edge maybe_register_path ();
bool find_paths_to_names (basic_block bb, bitmap imports);
bool resolve_def (tree name, bitmap interesting, vec<tree> &worklist);
bool resolve_phi (gphi *phi, bitmap imports);
edge find_taken_edge (const vec<basic_block> &path);
edge find_taken_edge_cond (const vec<basic_block> &path, gcond *);
edge find_taken_edge_switch (const vec<basic_block> &path, gswitch *);
virtual void debug ();
virtual void dump (FILE *out);
back_threader_registry m_registry;
back_threader_profitability m_profit;
gimple_ranger m_ranger;
path_range_query m_solver;
// Current path being analyzed.
auto_vec<basic_block> m_path;
// Hash to mark visited BBs while analyzing a path.
hash_set<basic_block> m_visited_bbs;
// The set of SSA names, any of which could potentially change the
// value of the final conditional in a path.
auto_bitmap m_imports;
// The last statement in the path.
gimple *m_last_stmt;
// This is a bit of a wart. It's used to pass the LHS SSA name to
// the profitability engine.
tree m_name;
// Marker to differentiate unreachable edges.
static const edge UNREACHABLE_EDGE;
// Set to TRUE if unknown SSA names along a path should be resolved
// with the ranger. Otherwise, unknown SSA names are assumed to be
// VARYING. Setting to true more precise but slower.
bool m_resolve;
};
// Used to differentiate unreachable edges, so we may stop the search
// in a the given direction.
const edge back_threader::UNREACHABLE_EDGE = (edge) -1;
back_threader::back_threader (bool speed_p, bool resolve)
: m_profit (speed_p),
m_solver (m_ranger, resolve)
{
m_last_stmt = NULL;
m_resolve = resolve;
}
back_threader::~back_threader ()
{
}
// Register the current path for jump threading if it's profitable to
// do so.
//
// Return the known taken edge out of the path, even if the path was
// not registered, or NULL if the taken edge could not be determined.
edge
back_threader::maybe_register_path ()
{
edge taken_edge = find_taken_edge (m_path);
if (taken_edge && taken_edge != UNREACHABLE_EDGE)
{
bool irreducible = false;
bool profitable
= m_profit.profitable_path_p (m_path, m_name, taken_edge, &irreducible);
if (profitable)
{
m_registry.register_path (m_path, taken_edge);
if (irreducible)
vect_free_loop_info_assumptions (m_path[0]->loop_father);
}
}
return taken_edge;
}
// Return the known taken edge out of a path. If the path can be
// determined to be unreachable, return UNREACHABLE_EDGE. If no
// outgoing edge can be calculated, return NULL.
edge
back_threader::find_taken_edge (const vec<basic_block> &path)
{
gcc_checking_assert (path.length () > 1);
switch (gimple_code (m_last_stmt))
{
case GIMPLE_COND:
return find_taken_edge_cond (path, as_a<gcond *> (m_last_stmt));
case GIMPLE_SWITCH:
return find_taken_edge_switch (path, as_a<gswitch *> (m_last_stmt));
default:
return NULL;
}
}
// Same as find_taken_edge, but for paths ending in a switch.
edge
back_threader::find_taken_edge_switch (const vec<basic_block> &path,
gswitch *sw)
{
tree name = gimple_switch_index (sw);
int_range_max r;
m_solver.compute_ranges (path, m_imports);
m_solver.range_of_expr (r, name, sw);
if (r.undefined_p ())
return UNREACHABLE_EDGE;
if (r.varying_p ())
return NULL;
tree val;
if (r.singleton_p (&val))
return ::find_taken_edge (gimple_bb (sw), val);
return NULL;
}
// Same as find_taken_edge, but for paths ending in a GIMPLE_COND.
edge
back_threader::find_taken_edge_cond (const vec<basic_block> &path,
gcond *cond)
{
int_range_max r;
m_solver.compute_ranges (path, m_imports);
m_solver.range_of_stmt (r, cond);
if (m_solver.unreachable_path_p ())
return UNREACHABLE_EDGE;
int_range<2> true_range (boolean_true_node, boolean_true_node);
int_range<2> false_range (boolean_false_node, boolean_false_node);
if (r == true_range || r == false_range)
{
edge e_true, e_false;
basic_block bb = gimple_bb (cond);
extract_true_false_edges_from_block (bb, &e_true, &e_false);
return r == true_range ? e_true : e_false;
}
return NULL;
}
// Populate a vector of trees from a bitmap.
static inline void
populate_worklist (vec<tree> &worklist, bitmap bits)
{
bitmap_iterator bi;
unsigned i;
EXECUTE_IF_SET_IN_BITMAP (bits, 0, i, bi)
{
tree name = ssa_name (i);
worklist.quick_push (name);
}
}
// If taking any of the incoming edges to a PHI causes the final
// conditional of the current path to be constant, register the
// path(s), and return TRUE.
bool
back_threader::resolve_phi (gphi *phi, bitmap interesting)
{
if (SSA_NAME_OCCURS_IN_ABNORMAL_PHI (gimple_phi_result (phi)))
return true;
bool done = false;
for (size_t i = 0; i < gimple_phi_num_args (phi); ++i)
{
edge e = gimple_phi_arg_edge (phi, i);
// This is like path_crosses_loops in profitable_path_p but more
// restrictive, since profitable_path_p allows threading the
// first block because it would be redirected anyhow.
//
// If we loosened the restriction and used profitable_path_p()
// here instead, we would peel off the first iterations of loops
// in places like tree-ssa/pr14341.c.
bool profitable_p = m_path[0]->loop_father == e->src->loop_father;
if (!profitable_p)
{
if (dump_file && (dump_flags & TDF_DETAILS))
fprintf (dump_file,
" FAIL: path through PHI in bb%d (incoming bb:%d) crosses loop\n",
e->dest->index, e->src->index);
continue;
}
// FIXME: We currently stop looking if we find a threadable path
// through a PHI. This is pessimistic, as there can be multiple
// paths that can resolve the path. For example:
//
// x_5 = PHI <10(4), 20(5), ...>
// if (x_5 > 5)
tree arg = gimple_phi_arg_def (phi, i);
if (TREE_CODE (arg) == SSA_NAME)
{
unsigned v = SSA_NAME_VERSION (arg);
// Avoid loops as in: x_5 = PHI <x_5(2), ...>.
if (bitmap_bit_p (interesting, v))
continue;
bitmap_set_bit (interesting, v);
bitmap_set_bit (m_imports, v);
// When resolving unknowns, see if the incoming SSA can be
// resolved on entry without having to keep looking back.
bool keep_looking = true;
if (m_resolve)
{
m_path.safe_push (e->src);
if (maybe_register_path ())
{
keep_looking = false;
m_visited_bbs.add (e->src);
}
m_path.pop ();
}
if (keep_looking)
done |= find_paths_to_names (e->src, interesting);
bitmap_clear_bit (interesting, v);
}
else if (TREE_CODE (arg) == INTEGER_CST)
{
m_path.safe_push (e->src);
edge taken_edge = maybe_register_path ();
if (taken_edge && taken_edge != UNREACHABLE_EDGE)
done = true;
m_path.pop ();
}
}
return done;
}
// If the definition of NAME causes the final conditional of the
// current path to be constant, register the path, and return TRUE.
bool
back_threader::resolve_def (tree name, bitmap interesting, vec<tree> &worklist)
{
gimple *def_stmt = SSA_NAME_DEF_STMT (name);
// Handle PHIs.
if (is_a<gphi *> (def_stmt)
&& resolve_phi (as_a<gphi *> (def_stmt), interesting))
return true;
// Defer copies of SSAs by adding the source to the worklist.
if (gimple_assign_single_p (def_stmt)
&& TREE_CODE (gimple_assign_rhs1 (def_stmt)) == SSA_NAME)
{
tree rhs = gimple_assign_rhs1 (def_stmt);
bitmap_set_bit (m_imports, SSA_NAME_VERSION (rhs));
bitmap_set_bit (interesting, SSA_NAME_VERSION (rhs));
worklist.safe_push (rhs);
}
return false;
}
// Find jump threading paths to any of the SSA names in the
// INTERESTING bitmap, and register any such paths.
//
// Return TRUE if no further processing past this block is necessary.
// This is because we've either registered a path, or because there is
// nothing of interesting beyond this block.
//
// BB is the current path being processed.
bool
back_threader::find_paths_to_names (basic_block bb, bitmap interesting)
{
if (m_visited_bbs.add (bb))
return true;
m_path.safe_push (bb);
if (m_path.length () > 1
&& !m_profit.profitable_path_p (m_path, m_name, NULL))
{
m_path.pop ();
m_visited_bbs.remove (bb);
return false;
}
// Try to resolve the path with nothing but ranger knowledge.
if (m_resolve && m_path.length () > 1 && maybe_register_path ())
{
m_path.pop ();
m_visited_bbs.remove (bb);
return true;
}
auto_bitmap processed;
unsigned i;
bool done = false;
// We use a worklist instead of iterating through the bitmap,
// because we may add new items in-flight.
auto_vec<tree> worklist (bitmap_count_bits (interesting));
populate_worklist (worklist, interesting);
while (!worklist.is_empty ())
{
tree name = worklist.pop ();
unsigned i = SSA_NAME_VERSION (name);
basic_block def_bb = gimple_bb (SSA_NAME_DEF_STMT (name));
// Process any names defined in this block.
if (def_bb == bb)
{
bitmap_set_bit (processed, i);
if (resolve_def (name, interesting, worklist))
{
done = true;
goto leave_bb;
}
}
// Examine blocks that define or export an interesting SSA,
// since they may compute a range which resolve this path.
if ((def_bb == bb
|| bitmap_bit_p (m_ranger.gori ().exports (bb), i))
&& m_path.length () > 1)
{
if (maybe_register_path ())
{
done = true;
goto leave_bb;
}
}
}
// If there are interesting names not yet processed, keep looking.
bitmap_and_compl_into (interesting, processed);
if (!bitmap_empty_p (interesting))
{
edge_iterator iter;
edge e;
FOR_EACH_EDGE (e, iter, bb->preds)
if ((e->flags & EDGE_ABNORMAL) == 0)
done |= find_paths_to_names (e->src, interesting);
}
leave_bb:
bitmap_iterator bi;
EXECUTE_IF_SET_IN_BITMAP (processed, 0, i, bi)
bitmap_set_bit (interesting, i);
m_path.pop ();
m_visited_bbs.remove (bb);
return done;
}
// Search backwards from BB looking for paths where the final
// conditional out of BB can be determined. NAME is the LHS of the
// final conditional. Register such paths for jump threading.
void
back_threader::find_paths (basic_block bb, tree name)
{
gimple *stmt = last_stmt (bb);
if (!stmt
|| (gimple_code (stmt) != GIMPLE_COND
&& gimple_code (stmt) != GIMPLE_SWITCH))
return;
if (EDGE_COUNT (bb->succs) > 1
|| single_succ_to_potentially_threadable_block (bb))
{
m_last_stmt = stmt;
m_visited_bbs.empty ();
m_path.truncate (0);
m_name = name;
bitmap_clear (m_imports);
auto_bitmap interesting;
bitmap_copy (m_imports, m_ranger.gori ().imports (bb));
bitmap_copy (interesting, m_imports);
find_paths_to_names (bb, interesting);
}
}
// Simple helper to get the last statement from BB, which is assumed
// to be a control statement. Return NULL if the last statement is
// not a control statement.
static gimple *
get_gimple_control_stmt (basic_block bb)
{
gimple_stmt_iterator gsi = gsi_last_nondebug_bb (bb);
if (gsi_end_p (gsi))
return NULL;
gimple *stmt = gsi_stmt (gsi);
enum gimple_code code = gimple_code (stmt);
if (code == GIMPLE_COND || code == GIMPLE_SWITCH || code == GIMPLE_GOTO)
return stmt;
return NULL;
}
// Search backwards from BB looking for paths where the final
// conditional maybe threaded to a successor block. Record such paths
// for jump threading.
void
back_threader::maybe_thread_block (basic_block bb)
{
gimple *stmt = get_gimple_control_stmt (bb);
if (!stmt)
return;
enum gimple_code code = gimple_code (stmt);
tree name;
if (code == GIMPLE_SWITCH)
name = gimple_switch_index (as_a <gswitch *> (stmt));
else if (code == GIMPLE_COND)
name = gimple_cond_lhs (stmt);
else if (code == GIMPLE_GOTO)
name = gimple_goto_dest (stmt);
else
name = NULL;
find_paths (bb, name);
}
// Perform the actual jump threading for the all queued paths.
bool
back_threader::thread_through_all_blocks (bool may_peel_loop_headers)
{
return m_registry.thread_through_all_blocks (may_peel_loop_headers);
}
// Dump a sequence of BBs through the CFG.
DEBUG_FUNCTION void
dump_path (FILE *dump_file, const vec<basic_block> &path)
{
for (size_t i = 0; i < path.length (); ++i)
{
fprintf (dump_file, "BB%d", path[i]->index);
if (i + 1 < path.length ())
fprintf (dump_file, " <- ");
}
fprintf (dump_file, "\n");
}
DEBUG_FUNCTION void
debug (const vec <basic_block> &path)
{
dump_path (stderr, path);
}
void
back_threader::dump (FILE *out)
{
m_solver.dump (out);
fprintf (out, "\nCandidates for pre-computation:\n");
fprintf (out, "===================================\n");
bitmap_iterator bi;
unsigned i;
EXECUTE_IF_SET_IN_BITMAP (m_imports, 0, i, bi)
{
tree name = ssa_name (i);
print_generic_expr (out, name, TDF_NONE);
fprintf (out, "\n");
}
}
void
back_threader::debug ()
{
dump (stderr);
}
back_threader_registry::back_threader_registry ()
{
m_threaded_paths = 0;
}
bool
back_threader_registry::thread_through_all_blocks (bool may_peel_loop_headers)
{
return m_lowlevel_registry.thread_through_all_blocks (may_peel_loop_headers);
}
/* Examine jump threading path PATH and return TRUE if it is profitable to
thread it, otherwise return FALSE.
NAME is the SSA_NAME of the variable we found to have a constant
value on PATH. If unknown, SSA_NAME is NULL.
If the taken edge out of the path is known ahead of time it is passed in
TAKEN_EDGE, otherwise it is NULL.
CREATES_IRREDUCIBLE_LOOP, if non-null is set to TRUE if threading this path
would create an irreducible loop.
?? It seems we should be able to loosen some of the restrictions in
this function after loop optimizations have run. */
bool
back_threader_profitability::profitable_path_p (const vec<basic_block> &m_path,
tree name,
edge taken_edge,
bool *creates_irreducible_loop)
{
gcc_checking_assert (!m_path.is_empty ());
/* We can an empty path here (excluding the DEF block) when the
statement that makes a conditional generate a compile-time
constant result is in the same block as the conditional.
That's not really a jump threading opportunity, but instead is
simple cprop & simplification. We could handle it here if we
wanted by wiring up all the incoming edges. If we run this
early in IPA, that might be worth doing. For now we just
reject that case. */
if (m_path.length () <= 1)
return false;
int n_insns = 0;
gimple_stmt_iterator gsi;
loop_p loop = m_path[0]->loop_father;
bool path_crosses_loops = false;
bool threaded_through_latch = false;
bool multiway_branch_in_path = false;
bool threaded_multiway_branch = false;
bool contains_hot_bb = false;
if (dump_file && (dump_flags & TDF_DETAILS))
fprintf (dump_file, "Checking profitability of path (backwards): ");
/* Count the number of instructions on the path: as these instructions
will have to be duplicated, we will not record the path if there
are too many instructions on the path. Also check that all the
blocks in the path belong to a single loop. */
for (unsigned j = 0; j < m_path.length (); j++)
{
basic_block bb = m_path[j];
if (dump_file && (dump_flags & TDF_DETAILS))
fprintf (dump_file, " bb:%i", bb->index);
/* Remember, blocks in the path are stored in opposite order
in the PATH array. The last entry in the array represents
the block with an outgoing edge that we will redirect to the
jump threading path. Thus we don't care about that block's
loop father, nor how many statements are in that block because
it will not be copied or whether or not it ends in a multiway
branch. */
if (j < m_path.length () - 1)
{
int orig_n_insns = n_insns;
if (bb->loop_father != loop)
{
path_crosses_loops = true;
// Dump rest of blocks.
if (dump_file && (dump_flags & TDF_DETAILS))
for (j++; j < m_path.length (); j++)
{
bb = m_path[j];
fprintf (dump_file, " bb:%i", bb->index);
}
break;
}
/* PHIs in the path will create degenerate PHIS in the
copied path which will then get propagated away, so
looking at just the duplicate path the PHIs would
seem unimportant.
But those PHIs, because they're assignments to objects
typically with lives that exist outside the thread path,
will tend to generate PHIs (or at least new PHI arguments)
at points where we leave the thread path and rejoin
the original blocks. So we do want to account for them.
We ignore virtual PHIs. We also ignore cases where BB
has a single incoming edge. That's the most common
degenerate PHI we'll see here. Finally we ignore PHIs
that are associated with the value we're tracking as
that object likely dies. */
if (EDGE_COUNT (bb->succs) > 1 && EDGE_COUNT (bb->preds) > 1)
{
for (gphi_iterator gsip = gsi_start_phis (bb);
!gsi_end_p (gsip);
gsi_next (&gsip))
{
gphi *phi = gsip.phi ();
tree dst = gimple_phi_result (phi);
/* Note that if both NAME and DST are anonymous
SSA_NAMEs, then we do not have enough information
to consider them associated. */
if (dst != name
&& name
&& TREE_CODE (name) == SSA_NAME
&& (SSA_NAME_VAR (dst) != SSA_NAME_VAR (name)
|| !SSA_NAME_VAR (dst))
&& !virtual_operand_p (dst))
++n_insns;
}
}
if (!contains_hot_bb && m_speed_p)
contains_hot_bb |= optimize_bb_for_speed_p (bb);
for (gsi = gsi_after_labels (bb);
!gsi_end_p (gsi);
gsi_next_nondebug (&gsi))
{
/* Do not allow OpenACC loop markers and __builtin_constant_p on
threading paths. The latter is disallowed, because an
expression might be constant on two threading paths, and
become non-constant (i.e.: phi) when they merge. */
gimple *stmt = gsi_stmt (gsi);
if (gimple_call_internal_p (stmt, IFN_UNIQUE)
|| gimple_call_builtin_p (stmt, BUILT_IN_CONSTANT_P))
return false;
/* Do not count empty statements and labels. */
if (gimple_code (stmt) != GIMPLE_NOP
&& !(gimple_code (stmt) == GIMPLE_ASSIGN
&& gimple_assign_rhs_code (stmt) == ASSERT_EXPR)
&& !is_gimple_debug (stmt))
n_insns += estimate_num_insns (stmt, &eni_size_weights);
}
if (dump_file && (dump_flags & TDF_DETAILS))
fprintf (dump_file, " (%i insns)", n_insns-orig_n_insns);
/* We do not look at the block with the threaded branch
in this loop. So if any block with a last statement that
is a GIMPLE_SWITCH or GIMPLE_GOTO is seen, then we have a
multiway branch on our path.
The block in PATH[0] is special, it's the block were we're
going to be able to eliminate its branch. */
gimple *last = last_stmt (bb);
if (last && (gimple_code (last) == GIMPLE_SWITCH
|| gimple_code (last) == GIMPLE_GOTO))
{
if (j == 0)
threaded_multiway_branch = true;
else
multiway_branch_in_path = true;
}
}
/* Note if we thread through the latch, we will want to include
the last entry in the array when determining if we thread
through the loop latch. */
if (loop->latch == bb)
{
threaded_through_latch = true;
if (dump_file && (dump_flags & TDF_DETAILS))
fprintf (dump_file, " (latch)");
}
}
gimple *stmt = get_gimple_control_stmt (m_path[0]);
gcc_assert (stmt);
/* We are going to remove the control statement at the end of the
last block in the threading path. So don't count it against our
statement count. */
int stmt_insns = estimate_num_insns (stmt, &eni_size_weights);
n_insns-= stmt_insns;
if (dump_file && (dump_flags & TDF_DETAILS))
fprintf (dump_file, "\n Control statement insns: %i\n"
" Overall: %i insns\n",
stmt_insns, n_insns);
if (creates_irreducible_loop)
{
/* If this path threaded through the loop latch back into the
same loop and the destination does not dominate the loop
latch, then this thread would create an irreducible loop. */
*creates_irreducible_loop = false;
if (taken_edge
&& threaded_through_latch
&& loop == taken_edge->dest->loop_father
&& (determine_bb_domination_status (loop, taken_edge->dest)
== DOMST_NONDOMINATING))
*creates_irreducible_loop = true;
}
if (path_crosses_loops)
{
if (dump_file && (dump_flags & TDF_DETAILS))
fprintf (dump_file, " FAIL: Jump-thread path not considered: "
"the path crosses loops.\n");
return false;
}
/* Threading is profitable if the path duplicated is hot but also
in a case we separate cold path from hot path and permit optimization
of the hot path later. Be on the agressive side here. In some testcases,
as in PR 78407 this leads to noticeable improvements. */
if (m_speed_p
&& ((taken_edge && optimize_edge_for_speed_p (taken_edge))
|| contains_hot_bb))
{
if (n_insns >= param_max_fsm_thread_path_insns)
{
if (dump_file && (dump_flags & TDF_DETAILS))
fprintf (dump_file, " FAIL: Jump-thread path not considered: "
"the number of instructions on the path "
"exceeds PARAM_MAX_FSM_THREAD_PATH_INSNS.\n");
return false;
}
}
else if (!m_speed_p && n_insns > 1)
{
if (dump_file && (dump_flags & TDF_DETAILS))
fprintf (dump_file, " FAIL: Jump-thread path not considered: "
"duplication of %i insns is needed and optimizing for size.\n",
n_insns);
return false;
}
/* We avoid creating irreducible inner loops unless we thread through
a multiway branch, in which case we have deemed it worth losing
other loop optimizations later.
We also consider it worth creating an irreducible inner loop if
the number of copied statement is low relative to the length of
the path -- in that case there's little the traditional loop
optimizer would have done anyway, so an irreducible loop is not
so bad. */
if (!threaded_multiway_branch
&& creates_irreducible_loop
&& *creates_irreducible_loop
&& (n_insns * (unsigned) param_fsm_scale_path_stmts
> (m_path.length () *
(unsigned) param_fsm_scale_path_blocks)))
{
if (dump_file && (dump_flags & TDF_DETAILS))
fprintf (dump_file,
" FAIL: Would create irreducible loop without threading "
"multiway branch.\n");
return false;
}
/* The generic copier used by the backthreader does not re-use an
existing threading path to reduce code duplication. So for that
case, drastically reduce the number of statements we are allowed
to copy. */
if (!(threaded_through_latch && threaded_multiway_branch)
&& (n_insns * param_fsm_scale_path_stmts
>= param_max_jump_thread_duplication_stmts))
{
if (dump_file && (dump_flags & TDF_DETAILS))
fprintf (dump_file,
" FAIL: Did not thread around loop and would copy too "
"many statements.\n");
return false;
}
/* When there is a multi-way branch on the path, then threading can
explode the CFG due to duplicating the edges for that multi-way
branch. So like above, only allow a multi-way branch on the path
if we actually thread a multi-way branch. */
if (!threaded_multiway_branch && multiway_branch_in_path)
{
if (dump_file && (dump_flags & TDF_DETAILS))
fprintf (dump_file,
" FAIL: Thread through multiway branch without threading "
"a multiway branch.\n");
return false;
}
/* Threading through an empty latch would cause code to be added to
the latch. This could alter the loop form sufficiently to cause
loop optimizations to fail. Disable these threads until after
loop optimizations have run. */
if ((threaded_through_latch
|| (taken_edge && taken_edge->dest == loop->latch))
&& !(cfun->curr_properties & PROP_loop_opts_done)
&& empty_block_p (loop->latch))
{
if (dump_file && (dump_flags & TDF_DETAILS))
fprintf (dump_file,
" FAIL: Thread through latch before loop opts would create non-empty latch\n");
return false;
}
return true;
}
/* The current path PATH is a vector of blocks forming a jump threading
path in reverse order. TAKEN_EDGE is the edge taken from path[0].
Convert the current path into the form used by register_jump_thread and
register it.
Return TRUE if successful or FALSE otherwise. */
bool
back_threader_registry::register_path (const vec<basic_block> &m_path,
edge taken_edge)
{
vec<jump_thread_edge *> *jump_thread_path
= m_lowlevel_registry.allocate_thread_path ();
// The generic copier ignores the edge type. We can build the
// thread edges with any type.
for (unsigned int j = 0; j + 1 < m_path.length (); j++)
{
basic_block bb1 = m_path[m_path.length () - j - 1];
basic_block bb2 = m_path[m_path.length () - j - 2];
edge e = find_edge (bb1, bb2);
gcc_assert (e);
m_lowlevel_registry.push_edge (jump_thread_path, e, EDGE_COPY_SRC_BLOCK);
}
m_lowlevel_registry.push_edge (jump_thread_path,
taken_edge, EDGE_NO_COPY_SRC_BLOCK);
if (m_lowlevel_registry.register_jump_thread (jump_thread_path))
++m_threaded_paths;
return true;
}
namespace {
const pass_data pass_data_thread_jumps =
{
GIMPLE_PASS,
"thread",
OPTGROUP_NONE,
TV_TREE_SSA_THREAD_JUMPS,
( PROP_cfg | PROP_ssa ),
0,
0,
0,
TODO_update_ssa,
};
class pass_thread_jumps : public gimple_opt_pass
{
public:
pass_thread_jumps (gcc::context *ctxt)
: gimple_opt_pass (pass_data_thread_jumps, ctxt)
{}
opt_pass * clone (void) { return new pass_thread_jumps (m_ctxt); }
virtual bool gate (function *);
virtual unsigned int execute (function *);
};
bool
pass_thread_jumps::gate (function *fun ATTRIBUTE_UNUSED)
{
return flag_thread_jumps && flag_expensive_optimizations;
}
// Try to thread blocks in FUN. Return TRUE if any jump thread paths were
// registered.
static bool
try_thread_blocks (function *fun)
{
/* Try to thread each block with more than one successor. */
back_threader threader (/*speed=*/true, /*resolve=*/false);
basic_block bb;
FOR_EACH_BB_FN (bb, fun)
{
if (EDGE_COUNT (bb->succs) > 1)
threader.maybe_thread_block (bb);
}
return threader.thread_through_all_blocks (/*peel_loop_headers=*/true);
}
unsigned int
pass_thread_jumps::execute (function *fun)
{
loop_optimizer_init (LOOPS_HAVE_PREHEADERS | LOOPS_HAVE_SIMPLE_LATCHES);
bool changed = try_thread_blocks (fun);
loop_optimizer_finalize ();
return changed ? TODO_cleanup_cfg : 0;
}
}
gimple_opt_pass *
make_pass_thread_jumps (gcc::context *ctxt)
{
return new pass_thread_jumps (ctxt);
}
namespace {
const pass_data pass_data_early_thread_jumps =
{
GIMPLE_PASS,
"ethread",
OPTGROUP_NONE,
TV_TREE_SSA_THREAD_JUMPS,
( PROP_cfg | PROP_ssa ),
0,
0,
0,
( TODO_cleanup_cfg | TODO_update_ssa ),
};
class pass_early_thread_jumps : public gimple_opt_pass
{
public:
pass_early_thread_jumps (gcc::context *ctxt)
: gimple_opt_pass (pass_data_early_thread_jumps, ctxt)
{}
opt_pass * clone (void) { return new pass_early_thread_jumps (m_ctxt); }
virtual bool gate (function *);
virtual unsigned int execute (function *);
};
bool
pass_early_thread_jumps::gate (function *fun ATTRIBUTE_UNUSED)
{
return flag_thread_jumps;
}
unsigned int
pass_early_thread_jumps::execute (function *fun)
{
loop_optimizer_init (AVOID_CFG_MODIFICATIONS);
/* Try to thread each block with more than one successor. */
back_threader threader (/*speed_p=*/false, /*resolve=*/false);
basic_block bb;
FOR_EACH_BB_FN (bb, fun)
{
if (EDGE_COUNT (bb->succs) > 1)
threader.maybe_thread_block (bb);
}
threader.thread_through_all_blocks (/*peel_loop_headers=*/true);
loop_optimizer_finalize ();
return 0;
}
}
gimple_opt_pass *
make_pass_early_thread_jumps (gcc::context *ctxt)
{
return new pass_early_thread_jumps (ctxt);
}