| /* A splay-tree datatype. | |
| Copyright (C) 1998-2026 Free Software Foundation, Inc. | |
| Contributed by Mark Mitchell (mark@markmitchell.com). | |
| This file is part of GNU CC. | |
| GNU CC is free software; you can redistribute it and/or modify it | |
| under the terms of the GNU General Public License as published by | |
| the Free Software Foundation; either version 2, or (at your option) | |
| any later version. | |
| GNU CC is distributed in the hope that it will be useful, but | |
| WITHOUT ANY WARRANTY; without even the implied warranty of | |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| General Public License for more details. | |
| You should have received a copy of the GNU General Public License | |
| along with GNU CC; see the file COPYING. If not, write to | |
| the Free Software Foundation, 51 Franklin Street - Fifth Floor, | |
| Boston, MA 02110-1301, USA. */ | |
| /* For an easily readable description of splay-trees, see: | |
| Lewis, Harry R. and Denenberg, Larry. Data Structures and Their | |
| Algorithms. Harper-Collins, Inc. 1991. */ | |
| #ifdef HAVE_CONFIG_H | |
| #include "config.h" | |
| #endif | |
| #ifdef HAVE_STDLIB_H | |
| #include <stdlib.h> | |
| #endif | |
| #ifdef HAVE_STRING_H | |
| #include <string.h> | |
| #endif | |
| #include <stdio.h> | |
| #include "libiberty.h" | |
| #include "splay-tree.h" | |
| static void splay_tree_delete_helper (splay_tree, splay_tree_node); | |
| static inline void rotate_left (splay_tree_node *, | |
| splay_tree_node, splay_tree_node); | |
| static inline void rotate_right (splay_tree_node *, | |
| splay_tree_node, splay_tree_node); | |
| static void splay_tree_splay (splay_tree, splay_tree_key); | |
| static int splay_tree_foreach_helper (splay_tree_node, | |
| splay_tree_foreach_fn, void*); | |
| /* Deallocate NODE (a member of SP), and all its sub-trees. */ | |
| static void | |
| splay_tree_delete_helper (splay_tree sp, splay_tree_node node) | |
| { | |
| splay_tree_node pending = 0; | |
| splay_tree_node active = 0; | |
| if (!node) | |
| return; | |
| #define KDEL(x) if (sp->delete_key) (*sp->delete_key)(x); | |
| #define VDEL(x) if (sp->delete_value) (*sp->delete_value)(x); | |
| KDEL (node->key); | |
| VDEL (node->value); | |
| /* We use the "key" field to hold the "next" pointer. */ | |
| node->key = (splay_tree_key)pending; | |
| pending = (splay_tree_node)node; | |
| /* Now, keep processing the pending list until there aren't any | |
| more. This is a little more complicated than just recursing, but | |
| it doesn't toast the stack for large trees. */ | |
| while (pending) | |
| { | |
| active = pending; | |
| pending = 0; | |
| while (active) | |
| { | |
| splay_tree_node temp; | |
| /* active points to a node which has its key and value | |
| deallocated, we just need to process left and right. */ | |
| if (active->left) | |
| { | |
| KDEL (active->left->key); | |
| VDEL (active->left->value); | |
| active->left->key = (splay_tree_key)pending; | |
| pending = (splay_tree_node)(active->left); | |
| } | |
| if (active->right) | |
| { | |
| KDEL (active->right->key); | |
| VDEL (active->right->value); | |
| active->right->key = (splay_tree_key)pending; | |
| pending = (splay_tree_node)(active->right); | |
| } | |
| temp = active; | |
| active = (splay_tree_node)(temp->key); | |
| (*sp->deallocate) ((char*) temp, sp->allocate_data); | |
| } | |
| } | |
| #undef KDEL | |
| #undef VDEL | |
| } | |
| /* Rotate the edge joining the left child N with its parent P. PP is the | |
| grandparents' pointer to P. */ | |
| static inline void | |
| rotate_left (splay_tree_node *pp, splay_tree_node p, splay_tree_node n) | |
| { | |
| splay_tree_node tmp; | |
| tmp = n->right; | |
| n->right = p; | |
| p->left = tmp; | |
| *pp = n; | |
| } | |
| /* Rotate the edge joining the right child N with its parent P. PP is the | |
| grandparents' pointer to P. */ | |
| static inline void | |
| rotate_right (splay_tree_node *pp, splay_tree_node p, splay_tree_node n) | |
| { | |
| splay_tree_node tmp; | |
| tmp = n->left; | |
| n->left = p; | |
| p->right = tmp; | |
| *pp = n; | |
| } | |
| /* Bottom up splay of key. */ | |
| static void | |
| splay_tree_splay (splay_tree sp, splay_tree_key key) | |
| { | |
| if (sp->root == 0) | |
| return; | |
| do { | |
| int cmp1, cmp2; | |
| splay_tree_node n, c; | |
| n = sp->root; | |
| cmp1 = (*sp->comp) (key, n->key); | |
| /* Found. */ | |
| if (cmp1 == 0) | |
| return; | |
| /* Left or right? If no child, then we're done. */ | |
| if (cmp1 < 0) | |
| c = n->left; | |
| else | |
| c = n->right; | |
| if (!c) | |
| return; | |
| /* Next one left or right? If found or no child, we're done | |
| after one rotation. */ | |
| cmp2 = (*sp->comp) (key, c->key); | |
| if (cmp2 == 0 | |
| || (cmp2 < 0 && !c->left) | |
| || (cmp2 > 0 && !c->right)) | |
| { | |
| if (cmp1 < 0) | |
| rotate_left (&sp->root, n, c); | |
| else | |
| rotate_right (&sp->root, n, c); | |
| return; | |
| } | |
| /* Now we have the four cases of double-rotation. */ | |
| if (cmp1 < 0 && cmp2 < 0) | |
| { | |
| rotate_left (&n->left, c, c->left); | |
| rotate_left (&sp->root, n, n->left); | |
| } | |
| else if (cmp1 > 0 && cmp2 > 0) | |
| { | |
| rotate_right (&n->right, c, c->right); | |
| rotate_right (&sp->root, n, n->right); | |
| } | |
| else if (cmp1 < 0 && cmp2 > 0) | |
| { | |
| rotate_right (&n->left, c, c->right); | |
| rotate_left (&sp->root, n, n->left); | |
| } | |
| else if (cmp1 > 0 && cmp2 < 0) | |
| { | |
| rotate_left (&n->right, c, c->left); | |
| rotate_right (&sp->root, n, n->right); | |
| } | |
| } while (1); | |
| } | |
| /* Call FN, passing it the DATA, for every node below NODE, all of | |
| which are from SP, following an in-order traversal. If FN every | |
| returns a non-zero value, the iteration ceases immediately, and the | |
| value is returned. Otherwise, this function returns 0. */ | |
| static int | |
| splay_tree_foreach_helper (splay_tree_node node, | |
| splay_tree_foreach_fn fn, void *data) | |
| { | |
| int val; | |
| splay_tree_node *stack; | |
| int stack_ptr, stack_size; | |
| /* A non-recursive implementation is used to avoid filling the stack | |
| for large trees. Splay trees are worst case O(n) in the depth of | |
| the tree. */ | |
| #define INITIAL_STACK_SIZE 100 | |
| stack_size = INITIAL_STACK_SIZE; | |
| stack_ptr = 0; | |
| stack = XNEWVEC (splay_tree_node, stack_size); | |
| val = 0; | |
| for (;;) | |
| { | |
| while (node != NULL) | |
| { | |
| if (stack_ptr == stack_size) | |
| { | |
| stack_size *= 2; | |
| stack = XRESIZEVEC (splay_tree_node, stack, stack_size); | |
| } | |
| stack[stack_ptr++] = node; | |
| node = node->left; | |
| } | |
| if (stack_ptr == 0) | |
| break; | |
| node = stack[--stack_ptr]; | |
| val = (*fn) (node, data); | |
| if (val) | |
| break; | |
| node = node->right; | |
| } | |
| XDELETEVEC (stack); | |
| return val; | |
| } | |
| /* An allocator and deallocator based on xmalloc. */ | |
| static void * | |
| splay_tree_xmalloc_allocate (int size, void *data ATTRIBUTE_UNUSED) | |
| { | |
| return (void *) xmalloc (size); | |
| } | |
| static void | |
| splay_tree_xmalloc_deallocate (void *object, void *data ATTRIBUTE_UNUSED) | |
| { | |
| free (object); | |
| } | |
| /* Allocate a new splay tree, using COMPARE_FN to compare nodes, | |
| DELETE_KEY_FN to deallocate keys, and DELETE_VALUE_FN to deallocate | |
| values. Use xmalloc to allocate the splay tree structure, and any | |
| nodes added. */ | |
| splay_tree | |
| splay_tree_new (splay_tree_compare_fn compare_fn, | |
| splay_tree_delete_key_fn delete_key_fn, | |
| splay_tree_delete_value_fn delete_value_fn) | |
| { | |
| return (splay_tree_new_with_allocator | |
| (compare_fn, delete_key_fn, delete_value_fn, | |
| splay_tree_xmalloc_allocate, splay_tree_xmalloc_deallocate, 0)); | |
| } | |
| /* Allocate a new splay tree, using COMPARE_FN to compare nodes, | |
| DELETE_KEY_FN to deallocate keys, and DELETE_VALUE_FN to deallocate | |
| values. */ | |
| splay_tree | |
| splay_tree_new_with_allocator (splay_tree_compare_fn compare_fn, | |
| splay_tree_delete_key_fn delete_key_fn, | |
| splay_tree_delete_value_fn delete_value_fn, | |
| splay_tree_allocate_fn allocate_fn, | |
| splay_tree_deallocate_fn deallocate_fn, | |
| void *allocate_data) | |
| { | |
| return | |
| splay_tree_new_typed_alloc (compare_fn, delete_key_fn, delete_value_fn, | |
| allocate_fn, allocate_fn, deallocate_fn, | |
| allocate_data); | |
| } | |
| /* | |
| @deftypefn Supplemental splay_tree splay_tree_new_with_typed_alloc @ | |
| (splay_tree_compare_fn @var{compare_fn}, @ | |
| splay_tree_delete_key_fn @var{delete_key_fn}, @ | |
| splay_tree_delete_value_fn @var{delete_value_fn}, @ | |
| splay_tree_allocate_fn @var{tree_allocate_fn}, @ | |
| splay_tree_allocate_fn @var{node_allocate_fn}, @ | |
| splay_tree_deallocate_fn @var{deallocate_fn}, @ | |
| void * @var{allocate_data}) | |
| This function creates a splay tree that uses two different allocators | |
| @var{tree_allocate_fn} and @var{node_allocate_fn} to use for allocating the | |
| tree itself and its nodes respectively. This is useful when variables of | |
| different types need to be allocated with different allocators. | |
| The splay tree will use @var{compare_fn} to compare nodes, | |
| @var{delete_key_fn} to deallocate keys, and @var{delete_value_fn} to | |
| deallocate values. Keys and values will be deallocated when the | |
| tree is deleted using splay_tree_delete or when a node is removed | |
| using splay_tree_remove. splay_tree_insert will release the previously | |
| inserted key and value using @var{delete_key_fn} and @var{delete_value_fn} | |
| if the inserted key is already found in the tree. | |
| @end deftypefn | |
| */ | |
| splay_tree | |
| splay_tree_new_typed_alloc (splay_tree_compare_fn compare_fn, | |
| splay_tree_delete_key_fn delete_key_fn, | |
| splay_tree_delete_value_fn delete_value_fn, | |
| splay_tree_allocate_fn tree_allocate_fn, | |
| splay_tree_allocate_fn node_allocate_fn, | |
| splay_tree_deallocate_fn deallocate_fn, | |
| void * allocate_data) | |
| { | |
| splay_tree sp = (splay_tree) (*tree_allocate_fn) | |
| (sizeof (struct splay_tree_s), allocate_data); | |
| sp->root = 0; | |
| sp->comp = compare_fn; | |
| sp->delete_key = delete_key_fn; | |
| sp->delete_value = delete_value_fn; | |
| sp->allocate = node_allocate_fn; | |
| sp->deallocate = deallocate_fn; | |
| sp->allocate_data = allocate_data; | |
| return sp; | |
| } | |
| /* Deallocate SP. */ | |
| void | |
| splay_tree_delete (splay_tree sp) | |
| { | |
| splay_tree_delete_helper (sp, sp->root); | |
| (*sp->deallocate) ((char*) sp, sp->allocate_data); | |
| } | |
| /* Insert a new node (associating KEY with DATA) into SP. If a | |
| previous node with the indicated KEY exists, its data is replaced | |
| with the new value. Returns the new node. */ | |
| splay_tree_node | |
| splay_tree_insert (splay_tree sp, splay_tree_key key, splay_tree_value value) | |
| { | |
| int comparison = 0; | |
| splay_tree_splay (sp, key); | |
| if (sp->root) | |
| comparison = (*sp->comp)(sp->root->key, key); | |
| if (sp->root && comparison == 0) | |
| { | |
| /* If the root of the tree already has the indicated KEY, delete | |
| the old key and old value, and replace them with KEY and VALUE. */ | |
| if (sp->delete_key) | |
| (*sp->delete_key) (sp->root->key); | |
| if (sp->delete_value) | |
| (*sp->delete_value)(sp->root->value); | |
| sp->root->key = key; | |
| sp->root->value = value; | |
| } | |
| else | |
| { | |
| /* Create a new node, and insert it at the root. */ | |
| splay_tree_node node; | |
| node = ((splay_tree_node) | |
| (*sp->allocate) (sizeof (struct splay_tree_node_s), | |
| sp->allocate_data)); | |
| node->key = key; | |
| node->value = value; | |
| if (!sp->root) | |
| node->left = node->right = 0; | |
| else if (comparison < 0) | |
| { | |
| node->left = sp->root; | |
| node->right = node->left->right; | |
| node->left->right = 0; | |
| } | |
| else | |
| { | |
| node->right = sp->root; | |
| node->left = node->right->left; | |
| node->right->left = 0; | |
| } | |
| sp->root = node; | |
| } | |
| return sp->root; | |
| } | |
| /* Remove KEY from SP. It is not an error if it did not exist. */ | |
| void | |
| splay_tree_remove (splay_tree sp, splay_tree_key key) | |
| { | |
| splay_tree_splay (sp, key); | |
| if (sp->root && (*sp->comp) (sp->root->key, key) == 0) | |
| { | |
| splay_tree_node left, right; | |
| left = sp->root->left; | |
| right = sp->root->right; | |
| /* Delete the root node itself. */ | |
| if (sp->delete_key) | |
| (*sp->delete_key) (sp->root->key); | |
| if (sp->delete_value) | |
| (*sp->delete_value) (sp->root->value); | |
| (*sp->deallocate) (sp->root, sp->allocate_data); | |
| /* One of the children is now the root. Doesn't matter much | |
| which, so long as we preserve the properties of the tree. */ | |
| if (left) | |
| { | |
| sp->root = left; | |
| /* If there was a right child as well, hang it off the | |
| right-most leaf of the left child. */ | |
| if (right) | |
| { | |
| while (left->right) | |
| left = left->right; | |
| left->right = right; | |
| } | |
| } | |
| else | |
| sp->root = right; | |
| } | |
| } | |
| /* Lookup KEY in SP, returning VALUE if present, and NULL | |
| otherwise. */ | |
| splay_tree_node | |
| splay_tree_lookup (splay_tree sp, splay_tree_key key) | |
| { | |
| splay_tree_splay (sp, key); | |
| if (sp->root && (*sp->comp)(sp->root->key, key) == 0) | |
| return sp->root; | |
| else | |
| return 0; | |
| } | |
| /* Return the node in SP with the greatest key. */ | |
| splay_tree_node | |
| splay_tree_max (splay_tree sp) | |
| { | |
| splay_tree_node n = sp->root; | |
| if (!n) | |
| return NULL; | |
| while (n->right) | |
| n = n->right; | |
| return n; | |
| } | |
| /* Return the node in SP with the smallest key. */ | |
| splay_tree_node | |
| splay_tree_min (splay_tree sp) | |
| { | |
| splay_tree_node n = sp->root; | |
| if (!n) | |
| return NULL; | |
| while (n->left) | |
| n = n->left; | |
| return n; | |
| } | |
| /* Return the immediate predecessor KEY, or NULL if there is no | |
| predecessor. KEY need not be present in the tree. */ | |
| splay_tree_node | |
| splay_tree_predecessor (splay_tree sp, splay_tree_key key) | |
| { | |
| int comparison; | |
| splay_tree_node node; | |
| /* If the tree is empty, there is certainly no predecessor. */ | |
| if (!sp->root) | |
| return NULL; | |
| /* Splay the tree around KEY. That will leave either the KEY | |
| itself, its predecessor, or its successor at the root. */ | |
| splay_tree_splay (sp, key); | |
| comparison = (*sp->comp)(sp->root->key, key); | |
| /* If the predecessor is at the root, just return it. */ | |
| if (comparison < 0) | |
| return sp->root; | |
| /* Otherwise, find the rightmost element of the left subtree. */ | |
| node = sp->root->left; | |
| if (node) | |
| while (node->right) | |
| node = node->right; | |
| return node; | |
| } | |
| /* Return the immediate successor KEY, or NULL if there is no | |
| successor. KEY need not be present in the tree. */ | |
| splay_tree_node | |
| splay_tree_successor (splay_tree sp, splay_tree_key key) | |
| { | |
| int comparison; | |
| splay_tree_node node; | |
| /* If the tree is empty, there is certainly no successor. */ | |
| if (!sp->root) | |
| return NULL; | |
| /* Splay the tree around KEY. That will leave either the KEY | |
| itself, its predecessor, or its successor at the root. */ | |
| splay_tree_splay (sp, key); | |
| comparison = (*sp->comp)(sp->root->key, key); | |
| /* If the successor is at the root, just return it. */ | |
| if (comparison > 0) | |
| return sp->root; | |
| /* Otherwise, find the leftmost element of the right subtree. */ | |
| node = sp->root->right; | |
| if (node) | |
| while (node->left) | |
| node = node->left; | |
| return node; | |
| } | |
| /* Call FN, passing it the DATA, for every node in SP, following an | |
| in-order traversal. If FN every returns a non-zero value, the | |
| iteration ceases immediately, and the value is returned. | |
| Otherwise, this function returns 0. */ | |
| int | |
| splay_tree_foreach (splay_tree sp, splay_tree_foreach_fn fn, void *data) | |
| { | |
| return splay_tree_foreach_helper (sp->root, fn, data); | |
| } | |
| /* Splay-tree comparison function, treating the keys as ints. */ | |
| int | |
| splay_tree_compare_ints (splay_tree_key k1, splay_tree_key k2) | |
| { | |
| if ((int) k1 < (int) k2) | |
| return -1; | |
| else if ((int) k1 > (int) k2) | |
| return 1; | |
| else | |
| return 0; | |
| } | |
| /* Splay-tree comparison function, treating the keys as pointers. */ | |
| int | |
| splay_tree_compare_pointers (splay_tree_key k1, splay_tree_key k2) | |
| { | |
| if ((char*) k1 < (char*) k2) | |
| return -1; | |
| else if ((char*) k1 > (char*) k2) | |
| return 1; | |
| else | |
| return 0; | |
| } | |
| /* Splay-tree comparison function, treating the keys as strings. */ | |
| int | |
| splay_tree_compare_strings (splay_tree_key k1, splay_tree_key k2) | |
| { | |
| return strcmp ((char *) k1, (char *) k2); | |
| } | |
| /* Splay-tree delete function, simply using free. */ | |
| void | |
| splay_tree_delete_pointers (splay_tree_value value) | |
| { | |
| free ((void *) value); | |
| } |