| /* Functions to support general ended bitmaps. |
| Copyright (C) 1997 Free Software Foundation, Inc. |
| |
| This file is part of GNU CC. |
| |
| GNU CC is free software; you can redistribute it and/or modify |
| it under the terms of the GNU General Public License as published by |
| the Free Software Foundation; either version 2, or (at your option) |
| any later version. |
| |
| GNU CC is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| GNU General Public License for more details. |
| |
| You should have received a copy of the GNU General Public License |
| along with GNU CC; see the file COPYING. If not, write to |
| the Free Software Foundation, 59 Temple Place - Suite 330, |
| Boston, MA 02111-1307, USA. */ |
| |
| #include <stdio.h> |
| #include "config.h" |
| #include "rtl.h" |
| #include "flags.h" |
| #include "obstack.h" |
| #include "regs.h" |
| #include "basic-block.h" |
| |
| /* The contents of the current function definition are allocated |
| in this obstack, and all are freed at the end of the function. |
| For top-level functions, this is temporary_obstack. |
| Separate obstacks are made for nested functions. */ |
| |
| extern struct obstack *function_obstack; |
| |
| |
| #ifndef INLINE |
| #ifndef __GNUC__ |
| #define INLINE |
| #else |
| #define INLINE __inline__ |
| #endif |
| #endif |
| |
| /* Global data */ |
| bitmap_element bitmap_zero; /* An element of all zero bits. */ |
| bitmap_element *bitmap_free; /* Freelist of bitmap elements. */ |
| |
| static void bitmap_element_free PROTO((bitmap, bitmap_element *)); |
| static bitmap_element *bitmap_element_allocate PROTO((bitmap)); |
| static int bitmap_element_zerop PROTO((bitmap_element *)); |
| static void bitmap_element_link PROTO((bitmap, bitmap_element *)); |
| static bitmap_element *bitmap_find_bit PROTO((bitmap, unsigned int)); |
| |
| /* Free a bitmap element */ |
| |
| static INLINE void |
| bitmap_element_free (head, elt) |
| bitmap head; |
| bitmap_element *elt; |
| { |
| bitmap_element *next = elt->next; |
| bitmap_element *prev = elt->prev; |
| |
| if (prev) |
| prev->next = next; |
| |
| if (next) |
| next->prev = prev; |
| |
| if (head->first == elt) |
| head->first = next; |
| |
| /* Since the first thing we try is to insert before current, |
| make current the next entry in preference to the previous. */ |
| if (head->current == elt) |
| head->current = next != 0 ? next : prev; |
| |
| elt->next = bitmap_free; |
| bitmap_free = elt; |
| } |
| |
| /* Allocate a bitmap element. The bits are cleared, but nothing else is. */ |
| |
| static INLINE bitmap_element * |
| bitmap_element_allocate (head) |
| bitmap head; |
| { |
| bitmap_element *element; |
| int i; |
| |
| if (bitmap_free != 0) |
| { |
| element = bitmap_free; |
| bitmap_free = element->next; |
| } |
| else |
| element = (bitmap_element *) obstack_alloc (function_obstack, |
| sizeof (bitmap_element)); |
| |
| #if BITMAP_ELEMENT_WORDS == 2 |
| element->bits[0] = element->bits[1] = 0; |
| #else |
| for (i = 0; i < BITMAP_ELEMENT_WORDS; i++) |
| element->bits[i] = 0; |
| #endif |
| |
| return element; |
| } |
| |
| /* Return nonzero if all bits in an element are zero. */ |
| |
| static INLINE int |
| bitmap_element_zerop (element) |
| bitmap_element *element; |
| { |
| #if BITMAP_ELEMENT_WORDS == 2 |
| return (element->bits[0] | element->bits[1]) == 0; |
| #else |
| int i; |
| |
| for (i = 0; i < BITMAP_ELEMENT_WORDS; i++) |
| if (element->bits[i] != 0) |
| return 0; |
| |
| return 1; |
| #endif |
| } |
| |
| /* Link the bitmap element into the current bitmap linked list. */ |
| |
| static INLINE void |
| bitmap_element_link (head, element) |
| bitmap head; |
| bitmap_element *element; |
| { |
| unsigned int indx = element->indx; |
| bitmap_element *ptr; |
| |
| /* If this is the first and only element, set it in. */ |
| if (head->first == 0) |
| { |
| element->next = element->prev = 0; |
| head->first = element; |
| } |
| |
| /* If this index is less than that of the current element, it goes someplace |
| before the current element. */ |
| else if (indx < head->indx) |
| { |
| for (ptr = head->current; |
| ptr->prev != 0 && ptr->prev->indx > indx; |
| ptr = ptr->prev) |
| ; |
| |
| if (ptr->prev) |
| ptr->prev->next = element; |
| else |
| head->first = element; |
| |
| element->prev = ptr->prev; |
| element->next = ptr; |
| ptr->prev = element; |
| } |
| |
| /* Otherwise, it must go someplace after the current element. */ |
| else |
| { |
| for (ptr = head->current; |
| ptr->next != 0 && ptr->next->indx < indx; |
| ptr = ptr->next) |
| ; |
| |
| if (ptr->next) |
| ptr->next->prev = element; |
| |
| element->next = ptr->next; |
| element->prev = ptr; |
| ptr->next = element; |
| } |
| |
| /* Set up so this is the first element searched. */ |
| head->current = element; |
| head->indx = indx; |
| } |
| |
| /* Clear a bitmap by freeing the linked list. */ |
| |
| void INLINE |
| bitmap_clear (head) |
| bitmap head; |
| { |
| bitmap_element *element, *next; |
| |
| for (element = head->first; element != 0; element = next) |
| { |
| next = element->next; |
| element->next = bitmap_free; |
| bitmap_free = element; |
| } |
| |
| head->first = head->current = 0; |
| } |
| |
| /* Copy a bitmap to another bitmap */ |
| |
| void |
| bitmap_copy (to, from) |
| bitmap to; |
| bitmap from; |
| { |
| bitmap_element *from_ptr, *to_ptr = 0; |
| int i; |
| |
| bitmap_clear (to); |
| |
| /* Copy elements in forward direction one at a time */ |
| for (from_ptr = from->first; from_ptr; from_ptr = from_ptr->next) |
| { |
| bitmap_element *to_elt = bitmap_element_allocate (to); |
| |
| to_elt->indx = from_ptr->indx; |
| |
| #if BITMAP_ELEMENT_WORDS == 2 |
| to_elt->bits[0] = from_ptr->bits[0]; |
| to_elt->bits[1] = from_ptr->bits[1]; |
| #else |
| for (i = 0; i < BITMAP_ELEMENT_WORDS; i++) |
| to_elt->bits[i] = from_ptr->bits[i]; |
| #endif |
| |
| /* Here we have a special case of bitmap_element_link, for the case |
| where we know the links are being entered in sequence. */ |
| if (to_ptr == 0) |
| { |
| to->first = to->current = to_elt; |
| to->indx = from_ptr->indx; |
| to_elt->next = to_elt->prev = 0; |
| } |
| else |
| { |
| to_elt->prev = to_ptr; |
| to_elt->next = 0; |
| to_ptr->next = to_elt; |
| } |
| |
| to_ptr = to_elt; |
| } |
| } |
| |
| /* Find a bitmap element that would hold a bitmap's bit. |
| Update the `current' field even if we can't find an element that |
| would hold the bitmap's bit to make eventual allocation |
| faster. */ |
| |
| static INLINE bitmap_element * |
| bitmap_find_bit (head, bit) |
| bitmap head; |
| unsigned int bit; |
| { |
| bitmap_element *element; |
| unsigned HOST_WIDE_INT indx = bit / BITMAP_ELEMENT_ALL_BITS; |
| |
| if (head->current == 0) |
| return 0; |
| |
| if (head->indx > indx) |
| for (element = head->current; |
| element->prev != 0 && element->indx > indx; |
| element = element->prev) |
| ; |
| |
| else |
| for (element = head->current; |
| element->next != 0 && element->indx < indx; |
| element = element->next) |
| ; |
| |
| /* `element' is the nearest to the one we want. If it's not the one we |
| want, the one we want doesn't exist. */ |
| head->current = element; |
| head->indx = element->indx; |
| if (element != 0 && element->indx != indx) |
| element = 0; |
| |
| return element; |
| } |
| |
| /* Clear a single bit in a bitmap. */ |
| |
| void |
| bitmap_clear_bit (head, bit) |
| bitmap head; |
| int bit; |
| { |
| bitmap_element *ptr = bitmap_find_bit (head, bit); |
| |
| if (ptr != 0) |
| { |
| unsigned bit_num = bit % (unsigned) HOST_BITS_PER_WIDE_INT; |
| unsigned word_num = ((bit / (unsigned) HOST_BITS_PER_WIDE_INT) |
| % BITMAP_ELEMENT_WORDS); |
| ptr->bits[word_num] &= ~ (((unsigned HOST_WIDE_INT) 1) << bit_num); |
| |
| /* If we cleared the entire word, free up the element */ |
| if (bitmap_element_zerop (ptr)) |
| bitmap_element_free (head, ptr); |
| } |
| } |
| |
| |
| /* Set a single bit in a bitmap. */ |
| |
| void |
| bitmap_set_bit (head, bit) |
| bitmap head; |
| int bit; |
| { |
| bitmap_element *ptr = bitmap_find_bit (head, bit); |
| unsigned word_num |
| = ((bit / (unsigned) HOST_BITS_PER_WIDE_INT) % BITMAP_ELEMENT_WORDS); |
| unsigned bit_num = bit % (unsigned) HOST_BITS_PER_WIDE_INT; |
| unsigned HOST_WIDE_INT bit_val = ((unsigned HOST_WIDE_INT) 1) << bit_num; |
| |
| if (ptr == 0) |
| { |
| ptr = bitmap_element_allocate (head); |
| ptr->indx = bit / BITMAP_ELEMENT_ALL_BITS; |
| ptr->bits[word_num] = bit_val; |
| bitmap_element_link (head, ptr); |
| } |
| else |
| ptr->bits[word_num] |= bit_val; |
| } |
| |
| /* Return whether a bit is set within a bitmap. */ |
| |
| int |
| bitmap_bit_p (head, bit) |
| bitmap head; |
| int bit; |
| { |
| bitmap_element *ptr; |
| unsigned bit_num; |
| unsigned word_num; |
| |
| ptr = bitmap_find_bit (head, bit); |
| if (ptr == 0) |
| return 0; |
| |
| bit_num = bit % (unsigned) HOST_BITS_PER_WIDE_INT; |
| word_num |
| = ((bit / (unsigned) HOST_BITS_PER_WIDE_INT) % BITMAP_ELEMENT_WORDS); |
| |
| return |
| (ptr->bits[word_num] & (((unsigned HOST_WIDE_INT) 1) << bit_num)) != 0; |
| } |
| |
| /* Store in bitmap TO the result of combining bitmap FROM1 and |
| FROM2 using a specific bit manipulation. */ |
| |
| void |
| bitmap_operation (to, from1, from2, operation) |
| bitmap to; |
| bitmap from1; |
| bitmap from2; |
| enum bitmap_bits operation; |
| { |
| bitmap_element *delete_list = 0; |
| bitmap_element *from1_ptr = from1->first; |
| bitmap_element *from2_ptr = from2->first; |
| unsigned int indx1 |
| = (from1_ptr) ? from1_ptr->indx : ~ (unsigned HOST_WIDE_INT) 0; |
| unsigned int indx2 |
| = (from2_ptr) ? from2_ptr->indx : ~ (unsigned HOST_WIDE_INT) 0; |
| bitmap_element *to_ptr = 0; |
| bitmap_element *from1_tmp; |
| bitmap_element *from2_tmp; |
| unsigned int indx; |
| int i; |
| |
| /* To simplify things, always create a new list. If the old list was one |
| of the inputs, free it later. Otherwise, free it now. */ |
| if (to == from1 || to == from2) |
| { |
| delete_list = to->first; |
| to->first = to->current = 0; |
| } |
| else |
| bitmap_clear (to); |
| |
| while (from1_ptr != 0 || from2_ptr != 0) |
| { |
| /* Figure out whether we need to substitute zero elements for |
| missing links. */ |
| if (indx1 == indx2) |
| { |
| indx = indx1; |
| from1_tmp = from1_ptr; |
| from2_tmp = from2_ptr; |
| from1_ptr = from1_ptr->next; |
| indx1 = (from1_ptr) ? from1_ptr->indx : ~ (unsigned HOST_WIDE_INT) 0; |
| from2_ptr = from2_ptr->next; |
| indx2 = (from2_ptr) ? from2_ptr->indx : ~ (unsigned HOST_WIDE_INT) 0; |
| } |
| else if (indx1 < indx2) |
| { |
| indx = indx1; |
| from1_tmp = from1_ptr; |
| from2_tmp = &bitmap_zero; |
| from1_ptr = from1_ptr->next; |
| indx1 = (from1_ptr) ? from1_ptr->indx : ~ (unsigned HOST_WIDE_INT) 0; |
| } |
| else |
| { |
| indx = indx2; |
| from1_tmp = &bitmap_zero; |
| from2_tmp = from2_ptr; |
| from2_ptr = from2_ptr->next; |
| indx2 = (from2_ptr) ? from2_ptr->indx : ~ (unsigned HOST_WIDE_INT) 0; |
| } |
| |
| if (to_ptr == 0) |
| to_ptr = bitmap_element_allocate (to); |
| |
| /* Do the operation, and if any bits are set, link it into the |
| linked list. */ |
| switch (operation) |
| { |
| default: |
| abort (); |
| |
| case BITMAP_AND: |
| #if BITMAP_ELEMENT_WORDS == 2 |
| to_ptr->bits[0] = from1_tmp->bits[0] & from2_tmp->bits[0]; |
| to_ptr->bits[1] = from1_tmp->bits[1] & from2_tmp->bits[1]; |
| #else |
| for (i = BITMAP_ELEMENT_WORDS - 1; i >= 0; i--) |
| to_ptr->bits[i] = from1_tmp->bits[i] & from2_tmp->bits[i]; |
| #endif |
| break; |
| |
| case BITMAP_AND_COMPL: |
| #if BITMAP_ELEMENT_WORDS == 2 |
| to_ptr->bits[0] = from1_tmp->bits[0] & ~ from2_tmp->bits[0]; |
| to_ptr->bits[1] = from1_tmp->bits[1] & ~ from2_tmp->bits[1]; |
| #else |
| for (i = BITMAP_ELEMENT_WORDS - 1; i >= 0; i--) |
| to_ptr->bits[i] = from1_tmp->bits[i] & ~ from2_tmp->bits[i]; |
| #endif |
| break; |
| |
| case BITMAP_IOR: |
| #if BITMAP_ELEMENT_WORDS == 2 |
| to_ptr->bits[0] = from1_tmp->bits[0] | from2_tmp->bits[0]; |
| to_ptr->bits[1] = from1_tmp->bits[1] | from2_tmp->bits[1]; |
| #else |
| for (i = BITMAP_ELEMENT_WORDS - 1; i >= 0; i--) |
| to_ptr->bits[i] = from1_tmp->bits[i] | from2_tmp->bits[i]; |
| #endif |
| break; |
| } |
| |
| if (! bitmap_element_zerop (to_ptr)) |
| { |
| to_ptr->indx = indx; |
| bitmap_element_link (to, to_ptr); |
| to_ptr = 0; |
| } |
| } |
| |
| /* If we have an unallocated element due to the last element being 0, |
| release it back to the free pool. Don't bother calling |
| bitmap_element_free since it was never linked into a bitmap. */ |
| if (to_ptr != 0) |
| { |
| to_ptr->next = bitmap_free; |
| bitmap_free = to_ptr; |
| } |
| |
| /* If the output bitmap was one of the inputs, free up its |
| elements now that we're done. */ |
| for (; delete_list != 0; delete_list = to_ptr) |
| { |
| to_ptr = delete_list->next; |
| delete_list->next = bitmap_free; |
| bitmap_free = delete_list; |
| } |
| } |
| |
| /* Or into bitmap TO bitmap FROM1 and'ed with the complement of |
| bitmap FROM2. */ |
| |
| void |
| bitmap_ior_and_compl (to, from1, from2) |
| bitmap to; |
| bitmap from1; |
| bitmap from2; |
| { |
| bitmap_head tmp; |
| |
| tmp.first = tmp.current = 0; |
| |
| bitmap_operation (&tmp, from1, from2, BITMAP_AND_COMPL); |
| bitmap_operation (to, to, &tmp, BITMAP_IOR); |
| bitmap_clear (&tmp); |
| } |
| |
| /* Initialize a bitmap header. */ |
| |
| bitmap |
| bitmap_initialize (head) |
| bitmap head; |
| { |
| head->first = head->current = 0; |
| |
| return head; |
| } |
| |
| /* Debugging function to print out the contents of a bitmap. */ |
| |
| void |
| bitmap_debug_file (file, head) |
| FILE *file; |
| bitmap head; |
| { |
| bitmap_element *ptr; |
| |
| fprintf (file, "\nfirst = "); |
| fprintf (file, HOST_PTR_PRINTF, (HOST_WIDE_INT) head->first); |
| fprintf (file, " current = "); |
| fprintf (file, HOST_PTR_PRINTF, (HOST_WIDE_INT) head->current); |
| fprintf (file, " indx = %u\n", head->indx); |
| |
| for (ptr = head->first; ptr; ptr = ptr->next) |
| { |
| int i, j, col = 26; |
| |
| fprintf (file, "\t"); |
| fprintf (file, HOST_PTR_PRINTF, (HOST_WIDE_INT) ptr); |
| fprintf (file, " next = "); |
| fprintf (file, HOST_PTR_PRINTF, (HOST_WIDE_INT) ptr->next); |
| fprintf (file, " prev = "); |
| fprintf (file, HOST_PTR_PRINTF, (HOST_WIDE_INT) ptr->prev); |
| fprintf (file, " indx = %u\n\t\tbits = {", ptr->indx); |
| |
| for (i = 0; i < BITMAP_ELEMENT_WORDS; i++) |
| for (j = 0; j < HOST_BITS_PER_WIDE_INT; j++) |
| if ((ptr->bits[i] & (((unsigned HOST_WIDE_INT) 1) << j)) != 0) |
| { |
| if (col > 70) |
| { |
| fprintf (file, "\n\t\t\t"); |
| col = 24; |
| } |
| |
| fprintf (file, " %u", (ptr->indx * BITMAP_ELEMENT_ALL_BITS |
| + i * HOST_BITS_PER_WIDE_INT + j)); |
| col += 4; |
| } |
| |
| fprintf (file, " }\n"); |
| } |
| } |
| |
| /* Function to be called from the debugger to print the contents |
| of a bitmap. */ |
| |
| void |
| debug_bitmap (head) |
| bitmap head; |
| { |
| bitmap_debug_file (stdout, head); |
| } |
| |
| /* Release any memory allocated by bitmaps. Since we allocate off of the |
| function_obstack, just zap the free list. */ |
| |
| void |
| bitmap_release_memory () |
| { |
| bitmap_free = 0; |
| } |