|  | /* GNU Objective C Runtime @synchronized implementation | 
|  | Copyright (C) 2010-2025 Free Software Foundation, Inc. | 
|  | Contributed by Nicola Pero <nicola.pero@meta-innovation.com> | 
|  |  | 
|  | This file is part of GCC. | 
|  |  | 
|  | GCC is free software; you can redistribute it and/or modify it under the | 
|  | terms of the GNU General Public License as published by the Free Software | 
|  | Foundation; either version 3, or (at your option) any later version. | 
|  |  | 
|  | GCC is distributed in the hope that it will be useful, but WITHOUT ANY | 
|  | WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS | 
|  | FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more | 
|  | details. | 
|  |  | 
|  | Under Section 7 of GPL version 3, you are granted additional | 
|  | permissions described in the GCC Runtime Library Exception, version | 
|  | 3.1, as published by the Free Software Foundation. | 
|  |  | 
|  | You should have received a copy of the GNU General Public License and | 
|  | a copy of the GCC Runtime Library Exception along with this program; | 
|  | see the files COPYING3 and COPYING.RUNTIME respectively.  If not, see | 
|  | <http://www.gnu.org/licenses/>.  */ | 
|  |  | 
|  | /* This file implements objc_sync_enter() and objc_sync_exit(), the | 
|  | two functions required to support @synchronized(). | 
|  |  | 
|  | objc_sync_enter(object) needs to get a recursive lock associated | 
|  | with 'object', and lock it. | 
|  |  | 
|  | objc_sync_exit(object) needs to get the recursive lock associated | 
|  | with 'object', and unlock it.  */ | 
|  |  | 
|  | /* To avoid the overhead of continuously allocating and deallocating | 
|  | locks, we implement a pool of locks.  When a lock is needed for an | 
|  | object, we get a lock from the pool and associate it with the | 
|  | object. | 
|  |  | 
|  | The lock pool need to be protected by its own lock (the | 
|  | "protection" lock), which has to be locked then unlocked each time | 
|  | objc_sync_enter() and objc_sync_exit() are called.  To reduce the | 
|  | contention on the protection lock, instead of a single pool with a | 
|  | single (global) protection lock we use a number of smaller pools, | 
|  | each with its own pool protection lock.  To decide which lock pool | 
|  | to use for each object, we compute a hash from the object pointer. | 
|  |  | 
|  | The implementation of each lock pool uses a linked list of all the | 
|  | locks in the pool (both unlocked, and locked); this works in the | 
|  | assumption that the number of locks concurrently required is very | 
|  | low.  In practice, it seems that you rarely see more than a few | 
|  | locks ever concurrently required. | 
|  |  | 
|  | A standard case is a thread acquiring a lock recursively, over and | 
|  | over again: for example when most methods of a class are protected | 
|  | by @synchronized(self) but they also call each other.  We use | 
|  | thread-local storage to implement a cache and optimize this case. | 
|  | The cache stores locks that the thread successfully acquired, | 
|  | allowing objc_sync_enter() and objc_sync_exit() to locate a lock | 
|  | which is already held by the current thread without having to use | 
|  | any protection lock or synchronization mechanism.  It can so detect | 
|  | recursive locks/unlocks, and transform them into no-ops that | 
|  | require no actual locking or synchronization mechanisms at all.  */ | 
|  |  | 
|  | /* You can disable the thread-local cache (most likely to benchmark | 
|  | the code with and without it) by compiling with | 
|  | -DSYNC_CACHE_DISABLE, or commenting out the following line.  */ | 
|  | /* #define SYNC_CACHE_DISABLE */ | 
|  |  | 
|  | /* If thread-local storage is not available, automatically disable the | 
|  | cache.  */ | 
|  | #ifndef HAVE_TLS | 
|  | # define SYNC_CACHE_DISABLE | 
|  | #endif | 
|  |  | 
|  | #include "objc-private/common.h" | 
|  | #include "objc/objc-sync.h"         /* For objc_sync_enter(), objc_sync_exit() */ | 
|  | #include "objc/runtime.h"           /* For objc_malloc() */ | 
|  | #include "objc/thr.h"               /* For objc_mutex_loc() and similar */ | 
|  | #include "objc-private/objc-sync.h" /* For __objc_sync_init() */ | 
|  |  | 
|  | /* We have 32 pools of locks, each of them protected by its own | 
|  | protection lock.  It's tempting to increase this number to reduce | 
|  | contention; but in our tests it is high enough.  */ | 
|  | #define SYNC_NUMBER_OF_POOLS 32 | 
|  |  | 
|  | /* Given an object, it determines which pool contains the associated | 
|  | lock.  */ | 
|  | #define SYNC_OBJECT_HASH(OBJECT) ((((size_t)OBJECT >> 8) ^ (size_t)OBJECT) & (SYNC_NUMBER_OF_POOLS - 1)) | 
|  |  | 
|  | /* The locks protecting each pool.  */ | 
|  | static objc_mutex_t sync_pool_protection_locks[SYNC_NUMBER_OF_POOLS]; | 
|  |  | 
|  | /* The data structure (linked list) holding the locks.  */ | 
|  | typedef struct lock_node | 
|  | { | 
|  | /* Pointer to next entry on the list.  NULL indicates end of list. | 
|  | You need to hold the appropriate sync_pool_protection_locks[N] to | 
|  | read or write this variable.  */ | 
|  | struct lock_node *next; | 
|  |  | 
|  | /* The (recursive) lock.  Allocated when the node is created, and | 
|  | always not-NULL, and unchangeable, after that.  */ | 
|  | objc_mutex_t lock; | 
|  |  | 
|  | /* This is how many times the objc_mutex_lock() has been called on | 
|  | the lock (it is 0 when the lock is unused).  Used to track when | 
|  | the lock is no longer associated with an object and can be reused | 
|  | for another object.  It records "real" locks, potentially (but | 
|  | not necessarily) by multiple threads.  You need to hold the | 
|  | appropriate sync_pool_protection_locks[N] to read or write this | 
|  | variable.  */ | 
|  | unsigned int usage_count; | 
|  |  | 
|  | /* The object that the lock is associated with.  This variable can | 
|  | only be written when holding the sync_pool_protection_locks[N] | 
|  | and when node->usage_count == 0, ie, the lock is not being used. | 
|  | You can read this variable either when you hold the | 
|  | sync_pool_protection_locks[N] or when you hold node->lock, | 
|  | because in that case you know that node->usage_count can't get to | 
|  | zero until you release the lock.  It is valid to have usage_count | 
|  | == 0 and object != nil; in that case, the lock is not currently | 
|  | being used, but is still currently associated with the | 
|  | object.  */ | 
|  | id object; | 
|  |  | 
|  | /* This is a counter reserved for use by the thread currently | 
|  | holding the lock.  So, you need to hold node->lock to read or | 
|  | write this variable.  It is normally 0, and if the cache is not | 
|  | being used, it is kept at 0 (even if recursive locks are being | 
|  | done; in that case, no difference is made between recursive and | 
|  | non-recursive locks: they all increase usage_count, and call | 
|  | objc_mutex_lock()).  When the cache is being used, a thread may | 
|  | be able to find a lock that it already holds using the cache; in | 
|  | that case, to perform additional locks/unlocks it can | 
|  | increase/decrease the recursive_usage_count (which does not | 
|  | require any synchronization with other threads, since it's | 
|  | protected by the node->lock itself) instead of the usage_count | 
|  | (which requires locking the pool protection lock).  And it can | 
|  | skip the call to objc_mutex_lock/unlock too.  */ | 
|  | unsigned int recursive_usage_count; | 
|  | } *lock_node_ptr; | 
|  |  | 
|  |  | 
|  | /* The pools of locks.  Each of them is a linked list of lock_nodes. | 
|  | In the list we keep both unlocked and locked nodes.  */ | 
|  | static lock_node_ptr sync_pool_array[SYNC_NUMBER_OF_POOLS]; | 
|  |  | 
|  | #ifndef SYNC_CACHE_DISABLE | 
|  | /* We store a cache of locks acquired by each thread in thread-local | 
|  | storage.  */ | 
|  | static __thread lock_node_ptr *lock_cache = NULL; | 
|  |  | 
|  | /* This is a conservative implementation that uses a static array of | 
|  | fixed size as cache.  Because the cache is an array that we scan | 
|  | linearly, the bigger it is, the slower it gets.  This does not | 
|  | matter much at small sizes (eg, the overhead of checking 8 cache | 
|  | slots instead of 4 is very small compared to the other overheads | 
|  | involved such as function calls and lock/unlock operations), but at | 
|  | large sizes it becomes important as obviously there is a size over | 
|  | which using the cache backfires: the lookup is so slow that the | 
|  | cache slows down the software instead of speeding it up.  In | 
|  | practice, it seems that most threads use a small number of | 
|  | concurrent locks, so we have a conservative implementation with a | 
|  | fixed-size cache of 8 locks which gives a very predictable | 
|  | behaviour.  If a thread locks lots of different locks, only the | 
|  | first 8 get the speed benefits of the cache, but the cache remains | 
|  | always small, fast and predictable. | 
|  |  | 
|  | SYNC_CACHE_SIZE is the size of the lock cache for each thread.  */ | 
|  | #define SYNC_CACHE_SIZE 8 | 
|  | #endif /* SYNC_CACHE_DISABLE */ | 
|  |  | 
|  | /* Called at startup by init.c.  */ | 
|  | void | 
|  | __objc_sync_init (void) | 
|  | { | 
|  | int i; | 
|  |  | 
|  | for (i = 0; i < SYNC_NUMBER_OF_POOLS; i++) | 
|  | { | 
|  | lock_node_ptr new_node; | 
|  |  | 
|  | /* Create a protection lock for each pool.  */ | 
|  | sync_pool_protection_locks[i] = objc_mutex_allocate (); | 
|  |  | 
|  | /* Preallocate a lock per pool.  */ | 
|  | new_node = objc_malloc (sizeof (struct lock_node)); | 
|  | new_node->lock = objc_mutex_allocate (); | 
|  | new_node->object = nil; | 
|  | new_node->usage_count = 0; | 
|  | new_node->recursive_usage_count = 0; | 
|  | new_node->next = NULL; | 
|  |  | 
|  | sync_pool_array[i] = new_node; | 
|  | } | 
|  | } | 
|  |  | 
|  | int | 
|  | objc_sync_enter (id object) | 
|  | { | 
|  | #ifndef SYNC_CACHE_DISABLE | 
|  | int free_cache_slot; | 
|  | #endif | 
|  | int hash; | 
|  | lock_node_ptr node; | 
|  | lock_node_ptr unused_node; | 
|  |  | 
|  | if (object == nil) | 
|  | return OBJC_SYNC_SUCCESS; | 
|  |  | 
|  | #ifndef SYNC_CACHE_DISABLE | 
|  | if (lock_cache == NULL) | 
|  | { | 
|  | /* Note that this calloc only happen only once per thread, the | 
|  | very first time a thread does a objc_sync_enter().  */ | 
|  | lock_cache = objc_calloc (SYNC_CACHE_SIZE, sizeof (lock_node_ptr)); | 
|  | } | 
|  |  | 
|  | /* Check the cache to see if we have a record of having already | 
|  | locked the lock corresponding to this object.  While doing so, | 
|  | keep track of the first free cache node in case we need it | 
|  | later.  */ | 
|  | node = NULL; | 
|  | free_cache_slot = -1; | 
|  |  | 
|  | { | 
|  | int i; | 
|  | for (i = 0; i < SYNC_CACHE_SIZE; i++) | 
|  | { | 
|  | lock_node_ptr locked_node = lock_cache[i]; | 
|  |  | 
|  | if (locked_node == NULL) | 
|  | { | 
|  | if (free_cache_slot == -1) | 
|  | free_cache_slot = i; | 
|  | } | 
|  | else if (locked_node->object == object) | 
|  | { | 
|  | node = locked_node; | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | if (node != NULL) | 
|  | { | 
|  | /* We found the lock.  Increase recursive_usage_count, which is | 
|  | protected by node->lock, which we already hold.  */ | 
|  | node->recursive_usage_count++; | 
|  |  | 
|  | /* There is no need to actually lock anything, since we already | 
|  | hold the lock.  Correspondingly, objc_sync_exit() will just | 
|  | decrease recursive_usage_count and do nothing to unlock.  */ | 
|  | return OBJC_SYNC_SUCCESS; | 
|  | } | 
|  | #endif /* SYNC_CACHE_DISABLE */ | 
|  |  | 
|  | /* The following is the standard lookup for the lock in the standard | 
|  | pool lock.  It requires a pool protection lock.  */ | 
|  | hash = SYNC_OBJECT_HASH(object); | 
|  |  | 
|  | /* Search for an existing lock for 'object'.  While searching, make | 
|  | note of any unused lock if we find any.  */ | 
|  | unused_node = NULL; | 
|  |  | 
|  | objc_mutex_lock (sync_pool_protection_locks[hash]); | 
|  |  | 
|  | node = sync_pool_array[hash]; | 
|  |  | 
|  | while (node != NULL) | 
|  | { | 
|  | if (node->object == object) | 
|  | { | 
|  | /* We found the lock.  */ | 
|  | node->usage_count++; | 
|  | objc_mutex_unlock (sync_pool_protection_locks[hash]); | 
|  |  | 
|  | #ifndef SYNC_CACHE_DISABLE | 
|  | /* Put it in the cache.  */ | 
|  | if (free_cache_slot != -1) | 
|  | lock_cache[free_cache_slot] = node; | 
|  | #endif | 
|  |  | 
|  | /* Lock it.  */ | 
|  | objc_mutex_lock (node->lock); | 
|  |  | 
|  | return OBJC_SYNC_SUCCESS; | 
|  | } | 
|  |  | 
|  | if (unused_node == NULL  &&  node->usage_count == 0) | 
|  | { | 
|  | /* We found the first unused node.  Record it.  */ | 
|  | unused_node = node; | 
|  | } | 
|  |  | 
|  | node = node->next; | 
|  | } | 
|  |  | 
|  | /* An existing lock for 'object' could not be found.  */ | 
|  | if (unused_node != NULL) | 
|  | { | 
|  | /* But we found a unused lock; use it.  */ | 
|  | unused_node->object = object; | 
|  | unused_node->usage_count = 1; | 
|  | unused_node->recursive_usage_count = 0; | 
|  | objc_mutex_unlock (sync_pool_protection_locks[hash]); | 
|  |  | 
|  | #ifndef SYNC_CACHE_DISABLE | 
|  | if (free_cache_slot != -1) | 
|  | lock_cache[free_cache_slot] = unused_node; | 
|  | #endif | 
|  |  | 
|  | objc_mutex_lock (unused_node->lock); | 
|  |  | 
|  | return OBJC_SYNC_SUCCESS; | 
|  | } | 
|  | else | 
|  | { | 
|  | /* There are no unused nodes; allocate a new node.  */ | 
|  | lock_node_ptr new_node; | 
|  |  | 
|  | /* Create the node.  */ | 
|  | new_node = objc_malloc (sizeof (struct lock_node)); | 
|  | new_node->lock = objc_mutex_allocate (); | 
|  | new_node->object = object; | 
|  | new_node->usage_count = 1; | 
|  | new_node->recursive_usage_count = 0; | 
|  |  | 
|  | /* Attach it at the beginning of the pool.  */ | 
|  | new_node->next = sync_pool_array[hash]; | 
|  | sync_pool_array[hash] = new_node; | 
|  | objc_mutex_unlock (sync_pool_protection_locks[hash]); | 
|  |  | 
|  | #ifndef SYNC_CACHE_DISABLE | 
|  | if (free_cache_slot != -1) | 
|  | lock_cache[free_cache_slot] = new_node; | 
|  | #endif | 
|  |  | 
|  | objc_mutex_lock (new_node->lock); | 
|  |  | 
|  | return OBJC_SYNC_SUCCESS; | 
|  | } | 
|  | } | 
|  |  | 
|  | int | 
|  | objc_sync_exit (id object) | 
|  | { | 
|  | int hash; | 
|  | lock_node_ptr node; | 
|  |  | 
|  | if (object == nil) | 
|  | return OBJC_SYNC_SUCCESS; | 
|  |  | 
|  | #ifndef SYNC_CACHE_DISABLE | 
|  | if (lock_cache != NULL) | 
|  | { | 
|  | int i; | 
|  |  | 
|  | /* Find the lock in the cache.  */ | 
|  | node = NULL; | 
|  | for (i = 0; i < SYNC_CACHE_SIZE; i++) | 
|  | { | 
|  | lock_node_ptr locked_node = lock_cache[i]; | 
|  |  | 
|  | if (locked_node != NULL  &&  locked_node->object == object) | 
|  | { | 
|  | node = locked_node; | 
|  | break; | 
|  | } | 
|  | } | 
|  | /* Note that, if a node was found in the cache, the variable i | 
|  | now holds the index where it was found, which will be used to | 
|  | remove it from the cache.  */ | 
|  | if (node != NULL) | 
|  | { | 
|  | if (node->recursive_usage_count > 0) | 
|  | { | 
|  | node->recursive_usage_count--; | 
|  | return OBJC_SYNC_SUCCESS; | 
|  | } | 
|  | else | 
|  | { | 
|  | /* We need to do a real unlock.  */ | 
|  | hash = SYNC_OBJECT_HASH(object); | 
|  |  | 
|  | /* TODO: If we had atomic increase/decrease operations | 
|  | with memory barriers, we could avoid the lock | 
|  | here!  */ | 
|  | objc_mutex_lock (sync_pool_protection_locks[hash]); | 
|  | node->usage_count--; | 
|  | /* Normally, we do not reset object to nil here.  We'll | 
|  | leave the lock associated with that object, at zero | 
|  | usage count.  This makes it slightly more efficient to | 
|  | provide a lock for that object if (as likely) | 
|  | requested again.  If the object is deallocated, we | 
|  | don't care.  It will never match a new lock that is | 
|  | requested, and the node will be reused at some point. | 
|  |  | 
|  | But, if garbage collection is enabled, leaving a | 
|  | pointer to the object in memory might prevent the | 
|  | object from being released.  In that case, we remove | 
|  | it (TODO: maybe we should avoid using the garbage | 
|  | collector at all ?  Nothing is ever deallocated in | 
|  | this file).  */ | 
|  | #if OBJC_WITH_GC | 
|  | node->object = nil; | 
|  | #endif | 
|  | objc_mutex_unlock (sync_pool_protection_locks[hash]); | 
|  |  | 
|  | /* PS: Between objc_mutex_unlock | 
|  | (sync_pool_protection_locks[hash]) and | 
|  | objc_mutex_unlock (node->lock), the pool is unlocked | 
|  | so other threads may allocate this same lock to | 
|  | another object (!).  This is not a problem, but it is | 
|  | curious.  */ | 
|  | objc_mutex_unlock (node->lock); | 
|  |  | 
|  | /* Remove the node from the cache.  */ | 
|  | lock_cache[i] = NULL; | 
|  |  | 
|  | return OBJC_SYNC_SUCCESS; | 
|  | } | 
|  | } | 
|  | } | 
|  | #endif | 
|  |  | 
|  | /* The cache either wasn't there, or didn't work (eg, we overflowed | 
|  | it at some point and stopped recording new locks in the cache). | 
|  | Proceed with a full search of the lock pool.  */ | 
|  | hash = SYNC_OBJECT_HASH(object); | 
|  |  | 
|  | objc_mutex_lock (sync_pool_protection_locks[hash]); | 
|  |  | 
|  | /* Search for an existing lock for 'object'.  */ | 
|  | node = sync_pool_array[hash]; | 
|  |  | 
|  | while (node != NULL) | 
|  | { | 
|  | if (node->object == object) | 
|  | { | 
|  | /* We found the lock.  */ | 
|  | node->usage_count--; | 
|  | objc_mutex_unlock (sync_pool_protection_locks[hash]); | 
|  |  | 
|  | objc_mutex_unlock (node->lock); | 
|  |  | 
|  | /* No need to remove the node from the cache, since it | 
|  | wasn't found in the cache when we looked for it!  */ | 
|  | return OBJC_SYNC_SUCCESS; | 
|  | } | 
|  |  | 
|  | node = node->next; | 
|  | } | 
|  |  | 
|  | objc_mutex_unlock (sync_pool_protection_locks[hash]); | 
|  |  | 
|  | /* A lock for 'object' to unlock could not be found (!!).  */ | 
|  | return OBJC_SYNC_NOT_OWNING_THREAD_ERROR; | 
|  | } |