| /* GNU Objective C Runtime class related functions |
| Copyright (C) 1993, 1995, 1996, 1997, 2001, 2002 |
| Free Software Foundation, Inc. |
| Contributed by Kresten Krab Thorup and Dennis Glatting. |
| |
| Lock-free class table code designed and written from scratch by |
| Nicola Pero, 2001. |
| |
| This file is part of GCC. |
| |
| GCC is free software; you can redistribute it and/or modify it under the |
| terms of the GNU General Public License as published by the Free Software |
| Foundation; either version 2, or (at your option) any later version. |
| |
| GCC is distributed in the hope that it will be useful, but WITHOUT ANY |
| WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
| FOR A PARTICULAR PURPOSE. See the GNU General Public License for more |
| details. |
| |
| You should have received a copy of the GNU General Public License along with |
| GCC; see the file COPYING. If not, write to the Free Software |
| Foundation, 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ |
| |
| /* As a special exception, if you link this library with files compiled with |
| GCC to produce an executable, this does not cause the resulting executable |
| to be covered by the GNU General Public License. This exception does not |
| however invalidate any other reasons why the executable file might be |
| covered by the GNU General Public License. */ |
| |
| /* |
| The code in this file critically affects class method invocation |
| speed. This long preamble comment explains why, and the issues |
| involved. |
| |
| |
| One of the traditional weaknesses of the GNU Objective-C runtime is |
| that class method invocations are slow. The reason is that when you |
| write |
| |
| array = [NSArray new]; |
| |
| this gets basically compiled into the equivalent of |
| |
| array = [(objc_get_class ("NSArray")) new]; |
| |
| objc_get_class returns the class pointer corresponding to the string |
| `NSArray'; and because of the lookup, the operation is more |
| complicated and slow than a simple instance method invocation. |
| |
| Most high performance Objective-C code (using the GNU Objc runtime) |
| I had the opportunity to read (or write) work around this problem by |
| caching the class pointer: |
| |
| Class arrayClass = [NSArray class]; |
| |
| ... later on ... |
| |
| array = [arrayClass new]; |
| array = [arrayClass new]; |
| array = [arrayClass new]; |
| |
| In this case, you always perform a class lookup (the first one), but |
| then all the [arrayClass new] methods run exactly as fast as an |
| instance method invocation. It helps if you have many class method |
| invocations to the same class. |
| |
| The long-term solution to this problem would be to modify the |
| compiler to output tables of class pointers corresponding to all the |
| class method invocations, and to add code to the runtime to update |
| these tables - that should in the end allow class method invocations |
| to perform precisely as fast as instance method invocations, because |
| no class lookup would be involved. I think the Apple Objective-C |
| runtime uses this technique. Doing this involves synchronized |
| modifications in the runtime and in the compiler. |
| |
| As a first medicine to the problem, I [NP] have redesigned and |
| rewritten the way the runtime is performing class lookup. This |
| doesn't give as much speed as the other (definitive) approach, but |
| at least a class method invocation now takes approximately 4.5 times |
| an instance method invocation on my machine (it would take approx 12 |
| times before the rewriting), which is a lot better. |
| |
| One of the main reason the new class lookup is so faster is because |
| I implemented it in a way that can safely run multithreaded without |
| using locks - a so-called `lock-free' data structure. The atomic |
| operation is pointer assignment. The reason why in this problem |
| lock-free data structures work so well is that you never remove |
| classes from the table - and the difficult thing with lock-free data |
| structures is freeing data when is removed from the structures. */ |
| |
| #include "runtime.h" /* the kitchen sink */ |
| #include "sarray.h" |
| |
| #include <objc/objc.h> |
| #include <objc/objc-api.h> |
| #include <objc/thr.h> |
| |
| /* We use a table which maps a class name to the corresponding class |
| * pointer. The first part of this file defines this table, and |
| * functions to do basic operations on the table. The second part of |
| * the file implements some higher level Objective-C functionality for |
| * classes by using the functions provided in the first part to manage |
| * the table. */ |
| |
| /** |
| ** Class Table Internals |
| **/ |
| |
| /* A node holding a class */ |
| typedef struct class_node |
| { |
| struct class_node *next; /* Pointer to next entry on the list. |
| NULL indicates end of list. */ |
| |
| const char *name; /* The class name string */ |
| int length; /* The class name string length */ |
| Class pointer; /* The Class pointer */ |
| |
| } *class_node_ptr; |
| |
| /* A table containing classes is a class_node_ptr (pointing to the |
| first entry in the table - if it is NULL, then the table is |
| empty). */ |
| |
| /* We have 1024 tables. Each table contains all class names which |
| have the same hash (which is a number between 0 and 1023). To look |
| up a class_name, we compute its hash, and get the corresponding |
| table. Once we have the table, we simply compare strings directly |
| till we find the one which we want (using the length first). The |
| number of tables is quite big on purpose (a normal big application |
| has less than 1000 classes), so that you shouldn't normally get any |
| collisions, and get away with a single comparison (which we can't |
| avoid since we need to know that you have got the right thing). */ |
| #define CLASS_TABLE_SIZE 1024 |
| #define CLASS_TABLE_MASK 1023 |
| |
| static class_node_ptr class_table_array[CLASS_TABLE_SIZE]; |
| |
| /* The table writing mutex - we lock on writing to avoid conflicts |
| between different writers, but we read without locks. That is |
| possible because we assume pointer assignment to be an atomic |
| operation. */ |
| static objc_mutex_t __class_table_lock = NULL; |
| |
| /* CLASS_TABLE_HASH is how we compute the hash of a class name. It is |
| a macro - *not* a function - arguments *are* modified directly. |
| |
| INDEX should be a variable holding an int; |
| HASH should be a variable holding an int; |
| CLASS_NAME should be a variable holding a (char *) to the class_name. |
| |
| After the macro is executed, INDEX contains the length of the |
| string, and HASH the computed hash of the string; CLASS_NAME is |
| untouched. */ |
| |
| #define CLASS_TABLE_HASH(INDEX, HASH, CLASS_NAME) \ |
| HASH = 0; \ |
| for (INDEX = 0; CLASS_NAME[INDEX] != '\0'; INDEX++) \ |
| { \ |
| HASH = (HASH << 4) ^ (HASH >> 28) ^ CLASS_NAME[INDEX]; \ |
| } \ |
| \ |
| HASH = (HASH ^ (HASH >> 10) ^ (HASH >> 20)) & CLASS_TABLE_MASK; |
| |
| /* Setup the table. */ |
| static void |
| class_table_setup (void) |
| { |
| /* Start - nothing in the table. */ |
| memset (class_table_array, 0, sizeof (class_node_ptr) * CLASS_TABLE_SIZE); |
| |
| /* The table writing mutex. */ |
| __class_table_lock = objc_mutex_allocate (); |
| } |
| |
| |
| /* Insert a class in the table (used when a new class is registered). */ |
| static void |
| class_table_insert (const char *class_name, Class class_pointer) |
| { |
| int hash, length; |
| class_node_ptr new_node; |
| |
| /* Find out the class name's hash and length. */ |
| CLASS_TABLE_HASH (length, hash, class_name); |
| |
| /* Prepare the new node holding the class. */ |
| new_node = objc_malloc (sizeof (struct class_node)); |
| new_node->name = class_name; |
| new_node->length = length; |
| new_node->pointer = class_pointer; |
| |
| /* Lock the table for modifications. */ |
| objc_mutex_lock (__class_table_lock); |
| |
| /* Insert the new node in the table at the beginning of the table at |
| class_table_array[hash]. */ |
| new_node->next = class_table_array[hash]; |
| class_table_array[hash] = new_node; |
| |
| objc_mutex_unlock (__class_table_lock); |
| } |
| |
| /* Replace a class in the table (used only by poseAs:). */ |
| static void |
| class_table_replace (Class old_class_pointer, Class new_class_pointer) |
| { |
| int hash; |
| class_node_ptr node; |
| |
| objc_mutex_lock (__class_table_lock); |
| |
| hash = 0; |
| node = class_table_array[hash]; |
| |
| while (hash < CLASS_TABLE_SIZE) |
| { |
| if (node == NULL) |
| { |
| hash++; |
| if (hash < CLASS_TABLE_SIZE) |
| { |
| node = class_table_array[hash]; |
| } |
| } |
| else |
| { |
| Class class1 = node->pointer; |
| |
| if (class1 == old_class_pointer) |
| { |
| node->pointer = new_class_pointer; |
| } |
| node = node->next; |
| } |
| } |
| |
| objc_mutex_unlock (__class_table_lock); |
| } |
| |
| |
| /* Get a class from the table. This does not need mutex protection. |
| Currently, this function is called each time you call a static |
| method, this is why it must be very fast. */ |
| static inline Class |
| class_table_get_safe (const char *class_name) |
| { |
| class_node_ptr node; |
| int length, hash; |
| |
| /* Compute length and hash. */ |
| CLASS_TABLE_HASH (length, hash, class_name); |
| |
| node = class_table_array[hash]; |
| |
| if (node != NULL) |
| { |
| do |
| { |
| if (node->length == length) |
| { |
| /* Compare the class names. */ |
| int i; |
| |
| for (i = 0; i < length; i++) |
| { |
| if ((node->name)[i] != class_name[i]) |
| { |
| break; |
| } |
| } |
| |
| if (i == length) |
| { |
| /* They are equal! */ |
| return node->pointer; |
| } |
| } |
| } |
| while ((node = node->next) != NULL); |
| } |
| |
| return Nil; |
| } |
| |
| /* Enumerate over the class table. */ |
| struct class_table_enumerator |
| { |
| int hash; |
| class_node_ptr node; |
| }; |
| |
| |
| static Class |
| class_table_next (struct class_table_enumerator **e) |
| { |
| struct class_table_enumerator *enumerator = *e; |
| class_node_ptr next; |
| |
| if (enumerator == NULL) |
| { |
| *e = objc_malloc (sizeof (struct class_table_enumerator)); |
| enumerator = *e; |
| enumerator->hash = 0; |
| enumerator->node = NULL; |
| |
| next = class_table_array[enumerator->hash]; |
| } |
| else |
| { |
| next = enumerator->node->next; |
| } |
| |
| if (next != NULL) |
| { |
| enumerator->node = next; |
| return enumerator->node->pointer; |
| } |
| else |
| { |
| enumerator->hash++; |
| |
| while (enumerator->hash < CLASS_TABLE_SIZE) |
| { |
| next = class_table_array[enumerator->hash]; |
| if (next != NULL) |
| { |
| enumerator->node = next; |
| return enumerator->node->pointer; |
| } |
| enumerator->hash++; |
| } |
| |
| /* Ok - table finished - done. */ |
| objc_free (enumerator); |
| return Nil; |
| } |
| } |
| |
| #if 0 /* DEBUGGING FUNCTIONS */ |
| /* Debugging function - print the class table. */ |
| void |
| class_table_print (void) |
| { |
| int i; |
| |
| for (i = 0; i < CLASS_TABLE_SIZE; i++) |
| { |
| class_node_ptr node; |
| |
| printf ("%d:\n", i); |
| node = class_table_array[i]; |
| |
| while (node != NULL) |
| { |
| printf ("\t%s\n", node->name); |
| node = node->next; |
| } |
| } |
| } |
| |
| /* Debugging function - print an histogram of number of classes in |
| function of hash key values. Useful to evaluate the hash function |
| in real cases. */ |
| void |
| class_table_print_histogram (void) |
| { |
| int i, j; |
| int counter = 0; |
| |
| for (i = 0; i < CLASS_TABLE_SIZE; i++) |
| { |
| class_node_ptr node; |
| |
| node = class_table_array[i]; |
| |
| while (node != NULL) |
| { |
| counter++; |
| node = node->next; |
| } |
| if (((i + 1) % 50) == 0) |
| { |
| printf ("%4d:", i + 1); |
| for (j = 0; j < counter; j++) |
| { |
| printf ("X"); |
| } |
| printf ("\n"); |
| counter = 0; |
| } |
| } |
| printf ("%4d:", i + 1); |
| for (j = 0; j < counter; j++) |
| { |
| printf ("X"); |
| } |
| printf ("\n"); |
| } |
| #endif /* DEBUGGING FUNCTIONS */ |
| |
| /** |
| ** Objective-C runtime functions |
| **/ |
| |
| /* From now on, the only access to the class table data structure |
| should be via the class_table_* functions. */ |
| |
| /* This is a hook which is called by objc_get_class and |
| objc_lookup_class if the runtime is not able to find the class. |
| This may e.g. try to load in the class using dynamic loading. */ |
| Class (*_objc_lookup_class) (const char *name) = 0; /* !T:SAFE */ |
| |
| |
| /* True when class links has been resolved. */ |
| BOOL __objc_class_links_resolved = NO; /* !T:UNUSED */ |
| |
| |
| void |
| __objc_init_class_tables (void) |
| { |
| /* Allocate the class hash table. */ |
| |
| if (__class_table_lock) |
| return; |
| |
| objc_mutex_lock (__objc_runtime_mutex); |
| |
| class_table_setup (); |
| |
| objc_mutex_unlock (__objc_runtime_mutex); |
| } |
| |
| /* This function adds a class to the class hash table, and assigns the |
| class a number, unless it's already known. */ |
| void |
| __objc_add_class_to_hash (Class class) |
| { |
| Class h_class; |
| |
| objc_mutex_lock (__objc_runtime_mutex); |
| |
| /* Make sure the table is there. */ |
| assert (__class_table_lock); |
| |
| /* Make sure it's not a meta class. */ |
| assert (CLS_ISCLASS (class)); |
| |
| /* Check to see if the class is already in the hash table. */ |
| h_class = class_table_get_safe (class->name); |
| if (! h_class) |
| { |
| /* The class isn't in the hash table. Add the class and assign a class |
| number. */ |
| static unsigned int class_number = 1; |
| |
| CLS_SETNUMBER (class, class_number); |
| CLS_SETNUMBER (class->class_pointer, class_number); |
| |
| ++class_number; |
| class_table_insert (class->name, class); |
| } |
| |
| objc_mutex_unlock (__objc_runtime_mutex); |
| } |
| |
| /* Get the class object for the class named NAME. If NAME does not |
| identify a known class, the hook _objc_lookup_class is called. If |
| this fails, nil is returned. */ |
| Class |
| objc_lookup_class (const char *name) |
| { |
| Class class; |
| |
| class = class_table_get_safe (name); |
| |
| if (class) |
| return class; |
| |
| if (_objc_lookup_class) |
| return (*_objc_lookup_class) (name); |
| else |
| return 0; |
| } |
| |
| /* Get the class object for the class named NAME. If NAME does not |
| identify a known class, the hook _objc_lookup_class is called. If |
| this fails, an error message is issued and the system aborts. */ |
| Class |
| objc_get_class (const char *name) |
| { |
| Class class; |
| |
| class = class_table_get_safe (name); |
| |
| if (class) |
| return class; |
| |
| if (_objc_lookup_class) |
| class = (*_objc_lookup_class) (name); |
| |
| if (class) |
| return class; |
| |
| objc_error (nil, OBJC_ERR_BAD_CLASS, |
| "objc runtime: cannot find class %s\n", name); |
| return 0; |
| } |
| |
| MetaClass |
| objc_get_meta_class (const char *name) |
| { |
| return objc_get_class (name)->class_pointer; |
| } |
| |
| /* This function provides a way to enumerate all the classes in the |
| executable. Pass *ENUM_STATE == NULL to start the enumeration. The |
| function will return 0 when there are no more classes. |
| For example: |
| id class; |
| void *es = NULL; |
| while ((class = objc_next_class (&es))) |
| ... do something with class; |
| */ |
| Class |
| objc_next_class (void **enum_state) |
| { |
| Class class; |
| |
| objc_mutex_lock (__objc_runtime_mutex); |
| |
| /* Make sure the table is there. */ |
| assert (__class_table_lock); |
| |
| class = class_table_next ((struct class_table_enumerator **) enum_state); |
| |
| objc_mutex_unlock (__objc_runtime_mutex); |
| |
| return class; |
| } |
| |
| /* Resolve super/subclass links for all classes. The only thing we |
| can be sure of is that the class_pointer for class objects point to |
| the right meta class objects. */ |
| void |
| __objc_resolve_class_links (void) |
| { |
| struct class_table_enumerator *es = NULL; |
| Class object_class = objc_get_class ("Object"); |
| Class class1; |
| |
| assert (object_class); |
| |
| objc_mutex_lock (__objc_runtime_mutex); |
| |
| /* Assign subclass links. */ |
| while ((class1 = class_table_next (&es))) |
| { |
| /* Make sure we have what we think we have. */ |
| assert (CLS_ISCLASS (class1)); |
| assert (CLS_ISMETA (class1->class_pointer)); |
| |
| /* The class_pointer of all meta classes point to Object's meta |
| class. */ |
| class1->class_pointer->class_pointer = object_class->class_pointer; |
| |
| if (! CLS_ISRESOLV (class1)) |
| { |
| CLS_SETRESOLV (class1); |
| CLS_SETRESOLV (class1->class_pointer); |
| |
| if (class1->super_class) |
| { |
| Class a_super_class |
| = objc_get_class ((char *) class1->super_class); |
| |
| assert (a_super_class); |
| |
| DEBUG_PRINTF ("making class connections for: %s\n", |
| class1->name); |
| |
| /* Assign subclass links for superclass. */ |
| class1->sibling_class = a_super_class->subclass_list; |
| a_super_class->subclass_list = class1; |
| |
| /* Assign subclass links for meta class of superclass. */ |
| if (a_super_class->class_pointer) |
| { |
| class1->class_pointer->sibling_class |
| = a_super_class->class_pointer->subclass_list; |
| a_super_class->class_pointer->subclass_list |
| = class1->class_pointer; |
| } |
| } |
| else /* A root class, make its meta object be a subclass of |
| Object. */ |
| { |
| class1->class_pointer->sibling_class |
| = object_class->subclass_list; |
| object_class->subclass_list = class1->class_pointer; |
| } |
| } |
| } |
| |
| /* Assign superclass links. */ |
| es = NULL; |
| while ((class1 = class_table_next (&es))) |
| { |
| Class sub_class; |
| for (sub_class = class1->subclass_list; sub_class; |
| sub_class = sub_class->sibling_class) |
| { |
| sub_class->super_class = class1; |
| if (CLS_ISCLASS (sub_class)) |
| sub_class->class_pointer->super_class = class1->class_pointer; |
| } |
| } |
| |
| objc_mutex_unlock (__objc_runtime_mutex); |
| } |
| |
| |
| |
| #define CLASSOF(c) ((c)->class_pointer) |
| |
| Class |
| class_pose_as (Class impostor, Class super_class) |
| { |
| if (! CLS_ISRESOLV (impostor)) |
| __objc_resolve_class_links (); |
| |
| /* Preconditions */ |
| assert (impostor); |
| assert (super_class); |
| assert (impostor->super_class == super_class); |
| assert (CLS_ISCLASS (impostor)); |
| assert (CLS_ISCLASS (super_class)); |
| assert (impostor->instance_size == super_class->instance_size); |
| |
| { |
| Class *subclass = &(super_class->subclass_list); |
| |
| /* Move subclasses of super_class to impostor. */ |
| while (*subclass) |
| { |
| Class nextSub = (*subclass)->sibling_class; |
| |
| if (*subclass != impostor) |
| { |
| Class sub = *subclass; |
| |
| /* Classes */ |
| sub->sibling_class = impostor->subclass_list; |
| sub->super_class = impostor; |
| impostor->subclass_list = sub; |
| |
| /* It will happen that SUB is not a class object if it is |
| the top of the meta class hierarchy chain (root |
| meta-class objects inherit their class object). If |
| that is the case... don't mess with the meta-meta |
| class. */ |
| if (CLS_ISCLASS (sub)) |
| { |
| /* Meta classes */ |
| CLASSOF (sub)->sibling_class = |
| CLASSOF (impostor)->subclass_list; |
| CLASSOF (sub)->super_class = CLASSOF (impostor); |
| CLASSOF (impostor)->subclass_list = CLASSOF (sub); |
| } |
| } |
| |
| *subclass = nextSub; |
| } |
| |
| /* Set subclasses of superclass to be impostor only. */ |
| super_class->subclass_list = impostor; |
| CLASSOF (super_class)->subclass_list = CLASSOF (impostor); |
| |
| /* Set impostor to have no sibling classes. */ |
| impostor->sibling_class = 0; |
| CLASSOF (impostor)->sibling_class = 0; |
| } |
| |
| /* Check relationship of impostor and super_class is kept. */ |
| assert (impostor->super_class == super_class); |
| assert (CLASSOF (impostor)->super_class == CLASSOF (super_class)); |
| |
| /* This is how to update the lookup table. Regardless of what the |
| keys of the hashtable is, change all values that are superclass |
| into impostor. */ |
| |
| objc_mutex_lock (__objc_runtime_mutex); |
| |
| class_table_replace (super_class, impostor); |
| |
| objc_mutex_unlock (__objc_runtime_mutex); |
| |
| /* Next, we update the dispatch tables... */ |
| __objc_update_dispatch_table_for_class (CLASSOF (impostor)); |
| __objc_update_dispatch_table_for_class (impostor); |
| |
| return impostor; |
| } |