| /* { dg-do run } */ |
| /* { dg-options "-O1 -Wall" } */ |
| |
| #define choose __builtin_choose_expr |
| |
| /* Check the type of __builtin_choose_expr between E1 and E2, both |
| ways round and with both 0 and 1 as the condition. */ |
| #define ASSERT_COND_TYPE(E1, E2) \ |
| do { \ |
| typedef __typeof(E1) T1; \ |
| typedef __typeof(E2) T2; \ |
| typedef T1 **T1pp; \ |
| typedef T2 **T2pp; \ |
| typedef __typeof(choose (1, (E1), (E2))) T1a; \ |
| typedef __typeof(choose (0, (E2), (E1))) T1b; \ |
| typedef __typeof(choose (1, (E2), (E1))) T2a; \ |
| typedef __typeof(choose (0, (E1), (E2))) T2b; \ |
| typedef T1a **T1app; \ |
| typedef T1b **T1bpp; \ |
| typedef T2a **T2app; \ |
| typedef T2b **T2bpp; \ |
| T1pp t1 = 0; \ |
| T2pp t2 = 0; \ |
| T1app t1a = 0; \ |
| T1bpp t1b = 0; \ |
| T2app t2a = 0; \ |
| T2bpp t2b = 0; \ |
| t1 = t1a; \ |
| t1 = t1b; \ |
| t2 = t2a; \ |
| t2 = t2b; \ |
| (void) t1; \ |
| (void) t2; \ |
| } while (0) |
| |
| |
| extern void abort (); |
| extern void exit (); |
| |
| void bad () |
| { |
| abort (); |
| } |
| |
| void good () |
| { |
| exit (0); |
| } |
| |
| int main (void) |
| { |
| signed char sc1, sc2; |
| void *v1; |
| int i, j; |
| double dd; |
| float f; |
| typedef void (*fpt)(void); |
| fpt triple; |
| struct S { int x, y; } pour, some, sugar; |
| union u { int p; } united, nations; |
| |
| if (__builtin_choose_expr (0, 12, 0) |
| || !__builtin_choose_expr (45, 5, 0) |
| || !__builtin_choose_expr (45, 3, 0)) |
| abort (); |
| |
| ASSERT_COND_TYPE (sc1, sc2); |
| ASSERT_COND_TYPE (v1, sc1); |
| ASSERT_COND_TYPE (i, j); |
| ASSERT_COND_TYPE (dd, main); |
| ASSERT_COND_TYPE ((float)dd, i); |
| ASSERT_COND_TYPE (4, f); |
| ASSERT_COND_TYPE (triple, some); |
| ASSERT_COND_TYPE (united, nations); |
| ASSERT_COND_TYPE (nations, main); |
| |
| pour.y = 69; |
| __builtin_choose_expr (0, bad (), sugar) = pour; |
| if (sugar.y != 69) |
| abort (); |
| |
| __builtin_choose_expr (sizeof (int), f, bad ()) = 3.5F; |
| |
| if (f != 3.5F) |
| abort (); |
| |
| __builtin_choose_expr (1, good, bad)(); |
| |
| exit (0); |
| } |