| /* { dg-do run } */ | |
| /* Test concurrent and repeated allocations. */ | |
| #include <omp.h> | |
| #pragma omp requires dynamic_allocators | |
| void | |
| test (int n, omp_allocator_handle_t allocator) | |
| { | |
| #pragma omp target map(to:n) map(to:allocator) | |
| { | |
| int **a; | |
| a = (int **) omp_alloc (n * sizeof (int *), allocator); | |
| #pragma omp parallel for | |
| for (int i = 0; i < n; i++) | |
| { | |
| /*Use 10x to ensure we do activate low-latency fall-back. */ | |
| a[i] = omp_alloc (sizeof (int) * 10, allocator); | |
| a[i][0] = i; | |
| } | |
| for (int i = 0; i < n; i++) | |
| if (a[i][0] != i) | |
| { | |
| __builtin_printf ("data mismatch at %i\n", i); | |
| __builtin_abort (); | |
| } | |
| #pragma omp parallel for | |
| for (int i = 0; i < n; i++) | |
| omp_free (a[i], allocator); | |
| omp_free (a, allocator); | |
| } | |
| } | |
| int | |
| main () | |
| { | |
| /* omp_low_lat_mem_alloc doesn't actually get low-latency memory on GPU. */ | |
| omp_alloctrait_t traits[1] = { { omp_atk_access, omp_atv_cgroup } }; | |
| omp_allocator_handle_t gpu_lowlat; | |
| #pragma omp target map(from:gpu_lowlat) | |
| gpu_lowlat = omp_init_allocator (omp_low_lat_mem_space, 1, traits); | |
| // Smaller than low-latency memory limit | |
| test (10, omp_default_mem_alloc); | |
| test (10, omp_large_cap_mem_alloc); | |
| test (10, omp_const_mem_alloc); | |
| test (10, omp_high_bw_mem_alloc); | |
| test (10, omp_low_lat_mem_alloc); | |
| test (10, gpu_lowlat); | |
| test (10, omp_cgroup_mem_alloc); | |
| test (10, omp_pteam_mem_alloc); | |
| test (10, omp_thread_mem_alloc); | |
| // Larger than low-latency memory limit (on aggregate) | |
| test (1000, omp_default_mem_alloc); | |
| test (1000, omp_large_cap_mem_alloc); | |
| test (1000, omp_const_mem_alloc); | |
| test (1000, omp_high_bw_mem_alloc); | |
| test (1000, omp_low_lat_mem_alloc); | |
| test (1000, gpu_lowlat); | |
| test (1000, omp_cgroup_mem_alloc); | |
| test (1000, omp_pteam_mem_alloc); | |
| test (1000, omp_thread_mem_alloc); | |
| return 0; | |
| } |