| /* objc-map.h -- Implementation of map data structures for ObjC compiler |
| Copyright (C) 2011-2022 Free Software Foundation, Inc. |
| Written by Nicola Pero <nicola.pero@meta-innovation.com> |
| |
| This program is free software; you can redistribute it and/or modify it |
| under the terms of the GNU Lesser Public License as published by the |
| Free Software Foundation; either version 3, or (at your option) any |
| later version. |
| |
| This program is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| GNU Lesser Public License for more details. |
| |
| You should have received a copy of the GNU Lesser Public License |
| along with this program; if not, write to the Free Software |
| Foundation, 51 Franklin Street - Fifth Floor, |
| Boston, MA 02110-1301, USA. */ |
| |
| #ifndef OBJC_MAP_H |
| #define OBJC_MAP_H |
| |
| /* A map is a data structure that maps a key to a value. In this file |
| we currently have maps that can map a GCC identifier (a tree) to |
| some other GCC tree. This is what the ObjC frontend mostly needs: |
| being able to look up an identifier into an ObjC data structure. A |
| typical usage is mapping ObjC class names (as identifiers) to a |
| tree representing the class. |
| |
| This implementation is fast. :-) */ |
| |
| /** |
| ** Private definitions. |
| **/ |
| |
| /* We include private declaration and definitions that are required to |
| provide the implementation of inline functions. You should ignore |
| these definitions (and the implementation of the inline functions) |
| as they are not part of the public API and may change. */ |
| typedef unsigned int objc_map_private_hash_t; |
| |
| /* This is used as sentinel. */ |
| #define OBJC_MAP_PRIVATE_EMPTY_SLOT (tree)0 |
| |
| struct GTY(()) objc_map_private { |
| /* Total number of slots. This is the maximum number of elements |
| that can be currently stored in the map before resizing. This is |
| the number of slots in the C array. Important: this is |
| guaranteed to be a power of 2. When we create (or resize) the |
| map, we round up the size to the next power of 2. This allows us |
| to convert a hash to a position in the hashtable by simply doing |
| "position = hash & mask", where mask is number_of_slots - 1 |
| instead of using a modulo (which requires a division). */ |
| size_t number_of_slots; |
| |
| /* This is number_of_slots - 1, precomputed. */ |
| size_t mask; |
| |
| /* Number of slots that are not empty (ie, that are active). We |
| keep counts using this variable which can easily be checked |
| against max_number_of_non_empty_slots. */ |
| size_t number_of_non_empty_slots; |
| |
| /* This is the load factor limit. When the number of non empty |
| slots equals this number, we need to resize the array. This is |
| calculated once, when the slots are resized, and then kept cached |
| so it can be compared quickly when elements are added. */ |
| size_t max_number_of_non_empty_slots; |
| |
| /* The maximum load factor. */ |
| int maximum_load_factor; |
| |
| /* These are the keys. */ |
| tree * GTY ((length ("%h.number_of_slots"))) slots; |
| |
| /* These are the values. values[i] is the value corresponding |
| to slots[i]. */ |
| tree * GTY ((length ("%h.number_of_slots"))) values; |
| }; |
| |
| /* Private functions used to resize the map. They may be called by |
| the inline functions when adding elements. */ |
| extern void |
| objc_map_private_grow (struct objc_map_private *map); |
| |
| |
| /** |
| ** The definition of a map. |
| **/ |
| typedef struct objc_map_private *objc_map_t; |
| |
| |
| /** |
| ** Creating a map. |
| **/ |
| |
| /* objc_map_alloc_ggc() creates a new map which is under GGC. The initial |
| capacity must be specified as an argument; this is used to size the map |
| when it is created. */ |
| objc_map_t objc_map_alloc_ggc (size_t initial_capacity); |
| |
| /** |
| ** Performance tuning. |
| **/ |
| |
| /* Set a maximum load factor for the data structure. This is the main |
| tuning parameter to improve performance (at the expense of |
| memory). */ |
| void objc_map_set_maximum_load_factor (objc_map_t map, int number_between_zero_and_one_hundred); |
| |
| /* Read the maximum load factor. */ |
| int objc_map_maximum_load_factor (objc_map_t map); |
| |
| |
| /** |
| ** Getting the value corresponding to a key. |
| **/ |
| |
| /* This is the value returned by objc_map_get() when the value |
| corresponding to a key is not found. */ |
| #define OBJC_MAP_NOT_FOUND (tree)1 |
| |
| /* objc_map_get() returns the value associated with a certain key, |
| or OBJC_MAP_NOT_FOUND if there is no value associated with that key. |
| Note that you can also use it to simply check if the map contains a |
| pair with a certain key; just compare the result of calling |
| objc_map_get() to OBJC_MAP_NOT_FOUND. |
| |
| It is essential to always check the results of the call to make |
| sure it is not OBJC_MAP_NOT_FOUND. |
| |
| NULL is a valid value, so a key can be inserted into a map with |
| value NULL, and objc_map_get() will return NULL in that case. |
| So a result of NULL means that they key *was* found, and the value |
| associated with it was NULL. */ |
| static inline tree |
| objc_map_get (objc_map_t map, /* struct tree_identifier * */tree key) |
| { |
| /* The inline implementation is private and may change without notice. */ |
| objc_map_private_hash_t hash = IDENTIFIER_HASH_VALUE (key); |
| size_t i = hash & map->mask; |
| size_t j = 1; |
| |
| if (map->slots[i] == OBJC_MAP_PRIVATE_EMPTY_SLOT) |
| return OBJC_MAP_NOT_FOUND; |
| |
| if (map->slots[i] == key) |
| return map->values[i]; |
| |
| while (1) |
| { |
| i = (i + j) & map->mask; |
| |
| if (map->slots[i] == OBJC_MAP_PRIVATE_EMPTY_SLOT) |
| return OBJC_MAP_NOT_FOUND; |
| |
| if (map->slots[i] == key) |
| return map->values[i]; |
| |
| j++; |
| } |
| } |
| |
| /* objc_map_put() puts a key/value pair into the map. If the map does |
| not contain the key, it is added to it with the specified value. |
| If the map already contains the key, the previous value is replaced |
| with the new one. |
| |
| You can use any identifier as key, with the exception of NULL. |
| |
| You can use any tree as value, including NULL. */ |
| static inline |
| void objc_map_put (objc_map_t map, /*struct tree_identifier * */tree key, tree value) |
| { |
| /* The inline implementation is private and may change without notice. */ |
| objc_map_private_hash_t hash = IDENTIFIER_HASH_VALUE (key); |
| size_t i, j = 0; |
| |
| if (map->number_of_non_empty_slots == map->max_number_of_non_empty_slots) |
| objc_map_private_grow (map); |
| |
| i = hash & map->mask; |
| |
| while (1) |
| { |
| if (map->slots[i] == OBJC_MAP_PRIVATE_EMPTY_SLOT) |
| { |
| map->number_of_non_empty_slots++; |
| map->slots[i] = key; |
| map->values[i] = value; |
| return; |
| } |
| if (map->slots[i] == key) |
| { |
| map->values[i] = value; |
| return; |
| } |
| |
| j++; |
| i = (i + j) & map->mask; |
| } |
| } |
| |
| /** |
| ** Iterating over a map using an iterator. |
| **/ |
| |
| /* When using iterators you can iterate directly on the elements in |
| the map, and take an action over each one. |
| |
| Here is how you iterate over a hmap_pointer using iterators: |
| |
| objc_map_iterator_t i; |
| |
| objc_map_iterator_initialize (map, &i); |
| |
| while (objc_map_iterator_move_to_next (map, &i)) |
| { |
| tree p = objc_map_iterator_current_key (map, i); |
| tree q = objc_map_iterator_current_value (map, i); |
| |
| ... do something with p and q ... |
| } |
| |
| You'll notice that the functions that modify the iterator (to |
| initialize it, or move it to the next element) take a pointer to it |
| as argument (as in "&i"), while the functions that only read its |
| state (to read the current key/value, or remove the current |
| key/value from the map) take it as a direct argument (as in "i"). |
| |
| Note that all the objc_map_iterator_*() functions are inline and if |
| you follow the pattern above, the compiler should be able to inline |
| everything into a very efficient loop, roughly equivalent to |
| hand-writing a C loop that iterates directly onto the hmap_pointer |
| internal data structures. */ |
| |
| /* A objc_map_iterator_t variable encapsulates the state of an |
| iteration. The fact that this is actually a size_t (pointing to |
| the index of the slot that we return next) is an internal, private |
| detail of the implementation and may change without notice. */ |
| typedef size_t objc_map_iterator_t; |
| |
| /* Initialize an iterator to iterate over the specified objc_map. You |
| must use this before starting the iteration, to get a working |
| iterator. */ |
| static inline |
| void |
| objc_map_iterator_initialize (objc_map_t map ATTRIBUTE_UNUSED, objc_map_iterator_t *i) |
| { |
| /* The inline implementation is private and may change without notice. */ |
| /* This is trivial, but the same API would work to initialize more |
| complicated iterators. */ |
| *i = 0; |
| } |
| |
| #define OBJC_MAP_FAILURE 0 |
| #define OBJC_MAP_SUCCESS 1 |
| |
| /* Move the iterator to the next key/value pair, and return |
| OBJC_MAP_SUCCESS if there is such a key/value pair, and |
| OBJC_MAP_FAILURE if there are no more ones. The iterator must have |
| been initialized using objc_map_iterator_initialize(). Note that |
| because this function is modifying the iterator, you need to pass a |
| pointer to it. */ |
| static inline |
| int |
| objc_map_iterator_move_to_next (objc_map_t map, objc_map_iterator_t *i) |
| { |
| /* The inline implementation is private and may change without notice. */ |
| while (1) |
| { |
| void *slot; |
| if (*i == map->number_of_slots) |
| return OBJC_MAP_FAILURE; |
| |
| slot = map->slots[*i]; |
| *i = *i + 1; |
| if (slot != OBJC_MAP_PRIVATE_EMPTY_SLOT) |
| return OBJC_MAP_SUCCESS; |
| } |
| } |
| |
| /* Return the current key. You can only call it after you have called |
| objc_map_iterator_move_to_next() at least once (to move to the |
| first element), and only if the last call returned |
| OBJC_MAP_SUCCESS. The behavior is otherwise undefined, probably a |
| segmentation fault. */ |
| static inline |
| tree |
| objc_map_iterator_current_key (objc_map_t map, objc_map_iterator_t i) |
| { |
| /* The inline implementation is private and may change without notice. */ |
| return map->slots[i - 1]; |
| } |
| |
| /* Return the current value. You can only call it after you have |
| called objc_map_iterator_move_to_next() at least once (to move to |
| the first element), and only if the last call returned |
| OBJC_MAP_SUCCESS. The behavior is otherwise undefined, probably a |
| segmentation fault. */ |
| static inline |
| tree |
| objc_map_iterator_current_value (objc_map_t map, objc_map_iterator_t i) |
| { |
| /* The inline implementation is private and may change without notice. */ |
| return map->values[i - 1]; |
| } |
| |
| #endif /* OBJC_MAP_H */ |