blob: 4b0366dfddf3d2a2e9966fb178b655782a3daef9 [file] [log] [blame]
/* { dg-do run } */
/* { dg-require-effective-target vsx_hw } */
/* { dg-options "-O2 -mvsx" } */
#define NO_WARN_X86_INTRINSICS 1
#include <smmintrin.h>
#define VEC_T __m128
#define FP_T float
#define ROUND_INTRIN(x, ignored, mode) _mm_round_ps (x, mode)
#include "sse4_1-round-data.h"
struct data2 data[] = {
{ .value1 = { .f = { 0.00, 0.25, 0.50, 0.75 } } },
{ .value1 = { .f = { 0x1.fffff8p+21, 0x1.fffffap+21,
0x1.fffffcp+21, 0x1.fffffep+21 } } },
{ .value1 = { .f = { 0x1.fffffap+22, 0x1.fffffcp+22,
0x1.fffffep+22, 0x1.fffffep+23 } } },
{ .value1 = { .f = { -0x1.fffffep+23, -0x1.fffffep+22,
-0x1.fffffcp+22, -0x1.fffffap+22 } } },
{ .value1 = { .f = { -0x1.fffffep+21, -0x1.fffffcp+21,
-0x1.fffffap+21, -0x1.fffff8p+21 } } },
{ .value1 = { .f = { -1.00, -0.75, -0.50, -0.25 } } }
};
union value answers_NEAREST_INT[] = {
{ .f = { 0.00, 0.00, 0.00, 1.00 } },
{ .f = { 0x1.fffff8p+21, 0x1.fffff8p+21,
0x1.000000p+22, 0x1.000000p+22 } },
{ .f = { 0x1.fffff8p+22, 0x1.fffffcp+22,
0x1.000000p+23, 0x1.fffffep+23 } },
{ .f = { -0x1.fffffep+23, -0x1.000000p+23,
-0x1.fffffcp+22, -0x1.fffff8p+22 } },
{ .f = { -0x1.000000p+22, -0x1.000000p+22,
-0x1.fffff8p+21, -0x1.fffff8p+21 } },
{ .f = { -1.00, -1.00, 0.00, 0.00 } }
};
union value answers_NEG_INF[] = {
{ .f = { 0.00, 0.00, 0.00, 0.00 } },
{ .f = { 0x1.fffff8p+21, 0x1.fffff8p+21,
0x1.fffff8p+21, 0x1.fffff8p+21 } },
{ .f = { 0x1.fffff8p+22, 0x1.fffffcp+22,
0x1.fffffcp+22, 0x1.fffffep+23 } },
{ .f = { -0x1.fffffep+23, -0x1.000000p+23,
-0x1.fffffcp+22, -0x1.fffffcp+22 } },
{ .f = { -0x1.000000p+22, -0x1.000000p+22,
-0x1.000000p+22, -0x1.fffff8p+21 } },
{ .f = { -1.00, -1.00, -1.00, -1.00 } }
};
union value answers_POS_INF[] = {
{ .f = { 0.00, 1.00, 1.00, 1.00 } },
{ .f = { 0x1.fffff8p+21, 0x1.000000p+22,
0x1.000000p+22, 0x1.000000p+22 } },
{ .f = { 0x1.fffffcp+22, 0x1.fffffcp+22,
0x1.000000p+23, 0x1.fffffep+23 } },
{ .f = { -0x1.fffffep+23, -0x1.fffffcp+22,
-0x1.fffffcp+22, -0x1.fffff8p+22 } },
{ .f = { -0x1.fffff8p+21, -0x1.fffff8p+21,
-0x1.fffff8p+21, -0x1.fffff8p+21 } },
{ .f = { -1.00, 0.00, 0.00, 0.00 } }
};
union value answers_ZERO[] = {
{ .f = { 0.00, 0.00, 0.00, 0.00 } },
{ .f = { 0x1.fffff8p+21, 0x1.fffff8p+21,
0x1.fffff8p+21, 0x1.fffff8p+21 } },
{ .f = { 0x1.fffff8p+22, 0x1.fffffcp+22,
0x1.fffffcp+22, 0x1.fffffep+23 } },
{ .f = { -0x1.fffffep+23, -0x1.fffffcp+22,
-0x1.fffffcp+22, -0x1.fffff8p+22 } },
{ .f = { -0x1.fffff8p+21, -0x1.fffff8p+21,
-0x1.fffff8p+21, -0x1.fffff8p+21 } },
{ .f = { -1.00, 0.00, 0.00, 0.00 } }
};
union value *answers[] = {
answers_NEAREST_INT,
answers_NEG_INF,
answers_POS_INF,
answers_ZERO,
0 /* CUR_DIRECTION answers depend on current rounding mode. */
};
#include "sse4_1-round3.h"