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/*
*
* Copyright (c) 1994
* Hewlett-Packard Company
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies and
* that both that copyright notice and this permission notice appear
* in supporting documentation. Hewlett-Packard Company makes no
* representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*
* Copyright (c) 1997
* Silicon Graphics Computer Systems, Inc.
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies and
* that both that copyright notice and this permission notice appear
* in supporting documentation. Silicon Graphics makes no
* representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*/
/* NOTE: This is an internal header file, included by other STL headers.
* You should not attempt to use it directly.
*/
#ifndef __SGI_STL_INTERNAL_HEAP_H
#define __SGI_STL_INTERNAL_HEAP_H
__STL_BEGIN_NAMESPACE
#if defined(__sgi) && !defined(__GNUC__) && (_MIPS_SIM != _MIPS_SIM_ABI32)
#pragma set woff 1209
#endif
template <class RandomAccessIterator, class Distance, class T>
void __push_heap(RandomAccessIterator first, Distance holeIndex,
Distance topIndex, T value) {
Distance parent = (holeIndex - 1) / 2;
while (holeIndex > topIndex && *(first + parent) < value) {
*(first + holeIndex) = *(first + parent);
holeIndex = parent;
parent = (holeIndex - 1) / 2;
}
*(first + holeIndex) = value;
}
template <class RandomAccessIterator, class Distance, class T>
inline void __push_heap_aux(RandomAccessIterator first,
RandomAccessIterator last, Distance*, T*) {
__push_heap(first, Distance((last - first) - 1), Distance(0),
T(*(last - 1)));
}
template <class RandomAccessIterator>
inline void push_heap(RandomAccessIterator first, RandomAccessIterator last) {
__push_heap_aux(first, last, distance_type(first), value_type(first));
}
template <class RandomAccessIterator, class Distance, class T, class Compare>
void __push_heap(RandomAccessIterator first, Distance holeIndex,
Distance topIndex, T value, Compare comp) {
Distance parent = (holeIndex - 1) / 2;
while (holeIndex > topIndex && comp(*(first + parent), value)) {
*(first + holeIndex) = *(first + parent);
holeIndex = parent;
parent = (holeIndex - 1) / 2;
}
*(first + holeIndex) = value;
}
template <class RandomAccessIterator, class Compare, class Distance, class T>
inline void __push_heap_aux(RandomAccessIterator first,
RandomAccessIterator last, Compare comp,
Distance*, T*) {
__push_heap(first, Distance((last - first) - 1), Distance(0),
T(*(last - 1)), comp);
}
template <class RandomAccessIterator, class Compare>
inline void push_heap(RandomAccessIterator first, RandomAccessIterator last,
Compare comp) {
__push_heap_aux(first, last, comp, distance_type(first), value_type(first));
}
template <class RandomAccessIterator, class Distance, class T>
void __adjust_heap(RandomAccessIterator first, Distance holeIndex,
Distance len, T value) {
Distance topIndex = holeIndex;
Distance secondChild = 2 * holeIndex + 2;
while (secondChild < len) {
if (*(first + secondChild) < *(first + (secondChild - 1)))
secondChild--;
*(first + holeIndex) = *(first + secondChild);
holeIndex = secondChild;
secondChild = 2 * (secondChild + 1);
}
if (secondChild == len) {
*(first + holeIndex) = *(first + (secondChild - 1));
holeIndex = secondChild - 1;
}
__push_heap(first, holeIndex, topIndex, value);
}
template <class RandomAccessIterator, class T, class Distance>
inline void __pop_heap(RandomAccessIterator first, RandomAccessIterator last,
RandomAccessIterator result, T value, Distance*) {
*result = *first;
__adjust_heap(first, Distance(0), Distance(last - first), value);
}
template <class RandomAccessIterator, class T>
inline void __pop_heap_aux(RandomAccessIterator first,
RandomAccessIterator last, T*) {
__pop_heap(first, last - 1, last - 1, T(*(last - 1)), distance_type(first));
}
template <class RandomAccessIterator>
inline void pop_heap(RandomAccessIterator first, RandomAccessIterator last) {
__pop_heap_aux(first, last, value_type(first));
}
template <class RandomAccessIterator, class Distance, class T, class Compare>
void __adjust_heap(RandomAccessIterator first, Distance holeIndex,
Distance len, T value, Compare comp) {
Distance topIndex = holeIndex;
Distance secondChild = 2 * holeIndex + 2;
while (secondChild < len) {
if (comp(*(first + secondChild), *(first + (secondChild - 1))))
secondChild--;
*(first + holeIndex) = *(first + secondChild);
holeIndex = secondChild;
secondChild = 2 * (secondChild + 1);
}
if (secondChild == len) {
*(first + holeIndex) = *(first + (secondChild - 1));
holeIndex = secondChild - 1;
}
__push_heap(first, holeIndex, topIndex, value, comp);
}
template <class RandomAccessIterator, class T, class Compare, class Distance>
inline void __pop_heap(RandomAccessIterator first, RandomAccessIterator last,
RandomAccessIterator result, T value, Compare comp,
Distance*) {
*result = *first;
__adjust_heap(first, Distance(0), Distance(last - first), value, comp);
}
template <class RandomAccessIterator, class T, class Compare>
inline void __pop_heap_aux(RandomAccessIterator first,
RandomAccessIterator last, T*, Compare comp) {
__pop_heap(first, last - 1, last - 1, T(*(last - 1)), comp,
distance_type(first));
}
template <class RandomAccessIterator, class Compare>
inline void pop_heap(RandomAccessIterator first, RandomAccessIterator last,
Compare comp) {
__pop_heap_aux(first, last, value_type(first), comp);
}
template <class RandomAccessIterator, class T, class Distance>
void __make_heap(RandomAccessIterator first, RandomAccessIterator last, T*,
Distance*) {
if (last - first < 2) return;
Distance len = last - first;
Distance parent = (len - 2)/2;
while (true) {
__adjust_heap(first, parent, len, T(*(first + parent)));
if (parent == 0) return;
parent--;
}
}
template <class RandomAccessIterator>
inline void make_heap(RandomAccessIterator first, RandomAccessIterator last) {
__make_heap(first, last, value_type(first), distance_type(first));
}
template <class RandomAccessIterator, class Compare, class T, class Distance>
void __make_heap(RandomAccessIterator first, RandomAccessIterator last,
Compare comp, T*, Distance*) {
if (last - first < 2) return;
Distance len = last - first;
Distance parent = (len - 2)/2;
while (true) {
__adjust_heap(first, parent, len, T(*(first + parent)), comp);
if (parent == 0) return;
parent--;
}
}
template <class RandomAccessIterator, class Compare>
inline void make_heap(RandomAccessIterator first, RandomAccessIterator last,
Compare comp) {
__make_heap(first, last, comp, value_type(first), distance_type(first));
}
template <class RandomAccessIterator>
void sort_heap(RandomAccessIterator first, RandomAccessIterator last) {
while (last - first > 1) pop_heap(first, last--);
}
template <class RandomAccessIterator, class Compare>
void sort_heap(RandomAccessIterator first, RandomAccessIterator last,
Compare comp) {
while (last - first > 1) pop_heap(first, last--, comp);
}
#if defined(__sgi) && !defined(__GNUC__) && (_MIPS_SIM != _MIPS_SIM_ABI32)
#pragma reset woff 1209
#endif
__STL_END_NAMESPACE
#endif /* __SGI_STL_INTERNAL_HEAP_H */
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// mode:C++
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